--------------------------------------------------------------------------------- -- Customized for OmniCD by permission of the copyright owner. -- adds mouseover description -- desc = "", --------------------------------------------------------------------------------- --[[----------------------------------------------------------------------------- Label Widget Displays text and optionally an icon. -------------------------------------------------------------------------------]] local Type, Version = "InlineGroupList2Label-OmniCD", 1 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end -- Lua APIs local pairs = pairs -- WoW APIs local CreateFrame, UIParent = CreateFrame, UIParent --[[----------------------------------------------------------------------------- Support functions -------------------------------------------------------------------------------]] --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function Control_OnEnter(frame) frame.obj:Fire("OnEnter") end local function Control_OnLeave(frame) frame.obj:Fire("OnLeave") end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self:SetWidth(200) self:SetText() self:SetColor() self:SetFontObject() self:SetJustifyH("LEFT") self:SetJustifyV("TOP") end, -- ["OnRelease"] = nil, ["SetText"] = function(self, text) self.label:SetText(text) end, ["SetColor"] = function(self, r, g, b) if not (r and g and b) then r, g, b = 1, 1, 1 end self.label:SetVertexColor(r, g, b) end, ["SetFont"] = function(self, font, height, flags) if not self.fontObject then self.fontObject = CreateFont("AceGUI30LabelFont" .. AceGUI:GetNextWidgetNum(Type)) end self.fontObject:SetFont(font, height, flags) self:SetFontObject(self.fontObject) end, ["SetFontObject"] = function(self, font) self.label:SetFontObject(font or GameFontHighlightSmall) end, ["SetJustifyH"] = function(self, justifyH) self.label:SetJustifyH(justifyH) end, ["SetJustifyV"] = function(self, justifyV) self.label:SetJustifyV(justifyV) end, } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local function Constructor() local frame = CreateFrame("Frame", nil, UIParent) frame:Hide() frame:SetHeight(24) frame.height = 24 -- top row height is used for all y offset in Flow-Nopadding-OmniCD frame:EnableMouse(true) frame:SetScript("OnEnter", Control_OnEnter) frame:SetScript("OnLeave", Control_OnLeave) local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall") label:SetPoint("LEFT") label:SetPoint("RIGHT", -15, 0) -- create widget local widget = { label = label, frame = frame, type = Type } for method, func in pairs(methods) do widget[method] = func end return AceGUI:RegisterAsWidget(widget) end AceGUI:RegisterWidgetType(Type, Constructor, Version)