local mod = DBM:NewMod(2590, "DBM-Party-WarWithin", 4, 1269) local L = mod:GetLocalizedStrings() mod:SetRevision("20240718015351") mod:SetCreatureID(213217, 213216)--Brokk, Dorlita mod:SetEncounterID(2888) mod:SetBossHPInfoToHighest() mod:SetHotfixNoticeRev(20240717000000) mod:SetMinSyncRevision(20240717000000) --mod.respawnTime = 29 mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_CAST_START 445541 430097 428202 428711", "SPELL_CAST_SUCCESS 428508 428535 428120", "SPELL_AURA_APPLIED 439577", "SPELL_AURA_REMOVED 445541", "SPELL_PERIODIC_DAMAGE 429999", "SPELL_PERIODIC_MISSED 429999", "UNIT_DIED" -- "UNIT_SPELLCAST_SUCCEEDED boss1" ) --TODO, watch for more tuning. timers already changed once in first weekend dungeon was up. It's also prone to spell queing issues exagerbated by interrupt timing --[[ (ability.id = 445541 or ability.id = 430097 or ability.id = 428202 or ability.id = 428711) and type = "begincast" or (ability.id = 428508 or ability.id = 428535 or ability.id = 428120) and type = "cast" or type = "dungeonencounterstart" or type = "dungeonencounterend" --]] --General local warnSilencedSpeaker = mod:NewTargetNoFilterAnnounce(439577, 4) local specWarnGTFO = mod:NewSpecialWarningGTFO(429999, nil, nil, nil, 1, 8) --Speaker Brokk mod:AddTimerLine(DBM:EJ_GetSectionInfo(28459)) local warnVentilationOver = mod:NewEndAnnounce(445541, 1) local specWarnActivateVentilation = mod:NewSpecialWarningDodgeCount(445541, nil, nil, nil, 2, 2) local specWarnMoltenMetal = mod:NewSpecialWarningInterruptCount(430097, "HasInterrupt", nil, nil, 1, 2) local specWarnScrapSong = mod:NewSpecialWarningDodgeCount(428202, nil, nil, nil, 2, 2) --local yellSomeAbility = mod:NewYell(372107) --Pretty much all of his timers can be delayed by up to 6 seconds by spell lockouts from interrupts local timerActivateVentilationCD = mod:NewCDCountTimer(15.7, 445541, nil, nil, nil, 3) local timerActivateVentilation = mod:NewBuffActiveTimer(9, 445541, nil, nil, nil, 5) local timerMoltenMetalCD = mod:NewCDCountTimer(8.5, 430097, nil, "HasInterrupt", nil, 4, nil, DBM_COMMON_L.INTERRUPT_ICON) local timerScrapSongCD = mod:NewCDCountTimer(52.2, 428202, nil, nil, nil, 3) --Speaker Dorlita mod:AddTimerLine(DBM:EJ_GetSectionInfo(28461)) local warnDeconstruction = mod:NewPreWarnAnnounce(428508, 7, 4) local specWarnDeconstruction = mod:NewSpecialWarningRunCount(428508, nil, nil, nil, 4, 2) local specWarnMoltenHammer = mod:NewSpecialWarningDefensive(428711, nil, nil, nil, 1, 2) local specWarnLavaExpulsion = mod:NewSpecialWarningDodgeCount(428120, nil, nil, nil, 2, 2) local timerDeconstructionCD = mod:NewCDCountTimer(52.2, 428508, nil, nil, nil, 2) local timerDeconstruction = mod:NewCastTimer(7, 428508, nil, nil, nil, 2, nil, DBM_COMMON_L.HEALER_ICON..DBM_COMMON_L.DEADLY_ICON) local timerMoltenHammerCD = mod:NewCDCountTimer(12.1, 428711, nil, "Tank|Healer", nil, 5, nil, DBM_COMMON_L.TANK_ICON) local timerLavaExpulsionCD = mod:NewCDCountTimer(16.9, 428120, nil, nil, nil, 3) --Brokk mod.vb.ventilationCount = 0 mod.vb.moltenMetalCount = 0 mod.vb.cubeCount = 0 --Dorlita mod.vb.deconstructCount = 0 mod.vb.hammerCount = 0 mod.vb.orbCount = 0 --Lava Expulsion triggers 3.5 second ICD on all of Dorlita's other abilities --Molten Metal Hammer 2 second ICD on all of Dorlita's other abilities --Deconstruction may trigger 13 second ICD on all of Dorlita's other abilities local function updateDorlitaTimers(self, ICD) if timerMoltenHammerCD:GetRemaining(self.vb.hammerCount+1) < ICD then local elapsed, total = timerMoltenHammerCD:GetTime(self.vb.hammerCount+1) local extend = ICD - (total-elapsed) DBM:Debug("timerMoltenHammerCD extended by: "..extend, 2) timerMoltenHammerCD:Update(elapsed, total+extend, self.vb.hammerCount+1) end if timerLavaExpulsionCD:GetRemaining(self.vb.orbCount+1) < ICD then local elapsed, total = timerLavaExpulsionCD:GetTime(self.vb.orbCount+1) local extend = ICD - (total-elapsed) DBM:Debug("timerLavaExpulsionCD extended by: "..extend, 2) timerLavaExpulsionCD:Update(elapsed, total+extend, self.vb.orbCount+1) end if timerDeconstructionCD:GetRemaining(self.vb.deconstructCount+1) < ICD then local elapsed, total = timerDeconstructionCD:GetTime(self.vb.deconstructCount+1) local extend = ICD - (total-elapsed) DBM:Debug("timerDeconstructionCD extended by: "..extend, 2) timerDeconstructionCD:Update(elapsed, total+extend, self.vb.deconstructCount+1) end end function mod:OnCombatStart(delay) self.vb.ventilationCount = 0 self.vb.moltenMetalCount = 0 self.vb.cubeCount = 0 self.vb.deconstructCount = 0 