## Subtlety Rogue ## December 8, 2021 ## Changes: ## - Move variable.use_priority_rotation up so it is set before we use it. ## - Combine multiple call_action_list entries to reduce potential rework. ## - Make Fleshcraft interrupt in combat if we just did it for volatile_solvent. ## Pre-Combat actions.precombat+=/apply_poison actions.precombat+=/bottled_flayedwing_toxin actions.precombat+=/fleshcraft,if=soulbind.pustule_eruption|soulbind.volatile_solvent actions.precombat+=/stealth actions.precombat+=/marked_for_death,precombat_seconds=15 actions.precombat+=/slice_and_dice,precombat_seconds=1,if=refreshable actions.precombat+=/shadow_blades,if=runeforge.mark_of_the_master_assassin ## Main Rotation actions=kick # Used to determine whether cooldowns wait for SnD based on targets. actions+=/variable,name=snd_condition,value=buff.slice_and_dice.up|spell_targets.shuriken_storm>=6 # Account for ShT reaction time by ignoring low-CP animacharged matches in the 0.5s preceeding a potential ShT proc actions+=/variable,name=effective_combo_points,value=effective_combo_points actions+=/variable,name=effective_combo_points,if=covenant.kyrian&effective_combo_points>combo_points&combo_points.deficit>2&time_to_sht.4<0.5&!(combo_points=2&buff.echoing_reprimand_3.up|combo_points=3&buff.echoing_reprimand_4.up|combo_points=4&buff.echoing_reprimand_5.up),value=combo_points # Only change rotation if we have priority_rotation set and multiple targets up. actions+=/variable,name=use_priority_rotation,value=priority_rotation&spell_targets.shuriken_storm>=2 # Used to define when to use stealth CDs or builders actions+=/variable,name=stealth_threshold,value=25+talent.vigor.enabled*20+talent.master_of_shadows.enabled*20+talent.shadow_focus.enabled*25+talent.alacrity.enabled*20+25*(spell_targets.shuriken_storm>=4) # Check CDs at first actions+=/call_action_list,name=cds # Run fully switches to the Stealthed Rotation (by doing so, it forces pooling if nothing is available). actions+=/run_action_list,name=stealthed,strict=1,if=stealthed.all # Apply Slice and Dice at 2+ CP during the first 10 seconds, after that 4+ CP if it expires within the next GCD or is not up actions+=/slice_and_dice,if=spell_targets.shuriken_storm<6&fight_remains>6&buff.slice_and_dice.remains=4-(time<10)*2 # Priority Rotation? Let's give a crap about energy for the stealth CDs (builder still respect it). Yup, it can be that simple. actions+=/call_action_list,name=stealth_cds,strict=1,if=variable.use_priority_rotation # Consider using a Stealth CD when reaching the energy threshold actions+=/call_action_list,name=stealth_cds,if=energy.deficit<=variable.stealth_threshold actions+=/call_action_list,name=finish,if=(variable.effective_combo_points>=cp_max_spend)|(combo_points.deficit<=1|fight_remains<=1&variable.effective_combo_points>=3|buff.symbols_of_death_autocrit.up&variable.effective_combo_points>=4)|(spell_targets.shuriken_storm>=4&variable.effective_combo_points>=4) # Use a builder when reaching the energy threshold actions+=/call_action_list,name=build,if=energy.deficit<=variable.stealth_threshold # Lowest priority in all of the APL because it causes a GCD actions+=/arcane_torrent,if=energy.deficit>=15+energy.regen actions+=/arcane_pulse actions+=/lights_judgment actions+=/bag_of_tricks ## Builders actions.build=shiv,if=!talent.nightstalker.enabled&runeforge.tiny_toxic_blade&spell_targets.shuriken_storm<5 actions.build+=/shuriken_storm,if=spell_targets>=2&(!covenant.necrolord|cooldown.serrated_bone_spike.max_charges-charges_fractional>=0.25|spell_targets.shuriken_storm>4)&buff.perforated_veins.stack<=4 actions.build+=/serrated_bone_spike,if=cooldown.serrated_bone_spike.max_charges-charges_fractional<=0.25|soulbind.lead_by_example.enabled&!buff.lead_by_example.up|soulbind.kevins_oozeling.enabled&!debuff.kevins_wrath.up actions.build+=/gloomblade actions.build+=/backstab ## Cooldowns # Use Dance off-gcd before the first shuriken_storm from Tornado comes in. actions.cds=shadow_dance,use_off_gcd=1,if=!buff.shadow_dance.up&buff.shuriken_tornado.up&buff.shuriken_tornado.remains<=3.5 # (Unless already up because we took Shadow Focus) use Symbols off-gcd before the