if not WeakAuras.IsLibsOK() then return end if (GAME_LOCALE or GetLocale()) ~= "zhCN" then return end local L = WeakAuras.L -- WeakAuras/Templates L["(Dwarf)"] = "(矮人)" L["(Dwarf/Human)"] = "(矮人/人类)" L["(Human)"] = "(人类)" L["(Night Elf)"] = "(暗夜精灵)" L["(Troll)"] = "(巨魔)" L["(Undead)"] = "(亡灵)" L["< 4 stacks"] = "小于4层" L["5 stacks"] = "5层" L["Abilities"] = "技能" L["Add Triggers"] = "添加触发器" L["Always Active"] = "总是激活" L["Always Show"] = "总是显示" L["Always show the aura, highlight it if debuffed."] = "总是显示光环,存在减益时高亮。" L["Always show the aura, turns grey if on cooldown."] = "总是显示光环,冷却中时变灰。" L["Always show the aura, turns grey if the debuff not active."] = "总是显示光环,无减益时变灰。" L["Always shows highlights if enchant missing."] = "如果附魔缺失,总是显示发光" L["Always shows the aura, grey if buff not active."] = "总是显示光环,无增益时变灰。" L["Always shows the aura, highlight it if buffed."] = "总是显示光环,有增益时高亮。" L["Always shows the aura, highlight when active, turns blue on insufficient resources."] = "总是显示光环,激活时高亮,资源不足时变蓝。" L["Always shows the aura, highlight while proc is active, blue on insufficient resources."] = "总是显示光环,激活时高亮,资源不足时变蓝。" L["Always shows the aura, highlight while proc is active, blue when not usable."] = "总是显示光环,激活时高亮,不可用时变蓝。" L["Always shows the aura, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "总是显示光环,激活时高亮,超出距离时变红,资源不足时变蓝。" L["Always shows the aura, turns blue on insufficient resources."] = "总是显示光环,资源不足时变蓝。" L["Always shows the aura, turns blue when not usable."] = "总是显示光环,不可用时变蓝。" L["Always shows the aura, turns grey if on cooldown."] = "总是显示光环,冷却中时变灰。" L["Always shows the aura, turns grey if the ability is not usable and red when out of range."] = "总是显示光环,不可用时变灰,超出距离时变红。" L["Always shows the aura, turns grey if the ability is not usable."] = "总是显示光环,不可用时变灰。" L["Always shows the aura, turns red when out of range, blue on insufficient resources."] = "总是显示光环,超出距离时变红,资源不足时变蓝。" L["Always shows the aura, turns red when out of range."] = "总是显示光环,超出距离时变红。" L["Always shows the aura."] = "总是显示光环。" L["Back"] = "返回" L["Basic Show On Cooldown"] = "仅在冷却中显示" L["Basic Show On Ready"] = "仅在可用时显示" L["Bloodlust/Heroism"] = "嗜血/英勇" L["buff"] = "增益效果" L["Buffs"] = "增益效果" L["Cancel"] = "取消" L["Cast"] = "施放" L["Charge and Buff Tracking"] = "可用次数充能和增益效果追踪" L["Charge and Debuff Tracking"] = "可用次数充能和减益效果追踪" L["Charge and Duration Tracking"] = "充能和持续时间追踪" L["Charge Tracking"] = "可用次数充能追踪" L["cooldown"] = "冷却" L["Cooldown Tracking"] = "冷却追踪" L["Cooldowns"] = "冷却" L["Create Auras"] = "创建光环" L["debuff"] = "减益效果" L["Debuffs"] = "减益" L["dps buff"] = "伤害加成" L["General"] = "一般" L["Health"] = "生命值" L["Highlight while action is queued."] = "动作在队列中时高亮" L["Highlight while active, red when out of range."] = "激活时高亮,超出距离时变红" L["Highlight while active."] = "激活时高亮" L["Highlight while buffed, red when out of range."] = "获得增益效果时高亮,超出范围变红显示" L["Highlight while buffed."] = "获得增益效果时高亮" L["Highlight while debuffed, red when out of range."] = "获得减益效果时高亮,超出范围变红显示" L["Highlight while debuffed."] = "获得减益效果时高亮" L["Highlight while spell is active."] = "当法术激活时高亮" L["Hold CTRL to create multiple auras at once"] = "按住 CTRL 键来一次性创建多个光环" L["Keeps existing triggers intact"] = "保持现存触发器完整" L["Master Channeler Rune"] = "引导大师符文" L["Max 3"] = "最大 3" L["Max 