local AS, L, S, R = unpack(AddOnSkins) local _G = _G local next = next local select = select local unpack = unpack local hooksecurefunc = hooksecurefunc local GetAchievementNumCriteria = GetAchievementNumCriteria local GetAchievementCriteriaInfo = GetAchievementCriteriaInfo local function SetupButtonHighlight(button, backdrop) if not button then return end button:SetHighlightTexture(S.Media.StatusBar) local hl = button:GetHighlightTexture() hl:SetVertexColor(0.8, 0.8, 0.8, .25) S:SetInside(hl, backdrop) end local function StyleSearchButton(button) if not button then return end S:HandleFrame(button) local icon = button.icon or button.Icon if icon then S:HandleIcon(icon) end button:SetHighlightTexture(S.Media.StatusBar) local hl = button:GetHighlightTexture() hl:SetVertexColor(0.8, 0.8, 0.8, .25) S:SetInside(hl) end local function UpdateDisplayObjectives(frame) local objectives = frame:GetObjectiveFrame() if objectives and objectives.progressBars then for _, bar in next, objectives.progressBars do if not bar.isSkinned then S:HandleStatusBar(bar) bar.isSkinned = true end end end end local function UpdateAccountString(button) if button.DateCompleted:IsShown() then if button.accountWide then button.Label:SetTextColor(0, .6, 1) else button.Label:SetTextColor(.9, .9, .9) end elseif button.accountWide then button.Label:SetTextColor(0, .3, .5) else button.Label:SetTextColor(.65, .65, .65) end end local function HideBackdrop(frame) if frame.NineSlice then frame.NineSlice:SetAlpha(0) end if frame.SetBackdrop then frame:SetBackdrop(nil) end end local function SkinStatusBar(statusBar) S:HandleStatusBar(statusBar) local StatusBarName = statusBar:GetName() local title = _G[StatusBarName..'Title'] if title then S:Point(title, 'LEFT', 4, 0) end local label = _G[StatusBarName..'Label'] if label then S:Point(label, 'LEFT', 4, 0) end local text = _G[StatusBarName..'Text'] if text then S:Point(text, 'RIGHT', -4, 0) end end local function HandleSummaryBar(frame) S:StripTextures(frame) local statusBar = frame.StatusBar S:HandleStatusBar(statusBar) statusBar.Title:SetTextColor(1, 1, 1) S:Point(statusBar.Title, 'LEFT', statusBar, 'LEFT', 6, 0) S:Point(statusBar.Text, 'RIGHT', statusBar, 'RIGHT', -5, 0) end local function HandleCompareCategory(button) button:DisableDrawLayer('BORDER') HideBackdrop(button) button.Background:Hide() S:CreateBackdrop(button) S:SetInside(button.backdrop, button, 2, 2) button.TitleBar:Hide() button.Glow:Hide() button.Icon.frame:Hide() S:HandleIcon(button.Icon.texture) end function R:Blizzard_AchievementUI() if not AS:IsSkinEnabled('Blizzard_AchievementUI', 'achievement') then return end local AchievementFrame = _G.AchievementFrame S:HandleFrame(AchievementFrame) S:StripTextures(AchievementFrame.Header) AchievementFrame.Header.Title:Hide() S:Point(AchievementFrame.Header.Points, 'TOP', AchievementFrame, 0, -3) S:HandleEditBox(AchievementFrame.SearchBox) AchievementFrame.SearchBox:ClearAllPoints() S:Point(AchievementFrame.SearchBox, 'TOPRIGHT', AchievementFrame, 'TOPRIGHT', -25, -2) S:Point(AchievementFrame.SearchBox, 'BOTTOMLEFT', AchievementFrame, 'TOPRIGHT', -130, -20) S:HandleDropDownBox(_G.AchievementFrameFilterDropDown) _G.AchievementFrameFilterDropDown:ClearAllPoints() S:Point(_G.AchievementFrameFilterDropDown, 'RIGHT', AchievementFrame.SearchBox, 'LEFT', 5, -5) -- Bottom Tabs for i = 1, 3 do local tab = _G['AchievementFrameTab'..i] S:HandleTab(tab) tab:ClearAllPoints() end -- Reposition Tabs S:Point(_G.AchievementFrameTab1, 'TOPLEFT', _G.AchievementFrame, 'BOTTOMLEFT', -3, 0) S:Point(_G.AchievementFrameTab2, 'TOPLEFT', _G.AchievementFrameTab1, 'TOPRIGHT', -5, 0) S:Point(_G.AchievementFrameTab3, 'TOPLEFT', _G.AchievementFrameTab2, 