if GetLocale() ~= "deDE" then return end if not DBM_COMMON_L then DBM_COMMON_L = {} end local CL = DBM_COMMON_L --General --CL.NONE = "None" --CL.RANDOM = "Random" CL.UNKNOWN = "unbekannt"--UNKNOWN which is "Unknown" (does u vs U matter?) CL.NEXT = "Nächste %s" CL.COOLDOWN = "%s CD" CL.INCOMING = "%s kommt" CL.INTERMISSION = "Übergang"--No blizz global for this, and will probably be used in most end tier fights with intermission phases CL.NO_DEBUFF = "Kein %s"--For use in places like info frame where you put "Not Spellname" CL.ALLY = "Verbündeten"--Such as "Move to Ally" --CL.ALLIES = "Allies"--Such as "Move to Allies" --CL.TANK = "Tank"--Such as "Move to Tank" --CL.CLEAR = "Clear" CL.SAFE = "Sicher" --CL.NOTSAFE = "Not Safe" --CL.SEASONAL = "Seasonal"--Used for option headers to label options that apply to seasonal mechanics (Such as season of mastery on classic era) --CL.FULLENERGY = "Full Energy" --Movements/Places --CL.UP = "Up" --CL.DOWN = "Down" CL.LEFT = "Links" CL.RIGHT = "Rechts" --CL.CENTER = "Center" CL.BOTH = "Beide" --CL.BEHIND = "Behind" CL.BACK = "Hinten"--Back as in back of the room, not back as in body part CL.SIDE = "Seite"--Side as in move to the side CL.TOP = "Oben" CL.BOTTOM = "Unten" CL.MIDDLE = "Mitte" CL.FRONT = "Vorne" CL.EAST = "Osten" CL.WEST = "Westen" CL.NORTH = "Norden" CL.SOUTH = "Süden" --CL.NORTHEAST = "North-East" --CL.SOUTHEAST = "South-East" --CL.SOUTHWEST = "South-West" --CL.NORTHWEST = "North-West" CL.SHIELD = "Schutzschild"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert --CL.PILLAR = "Pillar" --CL.SHELTER = "Shelter" CL.EDGE = "Rand des Raums" CL.FAR_AWAY = "Weit weg" --CL.PIT = "Pit"--Pit, as in hole in ground --CL.TOTEM = "Totem" --CL.TOTEMS = "Totems" --CL.HORIZONTAL = "Horizontal" --CL.VERTICAL = "Vertical" --Mechanics --CL.BOMB = "Bomb"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert --CL.BOMBS = "Bombs"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert CL.ORB = "Kugel"--Usually auto localized but kept around in case it needs to be used in a place that's not auto localized such as MoveTo or Use alert --CL.ORBS = "Orbs"--Doesn't have a direct auto localize so has to be manually localized, unlike non plural version --CL.RING = "Ring" --CL.RINGS = "Rings" CL.CHEST = "Kiste"--As in Treasure 'Chest'. Not Chest as in body part. CL.ADD = "Add"--A fight Add as in "boss spawned extra adds" CL.ADDS = "Adds" --CL.ADDCOUNT = "Add %s" --CL.BIG_ADD = "Big Add" --CL.BOSS = "Boss" --CL.ENEMIES = "Enemies" CL.BREAK_LOS = "Meide Sichtlinie" --CL.RESTORE_LOS = "Maintain LOS" CL.BOSSTOGETHER = "Bosses Together" CL.BOSSAPART = "Bosses Apart" --CL.MINDCONTROL = "Mind Control" --CL.TANKCOMBO = "Tank Combo" --CL.AOEDAMAGE = "AOE Damage" --CL.GROUPSOAK = "Soak" --CL.GROUPSOAKS = "Soaks" --CL.HEALABSORB = "Heal Absorb" --CL.HEALABSORBS = "Heal Absorbs" --CL.DODGES = "Dodges" --CL.POOL = "Pool" --CL.POOLS = "Pools" --CL.DEBUFFS = "Debuffs" --CL.DISPELS = "Dispels" --CL.PUSHBACK = "Pushback" --CL.FRONTAL = "Frontal" --CL.LASER = "Laser" --CL.LASERS = "Lasers" --CL.RIFT = "Rift"--Often has auto localized alternatives, but still translated for BW aura matching when needed --CL.RIFTS = "Rifts"--Often has auto localized alternatives, but still translated for BW aura matching when needed --CL.TRAPS = "Traps"--Doesn't have a direct auto localize so has to be manually localized, unlike non plural version --CL.ROOTS = "Roots" --CL.MARK = "Mark"--As in short text for all the encounter mechanics that start or end in "Mark" --CL.MARKS = "Marks"--Plural of above --CL.CURSE = "Curse" --CL.CURSES = "Curses" --CL.SWIRLS = "Swirls"--Plural of Swirl