local DF = _G["DetailsFramework"] if (not DF or not DetailsFrameworkCanLoad) then return end local _ local _unpack = unpack local type = type local _math_floor = math.floor local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0") local APIBarFunctions do local metaPrototype = { WidgetType = "normal_bar", dversion = DF.dversion, } --check if there's a metaPrototype already existing if (_G[DF.GlobalWidgetControlNames["normal_bar"]]) then --get the already existing metaPrototype local oldMetaPrototype = _G[DF.GlobalWidgetControlNames["normal_bar"]] --check if is older if ( (not oldMetaPrototype.dversion) or (oldMetaPrototype.dversion < DF.dversion) ) then --the version is older them the currently loading one --copy the new values into the old metatable for funcName, _ in pairs(metaPrototype) do oldMetaPrototype[funcName] = metaPrototype[funcName] end end else --first time loading the framework _G[DF.GlobalWidgetControlNames["normal_bar"]] = metaPrototype end end local BarMetaFunctions = _G[DF.GlobalWidgetControlNames["normal_bar"]] DF:Mixin(BarMetaFunctions, DF.ScriptHookMixin) ------------------------------------------------------------------------------------------------------------ --metatables BarMetaFunctions.__call = function(object, value) if (not value) then return object.statusbar:GetValue() else return object.statusbar:SetValue(value) end end BarMetaFunctions.__add = function(v1, v2) if (type(v1) == "table") then local v = v1.statusbar:GetValue() v = v + v2 v1.statusbar:SetValue(v) else local v = v2.statusbar:GetValue() v = v + v1 v2.statusbar:SetValue(v) end end BarMetaFunctions.__sub = function(v1, v2) if (type(v1) == "table") then local v = v1.statusbar:GetValue() v = v - v2 v1.statusbar:SetValue(v) else local v = v2.statusbar:GetValue() v = v - v1 v2.statusbar:SetValue(v) end end ------------------------------------------------------------------------------------------------------------ --members --tooltip local function gmember_tooltip (_object) return _object:GetTooltip() end --shown local gmember_shown = function(_object) return _object.statusbar:IsShown() end --frame width local gmember_width = function(_object) return _object.statusbar:GetWidth() end --frame height local gmember_height = function(_object) return _object.statusbar:GetHeight() end --value local gmember_value = function(_object) return _object.statusbar:GetValue() end --right text local gmember_rtext = function(_object) return _object.textright:GetText() end --left text local gmember_ltext = function(_object) return _object.textleft:GetText() end --left color local gmember_color = function(_object) local r, g, b, a = _object._texture:GetVertexColor() return r, g, b, a end --icon local gmember_icon = function(_object) return _object._icon:GetTexture() end --texture local gmember_texture = function(_object) return _object._texture:GetTexture() end --font size local gmember_textsize = function(_object) local _, fontsize = _object.textleft:GetFont() return fontsize end --font face local gmember_textfont = function(_object) local fontface = _object.textleft:GetFont() return fontface end --font color local gmember_textcolor = function(_object) return _object.textleft:GetTextColor() end --alpha local gmember_alpha= function(_object) return _object:GetAlpha() end BarMetaFunctions.GetMembers = BarMetaFunctions.GetMembers or {} BarMetaFunctions.GetMembers ["tooltip"] = gmember_tooltip BarMetaFunctions.GetMembers ["shown"] = gmember_shown BarMetaFunctions.GetMembers ["width"] = gmember_width BarMetaFunctions.GetMembers ["height"] = gmember_height BarMetaFunctions.GetMembers ["value"] = gmember_value BarMetaFunctions.GetMembers ["lefttext"] = gmember_ltext BarMetaFunctions.GetMembers ["righttext"] = gmember_rtext BarMetaFunctions.GetMembers ["color"] = gmember_color BarMetaFunctions.GetMembers ["icon"] = gmember_icon BarMetaFunctions.GetMembers ["texture"] = gmember_texture BarMetaFunctions.GetMembers ["fontsize"] = gmember_textsize BarMetaFunctions.GetMembers ["fontface"] = gmember_textfont BarMetaFunctions.GetMembers ["fontcolor"] = gmember_textcolor BarMetaFunctions.GetMembers ["textsize"] = gmember_textsize --alias BarMetaFunctions.GetMembers ["textfont"] = gmember_textfont --alias BarMetaFunctions.GetMembers ["textcolor"] = gmember_textcolor --alias BarMetaFunctions.GetMembers ["alpha"] = gmember_alpha BarMetaFunctions.