local DF = _G["DetailsFramework"] if (not DF or not DetailsFrameworkCanLoad) then return end local _ local APISliderFunctions = false do local metaPrototype = { WidgetType = "slider", SetHook = DF.SetHook, HasHook = DF.HasHook, ClearHooks = DF.ClearHooks, RunHooksForWidget = DF.RunHooksForWidget, dversion = DF.dversion } --check if there's a metaPrototype already existing if (_G[DF.GlobalWidgetControlNames["slider"]]) then --get the already existing metaPrototype local oldMetaPrototype = _G[DF.GlobalWidgetControlNames["slider"]] --check if is older if ( (not oldMetaPrototype.dversion) or (oldMetaPrototype.dversion < DF.dversion) ) then --the version is older them the currently loading one --copy the new values into the old metatable for funcName, _ in pairs(metaPrototype) do oldMetaPrototype[funcName] = metaPrototype[funcName] end end else --first time loading the framework _G[DF.GlobalWidgetControlNames["slider"]] = metaPrototype end end local DFSliderMetaFunctions = _G[DF.GlobalWidgetControlNames["slider"]] DF:Mixin(DFSliderMetaFunctions, DF.SetPointMixin) DF:Mixin(DFSliderMetaFunctions, DF.FrameMixin) ------------------------------------------------------------------------------------------------------------ --metatables DFSliderMetaFunctions.__call = function(object, value) if (not value) then if (object.isSwitch) then if (type(value) == "boolean") then object.slider:SetValue(1) return end if (object.slider:GetValue() == 1) then return false else return true end end return object.slider:GetValue() else if (object.isSwitch) then if (type(value) == "boolean") then if (value) then object.slider:SetValue(2) else object.slider:SetValue(1) end else object.slider:SetValue(value) end return end return object.slider:SetValue(value) end end ------------------------------------------------------------------------------------------------------------ --members --tooltip local gmember_tooltip = function(object) return object:GetTooltip() end --shown local gmember_shown = function(object) return object:IsShown() end --frame width local gmember_width = function(object) return object.slider:GetWidth() end --frame height local gmember_height = function(object) return object.slider:GetHeight() end --locked local gmember_locked = function(object) return rawget(object, "lockdown") end --fractional local gmember_fractional = function(object) return rawget(object, "useDecimals") end --value local gmember_value = function(object) return object() end DFSliderMetaFunctions.GetMembers = DFSliderMetaFunctions.GetMembers or {} DFSliderMetaFunctions.GetMembers["tooltip"] = gmember_tooltip DFSliderMetaFunctions.GetMembers["shown"] = gmember_shown DFSliderMetaFunctions.GetMembers["width"] = gmember_width DFSliderMetaFunctions.GetMembers["height"] = gmember_height DFSliderMetaFunctions.GetMembers["locked"] = gmember_locked DFSliderMetaFunctions.GetMembers["fractional"] = gmember_fractional DFSliderMetaFunctions.GetMembers["value"] = gmember_value DFSliderMetaFunctions.__index = function(object, key) local func = DFSliderMetaFunctions.GetMembers[key] if (func) then return func(object, key) end local fromMe = rawget(object, key) if (fromMe) then return fromMe end return DFSliderMetaFunctions[key] end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ --tooltip local smember_tooltip = function(object, value) return object:SetTooltip(value) end --show local smember_show = function(object, value) if (value) then return object:Show() else return object:Hide() end end --hide local smember_hide = function(object, value) if (not value) then return object:Show() else return object:Hide() end end --frame width local smember_width = function(object, value) return object.slider:SetWidth(value) end --frame height local smember_height = function(object, value) return object.slider:SetHeight(value) end --locked local smember_locked = function(object, value) if (value) then return object:Disable() else return object:Enable() end end --backdrop local smember_backdrop = function(object, value) return object.slider:SetBackdrop(value) end --fractional local smember_fractional = function(object, value) return rawset(object, "useDecimals", value) end --value local smember_value = function(object, value) object(value) end DFSliderMetaFunctions.SetMembers = DFSliderMetaFunctions.SetMembers or {} DFSliderMetaFunctions.SetMembers["tooltip"] = smember_tooltip DFSliderMetaFunctions.SetMembers["show"] = smember_show DFSliderMetaFunctions.SetMembers["hide"] = smember_hide DFSliderMetaFunctions.SetMembers["backdrop"] = smember_backdrop DFSliderMetaFunctions.SetMembers["width"] = smember_width DFSliderMetaFunctions.SetMembers["height"] = smember_height DFSliderMetaFunctions.SetMembers["locked"] = smember_locked DFSliderMetaFunctions.SetMembers["fractional"] = smember_fractional DFSliderMetaFunctions.SetMembers["value"] = smember_value DFSliderMetaFunctions.