local mod = DBM:NewMod(2444, "DBM-SanctumOfDomination", nil, 1193) local L = mod:GetLocalizedStrings() mod:SetRevision("20220822021157") mod:SetCreatureID(175729) mod:SetEncounterID(2432) mod:SetUsedIcons(1, 2, 3, 4, 7, 8) mod:SetHotfixNoticeRev(20210831000000)--2021-08-31 mod:SetMinSyncRevision(20210831000000) --mod.respawnTime = 29 mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_CAST_START 355123 351066 351067 351073 350469 350894",--350096 350691 350518 "SPELL_CAST_SUCCESS 351066 351067 351073", "SPELL_SUMMON 349908", "SPELL_AURA_APPLIED 355790 350469 349890 355790",--350097 -- "SPELL_AURA_APPLIED_DOSE", "SPELL_AURA_REMOVED 355790 350469 355790",--350097 "SPELL_PERIODIC_DAMAGE 350489", "SPELL_PERIODIC_MISSED 350489" -- "UNIT_DIED" -- "UNIT_SPELLCAST_SUCCEEDED boss1" ) --TODO, Verify dynamic timer update code that should hopefully make timers a bit more useful --TODO, Orb of Torment's Unrelenting Torment cast removed? Same with Burst of Agony? --[[ (ability.id = 349889 or ability.id = 355123 or ability.id = 351066 or ability.id = 351067 or ability.id = 351073 or ability.id = 350469 or ability.id = 350894) and type = "begincast" or (ability.id = 351066 or ability.id = 351067 or ability.id = 351073) and type = "cast" or ability.id = 349908 or (ability.id = 350694 or ability.id = 349891 or ability.id = 355166) and type = "begincast" or (source.type = "NPC" and source.firstSeen = timestamp) or (target.type = "NPC" and target.firstSeen = timestamp) --]] local warnOrbofTorment = mod:NewCountAnnounce(349908, 2) local warnOrbEternalTorment = mod:NewFadesAnnounce(355790, 1) --local warnUnrelentingTorment = mod:NewCountAnnounce(350518, 4) local warnMalevolence = mod:NewTargetNoFilterAnnounce(350469, 3) local warnShatter = mod:NewCountAnnounce(351066, 1) local specWarnMalevolence = mod:NewSpecialWarningYouPos(350469, nil, nil, nil, 1, 2) local yellMalevolence = mod:NewShortPosYell(350469) local yellMalevolenceFades = mod:NewIconFadesYell(350469) local specWarnSufferingTank = mod:NewSpecialWarningMoveTo(350894, nil, nil, nil, 1, 2)--Tank Warning local specWarnSuffering = mod:NewSpecialWarningYou(350894, nil, nil, nil, 1, 2)--Non Tank warning local yellSuffering = mod:NewYell(350894, nil, false)--Not as useful as fades local yellSufferingFades = mod:NewFadesYell(350894) local specWarnSufferingSwap = mod:NewSpecialWarningTaunt(350894, nil, nil, nil, 1, 2) local specWarnGTFO = mod:NewSpecialWarningGTFO(350489, nil, nil, nil, 1, 8) local specWarnGraspofMalice = mod:NewSpecialWarningDodge(355123, nil, nil, nil, 2, 2)--Malicious Gauntlet --local specWarnAgony = mod:NewSpecialWarningMoveAway(350097, nil, nil, nil, 1, 2) --local yellAgony = mod:NewYell(350097) --local yellAgonyFades = mod:NewFadesYell(350097) local timerOrbofTormentCD = mod:NewCDCountTimer(35, 349908, nil, nil, nil, 1, nil, nil, true) local timerMalevolenceCD = mod:NewCDCountTimer(31.3, 350469, nil, nil, nil, 3, nil, DBM_COMMON_L.CURSE_ICON, true)--Rattlecage of Agony 31.7--49.7 local timerSufferingCD = mod:NewCDTimer(24.4, 350894, nil, nil, nil, 5, nil, DBM_COMMON_L.TANK_ICON, true, mod:IsTank() and 2, 3) local timerGraspofMaliceCD = mod:NewCDTimer(20.7, 355123, nil, nil, nil, 3, nil, nil, true)--Malicious Gauntlet (22 possibly the min time now?) --local timerBurstofAgonyCD = mod:NewAITimer(23, 350096, nil, nil, nil, 3) local berserkTimer = mod:NewBerserkTimer(600) --mod:AddRangeFrameOption("8") --mod:AddInfoFrameOption(349890, true) mod:AddSetIconOption("SetIconOnMalevolence", 350469, true, false, {1, 2, 3}) mod:AddSetIconOption("SetIconOnOrbs", 321226, true, true, {7, 6, 5, 4}) mod:AddNamePlateOption("NPAuraOnOrbEternalTorment", 355790) mod.vb.orbCount = 0 mod.vb.iconCount = 7 mod.vb.unrelentingCount = 0 mod.vb.malevolenceCount = 0 mod.vb.malevolenceIcon = 1 mod.vb.shatterCount = 0 --Suffering triggers 12.2 ICD --Malevolence triggers 4.9 ICD --Grasp triggers 3-3.5 ICD --Orb triggers 3-3.5 ICD --Shatter triggers it's own ICDs handled in shatter/phase change code --Spell queue priority: Suffering, Malevolence, Orb, Grasp local function updateAllTimers(self, ICD) DBM:Debug("updateAllTimers running", 2) local nextCast = 0 if timerSufferingCD:GetRemaining() < ICD then local elapsed, total = timerSufferingCD:GetTime() local extend = ICD - (total-elapsed) DBM:Debug("timerSufferingCD extended by: "..extend, 2) -- timerSufferingCD:Stop() timerSufferingCD:Update(elapsed, total+extend) if DBM.Options.DebugMode then--Only one that's still debug only mode for now nextCast = 1--While suffering top of queue priority, it's also not a "next" timer so can't trust enabling this right now end end if timerMalevolenceCD:GetRemaining(self.vb.malevolenceCount+1) < ICD then local elapsed, total = timerMalevolenceCD:GetTime(self.vb.malevolenceCount+1) local extend = ICD - (total-elapsed) if nextCast == 1 then--Previous spells in queue priority are head of it in line, auto adjust extend = extend + 12.2 DBM:Debug("timerMalevolenceCD extended by: "..extend.." plus 12.2 for Suffering", 2) else DBM:Debug("timerMalevolenceCD extended by: "..extend, 2) -- if DBM.Options.DebugMode then nextCast = 2--Should be trustworthy enough to enable for masses -- end end -- timerMalevolenceCD:Stop() timerMalevolenceCD:Update(elapsed, total+extend, self.vb.malevolenceCount+1) end if timerOrbofTormentCD:GetRemaining(self.vb.orbCount+1) < ICD then local elapsed, total = timerOrbofTormentCD:GetTime(self.vb.orbCount+1) local extend = ICD - (total-elapsed) if nextCast == 1 then--Previous spells in queue priority are head of it in line, auto adjust extend = extend + 12.2 DBM:Debug("timerOrbofTormentCD extended by: "..extend.." plus 12.2 for Suffering", 2) elseif nextCast == 2 then extend = extend + 4.9 DBM:Debug("timerOrbofTormentCD extended by: "..extend.." plus 4.9 for Malevolence", 2) else DBM:Debug("timerOrbofTormentCD extended by: "..extend, 2) -- if DBM.Options.DebugMode then nextCast = 3--Should be trustworthy enough to enable for masses -- end end -- timerOrbofTormentCD:Stop() timerOrbofTormentCD:Update(elapsed, total+extend, self.vb.orbCount+1) end if timerGraspofMaliceCD:GetRemaining() < ICD then local elapsed, total = timerGraspofMaliceCD:GetTime() local extend = ICD - (total-elapsed) if nextCast == 1 then--Previous spells in queue priority are head of it in line, auto adjust extend = extend + 12.2 DBM:Debug("timerGraspofMaliceCD extended by: "..extend.." plus 12.2 for Suffering", 2) elseif nextCast == 2 then extend = extend + 4.9 DBM:Debug("timerGraspofMaliceCD extended by: "..extend.." plus 4.9 for Malevolence", 2) elseif nextCast == 3 then extend = extend + 3.5 DBM:Debug("timerGraspofMaliceCD extended by: "..extend.." plus 3.5 for Orb", 2) else DBM:Debug("timerGraspofMaliceCD extended by: "..extend, 2) end -- timerGraspofMaliceCD:Stop() timerGraspofMaliceCD:Update(elapsed, total+extend) end end function mod:OnCombatStart(delay) self:SetStage(1) self.vb.orbCount = 0 self.vb.iconCount = 7 self.vb.unrelentingCount = 0 self.vb.malevolenceCount = 0 self.vb.shatterCount = 0 timerOrbofTormentCD:Start(10.8-delay, 1) timerSufferingCD:Start(18.1-delay) timerMalevolenceCD:Start(29.7, 1)--29-34 timerGraspofMaliceCD:Start(38) berserkTimer:Start(-delay) -- if self.Options.InfoFrame then -- DBM.InfoFrame:SetHeader(DBM:GetSpellInfo(328897)) -- DBM.InfoFrame:Show(10, "table", ExsanguinatedStacks, 1) -- end if self.Options.NPAuraOnOrbEternalTorment then DBM:FireEvent("BossMod_EnableHostileNameplates") end end function mod:OnCombatEnd() -- if self.Options.InfoFrame then -- DBM.InfoFrame:Hide() -- end -- if self.Options.RangeFrame then -- DBM.RangeCheck:Hide() -- end if self.Options.NPAuraOnOrbEternalTorment then DBM.Nameplate:Hide(true, nil, nil, nil, true, true) end end function mod:SPELL_CAST_START(args) local spellId = args.spellId if spellId == 350894 then if self:IsTanking("player", nil, nil, true, args.sourceGUID) then specWarnSufferingTank:Show(DBM_COMMON_L.ORB) specWarnSufferingTank:Play("targetyou")--or orbrun.ogg? yellSuffering:Yell() yellSufferingFades:Countdown(3) end timerSufferingCD:Start(self:IsMythic() and 17.3 or 19.3)--17s are SUPER rare. Requires perfect alignment. updateAllTimers(self, 12.2) elseif spellId == 355123 then specWarnGraspofMalice:Show() specWarnGraspofMalice:Play("watchstep") timerGraspofMaliceCD:Start() updateAllTimers(self, 3.5) -- elseif spellId == 350096 or spellId == 350691 then--Mythic/Heroic likely and normal/LFR likely -- timerBurstofAgonyCD:Start() elseif spellId == 351066 or spellId == 351067 or spellId == 351073 then--Shatter (Helm of Suffering, Malicious Gauntlets, Rattlecage of Agony) self.vb.shatterCount = self.vb.shatterCount + 1 warnShatter:Show(self.vb.shatterCount) elseif spellId == 350469 then self.vb.malevolenceIcon = 1 self.vb.malevolenceCount = self.vb.malevolenceCount + 1 timerMalevolenceCD:Start(nil, self.vb.malevolenceCount+1) updateAllTimers(self, 4.9) -- elseif spellId == 350518 then -- self.vb.unrelentingCount = self.vb.unrelentingCount + 1 -- warnUnrelentingTorment:Show(self.vb.unrelentingCount) end end function mod:SPELL_CAST_SUCCESS(args) local spellId = args.spellId if spellId == 351066 or spellId == 351067 or spellId == 351073 then--Shatter (Helm of Suffering, Malicious Gauntlets, Rattlecage of Agony) self:SetStage(0) self.vb.shatterCount = self.vb.shatterCount + 1 warnShatter:Show(self.vb.shatterCount) --Doing any of below might not be answer, it might be a simmple of running updateAllTimers() with about a 8.5 ICD --followed by hardcoding spell queue priority in update function --Then letting spell queue take over if self:IsMythic() then if self.vb.phase == 2 then--First shatter --If time is less than 8.5, it's extended to 8.5, if time