--[[ ~AddOn Engine~ To load the AddOn engine inside another addon add this to the top of your file: local E, L, V, P, G = unpack(ElvUI) --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB ]] local _G, format, next = _G, format, next local gsub, pairs, tinsert, type = gsub, pairs, tinsert, type local CreateFrame = CreateFrame local RegisterCVar = C_CVar.RegisterCVar local GetAddOnEnableState = GetAddOnEnableState local GetAddOnMetadata = GetAddOnMetadata local DisableAddOn = DisableAddOn local IsAddOnLoaded = IsAddOnLoaded local ReloadUI = ReloadUI local GetLocale = GetLocale local GetTime = GetTime -- GLOBALS: ElvCharacterDB, ElvPrivateDB, ElvDB, ElvCharacterData, ElvPrivateData, ElvData _G.BINDING_HEADER_ELVUI = GetAddOnMetadata(..., 'Title') for _, barNumber in pairs({2, 7, 8, 9, 10}) do for slot = 1, 12 do _G[format('BINDING_NAME_ELVUIBAR%dBUTTON%d', barNumber, slot)] = format('ActionBar %d Button %d', barNumber, slot) end end local AceAddon, AceAddonMinor = _G.LibStub('AceAddon-3.0') local CallbackHandler = _G.LibStub('CallbackHandler-1.0') local AddOnName, Engine = ... local E = AceAddon:NewAddon(AddOnName, 'AceConsole-3.0', 'AceEvent-3.0', 'AceTimer-3.0', 'AceHook-3.0') E.DF = {profile = {}, global = {}}; E.privateVars = {profile = {}} -- Defaults E.Options = {type = 'group', args = {}, childGroups = 'ElvUI_HiddenTree'} E.callbacks = E.callbacks or CallbackHandler:New(E) E.locale = GetLocale() Engine[1] = E Engine[2] = {} Engine[3] = E.privateVars.profile Engine[4] = E.DF.profile Engine[5] = E.DF.global _G.ElvUI = Engine E.oUF = Engine.oUF E.ActionBars = E:NewModule('ActionBars','AceHook-3.0','AceEvent-3.0') E.AFK = E:NewModule('AFK','AceEvent-3.0','AceTimer-3.0') E.Auras = E:NewModule('Auras','AceHook-3.0','AceEvent-3.0') E.Bags = E:NewModule('Bags','AceHook-3.0','AceEvent-3.0','AceTimer-3.0') E.Blizzard = E:NewModule('Blizzard','AceEvent-3.0','AceHook-3.0') E.Chat = E:NewModule('Chat','AceTimer-3.0','AceHook-3.0','AceEvent-3.0') E.DataBars = E:NewModule('DataBars','AceEvent-3.0') E.DataTexts = E:NewModule('DataTexts','AceTimer-3.0','AceHook-3.0','AceEvent-3.0') E.DebugTools = E:NewModule('DebugTools','AceEvent-3.0','AceHook-3.0') E.Distributor = E:NewModule('Distributor','AceEvent-3.0','AceTimer-3.0','AceComm-3.0','AceSerializer-3.0') E.Layout = E:NewModule('Layout','AceEvent-3.0') E.Minimap = E:NewModule('Minimap','AceHook-3.0','AceEvent-3.0','AceTimer-3.0') E.Misc = E:NewModule('Misc','AceEvent-3.0','AceTimer-3.0','AceHook-3.0') E.ModuleCopy = E:NewModule('ModuleCopy','AceEvent-3.0','AceTimer-3.0','AceComm-3.0','AceSerializer-3.0') E.NamePlates = E:NewModule('NamePlates','AceHook-3.0','AceEvent-3.0','AceTimer-3.0') E.PluginInstaller = E:NewModule('PluginInstaller') E.RaidUtility = E:NewModule('RaidUtility','AceEvent-3.0') E.Skins = E:NewModule('Skins','AceTimer-3.0','AceHook-3.0','AceEvent-3.0') E.Tooltip = E:NewModule('Tooltip','AceTimer-3.0','AceHook-3.0','AceEvent-3.0') E.TotemBar = E:NewModule('Totems','AceEvent-3.0') E.UnitFrames = E:NewModule('UnitFrames','AceTimer-3.0','AceEvent-3.0','AceHook-3.0') E.WorldMap = E:NewModule('WorldMap','AceHook-3.0','AceEvent-3.0','AceTimer-3.0') E.InfoColor = '|cff1784d1' -- blue E.InfoColor2 = '|cff9b9b9b' -- silver E.twoPixelsPlease = false -- changing this option is not supported! :P -- Expansions E.Retail = WOW_PROJECT_ID == WOW_PROJECT_MAINLINE E.Classic = WOW_PROJECT_ID == WOW_PROJECT_CLASSIC E.TBC = WOW_PROJECT_ID == (WOW_PROJECT_BURNING_CRUSADE_CLASSIC or 5) E.Wrath = false -- Item Qualitiy stuff, also used by MerathilisUI E.QualityColors = {} for index, value in pairs(_G.BAG_ITEM_QUALITY_COLORS) do E.QualityColors[index] = {r = value.r, g = value.g, b = value.b} end E.QualityColors[-1] = {r = 0, g = 0, b = 0} E.QualityColors[Enum.ItemQuality.Poor] = {r = .61, g = .61, b = .61} E.QualityColors[Enum.ItemQuality.Common or Enum.ItemQuality.Standard] = {r = 0, g = 0, b = 0} do -- this is different from E.locale because we need to convert for ace locale files local convert = {enGB = 'enUS', esES = 'esMX', itIT = 'enUS'} local gameLocale = convert[E.locale] or E.locale or 'enUS' function E:GetLocale() return gameLocale end end do E.Libs = {} E.LibsMinor = {} function E:AddLib(name, major, minor) if not name then return end -- in this case: `major` is the lib table and `minor` is the minor version if type(major) == 'table' and type(minor) == 'number' then E.Libs[name], E.LibsMinor[name] = major, minor else -- in this case: `major` is the lib name and `minor` is the silent switch E.Libs[name], E.LibsMinor[name] = _G.LibStub(major, minor) end end E:AddLib('AceAddon', AceAddon, AceAddonMinor) E:AddLib('AceDB', 'AceDB-3.0') E:AddLib('ACH', 'LibAceConfigHelper') E:AddLib('EP', 'LibElvUIPlugin-1.0') E:AddLib('LSM', 'LibSharedMedia-3.0') E:AddLib('ACL', 'AceLocale-3.0-ElvUI') E:AddLib('LAB', 'LibActionButton-1.0-ElvUI') E:AddLib('LDB', 'LibDataBroker-1.1') E:AddLib('SimpleSticky', 'LibSimpleSticky-1.0') E:AddLib('RangeCheck', 'LibRangeCheck-2.0') E:AddLib('CustomGlow', 'LibCustomGlow-1.0') E:AddLib('ItemSearch', 'LibItemSearch-1.2-ElvUI') E:AddLib('Compress', 'LibCompress') E:AddLib('Base64', 'LibBase64-1.0-ElvUI') E:AddLib('Masque', 'Masque', true) E:AddLib('Translit', 'LibTranslit-1.0') if E.Retail then E:AddLib('DualSpec', 'LibDualSpec-1.0') else E:AddLib('LCS', 'LibClassicSpecs-ElvUI') if E.Classic then E:AddLib('LCD', 'LibClassicDurations') E:AddLib('LCC', 'LibClassicCasterino') if E.Libs.LCD then E.Libs.LCD:Register('ElvUI') end end end -- added on ElvUI_OptionsUI load: AceGUI, AceConfig, AceConfigDialog, AceConfigRegistry, AceDBOptions -- backwards compatible for plugins E.LSM = E.Libs.LSM E.UnitFrames.LSM = E.Libs.LSM E.Masque = E.Libs.Masque end do -- expand LibCustomGlow for button handling local LCG, frames = E.Libs.CustomGlow, {} function LCG.ShowOverlayGlow(button) local opt = E.db.general.customGlow local glow = LCG.startList[opt.style] if glow then local arg3, arg4, arg6 local pixel, cast = opt.style == 'Pixel