if not WeakAuras.IsCorrectVersion() or not WeakAuras.IsLibsOK() then return end local AddonName, OptionsPrivate = ... -- Lua APIs local pairs = pairs -- WoW APIs local IsShiftKeyDown, CreateFrame = IsShiftKeyDown, CreateFrame local WeakAuras = WeakAuras local L = WeakAuras.L local moversizer local mover local function EnsureTexture(self, texture) if texture then return texture else local ret = self:CreateTexture() ret:SetTexture("Interface\\GLUES\\CharacterSelect\\Glues-AddOn-Icons.blp") ret:SetWidth(16) ret:SetHeight(16) ret:SetTexCoord(0, 0.25, 0, 1) ret:SetVertexColor(1, 1, 1, 0.25) return ret end end local function moveOnePxl(direction) if mover and mover.moving then local data = mover.moving.data if data then if direction == "top" then data.yOffset = data.yOffset + 1 elseif direction == "bottom" then data.yOffset = data.yOffset - 1 elseif direction == "left" then data.xOffset = data.xOffset - 1 elseif direction == "right" then data.xOffset = data.xOffset + 1 end WeakAuras.Add(data, nil, true) WeakAuras.UpdateThumbnail(data) OptionsPrivate.ResetMoverSizer() OptionsPrivate.Private.AddParents(data) WeakAuras.FillOptions() end end end local function ConstructMover(frame) local topAndBottom = CreateFrame("Frame", nil, frame) topAndBottom:SetClampedToScreen(true) topAndBottom:SetSize(25, 45) topAndBottom:SetPoint("LEFT", frame, "RIGHT", 1, 0) local top = CreateFrame("Button", nil, topAndBottom) top:SetSize(25, 25) top:SetPoint("TOP", topAndBottom) top:SetFrameStrata("BACKGROUND") local bottom = CreateFrame("Button", nil, topAndBottom) bottom:SetSize(25, 25) bottom:SetPoint("BOTTOM", topAndBottom) bottom:SetFrameStrata("BACKGROUND") local leftAndRight = CreateFrame("Frame", nil, frame) leftAndRight:SetClampedToScreen(true) leftAndRight:SetSize(45, 25) leftAndRight:SetPoint("TOP", frame, "BOTTOM", 0, 1) local left = CreateFrame("Button", nil, leftAndRight) left:SetSize(25, 25) left:SetPoint("LEFT", leftAndRight) left:SetFrameStrata("BACKGROUND") local right = CreateFrame("Button", nil, leftAndRight) right:SetSize(25, 25) right:SetPoint("RIGHT", leftAndRight) right:SetFrameStrata("BACKGROUND") top:SetNormalTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-up.blp") top:SetHighlightTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-highlight.blp") top:SetPushedTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-down.blp") top:SetScript("OnClick", function() moveOnePxl("top") end) bottom:SetNormalTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-up.blp") bottom:GetNormalTexture():SetTexCoord(0, 1, 1, 0) bottom:SetHighlightTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-highlight.blp") bottom:GetHighlightTexture():SetTexCoord(0, 1, 1, 0) bottom:SetPushedTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-down.blp") bottom:GetPushedTexture():SetTexCoord(0, 1, 1, 0) bottom:SetScript("OnClick", function() moveOnePxl("bottom") end) left:SetNormalTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-up.blp") left:GetNormalTexture():SetRotation(math.pi/2) left:SetHighlightTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-highlight.blp") left:GetHighlightTexture():SetRotation(math.pi/2) left:SetPushedTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-down.blp") left:GetPushedTexture():SetRotation(math.pi/2) left:SetScript("OnClick", function() moveOnePxl("left") end) right:SetNormalTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-up.blp") right:GetNormalTexture():SetRotation(-math.pi/2) right:SetHighlightTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-highlight.blp") right:GetHighlightTexture():SetRotation(-math.pi/2) right:SetPushedTexture("interface\\buttons\\ui-scrollbar-scrollupbutton-down.blp") right:GetPushedTexture():SetRotation(-math.pi/2) right:SetScript("OnClick", function() moveOnePxl("right") end) local arrow = CreateFrame("Frame", nil, frame) arrow:SetClampedToScreen(true) arrow:SetSize(196, 196) arrow:SetPoint("CENTER", frame, "CENTER") arrow:SetFrameStrata("HIGH") local arrowTexture = arrow:CreateTexture() arrowTexture:SetTexture("Interface\\Addons\\WeakAuras\\Media\\Textures\\offscreen.tga") arrowTexture:SetSize(128, 128) arrowTexture:SetPoint("CENTER", arrow, "CENTER") arrowTexture:SetVertexColor(0.8, 0.8, 0.2) arrowTexture:Hide() local offscreenText = arrow:CreateFontString(nil, "OVERLAY") offscreenText:SetFont(STANDARD_TEXT_FONT, 14, "THICKOUTLINE"); offscreenText:SetText(L["Aura is\nOff Screen"]) offscreenText:Hide() offscreenText:SetPoint("CENTER", arrow, "CENTER") local lineX = frame:CreateLine(nil, "OVERLAY", 7) lineX:SetThickness(2) lineX:SetColorTexture(1,1,0) lineX:SetStartPoint("BOTTOMLEFT", UIParent) lineX:SetEndPoint("BOTTOMRIGHT", UIParent) lineX:Hide() lineX:SetIgnoreParentAlpha(true) local lineY = frame:CreateLine(nil, "OVERLAY", 7) lineY:SetThickness(2) lineY:SetColorTexture(1,1,0) lineY:SetStartPoint("TOPLEFT", UIParent) lineY:SetEndPoint("BOTTOMLEFT", UIParent) lineY:SetIgnoreParentAlpha(true) lineY:Hide() return lineX, lineY, arrowTexture, offscreenText end local function ConstructSizer(frame) -- topright, bottomright, bottomleft, topleft local topright = CreateFrame("Frame", nil, frame) topright:EnableMouse() topright:SetWidth(16) topright:SetHeight(16) topright:SetPoint("TOPRIGHT", frame, "TOPRIGHT") local texTR1 = topright:CreateTexture(nil, "OVERLAY") texTR1:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp") texTR1:SetBlendMode("ADD") texTR1:SetTexCoord(0.5, 0, 0, 0, 0.5, 1, 0, 1) texTR1:SetPoint("TOPRIGHT", topright, "TOPRIGHT", -3, -3) texTR1:SetPoint("BOTTOMLEFT", topright, "BOTTOM") local texTR2 = topright:CreateTexture(nil, "OVERLAY") texTR2:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp") texTR2:SetBlendMode("ADD") texTR2:SetTexCoord(0, 0, 0, 1, 0.5, 0, 0.5, 1) texTR2:SetPoint("TOPRIGHT", texTR1, "TOPLEFT") texTR2:SetPoint("BOTTOMLEFT", topright, "LEFT") topright.Highlight = function() if WeakAurasOptionsSaved.lockPositions then return end texTR1:Show() texTR2:Show() end topright.Clear = function() texTR1:Hide() texTR2:Hide() end local bottomright = CreateFrame("Frame", nil, frame) bottomright:EnableMouse() bottomright:SetWidth(16) bottomright:SetHeight(16) bottomright:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT") local texBR1 = bottomright:CreateTexture(nil, "OVERLAY") texBR1:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp") texBR1:SetBlendMode("ADD") texBR1:SetTexCoord(1, 0, 0.5, 0, 1, 1, 0.5, 1) texBR1:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMRIGHT", -3, 3) texBR1:SetPoint("TOPLEFT", bottomright, "TOP") local texBR2 = bottomright:CreateTexture(nil, "OVERLAY") texBR2:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp") texBR2:SetBlendMode("ADD") texBR2:SetTexCoord(0, 0, 0, 1, 0.5, 0, 0.5, 1) texBR2:SetPoint("BOTTOMRIGHT", texBR1, "BOTTOMLEFT") texBR2:SetPoint("TOPLEFT", bottomright, "LEFT") bottomright.Highlight = function() if WeakAurasOptionsSaved.lockPositions then return end texBR1:Show() texBR2:Show() end bottomright.Clear = function() texBR1:Hide() texBR2:Hide() end local bottomleft = CreateFrame("Frame", nil, frame) bottomleft:EnableMouse() bottomleft:SetSize(16, 16) bottomleft:SetHeight(16) bottomleft:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT") local texBL1 = bottomleft:CreateTexture(nil, "OVERLAY") texBL1:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp") texBL1:SetBlendMode("ADD") texBL1:SetTexCoord(1, 0, 0.5, 0, 1, 1, 0.5, 1) texBL1:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMLEFT", 3, 3) texBL1:SetPoint("TOPRIGHT", bottomleft, "TOP") local texBL2 = bottomleft:CreateTexture(nil, "OVERLAY") texBL2:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp") texBL2:SetBlendMode("ADD") texBL2:SetTexCoord(0.5, 0, 0.5, 1, 1, 0, 1, 1) texBL2:SetPoint("BOTTOMLEFT", texBL1, "BOTTOMRIGHT") texBL2:SetPoint("TOPRIGHT", bottomleft, "RIGHT") bottomleft.Highlight = function() if WeakAurasOptionsSaved.lockPositions then return end texBL1:Show() texBL2:Show() end bottomleft.Clear = function() texBL1:Hide() texBL2:Hide() end local topleft = CreateFrame("Frame", nil, frame) topleft:EnableMouse() topleft:SetWidth(16) topleft:SetHeight(16) topleft:SetPoint("TOPLEFT", frame, "TOPLEFT") local texTL1 = topleft:CreateTexture(nil, "OVERLAY") texTL1:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp") texTL1:SetBlendMode("ADD") texTL1:SetTexCoord(0.5, 0, 0, 0, 0.5, 1, 0, 1) texTL1:SetPoint("TOPLEFT", topleft, "TOPLEFT", 3, -3) texTL1:SetPoint("BOTTOMRIGHT", topleft, "BOTTOM") local texTL2 = topleft:CreateTexture(nil, "OVERLAY") texTL2:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp") texTL2:SetBlendMode("ADD") texTL2:SetTexCoord(0.5, 