local Config = {} local AceDialog, AceRegistry, AceGUI, SML, registered, options local playerClass = select(2, UnitClass("player")) local modifyUnits, globalConfig = {}, {} local L = ShadowUF.L ShadowUF.Config = Config --[[ The part that makes configuration a pain when you actually try is it gets unwieldly when you're adding special code to deal with showing help for certain cases, swapping tabs etc that makes it work smoothly. I'm going to have to split it out into separate files for each type to clean everything up but that takes time and I have other things I want to get done with first. -- dated 2009 In reality, this will never be cleaned up because jesus christ, I am not refactoring 7,000 lines of configuration. *** HERE BE DRAGONS *** ]] local unitCategories = { player = {"player", "pet"}, general = {"target", "targettarget", "targettargettarget", "focus", "focustarget", "pettarget"}, party = {"party", "partypet", "partytarget", "partytargettarget", "party"}, raid = {"raid", "raidpet"}, raidmisc = {"maintank", "maintanktarget", "maintanktargettarget", "mainassist", "mainassisttarget", "mainassisttargettarget"}, boss = {"boss", "bosstarget", "bosstargettarget"}, arena = {"arena", "arenapet", "arenatarget", "arenatargettarget"}, battleground = {"battleground", "battlegroundpet", "battlegroundtarget", "battlegroundtargettarget"} } local UNIT_DESC = { ["boss"] = L["Boss units are for only certain fights, such as Blood Princes or the Gunship battle, you will not see them for every boss fight."], ["mainassist"] = L["Main Assists's are set by the Blizzard Main Assist system or mods that use it."], ["maintank"] = L["Main Tank's are set through the Raid frames, or through selecting the Tank role."], ["battleground"] = L["Currently used in battlegrounds for showing flag carriers."], ["battlegroundpet"] = L["Current pet used by a battleground unit."], ["battlegroundtarget"] = L["Current target of a battleground unit."], ["battlegroundtargettarget"] = L["Current target of target of a battleground unit."] } local PAGE_DESC = { ["general"] = L["General configuration to all enabled units."], ["enableUnits"] = L["Various units can be enabled through this page, such as raid or party targets."], ["hideBlizzard"] = L["Hiding and showing various aspects of the default UI such as the player buff frames."], ["units"] = L["Configuration to specific unit frames."], ["visibility"] = L["Disabling unit modules in various instances."], ["tags"] = L["Advanced tag management, allows you to add your own custom tags."], ["filter"] = L["Simple aura filtering by whitelists and blacklists."], } local INDICATOR_NAMES = {["questBoss"] = L["Quest Boss"], ["leader"] = L["Leader / Assist"], ["lfdRole"] = L["Class Role"], ["masterLoot"] = L["Master Looter"], ["pvp"] = L["PvP Flag"], ["raidTarget"] = L["Raid Target"], ["ready"] = L["Ready Status"], ["role"] = L["Raid Role"], ["status"] = L["Combat Status"], ["class"] = L["Class Icon"], ["resurrect"] = L["Resurrect Status"], ["sumPending"] = L["Summon Pending"], ["phase"] = L["Other Party/Phase Status"], ["petBattle"] = L["Pet Battle"], ["arenaSpec"] = L["Arena Spec"]} local AREA_NAMES = {["arena"] = L["Arenas"],["none"] = L["Everywhere else"], ["party"] = L["Party instances"], ["pvp"] = L["Battleground"], ["raid"] = L["Raid instances"]} local INDICATOR_DESC = { ["leader"] = L["Crown indicator for group leader or assistants."], ["lfdRole"] = L["Role the unit is playing."], ["masterLoot"] = L["Bag indicator for master looters."], ["pvp"] = L["PVP flag indicator, Horde for Horde flagged pvpers and Alliance for Alliance flagged pvpers."], ["raidTarget"] = L["Raid target indicator."], ["ready"] = L["Ready status of group members."], ["phase"] = L["Shows when a party member is in a different phase or another group."], ["questBoss"] = L["Shows that a NPC is a boss for a quest."], ["petBattle"] = L["Shows what kind of pet the unit is for pet battles."], ["role"] = L["Raid role indicator, adds a shield indicator for main tanks and a sword icon for main assists."], ["status"] = L["Status indicator, shows if the unit is currently in combat. For the player it will also show if you are rested."], ["class"] = L["Class icon for players."], ["arenaSpec"] = L["Talent spec of your arena opponents."] } local TAG_GROUPS = {["classification"] = L["Classifications"], ["health"] = L["Health"], ["misc"] = L["Miscellaneous"], ["playerthreat"] = L["Player threat"], ["power"] = L["Power"], ["status"] = L["Status"], ["threat"] = L["Threat"], ["raid"] = L["Raid"], ["classspec"] = L["Class Specific"], ["classtimer"] = L["Class Timer"]} local pointPositions = {["BOTTOM"] = L["Bottom"], ["TOP"] = L["Top"], ["LEFT"] = L["Left"], ["RIGHT"] = L["Right"], ["TOPLEFT"] = L["Top Left"], ["TOPRIGHT"] = L["Top Right"], ["BOTTOMLEFT"] = L["Bottom Left"], ["BOTTOMRIGHT"] = L["Bottom Right"], ["CENTER"] = L["Center"]} local positionList = {["C"] = L["Center"], ["RT"] = L["Right Top"], ["RC"] = L["Right Center"], ["RB"] = L["Right Bottom"], ["LT"] = L["Left Top"], ["LC"] = L["Left Center"], ["LB"] = L["Left Bottom"], ["BL"] = L["Bottom Left"], ["BC"] = L["Bottom Center"], ["BR"] = L["Bottom Right"], ["TR"] = L["Top Right"], ["TC"] = L["Top Center"], ["TL"] = L["Top Left"]} local unitOrder = {} for order, unit in pairs(ShadowUF.unitList) do unitOrder[unit] = order end local fullReload = {["bars"] = true, ["auras"] = true, ["backdrop"] = true, ["font"] = true, ["classColors"] = true, ["powerColors"] = true, ["healthColors"] = true, ["xpColors"] = true, ["omnicc"] = true} local quickIDMap = {} -- Helper functions local function getPageDescription(info) return PAGE_DESC[info[#(info)]] end local function getFrameName(unit) if( unit == "raidpet" or unit == "raid" or unit == "party" or unit == "maintank" or unit == "mainassist" or unit == "boss" or unit == "arena" ) then return string.format("#SUFHeader%s", unit) end return string.format("#SUFUnit%s", unit) end local anchorList = {} local function getAnchorParents(info) local unit = info[2] for k in pairs(anchorList) do anchorList[k] = nil end if( ShadowUF.Units.childUnits[unit] ) then anchorList["$parent"] = string.format(L["%s member"], L.units[ShadowUF.Units.childUnits[unit]]) return anchorList end anchorList["UIParent"] = L["Screen"] -- Don't let a frame anchor to a frame thats anchored to it already (Stop infinite loops-o-doom) local currentName = getFrameName(unit) for _, unitID in pairs(ShadowUF.unitList) do if( unitID ~= unit and ShadowUF.db.profile.positions[unitID] and ShadowUF.db.profile.positions[unitID].anchorTo ~= currentName ) then anchorList[getFrameName(unitID)] = string.format(L["%s frames"], L.units[unitID] or unitID) end end return anchorList end local function selectDialogGroup(group, key) AceDialog.Status.ShadowedUF.children[group].status.groups.selected = key AceRegistry:NotifyChange("ShadowedUF") end local function selectTabGroup(group, subGroup, key) AceDialog.Status.ShadowedUF.children[group].status.groups.selected = subGroup AceDialog.Status.ShadowedUF.children[group].children[subGroup].status.groups.selected = key AceRegistry:NotifyChange("ShadowedUF") end local function hideAdvancedOption(info) return not ShadowUF.db.profile.advanced end local function hideBasicOption(info) return ShadowUF.db.profile.advanced end local function isUnitDisabled(info) local unit = info[#(info)] local enabled = ShadowUF.db.profile.units[unit].enabled for _, visibility in pairs(ShadowUF.db.profile.visibility) do if( visibility[unit] ) then enabled = visibility[unit] break end end return not enabled end local function mergeTables(parent, child) for key, value in pairs(child) do if( type(parent[key]) == "table" ) then parent[key] = mergeTables(parent[key], value) elseif( type(value) == "table" ) then parent[key] = CopyTable(value) elseif( parent[key] == nil ) then parent[key] = value end end return parent end local function getName(info) local key = info[#(info)] if( ShadowUF.modules[key] and ShadowUF.modules[key].moduleName ) then return ShadowUF.modules[key].moduleName end return LOCALIZED_CLASS_NAMES_MALE[key] or INDICATOR_NAMES[key] or L.units[key] or TAG_GROUPS[key] or L[key] end local function getUnitOrder(info) return unitOrder[info[#(info)]] end local function isModifiersSet(info) if( info[2] ~= "global" ) then return false end for k in pairs(modifyUnits) do return false end return true end -- These are for setting simple options like bars.texture = "Default" or locked = true local function set(info, value) local cat, key = string.split(".", info.arg) if( key == "$key" ) then key = info[#(info)] end if( not key ) then ShadowUF.db.profile[cat] = value else ShadowUF.db.profile[cat][key] = value end if( cat and fullReload[cat] ) then ShadowUF.Layout:CheckMedia() ShadowUF.Layout:Reload() end end local function get(info) local cat, key = string.split(".", info.arg) if( key == "$key" ) then key = info[#(info)] end if( not key ) then return ShadowUF.db.profile[cat] else return ShadowUF.db.profile[cat][key] end end local function setColor(info, r, g, b, a) local color = get(info) or {} color.r, color.g, color.b, color.a = r, g, b, a set(info, color) end local function getColor(info) local color = get(info) or {} return color.r, color.g, color.b, color.a end -- These are for setting complex options like units.player.auras.buffs.enabled = true or units.player.portrait.enabled = true local function setVariable(unit, moduleKey, moduleSubKey, key, value) local configTable = unit == "global" and globalConfig or ShadowUF.db.profile.units[unit] -- For setting options like units.player.auras.buffs.enabled = true if( moduleKey and moduleSubKey and configTable[moduleKey][moduleSubKey] ) then configTable[moduleKey][moduleSubKey][key] = value ShadowUF.Layout:Reload(unit) -- For setting options like units.player.portrait.enabled = true elseif( moduleKey and not moduleSubKey and configTable[moduleKey] ) then configTable[moduleKey][key] = value ShadowUF.Layout:Reload(unit) -- For setting options like units.player.height = 50 elseif( not moduleKey and not moduleSubKey ) then configTable[key] = value ShadowUF.Layout:Reload(unit) end end local function specialRestricted(unit, moduleKey, moduleSubKey, key) if( ShadowUF.fakeUnits[unit] and ( key == "colorAggro" or key == "aggro" or key == "colorDispel" or moduleKey == "incHeal" or moduleKey == "healAbsorb" or moduleKey == "incAbsorb" or moduleKey == "castBar" ) ) then return true elseif( moduleKey == "healthBar" and unit == "player" and key == "reaction" ) then return true end end local function setDirectUnit(unit, moduleKey, moduleSubKey, key, value) if( unit == "global" ) then for globalUnit in pairs(modifyUnits) do if( not specialRestricted(globalUnit, moduleKey, moduleSubKey, key) ) then setVariable(globalUnit, moduleKey, moduleSubKey, key, value) end end setVariable("global", moduleKey, moduleSubKey, key, value) else setVariable(unit, moduleKey, moduleSubKey, key, value) end end local function setUnit(info, value) local unit = info[2] -- auras, buffs, enabled / text, 1, text / portrait, enabled local moduleKey, moduleSubKey, key = string.split(".", info.arg) if( not moduleSubKey ) then key = moduleKey moduleKey = nil end if( moduleSubKey and not key ) then key = moduleSubKey moduleSubKey = nil end if( moduleSubKey == "$parent" ) then moduleSubKey = info[#(info) - 1] end if( moduleKey == "$parent" ) then moduleKey = info[#(info) - 1] end if( moduleSubKey == "$parentparent" ) then moduleSubKey = info[#(info) - 2] end if( moduleKey == "$parentparent" ) then moduleKey = info[#(info) - 2] end if( tonumber(moduleSubKey) ) then moduleSubKey = tonumber(moduleSubKey) end setDirectUnit(unit, moduleKey, moduleSubKey, key, value) end local function getVariable(unit, moduleKey, moduleSubKey, key) local configTbl = unit == "global" and globalConfig or ShadowUF.db.profile.units[unit] if( moduleKey and moduleSubKey ) then return configTbl[moduleKey][moduleSubKey] and configTbl[moduleKey][moduleSubKey][key] elseif( moduleKey and not moduleSubKey ) then return configTbl[moduleKey] and configTbl[moduleKey][key] end return configTbl[key] end local function getUnit(info) local moduleKey, moduleSubKey, key = string.split(".", info.arg) if( not moduleSubKey ) then key = moduleKey moduleKey = nil end if( moduleSubKey and not key ) then key = moduleSubKey moduleSubKey = nil end if( moduleSubKey == "$parent" ) then moduleSubKey = info[#(info) - 1] end if( moduleKey == "$parent" ) then moduleKey = info[#(info) - 1] end if( moduleSubKey == "$parentparent" ) then moduleSubKey = info[#(info) - 2] end if( moduleKey == "$parentparent" ) then moduleKey = info[#(info) - 2] end if( tonumber(moduleSubKey) ) then moduleSubKey = tonumber(moduleSubKey) end return getVariable(info[2], moduleKey, moduleSubKey, key) end -- Tag functions local function getTagName(info) local tag = info[#(info)] if( ShadowUF.db.profile.tags[tag] and ShadowUF.db.profile.tags[tag].name ) then return ShadowUF.db.profile.tags[tag].name end return ShadowUF.Tags.defaultNames[tag] or tag end local function getTagHelp(info) local tag = info[#(info)] return ShadowUF.Tags.defaultHelp[tag] or ShadowUF.db.profile.tags[tag] and ShadowUF.db.profile.tags[tag].help end -- Module functions local function hideRestrictedOption(info) local unit = type(info.arg) == "number" and info[#(info) - info.arg] or info[2] local key = info[#(info)] if( ShadowUF.modules[key] and ShadowUF.modules[key].moduleClass and ShadowUF.modules[key].moduleClass ~= playerClass ) then return true elseif( ( key == "incHeal" and not ShadowUF.modules.incHeal ) or ( key == "incAbsorb" and not ShadowUF.modules.incAbsorb ) or ( key == "healAbsorb" and not ShadowUF.modules.healAbsorb ) ) then return true -- Non-standard units do not support color by aggro or incoming heal elseif( key == "colorAggro" or key == "colorDispel" or key == "incHeal" or key == "incAbsorb" or key == "aggro" ) then return string.match(unit, "%w+target" ) -- Fall back for indicators, no variable table so it shouldn't be shown elseif( info[#(info) - 1] == "indicators" ) then if( ( unit == "global" and not globalConfig.indicators[key] ) or ( unit ~= "global" and not ShadowUF.db.profile.units[unit].indicators[key] ) ) then return true end -- Fall back, no variable table so it shouldn't be shown elseif( ( unit == "global" and not globalConfig[key] ) or ( unit ~= "global" and not ShadowUF.db.profile.units[unit][key] ) ) then return true end return false end local function getModuleOrder(info) local key = info[#(info)] return key == "healthBar" and 1 or key == "powerBar" and 2 or key == "castBar" and 3 or 4 end -- Expose these for modules Config.getAnchorParents = getAnchorParents Config.hideAdvancedOption = hideAdvancedOption Config.isUnitDisabled = isUnitDisabled Config.selectDialogGroup = selectDialogGroup Config.selectTabGroup = selectTabGroup Config.getName = getName Config.getUnitOrder = getUnitOrder Config.isModifiersSet = isModifiersSet Config.set = set Config.get = get Config.setUnit = setUnit Config.setVariable = setVariable Config.getUnit = getUnit Config.getVariable = getVariable Config.hideRestrictedOption = hideRestrictedOption Config.hideBasicOption = hideBasicOption -------------------- -- GENERAL CONFIGURATION --------------------- local function writeTable(tbl) local data = "" for key, value in pairs(tbl) do local valueType = type(value) -- Wrap the key in brackets if it's a number if( type(key) == "number" ) then key = string.format("[%s]", key) -- Wrap the string with quotes if it has a space in it elseif( string.match(key, "[%p%s%c]") or string.match(key, "^[0-9]+$") ) then key = string.format("['%s']", string.gsub(key, "'", "\\'")) end -- foo = {bar = 5} if( valueType == "table" ) then data = string.format("%s%s=%s;", data, key, writeTable(value)) -- foo = true / foo = 5 elseif( valueType == "number" or valueType == "boolean" ) then data = string.format("%s%s=%s;", data, key, tostring(value)) -- foo = "bar" else value = tostring(value) if value and string.match(value, "[\n]") then local token = "" while string.find(value, "%["..token.."%[") or string.find(value, "%]"..token.."%]") do token = token .. "=" end value = string.format("[%s[%s]%s]", token, value, token) else value = string.format("%q", value) end data = string.format("%s%s=%s;", data, key, value) end end return "{" .. data .. "}" end local function loadGeneralOptions() SML = SML or LibStub:GetLibrary("LibSharedMedia-3.0") local MediaList = {} local function getMediaData(info) local mediaType = info[#(info)] MediaList[mediaType] = MediaList[mediaType] or {} for k in pairs(MediaList[mediaType]) do MediaList[mediaType][k] = nil end for _, name in pairs(SML:List(mediaType)) do MediaList[mediaType][name] = name end return MediaList[mediaType] end local barModules = {} for key, module in pairs(ShadowUF.modules) do if( module.moduleHasBar ) then barModules["$" .. key] = module.moduleName end end local addTextParent = { order = 4, type = "group", inline = true, name = function(info) return barModules[info[#(info)]] or string.sub(info[#(info)], 2) end, hidden = function(info) for _, text in pairs(ShadowUF.db.profile.units.player.text) do if( text.anchorTo == info[#(info)] ) then return false end end return true end, args = {}, } local addTextLabel = { order = function(info) return tonumber(string.match(info[#(info)], "(%d+)")) end, type = "description", width = "", fontSize = "medium", hidden = function(info) local id = tonumber(string.match(info[#(info)], "(%d+)")) if( not getVariable("player", "text", nil, id) ) then return true end return getVariable("player", "text", id, "anchorTo") ~= info[#(info) - 1] end, name = function(info) return getVariable("player", "text", tonumber(string.match(info[#(info)], "(%d+)")), "name") end, } local addTextSep = { order = function(info) return tonumber(string.match(info[#(info)], "(%d+)")) + 0.75 end, type = "description", width = "full", hidden = function(info) local id = tonumber(string.match(info[#(info)], "(%d+)")) if( not getVariable("player", "text", nil, id) ) then return true end return getVariable("player", "text", id, "anchorTo") ~= info[#(info) - 1] end, name = "", } local addText = { order = function(info) return info[#(info)] + 0.5 end, type = "execute", width = "half", name = L["Delete"], hidden = function(info) local id = tonumber(info[#(info)]) if( not getVariable("player", "text", nil, id) ) then return true end return getVariable("player", "text", id, "anchorTo") ~= info[#(info) - 1] end, disabled = function(info) local id = tonumber(info[#(info)]) for _, unit in pairs(ShadowUF.unitList) do if( ShadowUF.db.profile.units[unit].text[id] and ShadowUF.db.profile.units[unit].text[id].default ) then return true end end return false end, confirmText = L["Are you sure you want to delete this text? All settings for it will be deleted."], confirm = true, func = function(info) local id = tonumber(info[#(info)]) for _, unit in pairs(ShadowUF.unitList) do table.remove(ShadowUF.db.profile.units[unit].text, id) end addTextParent.args[info[#(info)]] = nil ShadowUF.Layout:Reload() end, } local function validateSpell(info, spell) if( spell and spell ~= "" and not GetSpellInfo(spell) ) then return string.format(L["Invalid spell \"%s\" entered."], spell or "") end return true end local function setRange(info, spell) ShadowUF.db.profile.range[info[#(info)] .. playerClass] = spell and spell ~= "" and spell or nil ShadowUF.Layout:Reload() end local function getRange(info) return ShadowUF.db.profile.range[info[#(info)] .. playerClass] end local function rangeWithIcon(info) local name = getRange(info) local text = L["Spell Name"] if( string.match(info[#(info)], "Alt") ) then text = L["Alternate Spell Name"] end local icon = select(3, GetSpellInfo(name)) if( not icon ) then icon = "Interface\\Icons\\Inv_misc_questionmark" end return "|T" .. icon .. ":18:18:0:0|t " .. text end local textData = {} local layoutData = {positions = true, visibility = true, modules = false} local layoutManager = { type = "group", order = 7, name = L["Layout manager"], childGroups = "tab", hidden = hideAdvancedOption, args = { import = { order = 1, type = "group", name = L["Import"], hidden = false, args = { help = { order = 1, type = "group", inline = true, name = function(info) return layoutData.error and L["Error"] or L["Help"] end, args = { help = { order = 1, type = "description", name = function(info) if( ShadowUF.db:GetCurrentProfile() == "Import Backup" ) then return L["Your active layout is the profile used for import backup, this cannot be overwritten by an import. Change your profiles to something else and try again."] end return layoutData.error or L["You can import another Shadowed Unit Frame users configuration by entering the export code they gave you below. This will backup your old layout to \"Import Backup\".|n|nIt will take 30-60 seconds for it to load your layout when you paste it in, please by patient."] end }, }, }, positions = { order = 2, type = "toggle", name = L["Import unit frame positions"], set = function(info, value) layoutData[info[#(info)]] = value end, get = function(info) return layoutData[info[#(info)]] end, width = "double", }, visibility = { order = 3, type = "toggle", name = L["Import visibility settings"], set = function(info, value) layoutData[info[#(info)]] = value end, get = function(info) return layoutData[info[#(info)]] end, width = "double", }, import = { order = 5, type = "input", name = L["Code"], multiline = true, width = "full", get = false, disabled = function() return ShadowUF.db:GetCurrentProfile() == "Import Backup" end, set = function(info, import) local layout, err = loadstring(string.format([[return %s]], import)) if( err ) then layoutData.error = string.format(L["Failed to import layout, error:|n|n%s"], err) return end layout = layout() -- Strip position settings if( not layoutData.positions ) then layout.positions = nil end -- Strip visibility settings if( not layoutData.visibility ) then layout.visibility = nil end -- Strip any units we don't have included by default for unit in pairs(layout.units) do if( not ShadowUF.defaults.profile.units[unit] ) then layout.units[unit] = nil end end -- Check if we need move over the visibility and positions info layout.positions = layout.positions or CopyTable(ShadowUF.db.profile.positions) layout.visibility = layout.visibility or CopyTable(ShadowUF.db.profile.positions) -- Now backup the profile local currentLayout = ShadowUF.db:GetCurrentProfile() ShadowUF.layoutImporting = true ShadowUF.db:SetProfile("Import Backup") ShadowUF.db:CopyProfile(currentLayout) ShadowUF.db:SetProfile(currentLayout) ShadowUF.db:ResetProfile() ShadowUF.layoutImporting = nil -- Overwrite everything we did import ShadowUF:LoadDefaultLayout() for key, data in pairs(layout) do if( type(data) == "table" ) then ShadowUF.db.profile[key] = CopyTable(data) else ShadowUF.db.profile[key] = data end end ShadowUF:ProfilesChanged() end, }, }, }, export = { order = 2, type = "group", name = L["Export"], hidden = false, args = { help = { order = 1, type = "group", inline = true, name = L["Help"], args = { help = { order = 1, type = "description", name = L["After you hit export, you can give the below code to other Shadowed Unit Frames users and they will get your exact layout."], }, }, }, doExport = { order = 2, type = "execute", name = L["Export"], func = function(info) layoutData.export = writeTable(ShadowUF.db.profile) end, }, export = { order = 3, type = "input", name = L["Code"], multiline = true, width = "full", set = false, get = function(info) return layoutData[info[#(info)]] end, }, }, }, }, } options.args.general = { type = "group", childGroups = "tab", name = L["General"], args = { general = { type = "group", order = 1, name = L["General"], set = set, get = get, args = { general = { order = 1, type = "group", inline = true, name = L["General"], args = { locked = { order = 1, type = "toggle", name = L["Lock frames"], desc = L["Enables configuration mode, letting you move and giving you example frames to setup."], set = function(info, value) set(info, value) ShadowUF.modules.movers:Update() end, arg = "locked", }, advanced = { order = 1.5, type = "toggle", name = L["Advanced"], desc = L["Enabling advanced settings will give you access to more configuration options. This is meant for people who want to tweak every single thing, and should not be enabled by default as it increases the options."], arg = "advanced", }, sep = { order = 2, type = "description", name = "", width = "full", }, omnicc = { order = 2.5, type = "toggle", name = L["Disable OmniCC Cooldown Count"], desc = L["Disables showing Cooldown Count timers in all Shadowed Unit Frame auras."], arg = "omnicc", width = "double", }, blizzardcc = { order = 2.5, type = "toggle", name = L["Disable Blizzard Cooldown Count"], desc = L["Disables showing Cooldown Count timers in all Shadowed Unit Frame auras."], arg = "blizzardcc", width = "double", }, hideCombat = { order = 3, type = "toggle", name = L["Hide tooltips in combat"], desc = L["Prevents unit tooltips from showing while in combat."], arg = "tooltipCombat", width = "double", }, sep2 = { order = 3.5, type = "description", name = "", width = "full", }, auraBorder = { order = 5, type = "select", name = L["Aura border style"], desc = L["Style of borders to show for all auras."], values = {["dark"] = L["Dark"], ["light"] = L["Light"], ["blizzard"] = L["Blizzard"], [""] = L["None"]}, arg = "auras.borderType", }, statusbar = { order = 6, type = "select", name = L["Bar texture"], dialogControl = "LSM30_Statusbar", values = getMediaData, arg = "bars.texture", }, spacing = { order = 7, type = "range", name = L["Bar spacing"], desc = L["How much spacing should be provided between all of the bars inside a unit frame, negative values move them farther apart, positive values bring them closer together. 