--[[- LibExtraTip LibExtraTip is a library of API functions for manipulating additional information into GameTooltips by either adding information to the bottom of existing tooltips (embedded mode) or by adding information to an extra "attached" tooltip construct which is placed to the bottom of the existing tooltip. Copyright (C) 2008-2019, by the respective below authors. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA @author Matt Richard (Tem) @author Ken Allan @author brykrys @libname LibExtraTip @version 1.(see below) --]] local LIBNAME = "LibExtraTip" local VERSION_MAJOR = 1 local VERSION_MINOR = 349 -- Minor Version cannot be a SVN Revison in case this library is used in multiple repositories -- Should be updated manually with each (non-trivial) change -- A string unique to this version to prevent frame name conflicts. local LIBSTRING = LIBNAME.."_"..VERSION_MAJOR.."_"..VERSION_MINOR local lib = LibStub:NewLibrary(LIBNAME.."-"..VERSION_MAJOR, VERSION_MINOR) if not lib then return end LibStub("LibRevision"):Set("$URL$","$Rev$","5.15.DEV.", 'auctioneer', 'libs') -- need to know early if we're using Classic or Modern version local MINIMUM_CLASSIC = 11300 local MAXIMUM_CLASSIC = 19999 -- version, build, date, tocversion = GetBuildInfo() local _,_,_,tocVersion = GetBuildInfo() lib.Classic = (tocVersion > MINIMUM_CLASSIC and tocVersion < MAXIMUM_CLASSIC) -- Call function to deactivate any outdated version of the library. -- (calls the OLD version of this function, NOT the one defined in this -- file's scope) if lib.Deactivate then lib:Deactivate() end -- Forward definition of a few locals that get defined at the bottom of -- the file. local tooltipMethodPrehooks local tooltipMethodPosthooks local ExtraTipClass --[[ The following events are enabled by default unless disabled in the callback options "enabled" table all other events are default disabled. Note that this only applies to events that will lead to calling ProcessCallbacks, currently any method that fires OnTooltipSetItem, OnTooltipSetSpell or OnTooltipSetUnit --]] local defaultEnable = { SetAuctionItem = true, SetAuctionSellItem = true, SetBagItem = true, SetBuybackItem = true, SetGuildBankItem = true, SetInboxItem = true, SetInventoryItem = true, SetLootItem = true, SetLootRollItem = true, SetMerchantItem = true, SetQuestItem = true, SetQuestLogItem = true, SetSendMailItem = true, SetTradePlayerItem = true, SetTradeTargetItem = true, SetRecipeReagentItem = true, SetRecipeResultItem = true, SetTradeSkillItem = true, SetCraftItem = true, SetHyperlink = true, SetHyperlinkAndCount = true, -- Creating a tooltip via lib:SetHyperlinkAndCount() SetBattlePet = true, SetBattlePetAndCount = true, SetItemKey = true, } --[[ The following callback types are always enabled regardless of the event ]] local alwaysEnable = { extrashow = true, extrahide = true, } -- Money Icon setup local iconpath = "Interface\\MoneyFrame\\UI-" local goldicon = "%.0f|T"..iconpath.."GoldIcon:0|t" local silvericon = "%s|T"..iconpath.."SilverIcon:0|t" local coppericon = "%s|T"..iconpath.."CopperIcon:0|t" -- Other constants local MATHHUGE = math.huge -- Function that calls all the interested tooltips local function ProcessCallbacks(reg, tiptype, tooltip, ...) if not reg then return end local event = reg.additional.event or "Unknown" local default = defaultEnable[event] if lib.sortedCallbacks and #lib.sortedCallbacks > 0 then for i,options in ipairs(lib.sortedCallbacks) do if options.type == tiptype then local enable = default if options.allevents or alwaysEnable[tiptype] then enable = true elseif options.enable and options.enable[event] ~= nil then enable = options.enable[event] end if enable then options.callback(tooltip, ...) end end end end end -- Function that gets run when an item is set on a registered tooltip. local function OnTooltipSetItem(tooltip) local self = lib -- DebugPrintQuick("OnTooltipSetItem called" ) -- DEBUGGING local reg = self.tooltipRegistry[tooltip] if not reg then return end if self.sortedCallbacks and #self.sortedCallbacks > 0 then tooltip:Show() local testname, item = tooltip:GetItem() --DebugPrintQuick("OnTooltipSetItem GetItem", testname, item ) -- DEBUGGING -- enchanting window always returns nil if not item then item = reg.item or reg.additional.link elseif testname == "" then -- Blizzard broke tooltip:GetItem() in 6.2. Detect and fix the bug if possible. Remove workaround when fixed by Blizzard. [LTT-56] -- thanks to sapu for identifying bug and suggesting workaround -- Broken differently in 7.0 because 0 is not printed in itemstrings, and it would find the player level as the first number [LTT-59] local checkItemID = strmatch(item, "item:(%d*):") -- this match string should find the itemID in any link --DebugPrintQuick("failed name check ", checkItemID, testname, item, item:gsub(".*item:", ""), reg.item, reg.additional.link ) if not checkItemID or checkItemID == "" then -- it's usually "" for recipes item = reg.item or reg.additional.link -- try to find a valid link from another source (or set to nil if we can't find one) end end if item and not reg.hasItem then -- DebugPrintQuick("OnTooltipSetItem has item" ) -- DEBUGGING local name,link,quality,ilvl,minlvl,itype,isubtype,stack,equiploc,texture = GetItemInfo(item) if link then name = name or "unknown" -- WotLK bug reg.hasItem = true local extraTip = self:GetFreeExtraTipObject() reg.extraTip = extraTip extraTip:Attach(tooltip) local r,g,b = GetItemQualityColor(quality) extraTip:AddLine(name,r,g,b) local quantity = reg.quantity or 1 reg.additional.item = item reg.additional.quantity = quantity reg.additional.name = name reg.additional.link = link reg.additional.quality = quality reg.additional.itemLevel = ilvl reg.additional.minLevel = minlvl reg.additional.itemType = itype reg.additional.itemSubtype = isubtype reg.additional.stackSize = stack reg.additional.equipLocation = equiploc reg.additional.texture = texture --DebugPrintQuick("OnTooltipSetItem callback called" ) -- DEBUGGING ProcessCallbacks(reg, "item", tooltip, item,quantity,name,link,quality,ilvl,minlvl,itype,isubtype,stack,equiploc,texture) tooltip:Show() if reg.extraTipUsed then extraTip:Show() ProcessCallbacks(reg, "extrashow", tooltip, extraTip) end end end end end -- Function that gets run when a spell is set on a registered tooltip. local function OnTooltipSetSpell(tooltip) --DebugPrintQuick("OnTooltipSetSpell called" ) -- DEBUGGING local self = lib local reg = self.tooltipRegistry[tooltip] if not reg then return end if self.sortedCallbacks and #self.sortedCallbacks > 0 then tooltip:Show() local name, category, spellID = tooltip:GetSpell() local link = reg.additional.link if name and not reg.hasItem then reg.hasItem = true local extraTip = self:GetFreeExtraTipObject() reg.extraTip = extraTip extraTip:Attach(tooltip) extraTip:AddLine(name, 1,0.8,0) reg.additional.name = name reg.additional.category = category reg.additional.spellID = spellID ProcessCallbacks(reg, "spell", tooltip, link, name, category, spellID) tooltip:Show() if reg.extraTipUsed then extraTip:Show() ProcessCallbacks(reg, "extrashow", tooltip, extraTip) end