local Details = _G.Details local _ local addonName, Details222 = ... local healingAbility = Details.habilidade_cura function healingAbility:NovaTabela(id) ---@type spelltable local spellTable = { --spellId id = id, --total amount of hits counter = 0, --healing done total (healing done by normal hits + healing done by critical hits) total = 0, --absorbs total totalabsorb = 0, absorbed = 0, --overheal total overheal = 0, --heal denied totaldenied = 0, --healing done by normal hits n_amt = 0, --amount of hits n_min = 0, --min healing done by normal hits (non critical) n_max = 0, --max healing done by normal hits (non critical) n_total = 0, --total healing done by normal hits (non critical) --healing done by critical hits c_amt = 0, --amount of hits c_min = 0, --min healing done by critical hits c_max = 0, --max healing done by critical hits c_total = 0, --total healing done by critical hits --targets containers targets = {}, targets_overheal = {}, targets_absorbs = {} } return spellTable end function healingAbility:Add(serial, nome, flag, amount, extraSpellID, absorbed, critical, overhealing, bIsShield) amount = amount or 0 self.targets [nome] = (self.targets [nome] or 0) + amount if (absorbed == "SPELL_HEAL_ABSORBED") then self.counter = self.counter + 1 self.totaldenied = self.totaldenied + amount local healerName = critical --create the denied table spells, on the fly if (not self.heal_denied) then self.heal_denied = {} self.heal_denied_healers = {} end self.heal_denied [extraSpellID] = (self.heal_denied [extraSpellID] or 0) + amount self.heal_denied_healers [healerName] = (self.heal_denied_healers [healerName] or 0) + amount else self.total = self.total + amount self.counter = self.counter + 1 if (absorbed and absorbed > 0) then self.absorbed = self.absorbed + absorbed end if (overhealing and overhealing > 0) then self.overheal = self.overheal + overhealing self.targets_overheal [nome] = (self.targets_overheal [nome] or 0) + overhealing end if (bIsShield) then self.totalabsorb = self.totalabsorb + amount self.targets_absorbs [nome] = (self.targets_absorbs [nome] or 0) + amount end if (critical) then self.c_total = self.c_total+amount --amount � o total de dano self.c_amt = self.c_amt+1 --amount � o total de dano if (amount > self.c_max) then self.c_max = amount end if (self.c_min > amount or self.c_min == 0) then self.c_min = amount end else self.n_total = self.n_total+amount self.n_amt = self.n_amt+1 if (amount > self.n_max) then self.n_max = amount end if (self.n_min > amount or self.n_min == 0) then self.n_min = amount end end end end