0, 0.5, 1, 1, 0, 1, 1) texTL2:SetPoint("TOPLEFT", texTL1, "TOPRIGHT") texTL2:SetPoint("BOTTOMRIGHT", topleft, "RIGHT") topleft.Highlight = function() if WeakAurasOptionsSaved.lockPositions then return end texTL1:Show() texTL2:Show() end topleft.Clear = function() texTL1:Hide() texTL2:Hide() end -- top, right, bottom, left local top = CreateFrame("Frame", nil, frame) top:EnableMouse() top:SetHeight(8) top:SetPoint("TOPRIGHT", topright, "TOPLEFT") top:SetPoint("TOPLEFT", topleft, "TOPRIGHT") local texT = top:CreateTexture(nil, "OVERLAY") texT:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp") texT:SetBlendMode("ADD") texT:SetPoint("TOPRIGHT", topright, "TOPRIGHT", -3, -3) texT:SetPoint("BOTTOMLEFT", topleft, "LEFT", 3, 0) top.Highlight = function() if WeakAurasOptionsSaved.lockPositions then return end texT:Show() end top.Clear = function() texT:Hide() end local right = CreateFrame("Frame", nil, frame) right:EnableMouse() right:SetWidth(8) right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT") right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT") local texR = right:CreateTexture(nil, "OVERLAY") texR:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp") texR:SetBlendMode("ADD") texR:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMRIGHT", -3, 3) texR:SetPoint("TOPLEFT", topright, "TOP", 0, -3) right.Highlight = function() if WeakAurasOptionsSaved.lockPositions then return end texR:Show() end right.Clear = function() texR:Hide() end local bottom = CreateFrame("Frame", nil, frame) bottom:EnableMouse() bottom:SetHeight(8) bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT") bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT") local texB = bottom:CreateTexture(nil, "OVERLAY") texB:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp") texB:SetBlendMode("ADD") texB:SetTexCoord(1, 0, 0, 0, 1, 1, 0, 1) texB:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMLEFT", 3, 3) texB:SetPoint("TOPRIGHT", bottomright, "RIGHT", -3, 0) bottom.Highlight = function() if WeakAurasOptionsSaved.lockPositions then return end texB:Show() end bottom.Clear = function() texB:Hide() end local left = CreateFrame("Frame", nil, frame) left:EnableMouse() left:SetWidth(8) left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT") left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT") local texL = left:CreateTexture(nil, "OVERLAY") texL:SetTexture("Interface\\BUTTONS\\UI-Listbox-Highlight.blp") texL:SetBlendMode("ADD") texL:SetTexCoord(1, 0, 0, 0, 1, 1, 0, 1) texL:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMLEFT", 3, 3) texL:SetPoint("TOPRIGHT", topleft, "TOP", 0, -3) left.Highlight = function() if WeakAurasOptionsSaved.lockPositions then return end texL:Show() end left.Clear = function() texL:Hide() end -- return in cw order return top, topright, right, bottomright, bottom, bottomleft, left, topleft end local function BuildAlignLines(mover) local data = mover.moving.data local align = { x = {}, y = {} } local x, y = {}, {} local skipIds = {} for child in OptionsPrivate.Private.TraverseAll(data) do skipIds[child.id] = true end for k, v in pairs(WeakAuras.displayButtons) do local region = v.view.region if not skipIds[k] and v.view.visibility ~= 0 and region then local scale = region:GetEffectiveScale() / UIParent:GetEffectiveScale() if not IsControlKeyDown() then tinsert(x, (region:GetLeft() or 0) * scale) tinsert(x, (region:GetRight() or 0) * scale) tinsert(y, (region:GetTop() or 0) * scale) tinsert(y, (region:GetBottom() or 0) * scale) else local centerX, centerY = region:GetCenter() tinsert(x, (centerX or 0) * scale) tinsert(y, (centerY or 0) * scale) end end end local midX, midY = UIParent:GetCenter() tinsert(x, midX) tinsert(y, midY) table.sort(x) table.sort(y) for index, value in ipairs(x) do if value ~= x[index+1] then tinsert(align.x, value) end end for index, value in ipairs(y) do if value ~= y[index+1] then tinsert(align.y, value) end end return align end local function ConstructMoverSizer(parent) local frame = CreateFrame("Frame", nil, parent, "BackdropTemplate") frame:SetBackdrop({ edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 12, insets = {left = 0, right = 0, top = 0, bottom = 0} }) frame:EnableMouse() frame.top, frame.topright, frame.right, frame.bottomright, frame.bottom, frame.bottomleft, frame.left, frame.topleft = ConstructSizer(frame) frame.lineX, frame.lineY, frame.arrowTexture, frame.offscreenText = ConstructMover(frame) frame.top.Clear() frame.topright.Clear() frame.right.Clear() frame.bottomright.Clear() frame.bottom.Clear() frame.bottomleft.Clear() frame.left.Clear() frame.topleft.Clear() local mover = CreateFrame("Frame", nil, frame) mover:RegisterEvent("PLAYER_REGEN_DISABLED") mover:EnableMouse() mover.moving = {} mover.interims = {} mover.selfPointIcon = mover:CreateTexture() mover.selfPointIcon:SetTexture("Interface\\GLUES\\CharacterSelect\\Glues-AddOn-Icons.blp") mover.selfPointIcon:SetWidth(16) mover.selfPointIcon:SetHeight(16) mover.selfPointIcon:SetTexCoord(0, 0.25, 0, 1) mover.anchorPointIcon = mover:CreateTexture() mover.anchorPointIcon:SetTexture("Interface\\GLUES\\CharacterSelect\\Glues-AddOn-Icons.blp") mover.anchorPointIcon:SetWidth(16) mover.anchorPointIcon:SetHeight(16) mover.anchorPointIcon:SetTexCoord(0, 0.25, 0, 1) local moverText = mover:CreateFontString(nil, "OVERLAY", "GameFontNormal") mover.text = moverText moverText:Hide() local sizerText = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal") frame.text = sizerText sizerText:Hide() frame.ScaleCorners = function(self, width, height) local limit = math.min(width, height) + 16 local size = 16 if limit <= 40 then size = limit * (2/5) end frame.bottomleft:SetWidth(size) frame.bottomleft:SetHeight(size) frame.bottomright:SetWidth(size) frame.bottomright:SetHeight(size) frame.topright:SetWidth(size) frame.topright:SetHeight(size) frame.topleft:SetWidth(size) frame.topleft:SetHeight(size) end frame.ReAnchor = function(self) if mover.moving.region then self:AnchorPoints(mover.moving.region, mover.moving.data) end end frame.AnchorPoints = function(self, region, data) local scale = region:GetEffectiveScale() / UIParent:GetEffectiveScale() if data.regionType == "group" then mover:SetWidth((region.trx - region.blx) * scale) mover:SetHeight((region.try - region.bly) * scale) else mover:SetWidth(region:GetWidth() * scale) mover:SetHeight(region:GetHeight() * scale) end end frame.GetCurrentId = function(self) return self.currentId end frame.SetToRegion = function(self, region, data) frame.currentId = data.id local scale = region:GetEffectiveScale() / UIParent:GetEffectiveScale() mover.moving.region = region mover.moving.data = data local ok, selfPoint, anchor, anchorPoint, xOff, yOff = pcall(region.GetPoint, region, 1) if not ok then return end self:Show() mover.selfPoint, mover.anchor, mover.anchorPoint = selfPoint, anchor, anchorPoint xOff = xOff or 0 yOff = yOff or 0 mover:ClearAllPoints() frame:ClearAllPoints() if data.regionType == "group" then mover:SetWidth((region.trx - region.blx) * scale) mover:SetHeight((region.try - region.bly) * scale) mover:SetPoint("BOTTOMLEFT", mover.anchor or UIParent, mover.anchorPoint or "CENTER", (xOff + region.blx) * scale, (yOff + region.bly) * scale) else mover:SetWidth(region:GetWidth() * scale) mover:SetHeight(region:GetHeight() * scale) mover:SetPoint(mover.selfPoint or "CENTER", mover.anchor or UIParent, mover.anchorPoint or "CENTER", xOff * scale, yOff * scale) end frame:SetPoint("BOTTOMLEFT", mover, "BOTTOMLEFT", -8, -8) frame:SetPoint("TOPRIGHT", mover, "TOPRIGHT", 8, 8) frame:ScaleCorners(region:GetWidth(), region:GetHeight()) local regionStrata = region:GetFrameStrata() if regionStrata then local strata = math.min(tIndexOf(OptionsPrivate.Private.frame_strata_types, regionStrata) + 1, 9) frame:SetFrameStrata(OptionsPrivate.Private.frame_strata_types[strata]) mover:SetFrameStrata(OptionsPrivate.Private.frame_strata_types[strata]) end local db = OptionsPrivate.savedVars.db mover.startMoving = function() if WeakAurasOptionsSaved.lockPositions then return end OptionsPrivate.Private.CancelAnimation(region, true, true, true, true, true) mover:ClearAllPoints() if data.regionType == "group" then mover:SetPoint("BOTTOMLEFT", region, mover.anchorPoint, region.blx * scale, region.bly * scale) else mover:SetPoint(mover.selfPoint, region, mover.selfPoint) end region:StartMoving() mover.isMoving = true mover.text:Show() -- build list of alignment coordinates mover.align = BuildAlignLines(mover) end mover.doneMoving = function(self, event, key) if event == "MODIFIER_STATE_CHANGED" then if key == "LCTRL" or key == "RCTRL" then mover.align = BuildAlignLines(mover) end return end if not mover.isMoving then return end region:StopMovingOrSizing() mover.isMoving = false mover.text:Hide() local align = (WeakAurasOptionsSaved.magnetAlign and not IsShiftKeyDown()) or (not WeakAurasOptionsSaved.magnetAlign and IsShiftKeyDown()) if align and (mover.alignXFrom or mover.alignYFrom) then if mover.alignXFrom == "LEFT" then local left = region:GetLeft() * scale local selfPoint, anchor, anchorPoint, xOff, yOff = region:GetPoint(1) if data.regionType == "group" then xOff = xOff - region.blx end region:ClearAllPoints() region:SetPoint(selfPoint, anchor, anchorPoint, (xOff * scale - left + mover.alignXOf) / scale, yOff) elseif mover.alignXFrom == "RIGHT" then local right = region:GetRight() * scale local selfPoint, anchor, anchorPoint, xOff, yOff = region:GetPoint(1) if data.regionType == "group" then xOff = xOff - region.trx end region:ClearAllPoints() region:SetPoint(selfPoint, anchor, anchorPoint, (xOff * scale - right + mover.alignXOf) / scale, yOff) elseif mover.alignXFrom == "CENTER" then local center = region:GetCenter() * scale local selfPoint, anchor, anchorPoint, xOff, yOff = region:GetPoint(1) if data.regionType == "group" then xOff = xOff - region.trx + (region.trx - region.blx) / 2 end region:ClearAllPoints() region:SetPoint(selfPoint, anchor, anchorPoint, (xOff * scale - center + mover.alignXOf) / scale, yOff) end if mover.alignYFrom == "TOP" then local top = region:GetTop() * scale local selfPoint, anchor, anchorPoint, xOff, yOff = region:GetPoint(1) if data.regionType == "group" then yOff = yOff - region.try end region:ClearAllPoints() region:SetPoint(selfPoint, anchor, anchorPoint, xOff, (yOff * scale - top + mover.alignYOf) / scale) elseif mover.alignYFrom == "BOTTOM" then local bottom = region:GetBottom() * scale local selfPoint, anchor, anchorPoint, xOff, yOff = region:GetPoint(1) if data.regionType == "group" then yOff = yOff - region.bly end region:ClearAllPoints() region:SetPoint(selfPoint, anchor, anchorPoint, xOff, (yOff * scale - bottom + mover.alignYOf) / scale) elseif mover.alignYFrom == "CENTER" then local _, center = region:GetCenter() center = center * scale local selfPoint, anchor, anchorPoint, xOff, yOff = region:GetPoint(1) if data.regionType == "group" then yOff = yOff - region.try + (region.try - region.bly) / 2 end region:ClearAllPoints() region:SetPoint(selfPoint, anchor, anchorPoint, xOff, (yOff * scale - center + mover.alignYOf) / scale) end end if data.xOffset and data.yOffset then local selfX, selfY = mover.selfPointIcon:GetCenter() local anchorX, anchorY = mover.anchorPointIcon:GetCenter() local dX = selfX - anchorX local dY = selfY - anchorY data.xOffset = dX / scale data.yOffset = dY / scale end region:ResetPosition() WeakAuras.Add(data, nil, true) WeakAuras.UpdateThumbnail(data) local xOff, yOff mover.selfPoint, mover.anchor, mover.anchorPoint, xOff, yOff = region:GetPoint(1) mover:ClearAllPoints() if data.regionType == "group" then mover:SetWidth((region.trx - region.blx) * scale) mover:SetHeight((region.try - region.bly) * scale) mover:SetPoint("BOTTOMLEFT", mover.anchor, mover.anchorPoint, (xOff + region.blx) * scale, (yOff + region.bly) * scale) else mover:SetWidth(region:GetWidth() * scale) mover:SetHeight(region:GetHeight() * scale) mover:SetPoint(mover.selfPoint, mover.anchor, mover.anchorPoint, xOff * scale, yOff * scale) end OptionsPrivate.Private.AddParents(data) WeakAuras.FillOptions() OptionsPrivate.Private.Animate("display", data.uid, "main", data.animation.main, WeakAuras.regions[data.id].region, false, nil, true) -- hide alignment lines frame.lineY:Hide() frame.lineX:Hide() end if data.parent and db.displays[data.parent] and db.displays[data.parent].regionType == "dynamicgroup" then mover:SetScript("OnMouseDown", nil) mover:SetScript("OnMouseUp", nil) mover:SetScript("OnEvent", nil) mover:SetScript("OnHide", nil) else mover:SetScript("OnMouseDown", mover.startMoving) mover:SetScript("OnMouseUp", mover.doneMoving) mover:SetScript("OnEvent", mover.doneMoving) mover:SetScript("OnHide", mover.doneMoving) mover:RegisterEvent("MODIFIER_STATE_CHANGED") end if region:IsResizable() then frame.startSizing = function(point) if WeakAurasOptionsSaved.lockPositions then return end mover.isMoving = true