end end end -- Function that gets run when a unit is set on a registered tooltip. local function OnTooltipSetUnit(tooltip) local self = lib local reg = self.tooltipRegistry[tooltip] if not reg then return end if self.sortedCallbacks and #self.sortedCallbacks > 0 then tooltip:Show() local name, unitId = tooltip:GetUnit() if name and not reg.hasItem then reg.hasItem = true local extraTip = self:GetFreeExtraTipObject() reg.extraTip = extraTip extraTip:Attach(tooltip) extraTip:AddLine(name, 0.8,0.8,0.8) ProcessCallbacks(reg, "unit", tooltip, name, unitId) tooltip:Show() if reg.extraTipUsed then extraTip:Show() ProcessCallbacks(reg, "extrashow", tooltip, extraTip) end end end end -- Function that gets run when a registered tooltip's item is cleared. local function OnTooltipCleared(tooltip) --DebugPrintQuick("OnTooltipCleared called ") -- DEBUGGING local reg = lib.tooltipRegistry[tooltip] if not reg then return end if reg.ignoreOnCleared then return end tooltip:SetFrameLevel(1) reg.extraTipUsed = nil reg.quantity = nil reg.hasItem = nil reg.item = nil wipe(reg.additional) local extraTip = reg.extraTip if extraTip then reg.extraTip = nil extraTip:Release() extraTip:ClearLines() extraTip:SetHeight(0) extraTip:SetWidth(0) extraTip:Hide() ProcessCallbacks(reg, "extrahide", tooltip, extraTip) tinsert(lib.extraTippool, extraTip) end end -- Run when a BattlePet is loaded into a BettlePetTooltip -- Requires special handling as BattlePetTooltips aren't real tooltips and lack most of the scripts and methods we normally use -- Hooked directly from BattlePetTooltipTemplate_SetBattlePet local function OnTooltipSetBattlePet(tooltip, data) local reg = lib.tooltipRegistry[tooltip] if not reg then return end -- OnTooltipCleared is normally called via OnHide for BattlePets -- clean up here in case a new BattlePet is loaded into a visible tooltip, in which case OnHide would not have been triggered if reg.hasItem then OnTooltipCleared(tooltip) end if lib.sortedCallbacks and #lib.sortedCallbacks > 0 then -- extract values from data local speciesID = data.speciesID local level = data.level local breedQuality = data.breedQuality local maxHealth = data.maxHealth local power = data.power local speed = data.speed local battlePetID = data.battlePetID or "0x0000000000000000" local name = data.name local customName = data.customName local petType = data.petType local colcode, r, g, b if breedQuality == -1 then colcode = NORMAL_FONT_COLOR_CODE r, g, b = NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b else local coltable = ITEM_QUALITY_COLORS[breedQuality] or ITEM_QUALITY_COLORS[0] colcode = coltable.hex r, g, b = coltable.r, coltable.g, coltable.b end -- for certain events there may already be info stored in reg - e.g. SetBattlePetAndCount local quantity = reg.quantity or 1 local link = reg.item if not link then -- it's a bit of a pain that we need to reconstruct a link here, just so it can be chopped up again... link = format("%s|Hbattlepet:%d:%d:%d:%d:%d:%d:%s|h[%s]|h|r", colcode, speciesID, level, breedQuality, maxHealth, power, speed, battlePetID, customName or name) end reg.hasItem = true local extraTip = lib:GetFreeExtraTipObject() reg.extraTip = extraTip extraTip:Attach(tooltip) extraTip:AddLine(name, r, g, b) reg.additional.name = name reg.additional.link = link reg.additional.speciesID = speciesID reg.additional.quality = breedQuality reg.additional.quantity = quantity reg.additional.level = level reg.additional.customName = customName -- nil if no custom name reg.additional.petType = petType reg.additional.maxHealth = maxHealth reg.additional.power = power reg.additional.speed = speed reg.additional.battlePetID = battlePetID -- if not 0 it's a pet in your journal reg.additional.event = reg.additional.event or "SetBattlePet" ProcessCallbacks(reg, "battlepet", tooltip, link, quantity, name, speciesID, breedQuality, level) if reg.extraTipUsed then reg.extraTip:Show() ProcessCallbacks(reg, "extrashow", tooltip, reg.extraTip) end end end -- Function that gets run when a registered tooltip's size changes. local function OnSizeChanged(tooltip,w,h) local reg = lib.tooltipRegistry[tooltip] if not reg then return end local extraTip = reg.extraTip if extraTip then extraTip:MatchSize() end end local function ShowCalled(tooltip) local reg = lib.tooltipRegistry[tooltip] if not reg then return end local extraTip = reg.extraTip if extraTip then extraTip:MatchSize() end end function lib:GetFreeExtraTipObject() if not self.extraTippool then self.extraTippool = {} end return tremove(self.extraTippool) or ExtraTipClass:new() end --[[ hookStore: @since version 1.1 (see below for hookStore version) stores control information for method and script hooks on tooltips lib.hookStore[tooltip][method] = = {prehook, posthook} is an upvalue to our installed hookstub: insert new values to change the hook, or wipe it to deactivate if we are updating, keep the old hookStore table IF it has the right version, so that we can reuse the hook stubs --]] local HOOKSTORE_VERSION = "C" if not lib.hookStore or lib.hookStore.version ~= HOOKSTORE_VERSION then lib.hookStore = {version = HOOKSTORE_VERSION} end -- Called to install/modify a pre-/post-hook on the given tooltip's method local function hookmethod(tip, method, prehook, posthook) if not lib.hookStore[tip] then lib.hookStore[tip] = {} end local control -- check for existing hook control = lib.hookStore[tip][method] if control then control[1] = prehook or control[1] or false --(avoid nil values by substituting false instead) control[2] = posthook or control[2] or false return end -- prepare upvalues local orig = tip[method] if not orig then -- There should be an original method - abort if it's missing if nLog then nLog.AddMessage("LibExtraTip", "Hooks", N_NOTICE, "Missing method", "LibExtraTip:hookmethod detected missing method: "..tostring(method)) end return end control = {prehook or false, posthook or false} lib.hookStore[tip][method] = control -- install hook stub local stub = function(...) local hook -- prehook hook = control[1] if hook then hook(...) end -- original hook local a,b,c,d,e,f,g,h,i,j,k = orig(...) -- posthook hook = control[2] if hook then hook(...) end -- return values from original return a,b,c,d,e,f,g,h,i,j,k end tip[method] = stub --[[ Note: neither the stub hook nor the original function should be called directly after our hook is installed, because the behaviour of any other third-party hooks to the same method would then be undefined (i.e. they might get called or they might not...) --]] end -- Called to install/modify a secure post-hook on the given tooltip's method (pre-hooks cannot be applied securely) local function hooksecure(tip, method, posthook) if not lib.hookStore[tip] then lib.hookStore[tip] = {} end -- check for existing hook local methodkey = "#"..method -- use modified key to avoid conflict with old hook stubs local control = lib.hookStore[tip][methodkey] if control then control[1] = posthook or control[1] return end if not tip[method] then -- There should be an original method - abort if it's missing if nLog then