0 for no spacing."], min = -10, max = 10, step = 0.05, softMin = -5, softMax = 5, arg = "bars.spacing", hidden = hideAdvancedOption, }, }, }, backdrop = { order = 2, type = "group", inline = true, name = L["Background/border"], args = { backgroundColor = { order = 1, type = "color", name = L["Background color"], hasAlpha = true, set = setColor, get = getColor, arg = "backdrop.backgroundColor", }, borderColor = { order = 2, type = "color", name = L["Border color"], hasAlpha = true, set = setColor, get = getColor, arg = "backdrop.borderColor", }, sep = { order = 3, type = "description", name = "", width = "full", }, background = { order = 4, type = "select", name = L["Background"], dialogControl = "LSM30_Background", values = getMediaData, arg = "backdrop.backgroundTexture", }, border = { order = 5, type = "select", name = L["Border"], dialogControl = "LSM30_Border", values = getMediaData, arg = "backdrop.borderTexture", }, inset = { order = 5.5, type = "range", name = L["Inset"], desc = L["How far the background should be from the unit frame border."], min = -10, max = 10, step = 1, hidden = hideAdvancedOption, arg = "backdrop.inset", }, sep2 = { order = 6, type = "description", name = "", width = "full", hidden = hideAdvancedOption, }, edgeSize = { order = 7, type = "range", name = L["Edge size"], desc = L["How large the edges should be."], hidden = hideAdvancedOption, min = 0, max = 20, step = 1, arg = "backdrop.edgeSize", }, tileSize = { order = 8, type = "range", name = L["Tile size"], desc = L["How large the background should tile"], hidden = hideAdvancedOption, min = 0, max = 20, step = 1, arg = "backdrop.tileSize", }, clip = { order = 9, type = "range", name = L["Clip"], desc = L["How close the frame should clip with the border."], hidden = hideAdvancedOption, min = 0, max = 20, step = 1, arg = "backdrop.clip", }, }, }, font = { order = 3, type = "group", inline = true, name = L["Font"], args = { color = { order = 1, type = "color", name = L["Default color"], desc = L["Default font color, any color tags inside individual tag texts will override this."], hasAlpha = true, set = setColor, get = getColor, arg = "font.color", hidden = hideAdvancedOption, }, sep = {order = 1.25, type = "description", name = "", hidden = hideAdvancedOption}, font = { order = 1.5, type = "select", name = L["Font"], dialogControl = "LSM30_Font", values = getMediaData, arg = "font.name", }, size = { order = 2, type = "range", name = L["Size"], min = 1, max = 50, step = 1, softMin = 1, softMax = 20, arg = "font.size", }, outline = { order = 3, type = "select", name = L["Outline"], values = {["OUTLINE"] = L["Thin outline"], ["THICKOUTLINE"] = L["Thick outline"], ["MONOCHROMEOUTLINE"] = L["Monochrome Outline"], [""] = L["None"]}, arg = "font.extra", hidden = hideAdvancedOption, }, }, }, bar = { order = 4, type = "group", inline = true, name = L["Bars"], hidden = hideAdvancedOption, args = { override = { order = 0, type = "toggle", name = L["Override color"], desc = L["Forces a static color to be used for the background of all bars"], set = function(info, value) if( value and not ShadowUF.db.profile.bars.backgroundColor ) then ShadowUF.db.profile.bars.backgroundColor = {r = 0, g = 0, b = 0} elseif( not value ) then ShadowUF.db.profile.bars.backgroundColor = nil end ShadowUF.Layout:Reload() end, get = function(info) return ShadowUF.db.profile.bars.backgroundColor and true or false end, }, color = { order = 1, type = "color", name = L["Background color"], desc = L["This will override all background colorings for bars including custom set ones."], set = setColor, get = function(info) if( not ShadowUF.db.profile.bars.backgroundColor ) then return 0, 0, 0 end return getColor(info) end, disabled = function(info) return not ShadowUF.db.profile.bars.backgroundColor end, arg = "bars.backgroundColor", }, sep = { order = 2, type = "description", name = "", width = "full"}, barAlpha = { order = 3, type = "range", name = L["Bar alpha"], desc = L["Alpha to use for bar."], arg = "bars.alpha", min = 0, max = 1, step = 0.05, isPercent = true }, backgroundAlpha = { order = 4, type = "range", name = L["Background alpha"], desc = L["Alpha to use for bar backgrounds."], arg = "bars.backgroundAlpha", min = 0, max = 1, step = 0.05, isPercent = true }, }, }, }, }, color = { order = 2, type = "group", name = L["Colors"], args = { health = { order = 1, type = "group", inline = true, name = L["Health"], set = setColor, get = getColor, args = { green = { order = 1, type = "color", name = L["High health"], desc = L["Health bar color used as the transitional color for 100% -> 50% on players, as well as when your pet is happy."], arg = "healthColors.green", }, yellow = { order = 2, type = "color", name = L["Half health"], desc = L["Health bar color used as the transitional color for 100% -> 0% on players, as well as when your pet is mildly unhappy."], arg = "healthColors.yellow", }, red = { order = 3, type = "color", name = L["Low health"], desc = L["Health bar color used as the transitional color for 50% -> 0% on players, as well as when your pet is very unhappy."], arg = "healthColors.red", }, friendly = { order = 4, type = "color", name = L["Friendly"], desc = L["Health bar color for friendly units."], arg = "healthColors.friendly", }, neutral = { order = 5, type = "color", name = L["Neutral"], desc = L["Health bar color for neutral units."], arg = "healthColors.neutral", }, hostile = { order = 6, type = "color", name = L["Hostile"], desc = L["Health bar color for hostile units."], arg = "healthColors.hostile", }, aggro = { order = 6.5, type = "color", name = L["Has Aggro"], desc = L["Health bar color for units with aggro."], arg = "healthColors.aggro", }, static = { order = 7, type = "color", name = L["Static"], desc = L["Color to use for health bars that are set to be colored by a static color."], arg = "healthColors.static", }, inc = { order = 8, type = "color", name = L["Incoming heal"], desc = L["Bar color to use to show how much healing someone is about to receive."], arg = "healthColors.inc", }, incAbsorb = { order = 9, type = "color", name = L["Incoming absorb"], desc = L["Color to use to show how much damage will be absorbed."], arg = "healthColors.incAbsorb", }, healAbsorb = { order = 10, type = "color", name = L["Heal absorb"], desc = L["Color to use to show how much healing will e absorbed."], arg = "healthColors.healAbsorb", }, enemyUnattack = { order = 11, type = "color", name = L["Unattackable hostile"], desc = L["Health bar color to use for hostile units who you cannot attack, used for reaction coloring."], hidden = hideAdvancedOption, arg = "healthColors.enemyUnattack", } }, }, stagger = { order = 1.5, type = "group", inline = true, name = L["Stagger"], set = setColor, get = getColor, hidden = function() return select(2, UnitClass("player")) ~= "MONK" end, args = { STAGGER_GREEN = { order = 0, type = "color", name = L["Green (<30% HP)"], desc = L["Stagger bar color when the staggered amount is <30% of your HP."], arg = "powerColors.STAGGER_GREEN" }, STAGGER_YELLOW = { order = 1, type = "color", name = L["Yellow (>30% HP)"], desc = L["Stagger bar color when the staggered amount is >30% of your HP."], arg = "powerColors.STAGGER_YELLOW" }, STAGGER_RED = { order = 2, type = "color", name = L["Red (>70% HP)"], desc = L["Stagger bar color when the staggered amount is >70% of your HP."], arg = "powerColors.STAGGER_RED" } } }, power = { order = 2, type = "group", inline = true, name = L["Power"], set = setColor, get = getColor, args = { MANA = { order = 0, type = "color", name = L["Mana"], width = "half", arg = "powerColors.MANA", }, RAGE = { order = 1, type = "color", name = L["Rage"], width = "half", arg = "powerColors.RAGE", }, FOCUS = { order = 2, type = "color", name = L["Focus"], arg = "powerColors.FOCUS", width = "half", }, ENERGY = { order = 3, type = "color", name = L["Energy"], arg = "powerColors.ENERGY", width = "half", }, RUNIC_POWER = { order = 6, type = "color", name = L["Runic Power"], arg = "powerColors.RUNIC_POWER", }, RUNES = { order = 7, type = "color", name = L["Runes"], arg = "powerColors.RUNES", hidden = function(info) return select(2, UnitClass("player")) ~= "DEATHKNIGHT" end, }, AMMOSLOT = { order = 9, type = "color", name = L["Ammo"], arg = "powerColors.AMMOSLOT", hidden = hideAdvancedOption, }, FUEL = { order = 10, type = "color", name = L["Fuel"], arg = "powerColors.FUEL", hidden = hideAdvancedOption, }, COMBOPOINTS = { order = 11, type = "color", name = L["Combo Points"], arg = "powerColors.COMBOPOINTS", }, AURAPOINTS = { order = 11.5, type = "color", name = L["Aura Combo Points"], arg = "powerColors.AURAPOINTS", hidden = function() return not ShadowUF.modules.auraPoints end }, INSANITY = { order = 12, type = "color", name = L["Insanity"], arg = "powerColors.INSANITY", hidden = function(info) return select(2, UnitClass("player")) ~= "PRIEST" end, }, MAELSTROM = { order = 12, type = "color", name = L["Maelstrom"], arg = "powerColors.MAELSTROM", hidden = function(info) return select(2, UnitClass("player")) ~= "SHAMAN" end, }, HOLYPOWER = { order = 12, type = "color", name = L["Holy Power"], arg = "powerColors.HOLYPOWER", hidden = function(info) return select(2, UnitClass("player")) ~= "PALADIN" end, }, SOULSHARDS = { order = 14, type = "color", name = L["Soul Shards"], hasAlpha = true, arg = "powerColors.SOULSHARDS", hidden = function(info) return select(2, UnitClass("player")) ~= "WARLOCK" end, }, ARCANECHARGES = { order = 15, type = "color", name = L["Arcane Charges"], hasAlpha = true, arg = "powerColors.ARCANECHARGES", hidden = function(info) return select(2, UnitClass("player")) ~= "MAGE" end, }, CHI = { order = 17, type = "color", name = L["Chi"], arg = "powerColors.CHI", hidden = function(info) return select(2, UnitClass("player")) ~= "MONK" end, }, FURY = { order = 17, type = "color", name = L["Fury"], arg = "powerColors.FURY", hidden = function(info) return select(2, UnitClass("player")) ~= "DEMONHUNTER" end, }, PAIN = { order = 17, type = "color", name = L["Pain"], arg = "powerColors.PAIN", hidden = function(info) return select(2, UnitClass("player")) ~= "DEMONHUNTER" end, }, LUNAR_POWER = { order = 17, type = "color", name = L["Astral Power"], arg = "powerColors.LUNAR_POWER", hidden = function(info) return select(2, UnitClass("player")) ~= "DRUID" end, }, MUSHROOMS = { order = 17, type = "color", name = L["Mushrooms"], arg = "powerColors.MUSHROOMS", hidden = function(info) return select(2, UnitClass("player")) ~= "DRUID" end, }, STATUE = { order = 17, type = "color", name = L["Statue"], arg = "powerColors.STATUE", hidden = function(info) return select(2, UnitClass("player")) ~= "MONK" end, }, RUNEOFPOWER = { order = 17.5, type = "color", name = L["Rune of Power"], arg = "powerColors.RUNEOFPOWER", hidden = function(info) return select(2, UnitClass("player")) ~= "MAGE" end, }, ALTERNATE = { order = 19, type = "color", name = L["Alt. Power"], desc = L["Alternate power is used for things like quests and dungeons."], arg = "powerColors.ALTERNATE", }, }, }, cast = { order = 3, type = "group", inline = true, name = L["Cast"], set = setColor, get = getColor, args = { cast = { order = 0, type = "color", name = L["Casting"], desc = L["Color used when an unit is casting a spell."], arg = "castColors.cast", }, channel = { order = 1, type = "color", name = L["Channelling"], desc = L["Color used when a cast is a channel."], arg = "castColors.channel", }, sep = { order = 2, type = "description", name = "", hidden = hideAdvancedOption, width = "full", }, finished = { order = 3, type = "color", name = L["Finished cast"], desc = L["Color used when a cast is successfully finished."], hidden = hideAdvancedOption, arg = "castColors.finished", }, interrupted = { order = 4, type = "color", name = L["Cast interrupted"], desc = L["Color used when a cast is interrupted either by the caster themselves or by another unit."], hidden = hideAdvancedOption, arg = "castColors.interrupted", }, uninterruptible = { order = 5, type = "color", name = L["Cast uninterruptible"], desc = L["Color used when a cast cannot be interrupted, this is only used for PvE mobs."], arg = "castColors.uninterruptible", }, }, }, auras = { order = 3.5, type = "group", inline = true, name = L["Aura borders"], set = setColor, get = getColor, hidden = hideAdvancedOption, args = { removableColor = { order = 0, type = "color", name = L["Stealable/Curable/Dispellable"], desc = L["Border coloring of stealable, curable and dispellable auras."], arg = "auraColors.removable", width = "double" } } }, classColors = { order = 4, type = "group", inline = true, name = L["Classes"], set = setColor, get = getColor, args = {} }, }, }, range = { order = 5, type = "group", name = L["Range Checker"], args = { help = { order = 0, type = "group", inline = true, name = L["Help"], args = { help = { order = 0, type = "description", name = L["This will be set for your current class only.\nIf no custom spells are set, defaults appropriate for your class will be used."], }, }, }, friendly = { order = 1, inline = true, type = "group", name = L["On Friendly Units"], args = { friendly = { order = 1, type = "input", name = rangeWithIcon, desc = L["Name of a friendly spell to check range."], validate = validateSpell, set = setRange, get = getRange, }, spacer = { order = 2, type = "description", width = "normal", name = "" }, friendlyAlt = { order = 3, type = "input", name = rangeWithIcon, desc = L["Alternatively friendly spell to use to check range."], hidden = hideAdvancedOption, validate = validateSpell, set = setRange, get = getRange, }, } }, hostile = { order = 2, inline = true, type = "group", name = L["On Hostile Units"], args = { hostile = { order = 1, type = "input", name = rangeWithIcon, desc = L["Name of a friendly spell to check range."], validate = validateSpell, set = setRange, get = getRange, }, spacer = { order = 2, type = "description", width = "normal", name = "" }, hostileAlt = { order = 3, type = "input", name = rangeWithIcon, desc = L["Alternatively friendly spell to use to check range."], hidden = hideAdvancedOption, validate = validateSpell, set = setRange, get = getRange, }, } }, }, }, text = { type = "group", order = 6, name = L["Text Management"], hidden = false, args = { help = { order = 0, type = "group", inline = true, name = L["Help"], args = { help = { order = 0, type = "description", name = L["You can add additional text with tags enabled using this configuration, note that any additional text added (or removed) effects all units, removing text will reset their settings as well.|n|nKeep in mind, you cannot delete the default text included with the units."], }, }, }, add = { order = 1, name = L["Add new text"], inline = true, type = "group", set = function(info, value) textData[info[#(info)] ] = value end, get = function(info, value) return textData[info[#(info)] ] end, args = { name = { order = 0, type = "input", name = L["Text name"], desc = L["Text name that you can use to identify this text from others when configuring."], }, parent = { order = 1, type = "select", name = L["Text parent"], desc = L["Where inside the frame the text should be anchored to."], values = barModules, }, add = { order = 2, type = "execute", name = L["Add"], disabled = function() return not textData.name or textData.name == "" or not textData.parent end, func = function(info) -- Verify we entered a good name textData.name = string.trim(textData.name) textData.name = textData.name ~= "" and textData.name or nil -- Add the new entry for _, unit in pairs(ShadowUF.unitList) do table.insert(ShadowUF.db.profile.units[unit].text, {enabled = true, name = textData.name or "??", text = "", anchorTo = textData.parent, x = 0, y = 0, anchorPoint = "C", size = 0, width = 0.50}) end -- Add it to the GUI local id = tostring(#(ShadowUF.db.profile.units.player.text)) addTextParent.args[id .. ":label"] = addTextLabel addTextParent.args[id] = addText addTextParent.args[id .. ":sep"] = addTextSep options.args.general.args.text.args[textData.parent] = options.args.general.args.text.args[textData.parent] or addTextParent local parent = string.sub(textData.parent, 2) Config.tagWizard[parent] = Config.tagWizard[parent] or Config.parentTable Config.tagWizard[parent].args[id] = Config.tagTextTable Config.tagWizard[parent].args[id .. ":adv"] = Config.advanceTextTable quickIDMap[id .. ":adv"] = #(ShadowUF.db.profile.units.player.text) -- Reset textData.name = nil textData.parent = nil end, }, }, }, }, }, layout = layoutManager, }, } -- Load text for id, text in pairs(ShadowUF.db.profile.units.player.text) do if( text.anchorTo ~= "" and not text.default ) then addTextParent.args[id .. ":label"] = addTextLabel addTextParent.args[tostring(id)] = addText addTextParent.args[id .. ":sep"] = addTextSep options.args.general.args.text.args[text.anchorTo] = addTextParent end end Config.classTable = { order = 0, type = "color", name = getName, hasAlpha = true, width = "half", arg = "classColors.$key", } for classToken in pairs(RAID_CLASS_COLORS) do options.args.general.args.color.args.classColors.args[classToken] = Config.classTable end options.args.general.args.color.args.classColors.args.PET = Config.classTable options.args.general.args.color.args.classColors.args.VEHICLE = Config.classTable end --------------------- -- HIDE BLIZZARD FRAMES CONFIGURATION --------------------- local function loadHideOptions() Config.hideTable = { order = function(info) return info[#(info)] == "buffs" and 1 or 2 end, type = "toggle", name = function(info) local key = info[#(info)] if( key == "arena" ) then return string.format(L["Hide %s frames"], "arena/battleground") end return L.units[key] and string.format(L["Hide %s frames"], string.lower(L.units[key])) or string.format(L["Hide %s"], key == "cast" and L["player cast bar"] or key == "playerPower" and L["player power frames"] or key == "buffs" and L["buff frames"] or key == "playerAltPower" and L["player alt. power"]) end, set = function(info, value) set(info, value) if( value ) then ShadowUF:HideBlizzardFrames() end end, hidden = false, get = get, arg = "hidden.$key", } options.args.hideBlizzard = { type = "group", name = L["Hide Blizzard"], desc = getPageDescription, args = { help = { order = 0, type = "group", name = L["Help"], inline = true, args = { description = { type = "description", name = L["You will need to do a /console reloadui before a hidden frame becomes visible again.|nPlayer and other unit frames are automatically hidden depending on if you enable the unit in Shadowed Unit Frames."], width = "full", }, }, }, hide = { order = 1, type = "group", name = L["Frames"], inline = true, args = { buffs = Config.hideTable, cast = Config.hideTable, playerPower = Config.hideTable, party = Config.hideTable, raid = Config.hideTable, player = Config.hideTable, pet = Config.hideTable, target = Config.hideTable, focus = Config.hideTable, boss = Config.hideTable, arena = Config.hideTable, playerAltPower = Config.hideTable, }, }, } } end --------------------- -- UNIT CONFIGURATION --------------------- local function loadUnitOptions() -- This makes sure we don't end up with any messed up positioning due to two different anchors being used local function fixPositions(info) local unit = info[2] local key = info[#(info)] if( key == "point" or key == "relativePoint" ) then ShadowUF.db.profile.positions[unit].anchorPoint = "" ShadowUF.db.profile.positions[unit].movedAnchor = nil elseif( key == "anchorPoint" ) then ShadowUF.db.profile.positions[unit].point = "" ShadowUF.db.profile.positions[unit].relativePoint = "" end -- Reset offset if it was a manually positioned frame, and it got anchored -- Why 100/-100 you ask? Because anything else requires some sort of logic applied to it -- and this means the frames won't directly overlap too which is a nice bonus if( key == "anchorTo" ) then ShadowUF.db.profile.positions[unit].x = 100 ShadowUF.db.profile.positions[unit].y = -100 end end -- Hide raid option in party config local function hideRaidOrAdvancedOption(info) if( info[2] == "party" and ShadowUF.db.profile.advanced ) then return false end return info[2] ~= "raid" and info[2] ~= "raidpet" and info[2] ~= "maintank" and info[2] ~= "mainassist" end local function hideRaidOption(info) return info[2] ~= "raid" and info[2] ~= "raidpet" and info[2] ~= "maintank" and info[2] ~= "mainassist" end local function hideSplitOrRaidOption(info) if( info[2] == "raid" and ShadowUF.db.profile.units.raid.frameSplit ) then return true end return hideRaidOption(info) end -- Not every option should be changed via global settings local function hideSpecialOptions(info) local unit = info[2] if( unit == "global" or unit == "partypet" ) then return true end return hideAdvancedOption(info) end local function checkNumber(info, value) return tonumber(value) end local function setPosition(info, value) ShadowUF.db.profile.positions[info[2]][info[#(info)]] = value fixPositions(info) if( info[2] == "raid" or info[2] == "raidpet" or info[2] == "maintank" or info[2] == "mainassist" or info[2] == "party" or info[2] == "boss" or info[2] == "arena" ) then ShadowUF.Units:ReloadHeader(info[2]) else ShadowUF.Layout:Reload(info[2]) end end local function getPosition(info) return ShadowUF.db.profile.positions[info[2]][info[#(info)]] end local function setNumber(info, value) local unit = info[2] local key = info[#(info)] local id = unit .. key -- Apply effective scaling if it's anchored to UIParent if( ShadowUF.db.profile.positions[unit].anchorTo == "UIParent" ) then value = value * (ShadowUF.db.profile.units[unit].scale * UIParent:GetScale()) end setPosition(info, tonumber(value)) end local function getString(info) local unit = info[2] local key = info[#(info)] local id = unit .. key local coord = getPosition(info) -- If the frame is created and it's anchored to UIParent, will return the number modified by scale if( ShadowUF.db.profile.positions[unit].anchorTo == "UIParent" ) then coord = coord / (ShadowUF.db.profile.units[unit].scale * UIParent:GetScale()) end -- OCD, most definitely. -- Pain to check coord == math.floor(coord) because floats are handled oddly with frames and return 0.99999999999435 return string.gsub(string.format("%.2f", coord), "%.00$", "") end -- TAG WIZARD local tagWizard = {} Config.tagWizard = tagWizard do -- Load tag list Config.advanceTextTable = { order = 1, name = function(info) return getVariable(info[2], "text", quickIDMap[info[#(info)]], "name") end, type = "group", inline = true, hidden = function(info) if( not getVariable(info[2], "text", nil, quickIDMap[info[#(info)]]) ) then return true end return string.sub(getVariable(info[2], "text", quickIDMap[info[#(info)]], "anchorTo"), 2) ~= info[#(info) - 1] end, set = function(info, value) info.arg = string.format("text.%s.%s", quickIDMap[info[#(info) - 1]], info[#(info)]) setUnit(info, value) end, get = function(info) info.arg = string.format("text.%s.