OptionsPrivate.Private.CancelAnimation(region, true, true, true, true, true) local rSelfPoint, rAnchor, rAnchorPoint, rXOffset, rYOffset = region:GetPoint(1) region:StartSizing(point) frame.text:ClearAllPoints() frame.text:SetPoint("CENTER", frame, "CENTER", 0, -15) frame.text:Show() mover:ClearAllPoints() mover:SetAllPoints(region) frame:SetScript("OnUpdate", function() frame.text:SetText(("(%.2f, %.2f)"):format(region:GetWidth(), region:GetHeight())) if data.width and data.height then if IsControlKeyDown() then data.width = region:GetWidth() data.height = region:GetHeight() else if point:find("RIGHT") then data.xOffset = region.xOffset + (region:GetWidth() - data.width) / 2 elseif point:find("LEFT") then data.xOffset = region.xOffset - (region:GetWidth() - data.width) / 2 end if point:find("TOP") then data.yOffset = region.yOffset + (region:GetHeight() - data.height) / 2 elseif point:find("BOTTOM") then data.yOffset = region.yOffset - (region:GetHeight() - data.height) / 2 end data.width = region:GetWidth() data.height = region:GetHeight() end end region:ResetPosition() WeakAuras.Add(data, nil, true) frame:ScaleCorners(region:GetWidth(), region:GetHeight()) WeakAuras.FillOptions() end) mover.align = BuildAlignLines(mover) mover.sizePoint = point end frame.doneSizing = function(point) mover.isMoving = false region:StopMovingOrSizing() local width = region:GetWidth() local height = region:GetHeight() local align = (WeakAurasOptionsSaved.magnetAlign and not IsShiftKeyDown()) or (not WeakAurasOptionsSaved.magnetAlign and IsShiftKeyDown()) if not IsControlKeyDown() then if point:find("RIGHT") then if mover.alignXFrom and align then width = math.abs(region:GetLeft() * scale - mover.alignXOf) / scale end data.xOffset = region.xOffset + (width - data.width) / 2 elseif point:find("LEFT") then if mover.alignXFrom and align then width = math.abs(mover.alignXOf - region:GetRight() * scale) / scale end data.xOffset = region.xOffset - (width - data.width) / 2 end if point:find("TOP") then if mover.alignYFrom and align then height = math.abs(region:GetBottom() * scale - mover.alignYOf) / scale end data.yOffset = region.yOffset + (height - data.height) / 2 elseif point:find("BOTTOM") then if mover.alignYFrom and align then height = math.abs(mover.alignYOf - region:GetTop() * scale) / scale end data.yOffset = region.yOffset - (height - data.height) / 2 end end data.width = width data.height = height region:ResetPosition() WeakAuras.Add(data, nil, true) OptionsPrivate.Private.AddParents(data) WeakAuras.UpdateThumbnail(data) frame:ScaleCorners(region:GetWidth(), region:GetHeight()) local xOff, yOff mover.selfPoint, mover.anchor, mover.anchorPoint, xOff, yOff = region:GetPoint(1) xOff = xOff or 0 yOff = yOff or 0 mover:ClearAllPoints() if data.regionType == "group" then mover:SetWidth((region.trx - region.blx) * scale) mover:SetHeight((region.try - region.bly) * scale) mover:SetPoint("BOTTOMLEFT", mover.anchor, mover.anchorPoint, (xOff + region.blx) * scale, (yOff + region.bly) * scale) else mover:SetWidth(region:GetWidth() * scale) mover:SetHeight(region:GetHeight() * scale) mover:SetPoint(mover.selfPoint, mover.anchor, mover.anchorPoint, xOff * scale, yOff * scale) end frame.text:Hide() frame:SetScript("OnUpdate", nil) WeakAuras.FillOptions() OptionsPrivate.Private.Animate("display", data.uid, "main", data.animation.main, WeakAuras.regions[data.id].region, false, nil, true) -- hide alignment lines frame.lineY:Hide() frame.lineX:Hide() mover.sizePoint = nil end frame.bottomleft:SetScript("OnMouseDown", function() frame.startSizing("BOTTOMLEFT") end) frame.bottomleft:SetScript("OnMouseUp", function() frame.doneSizing("BOTTOMLEFT") end) frame.bottomleft:SetScript("OnEnter", frame.bottomleft.Highlight) frame.bottomleft:SetScript("OnLeave", frame.bottomleft.Clear) frame.bottom:SetScript("OnMouseDown", function() frame.startSizing("BOTTOM") end) frame.bottom:SetScript("OnMouseUp", function() frame.doneSizing("BOTTOM") end) frame.bottom:SetScript("OnEnter", frame.bottom.Highlight) frame.bottom:SetScript("OnLeave", frame.bottom.Clear) frame.bottomright:SetScript("OnMouseDown", function() frame.startSizing("BOTTOMRIGHT") end) frame.bottomright:SetScript("OnMouseUp", function() frame.doneSizing("BOTTOMRIGHT") end) frame.bottomright:SetScript("OnEnter", frame.bottomright.Highlight) frame.bottomright:SetScript("OnLeave", frame.bottomright.Clear) frame.right:SetScript("OnMouseDown", function() frame.startSizing("RIGHT") end) frame.right:SetScript("OnMouseUp", function() frame.doneSizing("RIGHT") end) frame.right:SetScript("OnEnter", frame.right.Highlight) frame.right:SetScript("OnLeave", frame.right.Clear) frame.topright:SetScript("OnMouseDown", function() frame.startSizing("TOPRIGHT") end) frame.topright:SetScript("OnMouseUp", function() frame.doneSizing("TOPRIGHT") end) frame.topright:SetScript("OnEnter", frame.topright.Highlight) frame.topright:SetScript("OnLeave", frame.topright.Clear) frame.top:SetScript("OnMouseDown", function() frame.startSizing("TOP") end) frame.top:SetScript("OnMouseUp", function() frame.doneSizing("TOP") end) frame.top:SetScript("OnEnter", frame.top.Highlight) frame.top:SetScript("OnLeave", frame.top.Clear) frame.topleft:SetScript("OnMouseDown", function() frame.startSizing("TOPLEFT") end) frame.topleft:SetScript("OnMouseUp", function() frame.doneSizing("TOPLEFT") end) frame.topleft:SetScript("OnEnter", frame.topleft.Highlight) frame.topleft:SetScript("OnLeave", frame.topleft.Clear) frame.left:SetScript("OnMouseDown", function() frame.startSizing("LEFT") end) frame.left:SetScript("OnMouseUp", function() frame.doneSizing("LEFT") end) frame.left:SetScript("OnEnter", frame.left.Highlight) frame.left:SetScript("OnLeave", frame.left.Clear) frame.bottomleft:Show() frame.bottom:Show() frame.bottomright:Show() frame.right:Show() frame.topright:Show() frame.top:Show() frame.topleft:Show() frame.left:Show() else frame.bottomleft:Hide() frame.bottom:Hide() frame.bottomright:Hide() frame.right:Hide() frame.topright:Hide() frame.top:Hide() frame.topleft:Hide() frame.left:Hide() end mover.alignXFrom = nil mover.alignYFrom = nil mover.alignYOf = nil mover.alignYOf = nil frame:Show() end mover:SetScript("OnUpdate", function(self, elaps) if not IsShiftKeyDown() then self.goalAlpha = 1 else self.goalAlpha = 0.1 end if self.currentAlpha ~= self.goalAlpha then self.currentAlpha = self.currentAlpha or self:GetAlpha() local newAlpha = (self.currentAlpha < self.goalAlpha) and self.currentAlpha + (elaps * 4) or self.currentAlpha - (elaps * 4) newAlpha = (newAlpha > 1 and 1) or (newAlpha < 0.1 and 0.1) or newAlpha mover:SetAlpha(newAlpha) frame:SetAlpha(newAlpha) self.currentAlpha = newAlpha end local align = (WeakAurasOptionsSaved.magnetAlign and not IsShiftKeyDown()) or (not WeakAurasOptionsSaved.magnetAlign and IsShiftKeyDown()) if align then self.alignGoalAlpha = 1 else self.alignGoalAlpha = 0.1 end if self.alignCurrentAlpha ~= self.alignGoalAlpha then self.alignCurrentAlpha = self.alignCurrentAlpha or self:GetAlpha() local newAlpha = (self.alignCurrentAlpha < self.alignGoalAlpha) and self.alignCurrentAlpha + (elaps * 4) or self.alignCurrentAlpha - (elaps * 4) newAlpha = (newAlpha > 1 and 1) or (newAlpha < 0.1 and 0.1) or newAlpha frame.lineX:SetAlpha(newAlpha) frame.lineY:SetAlpha(newAlpha) self.alignCurrentAlpha = newAlpha end local db = OptionsPrivate.savedVars.db local region = self.moving.region local data = self.moving.data if not self.isMoving then local ok, selfPoint, anchor, anchorPoint = pcall(region.GetPoint, region, 1) if not ok then self:Hide() return end self.selfPoint, self.anchor, self.anchorPoint = selfPoint, anchor, anchorPoint end self.selfPointIcon:ClearAllPoints() self.selfPointIcon:SetPoint("CENTER", region, self.selfPoint) local selfX, selfY = self.selfPointIcon:GetCenter() selfX, selfY = selfX or 0, selfY or 0 self.anchorPointIcon:ClearAllPoints() self.anchorPointIcon:SetPoint("CENTER", self.anchor, self.anchorPoint) local anchorX, anchorY = self.anchorPointIcon:GetCenter() anchorX, anchorY = anchorX or 0, anchorY or 0 if data.parent and db.displays[data.parent] and db.displays[data.parent].regionType == "dynamicgroup" then self.selfPointIcon:Hide() self.anchorPointIcon:Hide() else self.selfPointIcon:Show() self.anchorPointIcon:Show() end local dX = selfX - anchorX local dY = selfY - anchorY local distance = sqrt(dX^2 + dY^2) local angle = atan2(dY, dX) local numInterim = floor(distance/40) for _, texture in pairs(self.interims) do texture:Hide() end for i = 1, numInterim do local x = (distance - (i * 40)) * cos(angle) local y = (distance - (i * 