nLog.AddMessage("LibExtraTip", "Hooks", N_NOTICE, "Missing method", "LibExtraTip:hooksecure detected missing method: "..tostring(method)) end return end control = {posthook} lib.hookStore[tip][methodkey] = control -- install hook stub local stub = function(...) local hook = control[1] if hook then hook(...) end end hooksecurefunc(tip, method, stub) -- Using control table protects against multiple hooking and allows us to change or disable the hook end -- Called to deactivate our stub hook for the given tooltip's method -- The stub is left in place: we assume we are undergoing a version upgrade, and that the stubs will be reused --[[ not used in this version (left in place in case needed for future changes) local function unhook(tip,method) wipe(lib.hookStore[tip][method]) end --]] -- Called to install/modify a pre-hook on the given tooltip's event -- Currently we do not need any posthooks on scripts local function hookscript(tip, script, prehook) if not lib.hookStore[tip] then lib.hookStore[tip] = {} end local control -- check for existing hook control = lib.hookStore[tip][script] if control then control[1] = prehook or control[1] return end -- prepare upvalues local orig = tip:GetScript(script) control = {prehook} lib.hookStore[tip][script] = control -- install hook stub local stub = function(...) local h -- prehook h = control[1] if h then h(...) end -- original hook if orig then orig(...) end end tip:SetScript(script, stub) end -- Called to deactivate all our pre-hooks on the given tooltip's event --local function unhookscript(tip,script) -- not used in this version -- Called to install a post hook on a global function -- func must be the name of a global function local function hookglobal(func, posthook) if not lib.hookStore.global then lib.hookStore.global = {} end local control = lib.hookStore.global[func] if control then control[1] = posthook or control[1] return end control = {posthook} local orig = _G[func] if type(orig) ~= "function" then if nLog then nLog.AddMessage("LibExtraTip", "Hooks", N_WARNING, "Global hook - not a function", "LibExtraTip:hookglobal attempted to hook "..tostring(func).." which is not a global function name") end return end local stub = function(...) local hook = control[1] if hook then hook(...) end end -- As we only need post-hooks we can use hooksecurefunc -- Using control table protects against multiple hooking and allows us to change or disable the hook hooksecurefunc(func, stub) end --[[- Adds the provided tooltip to the list of tooltips to monitor for items. @param tooltip GameTooltip object @return true if tooltip is registered @since 1.0 ]] function lib:RegisterTooltip(tooltip) local specialTooltip if not tooltip or type(tooltip) ~= "table" or type(tooltip.GetObjectType) ~= "function" then return end if tooltip:GetObjectType() ~= "GameTooltip" then if tooltip:GetObjectType() == "Frame" then -- is it a BattlePetTooltip? check for some of the entries from BattlePetTooltipTemplate if tooltip.BattlePet and tooltip.PetType and tooltip.PetTypeTexture then specialTooltip = "battlepet" else return end else return end end if not self.tooltipRegistry then self.tooltipRegistry = {} self:GenerateTooltipMethodTable() end if not self.tooltipRegistry[tooltip] then local reg = {} self.tooltipRegistry[tooltip] = reg reg.additional = {} if specialTooltip == "battlepet" then reg.NoColumns = true -- This is not a GameTooltip so it has no Text columns. Cannot support certain functions such as embedding hookscript(tooltip,"OnHide",OnTooltipCleared) hookscript(tooltip,"OnSizeChanged",OnSizeChanged) hookglobal("BattlePetTooltipTemplate_SetBattlePet", OnTooltipSetBattlePet) -- yes we hook the same function every time - hookglobal protects against multiple hooks else hookscript(tooltip,"OnTooltipSetItem",OnTooltipSetItem) hookscript(tooltip,"OnTooltipSetUnit",OnTooltipSetUnit) hookscript(tooltip,"OnTooltipSetSpell",OnTooltipSetSpell) hookscript(tooltip,"OnTooltipCleared",OnTooltipCleared) hookscript(tooltip,"OnSizeChanged",OnSizeChanged) hooksecure(tooltip, "Show", ShowCalled) for k,v in pairs(tooltipMethodPrehooks) do hookmethod(tooltip,k,v) end for k,v in pairs(tooltipMethodPosthooks) do hookmethod(tooltip,k,nil,v) end end return true end end --[[- Checks to see if the tooltip has been registered with LibExtraTip @param tooltip GameTooltip object @return true if tooltip is registered @since 1.0 ]] function lib:IsRegistered(tooltip) if not self.tooltipRegistry or not self.tooltipRegistry[tooltip] then return end return true end --[[- Returns a reference to the extra tip currently attached to the specified tooltip (if any) Intended for tooltip styling AddOns - should only be used to alter cosmetic elements of the tooltip (Use caution when modifying Text line fonts, as LibExtraTip also modifies the fonts) @param tooltip as registered tooltip @return extratip if any attached to tooltip (may be hidden and/or empty) @since 1.324 ]] function lib:GetExtraTip(tooltip) if not self.tooltipRegistry then return end local reg = self.tooltipRegistry[tooltip] if reg then return reg.extraTip end end --[[- Adds a callback to be informed of any registered tooltip's activity. The parameters passed to callbacks vary depending on the type of callback @param options a table containing entries defining the required callback type (string, required) the callback type, e.g. "item", "spell", and others callback (function, required) the function to be called back when the appropriate event occurs enable (table, optional) a table containing = pairs, specifying which events to respond to callbacks are usually only generated for events enabled either by this table, or by the defaultEnable table allevents (boolean, optional) if true always triggers a callback regardless of the event, overrides defaultEnable and options.event table @param priority the priority of the callback (optional, default 200) @since 1.0 ]] local sortFunc function lib:AddCallback(options,priority) -- Lower priority gets called before higher priority. Default is 200. if not options then return end local otype = type(options) if otype == "function" then options = {type = "item", callback = options} elseif otype == "table" then -- check required keys if type(options.type) ~= "string" or type(options.callback) ~= "function" then return end -- copy into a new table for our internal use local copyoptions = {type = options.type, callback = options.callback} if options.allevents == true then copyoptions.allevents = true elseif type(options.enable) == "table" then copyoptions.enable = options.enable end options = copyoptions else return end if not sortFunc then local callbacks = self.callbacks if not callbacks then callbacks = {} self.callbacks = callbacks self.sortedCallbacks = {} end sortFunc = function(a,b) return callbacks[a] < callbacks[b] end end self.callbacks[options] = priority or 200 tinsert(self.sortedCallbacks,options) sort(self.sortedCallbacks,sortFunc) end --[[- Removes the given callback from the list of callbacks. @param callback the callback to remove from notifications @return true if successfully removed @since 