__index = function(_table, _member_requested) local func = BarMetaFunctions.GetMembers [_member_requested] if (func) then return func (_table, _member_requested) end local fromMe = rawget (_table, _member_requested) if (fromMe) then return fromMe end return BarMetaFunctions [_member_requested] end --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- --tooltip local smember_tooltip = function(_object, _value) return _object:SetTooltip (_value) end --show local smember_shown = function(_object, _value) if (_value) then return _object:Show() else return _object:Hide() end end --hide local smember_hide = function(_object, _value) if (_value) then return _object:Hide() else return _object:Show() end end --width local smember_width = function(_object, _value) return _object.statusbar:SetWidth(_value) end --height local smember_height = function(_object, _value) return _object.statusbar:SetHeight(_value) end --statusbar value local smember_value = function(_object, _value) _object.statusbar:SetValue(_value) return _object.div:SetPoint("left", _object.statusbar, "left", _value * (_object.statusbar:GetWidth()/100) - 16, 0) end --right text local smember_rtext = function(_object, _value) return _object.textright:SetText(_value) end --left text local smember_ltext = function(_object, _value) return _object.textleft:SetText(_value) end --color local smember_color = function(_object, _value) local _value1, _value2, _value3, _value4 = DF:ParseColors(_value) _object.statusbar:SetStatusBarColor(_value1, _value2, _value3, _value4) _object._texture.original_colors = {_value1, _value2, _value3, _value4} _object.timer_texture:SetVertexColor(_value1, _value2, _value3, _value4) _object.timer_textureR:SetVertexColor(_value1, _value2, _value3, _value4) return _object._texture:SetVertexColor(_value1, _value2, _value3, _value4) end --background color local smember_backgroundcolor = function(_object, _value) local _value1, _value2, _value3, _value4 = DF:ParseColors(_value) return _object.background:SetVertexColor(_value1, _value2, _value3, _value4) end --icon local smember_icon = function(_object, _value) if (type(_value) == "table") then local _value1, _value2 = _unpack(_value) _object._icon:SetTexture(_value1) if (_value2) then _object._icon:SetTexCoord(_unpack(_value2)) end else _object._icon:SetTexture(_value) end return end --texture local smember_texture = function(_object, _value) if (type(_value) == "table") then local _value1, _value2 = _unpack(_value) _object._texture:SetTexture(_value1) _object.timer_texture:SetTexture(_value1) _object.timer_textureR:SetTexture(_value1) if (_value2) then _object._texture:SetTexCoord(_unpack(_value2)) _object.timer_texture:SetTexCoord(_unpack(_value2)) _object.timer_textureR:SetTexCoord(_unpack(_value2)) end else if (_value:find("\\")) then _object._texture:SetTexture(_value) else local file = SharedMedia:Fetch ("statusbar", _value) if (file) then _object._texture:SetTexture(file) _object.timer_texture:SetTexture(file) _object.timer_textureR:SetTexture(file) else _object._texture:SetTexture(_value) _object.timer_texture:SetTexture(_value) _object.timer_textureR:SetTexture(_value) end end end return end --background texture local smember_backgroundtexture = function(_object, _value) if (_value:find("\\")) then _object.background:SetTexture(_value) else local