if not WeakAuras.IsLibsOK() then return end local L = WeakAuras.L -- Options translation L["1 Match"] = "1 Match" L["Actions"] = "Actions" L["Activate when the given aura(s) |cFFFF0000can't|r be found"] = "Activate when the given aura(s) |cFFFF0000can't|r be found" L["Add a new display"] = "Add a new display" L["Add Dynamic Text"] = "Add Dynamic Text" L["Addon"] = "Addon" L["Addons"] = "Addons" L["Add to group %s"] = "Add to group %s" L["Add to new Dynamic Group"] = "Add to new Dynamic Group" L["Add to new Group"] = "Add to new Group" L["Add Trigger"] = "Add Trigger" L["A group that dynamically controls the positioning of its children"] = "A group that dynamically controls the positioning of its children" L["Align"] = "Align" L["Allow Full Rotation"] = "Allow Full Rotation" L["Alpha"] = "Alpha" L["Anchor"] = "Anchor" L["Anchor Point"] = "Anchor Point" L["Angle"] = "Angle" L["Animate"] = "Animate" L["Animated Expand and Collapse"] = "Animated Expand and Collapse" L["Animation relative duration description"] = [=[ The duration of the animation relative to the duration of the display, expressed as a fraction (1/2), percentage (50%), or decimal (0.5). |cFFFF0000Note:|r if a display does not have progress (it has a non-timed event trigger, is an aura with no duration, etc.), the animation will not play. |cFF4444FFFor Example:|r If the animation's duration is set to |cFF00CC0010%|r, and the display's trigger is a buff that lasts 20 seconds, the start animation will play for 2 seconds. If the animation's duration is set to |cFF00CC0010%|r, and the display's trigger is a buff that has no set duration, no start animation will play (although it would if you specified a duration in seconds)." ]=] L["Animations"] = "Animations" L["Animation Sequence"] = "Animation Sequence" L["Aquatic"] = "Aquatic" L["Aura (Paladin)"] = "Aura" L["Aura(s)"] = "Aura(s)" L["Auto"] = "Auto" L["Auto-cloning enabled"] = "Auto-cloning enabled" L["Automatic Icon"] = "Automatic Icon" L["Backdrop Color"] = "Backdrop Color" L["Backdrop Style"] = "Backdrop Style" L["Background"] = "Background" L["Background Color"] = "Background Color" L["Background Inset"] = "Background Inset" L["Background Offset"] = "Background Offset" L["Background Texture"] = "Background Texture" L["Bar Alpha"] = "Bar Alpha" L["Bar Color"] = "Bar Color" L["Bar Color Settings"] = "Bar Color Settings" L["Bar in Front"] = "Bar in Front" L["Bar Texture"] = "Bar Texture" L["Battle"] = "Battle" L["Bear"] = "Bear" L["Berserker"] = "Berserker" L["Blend Mode"] = "Blend Mode" L["Blood"] = "Blood" L["Border"] = "Border" L["Border Color"] = "Border Color" L["Border Inset"] = "Border Inset" L["Border Offset"] = "Border Offset" L["Border Settings"] = "Border Settings" L["Border Size"] = "Border Size" L["Border Style"] = "Border Style" L["Bottom Text"] = "Bottom Text" L["Button Glow"] = "Button Glow" L["Can be a name or a UID (e.g., party1). A name only works on friendly players in your group."] = "Can be a name or a UID (e.g., party1). A name only works on friendly players in your group." L["Cancel"] = "Cancel" L["Cat"] = "Cat" L["Change the name of this display"] = "Change the name of this display" L["Channel Number"] = "Channel Number" L["Check On..."] = "Check On..." L["Choose"] = "Choose" L["Choose Trigger"] = "Choose Trigger" L["Choose whether the displayed icon is automatic or defined manually"] = "Choose whether the displayed icon is automatic or defined manually" L["Clone option enabled dialog"] = [=[ You have enabled an option that uses |cFFFF0000Auto-cloning|r. |cFFFF0000Auto-cloning|r causes a display to be automatically duplicated to display multiple sources of information. Unless you put this display in a |cFF22AA22Dynamic Group|r, all the clones will be displayed on top of each other in a big heap. Would you like this display to be placed in a new |cFF22AA22Dynamic Group|r?]