1.0 ]] function lib:RemoveCallback(callback) if not (callback and self.callbacks) then return end if not self.callbacks[callback] then -- backward compatibility for old 'function' style AddCallback and RemoveCallback for options, priority in pairs(self.callbacks) do if options.callback == callback then callback = options break end end if not self.callbacks[callback] then return end end self.callbacks[callback] = nil for index,options in ipairs(self.sortedCallbacks) do if options == callback then tremove(self.sortedCallbacks, index) return true end end end --[[- Sets the default embed mode of the library (default false) A false embedMode causes AddLine, AddDoubleLine and AddMoneyLine to add lines to the attached tooltip rather than embed added lines directly in the item tooltip. This setting only takes effect when embed mode is not specified on individual AddLine, AddDoubleLine and AddMoneyLine commands. @param flag boolean flag if true embeds by default @since 1.0 ]] function lib:SetEmbedMode(flag) self.embedMode = flag and true or false end --[[- Adds a line to a registered tooltip. @param tooltip GameTooltip object @param text the contents of the tooltip line @param r (0-1) red component of the tooltip line color (optional) @param g (0-1) green component of the tooltip line color (optional) @param b (0-1) blue component of the tooltip line color(optional) @param embed (boolean) override the lib's embedMode setting (optional) @param wrap (boolean) specify line-wrapping for long lines (optional) @see SetEmbedMode @since 1.0 ]] function lib:AddLine(tooltip, text, r, g, b, embed, wrap) local reg = self.tooltipRegistry[tooltip] if not reg then return end if reg.NoColumns then embed = false else if r and not g then embed = r r = nil end -- deprecated: (tooltip, text, embed) form if embed == nil then embed = self.embedMode end end if not embed then reg.extraTip:AddLine(text, r, g, b, wrap) reg.extraTipUsed = true else tooltip:AddLine(text, r, g, b, wrap) end end --[[- Adds a two-columned line to the tooltip. @param tooltip GameTooltip object @param textLeft the left column's contents @param textRight the left column's contents @param r red component of the tooltip line color (optional) @param g green component of the tooltip line color (optional) @param b blue component of the tooltip line color (optional) @param embed override the lib's embedMode setting (optional) @see SetEmbedMode @since 1.0 ]] function lib:AddDoubleLine(tooltip,textLeft,textRight,lr,lg,lb,rr,rg,rb,embed) local reg = self.tooltipRegistry[tooltip] if not reg then return end if reg.NoColumns then embed = false else if lr and not lg and not rr then embed = lr lr = nil end if lr and lg and rr and not rg then embed = rr rr = nil end if embed == nil then embed = self.embedMode end end if not embed then reg.extraTip:AddDoubleLine(textLeft,textRight,lr,lg,lb,rr,rg,rb) reg.extraTipUsed = true else tooltip:AddDoubleLine(textLeft,textRight,lr,lg,lb,rr,rg,rb) end end --[[- Creates a string representation of the money value passed using embedded textures for the icons @param money the money value to be converted in copper @param concise when false (default), the representation of 1g is "1g 00s 00c" when true, it is simply "1g" (optional) @since 1.0 ]] function lib:GetMoneyText(money, concise) local g = floor(money / 10000) local s = floor(money % 10000 / 100) local c = floor(money % 100) local colorBlindEnabled = GetCVar("colorblindMode") == "1" local moneyText = "" local sep, fmt = "", "%d" if g > 0 then if colorBlindEnabled then moneyText = format("%.0f",g) .. GOLD_AMOUNT_SYMBOL else moneyText = goldicon:format(g) end sep, fmt = " ", "%02d" end if s > 0 or (money >= 10000 and (concise and c > 0) or not concise) then if colorBlindEnabled then moneyText = moneyText .. sep .. format(fmt,s) .. SILVER_AMOUNT_SYMBOL else moneyText = moneyText..sep..silvericon:format(fmt):format(s) end sep, fmt = " ", "%02d" end if not concise or c > 0 or money < 100 then if colorBlindEnabled then moneyText = moneyText .. sep .. format(fmt,c) .. COPPER_AMOUNT_SYMBOL else moneyText = moneyText..sep..coppericon:format(fmt):format(c) end end return moneyText end --[[- Adds a line with text in the left column and a money frame in the right. The money parameter is given in copper coins (i.e. 1g 27s 5c would be 12705) @param tooltip GameTooltip object @param text the contents of the tooltip line @param money the money value to be displayed (in copper) @param r red component of the tooltip line color (optional) @param g green component of the tooltip line color (optional) @param b blue component of the tooltip line color (optional) @param embed override the lib's embedMode setting (optional) @param concise specify if concise money mode is to be used (optional) @see SetEmbedMode @since 1.0 ]] function lib:AddMoneyLine(tooltip,text,money,r,g,b,embed,concise) local reg = self.tooltipRegistry[tooltip] if not reg then return end if reg.NoColumns then embed = false else if r and not g then embed = r r = nil end if embed == nil then embed = self.embedMode end end local moneyText = self:GetMoneyText(money, concise) if not embed then reg.extraTip:AddDoubleLine(text,moneyText,r,g,b,1,1,1) reg.extraTipUsed = true else tooltip:AddDoubleLine(text,moneyText,r,g,b,1,1,1) end end --[[- Sets a tooltip to hyperlink with specified quantity @param tooltip GameTooltip object @param link hyperlink to display in the tooltip @param quantity quantity of the item to display (optional) @param detail additional detail items to set for the callbacks (optional) @return true if successful @since 1.0 ]] function lib:SetHyperlinkAndCount(tooltip, link, quantity, detail) --DebugPrintQuick("SetHyperlinkAndCount", link, quantity, detail ) -- DEBUGGING local reg = self.tooltipRegistry[tooltip] if not reg or reg.NoColumns then return end -- NoColumns tooltips can't handle :SetHyperlink OnTooltipCleared(tooltip) reg.quantity = quantity reg.item = link reg.additional.event = "SetHyperlinkAndCount" reg.additional.eventLink = link if detail then for k,v in pairs(detail) do reg.additional[k] = v end end reg.ignoreOnCleared = true reg.ignoreSetHyperlink = true tooltip:SetHyperlink(link) reg.ignoreSetHyperlink = nil reg.ignoreOnCleared = nil return true end --[[- Set a (BattlePet) tooltip to (battlepetpet)link Although Pet Cages cannot be stacked, some Addons may wish to group identical Pets together for display purposes @param tooltip Frame(BattlePetTooltipTemplate) object @param link battlepet link to display in the tooltip @param quantity quantity of the item to display (optional) @param detail additional detail items to set for the callbacks (optional) @return true if successful @since 1.325 -- ref: BattlePetToolTip_Show in FrameXML\BattlePetTooltip.lua -- ref: FloatingBattlePet_Show in FrameXML\FloatingPetBattleTooltip.lua ]] local BATTLE_PET_TOOLTIP = {} function lib:SetBattlePetAndCount(tooltip, link, quantity, detail) if not link then return end local reg = self.tooltipRegistry[tooltip] if not reg or not reg.NoColumns then return end -- identify BattlePet tooltips by their NoColumns flag local head, speciesID, level, breedQuality, maxHealth, power, speed, tail = strsplit(":", link) if not tail or head:sub(-9) ~= "battlepet" then return end speciesID = tonumber(speciesID) if not speciesID or speciesID < 1 then return end local name, icon, petType = C_PetJournal.GetPetInfoBySpeciesID(speciesID) if not name then return end -- set up the battlepet table BATTLE_PET_TOOLTIP.speciesID = speciesID BATTLE_PET_TOOLTIP.name = name BATTLE_PET_TOOLTIP.level = tonumber(level) BATTLE_PET_TOOLTIP.breedQuality = tonumber(breedQuality) BATTLE_PET_TOOLTIP.petType = petType BATTLE_PET_TOOLTIP.maxHealth = tonumber(maxHealth) BATTLE_PET_TOOLTIP.power = tonumber(power) BATTLE_PET_TOOLTIP.speed = tonumber(speed) local customName = strmatch(tail, "%[(.