-------------------------------------------------------------------------------- -- Module Declaration -- local mod, CL = BigWigs:NewBoss("Warp Splinter", 553, 562) if not mod then return end mod:RegisterEnableMob(17977) mod.engageId = 1929 -- mod.respawnTime = 0 -- resets, doesn't respawn -------------------------------------------------------------------------------- -- Locals -- local addsAlive = 0 -------------------------------------------------------------------------------- -- Initialization -- function mod:GetOptions() return { 34716, -- Stomp -5478, -- Summon Saplings } end function mod:OnBossEnable() self:Log("SPELL_AURA_APPLIED", "Stomp", 34716) self:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", nil, "boss1") self:Death("AddDeath", 19949) end function mod:OnEngage() addsAlive = 0 self:CDBar(-5478, 15) -- Summon Saplings end -------------------------------------------------------------------------------- -- Event Handlers -- do local playerList = mod:NewTargetList() function mod:Stomp(args) playerList[#playerList+1] = args.destName if #playerList == 1 then self:ScheduleTimer("TargetMessageOld", 0.3, args.spellId, playerList, "orange", "alert", nil, nil, self:Healer()) end end end function mod:UNIT_SPELLCAST_SUCCEEDED(_, _, _, spellId) if spellId == 34741 then -- Summon Saplings addsAlive = 6 -- when they despawn to heal him, they don't fire any events; fortunately, no 2 waves can be alive at the same time self:MessageOld(-5478, "red", "alarm") self:Bar(-5478, 25, CL.onboss:format(self:SpellName(2060)), 38658) -- text is "Heal on BOSS", icon is that of druids' Healing Touch self:CDBar(-5478, 45) end end function mod:AddDeath() addsAlive = addsAlive - 1 self:MessageOld(-5478, "green", "info", CL.add_remaining:format(addsAlive)) if addsAlive == 0 then self:StopBar(CL.onboss:format(self:SpellName(2060))) -- "Heal on BOSS" end end