__newindex = function(object, key, value) local func = DFSliderMetaFunctions.SetMembers[key] if (func) then return func(object, value) else return rawset(object, key, value) end end ------------------------------------------------------------------------------------------------------------ --methods --fixed value function DFSliderMetaFunctions:SetFixedParameter(value) rawset(self, "FixedValue", value) end --set value function DFSliderMetaFunctions:SetValue(value) return self(value) end -- thumb size function DFSliderMetaFunctions:SetThumbSize(width, height) if (not width) then width = self.thumb:GetWidth() end if (not height) then height = self.thumb:GetHeight() end return self.thumb:SetSize(width, height) end --tooltip function DFSliderMetaFunctions:SetTooltip(tooltip) if (tooltip) then return rawset(self, "have_tooltip", tooltip) else return rawset(self, "have_tooltip", nil) end end function DFSliderMetaFunctions:GetTooltip() return rawget(self, "have_tooltip") end --clear focus function DFSliderMetaFunctions:ClearFocus() local editbox = DFSliderMetaFunctions.editbox_typevalue if editbox and self.typing_value then editbox:ClearFocus() editbox:Hide() editbox:GetParent().MyObject.typing_value = false editbox:GetParent().MyObject.value = self.typing_value_started end end --enabled function DFSliderMetaFunctions:IsEnabled() return not rawget(self, "lockdown") end function DFSliderMetaFunctions:Enable() self.slider:Enable() if (not self.is_checkbox) then if (not self.lock_texture) then DF:NewImage(self, [[Interface\PetBattles\PetBattle-LockIcon]], 12, 12, "overlay", {0.0546875, 0.9453125, 0.0703125, 0.9453125}, "lock_texture", "$parentLockTexture") self.lock_texture:SetDesaturated(true) self.lock_texture:SetPoint("center", self.amt, "center") end self.lock_texture:Hide() end self.slider.amt:Show() self:SetAlpha(1) if (self.is_checkbox) then self.checked_texture:Show() end return rawset(self, "lockdown", false) end function DFSliderMetaFunctions:Disable() self:ClearFocus() self.slider:Disable() self.slider.amt:Hide() self:SetAlpha (.4) if (not self.is_checkbox) then if (not self.lock_texture) then DF:NewImage (self, [[Interface\PetBattles\PetBattle-LockIcon]], 12, 12, "overlay", {0.0546875, 0.9453125, 0.0703125, 0.9453125}, "lock_texture", "$parentLockTexture") self.lock_texture:SetDesaturated(true) self.lock_texture:SetPoint("center", self.amt, "center") end self.lock_texture:Show() end if (self.is_checkbox) then self.checked_texture:Show() end return rawset(self, "lockdown", true) end ------------------------------------------------------------------------------------------------------------ --> scripts local OnEnter = function(slider) if (rawget (slider.MyObject, "lockdown")) then return end DetailsFrameworkSliderButtons1:ShowMe (slider) local capsule = slider.MyObject local kill = capsule:RunHooksForWidget ("OnEnter", slider, capsule) if (kill) then return end slider.thumb:SetAlpha (1) if (slider.MyObject.onenter_backdrop_border_color) then slider:SetBackdropBorderColor (unpack (slider.MyObject.onenter_backdrop_border_color)) end if (slider.MyObject.have_tooltip and slider.MyObject.have_tooltip ~= "Right Click to Type the Value") then GameCooltip2:Preset (2) GameCooltip2:AddLine (slider.MyObject.have_tooltip) GameCooltip2:ShowCooltip (slider, "tooltip") else GameCooltip2:Preset (2) GameCooltip2:AddLine ("Right Click to Type the Value", "", 1, "", "", 10) GameCooltip2:AddIcon ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 1, 1, 16, 16, 0.015625, 0.15671875, 0.640625, 0.798828125) GameCooltip2:ShowCooltip (slider, "tooltip") end end local OnLeave = function(slider) if (rawget (slider.MyObject, "lockdown")) then return end DetailsFrameworkSliderButtons1:PrepareToHide() local capsule = slider.MyObject local kill = capsule:RunHooksForWidget ("OnLeave", slider, capsule) if (kill) then return end slider.thumb:SetAlpha (.7) if (slider.MyObject.onleave_backdrop_border_color) then slider:SetBackdropBorderColor (unpack (slider.MyObject.onleave_backdrop_border_color)) end GameCooltip2:ShowMe (false) end local f = DetailsFrameworkSliderButtons1 or CreateFrame("frame", "DetailsFrameworkSliderButtons1", UIParent, "BackdropTemplate") f:Hide() f:SetHeight(18) local t = 0 f.isGoingToHide = false local goingHide = function(self, elapsed) t = t + elapsed if (t > 0.3) then f:Hide() f:SetScript ("OnUpdate", nil) f.isGoingToHide = false end end function f:ShowMe(host) f:SetParent(host) f:ClearAllPoints() f:SetPoint ("bottomleft", host, "topleft", -5, -5) f:SetPoint ("bottomright", host, "topright", 5, -5) f:SetFrameStrata ("FULLSCREEN") f:SetFrameLevel (host:GetFrameLevel() + 1000) f:Show() if (f.isGoingToHide) then f:SetScript ("OnUpdate", nil) f.isGoingToHide = false end f.host = host.MyObject end function f:PrepareToHide() f.isGoingToHide = true t = 0 f:SetScript ("OnUpdate", goingHide) end local buttonPlus = CreateFrame ("button", "DetailsFrameworkSliderButtonsPlusButton", f, "BackdropTemplate") local buttonMinor = CreateFrame ("button", "DetailsFrameworkSliderButtonsMinorButton", f, "BackdropTemplate") buttonPlus:SetFrameStrata (f:GetFrameStrata()) buttonMinor:SetFrameStrata (f:GetFrameStrata()) buttonPlus:SetScript ("OnEnter", function(self) if (f.isGoingToHide) then f:SetScript ("OnUpdate", nil) f.isGoingToHide = false end end) buttonMinor:SetScript ("OnEnter", function(self) if (f.isGoingToHide) then f:SetScript ("OnUpdate", nil) f.isGoingToHide = false end end) buttonPlus:SetScript ("OnLeave", function(self) f:PrepareToHide() end) buttonMinor:SetScript ("OnLeave", function(self) f:PrepareToHide() end) buttonPlus:SetNormalTexture ([[Interface\Buttons\UI-PlusButton-Up]]) buttonMinor:SetNormalTexture ([[Interface\Buttons\UI-MinusButton-Up]]) buttonPlus:SetPushedTexture ([[Interface\Buttons\UI-PlusButton-Down]]) buttonMinor:SetPushedTexture ([[Interface\Buttons\UI-MinusButton-Down]]) buttonPlus:SetDisabledTexture ([[Interface\Buttons\UI-PlusButton-Disabled]]) buttonMinor:SetDisabledTexture ([[Interface\Buttons\UI-MinusButton-Disabled]]) buttonPlus:SetHighlightTexture ([[Interface\Buttons\UI-PlusButton-Hilight]]) buttonMinor:SetHighlightTexture ([[Interface\Buttons\UI-PlusButton-Hilight]]) local plusNormalTexture = buttonPlus:GetNormalTexture() plusNormalTexture:SetDesaturated(true) local minorNormalTexture = buttonMinor:GetNormalTexture() minorNormalTexture:SetDesaturated(true) buttonMinor:ClearAllPoints() buttonPlus:ClearAllPoints() buttonMinor:SetPoint ("bottomright", f, "bottomright", 13, -13) buttonPlus:SetPoint ("left", buttonMinor, "right", -2, 0) buttonPlus:SetSize (16, 16) buttonMinor:SetSize (16, 16) local timer = 0 local change_timer = 0 -- -- -- local plus_button_script = function() local current = f.host.value local editbox = DFSliderMetaFunctions.editbox_typevalue if (f.host.fine_tuning) then f.host:SetValue (current + f.host.fine_tuning) if (editbox and DFSliderMetaFunctions.editbox_typevalue:IsShown()) then DFSliderMetaFunctions.editbox_typevalue:SetText (tostring (string.format ("%.2f", current + f.host.fine_tuning))) end else if (f.host.useDecimals) then f.host:SetValue (current + 0.1) if (editbox and DFSliderMetaFunctions.editbox_typevalue:IsShown()) then DFSliderMetaFunctions.editbox_typevalue:SetText (string.format ("%.2f", current + 0.1)) end else f.host:SetValue (current + 1) if (editbox and DFSliderMetaFunctions.editbox_typevalue:IsShown()) then DFSliderMetaFunctions.editbox_typevalue:SetText (tostring (math.floor (current + 1))) end end end end buttonPlus:SetScript ("OnMouseUp", function(self) if (not buttonPlus.got_click) then plus_button_script() end buttonPlus.got_click = false self:SetScript ("OnUpdate", nil) end) local on_update = function(self, elapsed) timer = timer + elapsed if (timer > 0.4) then change_timer = change_timer + elapsed if (change_timer > 0.1) then change_timer = 0 plus_button_script() buttonPlus.got_click = true end end end buttonPlus:SetScript ("OnMouseDown", function(self) timer = 0 change_timer = 0 self:SetScript ("OnUpdate", on_update) end) -- -- -- local minor_button_script = function() local current = f.host.value local editbox = DFSliderMetaFunctions.editbox_typevalue if (f.host.fine_tuning) then f.host:SetValue (current - f.host.fine_tuning) if (editbox and DFSliderMetaFunctions.editbox_typevalue:IsShown()) then DFSliderMetaFunctions.editbox_typevalue:SetText (tostring (string.format ("%.2f", current - f.host.fine_tuning))) end else if (f.host.useDecimals) then f.host:SetValue (current - 0.1) if (editbox and DFSliderMetaFunctions.editbox_typevalue:IsShown()) then DFSliderMetaFunctions.editbox_typevalue:SetText (string.format ("%.2f", current - 0.1)) end else f.host:SetValue (current - 1) if (editbox and DFSliderMetaFunctions.editbox_typevalue:IsShown()) then DFSliderMetaFunctions.editbox_typevalue:SetText (tostring (math.floor (current - 1))) end end end end buttonMinor:SetScript ("OnMouseUp", function(self) if (not buttonMinor.got_click) then minor_button_script() end buttonMinor.got_click = false self:SetScript ("OnUpdate", nil) end) local on_update = function(self, elapsed) timer = timer + elapsed if (timer > 0.4) then change_timer = change_timer + elapsed if (change_timer > 0.1) then change_timer = 0 minor_button_script() buttonMinor.got_click = true end end end buttonMinor:SetScript ("OnMouseDown", function(self) timer = 0 change_timer = 0 self:SetScript ("OnUpdate", on_update) end) local do_precision = function(text) if (type (text) == "string" and text:find ("%.")) then local left, right = strsplit (".", text) left = tonumber (left) right = tonumber (right) if (left and right) then local newString = tostring (left) .. "." .. tostring (right) local newNumber = tonumber (newString) if (newNumber) then return newNumber end end end return tonumber (text) end DF.TextToFloor = do_precision function DFSliderMetaFunctions:TypeValue() if (not self.isSwitch) then if (not DFSliderMetaFunctions.editbox_typevalue) then local editbox = CreateFrame ("EditBox", "DetailsFrameworkSliderEditBox", UIParent, "BackdropTemplate") editbox:SetSize (40, 20) editbox:SetJustifyH ("center") editbox:SetBackdrop ({bgFile = [[Interface\DialogFrame\UI-DialogBox-Background-Dark]], edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", --edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], tile = true, edgeSize = 8, tileSize = 5}) editbox:SetFontObject ("GameFontHighlightSmall") editbox:SetScript ("OnEnterPressed", function() editbox:ClearFocus() editbox:Hide() editbox:GetParent().MyObject.typing_value = false editbox:GetParent().MyObject.value = tonumber (editbox:GetText()) --do_precision (editbox:GetText()) end) editbox:SetScript ("OnEscapePressed", function() editbox:ClearFocus() editbox:Hide() editbox:GetParent().MyObject.typing_value = false editbox:GetParent().MyObject.value = self.typing_value_started --do_precision (self.typing_value_started) end) editbox:SetScript ("OnTextChanged", function() editbox:GetParent().MyObject.typing_can_change = true editbox:GetParent().MyObject.value = tonumber (editbox:GetText()) --do_precision editbox:GetParent().MyObject.typing_can_change = false end) DFSliderMetaFunctions.editbox_typevalue = editbox end local pvalue = self.previous_value [2] self:SetValue (pvalue) self.typing_value = true self.typing_value_started = pvalue DFSliderMetaFunctions.editbox_typevalue:SetSize (self.width, self.height) DFSliderMetaFunctions.editbox_typevalue:SetPoint ("center", self.widget, "center") DFSliderMetaFunctions.editbox_typevalue:SetFocus() DFSliderMetaFunctions.editbox_typevalue:SetParent (self.widget) DFSliderMetaFunctions.editbox_typevalue:SetFrameLevel (self.widget:GetFrameLevel()+1) if (self.useDecimals) then DFSliderMetaFunctions.editbox_typevalue:SetText (tostring (string.format ("%.1f", self.value))) else DFSliderMetaFunctions.editbox_typevalue:SetText (tostring (math.floor (self.value))) end DFSliderMetaFunctions.editbox_typevalue:HighlightText() DFSliderMetaFunctions.editbox_typevalue:Show() end end local OnMouseDown = function(slider, button) slider.MyObject.IsValueChanging = true local capsule = slider.MyObject local kill = capsule:RunHooksForWidget ("OnMouseDown", slider, button, capsule) if (kill) then return end if (button == "RightButton") then slider.MyObject:TypeValue() end end local OnMouseUp = function(slider, button) slider.MyObject.IsValueChanging = nil local capsule = slider.MyObject local kill = capsule:RunHooksForWidget ("OnMouseUp", slider, button, capsule) if (kill) then return end end local OnHide = function(slider) local capsule = slider.MyObject local kill = capsule:RunHooksForWidget ("OnHide", slider, capsule) if (kill) then return end if (slider.MyObject.typing_value) then DFSliderMetaFunctions.editbox_typevalue:ClearFocus() DFSliderMetaFunctions.editbox_typevalue:SetText ("") slider.MyObject.typing_valu = false end end local OnShow = function(slider) local capsule = slider.MyObject local kill = capsule:RunHooksForWidget ("OnShow", slider, capsule) if (kill) then return end end local table_insert = table.insert local table_remove = table.remove local OnValueChanged = function(slider) local amt if (slider.MyObject.useDecimals) then amt = slider:GetValue() else amt = do_precision(slider:GetValue()) end if (slider.MyObject.typing_value and not slider.MyObject.typing_can_change) then slider.MyObject:SetValue (slider.MyObject.typing_value_started) return end table_insert (slider.MyObject.previous_value, 1, amt) table_remove (slider.MyObject.previous_value, 4) local capsule = slider.MyObject --some plugins registered OnValueChanged and others with OnValueChange local kill = capsule:RunHooksForWidget ("OnValueChanged", slider, capsule.FixedValue, amt, capsule) if (kill) then return end local kill = capsule:RunHooksForWidget ("OnValueChange", slider, capsule.FixedValue, amt, capsule) if (kill) then return end if (slider.MyObject.OnValueChanged) then slider.MyObject.OnValueChanged (slider, slider.MyObject.FixedValue, amt) end if (amt < 10 and amt >= 1) then amt = "0"..amt end if (slider.MyObject.useDecimals) then slider.amt:SetText (string.format ("%.2f", amt)) else slider.amt:SetText (math.floor (amt)) end slider.MyObject.ivalue = amt end ------------------------------------------------------------------------------------------------------------ --> object constructor local SwitchOnClick = function(self, button, forced_value, value) local slider = self.MyObject if (rawget (slider, "lockdown")) then return end if (forced_value) then rawset (slider, "value", not value) end if (rawget (slider, "value")) then --actived rawset (slider, "value", false) if (slider.backdrop_disabledcolor) then slider:SetBackdropColor (unpack (slider.backdrop_disabledcolor)) else slider:SetBackdropColor (1, 0, 0, 0.4) end if (slider.is_checkbox) then slider.checked_texture:Hide() else slider._text:SetText (slider._ltext) slider._thumb:ClearAllPoints() slider._thumb:SetPoint ("left", slider.widget, "left") end else rawset (slider, "value", true) if (slider.backdrop_enabledcolor) then slider:SetBackdropColor (unpack (slider.backdrop_enabledcolor)) else slider:SetBackdropColor (0, 0, 1, 0.4) end if (slider.is_checkbox) then slider.checked_texture:Show() else slider._text:SetText (slider._rtext) slider._thumb:ClearAllPoints() slider._thumb:SetPoint ("right", slider.widget, "right") end end if (slider.OnSwitch and not forced_value) then local value = rawget (slider, "value") if (slider.return_func) then value = slider:return_func (value) end local success, errorText = xpcall (slider.OnSwitch, geterrorhandler(), slider, slider.FixedValue, value) if (not success) then return end --> trigger hooks slider:RunHooksForWidget ("OnSwitch", slider, slider.FixedValue, value) end end local default_switch_func = function(self, passed_value) if (self.value) then return false else return true end end local switch_get_value = function(self) return self.value end local switch_set_value = function(self, value) if (self.switch_func) then value = self:switch_func (value) end SwitchOnClick (self.widget, nil, true, value) end local switch_set_fixparameter = function(self, value) rawset (self, "FixedValue", value) end local switch_disable = function(self) if (self.is_checkbox) then self.checked_texture:Hide() else self._text:Hide() if (not self.lock_texture) then DF:NewImage (self, [[Interface\PetBattles\PetBattle-LockIcon]], 12, 12, "overlay", {0.0546875, 0.9453125, 0.0703125, 0.9453125}, "lock_texture", "$parentLockTexture") self.lock_texture:SetDesaturated (true) self.lock_texture:SetPoint ("center", self._thumb, "center") end self.lock_texture:Show() end self:SetAlpha (.4) rawset (self, "lockdown", true) end local switch_enable = function(self) if (self.is_checkbox) then if (rawget (self, "value")) then self.checked_texture:Show() else self.checked_texture:Hide() end else if (not self.lock_texture) then DF:NewImage (self, [[Interface\PetBattles\PetBattle-LockIcon]], 12, 12, "overlay", {0.0546875, 0.9453125, 0.0703125, 0.9453125}, "lock_texture", "$parentLockTexture") self.lock_texture:SetDesaturated (true) self.lock_texture:SetPoint ("center", self._thumb, "center") end self.lock_texture:Hide() self._text:Show() end self:SetAlpha (1) return rawset (self, "lockdown", false) end local set_switch_func = function(self, newFunction) self.OnSwitch = newFunction end local set_as_checkbok = function(self) if self.is_checkbox and self.checked_texture then return end local checked = self:CreateTexture (self:GetName() .. "CheckTexture", "overlay") checked:SetTexture ([[Interface\Buttons\UI-CheckBox-Check]]) checked:SetPoint ("center", self.button, "center", -1, -1) local size_pct = self:GetWidth()/32 checked:SetSize (32*size_pct, 32*size_pct) self.checked_texture = checked self._thumb:Hide() self._text:Hide() self.is_checkbox = true if (rawget (self, "value")) then self.checked_texture:Show() if (self.backdrop_enabledcolor) then self:SetBackdropColor (unpack (self.backdrop_enabledcolor)) else self:SetBackdropColor (0, 0, 1, 0.4) end else self.checked_texture:Hide() if (self.backdrop_disabledcolor) then self:SetBackdropColor (unpack (self.backdrop_disabledcolor)) else self:SetBackdropColor (0, 0, 1, 0.4) end end end function DF:CreateSwitch (parent, on_switch, default_value, w, h, ltext, rtext, member, name, color_inverted, switch_func, return_func, with_label, switch_template, label_template) local switch, label = DF:NewSwitch (parent, parent, name, member, w or 60, h or 20, ltext, rtext, default_value, color_inverted, switch_func, return_func, with_label, switch_template, label_template) if (on_switch) then switch.OnSwitch = on_switch end return switch, label end function DF:NewSwitch (parent, container, name, member, w, h, ltext, rtext, default_value, color_inverted, switch_func, return_func, with_label, switch_template, label_template) --> early checks if (not name) then name = "DetailsFrameWorkSlider" .. DF.SwitchCounter DF.SwitchCounter = DF.SwitchCounter + 1 elseif (not parent) then return error ("Details! FrameWork: parent not found.", 2) end if (not container) then container = parent end --> defaults ltext = ltext or "OFF" rtext = rtext or "ON" --> build frames w = w or 60 h = h or 20 local slider = DF:NewButton (parent, container, name, member, w, h) slider.HookList.OnSwitch = {} slider.switch_func = switch_func slider.return_func = return_func slider.SetValue = switch_set_value slider.GetValue = switch_get_value slider.SetFixedParameter = switch_set_fixparameter slider.Disable = switch_disable slider.Enable = switch_enable slider.SetAsCheckBox = set_as_checkbok slider.SetTemplate = DFSliderMetaFunctions.SetTemplate slider.SetSwitchFunction = set_switch_func if (member) then parent [member] = slider end slider:SetBackdrop ({edgeFile = [[Interface\Buttons\UI-SliderBar-Border]], edgeSize = 8, bgFile = [[Interface\AddOns\Details\images\background]], insets = {left = 3, right = 3, top = 5, bottom = 5}}) local thumb = slider:CreateTexture (nil, "artwork") thumb:SetTexture ("Interface\\Buttons\\UI-ScrollBar-Knob") thumb:SetSize (34+(h*0.2), h*1.2) thumb:SetAlpha (0.7) thumb:SetPoint ("left", slider.widget, "left") local text = slider:CreateFontString (nil, "overlay", "GameFontHighlightSmall") text:SetTextColor (.8, .8, .8, 1) text:SetPoint ("center", thumb, "center") slider._text = text slider._thumb = thumb slider._ltext = ltext slider._rtext = rtext slider.thumb = thumb slider.invert_colors = color_inverted slider:SetScript ("OnClick", SwitchOnClick) slider:SetValue (default_value) slider.isSwitch = true if (switch_template) then slider:SetTemplate (switch_template) end if (with_label) then local label = DF:CreateLabel (slider.widget, with_label, nil, nil, nil, "label", nil, "overlay") label.text = with_label slider.widget:SetPoint ("left", label.widget, "right", 2, 0) with_label = label if (label_template) then label:SetTemplate (label_template) end end return slider, with_label end function DFSliderMetaFunctions:SetTemplate (template) --slider e switch if (template.width) then self:SetWidth (template.width) end if (template.height) then self:SetHeight (template.height) end if (template.backdrop) then self:SetBackdrop (template.backdrop) end if (template.backdropcolor) then local r, g, b, a = DF:ParseColors (template.backdropcolor) self:SetBackdropColor (r, g, b, a) end if (template.backdropbordercolor) then local r, g, b, a = DF:ParseColors (template.backdropbordercolor) self:SetBackdropBorderColor (r, g, b, a) self.onleave_backdrop_border_color = {r, g, b, a} end if (template.onenterbordercolor) then local r, g, b, a = DF:ParseColors (template.onenterbordercolor) self.onenter_backdrop_border_color = {r, g, b, a} end if (template.onleavebordercolor) then local r, g, b, a = DF:ParseColors (template.onleavebordercolor) self.onleave_backdrop_border_color = {r, g, b, a} end if (template.thumbtexture) then if (self.thumb) then self.thumb:SetTexture (template.thumbtexture) end end if (template.thumbwidth) then if (self.thumb) then self.thumb:SetWidth (template.thumbwidth) end end if (template.thumbheight) then if (self.thumb) then self.thumb:SetHeight (template.thumbheight) end end if (template.thumbcolor) then if (self.thumb) then local r, g, b, a = DF:ParseColors (template.thumbcolor) self.thumb:SetVertexColor (r, g, b, a) end end --switch only if (template.enabled_backdropcolor) then local r, g, b, a = DF:ParseColors (template.enabled_backdropcolor) self.backdrop_enabledcolor = {r, g, b, a} end if (template.disabled_backdropcolor) then local r, g, b, a = DF:ParseColors (template.disabled_backdropcolor) self.backdrop_disabledcolor = {r, g, b, a} end end function DF:CreateSlider (parent, w, h, min, max, step, defaultv, isDecemal, member, name, with_label, slider_template, label_template) local slider, label = DF:NewSlider (parent, parent, name, member, w, h, min, max, step, defaultv, isDecemal, false, with_label, slider_template, label_template) return slider, label end function DF:NewSlider (parent, container, name, member, w, h, min, max, step, defaultv, isDecemal, isSwitch, with_label, slider_template, label_template) --> early checks if (not name) then name = "DetailsFrameworkSlider" .. DF.SliderCounter DF.SliderCounter = DF.SliderCounter + 1 end if (not parent) then return error ("Details! FrameWork: parent not found.", 2) end if (not container) then container = parent end if (name:find ("$parent")) then local parentName = DF.GetParentName (parent) name = name:gsub ("$parent", parentName) end local SliderObject = {type = "slider", dframework = true} if (member) then parent [member] = SliderObject end if (parent.dframework) then parent = parent.widget end if (container.dframework) then container = container.widget end --> defaults min = min or 1 max = max or 2 step = step or 1 defaultv = defaultv or min w = w or 130 h = h or 19 --> default members: SliderObject.lockdown = false SliderObject.container = container SliderObject.slider = CreateFrame ("slider", name, parent,"BackdropTemplate") SliderObject.widget = SliderObject.slider SliderObject.useDecimals = isDecemal or false if (SliderObject.useDecimals) then SliderObject.slider:SetValueStep (0.01) else SliderObject.slider:SetValueStep (step) end if (not APISliderFunctions) then APISliderFunctions = true local idx = getmetatable (SliderObject.slider).__index for funcName, funcAddress in pairs (idx) do if (not DFSliderMetaFunctions [funcName]) then DFSliderMetaFunctions [funcName] = function(object, ...) local x = loadstring ( "return _G['"..object.slider:GetName().."']:"..funcName.."(...)") return x (...) end end end end SliderObject.slider.MyObject = SliderObject SliderObject.slider:SetWidth (w) SliderObject.slider:SetHeight (h) SliderObject.slider:SetOrientation ("horizontal") SliderObject.slider:SetMinMaxValues (min, max) SliderObject.slider:SetValue (defaultv) SliderObject.ivalue = defaultv SliderObject.slider:SetBackdrop ({edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", edgeSize = 8}) SliderObject.slider:SetBackdropColor (0.9, 0.7, 0.7, 1.0) SliderObject.thumb = SliderObject.slider:CreateTexture (nil, "artwork") SliderObject.thumb:SetTexture ("Interface\\Buttons\\UI-ScrollBar-Knob") SliderObject.thumb:SetSize (30+(h*0.2), h*1.2) SliderObject.thumb.originalWidth = SliderObject.thumb:GetWidth() SliderObject.thumb.originalHeight =SliderObject.thumb:GetHeight() SliderObject.thumb:SetAlpha (0.7) SliderObject.slider:SetThumbTexture (SliderObject.thumb) SliderObject.slider.thumb = SliderObject.thumb if (not isSwitch) then SliderObject.have_tooltip = "Right Click to Type the Value" end SliderObject.amt = SliderObject.slider:CreateFontString (nil, "overlay", "GameFontHighlightSmall") local