local mod = DBM:NewMod("d285", "DBM-WorldEvents", 1) local L = mod:GetLocalizedStrings() mod:SetRevision("20240714045506") if mod:IsRetail() then--10.1.7 fight rework mod:SetZone(1004) mod:SetCreatureID(207438) mod:SetEncounterID(2725) mod:RegisterCombat("combat") mod:RegisterEvents( "GOSSIP_SHOW" ) mod:RegisterEventsInCombat( "SPELL_CAST_START 415262 423626 414844 415047", "SPELL_AURA_APPLIED 423623", "SPELL_DAMAGE 415329", "SPELL_MISSED 415329" ) --TODO, better detection of curse activation on player and additional warnings for effects local warnVineMarch = mod:NewCountAnnounce(415047, 3) local specWarnHotHead = mod:NewSpecialWarningYou(423626, nil, nil, nil, 1, 2) local specWarnInsidiousCackle = mod:NewSpecialWarningMoveAwayCount(415262, nil, nil, nil, 1, 2) local specWarnPumpkinBreath = mod:NewSpecialWarningDodgeCount(414844, nil, nil, nil, 2, 2) local specWarnGTFO = mod:NewSpecialWarningGTFO(415329, nil, nil, nil, 1, 8) local timerHotHeadCD = mod:NewCDCountTimer(49, 423626, nil, nil, nil, 3) local timerInsidiousCackleCD = mod:NewCDCountTimer(41.4, 415262, nil, nil, nil, 2) local timerPumpkinBreathCD = mod:NewCDCountTimer(41.4, 414844, nil, nil, nil, 3) local timerVineMarchCD = mod:NewCDCountTimer(41.4, 415047, nil, nil, nil, 1) mod:AddGossipOption(false, "Buff") mod:AddGossipOption(false, "Encounter") mod.vb.cackleCount = 0 mod.vb.breathCount = 0 mod.vb.vineCount = 0 mod.vb.hotCount = 0 local allTimers = { --Insidious Cackle [415262] = {35.3, 54.6, 46.0, 46.2}, --35.3, 54.6, 55.8, 46.2 --Pumpkin Breath [414844] = {6.1, 41.3, 54.6, 55.8}, --Vine March [415047] = {20.6, 42.5, 42.5, 54.6},--It's a holiday boss, only effort i'll use here is to use lowest variation --20.6, 54.6, 42.5, 54.6 --20.7, 42.5, 55.8 (when hot headead is 77, vine march 2 is 42 and 3rd one is later instead --Hot Head [423626] = {61.9, 70.4}--Sometimes 77 for first. might still have a checkpoint/dps check to be 62 } function mod:OnCombatStart(delay) self.vb.cackleCount = 0 self.vb.breathCount = 0 self.vb.vineCount = 0 self.vb.hotCount = 0 timerPumpkinBreathCD:Start(6-delay, 1) timerVineMarchCD:Start(20-delay, 1) timerInsidiousCackleCD:Start(35-delay, 1) timerHotHeadCD:Start(62, 1) end function mod:SPELL_CAST_START(args) local spellId = args.spellId if spellId == 415262 then self.vb.cackleCount = self.vb.cackleCount + 1 specWarnInsidiousCackle:Show(self.vb.cackleCount) specWarnInsidiousCackle:Play("scatter") local timer = self:GetFromTimersTable(allTimers, false, false, spellId, self.vb.cackleCount+1) or 46 if timer then timerInsidiousCackleCD:Start(timer, self.vb.cackleCount+1) end elseif spellId == 414844 then self.vb.breathCount = self.vb.breathCount + 1 specWarnPumpkinBreath:Show(self.vb.breathCount) specWarnPumpkinBreath:Play("breathsoon") local timer = self:GetFromTimersTable(allTimers, false, false, spellId, self.vb.breathCount+1) or 41.3 if timer then timerPumpkinBreathCD:Start(timer, self.vb.breathCount+1) end elseif spellId == 423626 then self.vb.hotCount = self.vb.hotCount + 1 local timer = self:GetFromTimersTable(allTimers, false, false, spellId, self.vb.hotCount+1) or 70.4 if timer then timerHotHeadCD:Start(timer, self.vb.hotCount+1) end elseif spellId == 415047 then self.vb.vineCount = self.vb.vineCount + 1 warnVineMarch:Show(self.vb.vineCount) local timer = self:GetFromTimersTable(allTimers, false, false, spellId, self.vb.vineCount+1) or 42.5 if timer then timerVineMarchCD:Start(timer, self.vb.vineCount+1) end end end function mod:SPELL_AURA_APPLIED(args) local spellId = args.spellId if spellId == 423623 then if