-- HunterMarksmanship.lua -- July 2024 local addon, ns = ... local Hekili = _G[ addon ] local class, state = Hekili.Class, Hekili.State local spec = Hekili:NewSpecialization( 254 ) -- Resources spec:RegisterResource( Enum.PowerType.Focus ) spec:RegisterTalents( { -- Hunter Talents binding_shackles = { 102388, 321468, 1 }, -- Targets stunned by Binding Shot, knocked back by High Explosive Trap, knocked up by Implosive Trap, incapacitated by Scatter Shot, or stunned by Intimidation deal $s1% less damage to you for $321469d after the effect ends. binding_shot = { 102386, 109248, 1 }, -- Fires a magical projectile, tethering the enemy and any other enemies within $s2 yds for $d, stunning them for $117526d if they move more than $s2 yds from the arrow.$?s321468[; Targets stunned by Binding Shot deal $321469s1% less damage to you for $321469d after the effect ends.][] blackrock_munitions = { 102392, 462036, 1 }, -- The damage of Explosive Shot is increased by $s1%. born_to_be_wild = { 102416, 266921, 1 }, -- Reduces the cooldowns of $?c3[Aspect of the Eagle, ][]Aspect of the Cheetah, and Aspect of the Turtle by ${$s1/-1000} sec. bursting_shot = { 102421, 186387, 1 }, -- Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by $s4% for $d, and dealing $s1 Physical damage.$?s378771[; When you fall below $378771s1% heath, Bursting Shot's cooldown is immediately reset. This can only occur once every $385646d.][] camouflage = { 102414, 199483, 1 }, -- You and your pet blend into the surroundings and gain stealth for $d. While camouflaged, you will heal for $s4% of maximum health every $T4 sec. concussive_shot = { 102407, 5116 , 1 }, -- Dazes the target, slowing movement speed by $s1% for $d.; $?s193455[Cobra Shot][Steady Shot] will increase the duration of Concussive Shot on the target by ${$56641m3/10}.1 sec. devilsaur_tranquilizer = { 102415, 459991, 1 }, -- If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by $s1 sec. disruptive_rounds = { 102395, 343244, 1 }, -- When Tranquilizing Shot successfully dispels an effect or $?c3[Muzzle][Counter Shot] interrupts a cast, gain $s1 Focus. emergency_salve = { 102389, 459517, 1 }, -- Feign Death and Aspect of the Turtle removes poison and disease effects from you. entrapment = { 102403, 393344, 1 }, -- When Tar Trap is activated, all enemies in its area are rooted for $393456d. Damage taken may break this root. explosive_shot = { 102420, 212431, 1 }, -- Fires an explosive shot at your target. After $t1 sec, the shot will explode, dealing $212680s1 Fire damage to all enemies within $212680A1 yds. Deals reduced damage beyond $s2 targets. ghillie_suit = { 102385, 459466, 1 }, -- You take $s1% reduced damage while Camouflage is active.; This effect persists for 3 sec after you leave Camouflage. high_explosive_trap = { 102739, 236776, 1 }, -- Hurls a fire trap to the target location that explodes when an enemy approaches, causing $236777s2 Fire damage and knocking all enemies away. Limit $s2. Trap will exist for $236775d.$?s321468[; Targets knocked back by High Explosive Trap deal $321469s1% less damage to you for $321469d after being knocked back.][] hunters_avoidance = { 102423, 384799, 1 }, -- Damage taken from area of effect attacks reduced by $s1%. implosive_trap = { 102739, 462031, 1 }, -- Hurls a fire trap to the target location that explodes when an enemy approaches, causing $236777s2 Fire damage and knocking all enemies up. Limit $s2. Trap will exist for $236775d.$?s321468[; Targets knocked up by Implosive Trap deal $321469s1% less damage to you for $321469d after being knocked up.][] improved_kill_shot = { 102410, 343248, 1 }, -- Kill Shot's critical damage is increased by $s1%. improved_traps = { 102418, 343247, 1 }, -- The cooldown of Tar Trap, High Explosive Trap, Implosive Trap, and Freezing Trap is reduced by ${$m1/-1000}.1 sec. intimidation = { 102397, 19577 , 1 }, -- $?a459507[Intimidate the target][Commands your pet to intimidate the target], stunning it for $24394d.$?s321468[; Targets stunned by Intimidation deal $321469s1% less damage to you for $321469d after the effect ends.][] keen_eyesight = { 102409, 378004, 2 }, -- Critical strike chance increased by $s1%. kill_shot = { 102379, 320976, 1 }, -- You attempt to finish off a wounded target, dealing $s1 Physical damage. Only usable on enemies with less than $s2% health. kindling_flare = { 102425, 459506, 1 }, -- Stealthed enemies revealed by Flare remain revealed for ${$s1/1000} sec after exiting the flare. kodo_tranquilizer = { 102415, 459983, 1 }, -- Tranquilizing Shot removes up to $s1 additional Magic effect from up to $s3 nearby targets. lone_survivor = { 102391, 388039, 1 }, -- Reduce the cooldown of Survival of the Fittest by ${$m1/-1000} sec, and increase its duration by ${$s2/1000}.1 sec.; Reduce the cooldown of Counter Shot and Muzzle by ${$s3/-1000} sec. misdirection = { 102419, 34477 , 1 }, -- Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within $d and lasting for $35079d. moment_of_opportunity = { 102426, 459488, 1 }, -- When a trap triggers, you gain Aspect of the Cheetah for 3 sec.; Can only occur every 1 min. natural_mending = { 102401, 270581, 1 }, -- Every $s1 Focus you spend reduces the remaining cooldown on Exhilaration by ${$m2/1000}.1 sec. no_hard_feelings = { 102412, 459546, 1 }, -- When Misdirection targets your pet, it reduces the damage they take by $459547s1% for $459547d. padded_armor = { 102406, 459450, 1 }, -- Survival of the Fittest gains an additional charge. pathfinding = { 102404, 378002, 1 }, -- Movement speed increased by $s1%. posthaste = { 102411, 109215, 1 }, -- Disengage also frees you from all movement impairing effects and increases your movement speed by $s2% for $118922d. quick_load = { 102413, 378771, 1 }, -- When you fall below $s1% health, Bursting Shot and Scatter Shot have their cooldown immediately reset. This can only occur once every $385646d. rejuvenating_wind = { 102381, 385539, 1 }, -- Maximum health increased by $s2%, and Exhilaration now also heals you for an additional ${$s1}.1% of your maximum health over $385540d. roar_of_sacrifice = { 102405, 53480 , 1 }, -- Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but $s2% of all damage taken by that target is also taken by the pet. Lasts $d. scare_beast = { 102382, 1513 , 1 }, -- Scares a beast, causing it to run in fear for up to $d. Damage caused may interrupt the effect. Only one beast can be feared at a time. scatter_shot = { 102421, 213691, 1 }, -- A short-range shot that deals $s1 damage, removes all harmful damage over time effects, and incapacitates the target for $d. Any damage caused will remove the effect. Turns off your attack when used.$?s321468[; Targets incapacitated by Scatter Shot deal $321469s1% less damage to you for $321469d after the effect ends.][] scouts_instincts = { 102424, 459455, 1 }, -- You cannot be slowed below $186257s2% of your normal movement speed while Aspect of the Cheetah is active. scrappy = { 102408, 459533, 1 }, -- Casting $?a137017[Wildfire Bomb]?a137016[Aimed Shot][Kill Command] reduces the cooldown of Intimidation and Binding Shot by ${$s1/1000}.1 sec. serrated_tips = { 102384, 459502, 1 }, -- You gain $s1% more critical strike from critical strike sources. specialized_arsenal = { 102390, 459542, 1 }, -- $?a137017[Wildfire Bomb]?a137016[Aimed Shot][Kill Command] deals $s1% increased damage.; survival_of_the_fittest = { 102422, 264735, 1 }, -- Reduces all damage you and your pet take by $s1% for $d. tar_trap = { 102393, 187698, 1 }, -- Hurls a tar trap to the target location that creates a $187699s1 yd radius pool of tar around itself for $13810d when the first enemy approaches. All enemies have $135299s1% reduced movement speed while in the area of effect. Limit $s2. Trap will exist for $13809d. tarcoated_bindings = { 102417, 459460, 1 }, -- Binding Shot's stun duration is increased by ${$s1/1000} sec. territorial_instincts = { 102394, 459507, 1 }, -- Casting Intimidation without a pet now summons one from your stables to intimidate the target.; Additionally, the cooldown of Intimidation is reduced by ${$abs($s2)/1000} sec. trailblazer = { 102400, 199921, 1 }, -- Your movement speed is increased by $s2% anytime you have not attacked for ${$s1/1000} sec. tranquilizing_shot = { 102380, 19801 , 1 }, -- Removes $s1 Enrage and $s2 Magic effect from an enemy target.$?s343244[; Successfully dispelling an effect generates $343244s1 Focus.][] trigger_finger = { 102396, 459534, 2 }, -- You and your pet have ${$s2}.1% increased attack speed.; This effect is increased by $s3% if you do not have an active pet. unnatural_causes = { 102387, 459527, 1 }, -- Your damage over time effects deal $s1% increased damage.; This effect is increased by $s2% on targets below $s3% health. wilderness_medicine = { 102383, 343242, 1 }, -- Mend Pet heals for an additional ${$m1*$136d/$136t1}% of your pet's health over its duration, and has a $s2% chance to dispel a magic effect each time it heals your pet. -- Marksmanship Talents aimed_shot = { 102297, 19434 , 1 }, -- A powerful aimed shot that deals $s1 Physical damage$?s260240[ and causes your next 1-$260242u ][]$?s342049&s260240[Chimaera Shots]?s260240[Arcane Shots][]$?s260240[ or Multi-Shots to deal $260242s1% more damage][].$?s260228[; Aimed Shot deals $393952s1% bonus damage to targets who are above $260228s1% health.][]$?s378888[; Aimed Shot also fires a Serpent Sting at the primary target.][] barrage = { 102332, 120360, 1 }, -- Rapidly fires a spray of shots for $120360d, dealing an average of $ Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond $120361s1 targets.; $?c1[Grants Beast Cleave.][] black_arrow = { 94987, 430703, 1 }, -- Fire a Black Arrow into your target, dealing $o1 Shadow damage over $d.; Each time Black Arrow deals damage, you have a $s2% chance to generate a charge of $?a137015[Barbed Shot]?a137016[Aimed Shot and reduce its cast time by $439659s2%][Barbed Shot or Aimed Shot]. bulletstorm = { 102303, 389019, 1 }, -- Each additional target your Rapid Fire or Aimed Shot ricochets to from Trick Shots increases the damage of Multi-Shot by $389020s1% for $389020d, stacking up to $389020u times. The duration of this effect is not refreshed when gaining a stack. bullseye = { 102298, 204089, 1 }, -- When your abilities damage a target below $s1% health, you gain $204090s1% increased critical strike chance for $204090d, stacking up to $s2 times. calling_the_shots = { 102326, 260404, 1 }, -- Every $s2 Focus spent reduces the cooldown of Trueshot by ${$m1/1000}.1 sec. careful_aim = { 102313, 260228, 1 }, -- Aimed Shot deals $s3% bonus damage to targets who are above $s1% health. catch_out = { 94990, 451516, 1 }, -- When a target affected by Sentinel deals damage to you, they are rooted for $451517d.; May only occur every $451519d per target. chimaera_shot = { 102323, 342049, 1 }, -- A two-headed shot that hits your primary target for $344120sw1 Nature damage and another nearby target for ${$344121sw1*($s1/100)} Frost damage.$?s260393[; Chimaera Shot has a $260393h% chance to reduce the cooldown of Rapid Fire by ${$260393m1/10}.1 sec.][] counter_shot = { 102402, 147362, 1 }, -- Interrupts spellcasting, preventing any spell in that school from being cast for $d. crack_shot = { 102329, 321293, 1 }, -- Arcane Shot and Chimaera Shot Focus cost reduced by $s1. crescent_steel = { 94980, 451530, 1 }, -- Targets you damage below $s1% health gain a stack of Sentinel every 3 sec. dark_chains = { 94960, 430712, 1 }, -- Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away. dark_empowerment = { 94986, 430718, 1 }, -- When Black Arrow resets the cooldown of an ability, gain $442511s1 Focus. darkness_calls = { 94974, 430722, 1 }, -- All Shadow damage you and your pets deal is increased by $s1%. death_shade = { 94968, 430711, 1 }, -- When you apply Black Arrow to a target, you gain the $?a137015[Hunter's Prey]?a137016[Deathblow][Deathblow or Hunter's Prey] effect. deathblow = { 102305, 378769, 1 }, -- Aimed Shot has a $h% and Rapid Fire has a $s1% chance to grant a charge of Kill Shot, and cause your next Kill Shot to be usable on any target regardless of their current health. dont_look_back = { 94989, 450373, 1 }, -- Each time Sentinel deals damage to an enemy you gain an absorb shield equal to $s1% of your maximum health, up to $s2%. eagletalons_true_focus = { 102306, 389449, 1 }, -- Trueshot lasts an additional ${$m2/1000}.1 sec, reduces the Focus Cost of Aimed Shot by $s1%, and causes your Arcane Shot, Chimaera Shot, and Multi-Shot to be cast again at $s3% effectiveness. embrace_the_shadows = { 94959, 430704, 1 }, -- You heal for $s1% of all Shadow damage dealt by you or your pets. extrapolated_shots = { 94973, 450374, 1 }, -- When you apply Sentinel to a target not affected by Sentinel, you apply $s1 additional stack. eyes_closed = { 94970, 450381, 1 }, -- For $451180d after activating $?s137016[Trueshot][Coordinated Assault], all abilities are guaranteed to apply Sentinel. fan_the_hammer = { 102314, 459794, 1 }, -- Rapid Fire shoots $s2 additional shots. focused_aim = { 102333, 378767, 2 }, -- Aimed Shot and Rapid Fire damage increased by ${$s1}.1%. grave_reaper = { 94986, 430719, 1 }, -- When a target affected by Black Arrow dies, the cooldown of Black Arrow is reduced by $s1 sec. heavy_ammo = { 102334, 378910, 1 }, -- Trick Shots now ricochets to $s1 fewer targets, but each ricochet deals an additional $s3% damage. hydras_bite = { 102301, 260241, 1 }, -- When Aimed Shot strikes an enemy affected with your Serpent Sting, it spreads Serpent Sting to $s3 enemies nearby.; Serpent Sting's damage over time is increased by $s2%. improved_steady_shot = { 102328, 321018, 1 }, -- Steady Shot now generates $s1 Focus. in_the_rhythm = { 102319, 407404, 1 }, -- When Rapid Fire fully finishes channeling, gain $407405s1% haste for $407405d. invigorating_pulse = { 94971, 450379, 1 }, -- Each time Sentinel deals damage to an enemy it has an up to $s2% chance to generate $s1 focus.; Chances decrease with each additional Sentinel currently imploding applied to enemies. kill_zone = { 102310, 459921, 1 }, -- Your spells and attacks deal $393480s2% increased damage and ignore line of sight against any target in your Volley. killer_accuracy = { 102330, 378765, 1 }, -- Kill Shot critical strike chance and critical strike damage increased by $s1%. legacy_of_the_windrunners = { 102327, 406425, 2 }, -- Aimed Shot coalesces $s1 Wind $LArrow:Arrows; that shoot your target for $191043s1 Physical damage.; Each time Rapid Fire deals damage, there is a 5% chance to coalesce a Wind Arrow at your target. light_ammo = { 102334, 378913, 1 }, -- Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to $s1 additional $Ltarget:targets;. lock_and_load = { 102324, 194595, 1 }, -- Your ranged auto attacks have a $194595h% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant. lone_wolf = { 102300, 155228, 1 }, -- Increases your damage by $s3% when you do not have an active pet. lunar_storm = { 94978, 450385, 1 }, -- Every 15 sec your next $?s137016[Rapid Fire][Wildfire Bomb] summons a celestial owl that conjures a $450978s1 yd radius Lunar Storm at the target's location for $450978d.; ; A random enemy affected by Sentinel within your Lunar Storm gets struck for $450883s1 Arcane damage every $450978t2 sec. Any target struck by this effect takes $450884s2% increased damage from you and your pet for $450884d. master_marksman = { 102296, 260309, 1 }, -- Your melee and ranged special attack critical strikes cause the target to bleed for an additional $s1% of the damage dealt over $269576d. multishot = { 102295, 257620, 1 }, -- Fires several missiles, hitting your current target and all enemies within $A1 yards for $s1 Physical damage. Deals reduced damage beyond $2643s1 targets.