4"] = "最大 4" L["Next"] = "下一个" L["Only show the aura if the target has the debuff."] = "只有在目标拥有减益效果时才显示此光环" L["Only show the aura when the item is on cooldown."] = "只有当物品在冷却中时才显示此光环" L["Only shows if the weapon is enchanted."] = "只有当武器被附魔时才显示" L["Only shows if the weapon is not enchanted."] = "只有当武器没有被附魔时才显示" L["Only shows the aura if the target has the buff."] = "只有当目标拥有增益效果是才显示此光环" L["Only shows the aura when the ability is on cooldown."] = "只有当技能在冷却中时才显示此光环" L["Only shows the aura when the ability is ready to use."] = "只有当技能可用时才显示此光环" L["Other cooldown"] = "其他冷却" L["Pet alive"] = "宠物存活" L["Pet Behavior"] = "宠物行为" L["PvP Talents"] = "PvP 天赋" L["regen buff"] = "法力值恢复速度加成" L["Replace all existing triggers"] = "替换所有现存的触发器" L["Replace Triggers"] = "替换触发器" L["Resources"] = "资源" L["Resources and Shapeshift Form"] = "资源和变形形态" L["Rogue cooldown"] = "潜行者冷却" L["Runes"] = "符文编号" L["Shapeshift Form"] = "变形形态" L["Show Always, Glow on Missing"] = "总是显示,缺失时发光" L["Show Charges and Check Usable"] = "显示可用次数充能并检查可用性" L["Show Charges with Proc Tracking"] = "显示可用次数充能和触发追踪" L["Show Charges with Range Tracking"] = "显示可用次数充能和距离追踪" L["Show Charges with Usable Check"] = "显示可用次数充能和可用性检测结果" L["Show Cooldown and Action Queued"] = "显示冷却和动作队列中" L["Show Cooldown and Buff"] = "显示冷却和增益效果" L["Show Cooldown and Buff and Check for Target"] = "显示冷却和增益效果并检查是否有选中的目标" L["Show Cooldown and Buff and Check Usable"] = "显示冷却和增益效果并检查可用性" L["Show Cooldown and Check for Target"] = "显示冷却并检查是否有选中的目标" L["Show Cooldown and Check for Target & Proc Tracking"] = "显示冷却并检查是否有选中的目标并追踪触发" L["Show Cooldown and Check Usable"] = "显示冷却并检查可用性" L["Show Cooldown and Check Usable & Target"] = "显示冷却并检查可用性和是否有选中的目标" L["Show Cooldown and Check Usable, Proc Tracking"] = "显示冷却并检查可用性和追踪触发" L["Show Cooldown and Check Usable, Target & Proc Tracking"] = "显示冷却并检查可用性,是否有选中的目标和追踪触发" L["Show Cooldown and Debuff"] = "显示冷却和减益效果" L["Show Cooldown and Debuff and Check for Target"] = "显示冷却和减益效果并检查是否有选中的目标" L["Show Cooldown and Duration"] = "显示冷却和持续时间" L["Show Cooldown and Duration and Check for Target"] = "显示冷却和持续时间并检查是否有选中的目标" L["Show Cooldown and Duration and Check Usable"] = "显示冷却和持续时间并检查可用性" L["Show Cooldown and Proc Tracking"] = "显示冷却并追踪触发" L["Show Cooldown and Totem Information"] = "显示冷却和图腾信息" L["Show if Enchant Missing"] = "当附魔缺失时显示" L["Show on Ready"] = "仅在可用时显示" L["Show Only if Buffed"] = "仅在获得增益效果时显示" L["Show Only if Debuffed"] = "仅在获得减益效果时显示" L["Show Only if Enchanted"] = "仅在已附魔时显示" L["Show Only if on Cooldown"] = "仅在冷却中显示" L["Show Totem and Charge Information"] = "显示图腾和可用次数充能信息" L["Stance"] = "姿态" L["Track the charge and proc, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "追踪可用次数充能和触发,当触发时高亮显示,超出距离时变红显示,资源不足时变蓝显示" L["Tracks the charge and the buff, highlight while the buff is active, blue on insufficient resources."] = "追踪可用次数和增益效果,当增益效果激活时高亮,当没有足够资源是变蓝显示" L["Tracks the charge and the debuff, highlight while the debuff is active, blue on insufficient resources."] = "追踪可用次数和减益效果,当减益效果激活时高亮,当没有足够资源是变蓝显示" L["Tracks the charge and the duration of spell, highlight while the spell is active, blue on insufficient resources."] = "追踪法术的充能和持续时间,当法术激活时高亮,没有足够的能量时变蓝。" L["Unknown Item"] = "未知物品" L["Unknown Spell"] = "未知法术" L["Warrior cooldown"] = "战士冷却"