is greater then CD from previous stage carries over if timerOrbofTormentCD:GetRemaining(self.vb.orbCount+1) < 8.5 then local elapsed, total = timerOrbofTormentCD:GetTime(self.vb.orbCount+1) local extend = 8.5 - (total-elapsed) DBM:Debug("timerOrbofTormentCD extended by: "..extend, 2) -- timerOrbofTormentCD:Stop() timerOrbofTormentCD:Update(elapsed, total+extend, self.vb.orbCount+1) end --If time is less than 12.1, it's extended to 12.1 (may need fine tuning since hard to find log it's not affected by suffering or Malev delay) if timerGraspofMaliceCD:GetRemaining() < 12.1 then--It's typically 37, 47 or 52 depending on spell queue overlap with push timing local elapsed, total = timerGraspofMaliceCD:GetTime() local extend = 12.1 - (total-elapsed) DBM:Debug("timerGraspofMaliceCD extended by: "..extend, 2) -- timerGraspofMaliceCD:Stop() timerGraspofMaliceCD:Update(elapsed, total+extend) end --Malevolence has 15.9 if grasp ICD was activated if timerMalevolenceCD:GetRemaining(self.vb.malevolenceCount+1) < 15.9 then--Will be pushed to 20.8 or 29 if suffering is cast after grasp local elapsed, total = timerMalevolenceCD:GetTime(self.vb.malevolenceCount+1) local extend = 15.9 - (total-elapsed) DBM:Debug("timerMalevolenceCD extended by: "..extend, 2) -- timerMalevolenceCD:Stop() timerMalevolenceCD:Update(elapsed, total+extend, self.vb.malevolenceCount+1) end elseif self.vb.phase == 3 then--Second Shatter --If time is less than 8.3, it's extended to 8.5, if time is greater then CD from previous stage carries over if timerOrbofTormentCD:GetRemaining(self.vb.orbCount+1) < 8.5 then local elapsed, total = timerOrbofTormentCD:GetTime(self.vb.orbCount+1) local extend = 8.3 - (total-elapsed) DBM:Debug("timerOrbofTormentCD extended by: "..extend, 2) -- timerOrbofTormentCD:Stop() timerOrbofTormentCD:Update(elapsed, total+extend, self.vb.orbCount+1) --Malevolence has 19.6 if grasp ICD was activated but will also likely be pushed to 32.3 if suffering is cast if timerMalevolenceCD:GetRemaining(self.vb.malevolenceCount+1) < 19.6 then local elapsed2, total2 = timerMalevolenceCD:GetTime(self.vb.malevolenceCount+1) local extend2 = 19.6 - (total2-elapsed2) DBM:Debug("timerMalevolenceCD extended by: "..extend2, 2) -- timerMalevolenceCD:Stop() timerMalevolenceCD:Update(elapsed2, total2+extend2, self.vb.malevolenceCount+1) end else--If orbs aren't first at 8.3 then bombs will be --Malevolence has 8.3 if grasp ICD was activated if timerMalevolenceCD:GetRemaining(self.vb.malevolenceCount+1) < 8.3 then local elapsed, total = timerMalevolenceCD:GetTime(self.vb.malevolenceCount+1) local extend = 8.3 - (total-elapsed) DBM:Debug("timerMalevolenceCD extended by: "..extend, 2) -- timerMalevolenceCD:Stop() timerMalevolenceCD:Update(elapsed, total+extend, self.vb.malevolenceCount+1) end end --If time is less than 51.7, it's extended to 51.7 (may need fine tuning/shortening since this one gets into spell queue hell most pulls) if timerGraspofMaliceCD:GetRemaining() < 51.7 then--It's typically 37, 47 or 52 depending on spell queue overlap with push timing local elapsed, total = timerGraspofMaliceCD:GetTime() local extend = 51.7 - (total-elapsed) DBM:Debug("timerGraspofMaliceCD extended by: "..extend, 