local E, L, V, P, G = unpack(ElvUI) local S = E:GetModule('Skins') local _G = _G local strmatch = strmatch local gsub, pairs = gsub, pairs local IsQuestComplete = IsQuestComplete local GetQuestLogTitle = GetQuestLogTitle local GetNumQuestLogEntries = GetNumQuestLogEntries local hooksecurefunc = hooksecurefunc function S:GossipFrame() if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.gossip) then return end -- GossipFrame local GossipFrame = _G.GossipFrame S:HandleFrame(GossipFrame, true, nil, 11, -12, -32, 66) S:HandleFrame(_G.GossipGreetingScrollFrame, true, nil, -6, 2) S:HandleScrollBar(_G.GossipGreetingScrollFrameScrollBar) S:HandleCloseButton(_G.GossipFrameCloseButton, GossipFrame.backdrop) _G.GossipFrameNpcNameText:ClearAllPoints() _G.GossipFrameNpcNameText:Point('CENTER', _G.GossipNpcNameFrame, 'CENTER', -1, 0) for i = 1, _G.NUMGOSSIPBUTTONS do _G['GossipTitleButton'..i..'GossipIcon']:SetSize(16, 16) _G['GossipTitleButton'..i..'GossipIcon']:SetPoint('TOPLEFT', 3, 1) end S:HandleButton(_G.GossipFrameGreetingGoodbyeButton) _G.GossipFrameGreetingGoodbyeButton:Point('BOTTOMRIGHT', -38, 72) -- ItemTextFrame S:HandleFrame(_G.ItemTextFrame, true, nil, 11, -12, -32, 76) _G.ItemTextScrollFrame:StripTextures() S:HandleNextPrevButton(_G.ItemTextPrevPageButton) S:HandleNextPrevButton(_G.ItemTextNextPageButton) _G.ItemTextPageText:SetTextColor(1, 1, 1) hooksecurefunc(_G.ItemTextPageText, 'SetTextColor', function(pageText, headerType, r, g, b) if r ~= 1 or g ~= 1 or b ~= 1 then pageText:SetTextColor(headerType, 1, 1, 1) end end) local StripAllTextures = { 'GossipFrameGreetingPanel', 'GossipGreetingScrollFrame' } for _, object in pairs(StripAllTextures) do _G[object]:StripTextures() end local GossipGreetingScrollFrame = _G.GossipGreetingScrollFrame GossipGreetingScrollFrame:CreateBackdrop() if E.private.skins.parchmentRemoverEnable then _G.GossipGreetingText:SetTextColor(1, 1, 1) hooksecurefunc('GossipFrameUpdate', function() for i = 1, _G.NUMGOSSIPBUTTONS do local button = _G['GossipTitleButton'..i] local icon = _G['GossipTitleButton'..i..'GossipIcon'] local text = button:GetFontString() if text and text:GetText() then local textString = gsub(text:GetText(), '|c[Ff][Ff]%x%x%x%x%x%x(.+)|r', '%1') button:SetText(textString) text:SetTextColor(1, 1, 1) if button.type == 'Available' or button.type == 'Active' then if button.type == 'Active' then icon:SetDesaturation(1) text:SetTextColor(.6, .6, .6) else icon:SetDesaturation(0) text:SetTextColor(1, .8, .1) end local numEntries = GetNumQuestLogEntries() for k = 1, numEntries, 1 do local questLogTitleText, _, _, _, _, isComplete, _, questId = GetQuestLogTitle(k) if strmatch(questLogTitleText, textString) then if (isComplete == 1 or IsQuestComplete(questId)) then icon:SetDesaturation(0) button:GetFontString():SetTextColor(1, .8, .1) break end end end end end end end) else GossipGreetingScrollFrame.spellTex = GossipGreetingScrollFrame:CreateTexture(nil, 'ARTWORK') GossipGreetingScrollFrame.spellTex:SetTexture([[Interface\QuestFrame\QuestBG]]) GossipGreetingScrollFrame.spellTex:Point('TOPLEFT', 2, 2) GossipGreetingScrollFrame.spellTex:Size(506, 515) GossipGreetingScrollFrame.spellTex:SetTexCoord(0, 1, 0.02, 1) end S:HandleScrollBar(_G.ItemTextScrollFrameScrollBar) S:HandleCloseButton(_G.ItemTextCloseButton, _G.ItemTextFrame.backdrop) local NPCFriendshipStatusBar = _G.NPCFriendshipStatusBar NPCFriendshipStatusBar:StripTextures() NPCFriendshipStatusBar:SetStatusBarTexture(E.media.normTex) NPCFriendshipStatusBar:CreateBackdrop() E:RegisterStatusBar(NPCFriendshipStatusBar) end S:AddCallback('GossipFrame')