amt = defaultv if (amt < 10 and amt >= 1) then amt = "0"..amt end if (SliderObject.useDecimals) then SliderObject.amt:SetText (string.format ("%.2f", amt)) else SliderObject.amt:SetText (math.floor (amt)) end SliderObject.amt:SetTextColor (.8, .8, .8, 1) SliderObject.amt:SetPoint ("center", SliderObject.thumb, "center") SliderObject.slider.amt = SliderObject.amt SliderObject.previous_value = {defaultv or 0, 0, 0} --> hooks SliderObject.HookList = { OnEnter = {}, OnLeave = {}, OnHide = {}, OnShow = {}, OnMouseDown = {}, OnMouseUp = {}, OnValueChange = {}, OnValueChanged = {}, } SliderObject.slider:SetScript ("OnEnter", OnEnter) SliderObject.slider:SetScript ("OnLeave", OnLeave) SliderObject.slider:SetScript ("OnHide", OnHide) SliderObject.slider:SetScript ("OnShow", OnShow) SliderObject.slider:SetScript ("OnValueChanged", OnValueChanged) SliderObject.slider:SetScript ("OnMouseDown", OnMouseDown) SliderObject.slider:SetScript ("OnMouseUp", OnMouseUp) setmetatable (SliderObject, DFSliderMetaFunctions) if (with_label) then local label = DF:CreateLabel (SliderObject.slider, with_label, nil, nil, nil, "label", nil, "overlay") label.text = with_label SliderObject.slider:SetPoint ("left", label.widget, "right", 2, 0) with_label = label if (label_template) then label:SetTemplate (label_template) end end if (slider_template) then SliderObject:SetTemplate (slider_template) end return SliderObject, with_label end DF.AdjustmentSliderOptions = { width = 70, height = 20, scale_factor = 1, } DF.AdjustmentSliderFunctions = { SetScaleFactor = function(self, scalar) self.options.scale_factor = scalar or 1 end, GetScaleFactor = function(self, scalar) return self.options.scale_factor end, SetCallback = function(self, func) self.callback = func end, SetPayload = function(self, ...) self.payload = {...} end, RunCallback = function(adjustmentSlider, valueX, valueY, isLiteral) local result, errorText = pcall(adjustmentSlider.callback, adjustmentSlider, valueX, valueY, isLiteral, adjustmentSlider:DumpPayload()) if (not result) then DF:Msg("AdjustmentSlider callback Error:", errorText) return false end end, --calculate if the mouse has moved and call a callback PressingOnUpdate = function(adjustmentSlider, deltaTime) if (GetTime() > adjustmentSlider.NextTick) then --get currentr mouse position local mouseX, mouseY = GetCursorPosition() local verticalValue local horizontalValue --find distance local xDelta = adjustmentSlider.MouseX - mouseX --moving the mouse to right or up result in a negative delta local yDelta = adjustmentSlider.MouseY - mouseY if (adjustmentSlider.buttonPressed ~= "center") then if (adjustmentSlider.buttonPressedTime + 0.5 < GetTime()) then local scaleResultBy = adjustmentSlider:GetScaleFactor() if (adjustmentSlider.buttonPressed == "left") then DF.AdjustmentSliderFunctions.RunCallback(adjustmentSlider, -1 * scaleResultBy, 0, true) elseif (adjustmentSlider.buttonPressed == "right") then DF.AdjustmentSliderFunctions.RunCallback(adjustmentSlider, 1 * scaleResultBy, 0, true) end end elseif (xDelta ~= 0 or yDelta ~= 0) then if (adjustmentSlider.buttonPressed == "center") then --invert axis as left is positive and right is negative in the deltas xDelta = xDelta * -1 yDelta = yDelta * -1 horizontalValue = DF:MapRangeClamped(-20, 20, -1, 1, xDelta) verticalValue = DF:MapRangeClamped(-20, 20, -1, 1, yDelta) local speed = 6 --how fast it moves local mouseDirection = CreateVector2D(mouseX - adjustmentSlider.initialMouseX, mouseY - adjustmentSlider.initialMouseY) local length = DF:MapRangeClamped(-100, 100, -1, 1, mouseDirection:GetLength()) mouseDirection:Normalize() mouseDirection:ScaleBy(speed * length) adjustmentSlider.centerArrowArtwork:SetPoint("center", adjustmentSlider.centerButton.widget, "center", mouseDirection:GetXY()) end local scaleResultBy = adjustmentSlider:GetScaleFactor() DF.AdjustmentSliderFunctions.RunCallback(adjustmentSlider, horizontalValue * scaleResultBy, verticalValue * scaleResultBy, false) adjustmentSlider.MouseX = mouseX adjustmentSlider.MouseY = mouseY end adjustmentSlider.NextTick = GetTime() + 0.05 end end, --button can be the left or right button OnButtonDownkHook = function(button) button = button.MyObject --change the icon if (button.direction == "center") then DF:DisableOnEnterScripts() end local adjustmentSlider = button:GetParent() adjustmentSlider.NextTick = GetTime() + 0.05 --save where the mouse is on the moment of the click local mouseX, mouseY = GetCursorPosition() adjustmentSlider.MouseX = mouseX adjustmentSlider.MouseY = mouseY adjustmentSlider.initialMouseX = mouseX adjustmentSlider.initialMouseY = mouseY adjustmentSlider.buttonPressed = button.direction --start monitoring the mouse moviment adjustmentSlider.buttonPressedTime = GetTime() adjustmentSlider:SetScript("OnUpdate", DF.AdjustmentSliderFunctions.PressingOnUpdate) end, --button can be the left or right button OnButtonUpHook = function(button) button = button.MyObject --change the icon if (button.direction == "center") then DF:EnableOnEnterScripts() end local adjustmentSlider = button:GetParent() --check