$?s260393[; Multi-Shot has a $260393h% chance to reduce the cooldown of Rapid Fire by ${$260393m1/10}.1 sec.][] night_hunter = { 102321, 378766, 1 }, -- Aimed Shot and Rapid Fire critical strike chance increased by $s1%. overshadow = { 94961, 430716, 1 }, -- $?a137015[Barbed Shot and Kill Command deal $s2% increased damage.][Aimed Shot and Rapid Fire deal $s1% increased damage.] overwatch = { 94980, 450384, 1 }, -- All Sentinel debuffs implode when a target affected by more than 3 stacks of your Sentinel falls below $s1% health. penetrating_shots = { 102331, 459783, 1 }, -- Gain critical strike damage equal to $s2% of your critical strike chance. precise_shots = { 102294, 260240, 1 }, -- Aimed Shot causes your next $260242u $?s342049[Chimaera Shots][Arcane Shots] or Multi-Shots to deal $s1% more damage and cost $260242s6% less Focus. rapid_fire = { 102318, 257044, 1 }, -- Shoot a stream of $s1 shots at your target over $d, dealing a total of ${$m1*$257045sw1} Physical damage. Usable while moving.$?s260367[; Rapid Fire causes your next Aimed Shot to cast $342076s1% faster.][]; Each shot generates $263585s1 Focus. rapid_fire_barrage = { 102302, 459800, 1 }, -- Barrage now instead shoots Rapid Fires at your target and up to $459796s3 nearby enemies at $s4% effectiveness, but its cooldown is increased by ${$s3/1000} sec. razor_fragments = { 102322, 384790, 1 }, -- When the Trick Shots effect fades or is consumed, or after gaining Deathblow, your next Kill Shot will deal $388998s1% increased damage, and shred up to $388998s2 targets near your Kill Shot target for $388998s3% of the damage dealt by Kill Shot over $385638d. readiness = { 102307, 389865, 1 }, -- Trueshot grants Wailing Arrow and you generate $s3 additional Wind Arrows while in Trueshot.; Wailing Arrow resets the cooldown of Rapid Fire and generates $s2 $Lcharge:charges; of Aimed Shot. release_and_reload = { 94958, 450376, 1 }, -- When you apply Sentinel on a target, you have a $s1% chance to apply a second stack. salvo = { 102316, 400456, 1 }, -- Your next Multi-Shot or Volley now also applies Explosive Shot to up to $s1 $Ltarget:targets; hit. sentinel = { 94976, 450369, 1 }, -- Your attacks have a chance to apply Sentinel on the target, stacking up to $450387u times.; While Sentinel stacks are higher than $s1, applying Sentinel has a chance to trigger an implosion, causing a stack to be consumed on the target every sec to deal $450412s1 Arcane damage.; sentinel_precision = { 94981, 450375, 1 }, -- $?s137016[Aimed Shot and Rapid Fire][Raptor Strike, Mongoose Bite and Wildfire Bomb] deal $?s137016[$s1][$s3]% increased damage. sentinel_watch = { 94970, 451546, 1 }, -- Whenever a Sentinel deals damage, the cooldown of $?s137016[Trueshot][Coordinated Assault] is reduced by $s1 sec, up to $s2 sec. serpentstalkers_trickery = { 102315, 378888, 1 }, -- [271788] Fire a shot that poisons your target, causing them to take $?s389882[${$m1*(1+($389882m1/100))}][$s1] Nature damage instantly and an additional $?s389882[${$o2*(1+($389882m1/100))}][$o2] Nature damage over $d.$?s378014[; Serpent Sting's damage applies Latent Poison to the target, stacking up to $378015u times. $@spelldesc393949 consumes all stacks of Latent Poison, dealing $378016s1 Nature damage to the target per stack consumed.][] shadow_erasure = { 94974, 430720, 1 }, -- Kill Shot has a $s2% chance to generate a charge of $?a137015[Barbed Shot]?a137016[Aimed Shot][Barbed Shot or Aimed Shot] when used on a target affected by Black Arrow. shadow_hounds = { 94983, 430707, 1 }, -- Each time Black Arrow deals damage, you have a $s1% chance to manifest a Dark Hound to charge to your target and deal Shadow damage. shadow_lash = { 94957, 430717, 1 }, -- When $?a137015[Call of the Wild]?a137016[Trueshot][Call of the Wild or Trueshot] is active, Black Arrow deals damage 50% faster. shadow_surge = { 94982, 430714, 1 }, -- When Multi-Shot hits a target affected by Black Arrow, a burst of Shadow energy erupts, dealing moderate Shadow damage to all enemies near the target.; This can only occur once every $s1 sec. sideline = { 94990, 450378, 1 }, -- When Sentinel starts dealing damage, the target is snared by $450845s1% for $450845d. small_game_hunter = { 102325, 459802, 1 }, -- Multi-Shot deals $s1% increased damage and Explosive Shot deals $s2% increased damage. smoke_screen = { 94959, 430709, 1 }, -- Exhilaration grants you $s1 sec of Survival of the Fittest.; Survival of the Fittest activates Exhilaration at $s2% effectiveness. steady_focus = { 102293, 193533, 1 }, -- Using Steady Shot twice in a row increases your haste by $s1% for $193534d. streamline = { 102308, 260367, 1 }, -- Rapid Fire's damage is increased by $s1%, and Rapid Fire also causes your next Aimed Shot to cast $s3% faster. surging_shots = { 102320, 391559, 1 }, -- Rapid Fire deals $s1% additional damage, and Aimed Shot has a $h% chance to reset the cooldown of Rapid Fire. symphonic_arsenal = { 94965, 450383, 1 }, -- Multi-Shot $?s137016[discharges][and Butchery discharge] arcane energy from all targets affected by your Sentinel, dealing $?c2[${$451194s1*$s2}][$451194s1] Arcane damage to up to $s1 targets within $451194A1 yds of your Sentinel targets. tactical_reload = { 102311, 400472, 1 }, -- Aimed Shot and Rapid Fire cooldown reduced by $s1%. trick_shots = { 102309, 257621, 1 }, -- When Multi-Shot hits $s2 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to $s1 additional targets for $s4% of normal damage. trueshot = { 102304, 288613, 1 }, -- Reduces the cooldown of your Aimed Shot and Rapid Fire by ${100*(1-(100/(100+$m1)))}%, and causes Aimed Shot to cast $s4% faster for $d.; While Trueshot is active, you generate $s5% additional Focus$?s386878[ and you gain $386877s1% critical strike chance and $386877s2% increased critical damage dealt every $386876t1 sec, stacking up to $386877u times][].$?s260404[; Every $260404s2 Focus spent reduces the cooldown of Trueshot by ${$260404m1/1000}.1 sec.][] unerring_vision = { 102312, 386878, 1 }, -- [386876] While Trueshot is active you gain $386877s1% critical strike chance and $386877s2% increased critical damage dealt every $t1 sec, stacking up to $386877u times. volley = { 102317, 260243, 1 }, -- Rain a volley of arrows down over $d, dealing up to ${$260247s1*12} Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active. wailing_arrow = { 102299, 459806, 1 }, -- [392060] Fire an enchanted arrow, dealing $392058s1 Shadow damage to your target and an additional $392058s2 Shadow damage to all enemies within $392058A2 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for $392061d.$?s389865[; Wailing Arrow resets the cooldown of Rapid Fire and generates $389865s2 $Lcharge:charges; of Aimed Shot.][]$?s389866[; Wailing Arrow fires off $389866s1 Wind Arrows at your primary target, and $389866s2 Wind Arrows split among any secondary targets hit, each dealing $191043s1 Physical damage.][] withering_fire = { 94993, 430715, 1 }, -- When Black Arrow resets the cooldown of $?a137015[Barbed Shot]?a137016[Aimed Shot][Barbed Shot or Aimed Shot], a barrage of dark arrows will strike your target for Shadow damage and increase the damage you and your pets deal by 10% for 6 sec. } ) -- PvP Talents spec:RegisterPvpTalents( { chimaeral_sting = 653 , -- (356719) Stings the target, dealing $s1 Nature damage and initiating a series of venoms. Each lasts $356723d and applies the next effect after the previous one ends.; $@spellicon356723 $@spellname356723:; $356723s1% reduced movement speed.; $@spellicon356727 $@spellname356727:; Silenced.; $@spellicon356730 $@spellname356730:; $356730s1% reduced damage and healing. consecutive_concussion = 5440, -- (357018) Concussive Shot slows movement by an additional $s1%. Using Steady Shot $s2 times on a concussed enemy stuns them for $357021d. diamond_ice = 5533, -- (203340) Victims of Freezing Trap can no longer be damaged or healed. Freezing Trap is now undispellable, but has a $203337d duration. hunting_pack = 3729, -- (203235) Aspect of the Cheetah has $m1% reduced cooldown and grants its effects to allies within $356781A yds. interlope = 5531, -- (248518) Misdirection now causes the next $248519n hostile spells cast on your target within $248519d to be redirected to your pet, but its cooldown is increased by ${$s4/1000} sec.; Your pet must be within $248519a1 yards of the target for spells to be redirected.; rangers_finesse = 659 , -- (248443) Casting Aimed Shot provides you with Ranger's Finesse. After gaining $408518u stacks of Ranger's Finesse, increase your next Volley's radius and duration by $408518s1% or your next Bursting Shot's slow by an additional $408518s2% and its knockback distance.; Consuming Ranger's Finesse reduces the remaining cooldown of Aspect of the Turtle by $s1 sec. sniper_shot = 660 , -- (203155) Take a sniper's stance, firing a well-aimed shot dealing $s2% of the target's maximum health in Physical damage and increases the range of all shots by $s3% for $d. survival_tactics = 651 , -- (202746) Feign Death reduces damage taken by $m1% for $202748d. trueshot_mastery = 658 , -- (203129) Reduces the cooldown of Trueshot by ${($m4/1000)*-1} sec, and Trueshot also restores $203132s1% Focus. wild_kingdom = 5442, -- (356707) Call in help from one of your dismissed $?a264656[Tenacity][Cunning] pets for $d. Your current pet is dismissed to rest and heal $358250s1% of maximum health. } ) -- Auras spec:RegisterAuras( { -- Under attack by a flock of crows. a_murder_of_crows = { id = 213835, duration = 15.0, tick_time = 1.0, pandemic = true, max_stack = 1, -- Affected by: -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- unnatural_causes[459527] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- unnatural_causes[459527] #4: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- unnatural_causes[459529] #0: { 'type': APPLY_AURA, 'subtype': MOD_SPELL_DAMAGE_FROM_CASTER, 'points': 10.0, 'target': TARGET_UNIT_TARGET_ENEMY, } }, -- Under attack by a flock of crows. a_murder_of_crows_visuals = { id = 189681, duration = 15.0, tick_time = 1.0, pandemic = true, max_stack = 1, -- Affected by: -- mastery_sniper_training[193468] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- unnatural_causes[459527] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- unnatural_causes[459527] #4: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- unnatural_causes[459529] #0: { 'type': APPLY_AURA, 'subtype': MOD_SPELL_DAMAGE_FROM_CASTER, 'points': 10.0, 'target': TARGET_UNIT_TARGET_ENEMY, } }, -- Untrackable. aspect_of_the_chameleon = { id = 61648, duration = 60.0, max_stack = 1, }, -- Movement speed increased by $w1%. aspect_of_the_cheetah = { id = 356781, duration = 3.0, max_stack = 1, -- Affected by: -- born_to_be_wild[266921] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': -30000.0, 'target': TARGET_UNIT_CASTER, 'modifies': COOLDOWN, } -- hunting_pack[203235] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': -50.0, 'target': TARGET_UNIT_CASTER, 'modifies': COOLDOWN, } }, -- Deflecting all attacks.; Damage taken reduced by $w4%. aspect_of_the_turtle = { id = 186265, duration = 8.0, max_stack = 1, -- Affected by: -- born_to_be_wild[266921] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': -30000.0, 'target': TARGET_UNIT_CASTER, 'modifies': COOLDOWN, } }, -- Firing at the target. auto_shot = { id = 75, duration = 0.0, max_stack = 1, -- Affected by: -- mastery_sniper_training[193468] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- lone_wolf[155228] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- lone_wolf[155228] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- sniper_shot[203155] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- bullseye[204090] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 1.0, 'target': TARGET_UNIT_CASTER, 'modifies': CRIT_CHANCE, } -- survival_hunter[137017] #5: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': -50.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } }, -- Being targeted by Rapid Fire. barrage = { id = 459796, duration = 2.0, tick_time = 0.33, max_stack = 1, -- Affected by: -- marksmanship_hunter[137016] #4: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': -30.0, 'target': TARGET_UNIT_CASTER, 'modifies': POWER_COST, } -- fan_the_hammer[459794] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER_BY_LABEL, 'points': -34.0, 'target': TARGET_UNIT_CASTER, 'modifies': AURA_PERIOD, } -- rapid_fire_barrage[459800] #2: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 40000.0, 'target': TARGET_UNIT_CASTER, 'modifies': COOLDOWN, } -- sniper_shot[203155] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RADIUS, } }, -- Lore revealed. beast_lore = { id = 1462, duration = 30.0, max_stack = 1, }, -- Dealing $s1% less damage to the Hunter. binding_shackles = { id = 321469, duration = 8.0, max_stack = 1, }, -- Stunned. binding_shot = { id = 117526, duration = 3.0, max_stack = 1, -- Affected by: -- tarcoated_bindings[459460] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER_BY_LABEL, 'points': 1000.0, 'target': TARGET_UNIT_CASTER, 'modifies': BUFF_DURATION, } }, -- Taking $w1 Shadow damage every $t1 seconds. black_arrow = { id = 194599, duration = 8.0, tick_time = 2.0, pandemic = true, max_stack = 1, -- Affected by: -- mastery_sniper_training[193468] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- sniper_shot[203155] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } }, -- Multi-Shot damage increased by $s1%. bulletstorm = { id = 389020, duration = 15.0, max_stack = 1, }, -- Critical strike chance increased by $s1%. bullseye = { id = 204090, duration = 6.0, max_stack = 1, -- Affected by: -- bullseye[204089] #1: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': MAX_STACKS, } }, -- Disoriented. bursting_shot = { id = 238559, duration = 4.0, max_stack = 1, -- Affected by: -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- rangers_finesse[408518] #4: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'attributes': ['Suppress Points Stacking'], 'target': TARGET_UNIT_CASTER, 'modifies': EFFECT_4_VALUE, } -- rangers_finesse[408518] #5: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'attributes': ['Suppress Points Stacking'], 'target': TARGET_UNIT_CASTER, 'modifies': EFFECT_3_VALUE, } }, -- Stealthed. camouflage = { id = 199483, duration = 60.0, max_stack = 1, }, -- Rooted. catch_out = { id = 451517, duration = 3.0, max_stack = 1, }, -- Taking $w2% increased damage from $@auracaster. chakram = { id = 375893, duration = 10.0, max_stack = 1, -- Affected by: -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } }, -- Movement slowed by $s1%. concussive_shot = { id = 5116, duration = 6.0, max_stack = 1, -- Affected by: -- mastery_sniper_training[193468] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- hunter[137014] #2: { 'type': APPLY_AURA, 'subtype': MOD_GLOBAL_COOLDOWN_BY_HASTE_REGEN, 