40)) * sin(angle) self.interims[i] = EnsureTexture(self, self.interims[i]) self.interims[i]:ClearAllPoints() self.interims[i]:SetPoint("CENTER", self.anchorPointIcon, "CENTER", x, y) self.interims[i]:Show() end -- HERE frame.arrowTexture:Hide() frame.offscreenText:Hide() -- Check if the center is offscreen -- How many pixels of the aura need to be visible local margin = 30 local x, y = mover:GetCenter() if x and y then if mover:GetRight() < margin or mover:GetLeft() + margin > GetScreenWidth() or mover:GetTop() < 20 or mover:GetBottom() + margin > GetScreenHeight() then local arrowX, arrowY = frame.arrowTexture:GetCenter() local arrowAngle = atan2(y - arrowY, x - arrowX) frame.offscreenText:Show() frame.arrowTexture:Show() frame.arrowTexture:SetRotation( (arrowAngle - 90) / 180 * math.pi) end end local regionScale = self.moving.region:GetScale() self.text:SetText(("(%.2f, %.2f)"):format(dX*1/regionScale, dY*1/regionScale)) local midX = (distance / 2) * cos(angle) local midY = (distance / 2) * sin(angle) self.text:SetPoint("CENTER", self.anchorPointIcon, "CENTER", midX, midY) local left, right, top, bottom, centerX, centerY = frame:GetLeft(), frame:GetRight(), frame:GetTop(), frame:GetBottom(), frame:GetCenter() if (midX > 0 and (self.text:GetRight() or 0) > (left or 0)) or (midX < 0 and (self.text:GetLeft() or 0) < (right or 0)) then if midY > 0 and (self.text:GetTop() or 0) > (top or 0) then midY = midY - ((self.text:GetTop() or 0) - (bottom or 0)) elseif midY < 0 and (self.text:GetBottom() or 0) < (top or 0) then midY = midY + ((top or 0) - (self.text:GetBottom() or 0)) end end self.text:SetPoint("CENTER", self.anchorPointIcon, "CENTER", midX, midY) if self.isMoving then if mover.align then local ctrlDown = IsControlKeyDown() local foundX, foundY = false, false local point = mover.sizePoint local reverse, start, finish, step if mover.lastX ~= selfX then -- if mouse move to the right, take first line found from the right, and match right side of the frame first reverse = mover.lastX and mover.lastX < selfX -- reverse = mouse move to the right start = reverse and #mover.align.x or 1 finish = reverse and 1 or #mover.align.x step = reverse and -1 or 1 for i=start,finish,step do local v = mover.align.x[i] if not ctrlDown and ( ((left >= v - 5 and left <= v + 5) and (not point or point:find("LEFT"))) or ((right >= v - 5 and right <= v + 5) and (not point or point:find("RIGHT"))) ) or ( ctrlDown and centerX >= v - 5 and centerX <= v + 5 ) then frame.lineY:SetStartPoint("TOPLEFT", UIParent, v, 0) frame.lineY:SetEndPoint("BOTTOMLEFT", UIParent, v, 0) frame.lineY:Show() mover.alignXFrom = ctrlDown and "CENTER" or (reverse and ((right >= v - 5 and right <= v + 5) and "RIGHT" or "LEFT")) -- right side first or (not reverse and ((left >= v - 5 and left <= v + 5) and "LEFT" or "RIGHT")) -- left side first mover.alignXOf = v foundX = true break end end if not foundX then mover.alignXFrom = nil mover.alignXOf = nil frame.lineY:Hide() end end if mover.lastY ~= selfY then -- if mouse move to the top, take first line found from the top, and match top side of the frame first reverse = mover.lastY and mover.lastY < selfY start = reverse and #mover.align.y or 1 finish = reverse and 1 or #mover.align.y step = reverse and -1 or 1 for i=start,finish,step do local v = mover.align.y[i] if not ctrlDown and ( ((top >= v - 5 and top <= v + 5) and (not point or point:find("TOP"))) or ((bottom >= v - 5 and bottom <= v + 5) and (not point or point:find("BOTTOM"))) ) or ( ctrlDown and centerY >= v - 5 and centerY <= v + 5 ) then frame.lineX:SetStartPoint("BOTTOMLEFT", UIParent, 0, v) frame.lineX:SetEndPoint("BOTTOMRIGHT", UIParent, 0, v) frame.lineX:Show() mover.alignYFrom = (ctrlDown and "CENTER" or (top >= v - 5 and top <= v + 5) and "TOP" or "BOTTOM") or (reverse and ((top >= v - 5 and top <= v + 5) and "TOP" or "BOTTOM")) -- top side first or (not reverse and ((bottom >= v - 5 and bottom <= v + 5) and "BOTTOM" or "TOP")) -- bottom side first mover.alignYOf = v foundY = true break end end if not foundY then mover.alignYFrom = nil mover.alignYOf = nil frame.lineX:Hide() end end mover.lastX, mover.lastY = selfX, selfY end end end) return frame, mover end function OptionsPrivate.MoverSizer(parent) if not moversizer or not mover then moversizer, mover = ConstructMoverSizer(parent) end return moversizer, mover end