file = SharedMedia:Fetch ("statusbar", _value) if (file) then _object.background:SetTexture(file) else _object.background:SetTexture(_value) end end return end --font face local smember_textfont = function(_object, _value) DF:SetFontFace (_object.textleft, _value) return DF:SetFontFace (_object.textright, _value) end --font size local smember_textsize = function(_object, _value) DF:SetFontSize(_object.textleft, _value) return DF:SetFontSize(_object.textright, _value) end --font color local smember_textcolor = function(_object, _value) local _value1, _value2, _value3, _value4 = DF:ParseColors(_value) _object.textleft:SetTextColor(_value1, _value2, _value3, _value4) return _object.textright:SetTextColor(_value1, _value2, _value3, _value4) end --outline (shadow) local smember_outline = function(_object, _value) DF:SetFontOutline (_object.textleft, _value) return DF:SetFontOutline (_object.textright, _value) end --alpha local smember_alpha= function(_object, _value) return _object:SetAlpha(_value) end BarMetaFunctions.SetMembers = BarMetaFunctions.SetMembers or {} BarMetaFunctions.SetMembers["tooltip"] = smember_tooltip BarMetaFunctions.SetMembers["shown"] = smember_shown BarMetaFunctions.SetMembers["width"] = smember_width BarMetaFunctions.SetMembers["height"] = smember_height BarMetaFunctions.SetMembers["value"] = smember_value BarMetaFunctions.SetMembers["righttext"] = smember_rtext BarMetaFunctions.SetMembers["lefttext"] = smember_ltext BarMetaFunctions.SetMembers["color"] = smember_color BarMetaFunctions.SetMembers["backgroundcolor"] = smember_backgroundcolor BarMetaFunctions.SetMembers["icon"] = smember_icon BarMetaFunctions.SetMembers["texture"] = smember_texture BarMetaFunctions.SetMembers["backgroundtexture"] = smember_backgroundtexture BarMetaFunctions.SetMembers["fontsize"] = smember_textsize BarMetaFunctions.SetMembers["fontface"] = smember_textfont BarMetaFunctions.SetMembers["fontcolor"] = smember_textcolor BarMetaFunctions.SetMembers["textsize"] = smember_textsize --alias BarMetaFunctions.SetMembers["textfont"] = smember_textfont --alias BarMetaFunctions.SetMembers["textcolor"] = smember_textcolor --alias BarMetaFunctions.SetMembers["shadow"] = smember_outline BarMetaFunctions.SetMembers["outline"] = smember_outline --alias BarMetaFunctions.SetMembers["alpha"] = smember_alpha BarMetaFunctions.__newindex = function(_table, _key, _value) local func = BarMetaFunctions.SetMembers [_key] if (func) then return func (_table, _value) else return rawset (_table, _key, _value) end end ------------------------------------------------------------------------------------------------------------ --methods --show & hide function BarMetaFunctions:Show() self.statusbar:Show() end function BarMetaFunctions:Hide() self.statusbar:Hide() end --return color function BarMetaFunctions:GetVertexColor() return self._texture:GetVertexColor() end --set value (status bar) function BarMetaFunctions:SetValue(value) if (not value) then value = 0 end self.statusbar:SetValue(value) self.div:SetPoint("left", self.statusbar, "left", value * (self.statusbar:GetWidth()/100) - 16, 0) end --set point function BarMetaFunctions:SetPoint(v1, v2, v3, v4, v5) v1, v2, v3, v4, v5 = DF:CheckPoints (v1, v2, v3, v4, v5, self) if (not v1) then print("Invalid parameter for SetPoint") return end return self.widget:SetPoint(v1, v2, v3, v4, v5) end --set sizes function BarMetaFunctions:SetSize(w, h) if (w) then self.statusbar:SetWidth(w) end if (h) then self.statusbar:SetHeight(h) end end --set texture function BarMetaFunctions:SetTexture(texture) self._texture:SetTexture(texture) end --set texts function BarMetaFunctions:SetLeftText (text) self.textleft:SetText(text) end function BarMetaFunctions:SetRightText (text) self.textright:SetText(text) end --set color function BarMetaFunctions:SetColor (r, g, b, a) r, g, b, a = DF:ParseColors(r, g, b, a) self._texture:SetVertexColor(r, g, b, a) self.statusbar:SetStatusBarColor(r, g, b, a) self._texture.original_colors = {r, g, b, a} end --set icons function BarMetaFunctions:SetIcon (texture, ...) self._icon:SetTexture(texture) if (...) then local L, R, U, D = _unpack(...) self._icon:SetTexCoord(L, R, U, D) end end --show div function BarMetaFunctions:ShowDiv (bool) if (bool) then self.div:Show() else self.div:Hide() end end -- tooltip function BarMetaFunctions:SetTooltip (tooltip) if (tooltip) then return rawset (self, "have_tooltip", tooltip) else return rawset (self, "have_tooltip", nil) end end function BarMetaFunctions:GetTooltip() return rawget (self, "have_tooltip") end -- frame levels function BarMetaFunctions:GetFrameLevel() return self.statusbar:GetFrameLevel() end function BarMetaFunctions:SetFrameLevel(level, frame) if (not frame) then return self.statusbar:SetFrameLevel(level) else local framelevel = frame:GetFrameLevel (frame) + level return self.statusbar:SetFrameLevel(framelevel) end end -- frame stratas function BarMetaFunctions:SetFrameStrata() return self.statusbar:GetFrameStrata() end function BarMetaFunctions:SetFrameStrata(strata) if (type(strata) == "table") then self.statusbar:SetFrameStrata(strata:GetFrameStrata()) else self.statusbar:SetFrameStrata(strata) end end --container function BarMetaFunctions:SetContainer (container) self.container = container end ------------------------------------------------------------------------------------------------------------ --scripts local OnEnter = function(frame) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget("OnEnter", frame, capsule) if (kill) then return end frame.MyObject.background:Show() if (frame.MyObject.have_tooltip) then GameCooltip2:Reset() GameCooltip2:AddLine(frame.MyObject.have_tooltip) GameCooltip2:ShowCooltip(frame, "tooltip") end end local OnLeave = function(frame) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget("OnLeave", frame, capsule) if (kill) then return end frame.MyObject.background:Hide() if (frame.MyObject.have_tooltip) then GameCooltip2:ShowMe(false) end end local OnHide = function(frame) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget("OnHide", frame, capsule) if (kill) then return end end local OnShow = function(frame) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget("OnShow", frame, capsule) if (kill) then return end end local OnMouseDown = function(frame, button) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget("OnMouseDown", frame, button, capsule) if (kill) then return end if (not frame.MyObject.container.isLocked and frame.MyObject.container:IsMovable()) then if (not frame.isLocked and frame:IsMovable()) then frame.MyObject.container.isMoving = true frame.MyObject.container:StartMoving() end end end local OnMouseUp = function(frame, button) local capsule = frame.MyObject local kill = capsule:RunHooksForWidget("OnMouseUp", frame, button, capsule) if (kill) then return end if (frame.MyObject.container.isMoving) then frame.MyObject.container:StopMovingOrSizing() frame.MyObject.container.isMoving = false end end ------------------------------------------------------------------------------------------------------------ --timer function BarMetaFunctions:OnTimerEnd() local capsule = self local kill = capsule:RunHooksForWidget("OnTimerEnd", self.widget, capsule) if (kill) then return end self.timer_texture:Hide() self.timer_textureR:Hide() self.div_timer:Hide() self:Hide() self.timer = false end function BarMetaFunctions:CancelTimerBar(no_timer_end) if (not self.HasTimer) then return end if (self.TimerScheduled) then DF:CancelTimer(self.TimerScheduled) self.TimerScheduled = nil else if (self.statusbar:GetScript("OnUpdate")) then self.statusbar:SetScript("OnUpdate", nil) end end self.righttext = "" self.timer_texture:Hide() self.timer_textureR:Hide() if (not no_timer_end) then self:OnTimerEnd() end end local OnUpdate = function(self, elapsed) --percent of elapsed local pct = abs(self.end_timer - GetTime() - self.tempo) / self.tempo if (self.inverse) then self.t:SetWidth(self.total_size * pct) else self.t:SetWidth(self.total_size * abs(pct-1)) end --right text self.remaining = self.remaining - elapsed if (self.MyObject.RightTextIsTimer) then self.righttext:SetText(DF:IntegerToTimer(self.remaining)) else self.righttext:SetText(_math_floor(self.remaining)) end if (pct >= 1) then self.righttext:SetText("") self:SetScript("OnUpdate", nil) self.MyObject.HasTimer = nil self.MyObject:OnTimerEnd() end end function BarMetaFunctions:SetTimer (tempo, end_at) if (end_at) then self.statusbar.tempo = end_at - tempo self.statusbar.remaining = end_at - GetTime() self.statusbar.end_timer = end_at else self.statusbar.tempo = tempo self.statusbar.remaining = tempo self.statusbar.end_timer = GetTime() + tempo end self.statusbar.total_size = self.statusbar:GetWidth() self.statusbar.inverse = self.BarIsInverse self(0) self.div_timer:Show() self.background:Show() self:Show() if (self.LeftToRight) then self.timer_texture:Hide() self.timer_textureR:Show() self.statusbar.t = self.timer_textureR self.timer_textureR:ClearAllPoints() self.timer_textureR:SetPoint("right", self.statusbar, "right") self.div_timer:SetPoint("left", self.timer_textureR, "left", -14, -1) else self.timer_texture:Show() self.timer_textureR:Hide() self.statusbar.t = self.timer_texture self.timer_texture:ClearAllPoints() self.timer_texture:SetPoint("left", self.statusbar, "left") self.div_timer:SetPoint("left", self.timer_texture, "right", -16, -1) end if (self.BarIsInverse) then self.statusbar.t:SetWidth(1) else self.statusbar.t:SetWidth(self.statusbar.total_size) end self.timer = true self.HasTimer = true self.TimerScheduled = DF:ScheduleTimer("StartTimeBarAnimation", 0.1, self) end function DF:StartTimeBarAnimation (timebar) timebar.TimerScheduled = nil timebar.statusbar:SetScript("OnUpdate", OnUpdate) end ------------------------------------------------------------------------------------------------------------ --object constructor function DetailsFrameworkNormalBar_OnCreate (self) self.texture.original_colors = {1, 1, 1, 1} self.background.original_colors = {.3, .3, .3, .3} self.timertexture.original_colors = {.3, .3, .3, .3} return true end local build_statusbar = function(self) self:SetSize(300, 14) self.background = self:CreateTexture("$parent_background", "BACKGROUND") self.background:Hide() self.background:SetAllPoints() self.background:SetTexture([[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]]) self.background:SetVertexColor(.3, .3, .3, .3) self.timertexture = self:CreateTexture("$parent_timerTexture", "ARTWORK") self.timertexture:Hide() self.timertexture:SetSize(300, 14) self.timertexture:SetTexture([[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]]) self.timertexture:SetPoint("LEFT", self, "LEFT") self.timertextureR = self:CreateTexture("$parent_timerTextureR", "ARTWORK") self.timertextureR:Hide() self.timertextureR:SetSize(300, 14) self.timertextureR:SetTexture([[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]]) self.timertextureR:SetPoint("TOPRIGHT", self, 0, 0) self.timertextureR:SetPoint("BOTTOMRIGHT", self, 0, 0) self.texture = self:CreateTexture("$parent_statusbarTexture", "ARTWORK") self.texture:SetSize(300, 14) self.texture:SetTexture([[Interface\PaperDollInfoFrame\UI-Character-Skills-Bar]]) self:SetStatusBarTexture(self.texture) self.icontexture = self:CreateTexture("$parent_icon", "OVERLAY") self.icontexture:SetSize(14, 14) self.icontexture:SetPoint("LEFT", self, "LEFT") self.sparkmouseover = self:CreateTexture("$parent_sparkMouseover", "OVERLAY") self.sparkmouseover:SetSize(32, 