local _, T = ... local gfxBase = ([[Interface\AddOns\%s\gfx\]]):format((...)) local function cc(m, f, ...) f[m](f, ...) return f end local darken do local CSL = CreateFrame("ColorSelect") function darken(r,g,b, vf, sf) CSL:SetColorRGB(r,g,b) local h,s,v = CSL:GetColorHSV() CSL:SetColorHSV(h, s*(sf or 1), v*(vf or 1)) return CSL:GetColorRGB() end end local function shortBindName(bind) return GetBindingText(bind, 1) end local CreateQuadTexture do local function qf(f) return function (self, ...) for i=1,4 do local v = self[i] v[f](v, ...) end end end local quadPoints, quadTemplate = {"BOTTOMRIGHT", "BOTTOMLEFT", "TOPLEFT", "TOPRIGHT"}, {__index={SetVertexColor=qf("SetVertexColor"), SetAlpha=qf("SetAlpha"), SetShown=qf("SetShown")}} function CreateQuadTexture(layer, size, file, parent, qparent) local group, size = setmetatable({}, quadTemplate), size/2 for i=1,4 do local tex, d, l = cc("SetSize", cc("SetTexture", (parent or qparent[i]):CreateTexture(nil, layer), file), size, size), i > 2, 2 > i or i > 3 tex:SetTexCoord(l and 0 or 1, l and 1 or 0, d and 1 or 0, d and 0 or 1) tex:SetTexelSnappingBias(0) tex:SetSnapToPixelGrid(false) group[i] = cc("SetPoint", tex, quadPoints[i], parent or qparent[i], parent and "CENTER" or quadPoints[i]) end return group end end local function cooldownFormat(cd) if (cd or 0) == 0 then return "" end local f, n, unit = cd >= 9.95 and "%d%s" or "%.1f", cd, "" if n > 86400 then n, unit = ceil(n/86400), "d" elseif n > 3600 then n, unit = ceil(n/3600), "h" elseif n > 89 then n, unit = ceil(n/60), "m" elseif n > 60 then f, n, unit = "%d:%02d", n/60, ceil(n % 60) elseif cd >= 9.95 then n = ceil(n) end return f, n, unit end local indicatorAPI = {} do -- inherit SetPoint, SetScale, GetScale, SetShown, SetParent local m = getmetatable(UIParent).__index for k in ("SetPoint SetScale GetScale SetShown SetParent"):gmatch("%S+") do local f = m[k] indicatorAPI[k] = function(self, ...) return f(self[0], ...) end end end function indicatorAPI:SetIcon(texture) self.icon:SetTexture(texture) local ofs = 2.5/64 self.icon:SetTexCoord(ofs, 1-ofs, ofs, 1-ofs) end function indicatorAPI:SetIconTexCoord(a,b,c,d, e,f,g,h) if a and b and c and d then if e and f and g and h then self.icon:SetTexCoord(a,b,c,d, e,f,g,h) else self.icon:SetTexCoord(a,b,c,d) end end end function indicatorAPI:SetIconVertexColor(r,g,b) self.icon:SetVertexColor(r,g,b) end function indicatorAPI:SetUsable(usable, _usableCharge, _cd, nomana, norange) local state = usable and 0 or (norange and 1 or (nomana and 2 or 3)) if self.ustate == state then return end self.ustate = state if not usable and (nomana or norange) then self.ribbon:Show() if norange then self.ribbon:SetVertexColor(1, 0.20, 0.15) else self.ribbon:SetVertexColor(0.15, 0.75, 1) end else self.ribbon:Hide() end self.veil:SetAlpha(usable and 0 or 0.40) end function indicatorAPI:SetDominantColor(r,g,b) r, g, b = r or 1, g or 1, b or 0.6 local cd, r2, g2, b2 = self.cd, darken(r,g,b, 0.20) local r3, g3, b3 = darken(r,g,b, 0.10, 0.50) self.hiEdge:SetVertexColor(r, g, b) self.iglow:SetVertexColor(r, g, b) self.oglow:SetVertexColor(r, g, b) self.edge:SetVertexColor(darken(r,g,b, 