if UnitFactionGroup("player") ~= "Horde" then return end -------------------------------------------------------------------------------- -- Module Declaration -- local mod, CL = BigWigs:NewBoss("Sergeant Bainbridge", 1822, 2133) if not mod then return end mod:RegisterEnableMob(128649) -- Sergeant Bainbridge mod.engageId = 2097 mod.respawnTime = 30 -------------------------------------------------------------------------------- -- Locals -- local bombsRemaining = 0 -------------------------------------------------------------------------------- -- Localization -- local L = mod:GetLocale() if L then L.adds = 274002 L.adds_icon = "inv_misc_groupneedmore" L.remaining = "%s on %s, %d remaining" L.remaining_boss = "%s on BOSS, %d remaining" end -------------------------------------------------------------------------------- -- Initialization -- function mod:GetOptions() return { "adds", {260954, "FLASH"}, -- Iron Gaze 261428, -- Hangman's Noose 260924, -- Steel Tempest 257585, -- Cannon Barrage 277965, -- Heavy Ordnance 279761, -- Heavy Slash }, { ["adds"] = "general", [279761] = -17762, -- Kul Tiran Vanguard } end function mod:OnBossEnable() self:RegisterUnitEvent("UNIT_SPELLCAST_START", nil, "boss2", "boss3", "boss4", "boss5") self:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", nil, "boss1") self:Log("SPELL_AURA_APPLIED", "IronGaze", 260954) self:Log("SPELL_AURA_REMOVED", "IronGazeRemoved", 260954) self:Log("SPELL_AURA_APPLIED", "HangmansNoose", 261428) self:Log("SPELL_CAST_START", "SteelTempest", 260924) self:Log("SPELL_DAMAGE", "HeavyOrdnanceDamage", 273720, 280933) -- Damage to player, damage to add self:Log("SPELL_AURA_APPLIED", "HeavyOrdnanceApplied", 277965) end function mod:OnEngage() bombsRemaining = 0 self:Bar(257585, 11) -- Cannon Barrage end -------------------------------------------------------------------------------- -- Event Handlers -- function mod:UNIT_SPELLCAST_START(_, _, _, spellId) if spellId == 279761 then -- Heavy Slash self:Message(spellId, "orange") self:PlaySound(spellId, "alert") end end function mod:UNIT_SPELLCAST_SUCCEEDED(_, unit, _, spellId) if spellId == 257540 then -- Cannon Barrage bombsRemaining = 3 self:Message(257585, "orange") self:PlaySound(257585, "warning") self:CDBar(257585, 60) self:Bar(277965, 42, CL.count:format(self:SpellName(277965), bombsRemaining)) -- Heavy Ordnance elseif spellId == 274002 then -- Call Adds local hp = UnitHealth(unit) / UnitHealthMax(unit) * 100 if hp > 33 then -- Spams every second under 33% but doesn't actually spawn adds self:Message("adds", "yellow", CL.incoming:format(CL.adds), false) self:PlaySound("adds", "long") end end end function mod:IronGaze(args) self:TargetMessage(args.spellId, "yellow", args.destName) self:TargetBar(args.spellId, 20, args.destName) if self:Me(args.destGUID) then self:PlaySound(args.spellId, "warning") self:Flash(args.spellId) end end function mod:IronGazeRemoved(args) self:StopBar(args.spellId, args.destName) end function mod:HangmansNoose(args) self:TargetMessage(args.spellId, "red", args.destName) if self:Me(args.destGUID) then self:PlaySound(args.spellId, "alert") end end function mod:SteelTempest(args) self:Message(args.spellId, "orange") self:PlaySound(args.spellId, "alarm") end do local prev = 0 function mod:HeavyOrdnanceDamage(args) local t = args.time if t ~= prev then prev = t local barText = CL.count:format(args.spellName, bombsRemaining) bombsRemaining = bombsRemaining - 1 local timer = self:BarTimeLeft(barText) self:StopBar(barText) if bombsRemaining > 0 then self:Bar(277965, timer, CL.count:format(args.spellName, bombsRemaining)) end self:Message(277965, "orange", L.remaining:format(args.spellName, args.destName, bombsRemaining)) self:PlaySound(277965, "info") end end end function mod:HeavyOrdnanceApplied(args) local barText = CL.count:format(args.spellName, bombsRemaining) bombsRemaining = bombsRemaining - 1 local timer = self:BarTimeLeft(barText) self:StopBar(barText) if bombsRemaining > 0 then self:Bar(args.spellId, timer, CL.count:format(args.spellName, bombsRemaining)) end self:Message(args.spellId, "green", L.remaining_boss:format(args.spellName, bombsRemaining)) self:PlaySound(args.spellId, "alert") self:TargetBar(args.spellId, 6, args.destName) end