args:IsPlayer() then specWarnHotHead:Show() specWarnHotHead:Play("keepmove") end end end function mod:SPELL_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId, spellName) if spellId == 415329 and destGUID == UnitGUID("player") and self:AntiSpam(3, 1) then specWarnGTFO:Show(spellName) specWarnGTFO:Play("watchfeet") end end mod.SPELL_MISSED = mod.SPELL_DAMAGE function mod:GOSSIP_SHOW() if self.Options.AutoGossipBuff then --Embers, Delusions, Shadows, Thorns, All at once (center one) self:SelectMatchingGossip(true, 110383, 110379, 110372, 110377, 111387) end if self.Options.AutoGossipEncounter then self:SelectMatchingGossip(true, 36316) end end else--OG fight, for classic (when world events are reunified that is mod:SetZone(189) mod:SetCreatureID(23682, 23775) --mod:SetModelID(22351)--Model doesn't work/render for some reason. mod:SetReCombatTime(10) mod:RegisterCombat("combat") --mod:RegisterEvents( -- "CHAT_MSG_SAY" --) mod:RegisterEventsInCombat( "SPELL_AURA_APPLIED 42380 42514", "UNIT_SPELLCAST_SUCCEEDED target focus", "CHAT_MSG_MONSTER_SAY", "UNIT_DIED" ) local warnConflag = mod:NewTargetAnnounce(42380, 3) local warnSquashSoul = mod:NewTargetAnnounce(42514, 2, nil, false, 2) local warnPhase = mod:NewAnnounce("WarnPhase", 2, "136116") local warnHorsemanSoldiers = mod:NewAnnounce("warnHorsemanSoldiers", 2, 97133) local warnHorsemanHead = mod:NewAnnounce("warnHorsemanHead", 3) --local timerCombatStart = mod:NewCombatTimer(17)--rollplay for first pull local timerConflag = mod:NewTargetTimer(4, 42380, nil, "Healer", nil, 3) local timerSquashSoul = mod:NewTargetTimer(15, 42514, nil, false, 2, 3) function mod:SPELL_AURA_APPLIED(args) local spellId = args.spellId if spellId == 42380 then -- Conflagration warnConflag:Show(args.destName) timerConflag:Start(args.destName) elseif spellId == 42514 then -- Squash Soul warnSquashSoul:Show(args.destName) timerSquashSoul:Start(args.destName) end end function mod:UNIT_SPELLCAST_SUCCEEDED(_, _, spellId) -- "<48.6> Headless Horseman:Possible Target:target:Headless Horseman Climax - Command, Head Repositions::0:42410", -- [35] if spellId == 42410 then self:SendSync("HeadRepositions") -- "<23.0> Headless Horseman:Possible Target:target:Headless Horseman Climax, Body Stage 1::0:42547", -- [1] elseif spellId == 42547 then self:SendSync("BodyStage1") -- "<49.0> Headless Horseman:Possible Target:target:Headless Horseman Climax, Body Stage 2::0:42548", -- [7] elseif spellId == 42548 then self:SendSync("BodyStage2") -- "<70.6> Headless Horseman:Possible Target:target:Headless Horseman Climax, Body Stage 3::0:42549", -- [13] elseif spellId == 42549 then self:SendSync("BodyStage3") end end --Use syncing since these unit events require "target" or "focus" to detect. --At least someone in group should be targeting this stuff and sync it to those that aren't (like a healer) function mod:OnSync(event) if not self:IsInCombat() then return end if event == "HeadRepositions" then warnHorsemanHead:Show() elseif event == "BodyStage1" then warnPhase:Show(1) elseif event == "BodyStage2" then warnPhase:Show(2) elseif event == "BodyStage3" then warnPhase:Show(3) end end function mod:CHAT_MSG_MONSTER_SAY(msg) if msg == L.HorsemanSoldiers and self:AntiSpam(5, 1) then -- Warning for adds spawning. No CLEU or UNIT event for it. warnHorsemanSoldiers:Show() end end --[[ function mod:CHAT_MSG_SAY(msg) if msg == L.HorsemanSummon and self:AntiSpam(5) then -- Summoned timerCombatStart:Start() end end--]] function mod:UNIT_DIED(args) if self:GetCIDFromGUID(args.destGUID) == 23775 then DBM:EndCombat(self) end end end