0.80)) self.cdText:SetTextColor(r, g, b) cd.spark:SetVertexColor(r, g, b) for i=1,4 do cd[i]:SetVertexColor(r2, g2, b2) cd[i+4]:SetVertexColor(r3, g3, b3) end cd[9]:SetVertexColor(r3, g3, b3) end function indicatorAPI:SetOverlayIcon(texture, w, h, ...) if not texture then self.overIcon:Hide() else self.overIcon:Show() self.overIcon:SetTexture(texture) self.overIcon:SetSize(w, h) if ... then self.overIcon:SetTexCoord(...) else self.overIcon:SetTexCoord(0,1, 0,1) end end end function indicatorAPI:SetOverlayIconVertexColor(...) self.overIcon:SetVertexColor(...) end function indicatorAPI:SetCount(count) self.count:SetText(count or "") end function indicatorAPI:SetBinding(binding) self.key:SetText(binding and shortBindName(binding) or "") end function indicatorAPI:SetCooldown(remain, duration, usable) if (duration or 0) <= 0 or (remain or 0) <= 0 then self.cd:Hide() self.cdText:SetText("") else local now = GetTime() local expire, usable, cd = now + remain, not not usable, self.cd local d = expire - (cd.expire or 0) if d < -0.05 or d > 0.05 then cd.duration, cd.expire, cd.updateCooldownStep, cd.updateCooldown = duration, expire, duration/1536/self[0]:GetEffectiveScale() cd:Show() end if cd.usable ~= usable then cd.usable = usable for i=1,4 do cd[i]:SetAlpha(usable and 0.45 or 1) end for i=5,9 do cd[i]:SetAlpha(usable and 0.25 or 0.85) end cd.spark:SetShown(usable) end local gcS, gcL = GetSpellCooldown(61304) if (duration ~= gcL or gcS+gcL-now < remain) and self[usable and "rcTextShown" or "cdTextShown"] then self.cdText:SetFormattedText(cooldownFormat(remain)) else self.cdText:SetText("") end end end function indicatorAPI:SetCooldownTextShown(cooldownShown, rechargeShown) self.cdTextShown, self.rcTextShown = cooldownShown, rechargeShown end function indicatorAPI:SetHighlighted(highlight) self.hiEdge:SetShown(highlight) end function indicatorAPI:SetActive(active) self.iglow:SetShown(active) end function indicatorAPI:SetOuterGlow(shown) self.oglow:SetShown(shown) end function indicatorAPI:SetEquipState(isInContainer, isInInventory) local s, v, r, g, b = self.equipBanner, isInContainer or isInInventory, 0.1, 0.9, 0.15 s:SetShown(v) if v then if not isInInventory then r, g, b = 1, 0.9, 0.2 end s:SetVertexColor(r, g, b) end end function indicatorAPI:SetShortLabel(text) self.label:SetText(text) end local CreateCooldown do local function onUpdate(self, elapsed) local ucd, expire, time = self.updateCooldown or 0, self.expire or 0, GetTime() if ucd > elapsed and time < expire then self.updateCooldown = ucd - elapsed return end self.updateCooldown = self.updateCooldownStep local duration, progress = self.duration or 0, expire - time if progress >= duration or duration == 0 then self:Hide() else progress = progress < 0 and 0 or (1 - progress/duration) local tri, pos, sp, pp, scale = self[9], 1+4*(progress - progress % 0.25), progress % 0.25 >= 0.125, (progress % 0.125) * 8, self.scale if self.pos ~= pos then for i=1,4 do self[i]:SetShown(i >= pos) self[4+i]:SetShown(i > pos or (i == pos and not sp)) if i > pos then self[i]:SetSize(24, 24) local l, t = i > 2, i == 1 or i == 4 self[i]:SetTexCoord(l and 0 or 0.5, l and 0.5 or 1, t and 0 or 0.5, t and 0.5 or 1) self[4+i]:SetSize(21*scale, 