local _, addon = ...; local GetItemCount = GetItemCount; local unpack = unpack; --[[ Inventory slots https://www.townlong-yak.com/framexml/ptr/Constants.lua INVSLOT_AMMO = 0; INVSLOT_HEAD = 1; INVSLOT_NECK = 2; INVSLOT_SHOULDER = 3; INVSLOT_BODY = 4; INVSLOT_CHEST = 5; INVSLOT_WAIST = 6; INVSLOT_LEGS = 7; INVSLOT_FEET = 8; INVSLOT_WRIST = 9; INVSLOT_HAND = 10; INVSLOT_FINGER1 = 11; INVSLOT_FINGER2 = 12; INVSLOT_TRINKET1 = 13; INVSLOT_TRINKET2 = 14; INVSLOT_BACK = 15; INVSLOT_MAINHAND = 16; INVSLOT_OFFHAND = 17; INVSLOT_RANGED = 18; INVSLOT_TABARD = 19; --]] local enchantData = { --[slotID] = { {spellID, itemID, enchantID, [requirementID]} } --requirementID: 1(Bladed), 2(Blunt), 3(Hunter Ranged Weapon) --Shadowlands and on [5] = { --Chest {324068, 172347, 6225}, --Heavy Desolate Armor Kit {324064, 172346, 6224}, --Desolate Armor Kit }, [16] = { --Weapon {320798, 171285, 6188}, --Shadowcore Oil {321389, 171286, 6190}, --Embalmer's Oil --Heal {322762, 171437, 6200, 1}, --Shaded Sharpening Stone {322749, 171436, 6198, 1}, --Porous Sharpening Stone {322763, 171439, 6201, 2}, --Shaded Weightstone (Mace & Staff) {322761, 171438, 6199, 2}, --Porous Weightstone (Mace & Staff) }, }; local DataProvider = {}; addon.TempDataProvider = DataProvider; DataProvider.filteredData = {}; local subset = enchantData[5]; function DataProvider:SetSubset(slotID) if slotID == 12 then slotID = 11; elseif slotID == 14 then slotID = 13; elseif slotID == 17 then slotID = 16; end subset = enchantData[slotID] or {}; end function DataProvider:ApplyFilter(ownedOnly) self.filteredData = {}; local numData = 0; if ownedOnly then for i = 1, #subset do if GetItemCount(subset[i][2]) > 0 then numData = numData + 1; self.filteredData[numData] = subset[i]; end end return numData else DataProvider.filteredData = subset; return #self.filteredData end end function DataProvider:GetDataByIndex(index) local data = self.filteredData[index]; if data then return unpack(data); end end