-- Define Localization table local _, Internal = ... local L = {} setmetatable(L, { __index = function (self, key) return key end, }) Internal.L = L -- Fallbacks for items missing translations L["Talents"] = TALENTS L["PvP Talents"] = PVP_TALENTS L["Equipment"] = BAG_FILTER_EQUIPMENT L["Set: %s"] = ITEM_SET_BONUS L["New Set"] = PAPERDOLL_NEWEQUIPMENTSET L["Activate"] = TALENT_SPEC_ACTIVATE L["Update"] = UPDATE L["Delete"] = DELETE L["Name"] = NAME L["Specialization"] = SPECIALIZATION L["None"] = NONE L["New"] = NEW L["World"] = WORLD L["Dungeons"] = DUNGEONS L["Raids"] = RAIDS L["Arena"] = ARENA L["Battlegrounds"] = BATTLEGROUNDS L["Other"] = OTHER L["Scenarios"] = SCENARIOS L["Enabled"] = VIDEO_OPTIONS_ENABLED L["Soulbinds"] = COVENANT_PREVIEW_SOULBINDS L["Action Bar 2"] = format(HUD_EDIT_MODE_ACTION_BAR_LABEL, 2) L["Action Bar 3"] = format(HUD_EDIT_MODE_ACTION_BAR_LABEL, 3) L["Action Bar 4"] = format(HUD_EDIT_MODE_ACTION_BAR_LABEL, 4) L["Action Bar 5"] = format(HUD_EDIT_MODE_ACTION_BAR_LABEL, 5) L["Action Bar 6"] = format(HUD_EDIT_MODE_ACTION_BAR_LABEL, 6) L["Action Bar 7"] = format(HUD_EDIT_MODE_ACTION_BAR_LABEL, 7) L["Action Bar 8"] = format(HUD_EDIT_MODE_ACTION_BAR_LABEL, 8) L["Stance Bar 1"] = format("%s %d", HUD_EDIT_MODE_STANCE_BAR_LABEL, 1) L["Stance Bar 2"] = format("%s %d", HUD_EDIT_MODE_STANCE_BAR_LABEL, 2) L["Stance Bar 3"] = format("%s %d", HUD_EDIT_MODE_STANCE_BAR_LABEL, 3) L["Stance Bar 4"] = format("%s %d", HUD_EDIT_MODE_STANCE_BAR_LABEL, 4)