'target': TARGET_UNIT_CASTER, } -- consecutive_concussion[357018] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': -20.0, 'target': TARGET_UNIT_CASTER, 'modifies': EFFECT_1_VALUE, } -- sniper_shot[203155] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } }, -- Stunned. consecutive_concussion = { id = 357021, duration = 4.0, max_stack = 1, -- Affected by: -- consecutive_concussion[357018] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': -20.0, 'target': TARGET_UNIT_CASTER, 'modifies': EFFECT_1_VALUE, } }, -- Your next ability is empowered.; $@spellname259495: Initial damage increased by $w2%.; $@spellname320976: Applies Bleeding Gash to your target. coordinated_assault = { id = 361738, duration = 5.0, max_stack = 1, -- Affected by: -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } }, -- Taking $w1% increased Physical damage from $@auracaster. death_chakram = { id = 361756, duration = 10.0, max_stack = 1, -- Affected by: -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } }, -- Your next Kill Shot can be used on any target, regardless of their current health. deathblow = { id = 378770, duration = 12.0, max_stack = 1, }, -- Distracted. distracting_shot = { id = 20736, duration = 6.0, max_stack = 1, -- Affected by: -- mastery_sniper_training[193468] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- sniper_shot[203155] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } }, -- Vision is enhanced. eagle_eye = { id = 6197, duration = 60.0, max_stack = 1, }, -- Rooted. entrapment = { id = 393456, duration = 4.0, max_stack = 1, }, -- Exploding for $212680s1 Fire damage after $t1 sec. explosive_shot = { id = 212431, duration = 3.0, tick_time = 3.0, max_stack = 1, }, -- All abilities are guaranteed to apply Sentinel. eyes_closed = { id = 451180, duration = 8.0, max_stack = 1, }, -- Directly controlling pet. eyes_of_the_beast = { id = 321297, duration = 60.0, max_stack = 1, }, -- Feigning death. feign_death = { id = 5384, duration = 360.0, max_stack = 1, }, -- Bleeding for $s1 Shadow damage every $t1 sec. flayed_shot = { id = 324149, duration = 18.0, tick_time = 2.0, max_stack = 1, -- Affected by: -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } }, -- Your next Kill Shot can be used on any target, regardless of their current health, deals $s3% increased damage, and will not consume any Focus. flayers_mark = { id = 324156, duration = 12.0, max_stack = 1, }, -- Incapacitated.; Unable to be healed or damaged. freezing_trap = { id = 203337, duration = 5.0, max_stack = 1, }, -- Movement speed slowed by $s2%. glaive_toss = { id = 120761, duration = 3.0, max_stack = 1, }, -- Can always be seen and tracked by the Hunter.; Damage taken increased by $428402s4% while above $s3% health. hunters_mark = { id = 257284, duration = 3600, tick_time = 0.5, max_stack = 1, }, -- Haste increased by $s1%. in_the_rhythm = { id = 407405, duration = 6.0, max_stack = 1, }, -- Redirecting spells to the Hunter's pet. interlope = { id = 248519, duration = 10.0, max_stack = 1, }, -- Stunned. intimidation = { id = 24394, duration = 5.0, max_stack = 1, }, -- $@auracaster can attack this target regardless of line of sight.; $@auracaster deals $w2% increased damage to this target. kill_zone = { id = 393480, duration = 3600, max_stack = 1, }, -- Aimed Shot costs no Focus and is instant. lock_and_load = { id = 194594, duration = 15.0, max_stack = 1, }, -- Damage taken from $@auracaster and their pets increased by $w1%. lunar_storm = { id = 450884, duration = 8.0, max_stack = 1, }, -- Bleeding for $w1 damage every $t1 sec. master_marksman = { id = 269576, duration = 6.0, tick_time = 2.0, max_stack = 1, }, -- Range increased by $w1%.; Focus spending abilites deal $s2% increased damage. mastery_sniper_training = { id = 193468, duration = 0.0, max_stack = 1, }, -- Heals $w1% of the pet's health every $t1 sec.$?s343242[; Each time Mend Pet heals your pet, you have a $343242s2% chance to dispel a harmful magic effect from your pet.][] mend_pet = { id = 136, duration = 10.0, pandemic = true, max_stack = 1, -- Affected by: -- wilderness_medicine[343242] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': EFFECT_1_VALUE, } }, -- Threat redirected from Hunter to target. misdirection = { id = 35079, duration = 8.0, tick_time = 1.0, max_stack = 1, }, -- Damage taken reduced by $w1% no_hard_feelings = { id = 459547, duration = 5.0, max_stack = 1, }, -- Movement speed increased by $w2%. pathfinding = { id = 264656, duration = 0.0, max_stack = 1, }, -- Playing Dead. play_dead = { id = 209997, duration = 360.0, max_stack = 1, }, -- Increased movement speed by $s1%. posthaste = { id = 118922, duration = 4.0, max_stack = 1, -- Affected by: -- posthaste[109215] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'sp_bonus': 0.25, 'points': 50.0, 'target': TARGET_UNIT_CASTER, 'modifies': EFFECT_1_VALUE, } }, -- Damage of $?s342049[Chimaera Shot][Arcane Shot] or Multi-Shot increased by $s1 and their Focus cost is reduced by $s6%. precise_shots = { id = 260242, duration = 15.0, max_stack = 1, -- Affected by: -- precise_shots[260240] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'attributes': ['Suppress Points Stacking'], 'points': 70.0, 'target': TARGET_UNIT_CASTER, 'modifies': EFFECT_1_VALUE, } -- precise_shots[260240] #1: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'attributes': ['Suppress Points Stacking'], 'points': 70.0, 'target': TARGET_UNIT_CASTER, 'modifies': EFFECT_2_VALUE, } }, -- Recently benefitted from Quick Load. quick_load = { id = 385646, duration = 25.0, max_stack = 1, }, -- After gaining $u stacks, increase your next Volley's radius and duration by $s1% or your next Bursting Shot's slow by an additional $s2% and its knockback distance. rangers_finesse = { id = 408518, duration = 18.0, max_stack = 1, }, -- Being targeted by Rapid Fire. rapid_fire = { id = 257044, duration = 2.0, tick_time = 0.33, max_stack = 1, -- Affected by: -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- fan_the_hammer[459794] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': -34.0, 'target': TARGET_UNIT_CASTER, 'modifies': AURA_PERIOD, } -- streamline[260367] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 15.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- streamline[260367] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 15.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- tactical_reload[400472] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': -10.0, 'target': TARGET_UNIT_CASTER, 'modifies': COOLDOWN, } -- trueshot[288613] #0: { 'type': APPLY_AURA, 'subtype': ABILITY_PERIODIC_CRIT, 'points': 235.0, 'target': TARGET_UNIT_CASTER, } }, -- Bleeding for $w1 damage every $t1 sec. razor_fragments = { id = 385638, duration = 6.0, tick_time = 2.0, max_stack = 1, -- Affected by: -- unnatural_causes[459527] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER_BY_LABEL, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } }, -- Heals you for $w1 every $t sec. rejuvenating_wind = { id = 385540, duration = 8.0, max_stack = 1, }, -- Immune to critical strikes, but damage transferred to the Hunter's pet. roar_of_sacrifice = { id = 53480, duration = 12.0, max_stack = 1, }, -- Your next Multi-Shot or Volley now also applies Explosive Shot to up to $s1 $Ltarget:targets; hit. salvo = { id = 400456, duration = 15.0, max_stack = 1, }, -- Feared. scare_beast = { id = 1513, duration = 20.0, max_stack = 1, }, -- Disoriented. scatter_shot = { id = 213691, duration = 4.0, max_stack = 1, -- Affected by: -- mastery_sniper_training[193468] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } }, -- $w1% reduced movement speed. scorpid_venom = { id = 356723, duration = 3.0, max_stack = 1, }, -- Sentinel from $@auracaster has a chance to start dealing $450412s1 Arcane damage every sec. sentinel = { id = 450387, duration = 1200.0, max_stack = 1, }, -- Leech increased by $s1%. sentinels_protection = { id = 393777, duration = 12.0, max_stack = 1, }, -- Movement slowed by $w1%. sideline = { id = 450845, duration = 3.0, max_stack = 1, }, -- Range of all shots increased by $w3%. sniper_shot = { id = 203155, duration = 6.0, max_stack = 1, }, -- Haste increased by $s1%. steady_focus = { id = 193534, duration = 15.0, max_stack = 1, -- Affected by: -- steady_focus[193533] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 8.0, 'target': TARGET_UNIT_CASTER, 'modifies': EFFECT_1_VALUE, } }, -- Immobilized. steel_trap = { id = 162480, duration = 20.0, max_stack = 1, }, -- All damage taken reduced by $s1%. survival_of_the_fittest = { id = 264735, duration = 6.0, max_stack = 1, -- Affected by: -- lone_survivor[388039] #1: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 2000.0, 'target': TARGET_UNIT_CASTER, 'modifies': BUFF_DURATION, } -- padded_armor[459450] #0: { 'type': APPLY_AURA, 'subtype': MOD_MAX_CHARGES, 'points': 1.0, 'target': TARGET_UNIT_CASTER, } }, -- Reduces damage taken by $202746s1%, up to a maximum of $w1. survival_tactics = { id = 202748, duration = 3.0, max_stack = 1, }, -- Taming a pet. tame_beast = { id = 1515, duration = 6.0, pandemic = true, max_stack = 1, }, -- Dealing bonus Nature damage to the target every $t sec for $d. titans_thunder = { id = 207094, duration = 8.0, tick_time = 1.0, max_stack = 1, }, -- Tracking Beasts. track_beasts = { id = 1494, duration = 3600, max_stack = 1, }, -- Tracking Demons. track_demons = { id = 19878, duration = 3600, max_stack = 1, }, -- Tracking Dragonkin. track_dragonkin = { id = 19879, duration = 3600, max_stack = 1, }, -- Tracking Elementals. track_elementals = { id = 19880, duration = 3600, max_stack = 1, }, -- Tracking Giants. track_giants = { id = 19882, duration = 3600, max_stack = 1, }, -- Greatly increases stealth detection. track_hidden = { id = 19885, duration = 3600, max_stack = 1, }, -- Tracking Humanoids. track_humanoids = { id = 19883, duration = 3600, max_stack = 1, }, -- Tracking Mechanicals. track_mechanicals = { id = 229533, duration = 3600, max_stack = 1, }, -- Tracking Undead. track_undead = { id = 19884, duration = 3600, max_stack = 1, }, -- The cooldown of Aimed Shot and Rapid Fire is reduced by ${100*(1-(100/(100+$m1)))}%, and Aimed Shot casts $s4% faster.; All Focus generation is increased by $s5%. trueshot = { id = 288613, duration = 15.0, max_stack = 1, -- Affected by: -- eagletalons_true_focus[389449] #1: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 3000.0, 'target': TARGET_UNIT_CASTER, 'modifies': BUFF_DURATION, } -- trueshot_mastery[203129] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': -20000.0, 'target': TARGET_UNIT_CASTER, 'modifies': COOLDOWN, } }, -- Critical strike chance increased by $s1%. Critical damage dealt increased by $s2%. unerring_vision = { id = 386877, duration = 60.0, max_stack = 1, }, -- Auto attacks also spend $s1 Focus to launch a volley of shots that hit the target and all other nearby enemies. volley = { id = 194386, duration = 3600, max_stack = 1, -- Affected by: -- mastery_sniper_training[193468] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- unnatural_causes[459527] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- unnatural_causes[459527] #4: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- unnatural_causes[459529] #0: { 'type': APPLY_AURA, 'subtype': MOD_SPELL_DAMAGE_FROM_CASTER, 'points': 10.0, 'target': TARGET_UNIT_TARGET_ENEMY, } -- beast_mastery_hunter[137015] #4: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 50.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- rangers_finesse[408518] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'attributes': ['Suppress Points Stacking'], 'target': TARGET_UNIT_CASTER, 'modifies': RADIUS, } -- rangers_finesse[408518] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'attributes': ['Suppress Points Stacking'], 'target': TARGET_UNIT_CASTER, 'modifies': BUFF_DURATION, } }, -- Silenced. wailing_arrow = { id = 392061, duration = 3.0, max_stack = 1, }, -- Assistance summoned from your stable. Current pet dismissed and healing for $358250s1% of maximum health. wild_kingdom = { id = 356707, duration = 10.0, max_stack = 1, }, -- Movement speed increased by $s3%. windburst = { id = 204475, duration = 5.0, max_stack = 1, }, -- Movement speed reduced by $s1%. wing_clip = { id = 195645, duration = 15.0, max_stack = 1, }, -- Incapacitated. wyvern_sting = { id = 19386, duration = 30.0, max_stack = 1, -- Affected by: -- mastery_sniper_training[193468] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- hunter[137014] #2: { 'type': APPLY_AURA, 'subtype': MOD_GLOBAL_COOLDOWN_BY_HASTE_REGEN, 'target': TARGET_UNIT_CASTER, } -- sniper_shot[203155] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } }, } ) -- Abilities spec:RegisterAbilities( { -- Summons a flock of crows to attack your target, dealing ${$131900s1*16} Physical damage over $d. a_murder_of_crows = { id = 131894, cast = 0.0, cooldown = 60.0, gcd = "global", spend = 30, spendType = 'focus', startsCombat = true, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': PERIODIC_DUMMY, 'tick_time': 1.0, 'points': 60.0, 'target': TARGET_UNIT_TARGET_ENEMY, } -- Affected by: -- mastery_sniper_training[193468] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- mastery_sniper_training[193468] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- unnatural_causes[459527] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- unnatural_causes[459527] #4: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- sniper_shot[203155] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- unnatural_causes[459529] #0: { 'type': APPLY_AURA, 'subtype': MOD_SPELL_DAMAGE_FROM_CASTER, 'points': 10.0, 'target': TARGET_UNIT_TARGET_ENEMY, } }, -- Summons a flock of crows to attack your target over the next $d. If the target dies while under attack, A Murder of Crows' cooldown is reset. a_murder_of_crows_213835 = { id = 213835, cast = 0.0, cooldown = 60.0, gcd = "global", startsCombat = true, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': PERIODIC_DUMMY, 'tick_time': 1.0, 'points': 60.0, 'target': TARGET_UNIT_TARGET_ENEMY, } -- Affected by: -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- unnatural_causes[459527] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- unnatural_causes[459527] #4: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- unnatural_causes[459529] #0: { 'type': APPLY_AURA, 'subtype': MOD_SPELL_DAMAGE_FROM_CASTER, 'points': 10.0, 'target': TARGET_UNIT_TARGET_ENEMY, } from = "affected_by_mastery", }, -- Summons a flock of crows to attack your target over the next $d. If the target dies while under attack, A Murder of Crows' cooldown is reset. a_murder_of_crows_visuals = { id = 189681, cast = 0.0, cooldown = 60.0, gcd = "global", spend = 30, spendType = 'focus', startsCombat = false, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': PERIODIC_DUMMY, 'tick_time': 1.0, 'points': 60.0, 'target': TARGET_UNIT_CASTER, } -- Affected by: -- mastery_sniper_training[193468] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- unnatural_causes[459527] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- unnatural_causes[459527] #4: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- unnatural_causes[459529] #0: { 'type': APPLY_AURA, 'subtype': MOD_SPELL_DAMAGE_FROM_CASTER, 'points': 10.0, 'target': TARGET_UNIT_TARGET_ENEMY, } }, -- A powerful aimed shot that deals $s1 Physical damage$?s260240[ and causes your next 1-$260242u ][]$?s342049&s260240[Chimaera Shots]?s260240[Arcane Shots][]$?s260240[ or Multi-Shots to deal $260242s1% more damage][].