local mod = DBM:NewMod("d285", "DBM-WorldEvents", 1) local L = mod:GetLocalizedStrings() mod:SetRevision("20200803045206") mod:SetCreatureID(23682, 23775) --mod:SetModelID(22351)--Model doesn't work/render for some reason. mod:SetReCombatTime(10) mod:RegisterCombat("combat") --mod:RegisterEvents( -- "CHAT_MSG_SAY" --) mod:RegisterEventsInCombat( "SPELL_AURA_APPLIED 42380 42514", "UNIT_SPELLCAST_SUCCEEDED target focus", "CHAT_MSG_MONSTER_SAY", "UNIT_DIED" ) local warnConflag = mod:NewTargetAnnounce(42380, 3) local warnSquashSoul = mod:NewTargetAnnounce(42514, 2, nil, false, 2) local warnPhase = mod:NewAnnounce("WarnPhase", 2, "136116") local warnHorsemanSoldiers = mod:NewAnnounce("warnHorsemanSoldiers", 2, 97133) local warnHorsemanHead = mod:NewAnnounce("warnHorsemanHead", 3) --local timerCombatStart = mod:NewCombatTimer(17)--rollplay for first pull local timerConflag = mod:NewTargetTimer(4, 42380, nil, "Healer", nil, 3) local timerSquashSoul = mod:NewTargetTimer(15, 42514, nil, false, 2, 3) function mod:SPELL_AURA_APPLIED(args) local spellId = args.spellId if spellId == 42380 then -- Conflagration warnConflag:Show(args.destName) timerConflag:Start(args.destName) elseif spellId == 42514 then -- Squash Soul warnSquashSoul:Show(args.destName) timerSquashSoul:Start(args.destName) end end function mod:UNIT_SPELLCAST_SUCCEEDED(_, _, spellId) -- "<48.6> Headless Horseman:Possible Target:target:Headless Horseman Climax - Command, Head Repositions::0:42410", -- [35] if spellId == 42410 then self:SendSync("HeadRepositions") -- "<23.0> Headless Horseman:Possible Target:target:Headless Horseman Climax, Body Stage 1::0:42547", -- [1] elseif spellId == 42547 then self:SendSync("BodyStage1") -- "<49.0> Headless Horseman:Possible Target:target:Headless Horseman Climax, Body Stage 2::0:42548", -- [7] elseif spellId == 42548 then self:SendSync("BodyStage2") -- "<70.6> Headless Horseman:Possible Target:target:Headless Horseman Climax, Body Stage 3::0:42549", -- [13] elseif spellId == 42549 then self:SendSync("BodyStage3") end end --Use syncing since these unit events require "target" or "focus" to detect. --At least someone in group should be targeting this stuff and sync it to those that aren't (like a healer) function mod:OnSync(event) if event == "HeadRepositions" then warnHorsemanHead:Show() elseif event == "BodyStage1" then warnPhase:Show(1) elseif event == "BodyStage2" then warnPhase:Show(2) elseif event == "BodyStage3" then warnPhase:Show(3) end end function mod:CHAT_MSG_MONSTER_SAY(msg) if msg == L.HorsemanSoldiers and self:AntiSpam(5, 1) then -- Warning for adds spawning. No CLEU or UNIT event for it. warnHorsemanSoldiers:Show() end end --[[ function mod:CHAT_MSG_SAY(msg) if msg == L.HorsemanSummon and self:AntiSpam(5) then -- Summoned timerCombatStart:Start() end end--]] function mod:UNIT_DIED(args) if self:GetCIDFromGUID(args.destGUID) == 23775 then DBM:EndCombat(self) end end