local E, L, V, P, G = unpack(ElvUI) local S = E:GetModule('Skins') local _G = _G local ipairs = ipairs local pairs, unpack = pairs, unpack local CreateFrame = CreateFrame local hooksecurefunc = hooksecurefunc local function SkinNavBarButtons(self) local parentName = self:GetParent():GetName() if (parentName == 'EncounterJournal' and not E.private.skins.blizzard.encounterjournal) or (parentName == 'WorldMapFrame' and not E.private.skins.blizzard.worldmap) or (parentName == 'HelpFrameKnowledgebase' and not E.private.skins.blizzard.help) then return end local navButton = self.navList[#self.navList] if navButton and not navButton.isSkinned then S:HandleButton(navButton, true) navButton:GetFontString():SetTextColor(1, 1, 1) if navButton.MenuArrowButton then navButton.MenuArrowButton:StripTextures() if navButton.MenuArrowButton.Art then navButton.MenuArrowButton.Art:SetTexture(E.Media.Textures.ArrowUp) navButton.MenuArrowButton.Art:SetTexCoord(0, 1, 0, 1) navButton.MenuArrowButton.Art:SetRotation(3.14) end end navButton.xoffset = 1 navButton.isSkinned = true end end function S:BlizzardMiscFrames() if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.misc) then return end -- Blizzard frame we want to reskin local skins = { _G.AutoCompleteBox, _G.ReadyCheckFrame } for _, frame in ipairs(skins) do frame:StripTextures() frame:SetTemplate('Transparent') end S:HandleButton(_G.StaticPopup1ExtraButton) if not E:IsAddOnEnabled('ConsolePortUI_Menu') then -- Reskin all esc/menu buttons for _, Button in pairs({_G.GameMenuFrame:GetChildren()}) do if Button.IsObjectType and Button:IsObjectType("Button") then S:HandleButton(Button) end end _G.GameMenuFrame:StripTextures() _G.GameMenuFrame:SetTemplate('Transparent') _G.GameMenuFrameHeader:SetTexture() _G.GameMenuFrameHeader:ClearAllPoints() _G.GameMenuFrameHeader:Point('TOP', _G.GameMenuFrame, 0, 7) end if E:IsAddOnEnabled('OptionHouse') then S:HandleButton(_G.GameMenuButtonOptionHouse) end -- Since we cant hook 'CinematicFrame_OnShow' or 'CinematicFrame_OnEvent' directly -- We can just hook onto this function so that we can get the correct `self` -- This is called through 'CinematicFrame_OnShow' so the result would still happen where we want hooksecurefunc('CinematicFrame_OnDisplaySizeChanged', function(s) if s and s.closeDialog and not s.closeDialog.template then s.closeDialog:StripTextures() s.closeDialog:SetTemplate('Transparent') s:SetScale(E.uiscale) local dialogName = s.closeDialog.GetName and s.closeDialog:GetName() local closeButton = s.closeDialog.ConfirmButton or (dialogName and _G[dialogName..'ConfirmButton']) local resumeButton = s.closeDialog.ResumeButton or (dialogName and _G[dialogName..'ResumeButton']) if closeButton then S:HandleButton(closeButton) end if resumeButton then S:HandleButton(resumeButton) end end end) -- Same as above except 'MovieFrame_OnEvent' and 'MovieFrame_OnShow' -- Cant be hooked directly so we can just use this -- This is called through 'MovieFrame_OnEvent' on the event 'PLAY_MOVIE' hooksecurefunc('MovieFrame_PlayMovie', function(s) if s and s.CloseDialog and not s.CloseDialog.template then s:SetScale(E.uiscale) s.CloseDialog:StripTextures() s.CloseDialog:SetTemplate('Transparent') S:HandleButton(s.CloseDialog.ConfirmButton) S:HandleButton(s.CloseDialog.ResumeButton) end