local PA = _G.ProjectAzilroka local SMB = PA:NewModule('SquareMinimapButtons', 'AceEvent-3.0', 'AceHook-3.0', 'AceTimer-3.0') PA.SMB, _G.SquareMinimapButtons = SMB, SMB SMB.Title = PA.ACL['|cFF16C3F2Square|r |cFFFFFFFFMinimap Buttons|r'] SMB.Description = PA.ACL['Minimap Button Bar / Minimap Button Skinning'] SMB.Authors = 'Azilroka Sinaris Omega Durc' SMB.isEnabled = false local _G = _G local strsub = strsub local strlen = strlen local strfind = strfind local strmatch = strmatch local strlower = strlower local tinsert = tinsert local pairs = pairs local unpack = unpack local select = select local tContains = tContains local tostring = tostring local floor = floor local InCombatLockdown = InCombatLockdown local C_PetBattles = C_PetBattles local Minimap = Minimap local rad = math.rad local cos = math.cos local sin = math.sin local sqrt = math.sqrt local max = math.max local min = math.min local deg = math.deg local atan2 = math.atan2 local CreateFrame = CreateFrame local GameTooltip = GameTooltip local GetCursorPosition = GetCursorPosition local HasNewMail = HasNewMail local MinimapMailFrameUpdate = MinimapMailFrameUpdate SMB.Buttons = {} SMB.IgnoreButton = { 'HelpOpenWebTicketButton', 'MiniMapVoiceChatFrame', 'TimeManagerClockButton', 'BattlefieldMinimap', 'ButtonCollectFrame', 'GameTimeFrame', 'QueueStatusButton', 'ExpansionLandingPageMinimapButton', 'MiniMapMailFrame', 'MiniMapTracking', 'MinimapZoomIn', 'MinimapZoomOut', 'TukuiMinimapZone', 'TukuiMinimapCoord', 'RecipeRadarMinimapButtonFrame', 'InstanceDifficultyFrame', } SMB.GenericIgnore = { 'Archy', 'GatherMatePin', 'GatherNote', 'GuildInstance', 'HandyNotesPin', 'MiniMap', 'Spy_MapNoteList_mini', 'ZGVMarker', 'poiMinimap', 'GuildMap3Mini', 'LibRockConfig-1.0_MinimapButton', 'MinimapLayerFrame', -- Nova World Buffs 'NauticusMiniIcon', 'WestPointer', 'Cork', 'DugisArrowMinimapPoint', 'QuestieFrame', 'TTMinimapButton', 'SL_MinimapDifficultyFrame', -- S&L Instance Indicator } SMB.PartialIgnore = { 'Node', 'Pin', 'POI' } SMB.OverrideTexture = { BagSync_MinimapButton = 'Interface/AddOns/BagSync/media/icon', DBMMinimapButton = 'Interface/Icons/INV_Helmet_87', SmartBuff_MiniMapButton = 'Interface/Icons/Spell_Nature_Purge', VendomaticButtonFrame = 'Interface/Icons/INV_Misc_Rabbit_2', OutfitterMinimapButton = '', RecipeRadar_MinimapButton = 'Interface/Icons/INV_Scroll_03', GameTimeFrame = '' } SMB.DoNotCrop = { ZygorGuidesViewerMapIcon = true, ItemRackMinimapFrame = true, Narci_MinimapButton = true, } SMB.UnrulyButtons = { 'WIM3MinimapButton', 'RecipeRadar_MinimapButton', } local ButtonFunctions = { 'SetParent', 'ClearAllPoints', 'SetPoint', 'SetSize', 'SetScale', 'SetIgnoreParentScale', 'SetFrameStrata', 'SetFrameLevel' } local RemoveTextureID = { [136430] = true, [136467] = true, [136477] = true, [136468] = true, [130924] = true, } local RemoveTextureFile = { 'interface/characterframe', 'border', 'background', 'alphamask', 'highlight' } function SMB:RemoveTexture(texture) if type(texture) == 'string' then for _, path in next, RemoveTextureFile do if strfind(texture, path) or (strfind(texture, 'interface/minimap') and not strfind(texture, 