local PA = _G.ProjectAzilroka local oUF = PA.oUF if not oUF then return end local function Update(self, event, unit) local petInfo = self.pbouf_petinfo if not petInfo then return end local element = self.PBPower element:SetTexture([[Interface\PetBattles\PetBattle-StatIcons]]) element:SetTexCoord(0, .5, 0, .5) if element.PostUpdate then element:PostUpdate(event) end end local function Path(self, ...) --[[ Override: Portrait.Override(self, event, unit) Used to completely override the internal update function. * self - the parent object * event - the event triggering the update (string) * unit - the unit accompanying the event (string) --]] return (self.PBPower.Override or Update)(self, ...) end local function ForceUpdate(element) return Path(element.__owner, "ForceUpdate", element.__owner.unit) end local function Enable(self, unit) local element = self.PBPower if (element) then element.__owner = self element.ForceUpdate = ForceUpdate self:RegisterEvent("PET_BATTLE_OPENING_START", Path, true) self:RegisterEvent("PET_BATTLE_OPENING_DONE", Path, true) self:RegisterEvent("PET_BATTLE_CLOSE", Path, true) self:RegisterEvent("PET_BATTLE_AURA_APPLIED", Path, true) self:RegisterEvent("PET_BATTLE_AURA_CANCELED", Path, true) self:RegisterEvent("PET_BATTLE_AURA_CHANGED", Path, true) element:Show() return true end end local function Disable(self) local element = self.PBPower if (element) then element:Hide() self:UnregisterEvent("PET_BATTLE_OPENING_START") self:UnregisterEvent("PET_BATTLE_OPENING_DONE") self:UnregisterEvent("PET_BATTLE_CLOSE") self:UnregisterEvent("PET_BATTLE_AURA_APPLIED") self:UnregisterEvent("PET_BATTLE_AURA_CANCELED") self:UnregisterEvent("PET_BATTLE_AURA_CHANGED") end end oUF:AddElement("PBPower", Path, Enable, Disable)