end) local ChatMenus = { _G.ChatMenu, _G.EmoteMenu, _G.LanguageMenu, _G.VoiceMacroMenu, } for _, frame in ipairs(ChatMenus) do if frame == _G.ChatMenu then frame:HookScript('OnShow', function(menu) menu:SetTemplate('Transparent', true) menu:SetBackdropColor(unpack(E.media.backdropfadecolor)) menu:ClearAllPoints() menu:Point('BOTTOMLEFT', _G.ChatFrame1, 'TOPLEFT', 0, 30) end) else frame:HookScript('OnShow', function(menu) menu:SetTemplate('Transparent', true) menu:SetBackdropColor(unpack(E.media.backdropfadecolor)) end) end end -- Emotes NineSlice _G.ChatMenu.NineSlice:SetTemplate() -- Reskin popup buttons for i = 1, 4 do local StaticPopup = _G['StaticPopup'..i] StaticPopup:HookScript('OnShow', function() -- UpdateRecapButton is created OnShow if StaticPopup.UpdateRecapButton and (not StaticPopup.UpdateRecapButtonHooked) then StaticPopup.UpdateRecapButtonHooked = true -- We should only hook this once hooksecurefunc(_G['StaticPopup'..i], 'UpdateRecapButton', S.UpdateRecapButton) end end) StaticPopup:StripTextures() StaticPopup:SetTemplate('Transparent') for j = 1, 4 do local button = StaticPopup['button'..j] S:HandleButton(button) button.Flash:Hide() button:CreateShadow(5) button.shadow:SetAlpha(0) button.shadow:SetBackdropBorderColor(unpack(E.media.rgbvaluecolor)) local anim1, anim2 = button.PulseAnim:GetAnimations() anim1:SetTarget(button.shadow) anim2:SetTarget(button.shadow) end _G['StaticPopup'..i..'EditBox']:SetFrameLevel(_G['StaticPopup'..i..'EditBox']:GetFrameLevel()+1) S:HandleEditBox(_G['StaticPopup'..i..'EditBox']) S:HandleEditBox(_G['StaticPopup'..i..'MoneyInputFrameGold']) S:HandleEditBox(_G['StaticPopup'..i..'MoneyInputFrameSilver']) S:HandleEditBox(_G['StaticPopup'..i..'MoneyInputFrameCopper']) _G['StaticPopup'..i..'EditBox'].backdrop:Point('TOPLEFT', -2, -4) _G['StaticPopup'..i..'EditBox'].backdrop:Point('BOTTOMRIGHT', 2, 4) _G['StaticPopup'..i..'ItemFrameNameFrame']:Kill() _G['StaticPopup'..i..'ItemFrame']:SetTemplate() _G['StaticPopup'..i..'ItemFrame']:StyleButton() _G['StaticPopup'..i..'ItemFrame'].IconBorder:SetAlpha(0) _G['StaticPopup'..i..'ItemFrameIconTexture']:SetTexCoord(unpack(E.TexCoords)) _G['StaticPopup'..i..'ItemFrameIconTexture']:SetInside() local normTex = _G['StaticPopup'..i..'ItemFrame']:GetNormalTexture() if normTex then normTex:SetTexture() hooksecurefunc(normTex, 'SetTexture', function(texture, tex) if tex ~= nil then texture:SetTexture() end end) end -- Quality IconBorder hooksecurefunc(_G['StaticPopup'..i..'ItemFrame'].IconBorder, 'SetVertexColor', function(frame, r, g, b) frame:GetParent():SetBackdropBorderColor(r, g, b) frame:SetTexture() end) hooksecurefunc(_G['StaticPopup'..i..'ItemFrame'].IconBorder, 'Hide', function(frame) frame:GetParent():SetBackdropBorderColor(unpack(E.media.bordercolor)) end) end _G.OpacityFrame:StripTextures() _G.OpacityFrame:SetTemplate('Transparent') -- DropDownMenu hooksecurefunc('UIDropDownMenu_CreateFrames', function(level, index) local listFrame = _G['DropDownList'..level] local listFrameName = listFrame:GetName() local expandArrow = _G[listFrameName..'Button'..index..'ExpandArrow'] if expandArrow then local normTex = expandArrow:GetNormalTexture() expandArrow:SetNormalTexture(E.Media.Textures.ArrowUp) normTex:SetVertexColor(unpack(E.media.rgbvaluecolor)) normTex:SetRotation(S.ArrowRotation.right) expandArrow:Size(12, 12) end local Backdrop = _G[listFrameName..'Backdrop'] if Backdrop and not Backdrop.template then Backdrop:StripTextures() Backdrop:SetTemplate('Transparent') end local menuBackdrop = _G[listFrameName..'MenuBackdrop'] if menuBackdrop and not menuBackdrop.template then menuBackdrop:StripTextures() menuBackdrop:SetTemplate('Transparent') end end) hooksecurefunc('UIDropDownMenu_SetIconImage', function(icon, texture) if texture:find('Divider') then local r, g, b = unpack(E.media.rgbvaluecolor) icon:SetColorTexture(r, g, b, 0.45) icon:Height(1) end end) hooksecurefunc('ToggleDropDownMenu', function(level) if not level then level = 1 end local r, g, b = unpack(E.media.rgbvaluecolor) for i = 1, _G.UIDROPDOWNMENU_MAXBUTTONS do local button = _G['DropDownList'..level..'Button'..i] local check = _G['DropDownList'..level..'Button'..i..'Check'] local uncheck = _G['DropDownList'..level..'Button'..i..'UnCheck'] local highlight = _G['DropDownList'..level..'Button'..i..'Highlight'] highlight:SetTexture(E.Media.Textures.Highlight) highlight:SetBlendMode('BLEND') highlight:SetDrawLayer('BACKGROUND') highlight:SetVertexColor(r, g, b) if not button.backdrop then button:CreateBackdrop() end if not button.notCheckable then uncheck:SetTexture() local _, co = check:GetTexCoord() if co == 0 then check:SetTexture([[Interface\Buttons\UI-CheckBox-Check]]) check:SetVertexColor(r, g, b, 1) check:Size(20, 20) check:SetDesaturated(true) button.backdrop:SetInside(check, 4, 4) else check:SetTexture(E.media.normTex) check:SetVertexColor(r, g, b, 1) check:Size(10, 10) check:SetDesaturated(false) button.backdrop:SetOutside(check) end button.backdrop:Show() check:SetTexCoord(0, 1, 0, 1) else button.backdrop:Hide() check:Size(16, 16) end end end) local SideDressUpFrame = _G.SideDressUpFrame S:HandleCloseButton(_G.SideDressUpModelCloseButton) SideDressUpFrame:StripTextures() SideDressUpFrame.BGTopLeft:Hide() SideDressUpFrame.BGBottomLeft:Hide() S:HandleButton(_G.SideDressUpModelResetButton) SideDressUpFrame:SetTemplate('Transparent') -- StackSplit local StackSplitFrame = _G.StackSplitFrame StackSplitFrame:StripTextures() StackSplitFrame:SetTemplate('Transparent') StackSplitFrame.bg1 = CreateFrame('Frame', nil, StackSplitFrame) StackSplitFrame.bg1:SetTemplate('Transparent') StackSplitFrame.bg1:Point('TOPLEFT', 10, -15) StackSplitFrame.bg1:Point('BOTTOMRIGHT', -10, 55) StackSplitFrame.bg1:SetFrameLevel(StackSplitFrame.bg1:GetFrameLevel() - 1) S:HandleButton(_G.StackSplitOkayButton) S:HandleButton(_G.StackSplitCancelButton) local buttons = {StackSplitFrame.LeftButton, StackSplitFrame.RightButton} for _, btn in pairs(buttons) do btn:Size(14, 18) btn:ClearAllPoints() if btn == StackSplitFrame.LeftButton then btn:Point('LEFT', StackSplitFrame.bg1, 'LEFT', 4, 0) else btn:Point('RIGHT', StackSplitFrame.bg1, 'RIGHT', -4, 0) end S:HandleNextPrevButton(btn) if btn.SetTemplate then btn:SetTemplate('NoBackdrop') end end --NavBar Buttons (Used in WorldMapFrame, EncounterJournal and HelpFrame) hooksecurefunc('NavBar_AddButton', SkinNavBarButtons) end S:AddCallback('BlizzardMiscFrames')