## Mage Arcane ## November 13, 2021 ## Changes: ## - Use typical SimC handling of channel interruption instead of 'cancel_action'. ## - Change arcane_infinity to arcane_harmony (it never went live as arcane_harmony). ## - Don't Evocate in AOE just because you're out of range and not using Arcane Explosion. ## - Adjust priority to use Arcane Power's effective cooldown based on CDR effects. ## - Use strict processing to reduce CPU time due to unnecessary APL forks. ## - Moved variables/calculations to Lua module to reduce CPU time. actions.precombat+=/arcane_intellect actions.precombat+=/arcane_familiar actions.precombat+=/conjure_mana_gem ## actions.precombat+=/variable,name=aoe_target_count,op=reset,default=3 ## actions.precombat+=/variable,name=evo_pct,op=reset,default=15 ## actions.precombat+=/variable,name=prepull_evo,op=set,if=(runeforge.siphon_storm&(covenant.venthyr|covenant.necrolord|conduit.arcane_prodigy)),value=1,value_else=0 ## actions.precombat+=/variable,name=have_opened,op=set,if=active_enemies>=variable.aoe_target_count,value=1,value_else=0 ## actions.precombat+=/variable,name=final_burn,op=set,value=0 ## actions.precombat+=/variable,name=harmony_stack_time,op=reset,default=9 ## actions.precombat+=/variable,name=always_sync_cooldowns,op=reset,default=0 ## actions.precombat+=/variable,name=rs_max_delay_for_totm,op=reset,default=5 ## actions.precombat+=/variable,name=rs_max_delay_for_rop,op=reset,default=5 ## actions.precombat+=/variable,name=rs_max_delay_for_ap,op=reset,default=20 ## actions.precombat+=/variable,name=mot_preceed_totm_by,op=reset,default=8 ## actions.precombat+=/variable,name=mot_max_delay_for_totm,op=reset,default=10 ## actions.precombat+=/variable,name=mot_max_delay_for_ap,op=reset,default=15 ## actions.precombat+=/variable,name=ap_max_delay_for_totm,op=reset,if=conduit.arcane_prodigy,value=30,value_else=10 ## actions.precombat+=/variable,name=ap_max_delay_for_totm,op=reset,default=20 ## actions.precombat+=/variable,name=ap_max_delay_for_mot,op=reset,default=20 ## actions.precombat+=/variable,name=rop_max_delay_for_totm,op=set,value=20-(5*conduit.arcane_prodigy) ## actions.precombat+=/variable,name=totm_max_delay_for_ap,op=set,value=5+20*(covenant.night_fae|(conduit.arcane_prodigy&active_enemies=variable.aoe_target_count) ## actions.precombat+=/variable,name=totm_max_delay_for_rop,op=set,value=20-(8*conduit.arcane_prodigy) ## actions.precombat+=/variable,name=barrage_mana_pct,op=set,if=covenant.night_fae,value=60-(mastery_value*100) ## actions.precombat+=/variable,name=barrage_mana_pct,op=set,if=covenant.kyrian,value=95-(mastery_value*100) ## actions.precombat+=/variable,name=barrage_mana_pct,op=set,if=variable.barrage_mana_pct=0,value=80-(mastery_value*100) ## actions.precombat+=/variable,name=ap_minimum_mana_pct,op=reset,default=15 ## actions.precombat+=/variable,name=totm_max_charges,op=reset,default=2 ## actions.precombat+=/variable,name=aoe_totm_max_charges,op=reset,default=2 ## actions.precombat+=/variable,name=fishing_opener,op=set,value=1*(equipped.empyreal_ordnance|(talent.rune_of_power&(talent.arcane_echo|!covenant.kyrian)&(!covenant.necrolord|active_enemies=1|runeforge.siphon_storm)&!covenant.venthyr)) ## actions.precombat+=/variable,name=ap_on_use,op=set,value=equipped.macabre_sheet_music|equipped.gladiators_badge|equipped.gladiators_medallion|equipped.darkmoon_deck_putrescence|equipped.inscrutable_quantum_device|equipped.soulletting_ruby|equipped.sunblood_amethyst|equipped.wakeners_frond|equipped.flame_of_battle actions.precombat+=/mirror_image actions.precombat+=/fleshcraft,if=soulbind.volatile_solvent|soulbind.pustule_eruption actions.precombat+=/rune_of_power,if=covenant.kyrian&runeforge.arcane_harmony&conduit.arcane_prodigy&variable.always_sync_cooldowns&active_enemies=65)|(!talent.enlightened&mana.pct<=85) actions+=/potion,if=buff.arcane_power.up actions+=/time_warp,if=runeforge.temporal_warp&buff.exhaustion.up&(cooldown.arcane_power.ready|boss&fight_remains<=40) actions+=/lights_judgment,if=buff.arcane_power.down&buff.rune_of_power.down&debuff.touch_of_the_magi.down actions+=/bag_of_tricks,if=buff.arcane_power.down&buff.rune_of_power.down&debuff.touch_of_the_magi.down actions+=/berserking,if=buff.arcane_power.up actions+=/blood_fury,if=buff.arcane_power.up actions+=/fireblood,if=buff.arcane_power.up actions+=/ancestral_call,if=buff.arcane_power.up actions+=/use_items,if=buff.arcane_power.up actions+=/use_item,effect_name=gladiators_badge,if=buff.arcane_power.up|cooldown.arcane_power.remains>=55&debuff.touch_of_the_magi.up actions+=/use_item,name=empyreal_ordnance,if=cooldown.arcane_power.remains<=15&cooldown.touch_of_the_magi.remains<=15 actions+=/use_item,name=dreadfire_vessel,if=cooldown.arcane_power.remains>=20|!variable.ap_on_use=1|(time=0&variable.fishing_opener=1&runeforge.siphon_storm) actions+=/use_item,name=soul_igniter,if=cooldown.arcane_power.remains>=30|!variable.ap_on_use=1 