'interface/minimap/tracking')) then return true end end else return RemoveTextureID[texture] end end function SMB:LockButton(Button) for _, Function in pairs(ButtonFunctions) do Button[Function] = PA.Noop end if Button.SetFixedFrameStrata then Button:SetFixedFrameStrata(true) end if Button.SetFixedFrameLevel then Button:SetFixedFrameLevel(true) end end function SMB:UnlockButton(Button) for _, Function in pairs(ButtonFunctions) do Button[Function] = nil end if Button.SetFixedFrameStrata then Button:SetFixedFrameStrata(false) end if Button.SetFixedFrameLevel then Button:SetFixedFrameLevel(false) end end function SMB:ToggleBar_FrameStrataLevel(value) if SMB.Bar.SetFixedFrameStrata then SMB.Bar:SetFixedFrameStrata(value) end if SMB.Bar.SetFixedFrameLevel then SMB.Bar:SetFixedFrameLevel(value) end end function SMB:OnUpdate() local mx, my = Minimap:GetCenter() local px, py = GetCursorPosition() local scale = Minimap:GetEffectiveScale() px, py = px / scale, py / scale local pos = deg(atan2(py - my, px - mx)) % 360 local angle = rad(pos or 225) local x, y = cos(angle), sin(angle) local w = (Minimap:GetWidth() + SMB.db.IconSize) / 2 local h = (Minimap:GetHeight() + SMB.db.IconSize) / 2 local diagRadiusW = sqrt(2*(w)^2)-10 local diagRadiusH = sqrt(2*(h)^2)-10 x = max(-w, min(x*diagRadiusW, w)) y = max(-h, min(y*diagRadiusH, h)) self:ClearAllPoints() self:SetPoint("CENTER", Minimap, "CENTER", x, y) end function SMB:OnDragStart() self:SetScript("OnUpdate", SMB.OnUpdate) end function SMB:OnDragStop() self:SetScript("OnUpdate", nil) end function SMB:HandleBlizzardButtons() if not SMB.db.BarEnabled then return end local Size = SMB.db.IconSize local MailFrameVersion = PA.Retail and _G.MinimapCluster.MailFrame or _G.MiniMapMailFrame if SMB.db.MoveMail and not MailFrameVersion.SMB then local Frame = CreateFrame('Frame', 'SMB_MailFrame', SMB.Bar) Frame:SetSize(Size, Size) PA:SetTemplate(Frame) Frame.Icon = Frame:CreateTexture(nil, 'ARTWORK') Frame.Icon:SetPoint('CENTER') Frame.Icon:SetSize(18, 18) Frame.Icon:SetTexture(_G.MiniMapMailIcon:GetTexture()) Frame:EnableMouse(true) Frame:HookScript('OnEnter', function(s) if HasNewMail() then GameTooltip:SetOwner(s, "ANCHOR_BOTTOMRIGHT") if GameTooltip:IsOwned(s) then MinimapMailFrameUpdate() end end s:SetBackdropBorderColor(unpack(PA.ClassColor)) if SMB.Bar:IsShown() then UIFrameFadeIn(SMB.Bar, 0.2, SMB.Bar:GetAlpha(), 1) end end) Frame:HookScript('OnLeave', function(s) GameTooltip:Hide() PA:SetTemplate(s) if SMB.Bar:IsShown() and SMB.db.BarMouseOver then UIFrameFadeOut(SMB.Bar, 0.2, SMB.Bar:GetAlpha(), 0) end end) MailFrameVersion:HookScript('OnShow', function() Frame.Icon:SetVertexColor(0, 1, 0) end) MailFrameVersion:HookScript('OnHide', function() Frame.Icon:SetVertexColor(1, 1, 1) end) MailFrameVersion:EnableMouse(false) if MailFrameVersion:IsShown() then Frame.Icon:SetVertexColor(0, 1, 0) end -- Hide Icon & Border _G.MiniMapMailIcon:Hide() --_G.MiniMapMailBorder:Hide() if SMB.db.Shadows then PA:CreateShadow(Frame) end MailFrameVersion = true tinsert(SMB.Buttons, Frame) end if PA.Retail then if SMB.db.HideGarrison then _G.ExpansionLandingPageMinimapButton:UnregisterAllEvents() _G.ExpansionLandingPageMinimapButton:SetParent(SMB.Hider) _G.ExpansionLandingPageMinimapButton:Hide() elseif SMB.db.MoveGarrison and (C_Garrison.GetLandingPageGarrisonType() > 0) and not _G.ExpansionLandingPageMinimapButton.SMB then Mixin(ExpansionLandingPageMinimapButton, BackdropTemplateMixin) _G.ExpansionLandingPageMinimapButton:SetParent(Minimap) _G.ExpansionLandingPageMinimapButton:OnLoad(_G.ExpansionLandingPageMinimapButton) _G.ExpansionLandingPageMinimapButton:UpdateIcon(_G.ExpansionLandingPageMinimapButton) _G.ExpansionLandingPageMinimapButton:UnregisterEvent('GARRISON_HIDE_LANDING_PAGE') _G.ExpansionLandingPageMinimapButton:Show() _G.ExpansionLandingPageMinimapButton:SetScale(1) _G.ExpansionLandingPageMinimapButton:SetHitRectInsets(0, 0, 0, 0) _G.ExpansionLandingPageMinimapButton:SetScript('OnEnter', function(s) s:SetBackdropBorderColor(unpack(PA.ClassColor)) if SMB.Bar:IsShown() then UIFrameFadeIn(SMB.Bar, 0.2, SMB.Bar:GetAlpha(), 1) end end) _G.ExpansionLandingPageMinimapButton:SetScript('OnLeave', function(s) PA:SetTemplate(s) if SMB.Bar:IsShown() and SMB.db.BarMouseOver then UIFrameFadeOut(SMB.Bar, 0.2, SMB.Bar:GetAlpha(), 0) end end) _G.ExpansionLandingPageMinimapButton.SMB = true if SMB.db.Shadows then PA:CreateShadow(_G.ExpansionLandingPageMinimapButton) end tinsert(SMB.Buttons, _G.ExpansionLandingPageMinimapButton) end if SMB.db.MoveTracker and not _G.MinimapCluster.Tracking.Button.SMB then --_G.MinimapCluster.Tracking.Show = nil _G.MinimapCluster.Tracking.Button:Show() PA:SetTemplate(_G.MinimapCluster.Tracking.Button) _G.MinimapCluster.Tracking.Button:SetParent(SMB.Bar) _G.MinimapCluster.Tracking.Button:SetSize(Size, Size) --_G.MinimapCluster.Tracking.Icon:ClearAllPoints() --_G.MinimapCluster.Tracking.Icon:SetPoint('CENTER') _G.MinimapCluster.Tracking.Background:SetAlpha(0) --_G.MinimapCluster.Tracking.IconOverlay:SetAlpha(0) _G.MinimapCluster.Tracking.Button:SetAlpha(0) _G.MinimapCluster.Tracking.Button:SetParent(_G.MinimapCluster.Tracking) _G.MinimapCluster.Tracking.Button:ClearAllPoints() _G.MinimapCluster.Tracking.Button:SetAllPoints(_G.MinimapCluster.Tracking) _G.MinimapCluster.Tracking.Button:SetScript('OnMouseDown', nil) _G.MinimapCluster.Tracking.Button:SetScript('OnMouseUp', nil) _G.MinimapCluster.Tracking.Button:HookScript('OnEnter', function() _G.MinimapCluster.Tracking.Button:SetBackdropBorderColor(unpack(PA.ClassColor)) if SMB.Bar:IsShown() then UIFrameFadeIn(SMB.Bar, 0.2, SMB.Bar:GetAlpha(), 1) end end) _G.MinimapCluster.Tracking.Button:HookScript('OnLeave', function() PA:SetTemplate(_G.MinimapCluster.Tracking.Button) if SMB.Bar:IsShown() and SMB.db.BarMouseOver then UIFrameFadeOut(SMB.Bar, 0.2, SMB.Bar:GetAlpha(), 0) end end) _G.MinimapCluster.Tracking.Button.SMB = true if SMB.db.Shadows then PA:CreateShadow(_G.MinimapCluster.Tracking.Button) end tinsert(SMB.Buttons, _G.MinimapCluster.Tracking.Button) end if SMB.db["MoveQueue"] and not _G.QueueStatusButton.SMB then local Frame = CreateFrame('Frame', 'SMB_QueueFrame', SMB.Bar) PA:SetTemplate(Frame) Frame:SetSize(Size, Size) Frame.Icon = Frame:CreateTexture(nil, 