-------------------------------------------------------------------------------- -- TODO List: -- Timers kinda screw up after Mass Repentance Phase -------------------------------------------------------------------------------- -- Module Declaration -- local mod, CL = BigWigs:NewBoss("Maiden of Virtue", 1651, 1825) if not mod then return end mod:RegisterEnableMob(113971) mod.engageId = 1954 -------------------------------------------------------------------------------- -- Locals -- local sacredGroundOnMe = false local sacredCount = 1 local shockCount = 0 -------------------------------------------------------------------------------- -- Initialization -- function mod:GetOptions() return { 227817, -- Holy Bulwark 227823, -- Holy Wrath 227800, -- Holy Shock {227809, "PROXIMITY"}, -- Holy Bolt 227508, -- Mass Repentance {227789, "SAY", "FLASH"}, -- Sacred Ground } end function mod:OnBossEnable() self:Log("SPELL_AURA_REMOVED", "HolyBulwarkRemoved", 227817) self:Log("SPELL_CAST_START", "HolyShock", 227800) self:Log("SPELL_CAST_START", "HolyWrath", 227823) self:Log("SPELL_CAST_START", "HolyBolt", 227809) self:Log("SPELL_CAST_SUCCESS", "HolyBoltSuccess", 227809) self:Log("SPELL_CAST_START", "MassRepentance", 227508) self:Log("SPELL_CAST_SUCCESS", "MassRepentanceSuccess", 227508) self:Log("SPELL_CAST_START", "SacredGround", 227789) self:Log("SPELL_AURA_APPLIED", "SacredGroundApplied", 227848) self:Log("SPELL_AURA_REMOVED", "SacredGroundRemoved", 227848) end function mod:OnEngage() sacredGroundOnMe = false sacredCount = 1 shockCount = 0 self:Bar(227809, 9) -- Holy Bolt self:OpenProximity(227809, 6) -- Holy Bolt self:Bar(227789, 11.1) -- Sacred Ground self:Bar(227800, 16) -- Holy Shock self:Bar(227508, 47.5) -- Mass Repentance end -------------------------------------------------------------------------------- -- Event Handlers -- do local function printTarget(self, player, guid) self:TargetMessageOld(227789, player, "red", "alarm") if self:Me(guid) then self:Say(227789) self:Flash(227789) end end function mod:SacredGround(args) self:CDBar(args.spellId, sacredCount % 2 == 1 and 24 or 32) self:GetBossTarget(printTarget, 0.3, args.sourceGUID) self:OpenProximity(227809, 6) -- Holy Bolt end end function mod:HolyShock(args) if shockCount == 4 then self:CDBar(args.spellId, 28.8) shockCount = 0 elseif shockCount == 2 then self:CDBar(args.spellId, 28.8) else self:CDBar(args.spellId, 13.4) end shockCount = shockCount + 1 if self:Interrupter(args.sourceGUID) then self:MessageOld(args.spellId, "yellow", "alarm", CL.incoming:format(args.spellName)) end end function mod:HolyWrath(args) self:MessageOld(args.spellId, "red", "alarm", CL.incoming:format(args.spellName)) end do local sacredGroundCheck = nil local function checkForSacredGround() if not sacredGroundOnMe then mod:MessageOld(227789, "blue", "warning", CL.no:format(mod:SpellName(227848))) sacredGroundCheck = mod:ScheduleTimer(checkForSacredGround, 1.5) else mod:MessageOld(227789, "green", nil, CL.you:format(mod:SpellName(227848))) sacredGroundCheck = nil end end function mod:MassRepentance(args) self:MessageOld(args.spellId, "yellow", "warning", CL.casting:format(args.spellName)) self:Bar(args.spellId, 5, CL.cast:format(args.spellName)) self:Bar(args.spellId, 51) checkForSacredGround() end function mod:SacredGroundApplied(args) if self:Me(args.destGUID) then sacredGroundOnMe = true if sacredGroundCheck then self:CancelTimer(sacredGroundCheck) checkForSacredGround() -- immediately check and give the positive message end end end function mod:SacredGroundRemoved(args) if self:Me(args.destGUID) then sacredGroundOnMe = false end end function mod:MassRepentanceSuccess() if sacredGroundCheck then self:CancelTimer(sacredGroundCheck) sacredGroundCheck = nil end end end function mod:HolyBulwarkRemoved(args) self:MessageOld(227823, "orange", self:Interrupter(args.sourceGUID) and "alert", CL.casting:format(self:SpellName(227823))) end do local function printTarget(self, player) self:TargetMessageOld(227809, player, "red") end function mod:HolyBolt(args) self:CDBar(args.spellId, 12) self:GetBossTarget(printTarget, 0.3, args.sourceGUID) end function mod:HolyBoltSuccess(args) self:CloseProximity(args.spellId) -- we will later reopen it after a Sacred Ground cast, she never casts more than 1 Holy Bolt in between 2 Sacred Ground casts. end end