$?s260228[; Aimed Shot deals $393952s1% bonus damage to targets who are above $260228s1% health.][]$?s378888[; Aimed Shot also fires a Serpent Sting at the primary target.][] aimed_shot = { id = 19434, cast = 2.5, cooldown = 0.0, gcd = "global", spend = 35, spendType = 'focus', talent = "aimed_shot", startsCombat = true, -- Effects: -- #0: { 'type': SCHOOL_DAMAGE, 'subtype': NONE, 'ap_bonus': 3.63, 'pvp_multiplier': 1.55, 'variance': 0.05, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': DUMMY, 'subtype': NONE, } -- Affected by: -- mastery_sniper_training[193468] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- mastery_sniper_training[193468] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- marksmanship_hunter[137016] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- marksmanship_hunter[137016] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- hunter[137014] #2: { 'type': APPLY_AURA, 'subtype': MOD_GLOBAL_COOLDOWN_BY_HASTE_REGEN, 'target': TARGET_UNIT_CASTER, } -- specialized_arsenal[459542] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- specialized_arsenal[459542] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- focused_aim[378767] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- lone_wolf[155228] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- lone_wolf[155228] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- night_hunter[378766] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': CRIT_CHANCE, } -- overshadow[430716] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 15.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- sentinel_precision[450375] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- sentinel_precision[450375] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- trueshot[288613] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': -50.0, 'target': TARGET_UNIT_CASTER, 'modifies': CAST_TIME, } -- sniper_shot[203155] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- bullseye[204090] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 1.0, 'target': TARGET_UNIT_CASTER, 'modifies': CRIT_CHANCE, } -- eagletalons_true_focus[389450] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': POWER_COST, } -- lock_and_load[194594] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.25, 'points': -100.0, 'target': TARGET_UNIT_CASTER, 'modifies': CAST_TIME, } -- lock_and_load[194594] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': -100.0, 'target': TARGET_UNIT_CASTER, 'modifies': POWER_COST, } -- lock_and_load[194594] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- freezing_trap[3355] #1: { 'type': APPLY_AURA, 'subtype': MOD_CRIT_CHANCE_FOR_CASTER_WITH_ABILITIES, 'value': 7, 'schools': ['physical', 'holy', 'fire'], 'target': TARGET_UNIT_TARGET_ENEMY, } -- survival_hunter[137017] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- survival_hunter[137017] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- beast_mastery_hunter[137015] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- beast_mastery_hunter[137015] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } }, -- A powerful aimed shot that deals $s1 Physical damage. aimed_shot_257276 = { id = 257276, cast = 3.5, cooldown = 12.0, gcd = "global", spend = 50, spendType = 'focus', startsCombat = true, -- Effects: -- #0: { 'type': DUMMY, 'subtype': NONE, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': SCHOOL_DAMAGE, 'subtype': NONE, 'ap_bonus': 1.241136, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #2: { 'type': DUMMY, 'subtype': NONE, } -- Affected by: -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- specialized_arsenal[459542] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- specialized_arsenal[459542] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- focused_aim[378767] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- night_hunter[378766] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': CRIT_CHANCE, } -- overshadow[430716] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 15.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- sentinel_precision[450375] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- sentinel_precision[450375] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- trueshot[288613] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': -50.0, 'target': TARGET_UNIT_CASTER, 'modifies': CAST_TIME, } -- eagletalons_true_focus[389450] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': POWER_COST, } -- lock_and_load[194594] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.25, 'points': -100.0, 'target': TARGET_UNIT_CASTER, 'modifies': CAST_TIME, } -- lock_and_load[194594] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': -100.0, 'target': TARGET_UNIT_CASTER, 'modifies': POWER_COST, } -- lock_and_load[194594] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } from = "affected_by_mastery", }, -- A quick shot that causes $sw2 Arcane damage.$?s260393[; Arcane Shot has a $260393h% chance to reduce the cooldown of Rapid Fire by ${$260393m1/10}.1 sec.][] arcane_shot = { id = 185358, cast = 0.0, cooldown = 0.0, gcd = "global", spend = 40, spendType = 'focus', startsCombat = true, -- Effects: -- #0: { 'type': SCHOOL_DAMAGE, 'subtype': NONE, 'ap_bonus': 0.8624, 'pvp_multiplier': 1.35, 'variance': 0.05, 'target': TARGET_UNIT_TARGET_ENEMY, } -- Affected by: -- mastery_sniper_training[193468] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- mastery_sniper_training[193468] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- marksmanship_hunter[137016] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- marksmanship_hunter[137016] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- marksmanship_hunter[137016] #9: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 25.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- crack_shot[321293] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': -20.0, 'target': TARGET_UNIT_CASTER, 'modifies': POWER_COST, } -- lone_wolf[155228] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- lone_wolf[155228] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- sniper_shot[203155] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- bullseye[204090] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 1.0, 'target': TARGET_UNIT_CASTER, 'modifies': CRIT_CHANCE, } -- eagletalons_true_focus[389450] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': POWER_COST, } -- freezing_trap[3355] #1: { 'type': APPLY_AURA, 'subtype': MOD_CRIT_CHANCE_FOR_CASTER_WITH_ABILITIES, 'value': 7, 'schools': ['physical', 'holy', 'fire'], 'target': TARGET_UNIT_TARGET_ENEMY, } -- survival_hunter[137017] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- survival_hunter[137017] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- precise_shots[260242] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'attributes': ['Suppress Points Stacking'], 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- precise_shots[260242] #5: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'attributes': ['Suppress Points Stacking'], 'points': -50.0, 'target': TARGET_UNIT_CASTER, 'modifies': POWER_COST, } -- beast_mastery_hunter[137015] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- beast_mastery_hunter[137015] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } }, -- The Hunter takes on the aspect of a chameleon, becoming untrackable. aspect_of_the_chameleon = { id = 61648, cast = 0.0, cooldown = 180.0, gcd = "global", startsCombat = false, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': UNTRACKABLE, 'target': TARGET_UNIT_CASTER, } }, -- Increases your movement speed by $s1% for $d, and then by $186258s1% for another $186258d$?a445701[, and then by $445701s1% for another $445701s2 sec][].$?a459455[; You cannot be slowed below $s2% of your normal movement speed.][] aspect_of_the_cheetah = { id = 186257, cast = 0.0, cooldown = 180.0, gcd = "none", startsCombat = false, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': MOD_INCREASE_SPEED, 'points': 90.0, 'target': TARGET_UNIT_CASTER, } -- #1: { 'type': APPLY_AURA, 'subtype': MOD_MINIMUM_SPEED, 'amplitude': 1.0, 'points': 80.0, 'target': TARGET_UNIT_CASTER, } -- Affected by: -- born_to_be_wild[266921] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': -30000.0, 'target': TARGET_UNIT_CASTER, 'modifies': COOLDOWN, } -- hunting_pack[203235] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': -50.0, 'target': TARGET_UNIT_CASTER, 'modifies': COOLDOWN, } }, -- Deflects all attacks and reduces all damage you take by $s4% for $d, but you cannot attack.$?s83495[ Additionally, you have a $83495s1% chance to reflect spells back at the attacker.][] aspect_of_the_turtle = { id = 186265, cast = 0.0, cooldown = 180.0, gcd = "none", startsCombat = false, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': MOD_ATTACKER_MELEE_HIT_CHANCE, 'sp_bonus': 0.25, 'points': -200.0, 'target': TARGET_UNIT_CASTER, } -- #1: { 'type': APPLY_AURA, 'subtype': DEFLECT_SPELLS, 'sp_bonus': 0.25, 'points': 200.0, 'target': TARGET_UNIT_CASTER, } -- #2: { 'type': APPLY_AURA, 'subtype': REFLECT_SPELLS, 'amplitude': 1.0, 'target': TARGET_UNIT_CASTER, } -- #3: { 'type': APPLY_AURA, 'subtype': MOD_DAMAGE_PERCENT_TAKEN, 'sp_bonus': 0.25, 'points': -30.0, 'schools': ['physical', 'holy', 'fire', 'nature', 'frost', 'shadow', 'arcane'], 'target': TARGET_UNIT_CASTER, } -- #4: { 'type': APPLY_AURA, 'subtype': MECHANIC_IMMUNITY, 'target': TARGET_UNIT_CASTER, 'mechanic': 26, } -- #5: { 'type': APPLY_AURA, 'subtype': MECHANIC_IMMUNITY, 'target': TARGET_UNIT_CASTER, 'mechanic': 9, } -- #6: { 'type': APPLY_AURA, 'subtype': IGNORE_HIT_DIRECTION, 'sp_bonus': 0.25, 'points': 100.0, 'target': TARGET_UNIT_CASTER, } -- #7: { 'type': APPLY_AURA, 'subtype': MOD_ATTACKER_RANGED_HIT_CHANCE, 'points': -200.0, 'target': TARGET_UNIT_CASTER, } -- Affected by: -- born_to_be_wild[266921] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': -30000.0, 'target': TARGET_UNIT_CASTER, 'modifies': COOLDOWN, } }, -- Rapidly fires a spray of shots for $120360d, dealing an average of $ Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond $120361s1 targets.; $?c1[Grants Beast Cleave.][] barrage = { id = 120360, cast = 3.0, channeled = true, cooldown = 20.0, gcd = "global", spend = 60, spendType = 'focus', talent = "barrage", startsCombat = false, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': PERIODIC_TRIGGER_SPELL, 'tick_time': 0.2, 'trigger_spell': 120361, 'target': TARGET_UNIT_CASTER, } -- Affected by: -- mastery_sniper_training[193468] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- marksmanship_hunter[137016] #4: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': -30.0, 'target': TARGET_UNIT_CASTER, 'modifies': POWER_COST, } -- rapid_fire_barrage[459800] #2: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 40000.0, 'target': TARGET_UNIT_CASTER, 'modifies': COOLDOWN, } -- sniper_shot[203155] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- sniper_shot[203155] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RADIUS, } }, -- Shoots Rapid Fires at your target and up to $s3 nearby enemies at $459800s4% effectiveness. barrage_459796 = { id = 459796, cast = 2.0, channeled = true, cooldown = 20.0, gcd = "global", spend = 60, spendType = 'focus', startsCombat = true, -- Effects: -- #0: { 'type': DUMMY, 'subtype': NONE, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': APPLY_AURA, 'subtype': PERIODIC_DUMMY, 'tick_time': 0.33, 'points': 40.0, 'radius': 10.0, 'target': TARGET_DEST_TARGET_ENEMY, 'target2': TARGET_UNIT_DEST_AREA_ENEMY, } -- #2: { 'type': DUMMY, 'subtype': NONE, 'target': TARGET_UNIT_TARGET_ENEMY, } -- Affected by: -- marksmanship_hunter[137016] #4: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': -30.0, 'target': TARGET_UNIT_CASTER, 'modifies': POWER_COST, } -- fan_the_hammer[459794] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER_BY_LABEL, 'points': -34.0, 'target': TARGET_UNIT_CASTER, 'modifies': AURA_PERIOD, } -- rapid_fire_barrage[459800] #2: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 40000.0, 'target': TARGET_UNIT_CASTER, 'modifies': COOLDOWN, } -- sniper_shot[203155] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RADIUS, } from = "from_description", }, -- Gathers information about the target beast, displaying diet, abilities, specialization, whether or not the creature is tameable, and if it is exotic. beast_lore = { id = 1462, cast = 0.0, cooldown = 0.0, gcd = "global", startsCombat = false, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': EMPATHY, 'sp_bonus': 0.25, 'target': TARGET_UNIT_TARGET_ANY, } }, -- Fires a magical projectile, tethering the enemy and any other enemies within $s2 yds for $d, stunning them for $117526d if they move more than $s2 yds from the arrow.$?s321468[; Targets stunned by Binding Shot deal $321469s1% less damage to you for $321469d after the effect ends.][] binding_shot = { id = 109248, cast = 0.0, cooldown = 45.0, gcd = "global", talent = "binding_shot", startsCombat = false, -- Effects: -- #0: { 'type': CREATE_AREATRIGGER, 'subtype': NONE, 'value': 1524, 'schools': ['fire', 'frost', 'shadow', 'arcane'], 'target': TARGET_DEST_DEST_GROUND, } -- #1: { 'type': DUMMY, 'subtype': NONE, 'radius': 5.0, 'target': TARGET_DEST_DEST, } -- Affected by: -- mastery_sniper_training[193468] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- hunter[137014] #2: { 'type': APPLY_AURA, 'subtype': MOD_GLOBAL_COOLDOWN_BY_HASTE_REGEN, 'target': TARGET_UNIT_CASTER, } -- sniper_shot[203155] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } }, -- Fire a Black Arrow into your target, dealing $o1 Shadow damage over $d.; Each time Black Arrow deals damage, you have a $s2% chance to generate a charge of $?a137015[Barbed Shot]?a137016[Aimed Shot and reduce its cast time by $439659s2%][Barbed Shot or Aimed Shot]. black_arrow = { id = 430703, cast = 0.0, cooldown = 30.0, gcd = "global", spend = 10, spendType = 'focus', talent = "black_arrow", startsCombat = true, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': PERIODIC_DAMAGE, 'tick_time': 2.0, 'ap_bonus': 0.2, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': DUMMY, 'subtype': NONE, } -- Affected by: -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- unnatural_causes[459527] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- unnatural_causes[459527] #4: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- unnatural_causes[459529] #0: { 'type': APPLY_AURA, 'subtype': MOD_SPELL_DAMAGE_FROM_CASTER, 'points': 10.0, 'target': TARGET_UNIT_TARGET_ENEMY, } }, -- Fires a Black Arrow at the target, dealing $o1 Shadow damage over $d and summoning a Dark Minion to taunt it for the duration.; When you kill an enemy, the remaining cooldown on Black Arrow will reset. black_arrow_194599 = { id = 194599, cast = 0.0, cooldown = 15.0, gcd = "global", spend = 10, spendType = 'focus', startsCombat = true, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': PERIODIC_DAMAGE, 'tick_time': 2.0, 'ap_bonus': 0.21293999, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': TRIGGER_MISSILE, 'subtype': NONE, 'trigger_spell': 186070, 'target': TARGET_UNIT_TARGET_ENEMY, } -- Affected by: -- mastery_sniper_training[193468] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- sniper_shot[203155] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } from = "affected_by_mastery", }, -- Fires an explosion of bolts at all enemies in front of you, knocking them back, snaring them by $s4% for $d, and dealing $s1 Physical damage.