'ARTWORK') Frame.Icon:SetSize(Size, Size) Frame.Icon:SetPoint('CENTER') Frame.Icon:SetTexture('Interface/LFGFrame/LFG-Eye') Frame.Icon:SetTexCoord(0, 64 / 512, 0, 64 / 256) Frame:SetScript('OnMouseDown', function() if _G.PVEFrame:IsShown() then _G.HideUIPanel(_G.PVEFrame) else _G.ShowUIPanel(_G.PVEFrame) _G.GroupFinderFrame_ShowGroupFrame() end end) Frame:HookScript('OnEnter', function(s) s:SetBackdropBorderColor(unpack(PA.ClassColor)) if SMB.Bar:IsShown() then UIFrameFadeIn(SMB.Bar, 0.2, SMB.Bar:GetAlpha(), 1) end end) Frame:HookScript('OnLeave', function(s) PA:SetTemplate(s) if SMB.Bar:IsShown() and SMB.db.BarMouseOver then UIFrameFadeOut(SMB.Bar, 0.2, SMB.Bar:GetAlpha(), 0) end end) _G.QueueStatusButton:SetParent(SMB.Bar) _G.QueueStatusButton:SetFrameLevel(Frame:GetFrameLevel() + 2) _G.QueueStatusButton:ClearAllPoints() _G.QueueStatusButton:SetPoint("CENTER", Frame, "CENTER", 0, 0) --d_G.QueueStatusButton:SetHighlightTexture(nil) _G.QueueStatusButton:HookScript('OnShow', function() Frame:EnableMouse(false) end) _G.QueueStatusButton:HookScript('PostClick', _G.QueueStatusButton.OnLeave) _G.QueueStatusButton:HookScript('OnHide', function() Frame:EnableMouse(true) end) _G.QueueStatusButton.SMB = true if SMB.db.Shadows then PA:CreateShadow(Frame) end tinsert(SMB.Buttons, Frame) end else -- MiniMapTrackingFrame if SMB.db.MoveGameTimeFrame and not _G.GameTimeFrame.SMB then local STEP = 5.625 -- 256 * 5.625 = 1440M = 24H local PX_PER_STEP = 0.00390625 -- 1 / 256 local l, r, offset PA:SetTemplate(_G.GameTimeFrame) _G.GameTimeTexture:SetTexture('') --_G.GameTimeFrame.DayTimeIndicator = _G.GameTimeFrame:CreateTexture(nil, "BACKGROUND", nil, 1) --_G.GameTimeFrame.DayTimeIndicator:SetTexture("Interface/Minimap/HumanUITile-TimeIndicator", true) --PA:SetInside(_G.GameTimeFrame.DayTimeIndicator) --_G.GameTimeFrame:SetSize(Size, Size) --_G.GameTimeFrame.timeOfDay = 0 --local function OnUpdate(s, elapsed) -- s.elapsed = (s.elapsed or 1) + elapsed -- if s.elapsed > 1 then -- local hour, minute = _G.GetGameTime() -- local time = hour * 60 + minute -- if time ~= s.timeOfDay then -- offset = PX_PER_STEP * floor(time / STEP) -- l = 0.25 + offset -- 64 / 256 -- if l >= 1.25 then l = 0.25 end -- r = 0.75 + offset -- 192 / 256 -- if r >= 1.75 then r = 0.75 end -- s.DayTimeIndicator:SetTexCoord(l, r, 0, 1) -- s.timeOfDay = time -- end -- s.elapsed = 0 -- end --end --_G.GameTimeFrame:SetScript("OnUpdate", OnUpdate) _G.GameTimeFrame.SMB = true tinsert(SMB.Buttons, _G.GameTimeFrame) end end if not InCombatLockdown() then SMB:Update() end end function SMB:SkinMinimapButton(button) if (not button) or button.isSkinned then return end local name = button.GetName and button:GetName() if not name then return end if tContains(SMB.IgnoreButton, name) then return end for _, genericIgnore in next, SMB.GenericIgnore do if strsub(name, 1, strlen(genericIgnore)) == genericIgnore then return end end for _, partialIgnore in next, SMB.PartialIgnore do if strmatch(name, partialIgnore) then return end end for _, frames in next, { button, button:GetChildren() } do for _, region in next, { frames:GetRegions() } do if region.IsObjectType and region:IsObjectType('Texture') then local texture = region.GetTextureFileID and region:GetTextureFileID() if not texture then texture = strlower(tostring(region:GetTexture())) end if SMB:RemoveTexture(texture) then region:SetTexture() region:SetAlpha(0) else if SMB.OverrideTexture[name] then region:SetTexture(SMB.OverrideTexture[name]) end region:ClearAllPoints() region:SetDrawLayer('ARTWORK') PA:SetInside(region) if not SMB.DoNotCrop[name] and not button.ignoreCrop then region:SetTexCoord(unpack(PA.TexCoords)) button:HookScript('OnLeave', function() region:SetTexCoord(unpack(PA.TexCoords)) end) end region.SetPoint = function() return end end end end end button:SetFrameLevel(Minimap:GetFrameLevel() + 10) button:SetFrameStrata(Minimap:GetFrameStrata()) button:SetSize(SMB.db.IconSize, SMB.db.IconSize) if not button.ignoreTemplate then PA:SetTemplate(button) if SMB.db.Shadows then PA:CreateShadow(button) end end --Button:SetScript('OnDragStart', SMB.OnDragStart) --Button:SetScript('OnDragStop', SMB.OnDragStop) button:HookScript('OnEnter', function() if SMB.Bar:IsShown() then UIFrameFadeIn(SMB.Bar, 0.2, SMB.Bar:GetAlpha(), 1) end end) button:HookScript('OnLeave', function(s) PA:SetTemplate(s) if SMB.Bar:IsShown() and SMB.db.BarMouseOver then UIFrameFadeOut(SMB.Bar, 0.2, SMB.Bar:GetAlpha(), 0) end end) button.isSkinned = true tinsert(SMB.Buttons, button) end function SMB:GrabMinimapButtons(forceUpdate) if (InCombatLockdown() or C_PetBattles and C_PetBattles.IsInBattle()) then return end for _, Button in pairs(SMB.UnrulyButtons) do if _G[Button] then _G[Button]:SetParent(Minimap) end end local UpdateBar = forceUpdate for _, Frame in pairs({ Minimap, _G.MinimapBackdrop, _G.MinimapCluster }) do for _, child in pairs({ Frame:GetChildren() }) do local name = child.GetName and child:GetName() local width = child.GetWidth and child:GetWidth() if name and width > 15 and width < 60 and (child:IsObjectType('Button') or child:IsObjectType('Frame')) then SMB:SkinMinimapButton(child) UpdateBar = true end end end if UpdateBar then SMB:Update() end end function SMB:Update() if not SMB.db.BarEnabled or not SMB.db.Enable then return end local AnchorX, AnchorY = 0, 1 local ButtonsPerRow = SMB.db.ButtonsPerRow or 12 local Spacing = SMB.db.ButtonSpacing or 2 local Size = SMB.db.IconSize or 27 local ActualButtons, Maxed = 0 local Anchor, DirMult = 'TOPLEFT', 1 if SMB.db.ReverseDirection then Anchor, DirMult = 'TOPRIGHT', -1 end SMB:ToggleBar_FrameStrataLevel(false) SMB.Bar:SetFrameStrata(SMB.db.Strata) SMB.Bar:SetFrameLevel(SMB.db.Level) SMB:ToggleBar_FrameStrataLevel(true) for _, Button in next, SMB.Buttons do if Button:IsVisible() then AnchorX, ActualButtons = AnchorX + 1, ActualButtons + 1 if (AnchorX % (ButtonsPerRow + 1)) == 0 then AnchorY, AnchorX, Maxed = AnchorY + 1, 1, true end SMB:UnlockButton(Button) PA:SetTemplate(Button) Button:SetParent(SMB.Bar) Button:SetIgnoreParentScale(false) Button:ClearAllPoints() Button:SetPoint(Anchor, SMB.Bar, Anchor, DirMult * (Spacing + ((Size + Spacing) * (AnchorX - 1))), (- Spacing - ((Size + Spacing) * (AnchorY - 1)))) Button:SetSize(Size, Size) Button:SetScale(1) Button:SetFrameStrata(SMB.db.Strata) Button:SetFrameLevel(SMB.db.Level + 1) Button:SetScript('OnDragStart', nil) Button:SetScript('OnDragStop', nil) --Button:SetScript('OnEvent', nil) SMB:LockButton(Button) if Maxed then ActualButtons = ButtonsPerRow end end end local BarWidth = Spacing + (Size * ActualButtons) + (Spacing * (ActualButtons - 1)) + Spacing local BarHeight = Spacing + (Size * AnchorY) + (Spacing * (AnchorY - 1)) + Spacing SMB.Bar:SetSize(BarWidth, BarHeight) if SMB.db.Backdrop then PA:SetTemplate(SMB.Bar) else SMB.Bar:SetBackdrop(nil) end if ActualButtons == 0 then UnregisterStateDriver(SMB.Bar, 'visibility') SMB.Bar:Hide() else RegisterStateDriver(SMB.Bar, 'visibility', SMB.db.Visibility) SMB.Bar:Show() end if SMB.db.BarMouseOver then UIFrameFadeOut(SMB.Bar, 0.2, SMB.Bar:GetAlpha(), 0) else UIFrameFadeIn(SMB.Bar, 0.2, SMB.Bar:GetAlpha(), 1) end end function SMB:GetOptions() local SquareMinimapButtons = PA.ACH:Group(SMB.Title, SMB.Description, nil, nil, function(info) return SMB.db[info[#info]] end, function(info, value) SMB.db[info[#info]] = value SMB:Update() end) PA.Options.args.SquareMinimapButtons = SquareMinimapButtons SquareMinimapButtons.args.Description = PA.ACH:Description(SMB.Description, 0) SquareMinimapButtons.args.Enable = PA.ACH:Toggle(PA.ACL['Enable'], nil, 1, nil, nil, nil, nil, function(info, value) SMB.db[info[#info]] = value if (not SMB.isEnabled) then SMB:Initialize() else _G.StaticPopup_Show('PROJECTAZILROKA_RL') end end) SquareMinimapButtons.args.General = PA.ACH:Group(PA.ACL['General'], nil, 2) SquareMinimapButtons.args.General.inline = true SquareMinimapButtons.args.General.args.MBB = PA.ACH:Group(PA.ACL['Minimap Buttons / Bar'], nil, 1) SquareMinimapButtons.args.General.args.MBB.inline = true SquareMinimapButtons.args.General.args.MBB.args.BarEnabled = PA.ACH:Toggle(PA.ACL['Enable Bar'], nil, 1) SquareMinimapButtons.args.General.args.MBB.args.BarMouseOver = PA.ACH:Toggle(PA.ACL['Bar MouseOver'], nil, 2) SquareMinimapButtons.args.General.args.MBB.args.Backdrop = PA.ACH:Toggle(PA.ACL['Bar Backdrop'], nil, 3) SquareMinimapButtons.args.General.args.MBB.args.IconSize = PA.ACH:Range(PA.ACL['Icon Size'], nil, 4, { min = 12, max = 48, step = 1 }) SquareMinimapButtons.args.General.args.MBB.args.ButtonSpacing = PA.ACH:Range(PA.ACL['Button Spacing'], nil, 5, { min = -1, max = 10, step = 1 }) SquareMinimapButtons.args.General.args.MBB.args.ButtonsPerRow = PA.ACH:Range(PA.ACL['Buttons Per Row'], nil, 6, { min = 1, max = 100, step = 1 }) SquareMinimapButtons.args.General.args.MBB.args.Shadows = PA.ACH:Toggle(PA.ACL['Shadows'], nil, 7) SquareMinimapButtons.args.General.args.MBB.args.ReverseDirection = PA.ACH:Toggle(PA.ACL['Reverse Direction'], nil, 8) SquareMinimapButtons.args.General.args.Strata = PA.ACH:Select(PA.ACL['Frame Strata'], nil, 3, { BACKGROUND = 'BACKGROUND', LOW = 'LOW', MEDIUM = 'MEDIUM', HIGH = 'HIGH', DIALOG = 'DIALOG', FULLSCREEN = 'FULLSCREEN', FULLSCREEN_DIALOG = 'FULLSCREEN_DIALOG', TOOLTIP = 'TOOLTIP' }) SquareMinimapButtons.args.General.args.Level = PA.ACH:Range(PA.ACL['Frame Level'], nil, 4, { min = 0, max = 255, step = 1 }) SquareMinimapButtons.args.General.args.MBB.args.Visibility = PA.ACH:Input(PA.ACL['Visibility'], nil, 