+)%]") if (customName ~= BATTLE_PET_TOOLTIP.name) then BATTLE_PET_TOOLTIP.customName = customName else BATTLE_PET_TOOLTIP.customName = nil end -- set up reg OnTooltipCleared(tooltip) reg.quantity = quantity reg.item = link reg.additional.event = "SetBattlePetAndCount" reg.additional.eventLink = link if detail then for k,v in pairs(detail) do reg.additional[k] = v end end -- load the tooltip (will trigger a call to OnTooltipSetBattlePet) reg.ignoreOnCleared = true BattlePetTooltipTemplate_SetBattlePet(tooltip, BATTLE_PET_TOOLTIP) local owned = C_PetJournal.GetOwnedBattlePetString(speciesID) tooltip.Owned:SetText(owned) if owned == nil then if tooltip.Delimiter then -- if .Delimiter is present it requires special handling (FloatingBattlePetTooltip) tooltip:SetSize(260,150) tooltip.Delimiter:ClearAllPoints() tooltip.Delimiter:SetPoint("TOPLEFT",tooltip.SpeedTexture,"BOTTOMLEFT",-6,-5) else tooltip:SetSize(260,122) end else if tooltip.Delimiter then tooltip:SetSize(260,164) tooltip.Delimiter:ClearAllPoints() tooltip.Delimiter:SetPoint("TOPLEFT",tooltip.SpeedTexture,"BOTTOMLEFT",-6,-19) else tooltip:SetSize(260,136) end end tooltip:Show() reg.ignoreOnCleared = nil return true end --[[- Get the additional information from a tooltip event. Often additional event details are available about the situation under which the tooltip was invoked, such as: * The call that triggered the tooltip. * The slot/inventory/index of the item in question. * Whether the item is usable or not. * Auction price information. * Ownership information. * Any data provided by the Get*Info() functions. If you require access to this information for the current tooltip, call this function to retrieve it. @param tooltip GameTooltip object @return table containing the additional information @since 1.0 ]] function lib:GetTooltipAdditional(tooltip) local reg = self.tooltipRegistry[tooltip] if reg then return reg.additional end return nil end --[[ INTERNAL USE ONLY Deactivates this version of the library, rendering it inert. Needed to run before an upgrade of the library takes place. @since 1.0 ]] function lib:Deactivate() -- deactivate all hook stubs for tooltip, tiptable in pairs(lib.hookStore) do if tooltip ~= "version" then -- skip over the version indicator for method, control in pairs(tiptable) do wipe(control) -- disable the hook stub by removing all hooks from the control table end end end -- deactivate and discard any existing extra tooltips -- (should be extremely rare that any would exist at this point -- therefore minimal code just to prevent errors in those rare instances) if self.tooltipRegistry then for _, reg in pairs(self.tooltipRegistry) do local tip = reg.extraTip if tip then tip:Hide() tip:Release() end reg.extraTip = nil reg.extraTipUsed = nil end end self.extraTippool = nil end --[[ INTERNAL USE ONLY Activates this version of the library. Configures this library for use by setting up its variables and reregistering any previously registered tooltips and callbacks. @since 1.0 ]] function lib:Activate() local oldreg = self.tooltipRegistry if oldreg then self.tooltipRegistry = nil for tooltip in pairs(oldreg) do self:RegisterTooltip(tooltip) end end local oldcallbacks = self.callbacks if oldcallbacks then self.callbacks = nil for options, priority in pairs(oldcallbacks) do self:AddCallback(options, priority) end end end -- Sets all the complex spell details local function SetSpellDetail(reg, link) local name, _, icon, ctime, minRange, maxRange, spellID = GetSpellInfo(link) local subname = GetSpellSubtext(spellID) reg.additional.name = name reg.additional.link = link reg.additional.rank = subname reg.additional.subname = subname reg.additional.icon = icon reg.additional.castTime = ctime reg.additional.minRange = minRange reg.additional.maxRange = maxRange reg.additional.spellID = spellID end --[[ INTERNAL USE ONLY Generates a tooltip method table. The tooltip method table supplies hooking information for the tooltip registration functions, including the methods to hook and a function to run that parses the hooked functions parameters. @since 1.0 Addendum: generates 2 method tables, for prehooks and posthooks. Where the prehook sets a flag, a posthook must be installed to clear it. Specifically: reg.ignoreOnCleared ]] function lib:GenerateTooltipMethodTable() -- Sets up hooks to give the quantity of the item local tooltipRegistry = self.tooltipRegistry self.GenerateTooltipMethodTable = nil -- only run once tooltipMethodPrehooks = { -- Default enabled events SetAuctionItem = function(self,type,index) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true local _,_,q,_,cu,_,_,minb,inc,bo,ba,hb,_,own,ownf = GetAuctionItemInfo(type,index) reg.quantity = q reg.additional.event = "SetAuctionItem" reg.additional.eventType = type reg.additional.eventIndex = index reg.additional.canUse = cu reg.additional.minBid = minb reg.additional.minIncrement = inc reg.additional.buyoutPrice = bo reg.additional.bidAmount = ba reg.additional.highBidder = hb reg.additional.owner = own reg.additional.ownerFull = ownf reg.item = GetAuctionItemLink(type,index) -- Workaround [LTT-56], Remove when fixed by Blizzard end, SetAuctionSellItem = function(self) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true local name,texture,quantity,quality,canUse,price = GetAuctionSellItemInfo() reg.quantity = quantity reg.additional.event = "SetAuctionSellItem" reg.additional.canUse = canUse end, SetBagItem = function(self,bag,slot) OnTooltipCleared(self) local tex,q,l,_,r,loot = GetContainerItemInfo(bag,slot) if tex then -- only process occupied slots local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true reg.quantity = q reg.additional.event = "SetBagItem" reg.additional.eventContainer = bag reg.additional.eventIndex = slot reg.additional.readable = r reg.additional.locked = l reg.additional.lootable = loot end end, SetBuybackItem = function(self,index) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true local name,texture,price,quantity = GetBuybackItemInfo(index) reg.quantity = quantity reg.additional.event = "SetBuybackItem" reg.additional.eventIndex = index end, SetGuildBankItem = function(self, tab, index) OnTooltipCleared(self) local texture, quantity, locked = GetGuildBankItemInfo(tab, index) if texture then -- only process occupied slots local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true