=] L["Close"] = "Close" L["Collapse"] = "Collapse" L["Collapse all loaded displays"] = "Collapse all loaded displays" L["Collapse all non-loaded displays"] = "Collapse all non-loaded displays" L["Color"] = "Color" L["Compress"] = "Compress" L["Concentration"] = "Concentration" L["Constant Factor"] = "Constant Factor" L["Control-click to select multiple displays"] = "Control-click to select multiple displays" L["Controls the positioning and configuration of multiple displays at the same time"] = "Controls the positioning and configuration of multiple displays at the same time" L["Convert to..."] = "Convert to..." L["Cooldown"] = "Cooldown" L["Copy"] = "Copy" L["Copy settings from..."] = "Copy settings from..." L["Copy settings from another display"] = "Copy settings from another display" L["Copy settings from %s"] = "Copy settings from %s" L["Count"] = "Count" L["Creating buttons: "] = "Creating buttons: " L["Creating options: "] = "Creating options: " L["Crop X"] = "Crop X" L["Crop Y"] = "Crop Y" L["Crusader"] = "Crusader" L["Custom Code"] = "Custom Code" L["Custom Trigger"] = "Custom Trigger" L["Custom trigger event tooltip"] = [=[ Choose which events cause the custom trigger to be checked. Multiple events can be specified using commas or spaces. • "UNIT" events can use colons to define which unitIDs will be registered. In addition to UnitIDs Unit types can be used, they include "nameplate", "group", "raid", "party", "arena", "boss". • "CLEU" can be used instead of COMBAT_LOG_EVENT_UNFILTERED and colons can be used to separate specific "subEvents" you want to receive. • The keyword "TRIGGER" can be used, with colons separating trigger numbers, to have the custom trigger get updated when the specified trigger(s) update. |cFF4444FFFor example:|r UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:SPELL_CAST_SUCCESS TRIGGER:3:1 ]=] L["Custom trigger status tooltip"] = [=[ Choose which events cause the custom trigger to be checked. Multiple events can be specified using commas or spaces. • "UNIT" events can use colons to define which unitIDs will be registered. In addition to UnitIDs Unit types can be used, they include "nameplate", "group", "raid", "party", "arena", "boss". • "CLEU" can be used instead of COMBAT_LOG_EVENT_UNFILTERED and colons can be used to separate specific "subEvents" you want to receive. • The keyword "TRIGGER" can be used, with colons separating trigger numbers, to have the custom trigger get updated when the specified trigger(s) update. Since this is a status-type trigger, the specified events may be called by WeakAuras without the expected arguments. |cFF4444FFFor example:|r UNIT_POWER_UPDATE:player, UNIT_AURA:nameplate:group PLAYER_TARGET_CHANGED CLEU:SPELL_CAST_SUCCESS TRIGGER:3:1 ]=] L["Custom Untrigger"] = "Custom Untrigger" L["Custom untrigger event tooltip"] = [=[ Choose which events cause the custom un-trigger to be checked. This can be different than the events defined for the trigger. Multiple events can be specified using commas or spaces. |cFF4444FFFor example:|r UNIT_POWER_UPDATE, UNIT_AURA PLAYER_TARGET_CHANGED ]=] L["Death"] = "Death" L["Death Rune"] = "Death Rune" L["Debuff Type"] = "Debuff Type" L["Defensive"] = "Defensive" L["Delete"] = "Delete" L["Delete all"] = "Delete all" L["Delete children and group"] = "Delete children and group" L["Deletes this display - |cFF8080FFShift|r must be held down while clicking"] = "Deletes this display - |cFF8080FFShift|r must be held down while clicking" L["Delete Trigger"] = "Delete Trigger" L["Desaturate"] = "Desaturate" L["Devotion"] = "Devotion" L["Disabled"] = "Disabled" L["Discrete Rotation"] = "Discrete Rotation" L["Display"] = "Display" L["Display Icon"] = "Display Icon" L["Display Text"] = "Display Text" L["Distribute Horizontally"] = "Distribute Horizontally" L["Distribute Vertically"] = "Distribute Vertically" L["Do not copy any settings"] = "Do not copy any settings" L["Do not group this display"] = "Do not group this display" L["Duplicate"] = "Duplicate" L["Duration Info"] = "Duration Info" L["Duration (s)"] = "Duration (s)" L["Dynamic Group"] = "Dynamic Group" L["Dynamic text tooltip"] = [=[ There are several special codes available to make this text dynamic: |cFFFFCC00%p|r - Progress - The