%s", quickIDMap[info[#(info) - 1]], info[#(info)]) return getUnit(info) end, args = { anchorPoint = { order = 1, type = "select", name = L["Anchor point"], values = {["LC"] = L["Left Center"], ["RT"] = L["Right Top"], ["RB"] = L["Right Bottom"], ["LT"] = L["Left Top"], ["LB"] = L["Left Bottom"], ["RC"] = L["Right Center"],["TRI"] = L["Inside Top Right"], ["TLI"] = L["Inside Top Left"], ["CLI"] = L["Inside Center Left"], ["C"] = L["Inside Center"], ["CRI"] = L["Inside Center Right"], ["TR"] = L["Top Right"], ["TL"] = L["Top Left"], ["BR"] = L["Bottom Right"], ["BL"] = L["Bottom Left"]}, hidden = hideAdvancedOption, }, sep = { order = 2, type = "description", name = "", width = "full", hidden = hideAdvancedOption, }, width = { order = 3, name = L["Width weight"], desc = L["How much weight this should use when figuring out the total text width."], type = "range", min = 0, max = 10, step = 0.1, hidden = function(info) return hideAdvancedOption(info) or getVariable(info[2], "text", quickIDMap[info[#(info) - 1]], "block") end, }, size = { order = 4, name = L["Size"], desc = L["Let's you modify the base font size to either make it larger or smaller."], type = "range", min = -20, max = 20, step = 1, softMin = -5, softMax = 5, hidden = false, }, sep2 = { order = 4.5, type = "description", name = "", width = "full", hidden = function(info) return hideAdvancedOption(info) or not getVariable(info[2], "text", quickIDMap[info[#(info) - 1]], "block") end }, x = { order = 5, type = "range", name = L["X Offset"], min = -1000, max = 1000, step = 1, softMin = -100, softMax = 100, hidden = false, }, y = { order = 6, type = "range", name = L["Y Offset"], min = -1000, max = 1000, step = 1, softMin = -100, softMax = 100, hidden = false, }, }, } Config.parentTable = { order = 0, type = "group", name = function(info) return getName(info) or string.sub(info[#(info)], 1) end, hidden = function(info) return not getVariable(info[2], info[#(info)], nil, "enabled") end, args = {} } local function hideBlacklistedTag(info) local unit = info[2] local id = tonumber(info[#(info) - 2]) local tag = info[#(info)] local cat = info[#(info) - 1] if( unit == "global" ) then for modUnit in pairs(modifyUnits) do if( ShadowUF.Tags.unitRestrictions[tag] == modUnit ) then return false end end end if( ShadowUF.Tags.unitRestrictions[tag] and ShadowUF.Tags.unitRestrictions[tag] ~= unit ) then return true elseif( ShadowUF.Tags.anchorRestriction[tag] ) then if( ShadowUF.Tags.anchorRestriction[tag] ~= getVariable(unit, "text", id, "anchorTo") ) then return true else return false end end return false end local function hideBlacklistedGroup(info) local unit = info[2] local id = tonumber(info[#(info) - 1]) local tagGroup = info[#(info)] if( unit ~= "global" ) then if( ShadowUF.Tags.unitBlacklist[tagGroup] and string.match(unit, ShadowUF.Tags.unitBlacklist[tagGroup]) ) then return true end else -- If the only units that are in the global configuration have the tag filtered, then don't bother showing it for modUnit in pairs(modifyUnits) do if( not ShadowUF.Tags.unitBlacklist[tagGroup] or not string.match(modUnit, ShadowUF.Tags.unitBlacklist[tagGroup]) ) then return false end end end local block = getVariable(unit, "text", id, "block") if( ( block and tagGroup ~= "classtimer" ) or ( not block and tagGroup == "classtimer" ) ) then return true end return false end local savedTagTexts = {} local function selectTag(info, value) local unit = info[2] local id = tonumber(info[#(info) - 2]) local tag = info[#(info)] local text = getVariable(unit, "text", id, "text") local savedText if( value ) then if( unit == "global" ) then table.wipe(savedTagTexts) -- Set special tag texts based on the unit, so targettarget won't get a tag that will cause errors local tagGroup = ShadowUF.Tags.defaultCategories[tag] for modUnit in pairs(modifyUnits) do savedTagTexts[modUnit] = getVariable(modUnit, "text", id, "text") if( not ShadowUF.Tags.unitBlacklist[tagGroup] or not string.match(modUnit, ShadowUF.Tags.unitBlacklist[tagGroup]) ) then if( not ShadowUF.Tags.unitRestrictions[tag] or ShadowUF.Tags.unitRestrictions[tag] == modUnit ) then if( text == "" ) then savedTagTexts[modUnit] = string.format("[%s]", tag) else savedTagTexts[modUnit] = string.format("%s[( )%s]", savedTagTexts[modUnit], tag) end savedTagTexts.global = savedTagTexts[modUnit] end end end else if( text == "" ) then text = string.format("[%s]", tag) else text = string.format("%s[( )%s]", text, tag) end end -- Removing a tag from a single unit, super easy :< else -- Ugly, but it works for matchedTag in string.gmatch(text, "%[(.-)%]") do local safeTag = "[" .. matchedTag .. "]" if( string.match(safeTag, "%[" .. tag .. "%]") or string.match(safeTag, "%)" .. tag .. "%]") or string.match(safeTag, "%[" .. tag .. "%(") or string.match(safeTag, "%)" .. tag .. "%(") ) then text = string.gsub(text, "%[" .. string.gsub(string.gsub(matchedTag, "%)", "%%)"), "%(", "%%(") .. "%]", "") text = string.gsub(text, " ", "") text = string.trim(text) break end end end if( unit == "global" ) then for modUnit in pairs(modifyUnits) do if( savedTagTexts[modUnit] ) then setVariable(modUnit, "text", id, "text", savedTagTexts[modUnit]) end end setVariable("global", "text", id, "text", savedTagTexts.global) else setVariable(unit, "text", id, "text", text) end end local function getTag(info) local text = getVariable(info[2], "text", tonumber(info[#(info) - 2]), "text") local tag = info[#(info)] -- FUN WITH PATTERN MATCHING if( string.match(text, "%[" .. tag .. "%]") or string.match(text, "%)" .. tag .. "%]") or string.match(text, "%[" .. tag .. "%(") or string.match(text, "%)" .. tag .. "%(") ) then return true end return false end Config.tagTextTable = { type = "group", name = function(info) return getVariable(info[2], "text", nil, tonumber(info[#(info)])) and getVariable(info[2], "text", tonumber(info[#(info)]), "name") or "" end, hidden = function(info) if( not getVariable(info[2], "text", nil, tonumber(info[#(info)])) ) then return true end return string.sub(getVariable(info[2], "text", tonumber(info[#(info)]), "anchorTo"), 2) ~= info[#(info) - 1] end, set = false, get = false, args = { text = { order = 0, type = "input", name = L["Text"], width = "full", hidden = false, set = function(info, value) setUnit(info, string.gsub(value, "||", "|")) end, get = function(info) return string.gsub(getUnit(info), "|", "||") end, arg = "text.$parent.text", }, }, } local function getCategoryOrder(info) return info[#(info)] == "health" and 1 or info[#(info)] == "power" and 2 or info[#(info)] == "misc" and 3 or 4 end for _, cat in pairs(ShadowUF.Tags.defaultCategories) do Config.tagTextTable.args[cat] = Config.tagTextTable.args[cat] or { order = getCategoryOrder, type = "group", inline = true, name = getName, hidden = hideBlacklistedGroup, set = selectTag, get = getTag, args = {}, } end Config.tagTable = { order = 0, type = "toggle", hidden = hideBlacklistedTag, name = getTagName, desc = getTagHelp, } local tagList = {} for tag in pairs(ShadowUF.Tags.defaultTags) do local category = ShadowUF.Tags.defaultCategories[tag] or "misc" Config.tagTextTable.args[category].args[tag] = Config.tagTable end for tag, data in pairs(ShadowUF.db.profile.tags) do local category = data.category or "misc" Config.tagTextTable.args[category].args[tag] = Config.tagTable end local parentList = {} for id, text in pairs(ShadowUF.db.profile.units.player.text) do parentList[text.anchorTo] = parentList[text.anchorTo] or {} parentList[text.anchorTo][id] = text end local nagityNagNagTable = { order = 0, type = "group", name = L["Help"], inline = true, hidden = false, args = { help = { order = 0, type = "description", name = L["Selecting a tag text from the left panel to change tags. Truncating width, sizing, and offsets can be done in the current panel."], }, }, } for parent, list in pairs(parentList) do parent = string.sub(parent, 2) tagWizard[parent] = Config.parentTable Config.parentTable.args.help = nagityNagNagTable for id in pairs(list) do tagWizard[parent].args[tostring(id)] = Config.tagTextTable tagWizard[parent].args[tostring(id) .. ":adv"] = Config.advanceTextTable quickIDMap[tostring(id) .. ":adv"] = id end end end local function disableAnchoredTo(info) local auras = getVariable(info[2], "auras", nil, info[#(info) - 2]) return auras.anchorOn or not auras.enabled end local function disableSameAnchor(info) local buffs = getVariable(info[2], "auras", nil, "buffs") local debuffs = getVariable(info[2], "auras", nil, "debuffs") local anchor = buffs.enabled and buffs.prioritize and "buffs" or "debuffs" if( not getVariable(info[2], "auras", info[#(info) - 2], "enabled") ) then return true end if( ( info[#(info)] == "x" or info[#(info)] == "y" ) and ( info[#(info) - 2] == "buffs" and buffs.anchorOn or info[#(info) - 2] == "debuffs" and debuffs.anchorOn ) ) then return true end if( anchor == info[#(info) - 2] or buffs.anchorOn or debuffs.anchorOn ) then return false end return buffs.anchorPoint == debuffs.anchorPoint end local defaultAuraList = {["BL"] = L["Bottom"], ["TL"] = L["Top"], ["LT"] = L["Left"], ["RT"] = L["Right"]} local advancedAuraList = {["BL"] = L["Bottom Left"], ["BR"] = L["Bottom Right"], ["TL"] = L["Top Left"], ["TR"] = L["Top Right"], ["RT"] = L["Right Top"], ["RB"] = L["Right Bottom"], ["LT"] = L["Left Top"], ["LB"] = L["Left Bottom"]} local function getAuraAnchors() return ShadowUF.db.profile.advanced and advancedAuraList or defaultAuraList end local function hideStealable(info) if( not ShadowUF.db.profile.advanced ) then return true end if( info[2] == "player" or info[2] == "pet" or info[#(info) - 2] == "debuffs" ) then return true end return false end local function hideBuffOption(info) return info[#(info) - 2] ~= "buffs" end local function hideDebuffOption(info) return info[#(info) - 2] ~= "debuffs" end local function reloadUnitAuras() for _, frame in pairs(ShadowUF.Units.unitFrames) do if( UnitExists(frame.unit) and frame.visibility.auras ) then ShadowUF.modules.auras:UpdateFilter(frame) frame:FullUpdate() end end end local aurasDisabled = function(info) return not getVariable(info[2], "auras", info[#(info) - 2], "enabled") end Config.auraTable = { type = "group", hidden = false, name = function(info) return info[#(info)] == "buffs" and L["Buffs"] or L["Debuffs"] end, order = function(info) return info[#(info)] == "buffs" and 1 or 2 end, disabled = false, args = { general = { type = "group", name = L["General"], order = 0, args = { enabled = { order = 1, type = "toggle", name = function(info) if( info[#(info) - 2] == "buffs" ) then return L["Enable buffs"] end return L["Enable debuffs"] end, disabled = false, width = "full", arg = "auras.$parentparent.enabled", }, temporary = { order = 2, type = "toggle", name = L["Enable temporary enchants"], desc = L["Adds temporary enchants to the buffs for the player."], width = "full", hidden = function(info) return info[2] ~= "player" or info[#(info) - 2] ~= "buffs" end, disabled = function(info) return not getVariable(info[2], "auras", "buffs", "enabled") end, arg = "auras.buffs.temporary", } } }, filters = { type = "group", name = L["Filters"], order = 1, set = function(info, value) getVariable(info[2], "auras", info[#(info) - 2], "show")[info[#(info)]] = value reloadUnitAuras() end, get = function(info) return getVariable(info[2], "auras", info[#(info) - 2], "show")[info[#(info)]] end, args = { player = { order = 1, type = "toggle", name = L["Show your auras"], desc = L["Whether auras you casted should be shown"], width = "full" }, raid = { order = 2, type = "toggle", name = function(info) return info[#(info) - 2] == "buffs" and L["Show castable on other auras"] or L["Show curable/removable auras"] end, desc = function(info) return info[#(info) - 2] == "buffs" and L["Whether to show buffs that you cannot cast."] or L["Whether to show any debuffs you can remove, cure or steal."] end, width = "full" }, boss = { order = 3, type = "toggle", name = L["Show casted by boss"], desc = L["Whether to show any auras casted by the boss"], width = "full" }, misc = { order = 5, type = "toggle", name = L["Show any other auras"], desc = L["Whether to show auras that do not fall into the above categories."], width = "full" }, relevant = { order = 6, type = "toggle", name = L["Smart Friendly/Hostile Filter"], desc = L["Only apply the selected filters to buffs on friendly units and debuffs on hostile units, and otherwise show all auras."], width = "full" }, } }, display = { type = "group", name = L["Display"], order = 2, args = { prioritize = { order = 1, type = "toggle", name = L["Prioritize buffs"], desc = L["Show buffs before debuffs when sharing the same anchor point."], hidden = hideBuffOption, disabled = function(info) if( not getVariable(info[2], "auras", info[#(info) - 2], "enabled") ) then return true end local buffs = getVariable(info[2], "auras", nil, "buffs") local debuffs = getVariable(info[2], "auras", nil, "debuffs") return buffs.anchorOn or debuffs.anchorOn or buffs.anchorPoint ~= debuffs.anchorPoint end, arg = "auras.$parentparent.prioritize" }, sep1 = {order = 1.5, type = "description", name = "", width = "full"}, selfScale = { order = 2, type = "range", name = L["Scaled aura size"], desc = L["Scale for auras that you casted or can Spellsteal, any number above 100% is bigger than default, any number below 100% is smaller than default."], min = 1, max = 3, step = 0.10, isPercent = true, hidden = hideAdvancedOption, arg = "auras.$parentparent.selfScale", }, sep12 = {order = 2.5, type = "description", name = "", width = "full"}, timers = { order = 3, type = "multiselect", name = L["Cooldown rings for"], desc = L["When to show cooldown rings on auras"], hidden = hideAdvancedOption, values = function(info) local tbl = {["ALL"] = L["All Auras"], ["SELF"] = L["Your Auras"]} local type = info[#(info) - 2] if( type == "debuffs" ) then tbl["BOSS"] = L["Boss Debuffs"] end return tbl; end, set = function(info, key, value) local tbl = getVariable(info[2], "auras", info[#(info) - 2], "timers") if( key == "ALL" and value ) then tbl = {["ALL"] = true} elseif( key ~= "ALL" and value ) then tbl["ALL"] = nil tbl[key] = value else tbl[key] = value end setVariable(info[2], "auras", info[#(info) - 2], "timers", tbl) reloadUnitAuras() end, get = function(info, key) return getVariable(info[2], "auras", info[#(info) - 2], "timers")[key] end }, sep3 = {order = 3.5, type = "description", name = "", width = "full"}, enlarge = { order = 4, type = "multiselect", name = L["Enlarge auras for"], desc = L["What type of auras should be enlarged, use the scaled aura size option to change the size."], values = function(info) local tbl = {["SELF"] = L["Your Auras"]} local type = info[#(info) - 2] if( type == "debuffs" ) then tbl["BOSS"] = L["Boss Debuffs"] end if( type == "debuffs" ) then tbl["REMOVABLE"] = L["Curable"] elseif( info[2] ~= "player" and info[2] ~= "pet" and info[2] ~= "party" and info[2] ~= "raid" and type == "buffs" ) then tbl["REMOVABLE"] = L["Dispellable/Stealable"] end return tbl; end, set = function(info, key, value) local tbl = getVariable(info[2], "auras", info[#(info) - 2], "enlarge") tbl[key] = value setVariable(info[2], "auras", info[#(info) - 2], "enlarge", tbl) reloadUnitAuras() end, get = function(info, key) return getVariable(info[2], "auras", info[#(info) - 2], "enlarge")[key] end } } }, positioning = { type = "group", name = L["Positioning"], order = 3, args = { anchorOn = { order = 1, type = "toggle", name = function(info) return info[#(info) - 2] == "buffs" and L["Anchor to debuffs"] or L["Anchor to buffs"] end, desc = L["Allows you to anchor the aura group to another, you can then choose where it will be anchored using the position.|n|nUse this if you want to duplicate the default ui style where buffs and debuffs are separate groups."], set = function(info, value) setVariable(info[2], "auras", info[#(info) - 2] == "buffs" and "debuffs" or "buffs", "anchorOn", false) setUnit(info, value) end, width = "full", arg = "auras.$parentparent.anchorOn", }, anchorPoint = { order = 1.5, type = "select", name = L["Position"], desc = L["How you want this aura to be anchored to the unit frame."], values = getAuraAnchors, disabled = disableAnchoredTo, arg = "auras.$parentparent.anchorPoint", }, size = { order = 2, type = "range", name = L["Icon Size"], min = 1, max = 30, step = 1, arg = "auras.$parentparent.size", }, sep1 = {order = 3, type = "description", name = "", width = "full"}, perRow = { order = 13, type = "range", name = function(info) local anchorPoint = getVariable(info[2], "auras", info[#(info) - 2], "anchorPoint") if( ShadowUF.Layout:GetColumnGrowth(anchorPoint) == "LEFT" or ShadowUF.Layout:GetColumnGrowth(anchorPoint) == "RIGHT" ) then return L["Per column"] end return L["Per row"] end, desc = L["How many auras to show in a single row."], min = 1, max = 100, step = 1, softMin = 1, softMax = 50, disabled = disableSameAnchor, arg = "auras.$parentparent.perRow", }, maxRows = { order = 14, type = "range", name = L["Max rows"], desc = L["How many rows total should be used, rows will be however long the per row value is set at."], min = 1, max = 10, step = 1, softMin = 1, softMax = 5, disabled = disableSameAnchor, hidden = function(info) local anchorPoint = getVariable(info[2], "auras", info[#(info) - 2], "anchorPoint") if( ShadowUF.Layout:GetColumnGrowth(anchorPoint) == "LEFT" or ShadowUF.Layout:GetColumnGrowth(anchorPoint) == "RIGHT" ) then return true end return false end, arg = "auras.$parentparent.maxRows", }, maxColumns = { order = 14, type = "range", name = L["Max columns"], desc = L["How many auras per a column for example, entering two her will create two rows that are filled up to whatever per row is set as."], min = 1, max = 100, step = 1, softMin = 1, softMax = 50, hidden = function(info) local anchorPoint = getVariable(info[2], "auras", info[#(info) - 2], "anchorPoint") if( ShadowUF.Layout:GetColumnGrowth(anchorPoint) == "LEFT" or ShadowUF.Layout:GetColumnGrowth(anchorPoint) == "RIGHT" ) then return false end return true end, disabled = disableSameAnchor, arg = "auras.$parentparent.maxRows", }, x = { order = 18, type = "range", name = L["X Offset"], min = -1000, max = 1000, step = 1, softMin = -100, softMax = 100, disabled = disableSameAnchor, hidden = hideAdvancedOption, arg = "auras.$parentparent.x", }, y = { order = 19, type = "range", name = L["Y Offset"], min = -1000, max = 1000, step = 1, softMin = -100, softMax = 100, disabled = disableSameAnchor, hidden = hideAdvancedOption, arg = "auras.$parentparent.y", }, } } } } local function hideBarOption(info) local module = info[#(info) - 1] if( ShadowUF.modules[module].moduleHasBar or getVariable(info[2], module, nil, "isBar") ) then return false end return true end local function disableIfCastName(info) return not getVariable(info[2], "castBar", "name", "enabled") end Config.barTable = { order = getModuleOrder, name = getName, type = "group", inline = false, hidden = function(info) return hideRestrictedOption(info) or not getVariable(info[2], info[#(info)], nil, "enabled") end, args = { enableBar = { order = 1, type = "toggle", name = L["Show as bar"], desc = L["Turns this widget into a bar that can be resized and ordered just like health and power bars."], hidden = function(info) return ShadowUF.modules[info[#(info) - 1]].moduleHasBar end, arg = "$parent.isBar", }, sep1 = {order = 1.25, type = "description", name = "", hidden = function(info) return (info[#(info) - 1] ~= "burningEmbersBar" or not getVariable(info[2], info[#(info) - 1], nil, "backgroundColor") or not getVariable(info[2], info[#(info) - 1], nil, "background")) end}, background = { order = 1.5, type = "toggle", name = L["Show background"], desc = L["Show a background behind the bars with the same texture/color but faded out."], hidden = hideBarOption, arg = "$parent.background", }, sep2 = {order = 1.55, type = "description", name = "", hidden = function(info) return not (not ShadowUF.modules[info[#(info) - 1]] or not ShadowUF.db.profile.advanced or ShadowUF.modules[info[#(info) - 1]].isComboPoints) end}, overrideBackground = { order = 1.6, type = "toggle", name = L["Override background"], desc = L["Show a background behind the bars with the same texture/color but faded out."], disabled = function(info) return not getVariable(info[2], info[#(info) - 1], nil, "background") end, hidden = function(info) return info[#(info) - 1] ~= "burningEmbersBar" end, set = function(info, toggle) if( toggle ) then setVariable(info[2], info[#(info) - 1], nil, "backgroundColor", {r = 0, g = 0, b = 0, a = 0.70}) else setVariable(info[2], info[#(info) - 1], nil, "backgroundColor", nil) end end, get = function(info) return not not getVariable(info[2], info[#(info) - 1], nil, "backgroundColor") end }, overrideColor = { order = 1.65, type = "color", hasAlpha = true, name = L["Background color"], hidden = function(info) return info[#(info) - 1] ~= "burningEmbersBar" or not getVariable(info[2], info[#(info) - 1], nil, "backgroundColor") or not getVariable(info[2], info[#(info) - 1], nil, "background") end, set = function(info, r, g, b, a) local color = getUnit(info) or {} color.r = r color.g = g color.b = b color.a = a setUnit(info, color) end, get = function(info) local color = getUnit(info) if( not color ) then return 0, 0, 0, 1 end return color.r, color.g, color.b, color.a end, arg = "$parent.backgroundColor", }, vertical = { order = 1.70, type = "toggle", name = L["Vertical growth"], desc = L["Rather than bars filling from left -> right, they will fill from bottom -> top."], arg = "$parent.vertical", hidden = function(info) return not ShadowUF.db.profile.advanced or ShadowUF.modules[info[#(info) - 1]].isComboPoints end, }, reverse = { order = 1.71, type = "toggle", name = L["Reverse fill"], desc = L["Will fill right -> left when using horizontal growth, or top -> bottom when using vertical growth."], arg = "$parent.reverse", hidden = function(info) return not ShadowUF.db.profile.advanced or ShadowUF.modules[info[#(info) - 1]].isComboPoints end, }, invert = { order = 2, type = "toggle", name = L["Invert colors"], desc = L["Flips coloring so the bar color is shown as the background color and the background as the bar"], hidden = function(info) return not ShadowUF.modules[info[#(info) - 1]] or not ShadowUF.db.profile.advanced or ShadowUF.modules[info[#(info) - 1]].isComboPoints end, arg = "$parent.invert", }, sep3 = {order = 3, type = "description", name = "", hidden = function(info) return not ShadowUF.modules[info[#(info) - 1]] or not ShadowUF.db.profile.advanced or ShadowUF.modules[info[#(info) - 1]].isComboPoints end,}, order = { order = 4, type = "range", name = L["Order"], min = 0, max = 100, step = 5, hidden = hideBarOption, arg = "$parent.order", }, height = { order = 5, type = "range", name = L["Height"], desc = L["How much of the frames total height this bar should get, this is a weighted value, the higher it is the more it gets."], min = 0, max = 10, step = 0.1, hidden = hideBarOption, arg = "$parent.height", } }, } Config.indicatorTable = { order = 0, name = function(info) if( info[#(info)] == "status" and info[2] == "player" ) then return L["Combat/resting status"] end return getName(info) end, desc = function(info) return INDICATOR_DESC[info[#(info)]] end, type = "group", hidden = hideRestrictedOption, args = { enabled = { order = 0, type = "toggle", name = L["Enable indicator"], hidden = false, arg = "indicators.$parent.enabled", }, sep1 = { order = 1, type = "description", name = "", width = "full", hidden = function() return not ShadowUF.db.profile.advanced end, }, anchorPoint = { order = 2, type = "select", name = L["Anchor point"], values = positionList, hidden = false, arg = "indicators.$parent.anchorPoint", }, size = { order = 4, type = "range", name = L["Size"], min = 1, max = 40, step = 1, hidden = hideAdvancedOption, arg = "indicators.$parent.size", }, x = { order = 5, type = "range", name = L["X Offset"], min = -100, max = 100, step = 1, softMin = -50, softMax = 50, hidden = false, arg = "indicators.$parent.x", }, y = { order = 6, type = "range", name = L["Y Offset"], min = -100, max = 100, step = 1, softMin = -50, softMax = 50, hidden = false, arg = "indicators.