2) -- timerGraspofMaliceCD:Stop() timerGraspofMaliceCD:Update(elapsed, total+extend) end else--4 Third Shatter --If time is less than 9.6, it's extended to 9.6, if time is greater then CD from previous stage carries over if timerOrbofTormentCD:GetRemaining(self.vb.orbCount+1) < 9.6 then local elapsed, total = timerOrbofTormentCD:GetTime(self.vb.orbCount+1) local extend = 9.6 - (total-elapsed) DBM:Debug("timerOrbofTormentCD extended by: "..extend, 2) -- timerOrbofTormentCD:Stop() timerOrbofTormentCD:Update(elapsed, total+extend, self.vb.orbCount+1) --Malevolence has 19.6 if grasp ICD was activated but will also likely be pushed to 32.3 if suffering is cast if timerMalevolenceCD:GetRemaining(self.vb.malevolenceCount+1) < 19.6 then local elapsed2, total2 = timerMalevolenceCD:GetTime(self.vb.malevolenceCount+1) local extend2 = 19.6 - (total2-elapsed2) DBM:Debug("timerMalevolenceCD extended by: "..extend2, 2) -- timerMalevolenceCD:Stop() timerMalevolenceCD:Update(elapsed2, total2+extend2, self.vb.malevolenceCount+1) end else--If orbs aren't first at 9.6 then bombs will be --Malevolence has 9.6 if grasp ICD was activated if timerMalevolenceCD:GetRemaining(self.vb.malevolenceCount+1) < 9.6 then local elapsed, total = timerMalevolenceCD:GetTime(self.vb.malevolenceCount+1) local extend = 9.6 - (total-elapsed) DBM:Debug("timerMalevolenceCD extended by: "..extend, 2) -- timerMalevolenceCD:Stop() timerMalevolenceCD:Update(elapsed, total+extend, self.vb.malevolenceCount+1) end end --If time is less than 44.2, it's extended to 44.2 (may need fine tuning since hard to find log it's not affected by suffering or Malev delay) if timerGraspofMaliceCD:GetRemaining() < 44.2 then--It's typically 37, 47 or 52 depending on spell queue overlap with push timing local elapsed, total = timerGraspofMaliceCD:GetTime() local extend = 44.2 - (total-elapsed) DBM:Debug("timerGraspofMaliceCD extended by: "..extend, 2) -- timerGraspofMaliceCD:Stop() timerGraspofMaliceCD:Update(elapsed, total+extend) end end else --TODO, Suffering isn't done yet, but to be honest it's lower timer and higher priority in spell queue makes it not as important if self.vb.phase == 2 then--First shatter --If time is less than 10.8, it's extended to 10.8 if timerGraspofMaliceCD:GetRemaining() < 10.8 then local elapsed, total = timerGraspofMaliceCD:GetTime() local extend = 10.8 - (total-elapsed) DBM:Debug("timerGraspofMaliceCD extended by: "..extend, 2) -- timerGraspofMaliceCD:Stop() timerGraspofMaliceCD:Update(elapsed, total+extend) --Malevolence has 18.3 if grasp ICD was activated if timerMalevolenceCD:GetRemaining(self.vb.malevolenceCount+1) < 18.3 then local elapsed2, total2 = timerMalevolenceCD:GetTime(self.vb.malevolenceCount+1) local extend2 = 18.3 - (total2-elapsed2) DBM:Debug("timerMalevolenceCD extended by: "..extend2, 2) -- timerMalevolenceCD:Stop() timerMalevolenceCD:Update(elapsed2, total2+extend2, self.vb.malevolenceCount+1) end else-- --Malevolence 8.3 if grasp ICD wasn't activated if timerMalevolenceCD:GetRemaining(self.vb.malevolenceCount+1) < 8.3 then local elapsed, total = timerMalevolenceCD:GetTime(self.vb.malevolenceCount+1) local extend = 8.3 - (total-elapsed) DBM:Debug("timerMalevolenceCD extended by: "..extend, 