--------------------------------------------------------------------------------- -- Customized for OmniCD by permission of the copyright owner. --------------------------------------------------------------------------------- --[[----------------------------------------------------------------------------- Slider Widget Graphical Slider, like, for Range values. -------------------------------------------------------------------------------]] local Type, Version = "InlineGroupList2Slider-OmniCD", 1 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end local OmniCDC = LibStub("OmniCDC", true) -- Lua APIs local min, max, floor = math.min, math.max, math.floor local tonumber, pairs = tonumber, pairs -- WoW APIs local PlaySound = PlaySound local CreateFrame, UIParent = CreateFrame, UIParent --[[----------------------------------------------------------------------------- Support functions -------------------------------------------------------------------------------]] local function UpdateText(self) local value = self.value or 0 self.label:SetText(floor(value * 100 + 0.5) / 100) end --[[----------------------------------------------------------------------------- Scripts -------------------------------------------------------------------------------]] local function Control_OnEnter(frame) frame.obj:Fire("OnEnter") frame.handleRight:Show() frame.Thumb:SetColorTexture(1, 1, 1) end local function Control_OnLeave(frame) frame.obj:Fire("OnLeave") frame.handleRight:Hide() frame.Thumb:SetColorTexture(0.8, 0.624, 0) end local function Slider_OnValueChanged(frame, newvalue) local self = frame.obj if not frame.setup then if self.step and self.step > 0 then local min_value = self.min or 0 newvalue = floor((newvalue - min_value) / self.step + 0.5) * self.step + min_value end if newvalue ~= self.value and not self.disabled then self.value = newvalue self:Fire("OnValueChanged", newvalue) end if self.value then UpdateText(self) end end end local function Slider_OnMouseUp(frame) local self = frame.obj self:Fire("OnMouseUp", self.value) -- s b update thumb position to the adjusted 'step' value here as this control is noRefresh self.slider:SetValue(self.value) end local function Slider_OnMouseWheel(frame, v) local self = frame.obj if not self.disabled then local value = self.value if v > 0 then value = min(value + (self.step or 1), self.max) else value = max(value - (self.step or 1), self.min) end self.slider:SetValue(value) end end --[[----------------------------------------------------------------------------- Methods -------------------------------------------------------------------------------]] local methods = { ["OnAcquire"] = function(self) self:SetWidth(200) self:SetHeight(24) self:SetDisabled(false) self:SetSliderValues(0,100,1) self:SetValue(0) end, -- ["OnRelease"] = nil, ["SetDisabled"] = function(self, disabled) self.disabled = disabled if disabled then self.slider:EnableMouse(false) self.label:SetTextColor(.5, .5, .5) self.slider.Thumb:SetColorTexture(.5, .5, .5) self.slider.handleLeft:SetColorTexture(.5, .5, .5) else self.slider:EnableMouse(true) self.label:SetTextColor(1, .82, 0) self.slider.Thumb:SetColorTexture(0.8, 0.624, 0) self.slider.handleLeft:SetColorTexture(0.8, 0.624, 0) end end, ["SetValue"] = function(self, value) self.slider.setup = true self.slider:SetValue(value) self.value = value UpdateText(self) self.slider.setup = nil end, ["GetValue"] = function(self) return self.value end, ["SetSliderValues"] = function(self, min_value, max_value, step) local frame = self.slider frame.setup = true self.min = min_value self.max = max_value self.step = step frame:SetMinMaxValues(min_value or 0,max_value or 100) frame:SetValueStep(step or 1) if self.value then frame:SetValue(self.value) end frame.setup = nil end, } --[[----------------------------------------------------------------------------- Constructor -------------------------------------------------------------------------------]] local function Constructor() local frame = CreateFrame("Frame", nil, UIParent) frame:EnableMouse(true) local slider = CreateFrame("Slider", nil, frame) slider:SetOrientation("HORIZONTAL") slider:SetHeight(10) slider:SetHitRectInsets(0, 0, -8, -8) slider:SetPoint("LEFT") slider:SetPoint("RIGHT", -20, 0) slider.bg = slider:CreateTexture(nil, "BACKGROUND") slider.bg:SetTexelSnappingBias(0.0) slider.bg:SetSnapToPixelGrid(false) slider.bg:SetColorTexture(0.2, 0.2, 0.25) slider.bg:SetHeight(2 * OmniCDC.ACDPixelMult) slider.bg:SetPoint("LEFT") slider.bg:SetPoint("RIGHT") slider.Thumb = slider:CreateTexture(nil, "Artwork") slider.Thumb:SetSize(4 * OmniCDC.ACDPixelMult, 8 * OmniCDC.ACDPixelMult) slider.Thumb:SetTexelSnappingBias(0.0) slider.Thumb:SetSnapToPixelGrid(false) slider.Thumb:SetColorTexture(0.8, 0.624, 0) slider:SetThumbTexture(slider.Thumb) slider.handleLeft = slider:CreateTexture(nil, "Artwork") slider.handleLeft:SetTexelSnappingBias(0.0) slider.handleLeft:SetSnapToPixelGrid(false) slider.handleLeft:SetColorTexture(0.8, 0.624, 0) slider.handleLeft:SetPoint("TOPLEFT", slider.bg) slider.handleLeft:SetPoint("BOTTOMLEFT", slider.bg) slider.handleLeft:SetPoint("RIGHT", slider.Thumb, "LEFT") slider.handleRight = slider:CreateTexture(nil, "Artwork") slider.handleRight:SetTexelSnappingBias(0.0) slider.handleRight:SetSnapToPixelGrid(false) slider.handleRight:SetColorTexture(0.5, 0.5, 0.5) slider.handleRight:SetPoint("TOPRIGHT", slider.bg) slider.handleRight:SetPoint("BOTTOMRIGHT", slider.bg) slider.handleRight:SetPoint("LEFT", slider.Thumb, "RIGHT") slider.handleRight:Hide() slider:SetValue(0) slider:SetScript("OnValueChanged",Slider_OnValueChanged) slider:SetScript("OnEnter", Control_OnEnter) slider:SetScript("OnLeave", Control_OnLeave) slider:SetScript("OnMouseUp", Slider_OnMouseUp) --slider:SetScript("OnMouseWheel", Slider_OnMouseWheel) -- scroll content on mousewheel instead local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall-OmniCD") label:SetHeight(15) label:SetPoint("LEFT", slider, "RIGHT", 2, 0) local widget = { label = label, slider = slider, alignoffset = 25, frame = frame, type = Type } for method, func in pairs(methods) do widget[method] = func end slider.obj = widget return AceGUI:RegisterAsWidget(widget) end AceGUI:RegisterWidgetType(Type,Constructor,Version)