$parent.y", }, }, } Config.unitTable = { type = "group", childGroups = "tab", order = getUnitOrder, name = getName, hidden = isUnitDisabled, args = { general = { order = 1, name = L["General"], type = "group", hidden = isModifiersSet, set = setUnit, get = getUnit, args = { vehicle = { order = 1, type = "group", inline = true, name = L["Vehicles"], hidden = function(info) return info[2] ~= "player" and info[2] ~= "party" or not ShadowUF.db.profile.advanced end, args = { disable = { order = 0, type = "toggle", name = L["Disable vehicle swap"], desc = L["Disables the unit frame from turning into a vehicle when the player enters one."], set = function(info, value) setUnit(info, value) local unit = info[2] if( unit == "player" ) then if( ShadowUF.Units.unitFrames.pet ) then ShadowUF.Units.unitFrames.pet:SetAttribute("disableVehicleSwap", ShadowUF.db.profile.units[unit].disableVehicle) end if( ShadowUF.Units.unitFrames.player ) then ShadowUF.Units:CheckVehicleStatus(ShadowUF.Units.unitFrames.player) end elseif( unit == "party" ) then for frame in pairs(ShadowUF.Units.unitFrames) do if( frame.unitType == "partypet" ) then frame:SetAttribute("disableVehicleSwap", ShadowUF.db.profile.units[unit].disableVehicle) elseif( frame.unitType == "party" ) then ShadowUF.Units:CheckVehicleStatus(frame) end end end end, arg = "disableVehicle", }, }, }, portrait = { order = 2, type = "group", inline = true, hidden = false, name = L["Portrait"], args = { portrait = { order = 0, type = "toggle", name = string.format(L["Enable %s"], L["Portrait"]), arg = "portrait.enabled", }, portraitType = { order = 1, type = "select", name = L["Portrait type"], values = {["class"] = L["Class icon"], ["2D"] = L["2D"], ["3D"] = L["3D"]}, arg = "portrait.type", }, alignment = { order = 2, type = "select", name = L["Position"], values = {["LEFT"] = L["Left"], ["RIGHT"] = L["Right"]}, arg = "portrait.alignment", }, }, }, fader = { order = 3, type = "group", inline = true, name = L["Combat fader"], hidden = hideRestrictedOption, args = { fader = { order = 0, type = "toggle", name = string.format(L["Enable %s"], L["Combat fader"]), desc = L["Combat fader will fade out all your frames while they are inactive and fade them back in once you are in combat or active."], hidden = false, arg = "fader.enabled" }, combatAlpha = { order = 1, type = "range", name = L["Combat alpha"], desc = L["Frame alpha while this unit is in combat."], min = 0, max = 1.0, step = 0.1, arg = "fader.combatAlpha", hidden = false, isPercent = true, }, inactiveAlpha = { order = 2, type = "range", name = L["Inactive alpha"], desc = L["Frame alpha when you are out of combat while having no target and 100% mana or energy."], min = 0, max = 1.0, step = 0.1, arg = "fader.inactiveAlpha", hidden = false, isPercent = true, }, } }, range = { order = 3, type = "group", inline = true, name = L["Range indicator"], hidden = hideRestrictedOption, args = { fader = { order = 0, type = "toggle", name = string.format(L["Enable %s"], L["Range indicator"]), desc = L["Fades out the unit frames of people who are not within range of you."], arg = "range.enabled", hidden = false, }, inAlpha = { order = 1, type = "range", name = L["In range alpha"], desc = L["Frame alpha while this unit is in combat."], min = 0, max = 1.0, step = 0.05, arg = "range.inAlpha", hidden = false, isPercent = true, }, oorAlpha = { order = 2, type = "range", name = L["Out of range alpha"], min = 0, max = 1.0, step = 0.05, arg = "range.oorAlpha", hidden = false, isPercent = true, }, } }, highlight = { order = 3.5, type = "group", inline = true, name = L["Border highlighting"], hidden = hideRestrictedOption, args = { mouseover = { order = 3, type = "toggle", name = L["On mouseover"], desc = L["Highlight units when you mouse over them."], arg = "highlight.mouseover", hidden = false, }, attention = { order = 4, type = "toggle", name = L["For target/focus"], desc = L["Highlight units that you are targeting or have focused."], arg = "highlight.attention", hidden = function(info) return info[2] == "target" or info[2] == "focus" end, }, aggro = { order = 5, type = "toggle", name = L["On aggro"], desc = L["Highlight units that have aggro on any mob."], arg = "highlight.aggro", hidden = function(info) return ShadowUF.Units.zoneUnits[info[2]] or info[2] == "battlegroundpet" or info[2] == "arenapet" or ShadowUF.fakeUnits[info[2]] end, }, debuff = { order = 6, type = "toggle", name = L["On curable debuff"], desc = L["Highlight units that are debuffed with something you can cure."], arg = "highlight.debuff", hidden = function(info) return info[2] ~= "boss" and ( ShadowUF.Units.zoneUnits[info[2]] or info[2] == "battlegroundpet" or info[2] == "arenapet" ) end, }, raremob = { order = 6.10, type = "toggle", name = L["On rare mobs"], desc = L["Highlight units that are rare."], arg = "highlight.rareMob", hidden = function(info) return not (info[2] == "target" or info[2] == "focus" or info[2] == "targettarget" or info[3] == "focustarget") end, }, elitemob = { order = 6.15, type = "toggle", name = L["On elite mobs"], desc = L["Highlight units that are "], arg = "highlight.eliteMob", hidden = function(info) return not (info[2] == "target" or info[2] == "focus" or info[2] == "targettarget" or info[3] == "focustarget") end, }, sep = { order = 6.5, type = "description", name = "", width = "full", hidden = function(info) return not (ShadowUF.Units.zoneUnits[info[2]] or info[2] == "battlegroundpet" or info[2] == "arenapet" or ShadowUF.fakeUnits[info[2]]) and not (info[2] == "target" or info[2] == "focus" or info[2] == "targettarget" or info[3] == "focustarget") end, }, alpha = { order = 7, type = "range", name = L["Border alpha"], min = 0, max = 1, step = 0.05, isPercent = true, hidden = false, arg = "highlight.alpha", }, size = { order = 8, type = "range", name = L["Border thickness"], min = 0, max = 50, step = 1, arg = "highlight.size", hidden = false, }, }, }, -- SOUL SHARDS barSouls = { order = 4, type = "group", inline = true, name = L["Soul Shards"], hidden = function(info) return playerClass ~= "WARLOCK" or not getVariable(info[2], "soulShards", nil, "isBar") or not getVariable(info[2], nil, nil, "soulShards") end, args = { enabled = { order = 1, type = "toggle", name = string.format(L["Enable %s"], L["Soul Shards"]), hidden = false, arg = "soulShards.enabled", }, growth = { order = 2, type = "select", name = L["Growth"], values = {["LEFT"] = L["Left"], ["RIGHT"] = L["Right"]}, hidden = false, arg = "soulShards.growth", }, showAlways = { order = 3, type = "toggle", name = L["Don't hide when empty"], hidden = false, arg = "soulShards.showAlways", }, }, }, soulShards = { order = 4, type = "group", inline = true, name = L["Soul Shards"], hidden = function(info) if( info[2] == "global" or getVariable(info[2], "soulShards", nil, "isBar") ) then return true end return hideRestrictedOption(info) end, args = { enabled = { order = 0, type = "toggle", name = string.format(L["Enable %s"], L["Soul Shards"]), hidden = false, arg = "soulShards.enabled", }, sep1 = { order = 1, type = "description", name = "", width = "full", hidden = hideAdvancedOption, }, growth = { order = 2, type = "select", name = L["Growth"], values = {["UP"] = L["Up"], ["LEFT"] = L["Left"], ["RIGHT"] = L["Right"], ["DOWN"] = L["Down"]}, hidden = false, arg = "soulShards.growth", }, size = { order = 2, type = "range", name = L["Size"], min = 0, max = 50, step = 1, softMin = 0, softMax = 20, hidden = hideAdvancedOption, arg = "soulShards.size", }, spacing = { order = 3, type = "range", name = L["Spacing"], min = -30, max = 30, step = 1, softMin = -15, softMax = 15, hidden = hideAdvancedOption, arg = "soulShards.spacing", }, sep2 = { order = 4, type = "description", name = "", width = "full", hidden = hideAdvancedOption, }, anchorPoint = { order = 5, type = "select", name = L["Anchor point"], values = positionList, hidden = false, arg = "soulShards.anchorPoint", }, x = { order = 6, type = "range", name = L["X Offset"], min = -30, max = 30, step = 1, hidden = false, arg = "soulShards.x", }, y = { order = 7, type = "range", name = L["Y Offset"], min = -30, max = 30, step = 1, hidden = false, arg = "soulShards.y", }, }, }, -- ARCANE CHARGES barArcane = { order = 4, type = "group", inline = true, name = L["Arcane Charges"], hidden = function(info) return playerClass ~= "MAGE" or not getVariable(info[2], "arcaneCharges", nil, "isBar") or not getVariable(info[2], nil, nil, "arcaneCharges") end, args = { enabled = { order = 1, type = "toggle", name = string.format(L["Enable %s"], L["Arcane Charges"]), hidden = false, arg = "arcaneCharges.enabled", }, growth = { order = 2, type = "select", name = L["Growth"], values = {["LEFT"] = L["Left"], ["RIGHT"] = L["Right"]}, hidden = false, arg = "arcaneCharges.growth", }, showAlways = { order = 3, type = "toggle", name = L["Don't hide when empty"], hidden = false, arg = "arcaneCharges.showAlways", }, }, }, arcaneCharges = { order = 4, type = "group", inline = true, name = L["Arcane Charges"], hidden = function(info) if( info[2] == "global" or getVariable(info[2], "arcaneCharges", nil, "isBar") ) then return true end return hideRestrictedOption(info) end, args = { enabled = { order = 0, type = "toggle", name = string.format(L["Enable %s"], L["Arcane Charges"]), hidden = false, arg = "arcaneCharges.enabled", }, sep1 = { order = 1, type = "description", name = "", width = "full", hidden = hideAdvancedOption, }, growth = { order = 2, type = "select", name = L["Growth"], values = {["UP"] = L["Up"], ["LEFT"] = L["Left"], ["RIGHT"] = L["Right"], ["DOWN"] = L["Down"]}, hidden = false, arg = "arcaneCharges.growth", }, size = { order = 2, type = "range", name = L["Size"], min = 0, max = 50, step = 1, softMin = 0, softMax = 20, hidden = hideAdvancedOption, arg = "arcaneCharges.size", }, spacing = { order = 3, type = "range", name = L["Spacing"], min = -30, max = 30, step = 1, softMin = -15, softMax = 15, hidden = hideAdvancedOption, arg = "arcaneCharges.spacing", }, sep2 = { order = 4, type = "description", name = "", width = "full", hidden = hideAdvancedOption, }, anchorPoint = { order = 5, type = "select", name = L["Anchor point"], values = positionList, hidden = false, arg = "arcaneCharges.anchorPoint", }, x = { order = 6, type = "range", name = L["X Offset"], min = -30, max = 30, step = 1, hidden = false, arg = "arcaneCharges.x", }, y = { order = 7, type = "range", name = L["Y Offset"], min = -30, max = 30, step = 1, hidden = false, arg = "arcaneCharges.y", }, }, }, -- HOLY POWER barHolyPower = { order = 4, type = "group", inline = true, name = L["Holy Power"], hidden = function(info) return playerClass ~= "PALADIN" or not getVariable(info[2], "holyPower", nil, "isBar") or not getVariable(info[2], nil, nil, "holyPower") end, args = { enabled = { order = 1, type = "toggle", name = string.format(L["Enable %s"], L["Holy Power"]), hidden = false, arg = "holyPower.enabled", }, growth = { order = 2, type = "select", name = L["Growth"], values = {["LEFT"] = L["Left"], ["RIGHT"] = L["Right"]}, hidden = false, arg = "holyPower.growth", }, showAlways = { order = 3, type = "toggle", name = L["Don't hide when empty"], hidden = false, arg = "holyPower.showAlways", }, }, }, holyPower = { order = 4, type = "group", inline = true, name = L["Holy Power"], hidden = function(info) if( info[2] == "global" or getVariable(info[2], "holyPower", nil, "isBar") ) then return true end return hideRestrictedOption(info) end, args = { enabled = { order = 0, type = "toggle", name = string.format(L["Enable %s"], L["Holy Power"]), hidden = false, arg = "holyPower.enabled", }, sep1 = { order = 1, type = "description", name = "", width = "full", hidden = hideAdvancedOption, }, growth = { order = 2, type = "select", name = L["Growth"], values = {["UP"] = L["Up"], ["LEFT"] = L["Left"], ["RIGHT"] = L["Right"], ["DOWN"] = L["Down"]}, hidden = false, arg = "holyPower.growth", }, size = { order = 2, type = "range", name = L["Size"], min = 0, max = 50, step = 1, softMin = 0, softMax = 20, hidden = hideAdvancedOption, arg = "holyPower.size", }, spacing = { order = 3, type = "range", name = L["Spacing"], min = -30, max = 30, step = 1, softMin = -15, softMax = 15, hidden = hideAdvancedOption, arg = "holyPower.spacing", }, sep2 = { order = 4, type = "description", name = "", width = "full", hidden = hideAdvancedOption, }, anchorPoint = { order = 5, type = "select", name = L["Anchor point"], values = positionList, hidden = false, arg = "holyPower.anchorPoint", }, x = { order = 6, type = "range", name = L["X Offset"], min = -30, max = 30, step = 1, hidden = false, arg = "holyPower.x", }, y = { order = 7, type = "range", name = L["Y Offset"], min = -30, max = 30, step = 1, hidden = false, arg = "holyPower.y", }, }, }, -- SHADOW ORBS barShadowOrbs = { order = 4, type = "group", inline = true, name = L["Shadow Orbs"], hidden = function(info) return playerClass ~= "PRIEST" or not getVariable(info[2], "shadowOrbs", nil, "isBar") or not getVariable(info[2], nil, nil, "shadowOrbs") end, args = { enabled = { order = 1, type = "toggle", name = string.format(L["Enable %s"], L["Shadow Orbs"]), hidden = false, arg = "shadowOrbs.enabled", }, growth = { order = 2, type = "select", name = L["Growth"], values = {["LEFT"] = L["Left"], ["RIGHT"] = L["Right"]}, hidden = false, arg = "shadowOrbs.growth", }, showAlways = { order = 3, type = "toggle", name = L["Don't hide when empty"], hidden = false, arg = "shadowOrbs.showAlways", }, }, }, shadowOrbs = { order = 4, type = "group", inline = true, name = L["Holy Power"], hidden = function(info) if( info[2] == "global" or getVariable(info[2], "shadowOrbs", nil, "isBar") ) then return true end return hideRestrictedOption(info) end, args = { enabled = { order = 0, type = "toggle", name = string.format(L["Enable %s"], L["Shadow Orbs"]), hidden = false, arg = "shadowOrbs.enabled", }, sep1 = { order = 1, type = "description", name = "", width = "full", hidden = hideAdvancedOption, }, growth = { order = 2, type = "select", name = L["Growth"], values = {["UP"] = L["Up"], ["LEFT"] = L["Left"], ["RIGHT"] = L["Right"], ["DOWN"] = L["Down"]}, hidden = false, arg = "shadowOrbs.growth", }, size = { order = 2, type = "range", name = L["Size"], min = 0, max = 50, step = 1, softMin = 0, softMax = 20, hidden = hideAdvancedOption, arg = "shadowOrbs.size", }, spacing = { order = 3, type = "range", name = L["Spacing"], min = -30, max = 30, step = 1, softMin = -15, softMax = 15, hidden = hideAdvancedOption, arg = "shadowOrbs.spacing", }, sep2 = { order = 4, type = "description", name = "", width = "full", hidden = hideAdvancedOption, }, anchorPoint = { order = 5, type = "select", name = L["Anchor point"], values = positionList, hidden = false, arg = "shadowOrbs.anchorPoint", }, x = { order = 6, type = "range", name = L["X Offset"], min = -30, max = 30, step = 1, hidden = false, arg = "shadowOrbs.x", }, y = { order = 7, type = "range", name = L["Y Offset"], min = -30, max = 30, step = 1, hidden = false, arg = "shadowOrbs.y", }, }, }, -- Chi barChi = { order = 4, type = "group", inline = true, name = L["Chi"], hidden = function(info) return playerClass ~= "MONK" or not getVariable(info[2], "chi", nil, "isBar") or not getVariable(info[2], nil, nil, "chi") end, args = { enabled = { order = 1, type = "toggle", name = string.format(L["Enable %s"], L["Chi"]), hidden = false, arg = "chi.enabled", }, growth = { order = 2, type = "select", name = L["Growth"], values = {["LEFT"] = L["Left"], ["RIGHT"] = L["Right"]}, hidden = false, arg = "chi.growth", }, showAlways = { order = 3, type = "toggle", name = L["Don't hide when empty"], hidden = false, arg = "chi.showAlways", }, }, }, chi = { order = 4, type = "group", inline = true, name = L["Chi"], hidden = function(info) if( info[2] == "global" or getVariable(info[2], "chi", nil, "isBar") ) then return true end return hideRestrictedOption(info) end, args = { enabled = { order = 0, type = "toggle", name = string.format(L["Enable %s"], L["Chi"]), hidden = false, arg = "chi.enabled", }, sep1 = { order = 1, type = "description", name = "", width = "full", hidden = hideAdvancedOption, }, growth = { order = 2, type = "select", name = L["Growth"], values = {["UP"] = L["Up"], ["LEFT"] = L["Left"], ["RIGHT"] = L["Right"], ["DOWN"] = L["Down"]}, hidden = false, arg = "chi.growth", }, size = { order = 2, type = "range", name = L["Size"], min = 0, max = 50, step = 1, softMin = 0, softMax = 20, hidden = hideAdvancedOption, arg = "chi.size", }, spacing = { order = 3, type = "range", name = L["Spacing"], min = -30, max = 30, step = 1, softMin = -15, softMax = 15, hidden = hideAdvancedOption, arg = "chi.spacing", }, sep2 = { order = 4, type = "description", name = "", width = "full", hidden = hideAdvancedOption, }, anchorPoint = { order = 5, type = "select", name = L["Anchor point"], values = positionList, hidden = false, arg = "chi.anchorPoint", }, x = { order = 6, type = "range", name = L["X Offset"], min = -30, max = 30, step = 1, hidden = false, arg = "chi.x", }, y = { order = 7, type = "range", name = L["Y Offset"], min = -30, max = 30, step = 1, hidden = false, arg = "chi.y", }, }, }, -- COMBO POINTS barComboPoints = { order = 4, type = "group", inline = true, name = L["Combo points"], hidden = function(info) return not getVariable(info[2], "comboPoints", nil, "isBar") or not getVariable(info[2], nil, nil, "comboPoints") end, args = { enabled = { order = 1, type = "toggle", name = string.format(L["Enable %s"], L["Combo points"]), hidden = false, arg = "comboPoints.enabled", }, growth = { order = 2, type = "select", name = L["Growth"], values = {["LEFT"] = L["Left"], ["RIGHT"] = L["Right"]}, hidden = false, arg = "comboPoints.growth", }, showAlways = { order = 3, type = "toggle", name = L["Don't hide when empty"], hidden = false, arg = "comboPoints.showAlways", }, }, }, comboPoints = { order = 4, type = "group", inline = true, name = L["Combo points"], hidden = function(info) if( info[2] == "global" or getVariable(info[2], "comboPoints", nil, "isBar") ) then return true end return hideRestrictedOption(info) end, args = { enabled = { order = 0, type = "toggle", name = string.format(L["Enable %s"], L["Combo points"]), hidden = false, arg = "comboPoints.enabled", }, sep1 = { order = 1, type = "description", name = "", width = "full", hidden = hideAdvancedOption, }, growth = { order = 2, type = "select", name = L["Growth"], values = {["UP"] = L["Up"], ["LEFT"] = L["Left"], ["RIGHT"] = L["Right"], ["DOWN"] = L["Down"]}, hidden = false, arg = "comboPoints.growth", }, size = { order = 2, type = "range", name = L["Size"], min = 0, max = 50, step = 1, softMin = 0, softMax = 20, hidden = hideAdvancedOption, arg = "comboPoints.size", }, spacing = { order = 3, type = "range", name = L["Spacing"], min = -30, max = 30, step = 1, softMin = -15, softMax = 15, hidden = hideAdvancedOption, arg = "comboPoints.spacing", }, sep2 = { order = 4, type = "description", name = "", width = "full", hidden = hideAdvancedOption, }, anchorPoint = { order = 5, type = "select", name = L["Anchor point"], values = positionList, hidden = false, arg = "comboPoints.anchorPoint", }, x = { order = 6, type = "range", name = L["X Offset"], min = -30, max = 30, step = 1, hidden = false, arg = "comboPoints.x", }, y = { order = 7, type = "range", name = L["Y Offset"], min = -30, max = 30, step = 1, hidden = false, arg = "comboPoints.y", }, }, }, -- COMBO POINTS barAuraPoints = { order = 4, type = "group", inline = true, name = L["Aura Combo Points"], hidden = function(info) return not ShadowUF.modules.auraPoints or not getVariable(info[2], "auraPoints", nil, "isBar") or not getVariable(info[2], nil, nil, "auraPoints") end, args = { enabled = { order = 1, type = "toggle", name = string.format(L["Enable %s"], L["Aura Combo Points"]), hidden = false, arg = "auraPoints.enabled", }, growth = { order = 2, type = "select", name = L["Growth"], values = {["LEFT"] = L["Left"], ["RIGHT"] = L["Right"]}, hidden = false, arg = "auraPoints.growth", }, showAlways = { order = 3, type = "toggle", name = L["Don't hide when empty"], hidden = false, arg = "auraPoints.showAlways", }, }, }, auraPoints = { order = 4, type = "group", inline = true, name = L["Aura Combo Points"], hidden = function(info) if( info[2] == "global" or getVariable(info[2], "auraPoints", nil, "isBar") ) then return true end return not ShadowUF.modules.auraPoints or hideRestrictedOption(info) end, args = { enabled = { order = 0, type = "toggle", name = string.format(L["Enable %s"], L["Aura Combo Points"]), hidden = false, arg = "auraPoints.enabled", }, sep1 = { order = 1, type = "description", name = "", width = "full", hidden = hideAdvancedOption, }, growth = { order = 2, type = "select", name = L["Growth"], values = {["UP"] = L["Up"], ["LEFT"] = L["Left"], ["RIGHT"] = L["Right"], ["DOWN"] = L["Down"]}, hidden = false, arg = "auraPoints.growth", }, size = { order = 2, type = "range", name = L["Size"], min = 0, max = 50, step = 1, softMin = 0, softMax = 20, hidden = hideAdvancedOption, arg = "auraPoints.size", }, spacing = { order = 3, type = "range", name = L["Spacing"], min = -30, max = 30, step = 1, softMin = -15, softMax = 15, hidden = hideAdvancedOption, arg = "auraPoints.spacing", }, sep2 = { order = 4, type = "description", name = "", width = "full", hidden = hideAdvancedOption, }, anchorPoint = { order = 5, type = "select", name = L["Anchor point"], values = positionList, hidden = false, arg = "auraPoints.anchorPoint", }, x = { order = 6, type = "range", name = L["X Offset"], min = -30, max = 30, step = 1, hidden = false, arg = "auraPoints.x", }, y = { order = 7, type = "range", name = L["Y Offset"], min = -30, max = 30, step = 1, hidden = false, arg = "auraPoints.y", }, }, }, combatText = { order = 5, type = "group", inline = true, name = L["Combat text"], hidden = hideRestrictedOption, args = { combatText = { order = 0, type = "toggle", name = string.format(L["Enable %s"], L["Combat text"]), desc = L["Shows combat feedback, last healing the unit received, last hit did it miss, resist, dodged and so on."], arg = "combatText.enabled", hidden = false, }, sep = { order = 1, type = "description", name = "", width = "full", hidden = hideAdvancedOption, }, anchorPoint = { order = 3, type = "select", name = L["Anchor point"], values = positionList, arg = "combatText.anchorPoint", hidden = hideAdvancedOption, }, x = { order = 4, type = "range", name = L["X Offset"], min = -50, max = 50, step = 1, arg = "combatText.x", hidden = hideAdvancedOption, }, y = { order = 5, type = "range", name = L["Y Offset"], min = -50, max = 50, step = 1, arg = "combatText.y", hidden = hideAdvancedOption, }, }, }, }, }, attributes = { order = 1.5, type = "group", name = function(info) return L.shortUnits[info[#(info) - 1]] or L.units[info[#(info) - 1]] end, hidden = function(info) local unit = info[#(info) - 1] return unit ~= "raid" and unit ~= "raidpet" and unit ~= "party" and unit ~= "mainassist" and unit ~= "maintank" and not ShadowUF.Units.zoneUnits[unit] end, set = function(info, value) setUnit(info, value) ShadowUF.Units:ReloadHeader(info[2]) ShadowUF.modules.movers:Update() end, get = getUnit, args = { show = { order = 0.5, type = "group", inline = true, name = L["Visibility"], hidden = function(info) return info[2] ~= "party" and info[2] ~= "raid" end, args = { showPlayer = { order = 0, type = "toggle", name = L["Show player in party"], desc = L["The player frame will not be hidden regardless, you will have to manually disable it either entirely or per zone type."], hidden = function(info) return info[2] ~= "party" end, arg = "showPlayer", }, hideSemiRaidParty = { order = 1, type = "toggle", name = L["Hide in >5-man raids"], desc = L["Party frames are hidden while in a raid group with more than 5 people inside."], hidden = function(info) return info[2] ~= "party" end, set = function(info, value) if( value ) then setVariable(info[2], nil, nil, "hideAnyRaid", false) end setVariable(info[2], nil, nil, "hideSemiRaid", value) ShadowUF.Units:ReloadHeader(info[#(info) - 3]) end, arg = "hideSemiRaid", }, hideRaid = { order = 2, type = "toggle", name = L["Hide in any raid"], desc = L["Party frames are hidden while in any sort of raid no matter how many people."], hidden = function(info) return info[2] ~= "party" end, set = function(info, value) if( value ) then setVariable(info[2], nil, nil, "hideSemiRaid", false) end setVariable(info[2], nil, nil, "hideAnyRaid", value) ShadowUF.Units:ReloadHeader(info[#(info) - 3]) end, arg = "hideAnyRaid", }, separateFrames = { order = 3, type = "toggle", name = L["Separate raid frames"], desc = L["Splits raid frames into individual frames for each raid group instead of one single frame.