remaining time of a timer, or a non-timer value |cFFFFCC00%t|r - Total - The maximum duration of a timer, or a maximum non-timer value |cFFFFCC00%n|r - Name - The name of the display (usually an aura name), or the display's ID if there is no dynamic name |cFFFFCC00%i|r - Icon - The icon associated with the display |cFFFFCC00%s|r - Stacks - The number of stacks of an aura (usually) |cFFFFCC00%c|r - Custom - Allows you to define a custom Lua function that returns a list of string values. %c1 will be replaced by the first value returned, %c2 by the second, etc. |cFFFFCC00%%|r - % - To show a percent sign By default these show the information from the trigger selected via dynamic information. The information from a specific trigger can be shown via e.g. %2.p. ]=] L["Enabled"] = "Enabled" L["Enter an aura name, partial aura name, or spell id"] = "Enter an aura name, partial aura name, or spell id" L["Event Type"] = "Event Type" L["Expand"] = "Expand" L["Expand all loaded displays"] = "Expand all loaded displays" L["Expand all non-loaded displays"] = "Expand all non-loaded displays" L["Expand Text Editor"] = "Expand Text Editor" L["Expansion is disabled because this group has no children"] = "Expansion is disabled because this group has no children" L["Export"] = "Export" L["Export to Lua table..."] = "Export to Lua table..." L["Export to string..."] = "Export to string..." L["Fade"] = "Fade" L["Finish"] = "Finish" L["Fire Resistance"] = "Fire Resistance" L["Flight(Non-Feral)"] = "Flight(Non-Feral)" L["Font"] = "Font" L["Font Flags"] = "Font Flags" L["Font Size"] = "Font Size" L["Font Type"] = "Font Type" L["Foreground Color"] = "Foreground Color" L["Foreground Texture"] = "Foreground Texture" L["Form (Druid)"] = "Form" L["Form (Priest)"] = "Form" L["Form (Shaman)"] = "Form" L["Form (Warlock)"] = "Form" L["Frame"] = "Frame" L["Frame Strata"] = "Frame Strata" L["Frost"] = "Frost" L["Frost Resistance"] = "Frost Resistance" L["Full Scan"] = "Full Scan" L["Ghost Wolf"] = "Ghost Wolf" L["Glow Action"] = "Glow Action" L["Group aura count description"] = [=[ The amount of units of type '%s' which must be affected by one or more of the given auras for the display to trigger. If the entered number is a whole number (e.g. 5), the number of affected units will be compared with the entered number. If the entered number is a decimal (e.g. 0.5), fraction (e.g. 1/2), or percentage (e.g. 50%%), then that fraction of the %s must be affected. |cFF4444FFFor example:|r |cFF00CC00> 0|r will trigger when any unit of type '%s' is affected |cFF00CC00= 100%%|r will trigger when every unit of type '%s' is affected |cFF00CC00!= 2|r will trigger when the number of units of type '%s' affected is not exactly 2 |cFF00CC00<= 0.8|r will trigger when less than 80%% of the units of type '%s' is affected (4 of 5 party members, 8 of 10 or 20 of 25 raid members) |cFF00CC00> 1/2|r will trigger when more than half of the units of type '%s' is affected ]=] L["Group Member Count"] = "Group Member Count" L["Group (verb)"] = "Group" L["Height"] = "Height" L["Hide this group's children"] = "Hide this group's children" L["Hide When Not In Group"] = "Hide When Not In Group" L["Horizontal Align"] = "Horizontal Align" L["Icon Info"] = "Icon Info" L["Icon Inset"] = "Icon Inset" L["Ignored"] = "Ignored" L["Ignore GCD"] = "Ignore GCD" L["%i Matches"] = "%i Matches" L["Import"] = "Import" L["Import a display from an encoded string"] = "Import a display from an encoded string" L["Justify"] = "Justify" L["Left Text"] = "Left Text" L["Load"] = "Load" L["Loaded"] = "Loaded" L["Main"] = "Main" L["Main Trigger"] = "Main Trigger" L["Mana (%)"] = "Mana (%)" L["Manage displays defined by Addons"] = "Manage displays defined by Addons" L["Message Prefix"] = "Message Prefix" L["Message Suffix"] = "Message Suffix" L["Metamorphosis"] = "Metamorphosis" L["Mirror"] = "Mirror" L["Model"] = "Model" L["Moonkin/Tree/Flight(Feral)"] = "Moonkin/Tree/Flight(Feral)" L["Move Down"] = "Move Down" L["Move this display down in its group's order"] = "Move this display down in its