2) -- timerMalevolenceCD:Stop() timerMalevolenceCD:Update(elapsed, total+extend, self.vb.malevolenceCount+1) end end --If time is less than 24.1, it's extended to 24.1, if time is greater then CD from previous stage carries over if timerOrbofTormentCD:GetRemaining(self.vb.orbCount+1) < 24.1 then--Often delayed by suffering spell queue local elapsed, total = timerOrbofTormentCD:GetTime(self.vb.orbCount+1) local extend = 24.1 - (total-elapsed) DBM:Debug("timerOrbofTormentCD extended by: "..extend, 2) -- timerOrbofTormentCD:Stop() timerOrbofTormentCD:Update(elapsed, total+extend, self.vb.orbCount+1) end elseif self.vb.phase == 3 then--Second Shatter --Malevolence 8.3 if grasp ICD wasn't activated --This is still missing delay conditional if suffering is expected before it --But the updateAllTimers will handle it either way if timerMalevolenceCD:GetRemaining(self.vb.malevolenceCount+1) < 8.3 then local elapsed, total = timerMalevolenceCD:GetTime(self.vb.malevolenceCount+1) local extend = 8.3 - (total-elapsed) DBM:Debug("timerMalevolenceCD extended by: "..extend, 2) -- timerMalevolenceCD:Stop() timerMalevolenceCD:Update(elapsed, total+extend, self.vb.malevolenceCount+1) end --If time is less than 25, it's extended to 25, if time is greater then CD from previous stage carries over if timerOrbofTormentCD:GetRemaining(self.vb.orbCount+1) < 25 then local elapsed, total = timerOrbofTormentCD:GetTime(self.vb.orbCount+1) local extend = 25 - (total-elapsed) DBM:Debug("timerOrbofTormentCD extended by: "..extend, 2) -- timerOrbofTormentCD:Stop() timerOrbofTormentCD:Update(elapsed, total+extend, self.vb.orbCount+1) end --If time is less than 37.8, it's extended to 36.4 (may need fine tuning since hard to find log it's not affected by suffering or Malev delay) if timerGraspofMaliceCD:GetRemaining() < 36.4 then--It's typically 37, 47 or 52 depending on spell queue overlap with push timing local elapsed, total = timerGraspofMaliceCD:GetTime() local extend = 36.4 - (total-elapsed) DBM:Debug("timerGraspofMaliceCD extended by: "..extend, 2) -- timerGraspofMaliceCD:Stop() timerGraspofMaliceCD:Update(elapsed, total+extend) end else--4 Third Shatter --If time is less than 22.9, it's extended to 25, if time is greater then CD from previous stage carries over if timerOrbofTormentCD:GetRemaining(self.vb.orbCount+1) < 22.9 then local elapsed, total = timerOrbofTormentCD:GetTime(self.vb.orbCount+1) local extend = 22.9 - (total-elapsed) DBM:Debug("timerOrbofTormentCD extended by: "..extend, 2) -- timerOrbofTormentCD:Stop() timerOrbofTormentCD:Update(elapsed, total+extend, self.vb.orbCount+1) end --Malevolence 26.5 if grasp ICD wasn't activated if timerMalevolenceCD:GetRemaining(self.vb.malevolenceCount+1) < 26.5 then local elapsed, total = timerMalevolenceCD:GetTime(self.vb.malevolenceCount+1) local extend = 26.5 - (total-elapsed) DBM:Debug("timerMalevolenceCD extended by: "..extend, 2) -- timerMalevolenceCD:Stop() timerMalevolenceCD:Update(elapsed, total+extend, self.vb.malevolenceCount+1) end --If time is less than 44.8, it's extended to 44.8 (may need fine tuning since hard to find log it's not affected by suffering or Malev delay) if timerGraspofMaliceCD:GetRemaining() < 44.8 then local elapsed, total = timerGraspofMaliceCD:GetTime() local extend = 44.8 - (total-elapsed) DBM:Debug("timerGraspofMaliceCD extended by: "..extend, 2) -- timerGraspofMaliceCD:Stop() timerGraspofMaliceCD:Update(elapsed, total+extend) end end end end end function mod:SPELL_SUMMON(args) local spellId = args.spellId if spellId == 349908 then if self:AntiSpam(5, 1) then self.vb.iconCount = 7 self.vb.orbCount = self.vb.orbCount + 1 warnOrbofTorment:Show(self.vb.orbCount) timerOrbofTormentCD:Start(29.4, self.vb.orbCount+1) updateAllTimers(self, 3.5) end if self.Options.SetIconOnOrbs then self:ScanForMobs(args.destGUID, 2, self.vb.iconCount, 1, nil, 12, "SetIconOnOrbs") end self.vb.iconCount = self.vb.iconCount - 1 end end function mod:SPELL_AURA_APPLIED(args) local spellId = args.spellId if spellId == 355790 then if self.Options.NPAuraOnOrbEternalTorment then DBM.Nameplate:Show(true, args.sourceGUID, spellId, nil, 20) end elseif spellId == 350469 then local icon = self.vb.malevolenceIcon if self.Options.SetIconOnMalevolence then self:SetIcon(args.destName, icon) end if args:IsPlayer() then specWarnMalevolence:Show(self:IconNumToTexture(icon)) specWarnMalevolence:Play("mm"..icon) yellMalevolence:Yell(icon, icon) yellMalevolenceFades:Countdown(spellId, nil, icon) end warnMalevolence:CombinedShow(0.3, args.destName) self.vb.malevolenceIcon = self.vb.malevolenceIcon + 1 elseif spellId == 349890 then if args:IsPlayer() then specWarnSuffering:Show() specWarnSuffering:Play("targetyou") else local uId = DBM:GetRaidUnitId(args.destName) if self:IsTanking(uId) then specWarnSufferingSwap:Show(args.destName) specWarnSufferingSwap:Play("tauntboss") end end end end --mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED function mod:SPELL_AURA_REMOVED(args) local spellId = args.spellId if spellId == 355790 then if self.Options.NPAuraOnOrbEternalTorment then DBM.Nameplate:Hide(true, args.sourceGUID, spellId) end if self:AntiSpam(3, 2) then warnOrbEternalTorment:Show() end elseif spellId == 350469 then if args:IsPlayer() then yellMalevolenceFades:Cancel() end if self.Options.SetIconOnMalevolence then self:SetIcon(args.destName, 0) end -- elseif spellId == 350097 then -- if args:IsPlayer() then -- yellAgonyFades:Cancel() -- end -- elseif spellId == 350894 then -- if args:IsPlayer() then -- yellSufferingFades:Cancel() -- end end end function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId, spellName) if spellId == 350489 and destGUID == UnitGUID("player") and self:AntiSpam(2, 3) then specWarnGTFO:Show(spellName) specWarnGTFO:Play("watchfeet") end end mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE --[[ function mod:UNIT_DIED(args) local cid = self:GetCIDFromGUID(args.destGUID) if cid == 177289 then--https://ptr.wowhead.com/npc=177289/rattlecage-of-agony elseif cid == 177268 then--https://ptr.wowhead.com/npc=177268/helm-of-suffering elseif cid == 177287 then--https://ptr.wowhead.com/npc=177287/malicious-gauntlet end end function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, spellId) if spellId == 350676 then--Orb of Torment -- self.vb.iconCount = 7 -- self.vb.orbCount = self.vb.orbCount + 1 -- warnOrbofTorment:Show(self.vb.orbCount) -- timerOrbofTormentCD:Start(35, self.vb.orbCount+1) end end --]]