|nNOTE! You cannot drag each group frame individualy, but how they grow is set through the column and row growth options."], hidden = function(info) return info[2] ~= "raid" end, arg = "frameSplit", }, hideSemiRaidRaid = { order = 3.5, type = "toggle", name = L["Hide in <=5-man raids"], desc = L["Raid frames are hidden while in a raid group with 5 or less people inside."], hidden = function(info) return info[2] ~= "raid" end, set = function(info, value) setVariable(info[2], nil, nil, "hideSemiRaid", value) ShadowUF.Units:ReloadHeader(info[#(info) - 3]) end, arg = "hideSemiRaid" }, showInRaid = { order = 4, type = "toggle", name = L["Show party as raid"], hidden = hideRaidOption, set = function(info, value) setUnit(info, value) ShadowUF.Units:ReloadHeader("party") ShadowUF.Units:ReloadHeader("raid") ShadowUF.modules.movers:Update() end, arg = "showParty", }, }, }, general = { order = 1, type = "group", inline = true, name = L["General"], hidden = false, args = { offset = { order = 2, type = "range", name = L["Row offset"], desc = L["Spacing between each row"], min = -10, max = 100, step = 1, arg = "offset", }, attribPoint = { order = 3, type = "select", name = L["Row growth"], desc = L["How the rows should grow when new group members are added."], values = {["TOP"] = L["Down"], ["BOTTOM"] = L["Up"], ["LEFT"] = L["Right"], ["RIGHT"] = L["Left"]}, arg = "attribPoint", set = function(info, value) -- If you set the frames to grow left, the columns have to grow down or up as well local attribAnchorPoint = getVariable(info[2], nil, nil, "attribAnchorPoint") if( ( value == "LEFT" or value == "RIGHT" ) and attribAnchorPoint ~= "BOTTOM" and attribAnchorPoint ~= "TOP" ) then ShadowUF.db.profile.units[info[2]].attribAnchorPoint = "BOTTOM" elseif( ( value == "TOP" or value == "BOTTOM" ) and attribAnchorPoint ~= "LEFT" and attribAnchorPoint ~= "RIGHT" ) then ShadowUF.db.profile.units[info[2]].attribAnchorPoint = "RIGHT" end setUnit(info, value) local position = ShadowUF.db.profile.positions[info[2]] if( position.top and position.bottom ) then local point = ShadowUF.db.profile.units[info[2]].attribAnchorPoint == "RIGHT" and "RIGHT" or "LEFT" position.point = (ShadowUF.db.profile.units[info[2]].attribPoint == "BOTTOM" and "BOTTOM" or "TOP") .. point position.y = ShadowUF.db.profile.units[info[2]].attribPoint == "BOTTOM" and position.bottom or position.top end ShadowUF.Units:ReloadHeader(info[2]) ShadowUF.modules.movers:Update() end, }, sep2 = { order = 4, type = "description", name = "", width = "full", hidden = false, }, columnSpacing = { order = 5, type = "range", name = L["Column spacing"], min = -30, max = 100, step = 1, hidden = hideRaidOrAdvancedOption, arg = "columnSpacing", }, attribAnchorPoint = { order = 6, type = "select", name = L["Column growth"], desc = L["How the frames should grow when a new column is added."], values = function(info) local attribPoint = getVariable(info[2], nil, nil, "attribPoint") if( attribPoint == "LEFT" or attribPoint == "RIGHT" ) then return {["TOP"] = L["Down"], ["BOTTOM"] = L["Up"]} end return {["LEFT"] = L["Right"], ["RIGHT"] = L["Left"]} end, hidden = hideRaidOrAdvancedOption, set = function(info, value) -- If you set the frames to grow left, the columns have to grow down or up as well local attribPoint = getVariable(info[2], nil, nil, "attribPoint") if( ( value == "LEFT" or value == "RIGHT" ) and attribPoint ~= "BOTTOM" and attribPoint ~= "TOP" ) then ShadowUF.db.profile.units[info[2]].attribPoint = "BOTTOM" end setUnit(info, value) ShadowUF.Units:ReloadHeader(info[2]) ShadowUF.modules.movers:Update() end, arg = "attribAnchorPoint", }, sep3 = { order = 7, type = "description", name = "", width = "full", hidden = false, }, maxColumns = { order = 8, type = "range", name = L["Max columns"], min = 1, max = 20, step = 1, arg = "maxColumns", hidden = function(info) return ShadowUF.Units.zoneUnits[info[2]] or hideSplitOrRaidOption(info) end, }, unitsPerColumn = { order = 8, type = "range", name = L["Units per column"], min = 1, max = 40, step = 1, arg = "unitsPerColumn", hidden = function(info) return ShadowUF.Units.zoneUnits[info[2]] or hideSplitOrRaidOption(info) end, }, partyPerColumn = { order = 9, type = "range", name = L["Units per column"], min = 1, max = 5, step = 1, arg = "unitsPerColumn", hidden = function(info) return info[2] ~= "party" or not ShadowUF.db.profile.advanced end, }, groupsPerRow = { order = 8, type = "range", name = L["Groups per row"], desc = L["How many groups should be shown per row."], min = 1, max = 8, step = 1, arg = "groupsPerRow", hidden = function(info) return info[2] ~= "raid" or not ShadowUF.db.profile.units.raid.frameSplit end, }, groupSpacing = { order = 9, type = "range", name = L["Group row spacing"], desc = L["How much spacing should be between each new row of groups."], min = -50, max = 50, step = 1, arg = "groupSpacing", hidden = function(info) return info[2] ~= "raid" or not ShadowUF.db.profile.units.raid.frameSplit end, }, }, }, sort = { order = 2, type = "group", inline = true, name = L["Sorting"], hidden = function(info) return ShadowUF.Units.zoneUnits[info[2]] or ( info[2] ~= "raid" and not ShadowUF.db.profile.advanced ) end, args = { sortMethod = { order = 2, type = "select", name = L["Sort method"], values = {["INDEX"] = L["Index"], ["NAME"] = L["Name"]}, arg = "sortMethod", hidden = false, }, sortOrder = { order = 2, type = "select", name = L["Sort order"], values = {["ASC"] = L["Ascending"], ["DESC"] = L["Descending"]}, arg = "sortOrder", hidden = false, }, }, }, raid = { order = 3, type = "group", inline = true, name = L["Groups"], hidden = hideRaidOption, args = { groupBy = { order = 4, type = "select", name = L["Group by"], values = {["GROUP"] = L["Group number"], ["CLASS"] = L["Class"], ["ASSIGNEDROLE"] = L["Assigned Role (DPS/Tank/etc)"]}, arg = "groupBy", hidden = hideSplitOrRaidOption, }, selectedGroups = { order = 7, type = "multiselect", name = L["Groups to show"], values = {string.format(L["Group %d"], 1), string.format(L["Group %d"], 2), string.format(L["Group %d"], 3), string.format(L["Group %d"], 4), string.format(L["Group %d"], 5), string.format(L["Group %d"], 6), string.format(L["Group %d"], 7), string.format(L["Group %d"], 8)}, set = function(info, key, value) local tbl = getVariable(info[2], nil, nil, "filters") tbl[key] = value setVariable(info[2], "filters", nil, tbl) ShadowUF.Units:ReloadHeader(info[2]) ShadowUF.modules.movers:Update() end, get = function(info, key) return getVariable(info[2], nil, nil, "filters")[key] end, hidden = function(info) return info[2] ~= "raid" and info[2] ~= "raidpet" end, }, }, }, }, }, frame = { order = 2, name = L["Frame"], type = "group", hidden = isModifiersSet, set = setUnit, get = getUnit, args = { size = { order = 0, type = "group", inline = true, name = L["Size"], hidden = false, set = function(info, value) setUnit(info, value) ShadowUF.modules.movers:Update() end, args = { scale = { order = 0, type = "range", name = L["Scale"], min = 0.25, max = 2, step = 0.01, isPercent = true, arg = "scale", }, height = { order = 1, type = "range", name = L["Height"], min = 0, softMax = 100, step = 1, arg = "height", }, width = { order = 2, type = "range", name = L["Width"], min = 0, softMax = 300, step = 1, arg = "width", }, }, }, anchor = { order = 1, type = "group", inline = true, hidden = function(info) return info[2] == "global" end, name = L["Anchor to another frame"], set = setPosition, get = getPosition, args = { anchorPoint = { order = 0.50, type = "select", name = L["Anchor point"], values = positionList, hidden = false, get = function(info) local position = ShadowUF.db.profile.positions[info[2]] if( ShadowUF.db.profile.advanced ) then return position[info[#(info)]] end return position.movedAnchor or position[info[#(info)]] end, }, anchorTo = { order = 1, type = "select", name = L["Anchor to"], values = getAnchorParents, hidden = false, }, sep = { order = 2, type = "description", name = "", width = "full", hidden = false, }, x = { order = 3, type = "input", name = L["X Offset"], validate = checkNumber, set = setNumber, get = getString, hidden = false, }, y = { order = 4, type = "input", name = L["Y Offset"], validate = checkNumber, set = setNumber, get = getString, hidden = false, }, }, }, orHeader = { order = 1.5, type = "header", name = L["Or you can set a position manually"], hidden = function(info) if( info[2] == "global" or hideAdvancedOption() ) then return true else return false end end, }, position = { order = 2, type = "group", hidden = function(info) if( info[2] == "global" or hideAdvancedOption() ) then return true else return false end end, inline = true, name = L["Manual position"], set = setPosition, get = getPosition, args = { point = { order = 0, type = "select", name = L["Point"], values = pointPositions, hidden = false, }, anchorTo = { order = 0.50, type = "select", name = L["Anchor to"], values = getAnchorParents, hidden = false, }, relativePoint = { order = 1, type = "select", name = L["Relative point"], values = pointPositions, hidden = false, }, sep = { order = 2, type = "description", name = "", width = "full", hidden = false, }, x = { order = 3, type = "input", name = L["X Offset"], validate = checkNumber, set = setNumber, get = getString, hidden = false, }, y = { order = 4, type = "input", name = L["Y Offset"], validate = checkNumber, set = setNumber, get = getString, hidden = false, }, }, }, }, }, bars = { order = 3, name = L["Bars"], type = "group", hidden = isModifiersSet, set = setUnit, get = getUnit, args = { powerbar = { order = 1, type = "group", inline = false, name = L["Power bar"], hidden = false, args = { powerBar = { order = 1, type = "toggle", name = string.format(L["Enable %s"], L["Power bar"]), arg = "powerBar.enabled", }, altPowerBar = { order = 3, type = "toggle", name = string.format(L["Enable %s"], L["Alt. Power bar"]), desc = L["Shows a bar for alternate power info (used in some encounters)"], hidden = function(info) return ShadowUF.fakeUnits[info[2]] or hideRestrictedOption(info) end, arg = "altPowerBar.enabled", }, colorType = { order = 5, type = "select", name = L["Color power by"], desc = L["Primary means of coloring the power bar. Coloring by class only applies to players, for non-players it will default to the power type."], values = {["class"] = L["Class"], ["type"] = L["Power Type"]}, arg = "powerBar.colorType", }, onlyMana = { order = 6, type = "toggle", name = L["Only show when mana"], desc = L["Hides the power bar unless the class has mana."], hidden = function(info) return not ShadowUF.Units.headerUnits[info[2]] end, arg = "powerBar.onlyMana", } }, }, classmiscbars = { order = 2, type = "group", inline = false, name = L["Class/misc bars"], hidden = function(info) local unit = info[2] if( unit == "global" ) then return not globalConfig.runeBar and not globalConfig.totemBar and not globalConfig.druidBar and not globalConfig.priestBar and not globalConfig.shamanBar and not globalConfig.xpBar and not globalConfig.staggerBar else return unit ~= "player" and unit ~= "pet" end end, args = { runeBar = { order = 1, type = "toggle", name = string.format(L["Enable %s"], L["Rune bar"]), desc = L["Adds rune bars and timers before runes refresh to the player frame."], hidden = hideRestrictedOption, arg = "runeBar.enabled", }, staggerBar = { order = 1.25, type = "toggle", name = string.format(L["Enable %s"], L["Stagger bar"]), desc = L["Adds a Stagger bar for Brewmaster Monks."], hidden = hideRestrictedOption, arg = "staggerBar.enabled", }, druidBar = { order = 3, type = "toggle", name = string.format(L["Enable %s"], L["Druid mana bar"]), desc = L["Adds another mana bar to the player frame when you are in Bear or Cat form showing you how much mana you have."], hidden = hideRestrictedOption, arg = "druidBar.enabled", }, priestBar = { order = 3, type = "toggle", name = string.format(L["Enable %s"], L["Priest mana bar"]), desc = L["Adds a mana bar to the player frame for shadow priests."], hidden = hideRestrictedOption, arg = "priestBar.enabled", }, shamanBar = { order = 3, type = "toggle", name = string.format(L["Enable %s"], L["Shaman mana bar"]), desc = L["Adds a mana bar to the player frame for elemental and enhancement shamans."], hidden = hideRestrictedOption, arg = "shamanBar.enabled", }, xpBar = { order = 4, type = "toggle", name = string.format(L["Enable %s"], L["XP/Rep bar"]), desc = L["This bar will automatically hide when you are at the level cap, or you do not have any reputations tracked."], hidden = hideRestrictedOption, arg = "xpBar.enabled", }, }, }, healthBar = { order = 2, type = "group", inline = false, name = L["Health bar"], hidden = false, args = { enabled = { order = 1, type = "toggle", name = string.format(L["Enable %s"], L["Health bar"]), arg = "healthBar.enabled" }, sep = { order = 3.5, type = "description", name = "", hidden = function(info) return not (info[2] == "player" or info[2] == "pet") end, }, colorAggro = { order = 4, type = "toggle", name = L["Color on aggro"], desc = L["Changes the health bar to the set hostile color (Red by default) when the unit takes aggro."], arg = "healthBar.colorAggro", hidden = hideRestrictedOption, }, colorDispel = { order = 5, type = "toggle", name = L["Color on curable debuff"], desc = L["Changes the health bar to the color of any curable debuff."], arg = "healthBar.colorDispel", hidden = hideRestrictedOption, width = "full", }, healthColor = { order = 6, type = "select", name = L["Color health by"], desc = L["Primary means of coloring the health bar, color on aggro and color by reaction will override this if necessary."], values = function(info) if info[2] == "pet" or info[2] == "partypet" or info[2] == "raidpet" or info[2] == "arenapet" then return {["class"] = L["Class"], ["static"] = L["Static"], ["percent"] = L["Health percent"], ["playerclass"] = L["Player Class"]} else return {["class"] = L["Class"], ["static"] = L["Static"], ["percent"] = L["Health percent"]} end end, arg = "healthBar.colorType", }, reaction = { order = 7, type = "select", name = L["Color by reaction on"], desc = L["When to color the health bar by the units reaction, overriding the color health by option."], arg = "healthBar.reactionType", values = {["none"] = L["Never (Disabled)"], ["player"] = L["Players only"], ["npc"] = L["NPCs only"], ["both"] = L["Both"]}, hidden = function(info) return info[2] == "player" or info[2] == "pet" end, } }, }, healAbsorb = { order = 2.5, type = "group", inline = false, name = L["Heal absorbs"], hidden = function(info) return ShadowUF.Units.zoneUnits[info[2]] or hideRestrictedOption(info) end, disabled = function(info) return not getVariable(info[2], "healthBar", nil, "enabled") end, args = { heals = { order = 1, type = "toggle", name = L["Show Heal Absorbs"], desc = L["Adds a bar inside the health bar indicating how much healing will be absorbed and not applied to the player."], arg = "healAbsorb.enabled", hidden = false, set = function(info, value) setUnit(info, value) setDirectUnit(info[2], "healAbsorb", nil, "enabled", getVariable(info[2], "healAbsorb", nil, "enabled")) end }, cap = { order = 3, type = "range", name = L["Outside bar limit"], desc = L["Percentage value of how far outside the unit frame the absorbed health bar can go. 130% means it will go 30% outside the frame, 100% means it will not go outside."], min = 1, max = 1.50, step = 0.05, isPercent = true, arg = "healAbsorb.cap", hidden = false, }, }, }, incHeal = { order = 3, type = "group", inline = false, name = L["Incoming heals"], hidden = function(info) return ShadowUF.Units.zoneUnits[info[2]] or hideRestrictedOption(info) end, disabled = function(info) return not getVariable(info[2], "healthBar", nil, "enabled") end, args = { heals = { order = 1, type = "toggle", name = L["Show incoming heals"], desc = L["Adds a bar inside the health bar indicating how much healing someone will receive."], arg = "incHeal.enabled", hidden = false, set = function(info, value) setUnit(info, value) setDirectUnit(info[2], "incHeal", nil, "enabled", getVariable(info[2], "incHeal", nil, "enabled")) end }, cap = { order = 3, type = "range", name = L["Outside bar limit"], desc = L["Percentage value of how far outside the unit frame the incoming heal bar can go. 130% means it will go 30% outside the frame, 100% means it will not go outside."], min = 1, max = 1.50, step = 0.05, isPercent = true, arg = "incHeal.cap", hidden = false, }, }, }, incAbsorb = { order = 3.5, type = "group", inline = false, name = L["Incoming absorbs"], hidden = function(info) return ShadowUF.Units.zoneUnits[info[2]] or hideRestrictedOption(info) end, disabled = function(info) return not getVariable(info[2], "healthBar", nil, "enabled") end, args = { heals = { order = 1, type = "toggle", name = L["Show incoming absorbs"], desc = L["Adds a bar inside the health bar indicating how much damage will be absorbed."], arg = "incAbsorb.enabled", hidden = false, set = function(info, value) setUnit(info, value) setDirectUnit(info[2], "incAbsorb", nil, "enabled", getVariable(info[2], "incAbsorb", nil, "enabled")) end }, cap = { order = 3, type = "range", name = L["Outside bar limit"], desc = L["Percentage value of how far outside the unit frame the incoming absorb bar can go. 130% means it will go 30% outside the frame, 100% means it will not go outside."], min = 1, max = 1.50, step = 0.05, isPercent = true, arg = "incAbsorb.cap", hidden = false, }, }, }, totemBar = { order = 3.6, type = "group", inline = false, name = ShadowUF.modules.totemBar.moduleName, hidden = function(info) local unit = info[2] if( unit == "global" ) then return not globalConfig.totemBar else return unit ~= "player" and unit ~= "pet" end end, args = { enabled = { order = 1, type = "toggle", name = string.format(L["Enable %s"], ShadowUF.modules.totemBar.moduleName), desc = function(info) return select(2, UnitClass("player")) == "SHAMAN" and L["Adds totem bars with timers before they expire to the player frame."] or select(2, UnitClass("player")) == "DEATHKNIGHT" and L["Adds a bar indicating how much time is left on your ghoul timer, only used if you do not have a permanent ghoul."] or select(2, UnitClass("player")) == "MAGE" and L["Adds a bar indicating how much time is left on your Rune of Power."] or L["Adds a bar indicating how much time is left on your mushrooms."] end, arg = "totemBar.enabled", }, icon = { order = 2, type = "toggle", name = L["Show icon durations"], desc = L["Uses the icon of the totem being shown instead of a status bar."], arg = "totemBar.icon", }, secure = { order = 3, type = "toggle", name = L["Dismissable Totem bars"], hidden = function() return not ShadowUF.modules.totemBar:SecureLockable() end, desc = function(info) return L["Allows you to disable the totem by right clicking it.|n|nWarning: Inner bars for this unit will not resize in combat if you enable this."] end, arg = "totemBar.secure", } }, }, emptyBar = { order = 4, type = "group", inline = false, name = L["Empty bar"], hidden = false, args = { enabled = { order = 1, type = "toggle", name = string.format(L["Enable %s"], L["Empty bar"]), desc = L["Adds an empty bar that you can put text into as a way of uncluttering other bars."], arg = "emptyBar.enabled", width = "full" }, overrideColor = { order = 4, type = "color", name = L["Background color"], disabled = function(info) local emptyBar = getVariable(info[2], nil, nil, "emptyBar") return emptyBar.class and emptyBar.reaciton end, set = function(info, r, g, b) local color = getUnit(info) or {} color.r = r color.g = g color.b = b setUnit(info, color) end, get = function(info) local color = getUnit(info) if( not color ) then return 0, 0, 0 end return color.r, color.g, color.b end, arg = "emptyBar.backgroundColor", width = "full" }, reaction = { order = 2, type = "select", name = L["Color by reaction on"], desc = L["When to color the empty bar by reaction, overriding the default color by option."], arg = "emptyBar.reactionType", values = {["none"] = L["Never (Disabled)"], ["player"] = L["Players only"], ["npc"] = L["NPCs only"], ["both"] = L["Both"]}, }, colorType = { order = 3, type = "toggle", name = L["Color by class"], desc = L["Players will be colored by class."], arg = "emptyBar.class", }, }, }, castBar = { order = 5, type = "group", inline = false, name = L["Cast bar"], hidden = hideRestrictedOption, args = { enabled = { order = 1, type = "toggle", name = string.format(L["Enable %s"], L["Cast bar"]), desc = function(info) return ShadowUF.fakeUnits[info[2]] and string.format(L["Due to the nature of fake units, cast bars for %s are not super efficient and can take at most 0.10 seconds to notice a change in cast."], L.units[info[2]] or info[2]) end, hidden = false, arg = "castBar.enabled", width = "full" }, autoHide = { order = 2, type = "toggle", name = L["Hide bar when empty"], desc = L["Hides the cast bar if there is no cast active."], hidden = false, arg = "castBar.autoHide", }, castIcon = { order = 2.5, type = "select", name = L["Cast icon"], arg = "castBar.icon", values = {["LEFT"] = L["Left"], ["RIGHT"] = L["Right"], ["HIDE"] = L["Disabled"]}, hidden = false, }, castName = { order = 3, type = "header", name = L["Cast name"], hidden = hideAdvancedOption, }, nameEnabled = { order = 4, type = "toggle", name = L["Show cast name"], arg = "castBar.name.enabled", hidden = hideAdvancedOption, }, nameAnchor = { order = 5, type = "select", name = L["Anchor point"], desc = L["Where to anchor the cast name text."], values = {["CLI"] = L["Inside Center Left"], ["CRI"] = L["Inside Center Right"]}, hidden = hideAdvancedOption, arg = "castBar.name.anchorPoint", }, nameSize = { order = 7, type = "range", name = L["Size"], desc = L["Let's you modify the base font size to either make it larger or smaller."], min = -10, max = 10, step = 1, softMin = -5, softMax = 5, hidden = hideAdvancedOption, arg = "castBar.name.size", }, nameX = { order = 8, type = "range", name = L["X Offset"], min = -20, max = 20, step = 1, hidden = hideAdvancedOption, arg = "castBar.name.x", }, nameY = { order = 9, type = "range", name = L["Y Offset"], min = -20, max = 20, step = 1, hidden = hideAdvancedOption, arg = "castBar.name.y", }, castTime = { order = 10, type = "header", name = L["Cast time"], hidden = hideAdvancedOption, }, timeEnabled = { order = 11, type = "toggle", name = L["Show cast time"], arg = "castBar.time.enabled", hidden = hideAdvancedOption, width = "full" }, timeAnchor = { order = 12, type = "select", name = L["Anchor point"], desc = L["Where to anchor the cast time text."], values = {["CLI"] = L["Inside Center Left"], ["CRI"] = L["Inside Center Right"]}, hidden = hideAdvancedOption, arg = "castBar.time.anchorPoint", }, timeSize = { order = 14, type = "range", name = L["Size"], desc = L["Let's you modify the base font size to either make it larger or smaller."], min = -10, max = 10, step = 1, softMin = -5, softMax = 5, hidden = hideAdvancedOption, arg = "castBar.time.size", }, timeX = { order = 15, type = "range", name = L["X Offset"], min = -20, max = 20, step = 1, hidden = hideAdvancedOption, arg = "castBar.time.x", }, timeY = { order = 16, type = "range", name = L["Y Offset"], min = -20, max = 20, step = 1, hidden = hideAdvancedOption, arg = "castBar.time.y", }, }, }, }, }, widgetSize = { order = 4, name = L["Widget Size"], type = "group", hidden = isModifiersSet, set = setUnit, get = getUnit, args = { help = { order = 0, type = "group", name = L["Help"], inline = true, hidden = false, args = { help = { order = 0, type = "description", name = L["Bars with an order higher or lower than the full size options will use the entire unit frame width.|n|nBar orders between those two numbers are shown next to the portrait."], }, }, }, portrait = { order = 0.5, type = "group", name = L["Portrait"], inline = false, hidden = false, args = { enableBar = { order = 1, type = "toggle", name = L["Show as bar"], desc = L["Changes this widget into a bar, you will be able to change the height and ordering like you can change health and power bars."], arg = "$parent.isBar", }, sep = { order = 1.5, type = "description", name = "", width = "full", hidden = function(info) return getVariable(info[2], "portrait", nil, "isBar") end, }, width = { order = 2, type = "range", name = L["Width percent"], desc = L["Percentage of width the portrait should use."], min = 0, max = 1.0, step = 0.01, isPercent = true, hidden = function(info) return getVariable(info[2], "portrait", nil, "isBar") end, arg = "$parent.width", }, before = { order = 3, type = "range", name = L["Full size before"], min = 0, max = 100, step = 5, hidden = function(info) return getVariable(info[2], "portrait", nil, "isBar") end, arg = "$parent.fullBefore", }, after = { order = 4, type = "range", name = L["Full size after"], min = 0, max = 100, step = 5, hidden = function(info) return getVariable(info[2], "portrait", nil, "isBar") end, arg = "$parent.fullAfter", }, order = { order = 3, type = "range", name = L["Order"], min = 0, max = 100, step = 5, hidden = hideBarOption, arg = "portrait.order", }, height = { order = 4, type = "range", name = L["Height"], desc = L["How much of the frames total height this bar should get, this is a weighted value, the higher it is the more it gets."], min = 0, max = 10, step = 0.1, hidden = hideBarOption, arg = "portrait.height", }, }, }, }, }, auras = { order = 5, name = L["Auras"], type = "group", hidden = isModifiersSet, set = setUnit, get = getUnit, childGroups = "tree", args = { buffs = Config.auraTable, debuffs = Config.auraTable, }, }, indicators = { order = 5.5, type = "group", name = L["Indicators"], hidden = isModifiersSet, childGroups = "tree", set = setUnit, get = getUnit, args = { }, }, tag = { order = 7, name = L["Text/Tags"], type = "group", hidden = isModifiersSet, childGroups = "tree", args = tagWizard, }, }, } for _, indicator in pairs(ShadowUF.modules.indicators.list) do Config.unitTable.args.indicators.args[indicator] = Config.indicatorTable end -- Check for unit conflicts local function hideZoneConflict() for _, zone in pairs(ShadowUF.db.profile.visibility) do for unit, status in pairs(zone) do if( L.units[unit] and ( not status and ShadowUF.db.profile.units[unit].enabled or status and not ShadowUF.db.profile.units[unit].enabled ) ) then return nil end end end return true end options.args.profile = LibStub("AceDBOptions-3.0"):GetOptionsTable(ShadowUF.db, true) local LibDualSpec = LibStub("LibDualSpec-1.0", true) if LibDualSpec then LibDualSpec:EnhanceOptions(options.args.profile, ShadowUF.db) end options.args.enableUnits = { type = "group", name = L["Enabled Units"], desc = getPageDescription, args = { help = { order = 1, type = "group", inline = true, name = L["Help"], hidden = function() if( not hideZoneConflict() or hideBasicOption() ) then return true end return nil end, args = { help = { order = 0, type = "description", name = L["The check boxes below will allow you to enable or disable units.|n|n|cffff2020Warning!|r Target of Target units have a higher performance cost compared to other units. If you have performance issues, please disable those units or reduce the features enabled for those units."], }, }, }, zoneenabled = { order = 1.5, type = "group", inline = true, name = L["Zone configuration units"], hidden = hideZoneConflict, args = { help = { order = 1, type = "description", name = L["|cffff2020Warning!