------------------------------------------------------------------------------- ---------------------------------- NAMESPACE ---------------------------------- ------------------------------------------------------------------------------- local ADDON_NAME, ns = ... local Class = ns.Class local HBD = LibStub('HereBeDragons-2.0') local ARROW = 'Interface\\AddOns\\' .. ADDON_NAME .. '\\core\\artwork\\arrow' local CIRCLE = 'Interface\\AddOns\\' .. ADDON_NAME .. '\\core\\artwork\\circle' local LINE = 'Interface\\AddOns\\' .. ADDON_NAME .. '\\core\\artwork\\line' ------------------------------------------------------------------------------- local function ResetPin(pin) pin.texture:SetRotation(0) pin.texture:SetTexCoord(0, 1, 0, 1) pin.texture:SetVertexColor(1, 1, 1, 1) pin.frameOffset = 0 pin.rotation = nil pin:SetAlpha(1) if pin.SetScalingLimits then -- World map only! pin:SetScalingLimits(nil, nil, nil) end return pin.texture end ------------------------------------------------------------------------------- -------------------------- POI (Point of Interest) ---------------------------- ------------------------------------------------------------------------------- local POI = Class('POI') function POI:Initialize(attrs) for k, v in pairs(attrs) do self[k] = v end -- normalize table values self.quest = ns.AsTable(self.quest) self.questDeps = ns.AsTable(self.questDeps) end function POI:IsCompleted() if self.quest and self.questAny then -- Completed if *any* attached quest ids are true for i, quest in ipairs(self.quest) do if C_QuestLog.IsQuestFlaggedCompleted(quest) then return true end end elseif self.quest then -- Completed only if *all* attached quest ids are true for i, quest in ipairs(self.quest) do if not C_QuestLog.IsQuestFlaggedCompleted(quest) then return false end end return true end return false end function POI:IsEnabled() -- Not enabled if any dependent quest ids are false if self.questDeps then for i, quest in ipairs(self.questDeps) do if not C_QuestLog.IsQuestFlaggedCompleted(quest) then return false end end end return not self:IsCompleted() end function POI:Render(map, template) -- draw a circle at every coord for i = 1, #self, 1 do map:AcquirePin(template, self, self[i]) end end function POI:Draw(pin, xy) local t = ResetPin(pin) local size = (pin.minimap and 10 or (pin.parentHeight * 0.012)) size = size * ns:GetOpt('poi_scale') t:SetVertexColor(unpack({ns:GetColorOpt('poi_color')})) t:SetTexture(CIRCLE) pin:SetSize(size, size) return HandyNotes:getXY(xy) end ------------------------------------------------------------------------------- ------------------------------------ GLOW ------------------------------------- ------------------------------------------------------------------------------- local Glow = Class('Glow', POI) function Glow:Draw(pin, xy) local t = ResetPin(pin) local hn_alpha, hn_scale if pin.minimap then hn_alpha = HandyNotes.db.profile.icon_alpha_minimap hn_scale = HandyNotes.db.profile.icon_scale_minimap else hn_alpha = HandyNotes.db.profile.icon_alpha hn_scale = HandyNotes.db.profile.icon_scale end local size = 15 * hn_scale * self.scale t:SetTexture(self.icon) if self.r then t:SetVertexColor(self.r, self.g, self.b, self.a or 0.5) end pin.frameOffset = 1 if pin.SetScalingLimits then -- World map only! pin:SetScalingLimits(1, 1.0, 1.2) end pin:SetAlpha(hn_alpha * self.alpha) pin:SetSize(size, size) return HandyNotes:getXY(xy) end ------------------------------------------------------------------------------- ------------------------------------ PATH ------------------------------------- ------------------------------------------------------------------------------- local Path = Class('Path', POI) function Path:Render(map, template) -- draw a circle at every coord and a line between them for i = 1, #self, 1 do map:AcquirePin(template, self, CIRCLE, self[i]) if i < #self then map:AcquirePin(template, self, LINE, self[i], self[i + 1]) end end end function Path:Draw(pin, type, xy1, xy2) local t = ResetPin(pin) t:SetVertexColor(unpack({ns:GetColorOpt('path_color')})) t:SetTexture(type) -- constant size for minimaps, variable