local mod = DBM:NewMod(2635, "DBM-KhazAlgar", nil, 1278) local L = mod:GetLocalizedStrings() mod:SetRevision("20240515044832") mod:SetCreatureID(220999) mod:SetEncounterID(2988) --mod:SetReCombatTime(30) mod:EnableWBEngageSync()--Enable syncing engage in outdoors --mod:SetHotfixNoticeRev(20240119000000) --mod:SetMinSyncRevision(20240119000000) mod:RegisterCombat("combat") --mod:RegisterKill("yell", L.Win) mod:RegisterEventsInCombat( "SPELL_CAST_START 452205 453271 452980 453294 455188" -- "SPELL_CAST_SUCCESS", -- "SPELL_AURA_APPLIED" ) --TODO, Skardyn adds? --TODO, verify bursting cast event and warning type it should use --TODO, does https://www.wowhead.com/beta/spell=453298/retribution-pain stack? if so add stack and taunt warnings local warnCrystallinebarrage = mod:NewSpellAnnounce(452210, 2) local warnDarkAwakening = mod:NewSpellAnnounce(453271, 4)--Tooltip bugged? why does boss have two "not in melee range of boss" mechanics? local warnCrystalStrike = mod:NewSpellAnnounce(453294, 3) local warnAnnihilationBarrage = mod:NewSpellAnnounce(455198, 3)--why does boss have two "not in melee range of boss" mechanics? local specWarnVoidquake = mod:NewSpecialWarningDodge(452980, nil, nil, nil, 2, 2) local timerCrystallinebarrageCD = mod:NewAITimer(32.7, 452210, nil, nil, nil, 1) local timerVoidquakeCD = mod:NewAITimer(32.7, 452980, nil, nil, nil, 3) local timerCrystalStrikeCD = mod:NewAITimer(32.7, 453294, nil, "Tank|Healer", nil, 5, nil, DBM_COMMON_L.TANK_ICON) function mod:SPELL_CAST_START(args) local spellId = args.spellId if spellId == 452205 then warnCrystallinebarrage:Show() timerCrystallinebarrageCD:Start() elseif spellId == 453271 then warnDarkAwakening:Show() elseif spellId == 452980 then specWarnVoidquake:Show() specWarnVoidquake:Play("shockwave") timerVoidquakeCD:Start() elseif spellId == 453294 then timerCrystalStrikeCD:Start() if self:IsTanking("player", nil, nil, true, args.sourceGUID) then warnCrystalStrike:Show() end elseif spellId == 455188 then warnAnnihilationBarrage:Show() end end --[[ function mod:SPELL_CAST_SUCCESS(args) local spellId = args.spellId if spellId == 421006 then end end --]] --[[ function mod:SPELL_AURA_APPLIED(args) local spellId = args.spellId if spellId == 421260 then end end --]]