first Shuriken Storm from Tornado comes in. actions.cds+=/symbols_of_death,use_off_gcd=1,if=buff.shuriken_tornado.up&buff.shuriken_tornado.remains<=3.5 actions.cds+=/flagellation,if=variable.snd_condition&!stealthed.mantle&buff.symbols_of_death.up&combo_points>=5 actions.cds+=/vanish,if=(runeforge.mark_of_the_master_assassin&combo_points.deficit<=1-talent.deeper_strategem.enabled|runeforge.deathly_shadows&combo_points<1)&buff.symbols_of_death.up&buff.shadow_dance.up&master_assassin_remains=0&buff.deathly_shadows.down # Pool for Tornado pre-SoD with ShD ready when not running SF. actions.cds+=/pool_resource,for_next=1,if=talent.shuriken_tornado.enabled&!talent.shadow_focus.enabled # Use Tornado pre SoD when we have the energy whether from pooling without SF or just generally. actions.cds+=/shuriken_tornado,if=energy>=60&variable.snd_condition&cooldown.symbols_of_death.up&cooldown.shadow_dance.charges>=1&(!runeforge.obedience|debuff.flagellation.up|spell_targets.shuriken_storm>=(1+4*(!talent.nightstalker.enabled&!talent.dark_shadow.enabled)))&combo_points<=2&(!buff.premeditation.up|spell_targets.shuriken_storm>4)&(!covenant.venthyr|!cooldown.flagellation.up) actions.cds+=/serrated_bone_spike,cycle_targets=1,if=variable.snd_condition&!dot.serrated_bone_spike_dot.ticking&target.time_to_die>=21&(combo_points.deficit>=(cp_gain>?4))&!buff.shuriken_tornado.up&(!buff.premeditation.up|spell_targets.shuriken_storm>4)|fight_remains<=5&spell_targets.shuriken_storm<3 actions.cds+=/sepsis,if=variable.snd_condition&combo_points.deficit>=1 # Use Symbols on cooldown (after first SnD) unless we are going to pop Tornado and do not have Shadow Focus. actions.cds+=/symbols_of_death,if=variable.snd_condition&(talent.enveloping_shadows.enabled|cooldown.shadow_dance.charges>=1)&(!talent.shuriken_tornado.enabled|talent.shadow_focus.enabled|cooldown.shuriken_tornado.remains>2)&(!covenant.venthyr|cooldown.flagellation.remains>10|cooldown.flagellation.up&combo_points>=5) # If adds are up, snipe the one with lowest TTD. Use when dying faster than CP deficit or not stealthed without any CP. actions.cds+=/marked_for_death,line_cd=1.5,cycle_targets=1,if=raid_event.adds.up&(target.time_to_die=cp_max_spend) # If no adds will die within the next 30s, use MfD on boss without any CP. actions.cds+=/marked_for_death,if=raid_event.adds.in>30-raid_event.adds.duration&combo_points.deficit>=cp_max_spend actions.cds+=/shadow_blades,if=variable.snd_condition&combo_points.deficit>=2&(buff.symbols_of_death.up|boss&fight_remains<=20) actions.cds+=/echoing_reprimand,if=variable.snd_condition&combo_points.deficit>=2&(variable.use_priority_rotation|spell_targets.shuriken_storm<=4|runeforge.resounding_clarity) # With SF, if not already done, use Tornado with SoD up. actions.cds+=/shuriken_tornado,if=talent.shadow_focus.enabled&variable.snd_condition&buff.symbols_of_death.up&combo_points<=2&(!buff.premeditation.up|spell_targets.shuriken_storm>4) actions.cds+=/shadow_dance,if=!buff.shadow_dance.up&fight_remains<=8+talent.subterfuge.enabled actions.cds+=/fleshcraft,if=(soulbind.pustule_eruption|soulbind.volatile_solvent)&energy.deficit>=30&!stealthed.all&buff.symbols_of_death.down,interrupt_immediate=1,interrupt_global=1,interrupt_if=soulbind.volatile_solvent actions.cds+=/potion,if=buff.bloodlust.react|fight_remains<30|buff.symbols_of_death.up&(buff.shadow_blades.up|cooldown.shadow_blades.remains<=10) actions.cds+=/blood_fury,if=buff.symbols_of_death.up actions.cds+=/berserking,if=buff.symbols_of_death.up actions.cds+=/fireblood,if=buff.symbols_of_death.up actions.cds+=/ancestral_call,if=buff.symbols_of_death.up # Default fallback for usable items: Use with Symbols of Death. actions.cds+=/use_items,if=buff.symbols_of_death.up|fight_remains<20 ## Finishers # While using Premeditation, avoid casting Slice and Dice when Shadow Dance is soon to be used, except for Kyrian actions.finish=variable,name=premed_snd_condition,value=talent.premeditation.enabled&spell_targets.shuriken_storm<(5-covenant.necrolord)&!covenant.kyrian actions.finish+=/slice_and_dice,if=!variable.premed_snd_condition&spell_targets.shuriken_storm<6&!buff.shadow_dance.up&buff.slice_and_dice.remains0|!talent.nightstalker.enabled&talent.dark_shadow.enabled&buff.shadow_dance.up|spell_targets.shuriken_storm>=4 # Keep up Rupture if it is about to run out. actions.finish+=/rupture,if=(!variable.skip_rupture|variable.use_priority_rotation)&target.time_to_die-remains>6&refreshable actions.finish+=/secret_technique # Multidotting targets that will live for the duration of Rupture, refresh during pandemic. actions.finish+=/rupture,cycle_targets=1,if=!variable.skip_rupture&!variable.use_priority_rotation&spell_targets.shuriken_storm>=2&target.time_to_die>=(5+(2*combo_points))&refreshable # Refresh Rupture early if it will expire during Symbols. Do that refresh if SoD gets ready in the next 5s. actions.finish+=/rupture,if=!variable.skip_rupture&remainscooldown.symbols_of_death.remains+5 actions.finish+=/black_powder,if=!variable.use_priority_rotation&spell_targets>=3 actions.finish+=/eviscerate ## Stealth Cooldowns # Helper Variable actions.stealth_cds=variable,name=shd_threshold,value=cooldown.shadow_dance.charges_fractional>=1.75 # Vanish if we are capping on Dance charges. Early before first dance if we have no Nightstalker but Dark Shadow in order to get Rupture up (no Master Assassin). actions.stealth_cds+=/vanish,if=(!variable.shd_threshold|!talent.nightstalker.enabled&talent.dark_shadow.enabled)&combo_points.deficit>1&!runeforge.mark_of_the_master_assassin # Pool for Shadowmeld + Shadowstrike unless we are about to cap on Dance charges. Only when Find Weakness is about to run out. actions.stealth_cds+=/pool_resource,for_next=1,extra_amount=40,if=race.night_elf actions.stealth_cds+=/shadowmeld,if=energy>=40&energy.deficit>=10&!variable.shd_threshold&combo_points.deficit>1&debuff.find_weakness.remains<1 # CP thresholds for entering Shadow Dance actions.stealth_cds+=/variable,name=shd_combo_points,value=combo_points.deficit>=2+buff.shadow_blades.up actions.stealth_cds+=/variable,name=shd_combo_points,value=combo_points.deficit>=3,if=covenant.kyrian actions.stealth_cds+=/variable,name=shd_combo_points,value=combo_points.deficit<=1,if=variable.use_priority_rotation&spell_targets.shuriken_storm>=4 # Dance during Symbols or above threshold. actions.stealth_cds+=/shadow_dance,if=variable.shd_combo_points&(variable.shd_threshold|buff.symbols_of_death.remains>=1.2|buff.chaos_bane.up|spell_targets.shuriken_storm>=4&cooldown.symbols_of_death.remains>10)&(buff.perforated_veins.stack<4|spell_targets.shuriken_storm>2) # Burn remaining Dances before the fight ends if SoD won't be ready in time. actions.stealth_cds+=/shadow_dance,if=variable.shd_combo_points&fight_remains=cp_max_spend|buff.shuriken_tornado.up&combo_points.deficit<=2|spell_targets.shuriken_storm>=4&variable.effective_combo_points>=4|combo_points.deficit<=1-(talent.deeper_stratagem.enabled&buff.vanish.up) actions.stealthed+=/shadowstrike,if=stealthed.sepsis&spell_targets.shuriken_storm<4 actions.stealthed+=/shiv,if=talent.nightstalker.enabled&runeforge.tiny_toxic_blade&spell_targets.shuriken_storm<5 # Up to 3 targets (no prio) keep up Find Weakness by cycling Shadowstrike. actions.stealthed+=/shadowstrike,cycle_targets=1,if=!variable.use_priority_rotation&debuff.find_weakness.remains<1&spell_targets.shuriken_storm<=3&target.time_to_die-remains>6 # For priority rotation, use Shadowstrike over Storm with WM against up to 4 targets or if FW is running off (on any amount of targets) actions.stealthed+=/shadowstrike,if=variable.use_priority_rotation&(debuff.find_weakness.remains<1|talent.weaponmaster.enabled&spell_targets.shuriken_storm<=4) actions.stealthed+=/shuriken_storm,if=spell_targets>=3+(buff.the_rotten.up|runeforge.akaaris_soul_fragment)&(buff.symbols_of_death_autocrit.up|!buff.premeditation.up|spell_targets>=5) # Shadowstrike to refresh Find Weakness and to ensure we can carry over a full FW into the next SoD if possible. actions.stealthed+=/shadowstrike,if=debuff.find_weakness.remains<=1|cooldown.symbols_of_death.remains<18&debuff.find_weakness.remains=5&conduit.perforated_veins.rank>=13 actions.stealthed+=/shadowstrike actions.stealthed+=/cheap_shot,if=!target.is_boss&combo_points.deficit>=1&buff.shot_in_the_dark.up&energy.time_to_40>gcd.max