group's order" L["Move this display up in its group's order"] = "Move this display up in its group's order" L["Move Up"] = "Move Up" L["Multiple Displays"] = "Multiple Displays" L["Multiple Triggers"] = "Multiple Triggers" L["Multiselect ignored tooltip"] = [=[ |cFFFF0000Ignored|r - |cFF777777Single|r - |cFF777777Multiple|r This option will not be used to determine when this display should load]=] L["Multiselect multiple tooltip"] = [=[ |cFF777777Ignored|r - |cFF777777Single|r - |cFF00FF00Multiple|r Any number of matching values can be picked]=] L["Multiselect single tooltip"] = [=[ |cFF777777Ignored|r - |cFF00FF00Single|r - |cFF777777Multiple|r Only a single matching value can be picked]=] L["Must be spelled correctly!"] = "Must be spelled correctly!" L["Name Info"] = "Name Info" L["Negator"] = "Not" L["New"] = "New" L["Next"] = "Next" L["No"] = "No" L["No Children"] = "No Children" L["Not all children have the same value for this option"] = "Not all children have the same value for this option" L["Not Loaded"] = "Not Loaded" L["No tooltip text"] = "No tooltip text" L["% of Progress"] = "% of Progress" L["Okay"] = "Okay" L["On Hide"] = "On Hide" L["On Init"] = "On Init" L["Only match auras cast by people other than the player"] = "Only match auras cast by people other than the player" L["Only match auras cast by the player"] = "Only match auras cast by the player" L["On Show"] = "On Show" L["Operator"] = "Operator" L["or"] = "or" L["Orientation"] = "Orientation" L["Other"] = "Other" L["Outline"] = "Outline" L["Own Only"] = "Own Only" L["Player Character"] = "Player Character" L["Play Sound"] = "Play Sound" L["Presence (DK)"] = "Presence" L["Presence (Rogue)"] = "Presence" L["Prevents duration information from decreasing when an aura refreshes. May cause problems if used with multiple auras with different durations."] = "Prevents duration information from decreasing when an aura refreshes. May cause problems if used with multiple auras with different durations." L["Primary"] = "Primary" L["Progress Bar"] = "Progress Bar" L["Progress Texture"] = "Progress Texture" L["Put this display in a group"] = "Put this display in a group" L["Ready For Use"] = "Ready For Use" L["Re-center X"] = "Re-center X" L["Re-center Y"] = "Re-center Y" L["Remaining Time Precision"] = "Remaining Time Precision" L["Remove this display from its group"] = "Remove this display from its group" L["Rename"] = "Rename" L["Requesting display information"] = "Requesting display information from %s..." L["Required for Activation"] = "Required for Activation" L["Retribution"] = "Retribution" L["Right-click for more options"] = "Right-click for more options" L["Right Text"] = "Right Text" L["Rotate"] = "Rotate" L["Rotate In"] = "Rotate In" L["Rotate Out"] = "Rotate Out" L["Rotate Text"] = "Rotate Text" L["Rotation"] = "Rotation" L["Same"] = "Same" L["Search"] = "Search" L["Secondary"] = "Secondary" L["Select the auras you always want to be listed first"] = "Select the auras you always want to be listed first" L["Send To"] = "Send To" L["Set tooltip description"] = "Set tooltip description" L["Shadow Dance"] = "Shadow Dance" L["Shadowform"] = "Shadowform" L["Shadow Resistance"] = "Shadow Resistance" L["Shift-click to create chat link"] = "Shift-click to create a |cFF8800FF[Chat Link]" L["Show all matches (Auto-clone)"] = "Show all matches (Auto-clone)" L["Show players that are |cFFFF0000not affected"] = "Show players that are |cFFFF0000not affected" L["Shows a 3D model from the game files"] = "Shows a 3D model from the game files" L["Shows a custom texture"] = "Shows a custom texture" L["Shows a progress bar with name, timer, and icon"] = "Shows a progress bar with name, timer, and icon" L["Shows a spell icon with an optional cooldown overlay"] = "Shows a spell icon with an optional cooldown overlay" L["Shows a texture that changes based on duration"] = "Shows a texture that changes based on duration" L["Shows one or more lines of text, which can include dynamic information such as progress or stacks"] = "Shows one or more lines of