|r Some units have overrides set in zone configuration, and may show (or not show up) in certain zone. Regardless of the settings below."] }, sep = { order = 2, type = "header", name = "", }, units = { order = 3, type = "description", name = function() local text = {} for zoneType, zone in pairs(ShadowUF.db.profile.visibility) do local errors = {} for unit, status in pairs(zone) do if( L.units[unit] ) then if ( not status and ShadowUF.db.profile.units[unit].enabled ) then table.insert(errors, string.format(L["|cffff2020%s|r units disabled"], L.units[unit])) elseif( status and not ShadowUF.db.profile.units[unit].enabled ) then table.insert(errors, string.format(L["|cff20ff20%s|r units enabled"], L.units[unit])) end end end if( #(errors) > 1 ) then table.insert(text, string.format("|cfffed000%s|r have the following overrides: %s", AREA_NAMES[zoneType], table.concat(errors, ", "))) elseif( #(errors) == 1 ) then table.insert(text, string.format("|cfffed000%s|r has the override: %s", AREA_NAMES[zoneType], errors[1])) end end return #(text) > 0 and table.concat(text, "|n") or "" end, }, }, }, enabled = { order = 2, type = "group", inline = true, name = L["Enable units"], args = {}, }, }, } local sort_units = function(a, b) return a < b end options.args.units = { type = "group", name = L["Unit Configuration"], desc = getPageDescription, args = { help = { order = 1, type = "group", inline = true, name = L["Help"], args = { help = { order = 0, type = "description", name = L["Wondering what all of the tabs for the unit configuration mean? Here's some information:|n|n|cfffed000General:|r Portrait, range checker, combat fader, border highlighting|n|cfffed000Frame:|r Unit positioning and frame anchoring|n|cfffed000Bars:|r Health, power, empty and cast bar, and combo point configuration|n|cfffed000Widget size:|r All bar and portrait sizing and ordering options|n|cfffed000Auras:|r All aura configuration for enabling/disabling/enlarging self/etc|n|cfffed000Indicators:|r All indicator configuration|n|cfffed000Text/Tags:|r Tag management as well as text positioning and width settings.|n|n|n*** Frequently looked for options ***|n|n|cfffed000Raid frames by group|r - Unit configuration -> Raid -> Raid -> Separate raid frames|n|cfffed000Class coloring:|r Bars -> Color health by|n|cfffed000Timers on auras:|r You need OmniCC for that|n|cfffed000Showing/Hiding default buff frames:|r Hide Blizzard -> Hide buff frames|n|cfffed000Percentage HP/MP text:|r Tags/Text tab, use the [percenthp] or [percentpp] tags|n|cfffed000Hiding party based on raid|r - Unit configuration -> Party -> Party -> Hide in 6-man raid/Hide in any raid"], fontSize = "medium", }, }, }, global = { type = "group", childGroups = "tab", order = 0, name = L["Global"], args = { test = { order = 0, type = "group", name = L["Currently modifying"], inline = true, hidden = function() for k in pairs(modifyUnits) do return false end return true end, args = { info = { order = 0, type = "description", name = function() local units = {}; for unit, enabled in pairs(modifyUnits) do if( enabled ) then table.insert(units, L.units[unit]) end end table.sort(units, sort_units) return table.concat(units, ", ") end, } } }, units = { order = 1, type = "group", name = L["Units"], set = function(info, value) if( IsShiftKeyDown() ) then for _, unit in pairs(ShadowUF.unitList) do if( ShadowUF.db.profile.units[unit].enabled ) then modifyUnits[unit] = value and true or nil if( value ) then globalConfig = mergeTables(globalConfig, ShadowUF.db.profile.units[unit]) end end end else local unit = info[#(info)] modifyUnits[unit] = value and true or nil if( value ) then globalConfig = mergeTables(globalConfig, ShadowUF.db.profile.units[unit]) end end -- Check if we have nothing else selected, if so wipe it local hasUnit for k in pairs(modifyUnits) do hasUnit = true break end if( not hasUnit ) then globalConfig = {} end AceRegistry:NotifyChange("ShadowedUF") end, get = function(info) return modifyUnits[info[#(info)]] end, args = { help = { order = 0, type = "group", name = L["Help"], inline = true, args = { help = { order = 0, type = "description", name = L["Select the units that you want to modify, any settings changed will change every unit you selected. If you want to anchor or change raid/party unit specific settings you will need to do that through their options.|n|nShift click a unit to select all/unselect all."], }, }, }, units = { order = 1, type = "group", name = L["Units"], inline = true, args = {}, }, }, }, }, }, }, } -- Load modules into the unit table for key, module in pairs(ShadowUF.modules) do local canHaveBar = module.moduleHasBar for _, data in pairs(ShadowUF.defaults.profile.units) do if( data[key] and data[key].isBar ~= nil ) then canHaveBar = true break end end if( canHaveBar ) then Config.unitTable.args.widgetSize.args[key] = Config.barTable end end -- Load global unit for k, v in pairs(Config.unitTable.args) do options.args.units.args.global.args[k] = v end -- Load all of the per unit settings local perUnitList = { order = getUnitOrder, type = "toggle", name = getName, hidden = isUnitDisabled, desc = function(info) return string.format(L["Adds %s to the list of units to be modified when you change values in this tab."], L.units[info[#(info)]]) end, } -- Enabled units list local unitCatOrder = {} local enabledUnits = { order = function(info) return unitCatOrder[info[#(info)]] + getUnitOrder(info) end, type = "toggle", name = getName, set = function(info, value) local unit = info[#(info)] for child, parent in pairs(ShadowUF.Units.childUnits) do if( unit == parent and not value ) then ShadowUF.db.profile.units[child].enabled = false end end ShadowUF.modules.movers:Update() ShadowUF.db.profile.units[unit].enabled = value ShadowUF:LoadUnits() -- Update party frame visibility if( unit == "raid" and ShadowUF.Units.headerFrames.party ) then ShadowUF.Units:SetHeaderAttributes(ShadowUF.Units.headerFrames.party, "party") end ShadowUF.modules.movers:Update() end, get = function(info) return ShadowUF.db.profile.units[info[#(info)]].enabled end, desc = function(info) local unit = info[#(info)] local unitDesc = UNIT_DESC[unit] or "" if( ShadowUF.db.profile.units[unit].enabled and ShadowUF.Units.childUnits[unit] ) then if( unitDesc ~= "" ) then unitDesc = unitDesc .. "\n\n" end return unitDesc .. string.format(L["This unit depends on another to work, disabling %s will disable %s."], L.units[ShadowUF.Units.childUnits[unit]], L.units[unit]) elseif( not ShadowUF.db.profile.units[unit].enabled ) then for child, parent in pairs(ShadowUF.Units.childUnits) do if( parent == unit ) then if( unitDesc ~= "" ) then unitDesc = unitDesc .. "\n\n" end return unitDesc .. L["This unit has child units that depend on it, you need to enable this unit before you can enable its children."] end end end return unitDesc ~= "" and unitDesc end, disabled = function(info) local unit = info[#(info)] if( ShadowUF.Units.childUnits[unit] ) then return not ShadowUF.db.profile.units[ShadowUF.Units.childUnits[unit]].enabled end return false end, } local unitCategory = { order = function(info) local cat = info[#(info)] return cat == "playercat" and 50 or cat == "generalcat" and 100 or cat == "partycat" and 200 or cat == "raidcat" and 300 or cat == "raidmisccat" and 400 or cat == "bosscat" and 500 or cat == "arenacat" and 600 or 700 end, type = "header", name = function(info) local cat = info[#(info)] return cat == "playercat" and L["Player"] or cat == "generalcat" and L["General"] or cat == "raidcat" and L["Raid"] or cat == "partycat" and L["Party"] or cat == "arenacat" and L["Arena"] or cat == "battlegroundcat" and L["Battlegrounds"] or cat == "raidmisccat" and L["Raid Misc"] or cat == "bosscat" and L["Boss"] end, width = "full", } for cat, list in pairs(unitCategories) do options.args.enableUnits.args.enabled.args[cat .. "cat"] = unitCategory for _, unit in pairs(list) do unitCatOrder[unit] = cat == "player" and 50 or cat == "general" and 100 or cat == "party" and 200 or cat == "raid" and 300 or cat == "raidmisc" and 400 or cat == "boss" and 500 or cat == "arena" and 600 or 700 end end for order, unit in pairs(ShadowUF.unitList) do options.args.enableUnits.args.enabled.args[unit] = enabledUnits options.args.units.args.global.args.units.args.units.args[unit] = perUnitList options.args.units.args[unit] = Config.unitTable unitCatOrder[unit] = unitCatOrder[unit] or 100 end end --------------------- -- FILTER CONFIGURATION --------------------- local function loadFilterOptions() local hasWhitelist, hasBlacklist, hasOverridelist, rebuildFilters local filterMap, spellMap = {}, {} local manageFiltersTable = { order = function(info) return info[#(info)] == "whitelists" and 1 or info[#(info)] == "blacklists" and 2 or 3 end, type = "group", name = function(info) return info[#(info)] == "whitelists" and L["Whitelists"] or info[#(info)] == "blacklists" and L["Blacklists"] or L["Override lists"] end, args = { }, } local function reloadUnitAuras() for _, frame in pairs(ShadowUF.Units.unitFrames) do if( UnitExists(frame.unit) and frame.visibility.auras ) then ShadowUF.modules.auras:UpdateFilter(frame) frame:FullUpdate() end end end local function setFilterType(info, value) local filter = filterMap[info[#(info) - 2]] local filterType = info[#(info) - 3] ShadowUF.db.profile.filters[filterType][filter][info[#(info)]] = value reloadUnitAuras() end local function getFilterType(info) local filter = filterMap[info[#(info) - 2]] local filterType = info[#(info) - 3] return ShadowUF.db.profile.filters[filterType][filter][info[#(info)]] end --- Container widget for the filter listing local filterEditTable = { order = 0, type = "group", name = function(info) return filterMap[info[#(info)]] end, hidden = function(info) return not ShadowUF.db.profile.filters[info[#(info) - 1]][filterMap[info[#(info)]]] end, args = { general = { order = 0, type = "group", name = function(info) return filterMap[info[#(info) - 1]] end, hidden = false, inline = true, args = { add = { order = 0, type = "input", name = L["Aura name or spell ID"], --dialogControl = "Aura_EditBox", hidden = false, set = function(info, value) local filterType = info[#(info) - 3] local filter = filterMap[info[#(info) - 2]] ShadowUF.db.profile.filters[filterType][filter][value] = true reloadUnitAuras() rebuildFilters() end, }, delete = { order = 1, type = "execute", name = L["Delete filter"], hidden = false, confirmText = L["Are you sure you want to delete this filter?"], confirm = true, func = function(info, value) local filterType = info[#(info) - 3] local filter = filterMap[info[#(info) - 2]] ShadowUF.db.profile.filters[filterType][filter] = nil -- Delete anything that used this filter too local filterList = filterType == "whitelists" and ShadowUF.db.profile.filters.zonewhite or filterType == "blacklists" and ShadowUF.db.profile.filters.zoneblack or filterType == "overridelists" and ShadowUF.db.profile.filters.zoneoverride if filterList then for id, filterUsed in pairs(filterList) do if( filterUsed == filter ) then filterList[id] = nil end end end reloadUnitAuras() rebuildFilters() end, }, }, }, filters = { order = 2, type = "group", inline = true, hidden = false, name = L["Aura types to filter"], args = { buffs = { order = 4, type = "toggle", name = L["Buffs"], desc = L["When this filter is active, apply the filter to buffs."], set = setFilterType, get = getFilterType, }, debuffs = { order = 5, type = "toggle", name = L["Debuffs"], desc = L["When this filter is active, apply the filter to debuffs."], set = setFilterType, get = getFilterType, }, }, }, spells = { order = 3, type = "group", inline = true, name = L["Auras"], hidden = false, args = { }, }, }, } -- Spell list for manage aura filters local spellLabel = { order = function(info) return tonumber(string.match(info[#(info)], "(%d+)")) end, type = "description", width = "double", fontSize = "medium", name = function(info) local name = spellMap[info[#(info)]] if tonumber(name) then local spellName, _, icon = GetSpellInfo(name) name = string.format("|T%s:14:14:0:0|t %s (#%i)", icon or "Interface\\Icons\\Inv_misc_questionmark", spellName or L["Unknown"], name) end return name end, } local spellRow = { order = function(info) return tonumber(string.match(info[#(info)], "(%d+)")) + 0.5 end, type = "execute", name = L["Delete"], width = "half", func = function(info) local spell = spellMap[info[#(info)]] local filter = filterMap[info[#(info) - 2]] local filterType = info[#(info) - 3] ShadowUF.db.profile.filters[filterType][filter][spell] = nil reloadUnitAuras() rebuildFilters() end } local noSpells = { order = 0, type = "description", name = L["This filter has no auras in it, you will have to add some using the dialog above."], } -- The filter [View] widgets for manage aura filters local filterLabel = { order = function(info) return tonumber(string.match(info[#(info)], "(%d+)")) end, type = "description", width = "", -- Odd I know, AceConfigDialog-3.0 expands descriptions to full width if width is nil fontSize = "medium", name = function(info) return filterMap[info[#(info)]] end, } local filterRow = { order = function(info) return tonumber(string.match(info[#(info)], "(%d+)")) + 0.5 end, type = "execute", name = L["View"], width = "half", func = function(info) local filterType = info[#(info) - 2] AceDialog.Status.ShadowedUF.children.filter.children.filters.status.groups.groups[filterType] = true selectTabGroup("filter", "filters", filterType .. "\001" .. string.match(info[#(info)], "(%d+)")) end } local noFilters = { order = 0, type = "description", name = L["You do not have any filters of this type added yet, you will have to create one in the management panel before this page is useful."], } -- Container table for a filter zone local globalSettings = {} local zoneList = {"none", "pvp", "arena", "party", "raid"} local filterTable = { order = function(info) return info[#(info)] == "global" and 1 or info[#(info)] == "none" and 2 or 3 end, type = "group", inline = true, hidden = function() return not hasWhitelist and not hasBlacklist and not hasOverridelist end, name = function(info) return AREA_NAMES[info[#(info)]] or L["Global"] end, set = function(info, value) local filter = filterMap[info[#(info)]] local zone = info[#(info) - 1] local unit = info[#(info) - 2] local filterKey = ShadowUF.db.profile.filters.whitelists[filter] and "zonewhite" or ShadowUF.db.profile.filters.blacklists[filter] and "zoneblack" or "zoneoverride" for _, zoneConfig in pairs(zoneList) do if( zone == "global" or zoneConfig == zone ) then if( unit == "global" ) then globalSettings[zoneConfig .. filterKey] = value and filter or false for _, unitEntry in pairs(ShadowUF.unitList) do ShadowUF.db.profile.filters[filterKey][zoneConfig .. unitEntry] = value and filter or nil end else ShadowUF.db.profile.filters[filterKey][zoneConfig .. unit] = value and filter or nil end end end if( zone == "global" ) then globalSettings[zone .. unit .. filterKey] = value and filter or false end reloadUnitAuras() end, get = function(info) local filter = filterMap[info[#(info)]] local zone = info[#(info) - 1] local unit = info[#(info) - 2] if( unit == "global" or zone == "global" ) then local id = zone == "global" and zone .. unit or zone local filterKey = ShadowUF.db.profile.filters.whitelists[filter] and "zonewhite" or ShadowUF.db.profile.filters.blacklists[filter] and "zoneblack" or "zoneoverride" if( info[#(info)] == "nofilter" ) then return globalSettings[id .. "zonewhite"] == false and globalSettings[id .. "zoneblack"] == false and globalSettings[id .. "zoneoverride"] == false end return globalSettings[id .. filterKey] == filter end if( info[#(info)] == "nofilter" ) then return not ShadowUF.db.profile.filters.zonewhite[zone .. unit] and not ShadowUF.db.profile.filters.zoneblack[zone .. unit] and not ShadowUF.db.profile.filters.zoneoverride[zone .. unit] end return ShadowUF.db.profile.filters.zonewhite[zone .. unit] == filter or ShadowUF.db.profile.filters.zoneblack[zone .. unit] == filter or ShadowUF.db.profile.filters.zoneoverride[zone .. unit] == filter end, args = { nofilter = { order = 0, type = "toggle", name = L["Don't use a filter"], hidden = false, set = function(info, value) local filter = filterMap[info[#(info)]] local zone = info[#(info) - 1] local unit = info[#(info) - 2] for _, zoneConfig in pairs(zoneList) do if( zone == "global" or zoneConfig == zone ) then if( unit == "global" ) then globalSettings[zoneConfig .. "zonewhite"] = false globalSettings[zoneConfig .. "zoneblack"] = false globalSettings[zoneConfig .. "zoneoverride"] = false for _, unitEntry in pairs(ShadowUF.unitList) do ShadowUF.db.profile.filters.zonewhite[zoneConfig .. unitEntry] = nil ShadowUF.db.profile.filters.zoneblack[zoneConfig .. unitEntry] = nil ShadowUF.db.profile.filters.zoneoverride[zoneConfig .. unitEntry] = nil end else ShadowUF.db.profile.filters.zonewhite[zoneConfig .. unit] = nil ShadowUF.db.profile.filters.zoneblack[zoneConfig .. unit] = nil ShadowUF.db.profile.filters.zoneoverride[zoneConfig .. unit] = nil end end end if( zone == "global" ) then globalSettings[zone .. unit .. "zonewhite"] = false globalSettings[zone .. unit .. "zoneblack"] = false globalSettings[zone .. unit .. "zoneoverride"] = false end reloadUnitAuras() end, }, white = { order = 1, type = "header", name = "|cffffffff" .. L["Whitelists"] .. "|r", hidden = function(info) return not hasWhitelist end }, black = { order = 3, type = "header", name = L["Blacklists"], -- In theory I would make this black, but as black doesn't work with a black background I'll skip that hidden = function(info) return not hasBlacklist end }, override = { order = 5, type = "header", name = L["Override lists"], -- In theory I would make this black, but as black doesn't work with a black background I'll skip that hidden = function(info) return not hasOverridelist end }, }, } -- Toggle used for set filter zones to enable filters local filterToggle = { order = function(info) return ShadowUF.db.profile.filters.whitelists[filterMap[info[#(info)]]] and 2 or ShadowUF.db.profile.filters.blacklists[filterMap[info[#(info)]]] and 4 or 6 end, type = "toggle", name = function(info) return filterMap[info[#(info)]] end, desc = function(info) local filter = filterMap[info[#(info)]] filter = ShadowUF.db.profile.filters.whitelists[filter] or ShadowUF.db.profile.filters.blacklists[filter] or ShadowUF.db.profile.filters.overridelists[filter] if( filter.buffs and filter.debuffs ) then return L["Filtering both buffs and debuffs"] elseif( filter.buffs ) then return L["Filtering buffs only"] elseif( filter.debuffs ) then return L["Filtering debuffs only"] end return L["This filter has no aura types set to filter out."] end, } -- Load existing filters in -- This needs to be cleaned up later local filterID, spellID = 0, 0 local function buildList(type) local manageFiltersTableEntry = { order = type == "whitelists" and 1 or type == "blacklists" and 2 or 3, type = "group", name = type == "whitelists" and L["Whitelists"] or type == "blacklists" and L["Blacklists"] or L["Override lists"], args = { groups = { order = 0, type = "group", inline = true, name = function(info) return info[#(info) - 1] == "whitelists" and L["Whitelist filters"] or info[#(info) - 1] == "blacklists" and L["Blacklist filters"] or L["Override list filters"] end, args = { }, }, }, } local hasFilters for name, spells in pairs(ShadowUF.db.profile.filters[type]) do hasFilters = true filterID = filterID + 1 filterMap[tostring(filterID)] = name filterMap[filterID .. "label"] = name filterMap[filterID .. "row"] = name manageFiltersTableEntry.args[tostring(filterID)] = CopyTable(filterEditTable) manageFiltersTableEntry.args.groups.args[filterID .. "label"] = filterLabel manageFiltersTableEntry.args.groups.args[filterID .. "row"] = filterRow filterTable.args[tostring(filterID)] = filterToggle local hasSpells for spellName in pairs(spells) do if( spellName ~= "buffs" and spellName ~= "debuffs" ) then hasSpells = true spellID = spellID + 1 spellMap[tostring(spellID)] = spellName spellMap[spellID .. "label"] = spellName manageFiltersTableEntry.args[tostring(filterID)].args.spells.args[spellID .. "label"] = spellLabel manageFiltersTableEntry.args[tostring(filterID)].args.spells.args[tostring(spellID)] = spellRow end end if( not hasSpells ) then manageFiltersTableEntry.args[tostring(filterID)].args.spells.args.noSpells = noSpells end end if( not hasFilters ) then if( type == "whitelists" ) then hasWhitelist = nil elseif( type == "blacklists" ) then hasBlacklist = nil else hasOverridelist = nil end manageFiltersTableEntry.args.groups.args.noFilters = noFilters end return manageFiltersTableEntry end rebuildFilters = function() for id in pairs(filterMap) do filterTable.args[id] = nil end spellID = 0 filterID = 0 hasBlacklist = true hasWhitelist = true hasOverridelist = true table.wipe(filterMap) table.wipe(spellMap) options.args.filter.args.filters.args.whitelists = buildList("whitelists") options.args.filter.args.filters.args.blacklists = buildList("blacklists") options.args.filter.args.filters.args.overridelists = buildList("overridelists") end local unitFilterSelection = { order = function(info) return info[#(info)] == "global" and 1 or (getUnitOrder(info) + 1) end, type = "group", name = function(info) return info[#(info)] == "global" and L["Global"] or getName(info) end, disabled = function(info) if( info[#(info)] == "global" ) then return false end return not hasWhitelist and not hasBlacklist end, args = { help = { order = 0, type = "group", inline = true, name = L["Help"], hidden = function() return hasWhitelist or hasBlacklist or hasOverridelist end, args = { help = { type = "description", name = L["You will need to create an aura filter before you can set which unit to enable aura filtering on."], width = "full", } }, }, header = { order = 0, type = "header", name = function(info) return (info[#(info) - 1] == "global" and L["Global"] or L.units[info[#(info) - 1]]) end, hidden = function() return not hasWhitelist and not hasBlacklist and not hasOverridelist end, }, global = filterTable, none = filterTable, pvp = filterTable, arena = filterTable, battleground = filterTable, party = filterTable, raid = filterTable, } } local addFilter = {type = "whitelists"} options.args.filter = { type = "group", name = L["Aura Filters"], childGroups = "tab", desc = getPageDescription, args = { groups = { order = 1, type = "group", name = L["Set Filter Zones"], args = { help = { order = 0, type = "group", inline = true, name = L["Help"], args = { help = { type = "description", name = L["You can set what unit frame should use what filter group and in what zone type here, if you want to change what auras goes into what group then see the \"Manage aura groups\" option."], width = "full", } }, }, } }, filters = { order = 2, type = "group", name = L["Manage Aura Filters"], childGroups = "tree", args = { manage = { order = 1, type = "group", name = L["Management"], args = { help = { order = 0, type = "group", inline = true, name = L["Help"], args = { help = { type = "description", name = L["Whitelists will hide any aura not in the filter group.|nBlacklists will hide auras that are in the filter group.