-- this sets up localization; and also a place to put constant strings for different purposes local _,rematch = ... rematch.localization = setmetatable({},{__index=function(self,key) return key end}) -- for localization: local L=rematch.localization, then L["Text"] local L = rematch.localization -- for enUS clients these words are short enough to fit on tabs; but other language may need alternate short names/abbreviations L["TAB_PETS"] = "Pets" L["TAB_TEAMS"] = "Teams" L["TAB_TARGETS"] = "Targets" L["TAB_QUEUE"] = "Queue" L["TAB_OPTIONS"] = "Options" -- the Total Pets text in the topleft corner button L["TOTAL_PETS"] = "Total Pets" L["UNIQUE_PETS"] = "Unique Pets" -- grey panel buttons have text defined here so localized text doesn't run off the edges of the buttons L["FILTER"] = "Filter" -- typebar tab in the pet panel L["TYPEBAR_TAB_TYPE"] = "Pet Type" L["TYPEBAR_TAB_STRONG_VS"] = "Strong Vs" L["TYPEBAR_TAB_TOUGH_VS"] = "Tough Vs"