$?s378771[; When you fall below $378771s1% heath, Bursting Shot's cooldown is immediately reset. This can only occur once every $385646d.][] bursting_shot = { id = 186387, cast = 0.0, cooldown = 30.0, gcd = "global", spend = 10, spendType = 'focus', talent = "bursting_shot", startsCombat = true, -- Effects: -- #0: { 'type': SCHOOL_DAMAGE, 'subtype': NONE, 'ap_bonus': 0.052728, 'variance': 0.05, 'radius': 8.0, 'target': TARGET_UNIT_CONE_CASTER_TO_DEST_ENEMY, } -- #1: { 'type': DUMMY, 'subtype': NONE, 'radius': 8.0, 'target': TARGET_UNIT_CONE_CASTER_TO_DEST_ENEMY, } -- #2: { 'type': KNOCK_BACK, 'subtype': NONE, 'mechanic': knockbacked, 'trigger_spell': 224729, 'points': 50.0, 'value': 300, 'schools': ['fire', 'nature', 'shadow'], 'radius': 8.0, 'target': TARGET_UNIT_CONE_CASTER_TO_DEST_ENEMY, } -- #3: { 'type': APPLY_AURA, 'subtype': MOD_DECREASE_SPEED, 'mechanic': snared, 'points': -50.0, 'radius': 8.0, 'target': TARGET_UNIT_CONE_CASTER_TO_DEST_ENEMY, } -- Affected by: -- mastery_sniper_training[193468] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- marksmanship_hunter[137016] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- marksmanship_hunter[137016] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- lone_wolf[155228] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- lone_wolf[155228] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- bullseye[204090] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 1.0, 'target': TARGET_UNIT_CASTER, 'modifies': CRIT_CHANCE, } -- freezing_trap[3355] #1: { 'type': APPLY_AURA, 'subtype': MOD_CRIT_CHANCE_FOR_CASTER_WITH_ABILITIES, 'value': 7, 'schools': ['physical', 'holy', 'fire'], 'target': TARGET_UNIT_TARGET_ENEMY, } -- survival_hunter[137017] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- survival_hunter[137017] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- beast_mastery_hunter[137015] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- beast_mastery_hunter[137015] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- rangers_finesse[408518] #4: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'attributes': ['Suppress Points Stacking'], 'target': TARGET_UNIT_CASTER, 'modifies': EFFECT_4_VALUE, } -- rangers_finesse[408518] #5: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'attributes': ['Suppress Points Stacking'], 'target': TARGET_UNIT_CASTER, 'modifies': EFFECT_3_VALUE, } }, -- Summons your first pet to you. call_pet_1 = { id = 883, cast = 0.0, cooldown = 0.0, gcd = "global", startsCombat = false, -- Effects: -- #0: { 'type': SUMMON_PET, 'subtype': NONE, 'target': TARGET_DEST_CASTER_SUMMON, } -- Affected by: -- hunter[137014] #2: { 'type': APPLY_AURA, 'subtype': MOD_GLOBAL_COOLDOWN_BY_HASTE_REGEN, 'target': TARGET_UNIT_CASTER, } }, -- Summons your second pet to you. call_pet_2 = { id = 83242, cast = 0.0, cooldown = 0.0, gcd = "global", startsCombat = false, -- Effects: -- #0: { 'type': SUMMON_PET, 'subtype': NONE, 'points': 1.0, 'target': TARGET_DEST_CASTER_SUMMON, } -- Affected by: -- hunter[137014] #2: { 'type': APPLY_AURA, 'subtype': MOD_GLOBAL_COOLDOWN_BY_HASTE_REGEN, 'target': TARGET_UNIT_CASTER, } }, -- Summons your third pet to you. call_pet_3 = { id = 83243, cast = 0.0, cooldown = 0.0, gcd = "global", startsCombat = false, -- Effects: -- #0: { 'type': SUMMON_PET, 'subtype': NONE, 'points': 2.0, 'target': TARGET_DEST_CASTER_SUMMON, } -- Affected by: -- hunter[137014] #2: { 'type': APPLY_AURA, 'subtype': MOD_GLOBAL_COOLDOWN_BY_HASTE_REGEN, 'target': TARGET_UNIT_CASTER, } }, -- Summons your fourth pet to you. call_pet_4 = { id = 83244, cast = 0.0, cooldown = 0.0, gcd = "global", startsCombat = false, -- Effects: -- #0: { 'type': SUMMON_PET, 'subtype': NONE, 'points': 3.0, 'target': TARGET_DEST_CASTER_SUMMON, } -- Affected by: -- hunter[137014] #2: { 'type': APPLY_AURA, 'subtype': MOD_GLOBAL_COOLDOWN_BY_HASTE_REGEN, 'target': TARGET_UNIT_CASTER, } }, -- Summons your fifth pet to you. call_pet_5 = { id = 83245, cast = 0.0, cooldown = 0.0, gcd = "global", startsCombat = false, -- Effects: -- #0: { 'type': SUMMON_PET, 'subtype': NONE, 'points': 4.0, 'target': TARGET_DEST_CASTER_SUMMON, } -- Affected by: -- hunter[137014] #2: { 'type': APPLY_AURA, 'subtype': MOD_GLOBAL_COOLDOWN_BY_HASTE_REGEN, 'target': TARGET_UNIT_CASTER, } }, -- You and your pet blend into the surroundings and gain stealth for $d. While camouflaged, you will heal for $s4% of maximum health every $T4 sec. camouflage = { id = 199483, cast = 0.0, cooldown = 60.0, gcd = "none", talent = "camouflage", startsCombat = false, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': MOD_STEALTH, 'points_per_level': 5.0, 'points': 10.0, 'radius': 100.0, 'target': TARGET_UNIT_CASTER_AND_SUMMONS, } -- #1: { 'type': APPLY_AURA, 'subtype': DUMMY, 'points': -30.0, 'radius': 100.0, 'target': TARGET_UNIT_CASTER_AND_SUMMONS, } -- #2: { 'type': APPLY_AURA, 'subtype': MOD_SPEED_ALWAYS, 'radius': 100.0, 'target': TARGET_UNIT_CASTER_AND_SUMMONS, } -- #3: { 'type': APPLY_AURA, 'subtype': OBS_MOD_HEALTH, 'tick_time': 1.0, 'points': 2.0, 'radius': 100.0, 'target': TARGET_UNIT_CASTER_AND_SUMMONS, } -- #4: { 'type': APPLY_AURA, 'subtype': DUMMY, 'points': 10.0, 'radius': 100.0, 'target': TARGET_UNIT_CASTER_AND_SUMMONS, } }, -- Throw a deadly chakram at your current target that will rapidly deal $375893s1 Physical damage $x times, bouncing to other targets if they are nearby. Enemies struck by Death Chakram take $375893s2% more damage from you and your pet for $375893d.; Each time the chakram deals damage, its damage is increased by $s3% and you generate $s4 Focus. chakram = { id = 375891, cast = 0.0, cooldown = 45.0, gcd = "global", startsCombat = true, -- Effects: -- #0: { 'type': SCRIPT_EFFECT, 'subtype': NONE, 'chain_amp': 1.15, 'chain_targets': 7, 'ap_bonus': 0.316, 'variance': 0.05, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': DUMMY, 'subtype': NONE, } -- #2: { 'type': DUMMY, 'subtype': NONE, } -- #3: { 'type': DUMMY, 'subtype': NONE, } -- Affected by: -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } }, -- A two-headed shot that hits your primary target for $344120sw1 Nature damage and another nearby target for ${$344121sw1*($s1/100)} Frost damage.$?s260393[; Chimaera Shot has a $260393h% chance to reduce the cooldown of Rapid Fire by ${$260393m1/10}.1 sec.][] chimaera_shot = { id = 342049, cast = 0.0, cooldown = 0.0, gcd = "global", spend = 40, spendType = 'focus', talent = "chimaera_shot", startsCombat = true, -- Effects: -- #0: { 'type': DUMMY, 'subtype': NONE, 'attributes': ['Area Effects Use Target Radius'], 'chain_targets': 2, 'target': TARGET_UNIT_TARGET_ENEMY, } -- Affected by: -- marksmanship_hunter[137016] #9: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 25.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- hunter[137014] #1: { 'type': APPLY_AURA, 'subtype': MOD_COOLDOWN_BY_HASTE_REGEN, 'target': TARGET_UNIT_CASTER, } -- crack_shot[321293] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': -20.0, 'target': TARGET_UNIT_CASTER, 'modifies': POWER_COST, } -- eagletalons_true_focus[389450] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': POWER_COST, } -- precise_shots[260242] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'attributes': ['Suppress Points Stacking'], 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- precise_shots[260242] #5: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'attributes': ['Suppress Points Stacking'], 'points': -50.0, 'target': TARGET_UNIT_CASTER, 'modifies': POWER_COST, } }, -- A two-headed shot that hits your primary target and another nearby target, dealing $171457sw2 Nature damage to one and $171454sw2 Frost damage to the other.$?s137015[; Generates $204304s1 Focus for each target hit.][] chimaera_shot_53209 = { id = 53209, cast = 0.0, cooldown = 15.0, gcd = "global", startsCombat = true, -- Effects: -- #0: { 'type': DUMMY, 'subtype': NONE, 'attributes': ['Area Effects Use Target Radius'], 'chain_targets': 2, 'target': TARGET_UNIT_TARGET_ENEMY, } -- Affected by: -- mastery_sniper_training[193468] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- hunter[137014] #1: { 'type': APPLY_AURA, 'subtype': MOD_COOLDOWN_BY_HASTE_REGEN, 'target': TARGET_UNIT_CASTER, } -- hunter[137014] #2: { 'type': APPLY_AURA, 'subtype': MOD_GLOBAL_COOLDOWN_BY_HASTE_REGEN, 'target': TARGET_UNIT_CASTER, } -- sniper_shot[203155] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } from = "affected_by_mastery", }, -- Stings the target, dealing $s1 Nature damage and initiating a series of venoms. Each lasts $356723d and applies the next effect after the previous one ends.; $@spellicon356723 $@spellname356723:; $356723s1% reduced movement speed.; $@spellicon356727 $@spellname356727:; Silenced.; $@spellicon356730 $@spellname356730:; $356730s1% reduced damage and healing. chimaeral_sting = { id = 356719, color = 'pvp_talent', cast = 0.0, cooldown = 60.0, gcd = "global", startsCombat = true, -- Effects: -- #0: { 'type': SCHOOL_DAMAGE, 'subtype': NONE, 'ap_bonus': 1.5, 'variance': 0.05, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': TRIGGER_MISSILE, 'subtype': NONE, 'trigger_spell': 356723, 'points': 1.0, 'target': TARGET_UNIT_TARGET_ENEMY, } }, -- Dazes the target, slowing movement speed by $s1% for $d.; $?s193455[Cobra Shot][Steady Shot] will increase the duration of Concussive Shot on the target by ${$56641m3/10}.1 sec. concussive_shot = { id = 5116, cast = 0.0, cooldown = 5.0, gcd = "global", talent = "concussive_shot", startsCombat = true, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': MOD_DECREASE_SPEED, 'points': -50.0, 'target': TARGET_UNIT_TARGET_ENEMY, } -- Affected by: -- mastery_sniper_training[193468] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- hunter[137014] #2: { 'type': APPLY_AURA, 'subtype': MOD_GLOBAL_COOLDOWN_BY_HASTE_REGEN, 'target': TARGET_UNIT_CASTER, } -- consecutive_concussion[357018] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': -20.0, 'target': TARGET_UNIT_CASTER, 'modifies': EFFECT_1_VALUE, } -- sniper_shot[203155] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } }, -- Interrupts spellcasting, preventing any spell in that school from being cast for $d. counter_shot = { id = 147362, cast = 0.0, cooldown = 24.0, gcd = "none", talent = "counter_shot", startsCombat = true, interrupt = true, -- Effects: -- #0: { 'type': INTERRUPT_CAST, 'subtype': NONE, 'mechanic': interrupted, 'target': TARGET_UNIT_TARGET_ENEMY, } -- Affected by: -- mastery_sniper_training[193468] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- lone_survivor[388039] #2: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': -2000.0, 'target': TARGET_UNIT_CASTER, 'modifies': COOLDOWN, } -- sniper_shot[203155] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } }, -- Throw a deadly chakram at your current target that will rapidly deal $325037s1 Shadow damage $x times, bouncing to other targets if they are nearby. Enemies struck by Death Chakram take $361756s1% more Physical damage from you and your pet for $361756d.; Each time the chakram deals damage, its damage is increased by $s3% and you generate $s4 Focus. death_chakram = { id = 325028, color = 'necrolord', cast = 0.0, cooldown = 45.0, gcd = "global", startsCombat = true, -- Effects: -- #0: { 'type': SCRIPT_EFFECT, 'subtype': NONE, 'chain_amp': 1.15, 'chain_targets': 7, 'ap_bonus': 0.316, 'variance': 0.05, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': DUMMY, 'subtype': NONE, } -- #2: { 'type': DUMMY, 'subtype': NONE, } -- #3: { 'type': DUMMY, 'subtype': NONE, } -- Affected by: -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } }, -- Leap backwards$?s109215[, clearing movement impairing effects, and increasing your movement speed by $118922s1% for $118922d][]$?s109298[, and activating a web trap which encases all targets within $115928A1 yards in sticky webs, preventing movement for $136634d][]. disengage = { id = 781, cast = 0.0, cooldown = 0.5, gcd = "none", startsCombat = false, -- Effects: -- #0: { 'type': KNOCK_BACK_DEST, 'subtype': NONE, 'trigger_spell': 199558, 'points': 75.0, 'value': 200, 'schools': ['nature', 'arcane'], 'radius': 1.0, 'target': TARGET_UNIT_CASTER, 'target2': TARGET_DEST_CASTER_FRONT, } }, -- Temporarily sends this pet away. You can call it back later. dismiss_pet = { id = 2641, cast = 3.0, cooldown = 0.0, gcd = "global", startsCombat = false, -- Effects: -- #0: { 'type': DISMISS_PET, 'subtype': NONE, 'target': TARGET_UNIT_PET, } -- #1: { 'type': TRIGGER_SPELL, 'subtype': NONE, 'trigger_spell': 47531, } -- Affected by: -- hunter[137014] #2: { 'type': APPLY_AURA, 'subtype': MOD_GLOBAL_COOLDOWN_BY_HASTE_REGEN, 'target': TARGET_UNIT_CASTER, } }, -- Distracts the target to attack $?s123632[your pet][you] for $d. distracting_shot = { id = 20736, cast = 0.0, cooldown = 8.0, gcd = "global", startsCombat = true, -- Effects: -- #0: { 'type': THREAT, 'subtype': NONE, 'points': 110.0, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': APPLY_AURA, 'subtype': MOD_TAUNT, 'points': 200.0, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #2: { 'type': DUMMY, 'subtype': NONE, 'target': TARGET_UNIT_TARGET_ENEMY, } -- Affected by: -- mastery_sniper_training[193468] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- sniper_shot[203155] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } }, -- Changes your viewpoint to the targeted location for $d. Only usable outdoors. eagle_eye = { id = 6197, cast = 60.0, channeled = true, cooldown = 0.0, gcd = "global", startsCombat = false, -- Effects: -- #0: { 'type': ADD_FARSIGHT, 'subtype': NONE, 'radius': 100.0, } -- #1: { 'type': APPLY_AURA, 'subtype': DUMMY, 'target': TARGET_UNIT_CASTER, } }, -- Heals you for $s1% and your pet for $128594s1% of maximum health.$?s270581[; Every $270581s1 Focus spent reduces the cooldown of Exhilaration by ${$270581m2/1000}.1 sec.][]$?s385539[; Exhilaration heals you for an additional ${$385539s1}.1% of your maximum health over $385540d.][] exhilaration = { id = 109304, cast = 0.0, cooldown = 120.0, gcd = "global", startsCombat = false, -- Effects: -- #0: { 'type': HEAL_PCT, 'subtype': NONE, 'points': 30.0, 'target': TARGET_UNIT_CASTER, } -- Affected by: -- hunter[137014] #2: { 'type': APPLY_AURA, 'subtype': MOD_GLOBAL_COOLDOWN_BY_HASTE_REGEN, 'target': TARGET_UNIT_CASTER, } }, -- [109304] Heals you for $s1% and your pet for $128594s1% of maximum health.