actions+=/use_item,name=glyph_of_assimilation,if=cooldown.arcane_power.remains>=20|!variable.ap_on_use=1|(time=0&variable.fishing_opener=1&runeforge.siphon_storm) actions+=/use_item,name=macabre_sheet_music,if=cooldown.arcane_power.remains<=5&(!variable.fishing_opener=1|time>30) actions+=/use_item,name=macabre_sheet_music,if=cooldown.arcane_power.remains<=5&variable.fishing_opener=1&buff.rune_of_power.up&buff.rune_of_power.remains<=(10-5*runeforge.siphon_storm)&time<30 actions+=/use_item,name=shadowed_orb_of_torment,if=time=0|(variable.outside_of_cooldowns&((covenant.kyrian&cooldown.radiant_spark.remains<=2&cooldown.arcane_power.remains<=5&cooldown.touch_of_the_magi.remains<=5)|cooldown.arcane_power.remains<=2|fight_remains25 ## actions+=/newfound_resolve,use_while_casting=1,if=buff.arcane_power.up|debuff.touch_of_the_magi.up|dot.radiant_spark.ticking ## actions+=/call_action_list,name=calculations actions+=/call_action_list,name=aoe,strict=1,if=active_enemies>=variable.aoe_target_count actions+=/call_action_list,name=harmony,strict=1,if=covenant.kyrian&runeforge.arcane_harmony actions+=/call_action_list,name=fishing_opener,strict=1,if=variable.have_opened=0&variable.fishing_opener&!(covenant.kyrian&runeforge.arcane_harmony) actions+=/call_action_list,name=opener,strict=1,if=variable.have_opened=0&!(covenant.kyrian&runeforge.arcane_harmony) actions+=/call_action_list,name=cooldowns,strict=1,if=!(covenant.kyrian&runeforge.arcane_harmony) actions+=/call_action_list,name=rotation,strict=1,if=variable.final_burn=0&!(covenant.kyrian&runeforge.arcane_harmony) actions+=/call_action_list,name=final_burn,strict=1,if=variable.final_burn=1&!(covenant.kyrian&runeforge.arcane_harmony) actions.aoe=frostbolt,if=runeforge.disciplinary_command&cooldown.buff_disciplinary_command.ready&buff.disciplinary_command_frost.down&(buff.arcane_power.down&buff.rune_of_power.down&debuff.touch_of_the_magi.down)&cooldown.touch_of_the_magi.remains=0&(buff.arcane_charge.stack<=variable.aoe_totm_max_charges&((talent.rune_of_power&cooldown.rune_of_power.remains<=gcd&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|(!talent.rune_of_power&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|cooldown.arcane_power.remains<=gcd)) actions.aoe+=/fire_blast,if=(runeforge.disciplinary_command&cooldown.buff_disciplinary_command.ready&buff.disciplinary_command_fire.down&prev_gcd.1.frostbolt)|(runeforge.disciplinary_command&time=0) actions.aoe+=/frost_nova,if=runeforge.grisly_icicle&cooldown.arcane_power.remains>30&cooldown.touch_of_the_magi.remains=0&(buff.arcane_charge.stack<=variable.aoe_totm_max_charges&((talent.rune_of_power&cooldown.rune_of_power.remains<=gcd&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|(!talent.rune_of_power&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|cooldown.arcane_power.remains<=gcd)) actions.aoe+=/frost_nova,if=runeforge.grisly_icicle&cooldown.arcane_power.remains=0&(((cooldown.touch_of_the_magi.remains>variable.ap_max_delay_for_totm&buff.arcane_charge.stack=buff.arcane_charge.max_stack)|(cooldown.touch_of_the_magi.remains=0&buff.arcane_charge.stack<=variable.aoe_totm_max_charges))&buff.rune_of_power.down) actions.aoe+=/arcane_missiles,if=covenant.kyrian&runeforge.arcane_harmony&buff.arcane_harmony.stack<15&cooldown.radiant_spark.remains<=variable.harmony_stack_time+execute_time&cooldown.touch_of_the_magi.remains<=variable.harmony_stack_time+execute_time+action.radiant_spark.execute_time&cooldown.arcane_power.remains<=variable.harmony_stack_time+execute_time+action.radiant_spark.execute_time+action.touch_of_the_magi.execute_time,chain=1 actions.aoe+=/arcane_missiles,if=covenant.venthyr&runeforge.arcane_infinity&buff.arcane_harmony.stack<15&cooldown.touch_of_the_magi.remains<=variable.harmony_stack_time+execute_time&cooldown.arcane_power.remains<=variable.harmony_stack_time+execute_time+action.touch_of_the_magi.execute_time,chain=1 actions.aoe+=/arcane_blast,if=covenant.venthyr&talent.arcane_echo&time<10&cooldown.mirrors_of_torment.remains&buff.clearcasting.stack<3 actions.aoe+=/use_item,name=soulletting_ruby,if=runeforge.siphon_storm&prev_gcd.1.evocation actions.aoe+=/touch_of_the_magi,if=runeforge.siphon_storm&prev_gcd.1.evocation actions.aoe+=/arcane_power,if=runeforge.siphon_storm&(prev_gcd.1.evocation|prev_gcd.1.touch_of_the_magi) actions.aoe+=/mirrors_of_torment,if=runeforge.arcane_infinity&cooldown.touch_of_the_magi.remains<=10&cooldown.arcane_power.remains<=15 actions.aoe+=/mirrors_of_torment,if=cooldown.arcane_power.remains<=8&cooldown.touch_of_the_magi.remains<=8&(buff.arcane_charge.stack<=variable.aoe_totm_max_charges&((talent.rune_of_power&cooldown.rune_of_power.remains<=gcd&cooldown.arcane_power.remains>5)|(!talent.rune_of_power&cooldown.arcane_power.remains>5)|cooldown.arcane_power.remains<=gcd)) actions.aoe+=/evocation,if=time>30&runeforge.siphon_storm&covenant.venthyr&prev_gcd.1.mirrors_of_torment