21*scale) end end tri:ClearAllPoints() tri:SetPoint((pos % 4 < 2 and "BOTTOM" or "TOP") .. (pos < 3 and "LEFT" or "RIGHT") , self, "CENTER") local iH, iV = pos == 2 or pos == 3, pos > 2 tri:SetTexCoord(iH and 1 or 0, iH and 0 or 1, iV and 1 or 0, iV and 0 or 1) self.pos = pos end local l, r, inv = sp and 21 or (pp * 21), 21 - (sp and pp * 21 or 0), pos == 2 or pos == 4 l, r = l > 0 and l or 0.00000001, r > 0 and r or 0.00000001 tri:SetSize((inv and r or l)*scale, (inv and l or r)*scale) local chunk, shrunk = self[4+pos], 21 - 21*pp chunk:SetSize((inv and 21 or shrunk)*scale, (inv and shrunk or 21)*scale) chunk:SetShown(not sp or pp >= 0.9999) local p1, p2, e, p1a, p2a = sp and 1 or pp, sp and pp or 0, self[pos] if p1 > 0.9 and p2 < 0.1 then p1a = 0.9 + (p1 + p2 - 0.9)/2 p2a = 1-(1.81 - p1a*p1a)^0.5 else p1a, p2a = p1, p2 end if p2 > 0.5 then elseif p2 > 0.06 then p2 = 0.20 + (p2 - 0.06)*30/44 elseif p1 > 0.96 then p1, p2 = 1, (p2 + p1 - 0.96) * 2 elseif p1 > 0.56 then p1 = p1 + (p1 - 0.56)*0.1 end local p1c, p2c = 24 - 21*p1, 24 - 24*p2 e:SetSize(inv and p2c or p1c, inv and p1c or p2c) if pos == 1 then e:SetTexCoord(0.5 + 28/64*p1, 1, 0.5*p2, 0.5) self.spark:SetPoint("CENTER", self, "TOP", 22.5 * p1a, -22.5*p2a-1.5) elseif pos == 2 then e:SetTexCoord(0.5, 1-0.5*p2, 0.5 + 28/64*p1, 1) self.spark:SetPoint("CENTER", self, "RIGHT", -22.5*p2a-1.5, -22.5*p1a) elseif pos == 3 then e:SetTexCoord(0, 0.5 - 28/64*p1, 0.5, 1 - 0.5*p2) self.spark:SetPoint("CENTER", self, "BOTTOM", -22.5 * p1a, 1.5+22.5*p2a) else e:SetTexCoord(0.5*p2, 0.5, 0, 0.5 - 28/64*p1) self.spark:SetPoint("CENTER", self, "LEFT", 1.5+22.5*p2a, 22.5*p1a) end if p2 >= 0.9999 then e:Hide() end end end local function onHide(self) local toExpire = GetTime() - (self.expire or 0) self.expire, self.pos = nil for i=5,9 do self[i]:Hide() end if -0.1 < toExpire and toExpire < 0.25 then self.flashAG:Play() end self:Hide() end local function onShow(self) self[9]:Show() self.pos = nil -- Forces quad texture update; probably redundant with onHide return onUpdate(self, 0) end function CreateCooldown(parent, size) local cd, scale = cc("SetScale", cc("SetAllPoints", CreateFrame("Frame", nil, parent)), size/48), size * 87/4032 cc("SetScript", cc("SetScript", cc("SetScript", cd, "OnShow", onShow), "OnHide", onHide), "OnUpdate", onUpdate) cd.cdText = cc("SetPoint", cd:CreateFontString(nil, "OVERLAY", "GameFontNormalLargeOutline"), "CENTER") cd.scale, cd.spark = scale, cc("SetSize", cc("SetTexture", cd:CreateTexture(nil, "OVERLAY", nil, 2), gfxBase .. "spark"), 24, 24) local sparkAG = cc("SetLooping", cd.spark:CreateAnimationGroup(), "REPEAT") cc("SetDuration", cc("SetDegrees", sparkAG:CreateAnimation("Rotation"), 90), 1/3) sparkAG:Play() cd.flash = cc("SetPoint", cc("SetBlendMode", cc("SetTexture", parent:CreateTexture(nil, "OVERLAY"), [[Interface\cooldown\star4]]), "ADD"), "CENTER") cc("SetAlpha", cc("SetSize", cd.flash, 60*size/64, 60*size/64), 0) cd.flashAG = cd.flash:CreateAnimationGroup() cc("SetDuration", cc("SetDegrees", cd.flashAG:CreateAnimation("ROTATION"), -90), 1/2) cc("SetDuration", cc("SetToAlpha", cc("SetFromAlpha", cd.flashAG:CreateAnimation("ALPHA"), 0), 0.7), 