$?s270581[; Every $270581s1 Focus spent reduces the cooldown of Exhilaration by ${$270581m2/1000}.1 sec.][]$?s385539[; Exhilaration heals you for an additional ${$385539s1}.1% of your maximum health over $385540d.][] exhilaration_128594 = { id = 128594, cast = 0.0, cooldown = 120.0, gcd = "none", startsCombat = false, -- Effects: -- #0: { 'type': HEAL_PCT, 'subtype': NONE, 'points': 100.0, 'target': TARGET_UNIT_TARGET_ALLY, } from = "from_description", }, -- Fires an explosive shot at your target. After $t1 sec, the shot will explode, dealing $212680s1 Fire damage to all enemies within $212680A1 yds. Deals reduced damage beyond $s2 targets. explosive_shot = { id = 212431, cast = 0.0, cooldown = 30.0, gcd = "global", spend = 20, spendType = 'focus', talent = "explosive_shot", startsCombat = true, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': PERIODIC_DUMMY, 'tick_time': 3.0, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': DUMMY, 'subtype': NONE, } }, -- Take direct control of your pet and see through its eyes for $d. eyes_of_the_beast = { id = 321297, cast = 60.0, channeled = true, cooldown = 0.0, gcd = "global", startsCombat = false, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': UNKNOWN, 'points': 25.0, 'radius': 100.0, 'target': TARGET_UNIT_PET, } -- #1: { 'type': APPLY_AURA, 'subtype': DUMMY, 'target': TARGET_UNIT_CASTER, } }, -- Feeds your pet the selected item, instantly restoring $1539s1% of its total health. Not usable in combat.; You may use the Beast Lore ability to identify what types of foods your pet will eat. feed_pet = { id = 6991, cast = 0.0, cooldown = 10.0, gcd = "none", startsCombat = false, -- Effects: -- #0: { 'type': FEED_PET, 'subtype': NONE, 'trigger_spell': 1539, 'points': 50.0, 'target': TARGET_UNIT_CASTER, } -- #1: { 'type': TRIGGER_SPELL, 'subtype': NONE, 'trigger_spell': 51284, 'target': TARGET_UNIT_PET, } }, -- Feign death, tricking enemies into ignoring you. Lasts up to $d. feign_death = { id = 5384, cast = 0.0, cooldown = 30.0, gcd = "none", startsCombat = false, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': FEIGN_DEATH, 'target': TARGET_UNIT_CASTER, } }, -- Command your pet to retrieve the loot from a nearby corpse within $A1 yards. fetch = { id = 125050, cast = 0.1, cooldown = 0.0, gcd = "global", startsCombat = false, -- Effects: -- #0: { 'type': SCRIPT_EFFECT, 'subtype': NONE, 'radius': 40.0, 'target': TARGET_DEST_CASTER, 'target2': TARGET_UNIT_DEST_AREA_ENTRY, } }, -- Launch fireworks from your gun, bow or crossbow. fireworks = { id = 127933, cast = 2.5, cooldown = 0.0, gcd = "global", startsCombat = false, -- Effects: -- #0: { 'type': DUMMY, 'subtype': NONE, 'radius': 15.0, 'target': TARGET_DEST_CASTER_RANDOM, } }, -- Exposes all hidden and invisible enemies within the targeted area for $m1 sec. flare = { id = 1543, cast = 0.0, cooldown = 20.0, gcd = "global", startsCombat = false, -- Effects: -- #0: { 'type': TRIGGER_MISSILE, 'subtype': NONE, 'trigger_spell': 132950, 'points': 20.0, 'radius': 10.0, 'target': TARGET_DEST_DEST, } -- Affected by: -- mastery_sniper_training[193468] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- hunter[137014] #2: { 'type': APPLY_AURA, 'subtype': MOD_GLOBAL_COOLDOWN_BY_HASTE_REGEN, 'target': TARGET_UNIT_CASTER, } -- sniper_shot[203155] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } }, -- Fire a shot at your enemy, dealing $s3 Shadow damage and then causing them to bleed for $o1 Shadow damage over $d. Each time Flayed Shot deals damage, you have a $s2% chance to gain Flayer's Mark, causing your next Kill Shot to be free, usable on any target regardless of their current health, and deal $324156s3% increased damage. flayed_shot = { id = 324149, color = 'venthyr', cast = 0.0, cooldown = 30.0, gcd = "global", startsCombat = true, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': PERIODIC_DAMAGE, 'tick_time': 2.0, 'ap_bonus': 0.125, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': DUMMY, 'subtype': NONE, } -- #2: { 'type': SCHOOL_DAMAGE, 'subtype': NONE, 'ap_bonus': 0.5, 'target': TARGET_UNIT_TARGET_ENEMY, } -- Affected by: -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } }, -- Hurls a frost trap to the target location that incapacitates the first enemy that approaches for $3355d. Damage will break the effect. Limit 1. Trap will exist for $3355d. freezing_trap = { id = 187650, cast = 0.0, cooldown = 30.0, gcd = "global", startsCombat = false, -- Effects: -- #0: { 'type': TRIGGER_MISSILE, 'subtype': NONE, 'trigger_spell': 187651, 'radius': 3.0, 'target': TARGET_DEST_DEST, } -- Affected by: -- improved_traps[343247] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': -5000.0, 'target': TARGET_UNIT_CASTER, 'modifies': COOLDOWN, } }, -- [187650] Hurls a frost trap to the target location that incapacitates the first enemy that approaches for $3355d. Damage will break the effect. Limit 1. Trap will exist for $3355d. freezing_trap_187651 = { id = 187651, cast = 0.0, cooldown = 30.0, gcd = "none", startsCombat = false, -- Effects: -- #0: { 'type': CREATE_AREATRIGGER, 'subtype': NONE, 'value': 4424, 'schools': ['nature', 'arcane'], 'target': TARGET_DEST_DEST, } from = "triggered_spell", }, -- Furiously strikes all enemies in front of you, dealing ${$203413s1*9} Physical damage over $d. Critical strike chance increased by $s3% against any target below $s4% health. Deals reduced damage beyond $s5 targets.; Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by ${$m2/1000}.1 sec$?s385718[ and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by ${$m1/1000}.1 sec][]. fury_of_the_eagle = { id = 203415, cast = 4.0, channeled = true, cooldown = 45.0, gcd = "global", startsCombat = false, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': PERIODIC_TRIGGER_SPELL, 'tick_time': 0.5, 'trigger_spell': 203413, 'triggers': fury_of_the_eagle, 'target': TARGET_UNIT_CASTER, } -- #1: { 'type': APPLY_AURA, 'subtype': DUMMY, 'trigger_spell': 203413, 'triggers': fury_of_the_eagle, 'points': 3000.0, 'target': TARGET_UNIT_CASTER, } -- #2: { 'type': APPLY_AURA, 'subtype': DUMMY, 'trigger_spell': 203413, 'triggers': fury_of_the_eagle, 'points': 50.0, 'target': TARGET_UNIT_CASTER, } -- #3: { 'type': APPLY_AURA, 'subtype': DUMMY, 'trigger_spell': 203413, 'triggers': fury_of_the_eagle, 'points': 20.0, 'target': TARGET_UNIT_CASTER, } -- #4: { 'type': APPLY_AURA, 'subtype': DUMMY, 'trigger_spell': 203413, 'triggers': fury_of_the_eagle, 'points': 5.0, 'target': TARGET_UNIT_CASTER, } }, -- You hurl two glaives toward a target, each dealing $120761s1 damage to each enemy struck and reducing movement speed by $120761s2% for $120761d. The primary target will take $s1 times as much damage from each strike.; The Glaives will return back to you, damaging and snaring targets again as they return. glaive_toss = { id = 213831, cast = 0.0, cooldown = 15.0, gcd = "global", startsCombat = true, -- Effects: -- #0: { 'type': DUMMY, 'subtype': NONE, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': APPLY_AURA, 'subtype': PERIODIC_DUMMY, 'tick_time': 0.2, 'points': 4.0, 'target': TARGET_UNIT_CASTER, } -- #2: { 'type': TRIGGER_SPELL, 'subtype': NONE, 'trigger_spell': 120755, 'points': 50.0, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #3: { 'type': TRIGGER_SPELL, 'subtype': NONE, 'trigger_spell': 120756, 'points': 50.0, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #4: { 'type': DUMMY, 'subtype': NONE, 'target': TARGET_DEST_TARGET_ENEMY, } -- Affected by: -- mastery_sniper_training[193468] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RADIUS, } -- sniper_shot[203155] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RADIUS, } }, -- Hurls a fire trap to the target location that explodes when an enemy approaches, causing $236777s2 Fire damage and knocking all enemies away. Limit $s2. Trap will exist for $236775d.$?s321468[; Targets knocked back by High Explosive Trap deal $321469s1% less damage to you for $321469d after being knocked back.][] high_explosive_trap = { id = 236776, cast = 0.0, cooldown = 40.0, gcd = "global", talent = "high_explosive_trap", startsCombat = false, -- Effects: -- #0: { 'type': TRIGGER_MISSILE, 'subtype': NONE, 'attributes': ['Position is facing relative'], 'trigger_spell': 236775, 'radius': 3.0, 'target': TARGET_DEST_DEST, } -- #1: { 'type': DUMMY, 'subtype': NONE, } -- Affected by: -- improved_traps[343247] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': -5000.0, 'target': TARGET_UNIT_CASTER, 'modifies': COOLDOWN, } }, -- Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter.; Hunter's Mark increases all damage dealt to targets above $s3% health by $428402s1%. Only one Hunter's Mark damage increase can be applied to a target at a time.; Hunter's Mark can only be applied to one target at a time. When applying Hunter's Mark in combat, the ability goes on cooldown for ${$s5/1000} sec. hunters_mark = { id = 257284, cast = 0.0, cooldown = 0.0, gcd = "global", startsCombat = true, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': PERIODIC_DUMMY, 'tick_time': 0.5, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': APPLY_AURA, 'subtype': MOD_STALKED, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #2: { 'type': APPLY_AURA, 'subtype': DUMMY, 'points': 80.0, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #3: { 'type': APPLY_AURA, 'subtype': DUMMY, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #4: { 'type': APPLY_AURA, 'subtype': DUMMY, 'points': 20000.0, 'target': TARGET_UNIT_TARGET_ENEMY, } }, -- [257284] Apply Hunter's Mark to the target, causing the target to always be seen and tracked by the Hunter.; Hunter's Mark increases all damage dealt to targets above $s3% health by $428402s1%. Only one Hunter's Mark damage increase can be applied to a target at a time.; Hunter's Mark can only be applied to one target at a time. When applying Hunter's Mark in combat, the ability goes on cooldown for ${$s5/1000} sec. hunters_mark_428402 = { id = 428402, cast = 0.0, cooldown = 0.0, gcd = "global", startsCombat = true, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': MOD_DAMAGE_PERCENT_TAKEN, 'points': 5.0, 'schools': ['physical', 'holy', 'fire', 'nature', 'frost', 'shadow', 'arcane'], 'target': TARGET_UNIT_TARGET_ENEMY, } from = "from_description", }, -- Hurls a fire trap to the target location that explodes when an enemy approaches, causing $236777s2 Fire damage and knocking all enemies up. Limit $s2. Trap will exist for $236775d.$?s321468[; Targets knocked up by Implosive Trap deal $321469s1% less damage to you for $321469d after being knocked up.][] implosive_trap = { id = 462031, cast = 0.0, cooldown = 60.0, gcd = "global", talent = "implosive_trap", startsCombat = false, -- Effects: -- #0: { 'type': TRIGGER_MISSILE, 'subtype': NONE, 'attributes': ['Position is facing relative'], 'trigger_spell': 462032, 'radius': 3.0, 'target': TARGET_DEST_DEST, } -- #1: { 'type': DUMMY, 'subtype': NONE, } -- Affected by: -- improved_traps[343247] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': -5000.0, 'target': TARGET_UNIT_CASTER, 'modifies': COOLDOWN, } }, -- $?a459507[Intimidate the target][Commands your pet to intimidate the target], stunning it for $24394d.$?s321468[; Targets stunned by Intimidation deal $321469s1% less damage to you for $321469d after the effect ends.][] intimidation = { id = 19577, cast = 0.0, cooldown = 60.0, gcd = "global", talent = "intimidation", startsCombat = true, -- Effects: -- #0: { 'type': DUMMY, 'subtype': NONE, 'target': TARGET_UNIT_TARGET_ENEMY, } -- Affected by: -- hunter[137014] #2: { 'type': APPLY_AURA, 'subtype': MOD_GLOBAL_COOLDOWN_BY_HASTE_REGEN, 'target': TARGET_UNIT_CASTER, } -- territorial_instincts[459507] #1: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': -5000.0, 'target': TARGET_UNIT_CASTER, 'modifies': COOLDOWN, } }, -- You attempt to finish off a wounded target, dealing $s1 Physical damage. Only usable on enemies with less than $s2% health.$?s343248[; Kill Shot deals $343248s1% increased critical damage.][] kill_shot = { id = 53351, cast = 0.0, cooldown = 0.0, gcd = "global", spend = 10, spendType = 'focus', talent = "kill_shot", startsCombat = true, -- Effects: -- #0: { 'type': SCHOOL_DAMAGE, 'subtype': NONE, 'ap_bonus': 3.2, 'variance': 0.05, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': DUMMY, 'subtype': NONE, } -- Affected by: -- mastery_sniper_training[193468] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- mastery_sniper_training[193468] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- marksmanship_hunter[137016] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- marksmanship_hunter[137016] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- marksmanship_hunter[137016] #7: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 7.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- hunter[137014] #2: { 'type': APPLY_AURA, 'subtype': MOD_GLOBAL_COOLDOWN_BY_HASTE_REGEN, 'target': TARGET_UNIT_CASTER, } -- improved_kill_shot[343248] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'pvp_multiplier': 0.6, 'points': 25.0, 'target': TARGET_UNIT_CASTER, 'modifies': SHOULD_NEVER_SEE_15, } -- killer_accuracy[378765] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 20.0, 'target': TARGET_UNIT_CASTER, 'modifies': CRIT_CHANCE, } -- killer_accuracy[378765] #1: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 20.0, 'target': TARGET_UNIT_CASTER, 'modifies': SHOULD_NEVER_SEE_15, } -- lone_wolf[155228] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- lone_wolf[155228] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- sniper_shot[203155] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- bullseye[204090] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 1.0, 'target': TARGET_UNIT_CASTER, 'modifies': CRIT_CHANCE, } -- deathblow[378770] #0: { 'type': APPLY_AURA, 'subtype': ABILITY_IGNORE_AURASTATE, 'points': 7.0, 'target': TARGET_UNIT_CASTER, } -- freezing_trap[3355] #1: { 'type': APPLY_AURA, 'subtype': MOD_CRIT_CHANCE_FOR_CASTER_WITH_ABILITIES, 'value': 7, 'schools': ['physical', 'holy', 'fire'], 'target': TARGET_UNIT_TARGET_ENEMY, } -- survival_hunter[137017] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- survival_hunter[137017] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- survival_hunter[137017] #8: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- beast_mastery_hunter[137015] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- beast_mastery_hunter[137015] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- beast_mastery_hunter[137015] #6: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- razor_fragments[388998] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 75.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- flayers_mark[324156] #0: { 'type': APPLY_AURA, 'subtype': ABILITY_IGNORE_AURASTATE, 'target': TARGET_UNIT_CASTER, } -- flayers_mark[324156] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': -1000.0, 'target': TARGET_UNIT_CASTER, 'modifies': POWER_COST, } -- flayers_mark[324156] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 25.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } }, -- You attempt to finish off a wounded target, dealing $s1 Physical damage. Only usable on enemies with less than $s2% health. kill_shot_320976 = { id = 320976, cast = 0.0, cooldown = 10.0, gcd = "global", spend = 10, spendType = 'focus', talent = "kill_shot_320976", startsCombat = true, -- Effects: -- #0: { 'type': SCHOOL_DAMAGE, 'subtype': NONE, 'ap_bonus': 4.0, 'variance': 0.05, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': DUMMY, 'subtype': NONE, } -- Affected by: -- marksmanship_hunter[137016] #7: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 7.