local SLE, T, E, L, V, P, G = unpack(select(2, ...)) local S = E.Skins local _G = _G local function LoadSkin() hooksecurefunc('PawnUI_InventoryPawnButton_Move', function() if _G.PawnUI_InventoryPawnButton then if PawnCommon.ButtonPosition == PawnButtonPositionRight then _G.PawnUI_InventoryPawnButton:ClearAllPoints() _G.PawnUI_InventoryPawnButton:SetPoint('BOTTOMRIGHT', _G.PaperDollFrame, 'BOTTOMRIGHT', 0, 0) elseif PawnCommon.ButtonPosition == PawnButtonPositionLeft then _G.PawnUI_InventoryPawnButton:ClearAllPoints() _G.PawnUI_InventoryPawnButton:SetPoint('BOTTOMLEFT', _G.PaperDollFrame, 'BOTTOMLEFT', 0, 0) end end end) end S:AddCallbackForAddon('Pawn', 'Pawn', LoadSkin)