|nOverride lists will bypass any filter and always be shown."], width = "full", } }, }, error = { order = 1, type = "group", inline = true, hidden = function() return not addFilter.error end, name = L["Error"], args = { error = { order = 0, type = "description", name = function() return addFilter.error end, width = "full", }, }, }, add = { order = 2, type = "group", inline = true, name = L["New filter"], get = function(info) return addFilter[info[#(info)]] end, args = { name = { order = 0, type = "input", name = L["Name"], set = function(info, value) addFilter[info[#(info)]] = string.trim(value) ~= "" and value or nil addFilter.error = nil end, get = function(info) return addFilter.errorName or addFilter.name end, validate = function(info, value) local name = string.lower(string.trim(value)) for filter in pairs(ShadowUF.db.profile.filters.whitelists) do if( string.lower(filter) == name ) then addFilter.error = string.format(L["The whitelist \"%s\" already exists."], value) addFilter.errorName = value AceRegistry:NotifyChange("ShadowedUF") return "" end end for filter in pairs(ShadowUF.db.profile.filters.blacklists) do if( string.lower(filter) == name ) then addFilter.error = string.format(L["The blacklist \"%s\" already exists."], value) addFilter.errorName = value AceRegistry:NotifyChange("ShadowedUF") return "" end end for filter in pairs(ShadowUF.db.profile.filters.overridelists) do if( string.lower(filter) == name ) then addFilter.error = string.format(L["The override list \"%s\" already exists."], value) addFilter.errorName = value AceRegistry:NotifyChange("ShadowedUF") return "" end end addFilter.error = nil addFilter.errorName = nil return true end, }, type = { order = 1, type = "select", name = L["Filter type"], set = function(info, value) addFilter[info[#(info)]] = value end, values = {["whitelists"] = L["Whitelist"], ["blacklists"] = L["Blacklist"], ["overridelists"] = L["Override list"]}, }, add = { order = 2, type = "execute", name = L["Create"], disabled = function(info) return not addFilter.name end, func = function(info) ShadowUF.db.profile.filters[addFilter.type][addFilter.name] = {buffs = true, debuffs = true} rebuildFilters() local id for key, value in pairs(filterMap) do if( value == addFilter.name ) then id = key break end end AceDialog.Status.ShadowedUF.children.filter.children.filters.status.groups.groups[addFilter.type] = true selectTabGroup("filter", "filters", addFilter.type .. "\001" .. id) table.wipe(addFilter) addFilter.type = "whitelists" end, }, }, }, }, }, }, }, }, } options.args.filter.args.groups.args.global = unitFilterSelection for _, unit in pairs(ShadowUF.unitList) do options.args.filter.args.groups.args[unit] = unitFilterSelection end rebuildFilters() end --------------------- -- TAG CONFIGURATION --------------------- local function loadTagOptions() local tagData = {search = ""} local function set(info, value, key) key = key or info[#(info)] if( ShadowUF.Tags.defaultHelp[tagData.name] ) then return end -- Reset loaded function + reload tags if( key == "funct" ) then ShadowUF.tagFunc[tagData.name] = nil ShadowUF.Tags:Reload() elseif( key == "category" ) then local cat = ShadowUF.db.profile.tags[tagData.name][key] if( cat and cat ~= value ) then Config.tagTextTable.args[cat].args[tagData.name] = nil Config.tagTextTable.args[value].args[tagData.name] = Config.tagTable end end ShadowUF.db.profile.tags[tagData.name][key] = value end local function stripCode(text) if( not text ) then return "" end return string.gsub(string.gsub(text, "|", "||"), "\t", "") end local function get(info, key) key = key or info[#(info)] if( key == "help" and ShadowUF.Tags.defaultHelp[tagData.name] ) then return ShadowUF.Tags.defaultHelp[tagData.name] or "" elseif( key == "events" and ShadowUF.Tags.defaultEvents[tagData.name] ) then return ShadowUF.Tags.defaultEvents[tagData.name] or "" elseif( key == "frequency" and ShadowUF.Tags.defaultFrequents[tagData.name] ) then return ShadowUF.Tags.defaultFrequents[tagData.name] or "" elseif( key == "category" and ShadowUF.Tags.defaultCategories[tagData.name] ) then return ShadowUF.Tags.defaultCategories[tagData.name] or "" elseif( key == "name" and ShadowUF.Tags.defaultNames[tagData.name] ) then return ShadowUF.Tags.defaultNames[tagData.name] or "" elseif( key == "funct" and ShadowUF.Tags.defaultTags[tagData.name] ) then return ShadowUF.Tags.defaultTags[tagData.name] or "" end return ShadowUF.db.profile.tags[tagData.name] and ShadowUF.db.profile.tags[tagData.name][key] or "" end local function isSearchHidden(info) return tagData.search ~= "" and not string.match(info[#(info)], tagData.search) or false end local function editTag(info) tagData.name = info[#(info)] if( ShadowUF.Tags.defaultHelp[tagData.name] ) then tagData.error = L["You cannot edit this tag because it is one of the default ones included in this mod. This function is here to provide an example for your own custom tags."] else tagData.error = nil end selectDialogGroup("tags", "edit") end -- Create all of the tag editor options, if it's a default tag will show it after any custom ones local tagTable = { type = "execute", order = function(info) return ShadowUF.Tags.defaultTags[info[#(info)]] and 100 or 1 end, name = getTagName, desc = getTagHelp, hidden = isSearchHidden, func = editTag, } local tagCategories = {} local function getTagCategories(info) for k in pairs(tagCategories) do tagCategories[k] = nil end for _, cat in pairs(ShadowUF.Tags.defaultCategories) do tagCategories[cat] = TAG_GROUPS[cat] end return tagCategories end -- Tag configuration options.args.tags = { type = "group", childGroups = "tab", name = L["Add Tags"], desc = getPageDescription, hidden = hideAdvancedOption, args = { general = { order = 0, type = "group", name = L["Tag list"], args = { help = { order = 0, type = "group", inline = true, name = L["Help"], hidden = function() return ShadowUF.db.profile.advanced end, args = { description = { order = 0, type = "description", name = L["You can add new custom tags through this page, if you're looking to change what tags are used in text look under the Text tab for an Units configuration."], }, }, }, search = { order = 1, type = "group", inline = true, name = L["Search"], args = { search = { order = 1, type = "input", name = L["Search tags"], set = function(info, text) tagData.search = text end, get = function(info) return tagData.search end, }, }, }, list = { order = 2, type = "group", inline = true, name = L["Tags"], args = {}, }, }, }, add = { order = 1, type = "group", name = L["Add new tag"], args = { help = { order = 0, type = "group", inline = true, name = L["Help"], args = { help = { order = 0, type = "description", name = L["You can find more information on creating your own custom tags in the \"Help\" tab above."], }, }, }, add = { order = 1, type = "group", inline = true, name = L["Add new tag"], args = { error = { order = 0, type = "description", name = function() return tagData.addError or "" end, hidden = function() return not tagData.addError end, }, errorHeader = { order = 0.50, type = "header", name = "", hidden = function() return not tagData.addError end, }, tag = { order = 1, type = "input", name = L["Tag name"], desc = L["Tag that you will use to access this code, do not wrap it in brackets or parenthesis it's automatically done. For example, you would enter \"foobar\" and then access it with [foobar]."], validate = function(info, text) if( text == "" ) then tagData.addError = L["You must enter a tag name."] elseif( string.match(text, "[%[%]%(%)]") ) then tagData.addError = string.format(L["You cannot name a tag \"%s\", tag names should contain no brackets or parenthesis."], text) elseif( ShadowUF.tagFunc[text] ) then tagData.addError = string.format(L["The tag \"%s\" already exists."], text) else tagData.addError = nil end AceRegistry:NotifyChange("ShadowedUF") return tagData.addError and "" or true end, set = function(info, tag) tagData.name = tag tagData.error = nil tagData.addError = nil ShadowUF.db.profile.tags[tag] = {func = "function(unit, unitOwner)\n\nend", category = "misc"} options.args.tags.args.general.args.list.args[tag] = tagTable Config.tagTextTable.args.misc.args[tag] = Config.tagTable selectDialogGroup("tags", "edit") end, }, }, }, }, }, edit = { order = 2, type = "group", name = L["Edit tag"], hidden = function() return not tagData.name end, args = { help = { order = 0, type = "group", inline = true, name = L["Help"], args = { help = { order = 0, type = "description", name = L["You can find more information on creating your own custom tags in the \"Help\" tab above.|nSUF will attempt to automatically detect what events your tag will need, so you do not generally need to fill out the events field."], }, }, }, tag = { order = 1, type = "group", inline = true, name = function() return string.format(L["Editing %s"], tagData.name or "") end, args = { error = { order = 0, type = "description", name = function() if( tagData.error ) then return "|cffff0000" .. tagData.error .. "|r" end return "" end, hidden = function() return not tagData.error end, }, errorHeader = { order = 1, type = "header", name = "", hidden = function() return not tagData.error end, }, discovery = { order = 1, type = "toggle", name = L["Disable event discovery"], desc = L["This will disable the automatic detection of what events this tag will need, you should leave this unchecked unless you know what you are doing."], set = function(info, value) tagData.discovery = value end, get = function() return tagData.discovery end, width = "full", }, frequencyEnable = { order = 1.10, type = "toggle", name = L["Enable frequent updates"], desc = L["Flags the tag for frequent updating, it will update the tag on a timer regardless of any events firing."], set = function(info, value) tagData.frequency = value and 5 or nil set(info, tagData.frequency, "frequency") end, get = function(info) return get(info, "frequency") ~= "" and true or false end, width = "full", }, frequency = { order = 1.20, type = "input", name = L["Update interval"], desc = L["How many seconds between updates.|n[WARNING] By setting the frequency to 0 it will update every single frame redraw, if you want to disable frequent updating uncheck it don't set this to 0."], disabled = function(info) return get(info) == "" end, validate = function(info, value) value = tonumber(value) if( not value ) then tagData.error = L["Invalid interval entered, must be a number."] elseif( value < 0 ) then tagData.error = L["You must enter a number that is 0 or higher, negative numbers are not allowed."] else tagData.error = nil end if( tagData.error ) then AceRegistry:NotifyChange("ShadowedUF") return "" end return true end, set = function(info, value) tagData.frequency = tonumber(value) tagData.frequency = tagData.frequency < 0 and 0 or tagData.frequency set(info, tagData.frequency) end, get = function(info) return tostring(get(info) or "") end, width = "half", }, name = { order = 2, type = "input", name = L["Tag name"], set = set, get = get, }, category = { order = 2.5, type = "select", name = L["Category"], values = getTagCategories, set = set, get = get, }, sep = { order = 2.75, type = "description", name = "", width = "full", }, events = { order = 3, type = "input", name = L["Events"], desc = L["Events that should be used to trigger an update of this tag. Separate each event with a single space."], width = "full", validate = function(info, text) if( ShadowUF.Tags.defaultTags[tagData.name] ) then return true end if( text == "" or string.match(text, "[^_%a%s]") ) then tagData.error = L["You have to set the events to fire, you can only enter letters and underscores, \"FOO_BAR\" for example is valid, \"APPLE_5_ORANGE\" is not because it contains a number."] tagData.eventError = text AceRegistry:NotifyChange("ShadowedUF") return "" end tagData.eventError = text tagData.error = nil return true end, set = set, get = function(info) if( tagData.eventError ) then return tagData.eventError end return get(info) end, }, func = { order = 4, type = "input", multiline = true, name = L["Code"], desc = L["Your code must be wrapped in a function, for example, if you were to make a tag to return the units name you would do:|n|nfunction(unit, unitOwner)|nreturn UnitName(unitOwner)|nend"], width = "full", validate = function(info, text) if( ShadowUF.Tags.defaultTags[tagData.name] ) then return true end local funct, msg = loadstring("return " .. text) if( not string.match(text, "function") ) then tagData.error = L["You must wrap your code in a function."] tagData.funcError = text elseif( not funct and msg ) then tagData.error = string.format(L["Failed to save tag, error:|n %s"], msg) tagData.funcError = text else tagData.error = nil tagData.funcError = nil end AceRegistry:NotifyChange("ShadowedUF") return tagData.error and "" or true end, set = function(info, value) value = string.gsub(value, "||", "|") set(info, value) -- Try and automatically identify the events this tag is going to want to use if( not tagData.discovery ) then tagData.eventError = nil ShadowUF.db.profile.tags[tagData.name].events = ShadowUF.Tags:IdentifyEvents(value) or "" end ShadowUF.Tags:Reload(tagData.name) end, get = function(info) if( tagData.funcError ) then return stripCode(tagData.funcError) end return stripCode(ShadowUF.Tags.defaultTags[tagData.name] or ( ShadowUF.db.profile.tags[tagData.name] and ShadowUF.db.profile.tags[tagData.name].func)) end, }, delete = { order = 5, type = "execute", name = L["Delete"], hidden = function() return ShadowUF.Tags.defaultTags[tagData.name] end, confirm = true, confirmText = L["Are you sure you want to delete this tag?"], func = function(info) local category = ShadowUF.db.profile.tags[tagData.name].category if( category ) then Config.tagTextTable.args[category].args[tagData.name] = nil end options.args.tags.args.general.args.list.args[tagData.name] = nil ShadowUF.db.profile.tags[tagData.name] = nil ShadowUF.tagFunc[tagData.name] = nil ShadowUF.Tags:Reload(tagData.name) tagData.name = nil tagData.error = nil selectDialogGroup("tags", "general") end, }, }, }, }, }, help = { order = 3, type = "group", name = L["Help"], args = { general = { order = 0, type = "group", name = L["General"], inline = true, args = { general = { order = 0, type = "description", name = L["See the documentation below for information and examples on creating tags, if you just want basic Lua or WoW API information then see the Programming in Lua and WoW Programming links."], }, }, }, documentation = { order = 1, type = "group", name = L["Documentation"], inline = true, args = { doc = { order = 0, type = "input", name = L["Documentation"], set = false, get = function() return "http://wiki.github.com/Shadowed/ShadowedUnitFrames/tag-documentation" end, width = "full", }, }, }, resources = { order = 2, type = "group", inline = true, name = L["Resources"], args = { lua = { order = 0, type = "input", name = L["Programming in Lua"], desc = L["This is a good guide on how to get started with programming in Lua, while you do not need to read the entire thing it is a helpful for understanding the basics of Lua syntax and API's."], set = false, get = function() return "http://www.lua.org/pil/" end, width = "full", }, wow = { order = 1, type = "input", name = L["WoW Programming"], desc = L["WoW Programming is a good resource for finding out what difference API's do and how to call them."], set = false, get = function() return "http://wowprogramming.com/docs" end, width = "full", }, }, }, }, }, }, } -- Load the initial tag list for tag in pairs(ShadowUF.Tags.defaultTags) do options.args.tags.args.general.args.list.args[tag] = tagTable end for tag, data in pairs(ShadowUF.db.profile.tags) do options.args.tags.args.general.args.list.args[tag] = tagTable end end --------------------- -- VISIBILITY OPTIONS --------------------- local function loadVisibilityOptions() -- As zone units are only enabled in a certain zone... it's pointless to provide visibility options for them local unitBlacklist = {} for unit in pairs(ShadowUF.Units.zoneUnits) do unitBlacklist[unit] = true end for unit, parent in pairs(ShadowUF.Units.childUnits) do if( ShadowUF.Units.zoneUnits[parent] ) then unitBlacklist[unit] = true end end local globalVisibility = {} local function set(info, value) local key = info[#(info)] local unit = info[#(info) - 1] local area = info[#(info) - 2] if( key == "enabled" ) then key = "" end if( value == nil ) then value = false elseif( value == false ) then value = nil end for _, configUnit in pairs(ShadowUF.unitList) do if( ( configUnit == unit or unit == "global" ) and not unitBlacklist[configUnit] ) then ShadowUF.db.profile.visibility[area][configUnit .. key] = value end end -- Annoying yes, but only way that works ShadowUF.Units:CheckPlayerZone(true) if( unit == "global" ) then globalVisibility[area .. key] = value end end local function get(info) local key = info[#(info)] local unit = info[#(info) - 1] local area = info[#(info) - 2] if( key == "enabled" ) then key = "" end if( unit == "global" ) then if( globalVisibility[area .. key] == false ) then return nil elseif( globalVisibility[area .. key] == nil ) then return false end return globalVisibility[area .. key] elseif( ShadowUF.db.profile.visibility[area][unit .. key] == false ) then return nil elseif( ShadowUF.db.profile.visibility[area][unit .. key] == nil ) then return false end return ShadowUF.db.profile.visibility[area][unit .. key] end local function getHelp(info) local unit = info[#(info) - 1] local area = info[#(info) - 2] local key = info[#(info)] if( key == "enabled" ) then key = "" end local current if( unit == "global" ) then current = globalVisibility[area .. key] else current = ShadowUF.db.profile.visibility[area][unit .. key] end if( current == false ) then return string.format(L["Disabled in %s"], AREA_NAMES[area]) elseif( current == true ) then return string.format(L["Enabled in %s"], AREA_NAMES[area]) end return L["Using unit settings"] end local areaTable = { type = "group", order = function(info) return info[#(info)] == "none" and 2 or 1 end, childGroups = "tree", name = function(info) return AREA_NAMES[info[#(info)]] end, get = get, set = set, args = {}, } Config.visibilityTable = { type = "group", order = function(info) return info[#(info)] == "global" and 1 or (getUnitOrder(info) + 1) end, name = function(info) return info[#(info)] == "global" and L["Global"] or getName(info) end, args = { help = { order = 0, type = "group", name = L["Help"], inline = true, hidden = hideBasicOption, args = { help = { order = 0, type = "description", name = function(info) return string.format(L["Disabling a module on this page disables it while inside %s. Do not disable a module here if you do not want this to happen!."], string.lower(AREA_NAMES[info[2]])) end, }, }, }, enabled = { order = 0.25, type = "toggle", name = function(info) local unit = info[#(info) - 1] if( unit == "global" ) then return "" end return string.format(L["%s frames"], L.units[unit]) end, hidden = function(info) return info[#(info) - 1] == "global" end, desc = getHelp, tristate = true, width = "double", }, sep = { order = 0.5, type = "description", name = "", width = "full", hidden = function(info) return info[#(info) - 1] == "global" end, }, } } local moduleTable = { order = 1, type = "toggle", name = getName, desc = getHelp, tristate = true, hidden = function(info) if( info[#(info) - 1] == "global" ) then return false end return hideRestrictedOption(info) end, arg = 1, } for key, module in pairs(ShadowUF.modules) do if( module.moduleName ) then Config.visibilityTable.args[key] = moduleTable end end areaTable.args.global = Config.visibilityTable for _, unit in pairs(ShadowUF.unitList) do if( not unitBlacklist[unit] ) then areaTable.args[unit] = Config.visibilityTable end end options.args.visibility = { type = "group", childGroups = "tab", name = L["Zone Configuration"], desc = getPageDescription, args = { start = { order = 0, type = "group", name = L["Help"], inline = true, hidden = hideBasicOption, args = { help = { order = 0, type = "description", name = L["Gold checkmark - Enabled in this zone / Grey checkmark - Disabled in this zone / No checkmark - Use the default unit settings"], }, }, }, pvp = areaTable, arena = areaTable, party = areaTable, raid = areaTable, }, } end --------------------- -- AURA INDICATORS OPTIONS --------------------- local function loadAuraIndicatorsOptions() local Indicators = ShadowUF.modules.auraIndicators local auraFilters = Indicators.auraFilters local unitTable local groupAliases = { ["pvpflags"] = L["PvP Flags"], ["food"] = L["Food"], ["miscellaneous"] = L["Miscellaneous"] } for token, name in pairs(LOCALIZED_CLASS_NAMES_MALE) do groupAliases[string.lower(token)] = name end local groupList = {} local function getAuraGroup(info) for k in pairs(groupList) do groupList[k] = nil end for name in pairs(ShadowUF.db.profile.auraIndicators.auras) do local aura = Indicators.auraConfig[name] groupList[aura.group] = aura.group end return groupList end local auraList = {} local function getAuraList(info) for k in pairs(auraList) do auraList[k] = nil end for name in pairs(ShadowUF.db.profile.auraIndicators.auras) do if( tonumber(name) ) then local spellID = name name = GetSpellInfo(name) or L["Unknown"] auraList[name] = string.format("%s (#%i)", name, spellID) else auraList[name] = name end end return auraList end local indicatorList = {} local function getIndicatorList(info) for k in pairs(indicatorList) do indicatorList[k] = nil end indicatorList[""] = L["None (Disabled)"] for key, indicator in pairs(ShadowUF.db.profile.auraIndicators.indicators) do indicatorList[key] = indicator.name end return indicatorList end local function writeAuraTable(name) ShadowUF.db.profile.auraIndicators.auras[name] = writeTable(Indicators.auraConfig[name]) Indicators.auraConfig[name] = nil local spellID = tonumber(name) if( spellID ) then Indicators.auraConfig[spellID] = nil end end local groupMap, auraMap, linkMap = {}, {}, {} local groupID, auraID, linkID = 0, 0, 0 local reverseClassMap = {} for token, text in pairs(LOCALIZED_CLASS_NAMES_MALE) do reverseClassMap[text] = token end local function groupName(name) local converted = string.lower(string.gsub(name, " ", "")) return groupAliases[converted] or name end -- Actual aura configuration local auraGroupTable = { order = function(info) return reverseClassMap[groupName(groupMap[info[#(info)]])] and 1 or 2 end, type = "group", name = function(info) local name = groupName(groupMap[info[#(info)]]) local token = reverseClassMap[name] if( not token ) then return name end return ShadowUF:Hex(ShadowUF.db.profile.classColors[token]) .. name .. "|r" end, desc = function(info) local group = groupMap[info[#(info)]] local totalInGroup = 0 for _, aura in pairs(Indicators.auraConfig) do if( type(aura) == "table" and aura.group == group ) then totalInGroup = totalInGroup + 1 end end return string.format(L["%d auras in group"], totalInGroup) end, args = {}, } local auraConfigTable = { order = 0, type = "group", icon = function(info) local aura = auraMap[info[#(info)]] return tonumber(aura) and (select(3, GetSpellInfo(aura))) or nil end, name = function(info) local aura = auraMap[info[#(info)]] return tonumber(aura) and string.format("%s (#%i)", GetSpellInfo(aura) or "Unknown", aura) or aura end, hidden = function(info) local group = groupMap[info[#(info) - 1]] local aura = Indicators.auraConfig[auraMap[info[#(info)]]] return aura.group ~= group end, set = function(info, value, g, b, a) local aura = auraMap[info[#(info) - 1]] local key = info[#(info)] -- So I don't have to load every aura to see if it only triggers if it's missing if( key == "missing" ) then ShadowUF.db.profile.auraIndicators.missing[aura] = value and true or nil -- Changing the color elseif( key == "color" ) then Indicators.auraConfig[aura].r = value Indicators.auraConfig[aura].g = g Indicators.auraConfig[aura].b = b Indicators.auraConfig[aura].alpha = a writeAuraTable(aura) ShadowUF.Layout:Reload() return elseif( key == "selfColor" ) then Indicators.auraConfig[aura].selfColor = Indicators.auraConfig[aura].selfColor or {} Indicators.auraConfig[aura].selfColor.r = value Indicators.auraConfig[aura].selfColor.g = g Indicators.auraConfig[aura].selfColor.b = b Indicators.auraConfig[aura].selfColor.alpha = a writeAuraTable(aura) ShadowUF.Layout:Reload() return end Indicators.auraConfig[aura][key] = value writeAuraTable(aura) ShadowUF.Layout:Reload() end, get = function(info) local aura = auraMap[info[#(info) - 1]] local key = info[#(info)] local config = Indicators.auraConfig[aura] if( key == "color" ) then return config.r, config.g, config.b, config.alpha elseif( key == "selfColor" ) then if( not config.selfColor ) then return 0, 0, 0, 1 end return config.selfColor.r, config.selfColor.g, config.selfColor.b, config.selfColor.alpha end return config[key] end, args = { indicator = { order = 1, type = "select", name = L["Show inside"], desc = L["Indicator this aura should be displayed in."], values = getIndicatorList, hidden = false, }, priority = { order = 2, type = "range", name = L["Priority"], desc = L["If multiple auras are shown in the same indicator, the higher priority one is shown first."], min = 0, max = 100, step = 1, hidden = false, }, sep1 = { order = 3, type = "description", name = "", width = "full", hidden = false, }, color = { order = 4, type = "color", name = L["Indicator color"], desc = L["Solid color to use in the indicator, only used if you do not have use aura icon enabled."], disabled = function(info) return Indicators.auraConfig[auraMap[info[#(info) - 1]]].icon end, hidden = false, hasAlpha = true, }, selfColor = { order = 4.5, type = "color", name = L["Your aura color"], desc = L["This color will be used if the indicator shown is your own, only applies if icons are not used.