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- improved_kill_shot[343248] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'pvp_multiplier': 0.6, 'points': 25.0, 'target': TARGET_UNIT_CASTER, 'modifies': SHOULD_NEVER_SEE_15, } -- killer_accuracy[378765] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 20.0, 'target': TARGET_UNIT_CASTER, 'modifies': CRIT_CHANCE, } -- killer_accuracy[378765] #1: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 20.0, 'target': TARGET_UNIT_CASTER, 'modifies': SHOULD_NEVER_SEE_15, } -- deathblow[378770] #0: { 'type': APPLY_AURA, 'subtype': ABILITY_IGNORE_AURASTATE, 'points': 7.0, 'target': TARGET_UNIT_CASTER, } -- survival_hunter[137017] #8: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- beast_mastery_hunter[137015] #6: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- razor_fragments[388998] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 75.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- flayers_mark[324156] #0: { 'type': APPLY_AURA, 'subtype': ABILITY_IGNORE_AURASTATE, 'target': TARGET_UNIT_CASTER, } -- flayers_mark[324156] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': -1000.0, 'target': TARGET_UNIT_CASTER, 'modifies': POWER_COST, } -- flayers_mark[324156] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 25.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } from = "class_talent", }, -- Heals your pet for $% of its total health over $d.$?s343242[; Each time Mend Pet heals your pet, it has a $343242s2% chance to dispel a harmful magic effect from your pet.][] mend_pet = { id = 136, cast = 0.0, cooldown = 10.0, gcd = "global", startsCombat = false, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': OBS_MOD_HEALTH, 'tick_time': 2.0, 'pvp_multiplier': 2.0, 'points': 10.0, 'target': TARGET_UNIT_PET, } -- Affected by: -- wilderness_medicine[343242] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': EFFECT_1_VALUE, } }, -- Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within $d and lasting for $35079d. misdirection = { id = 34477, cast = 0.0, cooldown = 30.0, gcd = "none", talent = "misdirection", startsCombat = false, -- Effects: -- #0: { 'type': REDIRECT_THREAT, 'subtype': NONE, 'points': 100.0, 'value': 38000, 'schools': ['frost', 'shadow', 'arcane'], 'target': TARGET_UNIT_TARGET_RAID, } -- #1: { 'type': APPLY_AURA, 'subtype': MOD_SCALE, 'points': 15.0, 'target': TARGET_UNIT_TARGET_RAID, } -- #2: { 'type': APPLY_AURA, 'subtype': DUMMY, 'target': TARGET_UNIT_CASTER, } -- Affected by: -- interlope[248518] #3: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 15000.0, 'target': TARGET_UNIT_CASTER, 'modifies': COOLDOWN, } }, -- Fires several missiles, hitting your current target and all enemies within $A1 yards for $s1 Physical damage. Deals reduced damage beyond $2643s1 targets.$?s260393[; Multi-Shot has a $260393h% chance to reduce the cooldown of Rapid Fire by ${$260393m1/10}.1 sec.][] multishot = { id = 257620, cast = 0.0, cooldown = 0.0, gcd = "global", spend = 30, spendType = 'focus', talent = "multishot", startsCombat = true, -- Effects: -- #0: { 'type': SCHOOL_DAMAGE, 'subtype': NONE, 'ap_bonus': 0.5076, 'variance': 0.05, 'radius': 10.0, 'target': TARGET_DEST_TARGET_ENEMY, 'target2': TARGET_UNIT_DEST_AREA_ENEMY, } -- Affected by: -- small_game_hunter[459802] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 75.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- eagletalons_true_focus[389450] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': POWER_COST, } -- precise_shots[260242] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'attributes': ['Suppress Points Stacking'], 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- precise_shots[260242] #5: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'attributes': ['Suppress Points Stacking'], 'points': -50.0, 'target': TARGET_UNIT_CASTER, 'modifies': POWER_COST, } -- bulletstorm[389020] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 7.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } }, -- Fires several missiles, hitting all nearby enemies within $A2 yds of your current target for $s2 Physical damage$?s115939[ and triggering Beast Cleave][]. Deals reduced damage beyond $s1 targets.$?s19434[; Generates $213363s1 Focus per target hit.][] multishot_2643 = { id = 2643, cast = 0.0, cooldown = 0.0, gcd = "global", spend = 40, spendType = 'focus', startsCombat = true, -- Effects: -- #0: { 'type': DUMMY, 'subtype': NONE, 'radius': 8.0, 'target': TARGET_DEST_TARGET_ENEMY, 'target2': TARGET_UNIT_DEST_AREA_ENEMY, } -- #1: { 'type': SCHOOL_DAMAGE, 'subtype': NONE, 'ap_bonus': 0.126, 'variance': 0.05, 'radius': 8.0, 'target': TARGET_DEST_TARGET_ENEMY, 'target2': TARGET_UNIT_DEST_AREA_ENEMY, } -- Affected by: -- mastery_sniper_training[193468] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- mastery_sniper_training[193468] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- marksmanship_hunter[137016] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- marksmanship_hunter[137016] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- hunter[137014] #2: { 'type': APPLY_AURA, 'subtype': MOD_GLOBAL_COOLDOWN_BY_HASTE_REGEN, 'target': TARGET_UNIT_CASTER, } -- lone_wolf[155228] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- lone_wolf[155228] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- small_game_hunter[459802] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 75.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- sniper_shot[203155] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- bullseye[204090] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 1.0, 'target': TARGET_UNIT_CASTER, 'modifies': CRIT_CHANCE, } -- eagletalons_true_focus[389450] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': POWER_COST, } -- freezing_trap[3355] #1: { 'type': APPLY_AURA, 'subtype': MOD_CRIT_CHANCE_FOR_CASTER_WITH_ABILITIES, 'value': 7, 'schools': ['physical', 'holy', 'fire'], 'target': TARGET_UNIT_TARGET_ENEMY, } -- survival_hunter[137017] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- survival_hunter[137017] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- precise_shots[260242] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'attributes': ['Suppress Points Stacking'], 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- precise_shots[260242] #5: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'attributes': ['Suppress Points Stacking'], 'points': -50.0, 'target': TARGET_UNIT_CASTER, 'modifies': POWER_COST, } -- beast_mastery_hunter[137015] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- beast_mastery_hunter[137015] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- bulletstorm[389020] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 7.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } from = "affected_by_mastery", }, -- A powerful shot which deals $sw3 Physical damage to the target and up to ${$sw3/($s1/10)} Physical damage to all enemies between you and the target. ; Piercing Shot ignores the target's armor. piercing_shot = { id = 198670, cast = 0.0, cooldown = 30.0, gcd = "global", spend = 20, spendType = 'focus', startsCombat = true, -- Effects: -- #0: { 'type': DUMMY, 'subtype': NONE, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': SCHOOL_DAMAGE, 'subtype': NONE, 'attributes': ['Area Effects Use Target Radius'], 'ap_bonus': 0.45, 'variance': 0.05, 'radius': 100.0, 'target': TARGET_DEST_TARGET_ENEMY, 'target2': TARGET_UNIT_LINE_CASTER_TO_DEST_ENEMY, } -- #2: { 'type': SCHOOL_DAMAGE, 'subtype': NONE, 'ap_bonus': 1.125, 'variance': 0.05, 'radius': 5.0, 'target': TARGET_DEST_TARGET_ENEMY, 'target2': TARGET_UNIT_DEST_AREA_ENEMY, } -- Affected by: -- mastery_sniper_training[193468] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } }, -- [198670] A powerful shot which deals $sw3 Physical damage to the target and up to ${$sw3/($s1/10)} Physical damage to all enemies between you and the target. ; Piercing Shot ignores the target's armor. piercing_shot_213678 = { id = 213678, cast = 0.0, cooldown = 10.0, gcd = "global", spend = 20, spendType = 'focus', startsCombat = true, -- Effects: -- #0: { 'type': DUMMY, 'subtype': NONE, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': SCHOOL_DAMAGE, 'subtype': NONE, 'attributes': ['Area Effects Use Target Radius'], 'ap_bonus': 1.125, 'variance': 0.05, 'target': TARGET_UNIT_TARGET_ENEMY, } -- Affected by: -- mastery_sniper_training[193468] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } from = "affected_by_mastery", }, -- Playing Dead, tricking enemies into ignoring them. Lasts up to $d. play_dead = { id = 209997, cast = 0.0, cooldown = 30.0, gcd = "none", startsCombat = false, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': FEIGN_DEATH, 'target': TARGET_UNIT_PET, } -- #1: { 'type': APPLY_AURA, 'subtype': MOD_STUN, 'target': TARGET_UNIT_PET, } -- #2: { 'type': APPLY_AURA, 'subtype': OVERRIDE_ACTIONBAR_SPELLS, 'spell': 210000, 'value': 209997, 'schools': ['physical', 'fire', 'nature', 'arcane'], 'target': TARGET_UNIT_CASTER, } }, -- Shoot a stream of $s1 shots at your target over $d, dealing a total of ${$m1*$257045sw1} Physical damage. Usable while moving.$?s260367[; Rapid Fire causes your next Aimed Shot to cast $342076s1% faster.][]; Each shot generates $263585s1 Focus. rapid_fire = { id = 257044, cast = 2.0, channeled = true, cooldown = 20.0, gcd = "global", talent = "rapid_fire", startsCombat = true, -- Effects: -- #0: { 'type': DUMMY, 'subtype': NONE, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': APPLY_AURA, 'subtype': PERIODIC_DUMMY, 'tick_time': 0.33, 'points': 40.0, 'target': TARGET_UNIT_TARGET_ENEMY, } -- Affected by: -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- fan_the_hammer[459794] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': -34.0, 'target': TARGET_UNIT_CASTER, 'modifies': AURA_PERIOD, } -- streamline[260367] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 15.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- streamline[260367] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 15.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- tactical_reload[400472] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': -10.0, 'target': TARGET_UNIT_CASTER, 'modifies': COOLDOWN, } -- trueshot[288613] #0: { 'type': APPLY_AURA, 'subtype': ABILITY_PERIODIC_CRIT, 'points': 235.0, 'target': TARGET_UNIT_CASTER, } }, -- Revives your pet, returning it to life with $s1% of its base health. revive_pet = { id = 982, cast = 2.5, cooldown = 0.0, gcd = "global", spend = 35, spendType = 'focus', startsCombat = false, -- Effects: -- #0: { 'type': RESURRECT_PET, 'subtype': NONE, 'points': 100.0, 'radius': 3.0, 'target': TARGET_DEST_CASTER_FRONT, } -- #1: { 'type': APPLY_AURA, 'subtype': DUMMY, 'target': TARGET_UNIT_CASTER, } -- Affected by: -- hunter[137014] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 100.0, 'target': TARGET_UNIT_CASTER, 'modifies': SHOULD_NEVER_SEE_9, } -- hunter[137014] #2: { 'type': APPLY_AURA, 'subtype': MOD_GLOBAL_COOLDOWN_BY_HASTE_REGEN, 'target': TARGET_UNIT_CASTER, } -- survival_hunter[137017] #4: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': -25.0, 'target': TARGET_UNIT_CASTER, 'modifies': POWER_COST, } }, -- Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but $s2% of all damage taken by that target is also taken by the pet. Lasts $d. roar_of_sacrifice = { id = 53480, cast = 0.0, cooldown = 60.0, gcd = "none", talent = "roar_of_sacrifice", startsCombat = false, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE, 'amplitude': 1.0, 'points': -10000.0, 'value': 127, 'schools': ['physical', 'holy', 'fire', 'nature', 'frost', 'shadow', 'arcane'], 'target': TARGET_UNIT_TARGET_ALLY, } -- #1: { 'type': APPLY_AURA, 'subtype': DUMMY, 'amplitude': 1.0, 'points': 10.0, 'target': TARGET_UNIT_TARGET_ALLY, } }, -- Scares a beast, causing it to run in fear for up to $d. Damage caused may interrupt the effect. Only one beast can be feared at a time. scare_beast = { id = 1513, cast = 1.5, cooldown = 0.0, gcd = "global", spend = 25, spendType = 'focus', talent = "scare_beast", startsCombat = true, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': MOD_FEAR, 'variance': 0.25, 'value': 1, 'schools': ['physical'], 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': APPLY_AURA, 'subtype': USE_NORMAL_MOVEMENT_SPEED, 'points': 7.0, 'target': TARGET_UNIT_TARGET_ENEMY, } }, -- A short-range shot that deals $s1 damage, removes all harmful damage over time effects, and incapacitates the target for $d. Any damage caused will remove the effect. Turns off your attack when used.$?s321468[; Targets incapacitated by Scatter Shot deal $321469s1% less damage to you for $321469d after the effect ends.][] scatter_shot = { id = 213691, cast = 0.0, cooldown = 30.0, gcd = "global", talent = "scatter_shot", startsCombat = true, -- Effects: -- #0: { 'type': SCHOOL_DAMAGE, 'subtype': NONE, 'ap_bonus': 0.044616, 'variance': 0.05, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': APPLY_AURA, 'subtype': MOD_CONFUSE, 'sp_bonus': 0.25, 'mechanic': disoriented, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #2: { 'type': TRIGGER_SPELL, 'subtype': NONE, 'trigger_spell': 37506, 'target': TARGET_UNIT_TARGET_ENEMY, } -- Affected by: -- mastery_sniper_training[193468] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } }, -- Launches Sidewinders that travel toward the target, weaving back and forth and dealing $214581s1 Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit.; Generates $s2 Focus.$?s214579[][; Also replaces Multi-Shot.] sidewinders = { id = 214579, cast = 0.0, cooldown = 0.0, gcd = "global", startsCombat = true, -- Effects: -- #0: { 'type': DUMMY, 'subtype': NONE, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': ENERGIZE, 'subtype': NONE, 'points': 35.0, 'target': TARGET_UNIT_CASTER, 'resource': focus, } -- #2: { 'type': DUMMY, 'subtype': NONE, 'radius': 60.0, 'target': TARGET_DEST_CASTER, 'target2': TARGET_UNIT_DEST_AREA_ENEMY, } -- Affected by: -- mastery_sniper_training[193468] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RADIUS, } -- sniper_shot[203155] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RADIUS, } }, -- [214579] Launches Sidewinders that travel toward the target, weaving back and forth and dealing $214581s1 Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit.; Generates $s2 Focus.$?s214579[][; Also replaces Multi-Shot.] sidewinders_240711 = { id = 240711, cast = 0.0, cooldown = 0.0, gcd = "global", startsCombat = true, -- Effects: -- #0: { 'type': DUMMY, 'subtype': NONE, 'target': TARGET_UNIT_TARGET_ENEMY, } -- Affected by: -- mastery_sniper_training[193468] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RADIUS, } -- sniper_shot[203155] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RADIUS, } from = "affected_by_mastery", }, -- Take a sniper's stance, firing a well-aimed shot dealing $s2% of the target's maximum health in Physical damage and increases the range of all shots by $s3% for $d. sniper_shot = { id = 203155, color = 'pvp_talent', cast = 3.0, cooldown = 10.0, gcd = "global", spend = 40, spendType = 'focus', startsCombat = true, -- Effects: -- #0: { 'type': DAMAGE_FROM_MAX_HEALTH_PCT, 'subtype': NONE, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': DUMMY, 'subtype': NONE, } -- #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RADIUS, } }, -- A steady shot that causes $s1 Physical damage.; Usable while moving.