actions.aoe+=/evocation,if=time>30&runeforge.siphon_storm&buff.arcane_charge.stack<=variable.aoe_totm_max_charges&cooldown.touch_of_the_magi.remains=0&cooldown.arcane_power.remains<=gcd actions.aoe+=/evocation,if=time>30&runeforge.siphon_storm&cooldown.arcane_power.remains=0&(((cooldown.touch_of_the_magi.remains>variable.ap_max_delay_for_totm&buff.arcane_charge.stack=buff.arcane_charge.max_stack)|(cooldown.touch_of_the_magi.remains=0&buff.arcane_charge.stack<=variable.aoe_totm_max_charges))&buff.rune_of_power.down),interrupt_if=buff.siphon_storm.stack=buff.siphon_storm.max_stack,interrupt_immediate=1 actions.aoe+=/radiant_spark,if=cooldown.touch_of_the_magi.remainsvariable.totm_max_delay_for_ap)|(!talent.rune_of_power&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|cooldown.arcane_power.remains<=gcd) actions.aoe+=/radiant_spark,if=cooldown.arcane_power.remainsvariable.ap_max_delay_for_totm&buff.arcane_charge.stack=buff.arcane_charge.max_stack)|(cooldown.touch_of_the_magi.remains=0&buff.arcane_charge.stack<=variable.aoe_totm_max_charges))&buff.rune_of_power.down) actions.aoe+=/deathborne,if=cooldown.arcane_power.remains=0&(((cooldown.touch_of_the_magi.remains>variable.ap_max_delay_for_totm&buff.arcane_charge.stack=buff.arcane_charge.max_stack)|(cooldown.touch_of_the_magi.remains=0&buff.arcane_charge.stack<=variable.aoe_totm_max_charges))&buff.rune_of_power.down) actions.aoe+=/use_item,name=soulletting_ruby,if=(buff.arcane_charge.stack<=variable.aoe_totm_max_charges|prev_gcd.1.radiant_spark)&((talent.rune_of_power&cooldown.rune_of_power.remains<=gcd&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|(!talent.rune_of_power&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|cooldown.arcane_power.remains<=gcd) actions.aoe+=/touch_of_the_magi,if=covenant.venthyr&runeforge.arcane_infinity&cooldown.mirrors_of_torment.remains<=50 actions.aoe+=/touch_of_the_magi,if=covenant.venthyr&runeforge.arcane_infinity&buff.mirrors_of_torment.remains<=20&cooldown.arcane_power.remains<=gcd actions.aoe+=/touch_of_the_magi,if=(buff.arcane_charge.stack<=variable.aoe_totm_max_charges|prev_gcd.1.radiant_spark)&((talent.rune_of_power&cooldown.rune_of_power.remains<=gcd&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|(!talent.rune_of_power&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|cooldown.arcane_power.remains<=gcd) actions.aoe+=/arcane_power,if=((cooldown.touch_of_the_magi.remains>variable.ap_max_delay_for_totm&buff.arcane_charge.stack=buff.arcane_charge.max_stack)|(cooldown.touch_of_the_magi.remains=0&buff.arcane_charge.stack<=variable.aoe_totm_max_charges))&buff.rune_of_power.down actions.aoe+=/rune_of_power,if=buff.rune_of_power.down&((cooldown.touch_of_the_magi.remains>20&buff.arcane_charge.stack=buff.arcane_charge.max_stack)|(cooldown.touch_of_the_magi.remains=0&buff.arcane_charge.stack<=variable.aoe_totm_max_charges))&(cooldown.arcane_power.remains>12|debuff.touch_of_the_magi.up) actions.aoe+=/shifting_power,if=cooldown.arcane_orb.remains>5|!talent.arcane_orb actions.aoe+=/arcane_blast,if=covenant.kyrian&runeforge.arcane_harmony&buff.arcane_power.up&debuff.radiant_spark_vulnerability.stack=4&prev_gcd.1.arcane_orb&active_enemies<7 actions.aoe+=/arcane_barrage,if=covenant.kyrian&runeforge.arcane_harmony&buff.arcane_power.up&debuff.radiant_spark_vulnerability.stack=4 actions.aoe+=/arcane_blast,if=covenant.kyrian&runeforge.arcane_harmony&buff.arcane_power.up&(dot.radiant_spark.remains>6|debuff.radiant_spark_vulnerability.up)&debuff.radiant_spark_vulnerability.stack<4&active_enemies=3 actions.aoe+=/arcane_orb,if=covenant.kyrian&runeforge.arcane_harmony&buff.arcane_power.up&debuff.radiant_spark_vulnerability.stack=3 actions.aoe+=/arcane_barrage,if=covenant.kyrian&runeforge.arcane_harmony&buff.arcane_power.up&debuff.radiant_spark_vulnerability.stack=2 actions.aoe+=/arcane_explosion,if=covenant.kyrian&runeforge.arcane_harmony&buff.arcane_power.up&prev_gcd.2.radiant_spark&active_enemies>3 actions.aoe+=/arcane_explosion,if=covenant.kyrian&runeforge.arcane_harmony&buff.arcane_power.up&debuff.radiant_spark_vulnerability.stack=1&active_enemies>3 actions.aoe+=/presence_of_mind,if=buff.deathborne.up&debuff.touch_of_the_magi.up&debuff.touch_of_the_magi.remains<=buff.presence_of_mind.max_stack*action.arcane_blast.execute_time&((talent.resonance&active_enemies<4)|active_enemies<5)&(!runeforge.arcane_bombardment|target.health.pct>35) actions.aoe+=/arcane_blast,if=buff.deathborne.up&((talent.resonance&active_enemies<4)|active_enemies<5)&(!runeforge.arcane_bombardment|target.health.pct>35) actions.aoe+=/supernova actions.aoe+=/arcane_barrage,if=buff.arcane_charge.stack>=(active_enemies-1)&runeforge.arcane_bombardment&target.health.pct<35 actions.aoe+=/arcane_barrage,if=buff.arcane_charge.stack=buff.arcane_charge.max_stack actions.aoe+=/arcane_orb,if=buff.arcane_charge.stack=0&(cooldown.arcane_power.remains>15|!