12, nil, 'double') SquareMinimapButtons.args.General.args.Blizzard = PA.ACH:Group(PA.ACL['Blizzard'], nil, 2, nil, nil, function(info, value) SMB.db[info[#info]] = value SMB:HandleBlizzardButtons() end) SquareMinimapButtons.args.General.args.Blizzard.inline = true SquareMinimapButtons.args.General.args.Blizzard.args.HideGarrison = PA.ACH:Toggle(PA.ACL['Hide Garrison'], nil, nil, nil, nil, nil, nil, nil, function() return SMB.db.MoveGarrison end, function() return PA.Classic end) SquareMinimapButtons.args.General.args.Blizzard.args.MoveGarrison = PA.ACH:Toggle(PA.ACL['Move Garrison Icon'], nil, nil, nil, nil, nil, nil, nil, function() return SMB.db.HideGarrison end, function() return PA.Classic end) SquareMinimapButtons.args.General.args.Blizzard.args.MoveMail = PA.ACH:Toggle(PA.ACL['Move Mail Icon']) SquareMinimapButtons.args.General.args.Blizzard.args.MoveGameTimeFrame = PA.ACH:Toggle(PA.ACL['Move Game Time Frame'], nil, nil, nil, nil, nil, nil, nil, nil, function() return PA.Retail end) SquareMinimapButtons.args.General.args.Blizzard.args.MoveTracker = PA.ACH:Toggle(PA.ACL['Move Tracker Icon'], nil, nil, nil, nil, nil, nil, nil, nil, function() return PA.Classic end) SquareMinimapButtons.args.General.args.Blizzard.args.MoveQueue = PA.ACH:Toggle(PA.ACL['Move Queue Status Icon'], nil, nil, nil, nil, nil, nil, nil, nil, function() return PA.Classic end) SquareMinimapButtons.args.AuthorHeader = PA.ACH:Header(PA.ACL['Authors:'], -2) SquareMinimapButtons.args.Authors = PA.ACH:Description(SMB.Authors, -1, 'large') end function SMB:BuildProfile() PA.Defaults.profile.SquareMinimapButtons = { Enable = true, Strata = 'MEDIUM', Level = 12, BarMouseOver = false, BarEnabled = true, Backdrop = true, IconSize = 20, ButtonsPerRow = 12, ButtonSpacing = 2, HideGarrison = false, MoveGarrison = true, MoveMail = true, MoveTracker = true, MoveQueue = true, MoveGameTimeFrame = true, Shadows = true, ReverseDirection = false, Visibility = '[petbattle] hide; show' } end function SMB:UpdateSettings() SMB.db = PA.db.SquareMinimapButtons end function SMB:PLAYER_ENTERING_WORLD() SMB:GrabMinimapButtons(true) end function SMB:Initialize() SMB:UpdateSettings() if SMB.db.Enable ~= true then return end SMB.isEnabled = true SMB.Hider = CreateFrame("Frame", nil, _G.UIParent) SMB.Bar = CreateFrame('Frame', 'SquareMinimapButtonBar', _G.UIParent) SMB.Bar:Hide() SMB.Bar:SetPoint('RIGHT', _G.UIParent, 'RIGHT', -45, 0) SMB.Bar:SetClampedToScreen(true) SMB.Bar:SetMovable(true) SMB.Bar:EnableMouse(true) SMB.Bar:SetSize(SMB.db.IconSize, SMB.db.IconSize) PA:SetTemplate(SMB.Bar) SMB.Bar:SetScript('OnEnter', function(s) UIFrameFadeIn(s, 0.2, s:GetAlpha(), 1) end) SMB.Bar:SetScript('OnLeave', function(s) if SMB.db.BarMouseOver then UIFrameFadeOut(s, 0.2, s:GetAlpha(), 0) end end) if PA.Tukui then _G.Tukui[1]['Movers']:RegisterFrame(SMB.Bar) elseif PA.ElvUI then _G.ElvUI[1]:CreateMover(SMB.Bar, 'SquareMinimapButtonBarMover', 'SquareMinimapButtonBar Anchor', nil, nil, nil, 'ALL,GENERAL') end SMB:RegisterEvent("PLAYER_ENTERING_WORLD") SMB:ScheduleRepeatingTimer('GrabMinimapButtons', 6) SMB:ScheduleTimer('HandleBlizzardButtons', 7) end