$?s321018[; Generates $s2 Focus.][] steady_shot = { id = 56641, cast = 1.7, cooldown = 0.0, gcd = "global", startsCombat = true, -- Effects: -- #0: { 'type': SCHOOL_DAMAGE, 'subtype': NONE, 'ap_bonus': 0.6, 'pvp_multiplier': 1.4, 'variance': 0.05, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': DUMMY, 'subtype': NONE, } -- #2: { 'type': DUMMY, 'subtype': NONE, } -- Affected by: -- mastery_sniper_training[193468] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- mastery_sniper_training[193468] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- marksmanship_hunter[137016] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- marksmanship_hunter[137016] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- hunter[137014] #2: { 'type': APPLY_AURA, 'subtype': MOD_GLOBAL_COOLDOWN_BY_HASTE_REGEN, 'target': TARGET_UNIT_CASTER, } -- improved_steady_shot[321018] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': EFFECT_2_VALUE, } -- lone_wolf[155228] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- lone_wolf[155228] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- sniper_shot[203155] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- bullseye[204090] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 1.0, 'target': TARGET_UNIT_CASTER, 'modifies': CRIT_CHANCE, } -- freezing_trap[3355] #1: { 'type': APPLY_AURA, 'subtype': MOD_CRIT_CHANCE_FOR_CASTER_WITH_ABILITIES, 'value': 7, 'schools': ['physical', 'holy', 'fire'], 'target': TARGET_UNIT_TARGET_ENEMY, } -- survival_hunter[137017] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- survival_hunter[137017] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- beast_mastery_hunter[137015] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- beast_mastery_hunter[137015] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } }, -- Placeholder for level 75 talented active ability. stopping_power = { id = 175686, cast = 0.0, cooldown = 0.0, gcd = "global", startsCombat = false, -- Effects: -- #0: { 'type': DUMMY, 'subtype': NONE, 'target': TARGET_UNIT_CASTER, } }, -- Reduces all damage you and your pet take by $s1% for $d. survival_of_the_fittest = { id = 264735, cast = 0.0, cooldown = 0.0, gcd = "hunter - command pet - survival of the fittest", talent = "survival_of_the_fittest", startsCombat = false, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': MOD_DAMAGE_PERCENT_TAKEN, 'points': -30.0, 'schools': ['physical', 'holy', 'fire', 'nature', 'frost', 'shadow', 'arcane'], 'target': TARGET_UNIT_CASTER, } -- #1: { 'type': APPLY_AURA, 'subtype': MOD_DAMAGE_PERCENT_TAKEN, 'attributes': ["Don't Fail Spell On Targeting Failure"], 'points': -30.0, 'schools': ['physical', 'holy', 'fire', 'nature', 'frost', 'shadow', 'arcane'], 'target': TARGET_UNIT_PET, } -- Affected by: -- lone_survivor[388039] #1: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 2000.0, 'target': TARGET_UNIT_CASTER, 'modifies': BUFF_DURATION, } -- padded_armor[459450] #0: { 'type': APPLY_AURA, 'subtype': MOD_MAX_CHARGES, 'points': 1.0, 'target': TARGET_UNIT_CASTER, } }, -- $?a166615[You must dismiss your current pet before you can tame another one.; ][]Tames a beast to be your companion. If you lose the beast's attention for any reason, the taming process will fail.; You must dismiss any active beast companions and have an empty Call Pet slot before you can begin taming a new beast. Only Beast Mastery specialized Hunters can tame Exotic Beasts. tame_beast = { id = 1515, cast = 6.0, channeled = true, cooldown = 0.0, gcd = "global", startsCombat = true, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': DUMMY, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': APPLY_AURA, 'subtype': PERIODIC_TRIGGER_SPELL, 'tick_time': 6.0, 'trigger_spell': 13481, 'target': TARGET_UNIT_CASTER, } }, -- Hurls a tar trap to the target location that creates a $187699s1 yd radius pool of tar around itself for $13810d when the first enemy approaches. All enemies have $135299s1% reduced movement speed while in the area of effect. Limit $s2. Trap will exist for $13809d. tar_trap = { id = 187698, cast = 0.0, cooldown = 30.0, gcd = "global", talent = "tar_trap", startsCombat = true, -- Effects: -- #0: { 'type': TRIGGER_MISSILE, 'subtype': NONE, 'trigger_spell': 187699, 'radius': 3.0, 'target': TARGET_DEST_DEST, 'target2': TARGET_UNIT_DEST_AREA_ENEMY, } -- #1: { 'type': DUMMY, 'subtype': NONE, } -- Affected by: -- improved_traps[343247] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': -5000.0, 'target': TARGET_UNIT_CASTER, 'modifies': COOLDOWN, } }, -- [187698] Hurls a tar trap to the target location that creates a $187699s1 yd radius pool of tar around itself for $13810d when the first enemy approaches. All enemies have $135299s1% reduced movement speed while in the area of effect. Limit $s2. Trap will exist for $13809d. tar_trap_187699 = { id = 187699, cast = 0.0, cooldown = 30.0, gcd = "none", startsCombat = false, -- Effects: -- #0: { 'type': CREATE_AREATRIGGER, 'subtype': NONE, 'points': 8.0, 'value': 4435, 'schools': ['physical', 'holy', 'frost', 'arcane'], 'target': TARGET_DEST_DEST, } -- #1: { 'type': DUMMY, 'subtype': NONE, } from = "triggered_spell", }, -- Discharge a massive jolt of electricity from Titanstrike into all your pets$?s217200[][ and Dire Beasts], causing them to deal up to ${$RAP*1.15*0.5*$} Nature damage to their target every $207094t sec. for $207094d.$?s217200[ Also causes the next pet frenzy caused by Barbed Shot to deal $218635s1 additional Nature damage on each of the 5 attacks.][] titans_thunder = { id = 207068, color = 'artifact', cast = 0.0, cooldown = 60.0, gcd = "none", startsCombat = false, -- Effects: -- #0: { 'type': TRIGGER_SPELL, 'subtype': NONE, 'trigger_spell': 207081, 'points': 2.0, 'target': TARGET_UNIT_CASTER, } -- #1: { 'type': APPLY_AURA, 'subtype': DUMMY, 'target': TARGET_UNIT_CASTER, } }, -- Removes $s1 Enrage and $s2 Magic effect from an enemy target.$?s343244[; Successfully dispelling an effect generates $343244s1 Focus.][] tranquilizing_shot = { id = 19801, cast = 0.0, cooldown = 10.0, gcd = "global", talent = "tranquilizing_shot", startsCombat = true, -- Effects: -- #0: { 'type': DISPEL, 'subtype': NONE, 'sp_bonus': 0.25, 'points': 1.0, 'value': 9, 'schools': ['physical', 'nature'], 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': DISPEL, 'subtype': NONE, 'points': 1.0, 'value': 1, 'schools': ['physical'], 'target': TARGET_UNIT_TARGET_ENEMY, } -- Affected by: -- mastery_sniper_training[193468] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- kodo_tranquilizer[459983] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER_BY_LABEL, 'points': 1.0, 'target': TARGET_UNIT_CASTER, 'modifies': EFFECT_2_VALUE, } -- kodo_tranquilizer[459983] #1: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER_BY_LABEL, 'points': 3.0, 'target': TARGET_UNIT_CASTER, 'modifies': CHAINED_TARGETS, } -- kodo_tranquilizer[459983] #3: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER_BY_LABEL, 'points': 8.0, 'target': TARGET_UNIT_CASTER, 'modifies': EFFECT_DISTANCE, } -- sniper_shot[203155] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } }, -- Reduces the cooldown of your Aimed Shot and Rapid Fire by ${100*(1-(100/(100+$m1)))}%, and causes Aimed Shot to cast $s4% faster for $d.; While Trueshot is active, you generate $s5% additional Focus$?s386878[ and you gain $386877s1% critical strike chance and $386877s2% increased critical damage dealt every $386876t1 sec, stacking up to $386877u times][].$?s260404[; Every $260404s2 Focus spent reduces the cooldown of Trueshot by ${$260404m1/1000}.1 sec.][] trueshot = { id = 288613, cast = 0.0, cooldown = 120.0, gcd = "none", talent = "trueshot", startsCombat = false, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': ABILITY_PERIODIC_CRIT, 'points': 235.0, 'target': TARGET_UNIT_CASTER, } -- #1: { 'type': DUMMY, 'subtype': NONE, } -- #2: { 'type': APPLY_AURA, 'subtype': RETAIN_COMBO_POINTS, 'points': 235.0, 'value': 1715, 'schools': ['physical', 'holy', 'frost', 'shadow'], 'target': TARGET_UNIT_CASTER, } -- #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': -50.0, 'target': TARGET_UNIT_CASTER, 'modifies': CAST_TIME, } -- #4: { 'type': APPLY_AURA, 'subtype': MOD_RUNE_REGEN_SPEED, 'points': 50.0, 'value': 2, 'schools': ['holy'], 'target': TARGET_UNIT_CASTER, } -- #5: { 'type': APPLY_AURA, 'subtype': MOD_POWER_REGEN_PERCENT, 'points': 50.0, 'target': TARGET_UNIT_CASTER, 'resource': focus, } -- Affected by: -- eagletalons_true_focus[389449] #1: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 3000.0, 'target': TARGET_UNIT_CASTER, 'modifies': BUFF_DURATION, } -- trueshot_mastery[203129] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': -20000.0, 'target': TARGET_UNIT_CASTER, 'modifies': COOLDOWN, } }, -- Rain a volley of arrows down over $d, dealing up to ${$260247s1*12} Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active. volley = { id = 260243, cast = 0.0, cooldown = 45.0, gcd = "global", talent = "volley", startsCombat = true, -- Effects: -- #0: { 'type': DUMMY, 'subtype': NONE, 'radius': 8.0, 'target': TARGET_DEST_DEST, 'target2': TARGET_UNIT_DEST_AREA_ENEMY, } -- #1: { 'type': APPLY_AURA, 'subtype': PERIODIC_DUMMY, 'tick_time': 0.5, 'target': TARGET_UNIT_CASTER, } -- Affected by: -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- unnatural_causes[459527] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- unnatural_causes[459527] #4: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- unnatural_causes[459529] #0: { 'type': APPLY_AURA, 'subtype': MOD_SPELL_DAMAGE_FROM_CASTER, 'points': 10.0, 'target': TARGET_UNIT_TARGET_ENEMY, } -- beast_mastery_hunter[137015] #4: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 50.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- rangers_finesse[408518] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'attributes': ['Suppress Points Stacking'], 'target': TARGET_UNIT_CASTER, 'modifies': RADIUS, } -- rangers_finesse[408518] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'attributes': ['Suppress Points Stacking'], 'target': TARGET_UNIT_CASTER, 'modifies': BUFF_DURATION, } }, -- Fire an enchanted arrow, dealing $354831s1 Shadow damage to your target and an additional $354831s2 Shadow damage to all enemies within $354831A2 yds of your target. Targets struck by a Wailing Arrow are silenced for $355596d. wailing_arrow = { id = 355589, cast = 2.0, cooldown = 60.0, gcd = "global", spend = 15, spendType = 'focus', startsCombat = true, -- Effects: -- #0: { 'type': TRIGGER_MISSILE, 'subtype': NONE, 'trigger_spell': 354831, 'triggers': wailing_arrow, 'target': TARGET_UNIT_TARGET_ENEMY, } }, -- Fire an enchanted arrow, dealing $392058s1 Shadow damage to your target and an additional $392058s2 Shadow damage to all enemies within $392058A2 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for $392061d.$?s389865[; Wailing Arrow resets the cooldown of Rapid Fire and generates $389865s2 $Lcharge:charges; of Aimed Shot.][]$?s389866[; Wailing Arrow fires off $389866s1 Wind Arrows at your primary target, and $389866s2 Wind Arrows split among any secondary targets hit, each dealing $191043s1 Physical damage.][] wailing_arrow_392060 = { id = 392060, cast = 2.0, cooldown = 0.0, gcd = "global", spend = 15, spendType = 'focus', startsCombat = true, -- Effects: -- #0: { 'type': TRIGGER_MISSILE, 'subtype': NONE, 'trigger_spell': 392058, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': TRIGGER_MISSILE, 'subtype': NONE, 'trigger_spell': 392061, 'ap_bonus': 1.85, 'variance': 0.05, 'target': TARGET_UNIT_TARGET_ENEMY, } -- Affected by: -- mastery_sniper_training[193468] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 1.4, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- specialized_arsenal[459542] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- specialized_arsenal[459542] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 10.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- focused_aim[378767] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- night_hunter[378766] #0: { 'type': APPLY_AURA, 'subtype': ADD_FLAT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': CRIT_CHANCE, } -- overshadow[430716] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 15.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- sentinel_precision[450375] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } -- sentinel_precision[450375] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 5.0, 'target': TARGET_UNIT_CASTER, 'modifies': PERIODIC_DAMAGE_HEALING, } -- trueshot[288613] #3: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': -50.0, 'target': TARGET_UNIT_CASTER, 'modifies': CAST_TIME, } -- eagletalons_true_focus[389450] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': POWER_COST, } -- lock_and_load[194594] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.25, 'points': -100.0, 'target': TARGET_UNIT_CASTER, 'modifies': CAST_TIME, } -- lock_and_load[194594] #1: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': -100.0, 'target': TARGET_UNIT_CASTER, 'modifies': POWER_COST, } -- lock_and_load[194594] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'target': TARGET_UNIT_CASTER, 'modifies': DAMAGE_HEALING, } from = "affected_by_mastery", }, -- Tell your pet to wake up. wake_up = { id = 210000, cast = 0.0, cooldown = 30.0, gcd = "none", startsCombat = false, -- Effects: -- #0: { 'type': UNKNOWN, 'subtype': NONE, 'trigger_spell': 209997, 'triggers': play_dead, 'target': TARGET_UNIT_PET, } }, -- Call in help from one of your dismissed $?a264656[Tenacity][Cunning] pets for $d. Your current pet is dismissed to rest and heal $358250s1% of maximum health. wild_kingdom = { id = 356707, color = 'pvp_talent', cast = 0.0, cooldown = 60.0, gcd = "global", startsCombat = false, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': DUMMY, 'points': 30.0, 'target': TARGET_UNIT_CASTER, } }, -- Focuses the power of Wind through Thas'dorah, dealing $sw1 Physical damage to your target, and leaving behind a trail of wind for $204475d that increases the movement speed of allies by $204477s1%. windburst = { id = 204147, color = 'artifact', cast = 1.5, cooldown = 20.0, gcd = "global", spend = 20, spendType = 'focus', startsCombat = true, -- Effects: -- #0: { 'type': WEAPON_PERCENT_DAMAGE, 'subtype': NONE, 'points': 272.0, 'target': TARGET_UNIT_TARGET_ENEMY, } -- #1: { 'type': NORMALIZED_WEAPON_DMG, 'subtype': NONE, 'target': TARGET_UNIT_TARGET_ENEMY, } }, -- Maims the target, reducing movement speed by $s1% for $d. wing_clip = { id = 195645, cast = 0.0, cooldown = 0.0, gcd = "global", spend = 20, spendType = 'focus', startsCombat = true, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': MOD_DECREASE_SPEED, 'mechanic': snared, 'points': -50.0, 'target': TARGET_UNIT_TARGET_ENEMY, } }, -- A stinging shot that puts the target to sleep, incapacitating them for $d. Damage will cancel the effect. Usable while moving. wyvern_sting = { id = 19386, cast = 1.5, cooldown = 45.0, gcd = "global", startsCombat = true, -- Effects: -- #0: { 'type': APPLY_AURA, 'subtype': MOD_STUN, 'mechanic': asleep, 'target': TARGET_UNIT_TARGET_ENEMY, } -- Affected by: -- mastery_sniper_training[193468] #0: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'sp_bonus': 0.625, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } -- hunter[137014] #2: { 'type': APPLY_AURA, 'subtype': MOD_GLOBAL_COOLDOWN_BY_HASTE_REGEN, 'target': TARGET_UNIT_CASTER, } -- sniper_shot[203155] #2: { 'type': APPLY_AURA, 'subtype': ADD_PCT_MODIFIER, 'points': 30.0, 'target': TARGET_UNIT_CASTER, 'modifies': RANGE, } }, } )