(covenant.kyrian&runeforge.arcane_harmony)) actions.aoe+=/nether_tempest,if=(refreshable|!ticking)&buff.arcane_charge.stack=buff.arcane_charge.max_stack actions.aoe+=/arcane_missiles,if=buff.clearcasting.react&runeforge.arcane_harmony&((talent.amplification&active_enemies<8)|active_enemies<5) actions.aoe+=/arcane_missiles,if=buff.clearcasting.react&talent.arcane_echo&debuff.touch_of_the_magi.up&(talent.amplification|active_enemies<9) actions.aoe+=/arcane_missiles,if=buff.clearcasting.react&talent.amplification&active_enemies<4 actions.aoe+=/arcane_explosion,if=buff.arcane_charge.stack=85,interrupt_immediate=1 ## These calculations were moved into the addon to (hopefully) increase efficiency. ## actions.calculations=variable,name=have_opened,op=set,value=1,if=variable.have_opened=0&prev_gcd.1.evocation&!(runeforge.siphon_storm|runeforge.temporal_warp) ## actions.calculations+=/variable,name=have_opened,op=set,value=1,if=variable.have_opened=0&buff.arcane_power.down&cooldown.arcane_power.remains&(runeforge.siphon_storm|runeforge.temporal_warp) ## actions.calculations+=/variable,name=final_burn,op=set,value=1,if=buff.arcane_charge.stack=buff.arcane_charge.max_stack&!buff.rule_of_threes.up&fight_remains<=((mana%action.arcane_blast.cost)*action.arcane_blast.execute_time) ## Either a fully stacked harmony or in execute range with Bombardment ## actions.calculations+=/variable,name=empowered_barrage,op=set,value=buff.arcane_harmony.stack>=15|(runeforge.arcane_bombardment&target.health.pct<35) ## actions.calculations+=/variable,name=last_ap_use,default=0,op=set,if=buff.arcane_power.up&(variable.last_ap_use=0|time>=variable.last_ap_use+15),value=time ## Arcane Prodigy gives a variable amount of cdr, but we'll use a flat estimation here. The simc provided remains_expected expression does not work well for prodigy due to the bursty nature of the cdr. ## actions.calculations+=/variable,name=estimated_ap_cooldown,op=set,value=(cooldown.arcane_power.duration*(1-(0.03*conduit.arcane_prodigy.rank)))-(time-variable.last_ap_use) ## actions.calculations+=/variable,name=time_until_ap,op=set,if=conduit.arcane_prodigy,value=cooldown.arcane_power.remains_expected ## actions.calculations+=/variable,name=time_until_ap,op=set,if=!conduit.arcane_prodigy,value=cooldown.arcane_power.remains ## We'll delay AP up to 20sec for TotM ## actions.calculations+=/variable,name=time_until_ap,op=max,value=cooldown.touch_of_the_magi.remains,if=(cooldown.touch_of_the_magi.remains-variable.time_until_ap)<20 ## Since Ruby is such a powerful trinket for Kyrian, we'll stick to the two minute cycle until we get a high enough rank of prodigy ## actions.calculations+=/variable,name=time_until_ap,op=max,value=trinket.soulletting_ruby.cooldown.remains,if=conduit.arcane_prodigy&conduit.arcane_prodigy.rank<5&equipped.soulletting_ruby&covenant.kyrian&runeforge.arcane_harmony ## We'll delay TotM up to 20sec for AP ## actions.calculations+=/variable,name=holding_totm,op=set,value=cooldown.touch_of_the_magi.ready&variable.time_until_ap<20 ## Radiant Spark does not immediately put up the vulnerability debuff so it can be difficult to discern that we're at the zeroth vulnerability stack ## actions.calculations+=/variable,name=just_used_spark,op=set,value=(prev_gcd.1.radiant_spark|prev_gcd.2.radiant_spark|prev_gcd.3.radiant_spark)&action.radiant_spark.time_since30&cooldown.touch_of_the_magi.ready&(buff.arcane_charge.stack<=variable.totm_max_charges&((talent.rune_of_power&cooldown.rune_of_power.remains<=gcd&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|(!talent.rune_of_power&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|cooldown.arcane_power.remains<=gcd)) actions.cooldowns+=/frost_nova,if=runeforge.grisly_icicle&cooldown.arcane_power.ready&(!talent.enlightened|(talent.enlightened&mana.pct>=70))&((cooldown.touch_of_the_magi.remains>10&buff.arcane_charge.stack=buff.arcane_charge.max_stack)|(cooldown.touch_of_the_magi.remains=0&buff.arcane_charge.stack=0))&buff.rune_of_power.down&mana.pct>=variable.ap_minimum_mana_pct actions.cooldowns+=/frostbolt,if=runeforge.disciplinary_command&cooldown.buff_disciplinary_command.ready&buff.disciplinary_command_frost.down&(buff.arcane_power.down&buff.rune_of_power.down&debuff.touch_of_the_magi.down)&cooldown.touch_of_the_magi.remains=0&(buff.arcane_charge.stack<=variable.totm_max_charges&((talent.rune_of_power&cooldown.rune_of_power.remains<=gcd&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|(!talent.rune_of_power&cooldown.arcane_power.remains>variable.totm_max_delay_for_ap)|cooldown.arcane_power.remains<=gcd)) actions.cooldowns+=/fire_blast,if=runeforge.disciplinary_command&cooldown.buff_disciplinary_command.ready&buff.disciplinary_command_fire.down&prev_gcd.1.frostbolt # Pair MoT with AP if it's coming up soon. If it will be