if the mouse did not moved at all, if not send a callback with a value of 1 local mouseX, mouseY = GetCursorPosition() if (mouseX == adjustmentSlider.MouseX and mouseY == adjustmentSlider.MouseY and adjustmentSlider.buttonPressedTime+0.5 > GetTime()) then if (button.direction == "left") then DF.AdjustmentSliderFunctions.RunCallback(adjustmentSlider, -1, 0, true) elseif (button.direction == "right") then DF.AdjustmentSliderFunctions.RunCallback(adjustmentSlider, 1, 0, true) end end adjustmentSlider.centerArrowArtwork:SetPoint("center", adjustmentSlider.centerButton.widget, "center", 0, 0) adjustmentSlider:SetScript("OnUpdate", nil) end, Disable = function(adjustmentSlider) adjustmentSlider.leftButton:Disable() adjustmentSlider.rightButton:Disable() adjustmentSlider.centerButton:Disable() end, Enable = function(adjustmentSlider) adjustmentSlider.leftButton:Enable() adjustmentSlider.rightButton:Enable() adjustmentSlider.centerButton:Enable() end, } local createAdjustmentSliderFrames = function(parent, options, name) --frame it self local adjustmentSlider = CreateFrame("frame", name, parent, "BackdropTemplate") DF:Mixin(adjustmentSlider, DF.OptionsFunctions) DF:Mixin(adjustmentSlider, DF.AdjustmentSliderFunctions) DF:Mixin(adjustmentSlider, DF.PayloadMixin) DF:Mixin(adjustmentSlider, DF.SetPointMixin) --DF:Mixin(adjustmentSlider, DF.FrameMixin) adjustmentSlider:BuildOptionsTable(DF.AdjustmentSliderOptions, options) adjustmentSlider:SetSize(adjustmentSlider.options.width, adjustmentSlider.options.height) local leftButton = DF:CreateButton(adjustmentSlider, function()end, 20, 20, "", "left", -1, nil, nil, name .. "LeftButton") local rightButton = DF:CreateButton(adjustmentSlider, function()end, 20, 20, "", "right", 1, nil, nil, name .. "RightButton") leftButton:SetHook("OnMouseDown", DF.AdjustmentSliderFunctions.OnButtonDownkHook) rightButton:SetHook("OnMouseDown", DF.AdjustmentSliderFunctions.OnButtonDownkHook) leftButton:SetHook("OnMouseUp", DF.AdjustmentSliderFunctions.OnButtonUpHook) rightButton:SetHook("OnMouseUp", DF.AdjustmentSliderFunctions.OnButtonUpHook) leftButton:SetPoint("left", adjustmentSlider, "left", 0, 0) rightButton:SetPoint("right", adjustmentSlider, "right", 0, 0) leftButton:SetIcon("Minimal_SliderBar_Button_Left", 8, 14) rightButton:SetIcon("Minimal_SliderBar_Button_Right", 8, 14) leftButton.direction = "left" rightButton.direction = "right" --center button local centerButton = DF:CreateButton(adjustmentSlider, function()end, 20, 20, "", "center", 0, nil, nil, name .. "CenterButton") centerButton:SetPoint("center", adjustmentSlider, "center", -3, 0) centerButton:SetIcon("Minimal_SliderBar_Button", nil, nil, nil, nil, "transparent") centerButton.direction = "center" centerButton:SetHook("OnMouseDown", DF.AdjustmentSliderFunctions.OnButtonDownkHook) centerButton:SetHook("OnMouseUp", DF.AdjustmentSliderFunctions.OnButtonUpHook) local centerArrowArtwork = centerButton:CreateTexture("$parentCenterArrowArtwork", "artwork") centerArrowArtwork:SetAtlas("Minimal_SliderBar_Button") centerArrowArtwork:SetPoint("center", centerButton.widget, "center", 0, 0) centerArrowArtwork:SetSize(16, 16) centerArrowArtwork:SetAlpha(1) adjustmentSlider.leftButton = leftButton adjustmentSlider.rightButton = rightButton adjustmentSlider.centerButton = centerButton adjustmentSlider.centerArrowArtwork = centerArrowArtwork return adjustmentSlider end --creates a slider with left and right buttons and a center button, on click the hold, mouse moviments adjust the value and trigger a callback with a normallized x and y values of the mouse movement --@parent: who is the parent of this frame --@callback: run when there's a change in any of the two axis --@options: a table containing options for the frame, see /dump DetailsFramework.AdjustmentSliderOptions --@name: the name of the frame, if none a generic name is created function DF:CreateAdjustmentSlider(parent, callback, options, name, ...) if (not name) then name = "DetailsFrameworkAdjustmentSlider" .. DF.SliderCounter DF.SliderCounter = DF.SliderCounter + 1 elseif (not parent) then return error("DF:CreateAdjustmentSlider(): parent not found.", 2) end local ASFrame = createAdjustmentSliderFrames(parent, options, name) ASFrame:SetPayload(...) ASFrame.callback = callback return ASFrame end ---------------------------------------------------------------------------------------------------------------- function DF:DisableOnEnterScripts() local ignoreOnEnterZone = DF:CreateOnEnterIgnoreZone() ignoreOnEnterZone:Show() end function DF:EnableOnEnterScripts() local ignoreOnEnterZone = DF:CreateOnEnterIgnoreZone() ignoreOnEnterZone:Hide() end function DF:CreateOnEnterIgnoreZone() if (not _G.DetailsFrameworkIgnoreHoverOverFrame) then local ignoreOnEnterFrame = CreateFrame("frame", "DetailsFrameworkIgnoreHoverOverFrame", UIParent) ignoreOnEnterFrame:SetFrameStrata("TOOLTIP") ignoreOnEnterFrame:SetFrameLevel(9999) ignoreOnEnterFrame:SetAllPoints() ignoreOnEnterFrame:EnableMouse(true) ignoreOnEnterFrame:Hide() end return _G.DetailsFrameworkIgnoreHoverOverFrame end