'TOPRIGHT', -5, 0) local PreviewContainer = AchievementFrame.SearchPreviewContainer local ShowAllSearchResults = PreviewContainer.ShowAllSearchResults S:HandleFrame(PreviewContainer, true, nil, -3, 3) PreviewContainer:ClearAllPoints() S:Point(PreviewContainer, 'TOPLEFT', AchievementFrame, 'TOPRIGHT', 7, -2) S:Point(PreviewContainer.backdrop, 'BOTTOMRIGHT', ShowAllSearchResults, 3, -3) for i = 1, 5 do StyleSearchButton(PreviewContainer['SearchPreview'..i]) end StyleSearchButton(ShowAllSearchResults) local Result = AchievementFrame.SearchResults S:Point(Result, 'BOTTOMLEFT', AchievementFrame, 'BOTTOMRIGHT', 15, -1) S:HandleFrame(Result, true, nil, -10) S:HandleTrimScrollBar(Result.ScrollBar) hooksecurefunc(Result.ScrollBox, 'Update', function(frame) for _, child in next, { frame.ScrollTarget:GetChildren() } do if not child.isSkinned then S:HandleFrame(child, true) S:HandleIcon(child.Icon) S:SetInside(child.backdrop) SetupButtonHighlight(child, child.backdrop) child.isSkinned = true end end end) S:HandleTrimScrollBar(_G.AchievementFrameCategories.ScrollBar) S:HandleTrimScrollBar(_G.AchievementFrameAchievements.ScrollBar) _G.AchievementFrameSummaryAchievementsHeaderHeader:SetVertexColor(1, 1, 1, .25) _G.AchievementFrameSummaryCategoriesHeaderTexture:SetVertexColor(1, 1, 1, .25) _G.AchievementFrameWaterMark:SetAlpha(0) hooksecurefunc('AchievementFrameSummary_UpdateAchievements', function() for i = 1, _G.ACHIEVEMENTUI_MAX_SUMMARY_ACHIEVEMENTS do local bu = _G['AchievementFrameSummaryAchievement'..i] if bu.accountWide then bu.Label:SetTextColor(0, .6, 1) else bu.Label:SetTextColor(.9, .9, .9) end if not bu.isSkinned then S:StripTextures(bu, true) bu:DisableDrawLayer('BORDER') HideBackdrop(bu) local bd = bu.Background bd:SetTexture(S.Media.StatusBar) bd:SetVertexColor(0, 0, 0, .25) bu.TitleBar:Hide() bu.Glow:Hide() bu.Highlight:SetAlpha(0) bu.Icon.frame:Hide() S:HandleIcon(bu.Icon.texture, true) S:CreateBackdrop(bu) S:SetInside(bu.backdrop) bu.isSkinned = true end bu.Description:SetTextColor(.9, .9, .9) end end) if AS:CheckOption('Parchment') then _G.AchievementFrameCategories.NineSlice:SetCenterColor(unpack(S.Media.transparentBackdrop)) select(3, _G.AchievementFrameAchievements:GetRegions()):Hide() else S:StripTextures(_G.AchievementFrameAchievements) select(3, _G.AchievementFrameAchievements:GetChildren()):Hide() S:StripTextures(_G.AchievementFrameCategories) S:StripTextures(_G.AchievementFrameSummary) _G.AchievementFrameSummary:GetChildren():Hide() hooksecurefunc(_G.AchievementFrameCategories.ScrollBox, 'Update', function(frame) for _, child in next, { frame.ScrollTarget:GetChildren() } do local button = child.Button if button and not button.IsSkinned then S:HandleFrame(button, true, nil, 0, -1) SetupButtonHighlight(button, button.backdrop) button.IsSkinned = true end end end) _G.AchievementFrameStatsBG:Hide() select(4, _G.AchievementFrameStats:GetChildren()):Hide() hooksecurefunc(_G.AchievementFrameStats.ScrollBox, 'Update', function(frame) for _, child in next, { frame.ScrollTarget:GetChildren() } do if not child.IsSkinned then S:HandleFrame(child, true, nil, 2, -S.mult, 4, S.mult) SetupButtonHighlight(child, child.backdrop) child.IsSkinned = true end end end) local Comparison = _G.AchievementFrameComparison hooksecurefunc(Comparison.AchievementContainer.ScrollBox, 'Update', function(frame) for _, child in next, { frame.ScrollTarget:GetChildren() } do if not child.isSkinned then HandleCompareCategory(child.Player) child.Player.Description:SetTextColor(.9, .9, .9) child.Player.Description.SetTextColor = S.noop HandleCompareCategory(child.Friend) child.isSkinned = true end end end) S:StripTextures(Comparison) select(5, Comparison:GetChildren()):Hide() hooksecurefunc(Comparison.StatContainer.ScrollBox, 