actions.precombat+=/summon_pet # Determine the stronger trinket to sync with cooldowns. In descending priority: buff effects > damage effects, longer > shorter cooldowns, longer > shorter cast times. Special case to consider Mirror of Fractured Tomorrows weaker than other buff effects since its power is split between the dmg effect and the buff effect. actions.precombat+=/variable,name=trinket_1_stronger,value=!trinket.2.has_cooldown|trinket.1.has_use_buff&(!trinket.2.has_use_buff|!trinket.1.is.mirror_of_fractured_tomorrows&(trinket.2.is.mirror_of_fractured_tomorrows|trinket.2.cooldown.duration2|talent.beast_cleave&active_enemies>1 ## actions.cds+=/invoke_external_buff,name=power_infusion,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&(buff.bestial_wrath.up|cooldown.bestial_wrath.remains<30)|boss&fight_remains<16 actions.cds+=/berserking,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|boss&fight_remains<13 actions.cds+=/blood_fury,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|boss&fight_remains<16 actions.cds+=/ancestral_call,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|boss&fight_remains<16 actions.cds+=/fireblood,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|boss&fight_remains<9 actions.cds+=/potion,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|boss&fight_remains<31 actions.cleave+=/barbed_shot,cycle_targets=1,if=buff.frenzy.up&buff.frenzy.remains<=gcd+0.25|talent.scent_of_blood&cooldown.bestial_wrath.remains<12+gcd|buff.frenzy.stack<3&(cooldown.bestial_wrath.ready|cooldown.call_of_the_wild.ready)|full_recharge_time10 actions.cleave+=/dire_beast actions.cleave+=/barbed_shot,cycle_targets=1,if=buff.call_of_the_wild.up|boss&fight_remains<9|talent.wild_call&charges_fractional>1.2|talent.savagery actions.cleave+=/kill_command actions.cleave+=/multishot,if=buff.beast_cleave.remains1.4|buff.call_of_the_wild.up|full_recharge_timetrinket.1.cooldown.duration%3&fight_remains>trinket.1.cooldown.duration+20|trinket.2.has_use_buff&trinket.2.cooldown.remains>variable.sync_remains-15&trinket.2.cooldown.remains-5fight_remains)|variable.trinket_2_stronger&(trinket.2.cooldown.remains&(trinket.2.cooldown.remains-5=20|trinket.2.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.1.cooldown.duration%3|trinket.1.cooldown.durationfight_remains)))|trinket.2.cooldown.ready&variable.sync_remains>20&variable.sync_remains20|trinket.2.cooldown.remains>20))|boss&fight_remains<25&(variable.trinket_1_stronger|trinket.2.cooldown.remains) actions.trinkets+=/use_item,use_off_gcd=1,slot=trinket2,if=trinket.2.has_use_buff&(variable.sync_ready&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|!variable.sync_ready&(variable.trinket_2_stronger&(variable.sync_remains>trinket.2.cooldown.duration%3&fight_remains>trinket.2.cooldown.duration+20|trinket.1.has_use_buff&trinket.1.cooldown.remains>variable.sync_remains-15&trinket.1.cooldown.remains-5fight_remains)|variable.trinket_1_stronger&(trinket.1.cooldown.remains&(trinket.1.cooldown.remains-5=20|trinket.1.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.2.cooldown.duration%3|trinket.2.cooldown.durationfight_remains)))|trinket.1.cooldown.ready&variable.sync_remains>20&variable.sync_remains20|trinket.1.cooldown.remains>20))|boss&fight_remains<25&(variable.trinket_2_stronger|trinket.1.cooldown.remains)