local L = BigWigs:NewBossLocale("Siege of Boralus Trash", "zhCN") if not L then return end if L then L.cannoneer = "艾什凡炮手" L.commander = "艾什凡指挥官" L.spotter = "艾什凡观察员" L.demolisher = "水鼠帮歼灭者" L.pillager = "水鼠帮劫掠者" L.tempest = "水鼠帮唤风者" L.wavetender = "库尔提拉斯护潮者" L.halberd = "库尔提拉斯戟兵" L.raider = "铁潮袭击者" L.vanguard = "库尔提拉斯先锋" L.marksman = "库尔提拉斯神射手" L.buccaneer = "水鼠帮海盗" L.invader = "艾什凡入侵者" L.dockhound = "咆哮的港口猎犬" L.shredder = "激流破浪者" L.packmaster = "港口猎犬训练师" L.bomber = "黑油投弹者" end L = BigWigs:NewBossLocale("Sergeant Bainbridge", "zhCN") if L then L.remaining = "%2$s中了%1$s,场上还剩%3$d个" L.remaining_boss = "首领中了%s,场上还剩%d个" end L = BigWigs:NewBossLocale("Chopper Redhook", "zhCN") if L then L.remaining = "%2$s中了%1$s,场上还剩%3$d个" L.remaining_boss = "首领中了%s,场上还剩%d个" end L = BigWigs:NewBossLocale("Viq'Goth", "zhCN") if L then L.demolishing_desc = "当攻城恐魔出现时的警报和计时器。" end L = BigWigs:NewBossLocale("Dread Captain Lockwood", "zhCN") if L then L.ordanance_dropped = "易爆军火已掉落" end