reg.quantity = quantity reg.additional.event = "SetGuildBankItem" reg.additional.eventContainer = tab reg.additional.eventIndex = index reg.additional.locked = locked reg.item = GetGuildBankItemLink(tab,index) -- Workaround [LTT-56], Remove when fixed by Blizzard end end, SetInboxItem = function(self, index, itemIndex) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true reg.additional.event = "SetInboxItem" reg.additional.eventIndex = index reg.additional.eventSubIndex = itemIndex -- may be nil if itemIndex then local _,_,_,q,_,cu = GetInboxItem(index, itemIndex) reg.quantity = q reg.additional.canUse = cu end end, SetInventoryItem = function(self, unit, index) OnTooltipCleared(self) local link = GetInventoryItemLink(unit, index) if link then -- only process occupied slots local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true reg.quantity = GetInventoryItemCount(unit, index) reg.additional.event = "SetInventoryItem" reg.additional.eventIndex = index reg.additional.eventUnit = unit reg.additional.link = link end end, SetLootItem = function(self,index) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true local _,_,q = GetLootSlotInfo(index) reg.quantity = q reg.additional.event = "SetLootItem" reg.additional.eventIndex = index end, SetLootRollItem = function(self,index) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true local texture, name, count, quality = GetLootRollItemInfo(index) reg.quantity = count reg.additional.event = "SetLootRollItem" reg.additional.eventIndex = index end, SetMerchantItem = function(self,index) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true local _,_,p,q,na,cu,ec = GetMerchantItemInfo(index) reg.quantity = q reg.additional.event = "SetMerchantItem" reg.additional.eventIndex = index reg.additional.price = p reg.additional.numAvailable = na reg.additional.canUse = cu reg.additional.extendedCost = ec reg.item = GetMerchantItemLink(index) -- Workaround [LTT-56], Remove when fixed by Blizzard end, SetQuestItem = function(self,type,index) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true local _,_,q,_,cu = GetQuestItemInfo(type,index) reg.quantity = q reg.additional.event = "SetQuestItem" reg.additional.eventType = type reg.additional.eventIndex = index reg.additional.canUse = cu reg.additional.link = GetQuestItemLink(type,index) -- Workaround [LTT-56], Remove when fixed by Blizzard end, SetQuestLogItem = function(self,type,index) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true local _,q,cu if type == "choice" then _,_,q,_,cu = GetQuestLogChoiceInfo(index) else _,_,q,_,cu = GetQuestLogRewardInfo(index) end reg.quantity = q reg.additional.event = "SetQuestLogItem" reg.additional.eventType = type reg.additional.eventIndex = index reg.additional.canUse = cu reg.additional.link = GetQuestLogItemLink(type,index) -- Workaround [LTT-56], Remove when fixed by Blizzard end, SetSendMailItem = function(self, index) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true local name, itemID, texture, quantity = GetSendMailItem(index) reg.quantity = quantity reg.additional.event = "SetSendMailItem" reg.additional.eventIndex = index end, SetTradePlayerItem = function(self,index) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true local name, texture, quantity = GetTradePlayerItemInfo(index) reg.quantity = quantity reg.additional.event = "SetTradePlayerItem" reg.additional.eventIndex = index end, SetTradeTargetItem = function(self,index) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true local name, texture, quantity = GetTradeTargetItemInfo(index) reg.quantity = quantity reg.additional.event = "SetTradeTargetItem" reg.additional.eventIndex = index end, SetRecipeReagentItem = function(self, recipeID, reagentIndex) -- used on Current WoW only OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true reg.additional.event = "SetRecipeReagentItem" reg.additional.eventIndex = recipeID reg.additional.eventSubIndex = reagentIndex local _,_,q,rc = C_TradeSkillUI.GetRecipeReagentInfo(recipeID, reagentIndex) reg.quantity = q reg.additional.playerReagentCount = rc reg.additional.link = C_TradeSkillUI.GetRecipeReagentItemLink(recipeID, reagentIndex) -- Workaround [LTT-56], Remove when fixed by Blizzard end, --[[ Old Classic Crafting APIs (removed in 3.0) REMOVED - CloseCraft REMOVED - CollapseCraftSkillLine REMOVED - CraftIsEnchanting REMOVED - CraftIsPetTraining REMOVED - CraftOnlyShowMakeable REMOVED - DoCraft REMOVED - ExpandCraftSkillLine REMOVED - GetNumCrafts REMOVED - GetCraftButtonToken REMOVED - GetCraftCooldown REMOVED - GetCraftDescription REMOVED - GetCraftDisplaySkillLine REMOVED - GetCraftFilter REMOVED - GetCraftIcon REMOVED - GetCraftInfo REMOVED - GetCraftItemLink REMOVED - GetCraftItemNameFilter REMOVED - GetCraftName REMOVED - GetCraftNumMade REMOVED - GetCraftNumReagents REMOVED - GetCraftReagentInfo REMOVED - GetCraftReagentItemLink REMOVED - GetCraftRecipeLink REMOVED - GetCraftSelectionIndex REMOVED - GetCraftSkillLine REMOVED - GetCraftSlots REMOVED - GetCraftSpellFocus REMOVED - SelectCraft REMOVED - SetCraftFilter REMOVED - SetCraftItemNameFilter ]] SetCraftItem = function(self, recipeID, reagentIndex) -- used on Classic only --DebugPrintQuick("SetCraftItem called", recipeID, reagentIndex ) -- DEBUGGING OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true reg.additional.event = "SetCraftItem" reg.additional.eventIndex = recipeID reg.additional.eventSubIndex = reagentIndex if reagentIndex then local _,_,q,rc = GetCraftReagentInfo(recipeID, reagentIndex) reg.quantity = q reg.additional.playerReagentCount = rc reg.additional.link = GetCraftReagentItemLink(recipeID, reagentIndex) --DebugPrintQuick("SetCraftItem reagents1", q, rc, reg.additional.link ) -- DEBUGGING else local link = GetCraftItemLink(recipeID) reg.additional.link = link --DebugPrintQuick("SetCraftItem reagents2", link ) -- DEBUGGING reg.quantity = GetCraftNumMade(recipeID) if link and link:match("spell:%d") then SetSpellDetail(reg, link) end end end, SetTradeSkillItem = function(self, recipeID, reagentIndex) -- used on Classic only OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true reg.additional.event = "SetTradeSkillItem" reg.additional.eventIndex = recipeID reg.additional.eventSubIndex = reagentIndex if reagentIndex then local _,_,q,rc = GetTradeSkillReagentInfo(recipeID, reagentIndex) reg.quantity = q reg.additional.playerReagentCount = rc reg.additional.link = GetTradeSkillReagentItemLink(recipeID, reagentIndex) else local link = GetTradeSkillItemLink(recipeID) reg.additional.link = link reg.quantity = GetTradeSkillNumMade(recipeID) if link and link:match("spell:%d") then SetSpellDetail(reg, link) end end end, SetRecipeResultItem = function(self, recipeID) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true reg.additional.event = "SetRecipeResultItem" reg.additional.eventIndex = recipeID if (lib.Classic) then reg.additional.recipeInfo = nil -- don't have a match for GetRecipeInfo in classic local minMade, maxMade = GetTradeSkillNumMade(recipeID) reg.additional.minMade = minMade reg.additional.maxMade = maxMade if minMade and maxMade then -- protect against nil values reg.quantity = (minMade + maxMade) / 2 -- ### todo: may not be an integer, if this causes problems may need to math.floor it elseif maxMade then reg.quantity = maxMade else reg.quantity = minMade -- note: may still be nil end reg.additional.link = GetTradeSkillRecipeLink(recipeID) -- Workaround [LTT-56], Remove when fixed by Blizzard else local recipeInfo = C_TradeSkillUI.GetRecipeInfo(recipeID) -- returns a table with a ton of info reg.additional.recipeInfo = recipeInfo -- for now just attach whole table to reg.additional local minMade, maxMade = C_TradeSkillUI.GetRecipeNumItemsProduced(recipeID) reg.additional.minMade = minMade reg.additional.maxMade = maxMade if minMade and maxMade then -- protect against nil values reg.quantity = (minMade + maxMade) / 2 -- ### todo: may not be an integer, if this causes problems may need to math.floor it elseif maxMade then reg.quantity = maxMade else reg.quantity = minMade -- note: may still be nil end reg.additional.link = C_TradeSkillUI.GetRecipeItemLink(recipeID) -- Workaround [LTT-56], Remove when fixed by Blizzard end end, SetHyperlink = function(self,link) -- DebugPrintQuick("SetHyperlink called ", link ) -- DEBUGGING local reg = tooltipRegistry[self] if not reg then return end if reg.ignoreSetHyperlink then return end OnTooltipCleared(self) reg.ignoreOnCleared = true reg.additional.event = "SetHyperlink" reg.additional.eventLink = link reg.additional.link = link end, -- Default disabled events: --[[ disabled due to taint issues SetAction = function(self,actionid) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true local t,id,sub = GetActionInfo(actionid) reg.additional.event = "SetAction" reg.additional.eventIndex = actionid reg.additional.actionType = t reg.additional.actionIndex = id reg.additional.actionSubtype = subtype if t == "item" then reg.quantity = GetActionCount(actionid) elseif t == "spell" then if id and id > 0 then local link = GetSpellLink(id, sub) SetSpellDetail(reg, link) end end end, --]] SetCurrencyToken = function(self, index) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true reg.additional.event = "SetCurrencyToken" reg.additional.eventIndex = index end, SetPetAction = function(self, index) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true reg.additional.event = "SetPetAction" reg.additional.eventIndex = index end, SetQuestLogRewardSpell = function(self) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true reg.additional.event = "SetQuestLogRewardSpell" end, SetQuestRewardSpell = function(self) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true reg.additional.event = "SetQuestRewardSpell" end, SetShapeshift = function(self, index) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true reg.additional.event = "SetShapeshift" reg.additional.eventIndex = index end, --[[ disabled due to probable taint issues SetSpellBookItem = function(self,index,booktype) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true local link = GetSpellLink(index, booktype) if link then reg.additional.event = "SetSpellBookItem" reg.additional.eventIndex = index reg.additional.eventType = booktype SetSpellDetail(reg, link) end end, --]] SetTalent = function(self, index, isInspect, talentGroup, inspectedUnit, classID) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true reg.additional.event = "SetTalent" reg.additional.eventIndex = index end, SetTrainerService = function(self, index) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true reg.additional.event = "SetTrainerService" reg.additional.eventIndex = index end, --[[ may also be causing taint? disabled just in case - we don't use it for anything SetUnit = function(self, unit) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true reg.additional.event = "SetUnit" reg.additional.eventUnit= unit end, --]] --[[ disabled due to taint issues SetUnitAura = function(self, unit, index, filter) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true reg.additional.event = "SetUnitAura" reg.additional.eventUnit = unit reg.additional.eventIndex = index reg.additional.eventFilter = filter end, --]] --[[ disabled due to possible taint issues SetUnitBuff = function(self, unit, index, filter) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true reg.additional.event = "SetUnitBuff" reg.additional.eventUnit = unit reg.additional.eventIndex = index reg.additional.eventFilter = filter end, SetUnitDebuff = function(self, unit, index, filter) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true reg.additional.event = "SetUnitDebuff" reg.additional.eventUnit = unit reg.additional.eventIndex = index reg.additional.eventFilter = filter end, --]] SetItemKey = function(self, itemID, itemLevel, itemSuffix) OnTooltipCleared(self) local reg = tooltipRegistry[self] if not reg then return end reg.ignoreOnCleared = true reg.additional.event = "SetItemKey" reg.additional.eventItemID = itemID reg.additional.eventItemLevel = itemLevel reg.additional.EventItemSuffix = itemSuffix end, } local function posthookClearIgnore(self) local reg = tooltipRegistry[self] if reg then reg.ignoreOnCleared = nil end end tooltipMethodPosthooks = { SetAuctionItem = posthookClearIgnore, SetAuctionSellItem = posthookClearIgnore, SetBagItem = posthookClearIgnore, SetBuybackItem = posthookClearIgnore, SetGuildBankItem = posthookClearIgnore, SetInboxItem = posthookClearIgnore, SetInventoryItem = posthookClearIgnore, SetLootItem = posthookClearIgnore, SetLootRollItem = posthookClearIgnore, SetMerchantItem = posthookClearIgnore, SetQuestItem = posthookClearIgnore, SetQuestLogItem = posthookClearIgnore, SetSendMailItem = posthookClearIgnore, SetTradePlayerItem = posthookClearIgnore, SetTradeTargetItem = posthookClearIgnore, SetRecipeReagentItem = posthookClearIgnore, SetRecipeResultItem = posthookClearIgnore, SetTradeSkillItem = posthookClearIgnore, SetCraftItem = posthookClearIgnore, SetHyperlink = function(self) local reg = tooltipRegistry[self] if not reg.ignoreSetHyperlink then reg.ignoreOnCleared = nil end end, --SetAction = posthookClearIgnore, SetCurrencyToken = posthookClearIgnore, SetPetAction = posthookClearIgnore, SetQuestLogRewardSpell = posthookClearIgnore, SetQuestRewardSpell = posthookClearIgnore, SetShapeshift = posthookClearIgnore, --SetSpellBookItem = posthookClearIgnore, SetTalent = posthookClearIgnore, SetTrainerService = posthookClearIgnore, --SetUnit = posthookClearIgnore, --SetUnitAura = posthookClearIgnore, --SetUnitBuff = posthookClearIgnore, --SetUnitDebuff = posthookClearIgnore, SetItemKey = posthookClearIgnore, } end do -- ExtraTip "class" definition local methods = {"InitLines","Attach","Show","MatchSize","Release","SetParentClamp"} local scripts = {"OnShow","OnHide","OnSizeChanged"} local numTips = 0 local class = {} ExtraTipClass = class local addLine,addDoubleLine,show = GameTooltip.AddLine,GameTooltip.AddDoubleLine,GameTooltip.Show local line_mt = { __index = function(t,k) local v = _G[t.name..k] rawset(t,k,v) return v end } function class:new() local n = numTips + 1 numTips = n local