\nHandy if you want to know if a target has a Rejuvenation on them, but you also want to know if you were the one who casted the Rejuvenation."], hidden = false, disabled = function(info) if( Indicators.auraConfig[auraMap[info[#(info) - 1]]].icon ) then return true end return Indicators.auraConfig[auraMap[info[#(info) - 1]]].player end, hasAlpha = true, }, sep2 = { order = 5, type = "description", name = "", width = "full", hidden = false, }, icon = { order = 6, type = "toggle", name = L["Show aura icon"], desc = L["Instead of showing a solid color inside the indicator, the icon of the aura will be shown."], hidden = false, }, duration = { order = 7, type = "toggle", name = L["Show aura duration"], desc = L["Shows a cooldown wheel on the indicator with how much time is left on the aura."], hidden = false, }, player = { order = 8, type = "toggle", name = L["Only show self cast auras"], desc = L["Only auras you specifically cast will be shown."], hidden = false, }, missing = { order = 9, type = "toggle", name = L["Only show if missing"], desc = L["Only active this aura inside an indicator if the group member does not have the aura."], hidden = false, }, delete = { order = 10, type = "execute", name = L["Delete"], hidden = function(info) return ShadowUF.db.defaults.profile.auraIndicators.auras[auraMap[info[#(info) - 1]]] end, confirm = true, confirmText = L["Are you sure you want to delete this aura?"], func = function(info) local key = info[#(info) - 1] local aura = auraMap[key] auraGroupTable.args[key] = nil ShadowUF.db.profile.auraIndicators.auras[aura] = nil ShadowUF.db.profile.auraIndicators.missing[aura] = nil Indicators.auraConfig[aura] = nil -- Check if the group should disappear local groupList = getAuraGroup(info) for groupID, name in pairs(groupMap) do if( not groupList[name] ) then unitTable.args[tostring(groupID)] = nil options.args.auraIndicators.args.units.args.global.args.groups.args[tostring(groupID)] = nil options.args.auraIndicators.args.auras.args.groups.args[tostring(groupID)] = nil groupMap[groupID] = nil end end ShadowUF.Layout:Reload() end, }, }, } local auraFilterConfigTable = { order = 0, type = "group", hidden = false, name = function(info) return ShadowUF.db.profile.auraIndicators.indicators[info[#(info)]].name end, set = function(info, value) local key = info[#(info)] local indicator = info[#(info) - 2] local filter = info[#(info) - 1] ShadowUF.db.profile.auraIndicators.filters[indicator][filter][key] = value ShadowUF.Layout:Reload() end, get = function(info) local key = info[#(info)] local indicator = info[#(info) - 2] local filter = info[#(info) - 1] if( not ShadowUF.db.profile.auraIndicators.filters[indicator][filter] ) then ShadowUF.db.profile.auraIndicators.filters[indicator][filter] = {} end return ShadowUF.db.profile.auraIndicators.filters[indicator][filter][key] end, args = { help = { order = 0, type = "group", name = L["Help"], inline = true, args = { help = { type = "description", name = L["Auras matching a criteria will automatically show up in the indicator when enabled."] } } }, boss = { order = 1, type = "group", name = L["Boss Auras"], inline = true, args = { enabled = { order = 1, type = "toggle", name = L["Show boss debuffs"], desc = L["Shows debuffs cast by a boss."] }, duration = { order = 2, type = "toggle", name = L["Show aura duration"], desc = L["Shows a cooldown wheel on the indicator with how much time is left on the aura."] }, priority = { order = 3, type = "range", name = L["Priority"], desc = L["If multiple auras are shown in the same indicator, the higher priority one is shown first."], min = 0, max = 100, step = 1 } } }, curable = { order = 2, type = "group", name = L["Curable Auras"], inline = true, args = { enabled = { order = 1, type = "toggle", name = L["Show curable debuffs"], desc = L["Shows debuffs that you can cure."] }, duration = { order = 2, type = "toggle", name = L["Show aura duration"], desc = L["Shows a cooldown wheel on the indicator with how much time is left on the aura."] }, priority = { order = 3, type = "range", name = L["Priority"], desc = L["If multiple auras are shown in the same indicator, the higher priority one is shown first."], min = 0, max = 100, step = 1 } } } } } local indicatorTable = { order = 1, type = "group", name = function(info) return ShadowUF.db.profile.auraIndicators.indicators[info[#(info)]].name end, args = { config = { order = 0, type = "group", inline = true, name = function(info) return ShadowUF.db.profile.auraIndicators.indicators[info[#(info) - 1]].name end, set = function(info, value) local indicator = info[#(info) - 2] local key = info[#(info)] ShadowUF.db.profile.auraIndicators.indicators[indicator][key] = value ShadowUF.Layout:Reload() end, get = function(info) local indicator = info[#(info) - 2] local key = info[#(info)] return ShadowUF.db.profile.auraIndicators.indicators[indicator][key] end, args = { showStack = { order = 1, type = "toggle", name = L["Show auras stack"], desc = L["Any auras shown in this indicator will have their total stack displayed."], width = "full", }, friendly = { order = 2, type = "toggle", name = L["Enable for friendlies"], desc = L["Checking this will show the indicator on friendly units."], }, hostile = { order = 3, type = "toggle", name = L["Enable for hostiles"], desc = L["Checking this will show the indciator on hostile units."], }, anchorPoint = { order = 4, type = "select", name = L["Anchor point"], values = {["BRI"] = L["Inside Bottom Right"], ["BLI"] = L["Inside Bottom Left"], ["TRI"] = L["Inside Top Right"], ["TLI"] = L["Inside Top Left"], ["CLI"] = L["Inside Center Left"], ["C"] = L["Center"], ["CRI"] = L["Inside Center Right"]}, }, size = { order = 5, name = L["Size"], type = "range", min = 0, max = 50, step = 1, set = function(info, value) local indicator = info[#(info) - 2] ShadowUF.db.profile.auraIndicators.indicators[indicator].height = value ShadowUF.db.profile.auraIndicators.indicators[indicator].width = value ShadowUF.Layout:Reload() end, get = function(info) local indicator = info[#(info) - 2] return ShadowUF.db.profile.auraIndicators.indicators[indicator].height end, }, x = { order = 6, type = "range", name = L["X Offset"], min = -50, max = 50, step = 1, }, y = { order = 7, type = "range", name = L["Y Offset"], min = -50, max = 50, step = 1, }, delete = { order = 8, type = "execute", name = L["Delete"], confirm = true, confirmText = L["Are you sure you want to delete this indicator?"], func = function(info) local indicator = info[#(info) - 2] options.args.auraIndicators.args.indicators.args[indicator] = nil options.args.auraIndicators.args.auras.args.filters.args[indicator] = nil ShadowUF.db.profile.auraIndicators.indicators[indicator] = nil ShadowUF.db.profile.auraIndicators.filters[indicator] = nil -- Any aura that was set to us should be swapped back to none for name in pairs(ShadowUF.db.profile.auraIndicators.auras) do local aura = Indicators.auraConfig[name] if( aura.indicator == indicator ) then aura.indicator = "" writeAuraTable(name) end end ShadowUF.Layout:Reload() end, }, }, }, }, } local parentLinkTable = { order = 3, type = "group", icon = function(info) local aura = auraMap[info[#(info)]] return tonumber(aura) and (select(3, GetSpellInfo(aura))) or nil end, name = function(info) local aura = linkMap[info[#(info)]] return tonumber(aura) and string.format("%s (#%i)", GetSpellInfo(aura) or "Unknown", aura) or aura end, args = {}, } local childLinkTable = { order = 1, icon = function(info) local aura = auraMap[info[#(info)]] return tonumber(aura) and (select(3, GetSpellInfo(aura))) or nil end, name = function(info) local aura = linkMap[info[#(info)]] return tonumber(aura) and string.format("%s (#%i)", GetSpellInfo(aura) or "Unknown", aura) or aura end, hidden = function(info) local aura = linkMap[info[#(info)]] local parent = linkMap[info[#(info) - 1]] return ShadowUF.db.profile.auraIndicators.linked[aura] ~= parent end, type = "group", inline = true, args = { delete = { type = "execute", name = L["Delete link"], hidden = false, func = function(info) local auraID = info[#(info) - 1] local aura = linkMap[auraID] local parent = ShadowUF.db.profile.auraIndicators.linked[aura] ShadowUF.db.profile.auraIndicators.linked[aura] = nil parentLinkTable.args[auraID] = nil local found for _, to in pairs(ShadowUF.db.profile.auraIndicators.linked) do if( to == parent ) then found = true break end end if( not found ) then for id, name in pairs(linkMap) do if( name == parent ) then options.args.auraIndicators.args.linked.args[tostring(id)] = nil linkMap[id] = nil end end end ShadowUF.Layout:Reload() end, }, }, } local addAura, addLink, setGlobalUnits, globalConfig = {}, {}, {}, {} -- Per unit enabled status unitTable = { order = ShadowUF.Config.getUnitOrder or 1, type = "group", name = function(info) return L.units[info[3]] end, hidden = function(info) return not ShadowUF.db.profile.units[info[3]].enabled end, desc = function(info) local totalDisabled = 0 for key, enabled in pairs(ShadowUF.db.profile.units[info[3]].auraIndicators) do if( key ~= "enabled" and enabled ) then totalDisabled = totalDisabled + 1 end end if( totalDisabled == 1 ) then return L["1 aura group disabled"] end return totalDisabled > 0 and string.format(L["%s aura groups disabled"], totalDisabled) or L["All aura groups enabled for unit."] end, args = { enabled = { order = 1, inline = true, type = "group", name = function(info) return string.format(L["On %s units"], L.units[info[3]]) end, args = { enabled = { order = 1, type = "toggle", name = L["Enable Indicators"], desc = function(info) return string.format(L["Unchecking this will completely disable aura indicators for %s."], L.units[info[3]]) end, set = function(info, value) ShadowUF.db.profile.units[info[3]].auraIndicators.enabled = value; ShadowUF.Layout:Reload() end, get = function(info) return ShadowUF.db.profile.units[info[3]].auraIndicators.enabled end, }, }, }, filters = { order = 2, inline = true, type = "group", name = L["Aura Filters"], disabled = function(info) return not ShadowUF.db.profile.units[info[3]].auraIndicators.enabled end, args = {}, }, groups = { order = 3, inline = true, type = "group", name = L["Aura Groups"], disabled = function(info) return not ShadowUF.db.profile.units[info[3]].auraIndicators.enabled end, args = {}, }, } } local unitFilterTable = { order = 1, type = "toggle", name = function(info) return info[#(info)] == "boss" and L["Boss Auras"] or L["Curable Auras"] end, desc = function(info) local auraIndicators = ShadowUF.db.profile.units[info[3]].auraIndicators return auraIndicators["filter-" .. info[#(info)]] and string.format(L["Disabled for %s."], L.units[info[3]]) or string.format(L["Enabled for %s."], L.units[info[3]]) end, set = function(info, value) ShadowUF.db.profile.units[info[3]].auraIndicators["filter-" .. info[#(info)]] = not value and true or nil end, get = function(info, value) return not ShadowUF.db.profile.units[info[3]].auraIndicators["filter-" .. info[#(info)]] end } local globalUnitFilterTable = { order = 1, type = "toggle", name = function(info) return info[#(info)] == "boss" and L["Boss Auras"] or L["Curable Auras"] end, disabled = function(info) for unit in pairs(setGlobalUnits) do return false end return true end, set = function(info, value) local key = "filter-" .. info[#(info)] globalConfig[key] = not value and true or nil for unit in pairs(setGlobalUnits) do ShadowUF.db.profile.units[unit].auraIndicators[key] = globalConfig[key] end end, get = function(info, value) return not globalConfig["filter-" .. info[#(info)]] end } local unitGroupTable = { order = function(info) return reverseClassMap[groupName(groupMap[info[#(info)]])] and 1 or 2 end, type = "toggle", name = function(info) local name = groupName(groupMap[info[#(info)]]) local token = reverseClassMap[name] if( not token ) then return name end return ShadowUF:Hex(ShadowUF.db.profile.classColors[token]) .. name .. "|r" end, desc = function(info) local auraIndicators = ShadowUF.db.profile.units[info[3]].auraIndicators local group = groupName(groupMap[info[#(info)]]) return auraIndicators[group] and string.format(L["Disabled for %s."], L.units[info[3]]) or string.format(L["Enabled for %s."], L.units[info[3]]) end, set = function(info, value) ShadowUF.db.profile.units[info[3]].auraIndicators[groupMap[info[#(info)]]] = not value and true or nil end, get = function(info, value) return not ShadowUF.db.profile.units[info[3]].auraIndicators[groupMap[info[#(info)]]] end } local globalUnitGroupTable = { type = "toggle", order = function(info) return reverseClassMap[groupName(groupMap[info[#(info)]])] and 1 or 2 end, name = function(info) local name = groupName(groupMap[info[#(info)]]) local token = reverseClassMap[name] if( not token ) then return name end return ShadowUF:Hex(ShadowUF.db.profile.classColors[token]) .. name .. "|r" end, disabled = function(info) for unit in pairs(setGlobalUnits) do return false end return true end, set = function(info, value) local auraGroup = groupMap[info[#(info)]] globalConfig[auraGroup] = not value and true or nil for unit in pairs(setGlobalUnits) do ShadowUF.db.profile.units[unit].auraIndicators[auraGroup] = globalConfig[auraGroup] end end, get = function(info, value) return not globalConfig[groupMap[info[#(info)]]] end } local enabledUnits = {} local function getEnabledUnits() table.wipe(enabledUnits) for unit, config in pairs(ShadowUF.db.profile.units) do if( config.enabled and config.auraIndicators.enabled ) then enabledUnits[unit] = L.units[unit] end end return enabledUnits end local widthReset -- Actual tab view thing options.args.auraIndicators = { order = 4.5, type = "group", name = L["Aura Indicators"], desc = L["For configuring aura indicators on unit frames."], childGroups = "tab", hidden = false, args = { indicators = { order = 1, type = "group", name = L["Indicators"], childGroups = "tree", args = { add = { order = 0, type = "group", name = L["Add Indicator"], args = { add = { order = 0, type = "group", inline = true, name = L["Add new indicator"], args = { name = { order = 0, type = "input", name = L["Indicator name"], width = "full", set = function(info, value) local id = string.format("%d", GetTime() + math.random(100)) ShadowUF.db.profile.auraIndicators.indicators[id] = {enabled = true, friendly = true, hostile = true, name = value, anchorPoint = "C", anchorTo = "$parent", height = 10, width = 10, alpha = 1.0, x = 0, y = 0} ShadowUF.db.profile.auraIndicators.filters[id] = {boss = {}, curable = {}} options.args.auraIndicators.args.indicators.args[id] = indicatorTable options.args.auraIndicators.args.auras.args.filters.args[id] = auraFilterConfigTable AceDialog.Status.ShadowedUF.children.auraIndicators.children.indicators.status.groups.selected = id AceRegistry:NotifyChange("ShadowedUF") end, get = function() return "" end, }, }, }, }, }, }, }, auras = { order = 2, type = "group", name = L["Auras"], hidden = function(info) if( not widthReset and AceDialog.Status.ShadowedUF.children.auraIndicators ) then if( AceDialog.Status.ShadowedUF.children.auraIndicators.children.auras ) then widthReset = true AceDialog.Status.ShadowedUF.children.auraIndicators.children.auras.status.groups.treewidth = 230 AceDialog.Status.ShadowedUF.children.auraIndicators.children.auras.status.groups.groups = {} AceDialog.Status.ShadowedUF.children.auraIndicators.children.auras.status.groups.groups.filters = true AceDialog.Status.ShadowedUF.children.auraIndicators.children.auras.status.groups.groups.groups = true AceRegistry:NotifyChange("ShadowedUF") end end return false end, args = { add = { order = 0, type = "group", name = L["Add Aura"], set = function(info, value) addAura[info[#(info)]] = value end, get = function(info) return addAura[info[#(info)]] end, args = { name = { order = 0, type = "input", name = L["Spell Name/ID"], desc = L["If name is entered, it must be exact as it is case sensitive. Alternatively, you can use spell id instead."] }, group = { order = 1, type = "select", name = L["Aura group"], desc = L["What group this aura belongs to, this is where you will find it when configuring."], values = getAuraGroup, }, custom = { order = 2, type = "input", name = L["New aura group"], desc = L["Allows you to enter a new aura group."], }, create = { order = 3, type = "execute", name = L["Add Aura"], disabled = function(info) return not addAura.name or (not addAura.group and not addAura.custom) end, func = function(info) local group = string.trim(addAura.custom or "") if( group == "" ) then group = string.trim(addAura.group or "") end if( group == "" ) then group = L["Miscellaneous"] end -- Don't overwrite an existing group, but don't tell them either, mostly because I don't want to add error reporting code if( not ShadowUF.db.profile.auraIndicators.auras[addAura.name] ) then -- Odds are, if they are saying to show it only if a buff is missing it's cause they want to know when their own class buff is not there -- so will cheat it, and jump start it by storing the texture if we find it from GetSpellInfo directly Indicators.auraConfig[addAura.name] = {indicator = "", group = group, iconTexture = select(3, GetSpellInfo(addAura.name)), priority = 0, r = 0, g = 0, b = 0} writeAuraTable(addAura.name) auraID = auraID + 1 auraMap[tostring(auraID)] = addAura.name auraGroupTable.args[tostring(auraID)] = auraConfigTable end addAura.name = nil addAura.custom = nil addAura.group = nil -- Check if the group exists local gID for id, name in pairs(groupMap) do if( name == group ) then gID = id break end end if( not gID ) then groupID = groupID + 1 groupMap[tostring(groupID)] = group unitTable.args.groups.args[tostring(groupID)] = unitGroupTable options.args.auraIndicators.args.units.args.global.args.groups.args[tostring(groupID)] = globalUnitGroupTable options.args.auraIndicators.args.auras.args.groups.args[tostring(groupID)] = auraGroupTable end -- Shunt the user to the this groups page AceDialog.Status.ShadowedUF.children.auraIndicators.children.auras.status.groups.selected = tostring(gID or groupID) AceRegistry:NotifyChange("ShadowedUF") ShadowUF.Layout:Reload() end, }, }, }, filters = { order = 1, type = "group", name = L["Automatic Auras"], args = {} }, groups = { order = 2, type = "group", name = L["Groups"], args = {} }, }, }, linked = { order = 3, type = "group", name = L["Linked spells"], childGroups = "tree", hidden = true, args = { help = { order = 0, type = "group", name = L["Help"], inline = true, args = { help = { order = 0, type = "description", name = L["You can link auras together using this, for example you can link Mark of the Wild to Gift of the Wild so if the player has Mark of the Wild but not Gift of the Wild, it will still show Mark of the Wild as if they had Gift of the Wild."], width = "full", }, }, }, add = { order = 1, type = "group", name = L["Add link"], inline = true, set = function(info, value) addLink[info[#(info)] ] = value end, get = function(info) return addLink[info[#(info)] ] end, args = { from = { order = 0, type = "input", name = L["Link from"], desc = L["Spell you want to link to a primary aura, the casing must be exact."], }, to = { order = 1, type = "select", name = L["Link to"], values = getAuraList, }, link = { order = 3, type = "execute", name = L["Link"], disabled = function() return not addLink.from or not addLink.to or addLink.from == "" end, func = function(info) local lID, pID for id, name in pairs(linkMap) do if( name == addLink.from ) then lID = id elseif( name == addLink.to ) then pID = id end end if( not pID ) then linkID = linkID + 1 pID = linkID linkMap[tostring(linkID)] = addLink.to end if( not lID ) then linkID = linkID + 1 lID = linkID linkMap[tostring(linkID)] = addLink.from end ShadowUF.db.profile.auraIndicators.linked[addLink.from] = addLink.to options.args.auraIndicators.args.linked.args[tostring(pID)] = parentLinkTable parentLinkTable.args[tostring(lID)] = childLinkTable addLink.from = nil addLink.to = nil ShadowUF.Layout:Reload() end, }, }, }, }, }, units = { order = 4, type = "group", name = L["Enable Indicators"], args = { help = { order = 0, type = "group", name = L["Help"], inline = true, args = { help = { order = 0, type = "description", name = L["You can disable aura filters and groups for units here. For example, you could set an aura group that shows DPS debuffs to only show on the target."], width = "full", }, }, }, global = { order = 0, type = "group", name = L["Global"], desc = L["Global configurating will let you mass enable or disable aura groups for multiple units at once."], args = { units = { order = 0, type = "multiselect", name = L["Units to change"], desc = L["Units that should have the aura groups settings changed below."], values = getEnabledUnits, set = function(info, unit, enabled) setGlobalUnits[unit] = enabled or nil end, get = function(info, unit) return setGlobalUnits[unit] end, }, filters = { order = 1, type = "group", inline = true, name = L["Aura filters"], args = {} }, groups = { order = 2, type = "group", inline = true, name = L["Aura groups"], args = {} }, }, }, }, }, classes = { order = 5, type = "group", name = L["Disable Auras by Class"], childGroups = "tree", args = { help = { order = 0, type = "group", name = L["Help"], inline = true, args = { help = { order = 0, type = "description", name = L["You can override what aura is enabled on a per-class basis, note that if the aura is disabled through the main listing, then your class settings here will not matter."], width = "full", }, }, } }, }, }, } local classTable = { order = 1, type = "group", name = function(info) return ShadowUF:Hex(ShadowUF.db.profile.classColors[info[#(info)]]) .. LOCALIZED_CLASS_NAMES_MALE[info[#(info)]] .. "|r" end, args = {}, } local classAuraTable = { order = 1, type = "toggle", icon = function(info) local aura = auraMap[info[#(info)]] return tonumber(aura) and (select(3, GetSpellInfo(aura))) or nil end, name = function(info) local aura = tonumber(auraMap[info[#(info)]]) if( not aura ) then return auraMap[info[#(info)]] end local name, _, icon = GetSpellInfo(aura) if( not name ) then return name end return "|T" .. icon .. ":18:18:0:0|t " .. name end, desc = function(info) local aura = auraMap[info[#(info)]] if( tonumber(aura) ) then return string.format(L["Spell ID %s"], aura) else return aura end end, set = function(info, value) local aura = auraMap[info[#(info)]] local class = info[#(info) - 1] value = not value if( value == false ) then value = nil end ShadowUF.db.profile.auraIndicators.disabled[class][aura] = value ShadowUF.Layout:Reload() end, get = function(info) local aura = auraMap[info[#(info)]] local class = info[#(info) - 1] return not ShadowUF.db.profile.auraIndicators.disabled[class][aura] end, } -- Build links local addedFrom = {} for from, to in pairs(ShadowUF.db.profile.auraIndicators.linked) do local pID = addedFrom[to] if( not pID ) then linkID = linkID + 1 pID = linkID addedFrom[to] = pID end linkID = linkID + 1 ShadowUF.db.profile.auraIndicators.linked[from] = to options.args.auraIndicators.args.linked.args[tostring(pID)] = parentLinkTable parentLinkTable.args[tostring(linkID)] = childLinkTable linkMap[tostring(linkID)] = from linkMap[tostring(pID)] = to end -- Build the aura configuration local groups = {} for name in pairs(ShadowUF.db.profile.auraIndicators.auras) do local aura = Indicators.auraConfig[name] if( aura.group ) then auraMap[tostring(auraID)] = name auraGroupTable.args[tostring(auraID)] = auraConfigTable classTable.args[tostring(auraID)] = classAuraTable auraID = auraID + 1 groups[aura.group] = true end end -- Now create all of the parent stuff for group in pairs(groups) do groupMap[tostring(groupID)] = group unitTable.args.groups.args[tostring(groupID)] = unitGroupTable options.args.auraIndicators.args.units.args.global.args.groups.args[tostring(groupID)] = globalUnitGroupTable options.args.auraIndicators.args.auras.args.groups.args[tostring(groupID)] = auraGroupTable groupID = groupID + 1 end for _, type in pairs(auraFilters) do unitTable.args.filters.args[type] = unitFilterTable options.args.auraIndicators.args.units.args.global.args.filters.args[type] = globalUnitFilterTable end -- Aura status by unit for unit, config in pairs(ShadowUF.db.profile.units) do options.args.auraIndicators.args.units.args[unit] = unitTable end -- Build class status thing for classToken in pairs(RAID_CLASS_COLORS) do options.args.auraIndicators.args.classes.args[classToken] = classTable end -- Quickly build the indicator one for key in pairs(ShadowUF.db.profile.auraIndicators.indicators) do options.args.auraIndicators.args.indicators.args[key] = indicatorTable options.args.auraIndicators.args.auras.args.filters.args[key] = auraFilterConfigTable end -- Automatically unlock the advanced text configuration for raid frames, regardless of advanced being enabled local advanceTextTable = ShadowUF.Config.advanceTextTable local originalHidden = advanceTextTable.args.sep.hidden local function unlockRaidText(info) if( info[2] == "raid" ) then return false end return originalHidden(info) end advanceTextTable.args.anchorPoint.hidden = unlockRaidText advanceTextTable.args.sep.hidden = unlockRaidText advanceTextTable.args.x.hidden = unlockRaidText advanceTextTable.args.y.hidden = unlockRaidText end local function loadOptions() options = { type = "group", name = "Shadowed UF", args = {} } loadGeneralOptions() loadUnitOptions() loadHideOptions() loadTagOptions() loadFilterOptions() loadVisibilityOptions() loadAuraIndicatorsOptions() -- Ordering options.args.general.order = 1 options.args.profile.order = 1.5 options.args.enableUnits.order = 2 options.args.units.order = 3 options.args.filter.order = 4 options.args.auraIndicators.order = 4.5 options.args.hideBlizzard.order = 5 options.args.visibility.order = 6 options.args.tags.order = 7 -- So modules can access it easier/debug Config.options = options -- Options finished loading, fire callback for any non-default modules that want to be included ShadowUF:FireModuleEvent("OnConfigurationLoad") end local defaultToggles function Config:Open() AceDialog = AceDialog or LibStub("AceConfigDialog-3.0") AceRegistry = AceRegistry or LibStub("AceConfigRegistry-3.0") if( not registered ) then loadOptions() AceRegistry:RegisterOptionsTable("ShadowedUF", options, true) AceDialog:SetDefaultSize("ShadowedUF", 895, 570) registered = true end AceDialog:Open("ShadowedUF") if( not defaultToggles ) then defaultToggles = true AceDialog.Status.ShadowedUF.status.groups.groups.units = true AceRegistry:NotifyChange("ShadowedUF") end end