used with TotM, cast it slightly before actions.cooldowns+=/mirrors_of_torment,if=(!runeforge.siphon_storm|buff.siphon_storm.up)&cooldown.touch_of_the_magi.remainsvariable.mot_max_delay_for_ap&cooldown.touch_of_the_magi.remains>variable.mot_max_delay_for_totm) actions.cooldowns+=/mirrors_of_torment,if=cooldown.arcane_power.ready&(!talent.enlightened|(talent.enlightened&mana.pct>=70))&((cooldown.touch_of_the_magi.remains>variable.ap_max_delay_for_totm&buff.arcane_charge.stack=buff.arcane_charge.max_stack)|(cooldown.touch_of_the_magi.remains=0&buff.arcane_charge.stack=0))&buff.rune_of_power.down&mana.pct>=variable.ap_minimum_mana_pct actions.cooldowns+=/fleshcraft,if=variable.outside_of_cooldowns&(soulbind.volatile_solvent|soulbind.pustule_eruption) # Always use deathborne with ap. If totm is ready as well, make sure to cast it before totm. actions.cooldowns+=/deathborne,if=cooldown.touch_of_the_magi.ready&buff.arcane_charge.stack<=variable.totm_max_charges&cooldown.arcane_power.remains<=gcd actions.cooldowns+=/deathborne,if=cooldown.arcane_power.ready&(!talent.enlightened|(talent.enlightened&mana.pct>=70))&((cooldown.touch_of_the_magi.remains>10&buff.arcane_charge.stack=buff.arcane_charge.max_stack)|(cooldown.touch_of_the_magi.ready&buff.arcane_charge.stack=0))&buff.rune_of_power.down&mana.pct>=variable.ap_minimum_mana_pct # Use spark if totm and ap are on cd and won't be up for longer than the max delay, making sure we have at least two arcane charges and that totm wasn't just used. actions.cooldowns+=/radiant_spark,if=cooldown.touch_of_the_magi.remains>variable.rs_max_delay_for_totm&cooldown.arcane_power.remains>variable.rs_max_delay_for_ap&(talent.rune_of_power&(cooldown.rune_of_power.remainsvariable.rs_max_delay_for_rop)|!talent.rune_of_power)&buff.arcane_charge.stack>2&debuff.touch_of_the_magi.down&buff.rune_of_power.down&buff.arcane_power.down # Use spark with ap when possible. If totm is ready as well, make sure to cast it before totm. actions.cooldowns+=/radiant_spark,if=cooldown.touch_of_the_magi.remains=70))&((cooldown.touch_of_the_magi.remains>variable.ap_max_delay_for_totm&buff.arcane_charge.stack=buff.arcane_charge.max_stack)|(cooldown.touch_of_the_magi.remains=0&buff.arcane_charge.stack=0))&buff.rune_of_power.down&mana.pct>=variable.ap_minimum_mana_pct) actions.cooldowns+=/use_item,name=soulletting_ruby,if=(!runeforge.siphon_storm|buff.siphon_storm.up)&buff.arcane_charge.stack<=variable.totm_max_charges&cooldown.arcane_power.remains<=execute_time&mana.pct>variable.ap_minimum_mana_pct&buff.rune_of_power.down # Use totm with ap if it's within the max delay. If not, use with rop if the talent is taken, and it's within the max delay. actions.cooldowns+=/touch_of_the_magi,if=(!runeforge.siphon_storm|buff.siphon_storm.up)&buff.arcane_charge.stack<=variable.totm_max_charges&cooldown.arcane_power.remains<=execute_time&mana.pct>variable.ap_minimum_mana_pct&buff.rune_of_power.down actions.cooldowns+=/touch_of_the_magi,if=buff.arcane_charge.stack<=variable.totm_max_charges&talent.rune_of_power&cooldown.rune_of_power.remains<=execute_time&variable.time_until_ap>variable.totm_max_delay_for_ap actions.cooldowns+=/touch_of_the_magi,if=buff.arcane_charge.stack<=variable.totm_max_charges&(!talent.rune_of_power|cooldown.rune_of_power.remains>variable.totm_max_delay_for_rop)&variable.time_until_ap>variable.totm_max_delay_for_ap # Use ap if totm is on cd and won't be up for longer than the max delay, making sure that we have enough mana and that there is not already a rune of power down. actions.cooldowns+=/arcane_power,if=cooldown.touch_of_the_magi.remains>variable.ap_max_delay_for_totm&(!covenant.venthyr|cooldown.mirrors_of_torment.remains>variable.ap_max_delay_for_mot)&buff.arcane_charge.stack=buff.arcane_charge.max_stack&buff.rune_of_power.down&mana.pct>=variable.ap_minimum_mana_pct # Use rop if totm is on cd and won't be up for longer than the max delay, making sure there isn't already a rune down and that ap won't become available during rune. actions.cooldowns+=/rune_of_power,if=buff.arcane_power.down&(cooldown.touch_of_the_magi.remains>variable.rop_max_delay_for_totm|cooldown.arcane_power.remains<=variable.totm_max_delay_for_ap)&buff.arcane_charge.stack=buff.arcane_charge.max_stack&cooldown.arcane_power.remains>10&cooldown.touch_of_the_magi.remains>10 actions.cooldowns+=/shifting_power,if=variable.outside_of_cooldowns # Use pom to squeeze an extra ab in the next cooldown window, unless kyrian then only during arcane power due to how mana hungry radiant spark is actions.cooldowns+=/presence_of_mind,if=talent.rune_of_power&buff.arcane_power.up&buff.rune_of_power.remains95 actions.fishing_opener+=/arcane_missiles,if=runeforge.arcane_harmony&buff.arcane_harmony.stack5|debuff.radiant_spark_vulnerability.stack>0 # We want to make sure we have enough mana for the entire AP window, even if there's