o = CreateFrame("GameTooltip",LIBSTRING.."Tooltip"..n,UIParent,"GameTooltipTemplate") o:SetClampedToScreen(false) -- workaround for tooltip overlap problem [LTT-55]: allow extra tip to get pushed off screen instead for _,method in pairs(methods) do o[method] = self[method] end for _,script in pairs(scripts) do o:SetScript(script,self[script]) end o.Left = setmetatable({name = o:GetName().."TextLeft"},line_mt) o.Right = setmetatable({name = o:GetName().."TextRight"},line_mt) return o end local pointsRight = {"TOPRIGHT", "BOTTOMRIGHT"} local pointsCentre = {"TOP", "BOTTOM"} local pointsLeft = {"TOPLEFT", "BOTTOMLEFT"} local attachPointsLookup = { TOPLEFT = pointsLeft, TOPRIGHT = pointsRight, BOTTOMLEFT = pointsLeft, BOTTOMRIGHT = pointsRight, TOP = pointsCentre, BOTTOM = pointsCentre, LEFT = pointsLeft, RIGHT = pointsRight, CENTER = pointsCentre, } function class:Attach(tooltip) if self.parent then self:SetParentClamp(0) end self.parent = tooltip self:SetParent(tooltip) self:SetOwner(tooltip,"ANCHOR_NONE") local parentPoint = tooltip:GetPoint(1) local attach = attachPointsLookup[parentPoint] or pointsRight self:SetPoint(attach[1], tooltip, attach[2]) end function class:Release() if self.parent then self:SetParentClamp(0) end self.parent = nil self:SetParent(nil) self.inMatchSize = nil end function class:InitLines() local nlines = self:NumLines() local changedLines = self.changedLines or 0 if changedLines < nlines then for i = changedLines + 1, nlines do local left,right = self.Left[i],self.Right[i] local font if i == 1 then font = GameFontNormal else font = GameFontNormalSmall end local r,g,b,a r,g,b,a = left:GetTextColor() left:SetFontObject(font) left:SetTextColor(r,g,b,a) r,g,b,a = right:GetTextColor() right:SetFontObject(font) right:SetTextColor(r,g,b,a) end self.changedLines = nlines return true end end function class:SetParentClamp(h) local p = self.parent if not p then return end local l,r,t,b = p:GetClampRectInsets() p:SetClampRectInsets(l,r,t,-h) end function class:OnShow() self:SetParentClamp(self:GetHeight()) self:MatchSize() end function class:OnSizeChanged(w,h) self:SetParentClamp(h) self:MatchSize() end function class:OnHide() self:SetParentClamp(0) end -- The right-side text is statically positioned to the right of the left-side text. -- As a result, manually changing the width of the tooltip causes the right-side text to not be in the right place. local function fixRight(tooltip, width) local lefts = tooltip.Left or tooltip.LibExtraTipLeft if not lefts then lefts = setmetatable({name = tooltip:GetName().."TextLeft"},line_mt) tooltip.LibExtraTipLeft = lefts -- use key containing lib name, to try to ensure it doesn't clash with anything end local rights = tooltip.Right or tooltip.LibExtraTipRight if not rights then rights = setmetatable({name = tooltip:GetName().."TextRight"},line_mt) tooltip.LibExtraTipRight = rights -- use key containing lib name, to try to ensure it doesn't clash with anything end local xofs = width - tooltip:GetPadding() - 20.5 -- constant value obtained by analysing default tooltip layout for line = 1, tooltip:NumLines() do local left, right = lefts[line], rights[line] if left and right then right:ClearAllPoints() right:SetPoint("RIGHT", left, "LEFT", xofs, 0) -- approximates the layout used by Blizzard, but for the new width end end end function class:MatchSize() local p = self.parent if not p then return end if self.inMatchSize then return end self.inMatchSize = true local pw = p:GetWidth() local w = self:GetWidth() local d = pw - w -- if the difference is less than a pixel, we don't want to waste time fixing it if d > .5 then self:SetWidth(pw) -- parent is wider, so we make child tip match fixRight(self, pw) elseif d < -.5 then local reg = lib.tooltipRegistry[p] if not reg.NoColumns then p:SetWidth(w) -- the parent is smaller than the child tip, make the parent wider fixRight(p, w) -- fix right aligned items in the game tooltip, not working currently as it shifts by the wrong amount p:GetWidth() -- in certain rare cases, inspecting the width here is necessary to force the tooltip to resize properly end end self.inMatchSize = nil end function class:Show() show(self) if self:InitLines() then -- sometimes 'show' needs to be called twice to correctly resize the tooltip -- calling it once (before OR after InitLines) doesn't always work {LTT-42} show(self) end self:MatchSize() end end -- More housekeeping upgrade stuff lib:SetEmbedMode(lib.embedMode) lib:Activate() --[[ Debugging Code ----------------------------------------------------- local DebugLib = LibStub("DebugLib") local debug, assert, printQuick if DebugLib then debug, assert, printQuick = DebugLib("LibExtraTip") else function debug() end assert = debug printQuick = debug end -- when you just want to print a message and don't care about the rest function DebugPrintQuick(...) printQuick(...) end -- Debugging Code ]] ----------------------------------------------------- --[[ Test Code ----------------------------------------------------- local LT = LibStub("LibExtraTip-1") LT:RegisterTooltip(GameTooltip) LT:RegisterTooltip(ItemRefTooltip) --[=[ LT:AddCallback(function(tip,item,quantity,name,link,quality,ilvl) LT:AddDoubleLine(tip,"Item Level:",ilvl,nil,nil,nil,1,1,1,0) LT:AddDoubleLine(tip,"Item Level:",ilvl,1,1,1,0) LT:AddDoubleLine(tip,"Item Level:",ilvl,0) end,0) --]=] LT:AddCallback(function(tip,item,quantity,name,link,quality,ilvl) quantity = quantity or 1 local price = GetSellValue(item) if price then LT:AddMoneyLine(tip,"Sell to vendor"..(quantity > 1 and "("..quantity..")" or "") .. ":",price*quantity,1) end LT:AddDoubleLine(tip,"Item Level:",ilvl,1) end) -- Test Code ]]----------------------------------------------------- --[[ Debugging code local f = {"AddDoubleLine", "AddFontStrings", "AddLine", "AddTexture", "AppendText", "ClearLines", "FadeOut", "GetAnchorType", "GetItem", "GetSpell", "GetOwner", "GetUnit", "IsUnit", "NumLines", "SetAction", "SetAuctionCompareItem", "SetAuctionItem", "SetAuctionSellItem", "SetBagItem", "SetBuybackItem", "SetCraftItem", "SetCraftSpell", "SetCurrencyToken", "SetGuildBankItem", "SetHyperlink", "SetInboxItem", "SetInventoryItem", "SetLootItem", "SetLootRollItem", "SetMerchantCompareItem", "SetMerchantItem", "SetMinimumWidth", "SetOwner", "SetPadding", "SetPetAction", "SetPlayerBuff", "SetQuestItem", "SetQuestLogItem", "SetQuestLogRewardSpell", "SetQuestRewardSpell", "SetSendMailItem", "SetShapeshift", "SetSpell", "SetTalent", "SetText", "SetTracking", "SetTradePlayerItem", "SetTradeTargetItem", "SetTrainerService", "SetUnit", "SetUnitAura", "SetUnitBuff", "SetUnitDebuff"} for _,k in ipairs(f) do print("Hooking ", k) local h = GameTooltip[k] GameTooltip[k] = function(...) local t for i=2,5 do if not t then t = debugstack(i,1,0):gsub("\n[.\s\n]*", ""):gsub(": in function.*", "") if not t:match("Interface\\") then t = nil else t = t:gsub("Interface\\", "") end end end if t then print(t..": "..k.."(", ..., ")") elseif true then print("-------"); print(debugstack()); print("Call to: "..k.."(", ..., ")") print("-------"); end return h(...) end end --]]