32) self.sparkmouseover:SetTexture([[Interface\CastingBar\UI-CastingBar-Spark]]) self.sparkmouseover:SetBlendMode("ADD") self.sparkmouseover:SetPoint("LEFT", self, "RIGHT", -16, -1) self.sparkmouseover:Hide() self.sparktimer = self:CreateTexture("$parent_sparkTimer", "OVERLAY") self.sparktimer:SetSize(32, 32) self.sparktimer:SetPoint("LEFT", self.timertexture, "RIGHT", -16, -1) self.sparktimer:SetTexture([[Interface\CastingBar\UI-CastingBar-Spark]]) self.sparktimer:SetBlendMode("ADD") self.sparktimer:Hide() self.lefttext = self:CreateFontString("$parent_TextLeft", "OVERLAY", "GameFontHighlight") self.lefttext:SetJustifyH("LEFT") self.lefttext:SetPoint("LEFT", self.icontexture, "RIGHT", 3, 0) DF:SetFontSize(self.lefttext, 10) self.righttext = self:CreateFontString("$parent_TextRight", "OVERLAY", "GameFontHighlight") self.righttext:SetJustifyH("LEFT") DF:SetFontSize(self.righttext, 10) self.righttext:SetPoint("RIGHT", self, "RIGHT", -3, 0) DetailsFrameworkNormalBar_OnCreate (self) end function DF:CreateBar (parent, texture, w, h, value, member, name) return DF:NewBar (parent, parent, name, member, w, h, value, texture) end function DF:NewBar (parent, container, name, member, w, h, value, texture_name) if (not name) then name = "DetailsFrameworkBarNumber" .. DF.BarNameCounter DF.BarNameCounter = DF.BarNameCounter + 1 elseif (not parent) then return error("Details! FrameWork: parent not found.", 2) elseif (not container) then container = parent end if (name:find("$parent")) then local parentName = DF:GetParentName(parent) name = name:gsub("$parent", parentName) end local BarObject = {type = "bar", dframework = true} if (member) then parent [member] = BarObject end if (parent.dframework) then parent = parent.widget end if (container.dframework) then container = container.widget end value = value or 0 w = w or 150 h = h or 14 --default members: --misc BarObject.locked = false BarObject.container = container --create widgets BarObject.statusbar = CreateFrame("statusbar", name, parent) DF:Mixin(BarObject.statusbar, DF.WidgetFunctions) build_statusbar (BarObject.statusbar) BarObject.widget = BarObject.statusbar if (not APIBarFunctions) then APIBarFunctions = true local idx = getmetatable(BarObject.statusbar).__index for funcName, funcAddress in pairs(idx) do if (not BarMetaFunctions [funcName]) then BarMetaFunctions [funcName] = function(object, ...) local x = loadstring ( "return _G['"..object.statusbar:GetName().."']:"..funcName.."(...)") return x (...) end end end end BarObject.statusbar:SetHeight(h) BarObject.statusbar:SetWidth(w) BarObject.statusbar:SetFrameLevel(parent:GetFrameLevel()+1) BarObject.statusbar:SetMinMaxValues(0, 100) BarObject.statusbar:SetValue(value or 50) BarObject.statusbar.MyObject = BarObject BarObject.timer_texture = _G [name .. "_timerTexture"] BarObject.timer_texture:SetWidth(w) BarObject.timer_texture:SetHeight(h) BarObject.timer_textureR = _G [name .. "_timerTextureR"] BarObject.timer_textureR:Hide() BarObject._texture = _G [name .. "_statusbarTexture"] BarObject.background = _G [name .. "_background"] BarObject._icon = _G [name .. "_icon"] BarObject.textleft = _G [name .. "_TextLeft"] BarObject.textright = _G [name .. "_TextRight"] BarObject.div = _G [name .. "_sparkMouseover"] BarObject.div_timer = _G [name .. "_sparkTimer"] --hooks BarObject.HookList = { OnEnter = {}, OnLeave = {}, OnHide = {}, OnShow = {}, OnMouseDown = {}, OnMouseUp = {}, OnTimerEnd = {}, } BarObject.statusbar:SetScript("OnEnter", OnEnter) BarObject.statusbar:SetScript("OnLeave", OnLeave) BarObject.statusbar:SetScript("OnHide", OnHide) BarObject.statusbar:SetScript("OnShow", OnShow) BarObject.statusbar:SetScript("OnMouseDown", OnMouseDown) BarObject.statusbar:SetScript("OnMouseUp", OnMouseUp) --set class setmetatable(BarObject, BarMetaFunctions) --set texture if (texture_name) then smember_texture (BarObject, texture_name) end return BarObject end --endd