self.vb.hammerCount = 0 self.vb.orbCount = 0 timerMoltenMetalCD:Start(4-delay, 1)--4-5.2 timerScrapSongCD:Start(18.2-delay, 1) timerActivateVentilationCD:Start(35-delay, 1)--35-41 based on spell lockouts from interrupts -- timerMoltenHammerCD:Start(6-delay, 1) timerLavaExpulsionCD:Start(12.1-delay, 1) timerDeconstructionCD:Start(47, 1)--47-53 based on spell lockouts from interrupts end --function mod:OnCombatEnd() --end function mod:SPELL_CAST_START(args) local spellId = args.spellId if spellId == 445541 then self.vb.ventilationCount = self.vb.ventilationCount + 1 specWarnActivateVentilation:Show(self.vb.ventilationCount) specWarnActivateVentilation:Play("watchstep") timerActivateVentilationCD:Start(14.5, self.vb.ventilationCount+1) timerActivateVentilation:Start()--3 + 6 elseif spellId == 430097 then if self.vb.moltenMetalCount == 2 then self.vb.moltenMetalCount = 0 end self.vb.moltenMetalCount = self.vb.moltenMetalCount + 1 local kickCount = self.vb.moltenMetalCount specWarnMoltenMetal:Show(args.sourceName, kickCount) timerMoltenMetalCD:Start(nil, self.vb.moltenMetalCount+1) if kickCount == 1 then specWarnMoltenMetal:Play("kick1r") elseif kickCount == 2 then specWarnMoltenMetal:Play("kick2r") end elseif spellId == 428202 then self.vb.cubeCount = self.vb.cubeCount + 1 specWarnScrapSong:Show(self.vb.cubeCount) specWarnScrapSong:Play("runtoedge")--Or shockwave? timerScrapSongCD:Start(nil, self.vb.cubeCount+1) --These timers restart timerMoltenMetalCD:Stop() timerMoltenMetalCD:Start(7.2, self.vb.moltenMetalCount+1) timerActivateVentilationCD:Stop() timerActivateVentilationCD:Start(23.2, self.vb.ventilationCount+1) elseif spellId == 428711 then self.vb.hammerCount = self.vb.hammerCount + 1 if self:IsTanking("player", nil, nil, true, args.sourceGUID) then specWarnMoltenHammer:Show() specWarnMoltenHammer:Play("defensive") end timerMoltenHammerCD:Start(nil, self.vb.hammerCount+1) updateDorlitaTimers(self, 2) end end function mod:SPELL_CAST_SUCCESS(args) local spellId = args.spellId if spellId == 428508 then self.vb.deconstructCount = self.vb.deconstructCount + 1 warnDeconstruction:Show() --timerDeconstructionCD:Start(nil, self.vb.deconstructCount+1)--Maybe move this somewhere else timerDeconstruction:Start(nil, self.vb.deconstructCount)--1 + 6 --This resets bosses other two abilities --Above is no longer true in newer beta builds --This may still be wrong, it just needs monitoring timerMoltenHammerCD:Stop()--Resets here again? timerMoltenHammerCD:Start(13, self.vb.hammerCount+1) timerLavaExpulsionCD:Stop() timerLavaExpulsionCD:Start(19, self.vb.orbCount+1) --Deconstruction seems to delay ventilation by 5 seconds, so extend it by 5 seconds if timerActivateVentilationCD:GetRemaining(self.vb.ventilationCount+1) < 5 then local elapsed, total = timerActivateVentilationCD:GetTime(self.vb.ventilationCount+1) local extend = 5 - (total-elapsed) DBM:Debug("timerActivateVentilationCD extended by: "..extend, 2) timerActivateVentilationCD:Update(elapsed, total+extend, self.vb.ventilationCount+1) end -- updateDorlitaTimers(self, 13) elseif spellId == 428535 then specWarnDeconstruction:Show(self.vb.deconstructCount) specWarnDeconstruction:Play("justrun") elseif spellId == 428120 then self.vb.orbCount = self.vb.orbCount + 1 specWarnLavaExpulsion:Show(self.vb.orbCount) specWarnLavaExpulsion:Play("watchorb") timerLavaExpulsionCD:Start(nil, self.vb.orbCount+1) updateDorlitaTimers(self, 3.5) end end function mod:SPELL_AURA_APPLIED(args) local spellId = args.spellId if spellId == 439577 then warnSilencedSpeaker:Show(args.destName) end end --mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED function mod:SPELL_AURA_REMOVED(args) local spellId = args.spellId if spellId == 445541 then warnVentilationOver:Show() timerActivateVentilation:Stop() end end function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId, spellName) if spellId == 429999 and destGUID == UnitGUID("player") and self:AntiSpam(3, 2) then specWarnGTFO:Show(spellName) specWarnGTFO:Play("watchfeet") end end mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE function mod:UNIT_DIED(args) local cid = self:GetCIDFromGUID(args.destGUID) if cid == 213217 then--Brokk timerActivateVentilationCD:Stop() timerMoltenMetalCD:Stop() timerScrapSongCD:Stop() elseif cid == 213216 then--Dorlita timerDeconstructionCD:Stop() timerMoltenHammerCD:Stop() timerLavaExpulsionCD:Stop() timerDeconstruction:Stop() end end --[[ function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, spellId) if spellId == 74859 then end end --]]