still time remaining on RoP. It's only better to burn to zero and Evo if running the SS or TW legendaries. actions.fishing_opener+=/arcane_barrage,if=cooldown.arcane_power.ready&mana.pct<(40+(10*covenant.kyrian))&buff.arcane_charge.stack=buff.arcane_charge.max_stack&(!runeforge.siphon_storm|variable.prepull_evo=1)&!runeforge.temporal_warp&!runeforge.arcane_harmony # Barrage should not be used at the end of AP if Evocation is ready as dropping charges will make it take longer to burn through remaining mana actions.fishing_opener+=/arcane_barrage,if=buff.arcane_power.up&buff.arcane_power.remains<=gcd&cooldown.evocation.remains # Barrage should always be the last cast in the RoP window as TotM will restore the charges spent actions.fishing_opener+=/arcane_barrage,if=buff.rune_of_power.up&buff.arcane_power.down&buff.rune_of_power.remains<=gcd&!runeforge.arcane_harmony actions.fishing_opener+=/arcane_missiles,if=debuff.touch_of_the_magi.up&talent.arcane_echo&(buff.deathborne.down|active_enemies=1)&debuff.touch_of_the_magi.remains>action.arcane_missiles.execute_time,chain=1,early_chain_if=buff.clearcasting_channel.down&(buff.arcane_power.up|(!talent.overpowered&(buff.rune_of_power.up|cooldown.evocation.ready))) # If we're venthyr, immediately use CC when capped to not waste procs from MoT actions.fishing_opener+=/arcane_missiles,if=covenant.venthyr&buff.clearcasting.stack=buff.clearcasting.max_stack # Start using CC AM when AP has been used actions.fishing_opener+=/arcane_missiles,if=buff.clearcasting.react&cooldown.arcane_power.remains&(buff.rune_of_power.up|buff.arcane_power.up),chain=1 actions.fishing_opener+=/arcane_orb,if=buff.arcane_charge.stack<=variable.totm_max_charges actions.fishing_opener+=/arcane_blast,if=buff.rune_of_power.up|mana.pct>15 actions.fishing_opener+=/evocation,if=buff.rune_of_power.down&buff.arcane_power.down,interrupt_if=mana.pct>=85,interrupt_immediate=1 actions.fishing_opener+=/arcane_barrage ## Unsupported cancel_action; Evocation will be naturally broken if conditions are met. ## actions.harmony=cancel_action,if=action.evocation.channeling&mana.pct>=95 # If low on mana and cooldowns are coming up, go ahead and evo actions.harmony+=/evocation,if=mana.pct<=30&variable.outside_of_cooldowns&(talent.rune_of_power&cooldown.rune_of_power.remains<10) # We want to stack harmony fully. The use of 16 stacks here is to account for the tick left on the channel and the missile in flight. actions.harmony+=/arcane_missiles,if=(variable.stack_harmony|time<10)&buff.arcane_harmony.stack<16,chain=1 # When using Empyreal Ordnance, cast a few extra missiles while waiting for the buff at the start of the fight actions.harmony+=/arcane_missiles,if=equipped.empyreal_ordnance&time<30&toggle.cooldowns&cooldown.empyreal_ordnance.remains>168&!action.empyreal_ordnance.disabled actions.harmony+=/use_item,name=soulletting_ruby,if=buff.arcane_power.up&target.distance<=10 actions.harmony+=/use_item,name=soulletting_ruby,if=variable.empowered_barrage&cooldown.touch_of_the_magi.remains<=execute_time&cooldown.arcane_power.remains<=(execute_time*2)&target.distance>10 actions.harmony+=/radiant_spark,if=variable.empowered_barrage&cooldown.touch_of_the_magi.remains<=execute_time&cooldown.arcane_power.remains<=(execute_time*2)&(!equipped.soulletting_ruby|conduit.arcane_prodigy.rank>=5|(trinket.soulletting_ruby.cooldown.remains>110&target.distance>10)|(trinket.soulletting_ruby.cooldown.remains<=execute_time&target.distance<=10)) actions.harmony+=/touch_of_the_magi,if=variable.just_used_spark&cooldown.arcane_power.remains<=execute_time&(!equipped.soulletting_ruby|conduit.arcane_prodigy.rank>=5|(trinket.soulletting_ruby.cooldown.remains>110&target.distance>10)|(trinket.soulletting_ruby.cooldown.remains<=execute_time&target.distance<=10)) actions.harmony+=/arcane_power,if=prev_gcd.1.touch_of_the_magi actions.harmony+=/rune_of_power,if=variable.empowered_barrage&cooldown.radiant_spark.remains<=execute_time&variable.time_until_ap>=20&(!conduit.arcane_prodigy|!variable.always_sync_cooldowns|cooldown.touch_of_the_magi.remains<=(execute_time*2)) actions.harmony+=/radiant_spark,if=variable.empowered_barrage&prev_gcd.1.rune_of_power actions.harmony+=/touch_of_the_magi,if=variable.just_used_spark&!variable.holding_totm # Use 2nd arcane barrage in AP+ROP only if Bloodlust and at least 2 CCs procced actions.harmony+=/arcane_barrage,if=buff.arcane_charge.stack=buff.arcane_charge.max_stack&buff.rune_of_power.up&buff.arcane_power.up&buff.arcane_harmony.stack>=16&buff.arcane_power.remains<=action.arcane_barrage.execute_time&buff.bloodlust.up # Use 2nd RoP in AP only if Bloodlust and 2 CCs proc