'Update', function(frame) for _, child in next, { frame.ScrollTarget:GetChildren() } do if not child.isSkinned then S:HandleFrame(child, true, nil, 2, -S.mult, 6, S.mult) child.isSkinned = true end end end) end for i = 1, 12 do local name = 'AchievementFrameSummaryCategoriesCategory'..i local statusBar = _G[name] S:HandleStatusBar(statusBar) statusBar.Label:SetTextColor(1, 1, 1) S:Point(statusBar.Label, 'LEFT', statusBar, 'LEFT', 6, 0) S:Point(statusBar.Text, 'RIGHT', statusBar, 'RIGHT', -5, 0) _G[name..'ButtonHighlight']:SetAlpha(0) end hooksecurefunc(_G.AchievementFrameAchievements.ScrollBox, 'Update', function(frame) for _, child in next, { frame.ScrollTarget:GetChildren() } do if not child.isSkinned then S:StripTextures(child, true) child.Background:SetAlpha(0) child.Highlight:SetAlpha(0) child.Icon.frame:Hide() child.Description:SetTextColor(.9, .9, .9) child.Description.SetTextColor = S.noop S:CreateBackdrop(child) S:Point(child.backdrop, 'TOPLEFT', 1, -1) S:Point(child.backdrop, 'BOTTOMRIGHT', 0, 2) S:HandleIcon(child.Icon.texture, true) S:HandleCheckBox(child.Tracked) child.Tracked:SetSize(20, 20) child.Check:SetAlpha(0) hooksecurefunc(child, 'UpdatePlusMinusTexture', UpdateAccountString) hooksecurefunc(child, 'DisplayObjectives', UpdateDisplayObjectives) child.isSkinned = true end end end) hooksecurefunc('AchievementObjectives_DisplayCriteria', function(objectivesFrame, id) local numCriteria = GetAchievementNumCriteria(id) local textStrings, metas, criteria, object = 0, 0 for i = 1, numCriteria do local _, criteriaType, completed, _, _, _, _, assetID = GetAchievementCriteriaInfo(id, i) if assetID and criteriaType == _G.CRITERIA_TYPE_ACHIEVEMENT then metas = metas + 1 criteria, object = objectivesFrame:GetMeta(metas), 'Label' elseif criteriaType ~= 1 then textStrings = textStrings + 1 criteria, object = objectivesFrame:GetCriteria(textStrings), 'Name' end local text = criteria and criteria[object] if text then local r, g, b, x, y if completed then if objectivesFrame.completed then r, g, b, x, y = 1, 1, 1, 0, 0 else r, g, b, x, y = 0, 1, 0, 1, -1 end else r, g, b, x, y = .6, .6, .6, 1, -1 end text:SetTextColor(r, g, b) text:SetShadowOffset(x, y) end end end) SkinStatusBar(_G.AchievementFrameSummaryCategoriesStatusBar) _G.AchievementFrameSummaryAchievementsEmptyText:SetText('') _G.AchievementFrameStatsBG:SetInside(_G.AchievementFrameStats.ScrollBox, 1, 1) S:HandleTrimScrollBar(_G.AchievementFrameStats.ScrollBar) -- Comparison local Comparison = _G.AchievementFrameComparison _G.AchievementFrameComparisonHeaderBG:Hide() _G.AchievementFrameComparisonHeaderPortrait:Hide() _G.AchievementFrameComparisonHeaderPortraitBg:Hide() S:Point(_G.AchievementFrameComparisonHeader, 'BOTTOMRIGHT', Comparison, 'TOPRIGHT', 39, 26) S:CreateBackdrop(_G.AchievementFrameComparisonHeader) S:Point(_G.AchievementFrameComparisonHeader.backdrop, 'TOPLEFT', 20, -20) S:Point(_G.AchievementFrameComparisonHeader.backdrop, 'BOTTOMRIGHT', -28, -5) S:HandleTrimScrollBar(Comparison.AchievementContainer.ScrollBar) HandleSummaryBar(Comparison.Summary.Player) HandleSummaryBar(Comparison.Summary.Friend) S:HandleTrimScrollBar(Comparison.StatContainer.ScrollBar) -- The section below is usually handled in our hook but another addon -- may have loaded the AchievementUI before we were ready. local index = 1 local button = _G['AchievementFrameCategoriesContainerButton'..index] while button do if not button.isSkinned then S:StripTextures(button, true) S:StyleButton(button) button.isSkinned = true end index = 1 button = _G['AchievementFrameCategoriesContainerButton'..index] end end AS:RegisterSkin('Blizzard_AchievementUI', nil, 'ADDON_LOADED')