size for world maps local size = pin.minimap and 4 or (pin.parentHeight * 0.003) local line_width = pin.minimap and 60 or (pin.parentHeight * 0.05) -- apply user scaling size = size * ns:GetOpt('poi_scale') line_width = line_width * ns:GetOpt('poi_scale') if type == CIRCLE then pin:SetSize(size, size) return HandyNotes:getXY(xy1) elseif type == LINE then local x1, y1 = HandyNotes:getXY(xy1) local x2, y2 = HandyNotes:getXY(xy2) local line_length if pin.minimap then local mapID = HBD:GetPlayerZone() local wx1, wy1 = HBD:GetWorldCoordinatesFromZone(x1, y1, mapID) local wx2, wy2 = HBD:GetWorldCoordinatesFromZone(x2, y2, mapID) local wmapDistance = sqrt((wx2 - wx1) ^ 2 + (wy2 - wy1) ^ 2) local mmapDiameter = C_Minimap:GetViewRadius() * 2 line_length = Minimap:GetWidth() * (wmapDistance / mmapDiameter) pin.rotation = -math.atan2(wy2 - wy1, wx2 - wx1) else local x1p = x1 * pin.parentWidth local x2p = x2 * pin.parentWidth local y1p = y1 * pin.parentHeight local y2p = y2 * pin.parentHeight line_length = sqrt((x2p - x1p) ^ 2 + (y2p - y1p) ^ 2) pin.rotation = -math.atan2(y2p - y1p, x2p - x1p) end pin:SetSize(line_length, line_width) pin.texture:SetRotation(pin.rotation) return (x1 + x2) / 2, (y1 + y2) / 2 end end ------------------------------------------------------------------------------- ------------------------------------ LINE ------------------------------------- ------------------------------------------------------------------------------- local Line = Class('Line', Path) function Line:Initialize(attrs) Path.Initialize(self, attrs) -- draw a segmented line between two far-away points local x1, y1 = HandyNotes:getXY(self[1]) local x2, y2 = HandyNotes:getXY(self[2]) -- find an appropriate number of segments self.distance = sqrt(((x2 - x1) * 1.85) ^ 2 + (y2 - y1) ^ 2) self.segments = max(floor(self.distance / 0.015), 1) self.path = {} for i = 0, self.segments, 1 do local segX = x1 + ((x2 - x1) / self.segments) * i local segY = y1 + ((y2 - y1) / self.segments) * i self.path[#self.path + 1] = HandyNotes:getCoord(segX, segY) end end function Line:Render(map, template) if map.minimap then for i = 1, #self.path, 1 do map:AcquirePin(template, self, CIRCLE, self.path[i]) if i < #self.path then map:AcquirePin(template, self, LINE, self.path[i], self.path[i + 1]) end end else map:AcquirePin(template, self, CIRCLE, self[1]) map:AcquirePin(template, self, CIRCLE, self[2]) map:AcquirePin(template, self, LINE, self[1], self[2]) end end ------------------------------------------------------------------------------- ------------------------------------ ARROW ------------------------------------ ------------------------------------------------------------------------------- local Arrow = Class('Arrow', Line) function Arrow:Render(map, template) -- draw a segmented line and the head of the arrow Line.Render(self, map, template) map:AcquirePin(template, self, ARROW, self[1], self[2]) end function Arrow:Draw(pin, type, xy1, xy2) local x, y = Line.Draw(self, pin, type, xy1, xy2) if x and y then return x, y end -- circle or line -- constant size for minimaps, variable size for world maps local head_length = pin.minimap and 40 or (pin.parentHeight * 0.04) local head_width = pin.minimap and 15 or (pin.parentHeight * 0.015) head_length = head_length * ns:GetOpt('poi_scale') head_width = head_width * ns:GetOpt('poi_scale') pin:SetSize(head_width, head_length) local x1, y1 = HandyNotes:getXY(xy1) local x2, y2 = HandyNotes:getXY(xy2) if pin.minimap then local mapID = HBD:GetPlayerZone() local wx1, wy1 = HBD:GetWorldCoordinatesFromZone(x1, y1, mapID) local wx2, wy2 = HBD:GetWorldCoordinatesFromZone(x2, y2, mapID) pin.rotation = -math.atan2(wy2 - wy1, wx2 - wx1) + (math.pi / 2) else local x1p = x1 * pin.parentWidth local x2p = x2 * pin.parentWidth local y1p = y1 * pin.parentHeight local y2p = y2 * pin.parentHeight pin.rotation = -math.atan2(y2p - y1p, x2p - x1p) - (math.pi / 2) end pin.texture:SetRotation(pin.rotation) return x2, y2 end ------------------------------------------------------------------------------- ns.poi = {POI = POI, Glow = Glow, Path = Path, Line = Line, Arrow = Arrow}