text, which can include dynamic information such as progress or stacks" L["Shows the remaining or expended time for an aura or timed event"] = "Shows the remaining or expended time for an aura or timed event" L["Show this group's children"] = "Show this group's children" L["Size"] = "Size" L["Slide"] = "Slide" L["Slide In"] = "Slide In" L["Slide Out"] = "Slide Out" L["Sort"] = "Sort" L["Sound"] = "Sound" L["Sound Channel"] = "Sound Channel" L["Sound File Path"] = "Sound File Path" L["Space"] = "Space" L["Space Horizontally"] = "Space Horizontally" L["Space Vertically"] = "Space Vertically" L["Spell ID"] = "Spell ID" L["Spell ID dialog"] = [=[ You have specified an aura by |cFFFF0000spell ID|r. By default, |cFF8800FFWeakAuras|r cannot distinguish between auras with the same name but different |cFFFF0000spell ID|r. However, if the Use Full Scan option is enabled, |cFF8800FFWeakAuras|r can search for specific |cFFFF0000spell ID|rs. Would you like to enable Use Full Scan to match this |cFFFF0000spell ID|r?]=] L["Stack Count"] = "Stack Count" L["Stack Count Position"] = "Stack Count Position" L["Stack Info"] = "Stack Info" L["Stacks Settings"] = "Stacks Settings" L["Stagger"] = "Stagger" L["Stance (Warrior)"] = "Stance" L["Start"] = "Start" L["Stealable"] = "Stealable" L["Stealthed"] = "Stealthed" L["Temporary Group"] = "Temporary Group" L["Text"] = "Text" L["Text Color"] = "Text Color" L["Text Position"] = "Text Position" L["Text Settings"] = "Text Settings" L["Texture"] = "Texture" L["Texture Info"] = "Texture Info" L["The children of this group have different display types, so their display options cannot be set as a group."] = "The children of this group have different display types, so their display options cannot be set as a group." L["The duration of the animation in seconds."] = "The duration of the animation in seconds." L["The type of trigger"] = "The type of trigger" L["This condition will not be tested"] = "This condition will not be tested" L["This display is currently loaded"] = "This display is currently loaded" L["This display is not currently loaded"] = "This display is not currently loaded" L["This display will only show when |cFF00FF00%s"] = "This display will only show when |cFF00FF00%s" L["This display will only show when |cFFFF0000 Not %s"] = "This display will only show when |cFFFF0000 Not %s" L["This region of type \"%s\" has no configuration options."] = "This region of type \"%s\" has no configuration options." L["Time in"] = "Time in" L["Timer"] = "Timer" L["Timer Settings"] = "Timer Settings" L["Toggle the visibility of all loaded displays"] = "Toggle the visibility of all loaded displays" L["Toggle the visibility of all non-loaded displays"] = "Toggle the visibility of all non-loaded displays" L["Toggle the visibility of this display"] = "Toggle the visibility of this display" L["to group's"] = "to group's" L["Tooltip"] = "Tooltip" L["Tooltip on Mouseover"] = "Tooltip on Mouseover" L["Top Text"] = "Top Text" L["To Screen's"] = "To Screen's" L["Total Time Precision"] = "Total Time Precision" L["Tracking"] = "Tracking" L["Travel"] = "Travel" L["Trigger"] = "Trigger" L["Trigger %d"] = "Trigger %d" L["Triggers"] = "Triggers" L["Type"] = "Type" L["Ungroup"] = "Ungroup" L["Unholy"] = "Unholy" L["Unit Exists"] = "Unit Exists" L["Unlike the start or finish animations, the main animation will loop over and over until the display is hidden."] = "Unlike the start or finish animations, the main animation will loop over and over until the display is hidden." L["Unstealthed"] = "Unstealthed" L["Update Custom Text On..."] = "Update Custom Text On..." L["Use Full Scan (High CPU)"] = "Use Full Scan (High CPU)" L["Use tooltip \"size\" instead of stacks"] = "Use tooltip \"size\" instead of stacks" L["Vertical Align"] = "Vertical Align" L["View"] = "View" L["Width"] = "Width" L["X Offset"] = "X Offset" L["X Scale"] = "X Scale" L["Yes"] = "Yes" L["Y Offset"] = "Y Offset" L["Y Scale"] = "Y Scale" L["Z Offset"] = "Z Offset" L["Zoom"] = "Zoom" L["Zoom In"] = "Zoom In" L["Zoom Out"] = "Zoom Out"