actions.harmony+=/rune_of_power,if=buff.rune_of_power.down&buff.bloodlust.up&(variable.time_until_ap>30|cooldown.radiant_spark.remains>12)&(buff.arcane_harmony.stack>=15|buff.clearcasting.stack>=1)&(!conduit.arcane_prodigy|!variable.always_sync_cooldowns) actions.harmony+=/rune_of_power,if=buff.arcane_power.down&(variable.time_until_ap>30|cooldown.radiant_spark.remains>12)&(!conduit.arcane_prodigy|!variable.always_sync_cooldowns) actions.harmony+=/radiant_spark,if=variable.empowered_barrage&(buff.arcane_charge.stack>=2|cooldown.arcane_orb.ready)&(!talent.rune_of_power|cooldown.rune_of_power.remains>5)&cooldown.arcane_power.remains_expected>=30&(!conduit.arcane_prodigy|!variable.always_sync_cooldowns) # When running prodigy, use totm by itself in order to align it with ap actions.harmony+=/touch_of_the_magi,if=variable.time_until_ap<50&variable.time_until_ap>30&(!equipped.soulletting_ruby|conduit.arcane_prodigy.rank>=5) actions.harmony+=/arcane_orb,if=variable.just_used_spark&buff.arcane_charge.stack=16 # Use orb on cd unless ap is coming up soon actions.harmony+=/arcane_orb,if=buff.arcane_charge.stack<3&variable.time_until_ap>10&(cooldown.touch_of_the_magi.remains>5|!conduit.arcane_prodigy) actions.harmony+=/arcane_missiles,if=buff.clearcasting.react&buff.arcane_power.up,chain=1 # If we get power infusion during lust we'll have enough haste to get off a strong barrage during the rop/ap window actions.harmony+=/arcane_barrage,if=buff.rune_of_power.up&buff.rune_of_power.remains<=action.arcane_missiles.execute_time&buff.arcane_power.up&buff.arcane_charge.stack=buff.arcane_charge.max_stack&buff.arcane_harmony.stack&buff.power_infusion.up&buff.bloodlust.up # If we get power infusion during lust we'll have enough haste to get off a strong barrage during the rop/ap window, so we'll only use enough blasts initially to get to four charges actions.harmony+=/arcane_blast,if=buff.presence_of_mind.up&(buff.arcane_charge.stack95 actions.opener+=/use_item,name=soulletting_ruby actions.opener+=/deathborne actions.opener+=/radiant_spark,if=mana.pct>40 actions.opener+=/mirrors_of_torment actions.opener+=/shifting_power,if=buff.arcane_power.down&cooldown.arcane_power.remains actions.opener+=/arcane_orb,if=cooldown.arcane_power.ready&buff.arcane_charge.stack84 actions.opener+=/touch_of_the_magi actions.opener+=/arcane_power actions.opener+=/rune_of_power,if=buff.arcane_power.down # Use PoM to squeeze an extra Arcane Blast during the TotM/AP window unless running Arcane Echo. If Arcane Echo is talented, we can't use PoM within the TotM/AP window unless we interrupt the AM channel, so we'll save it. actions.opener+=/presence_of_mind,if=!talent.arcane_echo&debuff.touch_of_the_magi.up&debuff.touch_of_the_magi.remains<=(action.arcane_blast.execute_time*buff.presence_of_mind.max_stack) # If PoM hasn't been used during the TotM window, we'll use it to squeeze an extra Arcane Blast in the RoP/AP window. actions.opener+=/presence_of_mind,if=buff.arcane_power.up&buff.rune_of_power.remains<=(action.arcane_blast.execute_time*buff.presence_of_mind.max_stack) actions.opener+=/arcane_blast,if=dot.radiant_spark.remains>5|debuff.radiant_spark_vulnerability.stack>0 # Always Barrage at the end of AP when running the Arcane Harmony legendary actions.opener+=/arcane_barrage,if=buff.arcane_power.up&buff.arcane_power.remainsaction.arcane_missiles.execute_time,chain=1,early_chain_if=buff.clearcasting_channel.down&(buff.arcane_power.up|(!talent.overpowered&(buff.rune_of_power.up|cooldown.evocation.ready))) actions.opener+=/arcane_missiles,if=buff.clearcasting.stack=buff.clearcasting.max_stack&covenant.venthyr actions.opener+=/arcane_missiles,if=buff.clearcasting.react&cooldown.arcane_power.remains&(buff.rune_of_power.up|buff.arcane_power.up),chain=1 actions.opener+=/arcane_orb,if=buff.arcane_charge.stack<=variable.totm_max_charges actions.opener+=/arcane_blast,if=buff.rune_of_power.up|mana.pct>15 actions.opener+=/evocation,if=buff.rune_of_power.down&buff.arcane_power.down,interrupt_if=mana.pct>=85,interrupt_immediate=1 actions.opener+=/arcane_barrage ## actions.rotation=cancel_action,if=action.evocation.channeling&mana.pct>=95&(!runeforge.siphon_storm|buff.siphon_storm.stack=buff.siphon_storm.max_stack) # Use evo if we're low on mana and cooldowns are about to be up actions.rotation+=/evocation,if=!runeforge.siphon_storm&mana.pct<=variable.evo_pct&(cooldown.touch_of_the_magi.remains<=action.evocation.execute_time|cooldown.arcane_power.remains<=action.evocation.execute_time|(talent.rune_of_power&cooldown.rune_of_power.remains<=action.evocation.execute_time))&buff.rune_of_power.down&buff.arcane_power.down&debuff.touch_of_the_magi.down&!prev_gcd.1.touch_of_the_magi actions.rotation+=/evocation,if=runeforge.siphon_storm&!covenant.venthyr&cooldown.arcane_power.remains<=action.evocation.execute_time actions.rotation+=/evocation,if=runeforge.siphon_storm&covenant.venthyr&cooldown.mirrors_of_torment.remains<=action.evocation.execute_time&cooldown.touch_of_the_magi.remains<=(variable.mot_preceed_totm_by+action.evocation.execute_time+3)&cooldown.arcane_power.remains<=(variable.mot_preceed_totm_by+action.evocation.execute_time+3) # Barrage