actions.precombat+=/summon_pet actions.precombat+=/bottled_flayedwing_toxin actions.precombat+=/steel_trap,precast_time=1.5,if=!talent.wailing_arrow&talent.steel_trap # Executed every time the actor is available. actions=counter_shot actions+=/tranquilizing_shot actions+=/call_action_list,name=cds actions+=/call_action_list,name=trinkets actions+=/call_action_list,name=st,strict=1,if=active_enemies<2|!talent.beast_cleave&active_enemies<3 actions+=/call_action_list,name=cleave,strict=1,if=active_enemies>2|talent.beast_cleave&active_enemies>1 ## Call for Power Infusion when Bestial Wrath is running, or is close to coming off cooldown (PI lasts 20 seconds and Bestial Wrath lasts 15, so 30 seconds when accounting for Barbed Shot reduction of Bestial Wrath is a good approximate fit). ## actions.cds+=/invoke_external_buff,name=power_infusion,if=buff.bestial_wrath.up|cooldown.bestial_wrath.remains<30 actions.cds+=/berserking,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|boss&fight_remains<13 actions.cds+=/blood_fury,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|boss&fight_remains<16 actions.cds+=/ancestral_call,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|boss&fight_remains<16 actions.cds+=/fireblood,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&buff.bestial_wrath.up|boss&fight_remains<9 actions.cds+=/potion,if=buff.call_of_the_wild.up|!talent.call_of_the_wild&(buff.bestial_wrath.up&(buff.bloodlust.up|target.health.pct<20))|boss&fight_remains<31 actions.cleave+=/barbed_shot,cycle_targets=1,if=debuff.latent_poison.stack>9&(pet.main.buff.frenzy.up&pet.main.buff.frenzy.remains<=gcd+0.25|talent.scent_of_blood&cooldown.bestial_wrath.remains<12+gcd|full_recharge_time9&(talent.wild_instincts&buff.call_of_the_wild.up|boss&fight_remains<9|talent.wild_call&charges_fractional>1.2) actions.cleave+=/barbed_shot,cycle_targets=1,if=talent.wild_instincts&buff.call_of_the_wild.up|boss&fight_remains<9|talent.wild_call&charges_fractional>1.2 actions.cleave+=/kill_command actions.cleave+=/dire_beast actions.cleave+=/serpent_sting,cycle_targets=1,if=refreshable&target.time_to_die>duration actions.cleave+=/barrage,if=pet.main.buff.frenzy.remains>execute_time actions.cleave+=/multishot,if=pet.main.buff.beast_cleave.remainsexecute_time|boss&fight_remains<5 actions.cleave+=/bag_of_tricks,if=buff.bestial_wrath.down|boss&fight_remains<5 actions.cleave+=/arcane_torrent,if=(focus+focus.regen+30)1.4|full_recharge_timeduration actions.st+=/kill_shot actions.st+=/aspect_of_the_wild actions.st+=/cobra_shot actions.st+=/wailing_arrow,if=pet.main.buff.frenzy.remains>execute_time|boss&fight_remains<5 actions.st+=/bag_of_tricks,if=buff.bestial_wrath.down|boss&fight_remains<5 actions.st+=/arcane_pulse,if=buff.bestial_wrath.down|boss&fight_remains<5 actions.st+=/arcane_torrent,if=(focus+focus.regen+15)trinket.1.cooldown.duration%2|trinket.2.has_use_buff&trinket.2.cooldown.remains>variable.sync_remains-15&trinket.2.cooldown.remains-5fight_remains)|variable.trinket_2_stronger&(trinket.2.cooldown.remains&(trinket.2.cooldown.remains-5=20|trinket.2.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.1.cooldown.duration%2|trinket.1.cooldown.durationfight_remains)))|trinket.2.cooldown.ready&variable.sync_remains>20&variable.sync_remains20|trinket.2.cooldown.remains>20)))|target.time_to_die<25&(variable.trinket_1_stronger|trinket.2.cooldown.remains))&pet.main.buff.frenzy.remains>trinket.1.cast_time actions.trinkets+=/use_item,use_off_gcd=1,slot=trinket2,if=(trinket.2.has_use_buff&(variable.sync_up&(variable.trinket_2_stronger|trinket.1.cooldown.remains)|!variable.sync_up&(variable.trinket_2_stronger&(variable.sync_remains>trinket.2.cooldown.duration%2|trinket.1.has_use_buff&trinket.1.cooldown.remains>variable.sync_remains-15&trinket.1.cooldown.remains-5fight_remains)|variable.trinket_1_stronger&(trinket.1.cooldown.remains&(trinket.1.cooldown.remains-5=20|trinket.1.cooldown.remains-5>=variable.sync_remains&(variable.sync_remains>trinket.2.cooldown.duration%2|trinket.2.cooldown.durationfight_remains)))|trinket.1.cooldown.ready&variable.sync_remains>20&variable.sync_remains20|trinket.1.cooldown.remains>20)))|target.time_to_die<25&(variable.trinket_2_stronger|trinket.1.cooldown.remains))&pet.main.buff.frenzy.remains>trinket.2.cast_time