# LibGetFrame Return unit frame for a given unit ## Usage ```Lua local LGF = LibStub("LibGetFrame-1.0") local frame = LGF.GetUnitFrame(unit , options) ``` ## Options - framePriorities : array, default : ```Lua { -- raid frames "^Vd1", -- vuhdo "^Vd2", -- vuhdo "^Vd3", -- vuhdo "^Vd4", -- vuhdo "^Vd5", -- vuhdo "^Vd", -- vuhdo "^HealBot", -- healbot "^GridLayout", -- grid "^Grid2Layout", -- grid2 "^PlexusLayout", -- plexus "^ElvUF_RaidGroup", -- elv "^oUF_bdGrid", -- bdgrid "^oUF_.-Raid", -- generic oUF "^LimeGroup", -- lime "^SUFHeaderraid", -- suf -- party frames "^AleaUI_GroupHeader", -- Alea "^SUFHeaderparty", --suf "^ElvUF_PartyGroup", -- elv "^oUF_.-Party", -- generic oUF "^PitBull4_Groups_Party", -- pitbull4 "^CompactRaid", -- blizz "^CompactParty", -- blizz -- player frame "^SUFUnitplayer", "^PitBull4_Frames_Player", "^ElvUF_Player", "^oUF_.-Player", "^PlayerFrame", } ``` - ignorePlayerFrame : boolean (default true) - ignoreTargetFrame : boolean (default true) - ignoreTargettargetFrame : boolean (default true) - ignorePartyFrame : boolean (default false) - ignorePartyTargetFrame : boolean (default true) - ignoreRaidFrame : boolean (default false) - playerFrames : array, default : ```Lua { "SUFUnitplayer", "PitBull4_Frames_Player", "ElvUF_Player", "oUF_.-Player", "oUF_PlayerPlate", "PlayerFrame", } ``` - targetFrames : array, default : ```Lua { "SUFUnittarget", "PitBull4_Frames_Target", "ElvUF_Target", "oUF_.-Target", "TargetFrame", } ``` - targettargetFrames : array, default : ```Lua { "SUFUnittargetarget", "PitBull4_Frames_Target's target", "ElvUF_TargetTarget", "oUF_.-TargetTarget", "oUF_ToT", "TargetTargetFrame", } ``` - partyFrames : array, default : ```Lua { "^AleaUI_GroupHeader", "^SUFHeaderparty", "^ElvUF_PartyGroup", "^oUF_.-Party", "^PitBull4_Groups_Party", "^CompactParty", } ``` - partyTargetFrames : array, default : ```Lua { "SUFChildpartytarget", } ``` - raidFrames : array, default : ```Lua { "^Vd", "^HealBot", "^GridLayout", "^Grid2Layout", "^PlexusLayout", "^ElvUF_RaidGroup", "^oUF_.-Raid", "^LimeGroup", "^SUFHeaderraid", "^CompactRaid", } ``` - ignoreFrames : array, default : ```Lua { "PitBull4_Frames_Target's target's target", "ElvUF_PartyGroup%dUnitButton%dTarget", "ElvUF_FocusTarget", "RavenButton" } ``` - returnAll : boolean (default false) ## Examples ### Glow player frame ```Lua local LGF = LibStub("LibGetFrame-1.0") local LCG = LibStub("LibCustomGlow-1.0") local frame = LGF.GetUnitFrame("player") if frame then LCG.ButtonGlow_Start(frame) -- LCG.ButtonGlow_Stop(frame) end ``` ### Glow every frames for your target ```Lua local LGF = LibStub("LibGetFrame-1.0") local LCG = LibStub("LibCustomGlow-1.0") local frames = LGF.GetUnitFrame("target", { ignorePlayerFrame = false, ignoreTargetFrame = false, ignoreTargettargetFrame = false, returnAll = true, }) for _, frame in pairs(frames) do LCG.ButtonGlow_Start(frame) --LCG.ButtonGlow_Stop(frame) end ``` ### Ignore Vuhdo panel 2 and 3 ```Lua local frame = LGF.GetUnitFrame("player", { ignoreFrames = { "Vd2.*", "Vd3.*" } }) ``` [GitHub Project](https://github.com/mrbuds/LibGetFrame)