if it's time to use totm and we have too many charges actions.rotation+=/arcane_barrage,if=cooldown.touch_of_the_magi.ready&(buff.arcane_charge.stack>variable.totm_max_charges&cooldown.arcane_power.remains<=execute_time&mana.pct>variable.ap_minimum_mana_pct&buff.rune_of_power.down) actions.rotation+=/arcane_barrage,if=cooldown.touch_of_the_magi.ready&(buff.arcane_charge.stack>variable.totm_max_charges&talent.rune_of_power&cooldown.rune_of_power.remains<=execute_time&variable.time_until_ap>variable.totm_max_delay_for_ap) actions.rotation+=/arcane_barrage,if=cooldown.touch_of_the_magi.ready&(buff.arcane_charge.stack>variable.totm_max_charges&(!talent.rune_of_power|cooldown.rune_of_power.remains>variable.totm_max_delay_for_rop)&variable.time_until_ap>variable.totm_max_delay_for_ap) actions.rotation+=/arcane_barrage,if=debuff.radiant_spark_vulnerability.stack=debuff.radiant_spark_vulnerability.max_stack&(buff.arcane_power.down|buff.arcane_power.remains<=gcd)&(buff.rune_of_power.down|buff.rune_of_power.remains<=gcd) actions.rotation+=/arcane_blast,if=variable.just_used_spark|(debuff.radiant_spark_vulnerability.up&debuff.radiant_spark_vulnerability.stackaction.arcane_missiles.execute_time|cooldown.presence_of_mind.remains|covenant.kyrian),chain=1,early_chain_if=buff.clearcasting_channel.down&(buff.arcane_power.up|(!talent.overpowered&(buff.rune_of_power.up|cooldown.evocation.ready))) # Consume the expanded potential buff asap to not lose potential procs actions.rotation+=/arcane_missiles,if=buff.clearcasting.react&buff.expanded_potential.up actions.rotation+=/arcane_missiles,if=buff.clearcasting.react&(buff.arcane_power.up|buff.rune_of_power.up|debuff.touch_of_the_magi.remains>action.arcane_missiles.execute_time),chain=1 actions.rotation+=/arcane_missiles,if=buff.clearcasting.react&buff.clearcasting.stack=buff.clearcasting.max_stack,chain=1 # Always try to bank CC for cooldown windows but dump them if they're about to expire actions.rotation+=/arcane_missiles,if=buff.clearcasting.react&buff.clearcasting.remains<=((buff.clearcasting.stack*action.arcane_missiles.execute_time)+gcd.max),chain=1 actions.rotation+=/nether_tempest,if=(refreshable|!ticking)&buff.arcane_charge.stack=buff.arcane_charge.max_stack&buff.arcane_power.down&debuff.touch_of_the_magi.down actions.rotation+=/arcane_orb,if=buff.arcane_charge.stack<=variable.totm_max_charges actions.rotation+=/supernova,if=variable.outside_of_cooldowns&mana.pct<=95 actions.rotation+=/arcane_blast,if=buff.rule_of_threes.up&buff.arcane_charge.stack>3 # Dump charges if we fall below the conserve mana threshold and evocation is still on cooldown actions.rotation+=/arcane_barrage,if=!runeforge.siphon_storm&variable.outside_of_cooldowns&buff.arcane_charge.stack=buff.arcane_charge.max_stack&talent.arcane_orb&cooldown.arcane_orb.remains<=gcd&mana.pct<=90&cooldown.evocation.remains actions.rotation+=/arcane_barrage,if=runeforge.siphon_storm&variable.outside_of_cooldowns&buff.arcane_charge.stack=buff.arcane_charge.max_stack&talent.arcane_orb&cooldown.arcane_orb.remains<=gcd&mana.pct<=90&cooldown.evocation.remains<30 # Dump charges if orb is ready actions.rotation+=/arcane_barrage,if=variable.outside_of_cooldowns&buff.arcane_charge.stack=buff.arcane_charge.max_stack&talent.arcane_orb&cooldown.arcane_orb.remains<=gcd&mana.pct<=90&cooldown.evocation.remains&(!runeforge.siphon_storm|buff.siphon_storm.remains<=18) # Arcane Barrage should generally be the last cast of the AP window actions.rotation+=/arcane_barrage,if=buff.arcane_power.up&buff.arcane_power.remains<=gcd&buff.arcane_charge.stack=buff.arcane_charge.max_stack&(cooldown.evocation.remains|runeforge.arcane_harmony) # Arcane Barrage should generally be the last cast of the RoP window actions.rotation+=/arcane_barrage,if=buff.rune_of_power.up&buff.arcane_power.down&buff.rune_of_power.remains<=gcd&buff.arcane_charge.stack=buff.arcane_charge.max_stack&(cooldown.evocation.remains|runeforge.arcane_harmony) # Arcane Barrage should be the last cast of the TotM window if it is not used with RoP or AP actions.rotation+=/arcane_barrage,if=buff.arcane_power.down&buff.rune_of_power.down&debuff.touch_of_the_magi.up&debuff.touch_of_the_magi.remains<=gcd&buff.arcane_charge.stack=buff.arcane_charge.max_stack # When the target is in execute range and there is more than one enemy, use barrage as soon as you have enough charges to hit all enemies if the Arcane Bombardment legendary is equipped actions.rotation+=/arcane_barrage,if=variable.empowered_barrage&buff.arcane_charge.stack>=(active_enemies-1)&active_enemies>1&buff.deathborne.down actions.rotation+=/arcane_explosion,if=variable.empowered_barrage&buff.arcane_charge.stack1&buff.deathborne.down actions.rotation+=/arcane_blast actions.rotation+=/evocation,if=variable.outside_of_cooldowns actions.rotation+=/arcane_barrage