1/8) cc("SetDuration", cc("SetStartDelay", cc("SetToAlpha", cc("SetFromAlpha", cd.flashAG:CreateAnimation("ALPHA"), 0.7), 0), 1/8), 3/8) cd[1] = cc("SetPoint", cc("SetTexture", cd:CreateTexture(nil, "ARTWORK"), gfxBase .. "borderlo"), "BOTTOMRIGHT", cd, "RIGHT") cd[2] = cc("SetPoint", cc("SetTexture", cd:CreateTexture(nil, "ARTWORK"), gfxBase .. "borderlo"), "BOTTOMLEFT", cd, "BOTTOM") cd[3] = cc("SetPoint", cc("SetTexture", cd:CreateTexture(nil, "ARTWORK"), gfxBase .. "borderlo"), "TOPLEFT", cd, "LEFT") cd[4] = cc("SetPoint", cc("SetTexture", cd:CreateTexture(nil, "ARTWORK"), gfxBase .. "borderlo"), "TOPRIGHT", cd, "TOP") for i=1,4 do cd[4+i] = cc("SetPoint", cc("SetColorTexture", parent:CreateTexture(nil, "ARTWORK", nil, 3), 1,1,1), (i % 4 < 2 and "TOP" or "BOTTOM") .. (i < 3 and "RIGHT" or "LEFT"), cd, "CENTER", (i < 3 and 21 or -21)*scale, (i % 4 < 2 and 21 or -21)*scale) end cd[9] = cc("SetTexture", parent:CreateTexture(nil, "ARTWORK", nil, 3), gfxBase .. "tri") return cd end end local CreateIndicator do local apimeta = {__index=indicatorAPI} function CreateIndicator(name, parent, size, nested) local e = cc("SetSize", CreateFrame("Frame", name, parent), size, size) local cd = CreateCooldown(e, size) local r = setmetatable({[0]=e, cd=cd, cdText=cd.cdText, edge = cc("SetAllPoints", cc("SetTexture", e:CreateTexture(nil, "OVERLAY"), gfxBase .. "borderlo")), hiEdge = cc("SetAllPoints", cc("SetTexture", e:CreateTexture(nil, "OVERLAY", nil, 1), gfxBase .. "borderhi")), oglow = cc("SetShown", CreateQuadTexture("BACKGROUND", size*2, gfxBase .. "oglow", e), false), iglow = cc("SetAllPoints", cc("SetAlpha", cc("SetTexture", e:CreateTexture(nil, "ARTWORK", nil, 1), gfxBase .. "iglow"), nested and 0.60 or 1)), icon = cc("SetPoint", cc("SetSize", e:CreateTexture(nil, "ARTWORK"), 60*size/64, 60*size/64), "CENTER"), veil = cc("SetColorTexture", cc("SetPoint", cc("SetSize", e:CreateTexture(nil, "ARTWORK", nil, 2), 60*size/64, 60*size/64), "CENTER"), 0, 0, 0), ribbon = cc("SetShown", cc("SetTexture", cc("SetAllPoints", e:CreateTexture(nil, "ARTWORK", nil, 3)), gfxBase .. "ribbon"), false), overIcon = cc("SetPoint", e:CreateTexture(nil, "ARTWORK", nil, 4), "BOTTOMLEFT", e, "BOTTOMLEFT", 4, 4), count = cc("SetPoint", cc("SetJustifyH", e:CreateFontString(nil, "OVERLAY", "NumberFontNormal"), "RIGHT"), "BOTTOMRIGHT", -2, 4), key = cc("SetPoint", cc("SetJustifyH", e:CreateFontString(nil, "OVERLAY", "NumberFontNormalSmallGray"), "RIGHT"), "TOPRIGHT", -1, -4), equipBanner = cc("SetPoint", cc("SetTexCoord", cc("SetTexture", cc("SetSize", e:CreateTexture(nil, "ARTWORK", nil, 2), size/5, size/4), "Interface\\GuildFrame\\GuildDifficulty"), 0, 42/128, 6/64, 52/64), "TOPLEFT", 6*size/64, -3*size/64), label = cc("SetPoint", cc("SetMaxLines", cc("SetJustifyV", cc("SetJustifyH", cc("SetSize", e:CreateFontString(nil, "OVERLAY", "TextStatusBarText", -1), size-4, 12), "CENTER"), "BOTTOM"), 1), "BOTTOMLEFT", 3, 4) }, apimeta) r.label:SetPoint("BOTTOMRIGHT", r.count, "BOTTOMLEFT", 2, 0) return r end end T.Mirage = { name="OPie", apiLevel=1, CreateIndicator=CreateIndicator, supportsCooldownNumbers=true, supportsShortLabels=true, _CreateQuadTexture=CreateQuadTexture, }