Glow', opt.style == 'Autocast Shine' if pixel or cast then arg3, arg4 = opt.lines, opt.speed else arg3 = opt.speed end if pixel then arg6 = opt.size end glow(button, opt.useColor and E.media.customGlowColor, arg3, arg4, nil, arg6) frames[button] = true end end function LCG.HideOverlayGlow(button) local glow = LCG.stopList[E.db.general.customGlow.style] if glow then glow(button) frames[button] = nil end end function E:StopAllCustomGlows() for button in next, frames do LCG.HideOverlayGlow(button) end end end do local a,b,c = '','([%(%)%.%%%+%-%*%?%[%^%$])','%%%1' function E:EscapeString(s) return gsub(s,b,c) end local d = {'|[TA].-|[ta]','|c[fF][fF]%x%x%x%x%x%x','|r','^%s+','%s+$'} function E:StripString(s, ignoreTextures) for i = ignoreTextures and 2 or 1, #d do s = gsub(s,d[i],a) end return s end end do local alwaysDisable = { 'ElvUI_VisualAuraTimers', 'ElvUI_ExtraActionBars', 'ElvUI_CastBarOverlay', 'ElvUI_EverySecondCounts', 'ElvUI_AuraBarsMovers', 'ElvUI_CustomTweaks', 'ElvUI_DTBars2', 'ElvUI_QuestXP', 'ElvUI_CustomTags' } if not IsAddOnLoaded('ShadowedUnitFrames') then tinsert(alwaysDisable, 'kExtraBossFrames') end for _, addon in next, alwaysDisable do DisableAddOn(addon) end end function E:OnEnable() E:Initialize() end function E:OnInitialize() if not ElvCharacterDB then ElvCharacterDB = {} end ElvCharacterData = nil --Depreciated ElvPrivateData = nil --Depreciated ElvData = nil --Depreciated E.db = E:CopyTable({}, E.DF.profile) E.global = E:CopyTable({}, E.DF.global) E.private = E:CopyTable({}, E.privateVars.profile) if ElvDB then if ElvDB.global then E:CopyTable(E.global, ElvDB.global) end local key = ElvDB.profileKeys and ElvDB.profileKeys[E.mynameRealm] if key and ElvDB.profiles and ElvDB.profiles[key] then E:CopyTable(E.db, ElvDB.profiles[key]) end end if ElvPrivateDB then local key = ElvPrivateDB.profileKeys and ElvPrivateDB.profileKeys[E.mynameRealm] if key and ElvPrivateDB.profiles and ElvPrivateDB.profiles[key] then E:CopyTable(E.private, ElvPrivateDB.profiles[key]) end end E.ScanTooltip = CreateFrame('GameTooltip', 'ElvUI_ScanTooltip', _G.UIParent, 'SharedTooltipTemplate') E.PixelMode = E.twoPixelsPlease or E.private.general.pixelPerfect -- keep this over `UIScale` E.Border = (E.PixelMode and not E.twoPixelsPlease) and 1 or 2 E.Spacing = E.PixelMode and 0 or 1 E.loadedtime = GetTime() E:UIMult() E:UpdateMedia() E:InitializeInitialModules() if E.private.general.minimap.enable then E.Minimap:SetGetMinimapShape() -- This is just to support for other mods, keep below UIMult end if not E.Retail then -- temp cause blizz broke it? RegisterCVar('fstack_showhighlight', '1') end if GetAddOnEnableState(E.myname, 'Tukui') == 2 then E:StaticPopup_Show('TUKUI_ELVUI_INCOMPATIBLE') end end function E:ResetProfile() E:StaggeredUpdateAll() end function E:OnProfileReset() E:StaticPopup_Show('RESET_PROFILE_PROMPT') end function E:ResetPrivateProfile() ReloadUI() end function E:OnPrivateProfileReset() E:StaticPopup_Show('RESET_PRIVATE_PROFILE_PROMPT') end