-- RogueSubtlety.lua -- November 2022 if UnitClassBase( "player" ) ~= "ROGUE" then return end local addon, ns = ... local Hekili = _G[ addon ] local class, state = Hekili.Class, Hekili.State local insert, wipe = table.insert, table.wipe local spec = Hekili:NewSpecialization( 261 ) spec:RegisterResource( Enum.PowerType.Energy, { shadow_techniques = { last = function () return state.query_time end, interval = function () return state.time_to_sht[5] end, value = 8, stop = function () return state.time_to_sht[5] == 0 or state.time_to_sht[5] == 3600 end, } } ) spec:RegisterResource( Enum.PowerType.ComboPoints, { shadow_techniques = { last = function () return state.query_time end, interval = function () return state.time_to_sht[5] end, value = 1, stop = function () return state.time_to_sht[5] == 0 or state.time_to_sht[5] == 3600 end, }, --[[ shuriken_tornado = { aura = "shuriken_tornado", last = function () local app = state.buff.shuriken_tornado.applied local t = state.query_time return app + floor( ( t - app ) / 0.95 ) * 0.95 end, stop = function( x ) return state.buff.shuriken_tornado.remains == 0 end, interval = 0.95, value = function () return state.active_enemies + ( state.buff.shadow_blades.up and 1 or 0 ) end, }, ]] } ) -- Talents spec:RegisterTalents( { -- Rogue acrobatic_strikes = { 90752, 196924, 1 }, -- Increases the range of your melee attacks by 3 yds. alacrity = { 90751, 193539, 2 }, -- Your finishing moves have a 5% chance per combo point to grant 1% Haste for 15 sec, stacking up to 5 times. atrophic_poison = { 90763, 381637, 1 }, -- Coats your weapons with a Non-Lethal Poison that lasts for 1 |4hour:hrs;. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3.0% for 10 sec. blackjack = { 90696, 379005, 1 }, -- Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends. -- cheat_death = { 90747, 31230 , 1 }, -- Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min. cheat_death = { 90742, 31230 , 1 }, -- Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min. cloak_of_shadows = { 90697, 31224 , 1 }, -- Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec. cold_blood = { 90748, 382245, 1 }, -- Increases the critical strike chance of your next damaging ability by 100%. deadened_nerves = { 90743, 231719, 1 }, -- Physical damage taken reduced by 3%. deadly_precision = { 90760, 381542, 2 }, -- Increases the critical strike chance of your attacks that generate combo points by 5%. deeper_stratagem = { 90750, 193531, 1 }, -- Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage. echoing_reprimand = { 90639, 385616, 1 }, -- Deal 1,799 Arcane damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points. Awards 2 combo points. elusiveness = { 90742, 79008 , 1 }, -- Evasion also reduces damage taken by 10%, and Feint also reduces non-area-of-effect damage taken by 20%. evasion = { 90764, 5277 , 1 }, -- Increases your dodge chance by 100% for 10 sec. find_weakness = { 90690, 91023 , 2 }, -- Your Stealth abilities reveal a flaw in your target's defenses, causing all your attacks to bypass 15% of that enemy's armor for 10 sec. fleet_footed = { 90762, 378813, 1 }, -- Movement speed increased by 15%. gouge = { 90741, 1776 , 1 }, -- Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage will interrupt the effect. Must be in front of your target. Awards 1 combo point. improved_ambush = { 90692, 381620, 1 }, -- Shadowstrike generates 1 additional combo point. improved_sprint = { 90746, 231691, 1 }, -- Reduces the cooldown of Sprint by 60 sec. improved_wound_poison = { 90637, 319066, 1 }, -- Wound Poison can now stack 2 additional times. iron_stomach = { 90744, 193546, 1 }, -- Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%. leeching_poison = { 90758, 280716, 1 }, -- Adds a Leeching effect to your Lethal poisons, granting you 5% Leech. lethality = { 90749, 382238, 2 }, -- Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%. marked_for_death = { 90750, 137619, 1 }, -- Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min. master_poisoner = { 90636, 378436, 1 }, -- Increases the non-damaging effects of your weapon poisons by 20%. nightstalker = { 90693, 14062 , 2 }, -- While Stealth or Shadow Dance is active, your abilities deal 4% more damage. nimble_fingers = { 90745, 378427, 1 }, -- Energy cost of Feint and Crimson Vial reduced by 10. numbing_poison = { 90763, 5761 , 1 }, -- Coats your weapons with a Non-Lethal Poison that lasts for 1 |4hour:hrs;. Each strike has a 30% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec. prey_on_the_weak = { 90755, 131511, 1 }, -- Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec. recuperator = { 90640, 378996, 1 }, -- Slice and Dice heals you for up to 1% of your maximum health per 2 sec. resounding_clarity = { 90638, 381622, 1 }, -- Echoing Reprimand Animacharges 2 additional combo points. reverberation = { 90638, 394332, 1 }, -- Echoing Reprimand's damage is increased by 75%. rushed_setup = { 90754, 378803, 1 }, -- The Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract are reduced by 20%. seal_fate = { 90757, 14190 , 2 }, -- When you critically strike with a melee attack that generates combo points, you have a 50% chance to gain an additional combo point per critical strike. shadow_dance = { 90689, 185313, 1 }, -- Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 8 sec, and increases damage by 30%. Effect not broken from taking damage or attacking. If you already know Shadow Dance, instead gain 1 additional charge of Shadow Dance. shadowrunner = { 90687, 378807, 1 }, -- While Stealth or Shadow Dance is active, you move 20% faster. shadowstep = { 90695, 36554 , 1 }, -- Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec. If you already know Shadowstep, instead gain 1 additional charge of Shadowstep. soothing_darkness = { 90691, 393970, 1 }, -- You are healed for 30% of your maximum health over 6 sec after gaining Vanish or Shadow Dance. subterfuge = { 90688, 108208, 1 }, -- Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks. thiefs_versatility = { 90753, 381619, 2 }, -- Versatility increased by 2%. thistle_tea = { 90756, 381623, 1 }, -- Restore 100 Energy. Mastery increased by 19.6% for 6 sec. tight_spender = { 90694, 381621, 1 }, -- Energy cost of finishing moves reduced by 10%. tricks_of_the_trade = { 90686, 57934 , 1 }, -- Redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec. unbreakable_stride = { 90747, 400804, 1 }, -- Reduces the duration of movement slowing effects 30%. vigor = { 90759, 14983 , 1 }, -- Increases your maximum Energy by 50 and your Energy regeneration by 10%. virulent_poisons = { 90761, 381543, 1 }, -- Increases the damage of your weapon poisons by 10%. -- Subtlety black_powder = { 90712, 319175, 1 }, -- Finishing move that launches explosive Black Powder at all nearby enemies dealing Physical damage. Deals reduced damage beyond 8 targets. All nearby targets with your Find Weakness suffer an additional 20% damage as Shadow. 1 point : 166 damage 2 points: 332 damage 3 points: 497 damage 4 points: 663 damage 5 points: 829 damage 6 points: 995 damage blind = { 90684, 2094 , 1 }, -- Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1. cloaked_in_shadows = { 90733, 382515, 1 }, -- Vanish grants you a shield for 6 sec, absorbing damage equal to 30% of your maximum health. danse_macabre = { 90730, 382528, 1 }, -- Shadow Dance increases the damage of your attacks that generate or spend combo points by 6%, increased by an additional 6% for each different attack used. dark_brew = { 90719, 382504, 1 }, -- Your attacks that deal Nature or Bleed damage now deal Shadow instead. Shadow damage increased by 10%. dark_shadow = { 90732, 245687, 2 }, -- Shadow Dance increases damage by an additional 15%. deepening_shadows = { 90724, 185314, 1 }, -- Your finishing moves reduce the remaining cooldown on Shadow Dance by 0.7 sec per combo point spent. deeper_daggers = { 90721, 382517, 2 }, -- Eviscerate and Black Powder increase your Shadow damage dealt by 10% for 8 sec. fade_to_nothing = { 90733, 382514, 1 }, -- Movement speed increased by 20% and damage taken reduced by 10% for 8 sec after gaining Stealth, Vanish, or Shadow Dance. finality = { 90720, 382525, 2 }, -- Eviscerate, Rupture, and Black Powder increase the damage of the next use of the same finishing move by 15%. Lasts 30 sec. flagellation = { 90718, 384631, 1 }, -- Lash the target for 681 Shadow damage, causing each combo point spent within 12 sec to lash for an additional 136. Dealing damage with Flagellation increases your Mastery by 2.5%, persisting 12 sec after their torment fades. gloomblade = { 90699, 200758, 1 }, -- Punctures your target with your shadow-infused blade for 890 Shadow damage, bypassing armor. Critical strikes apply Find Weakness for 10 sec. Awards 1 combo point. improved_backstab = { 90739, 319949, 1 }, -- Backstab has 15% increased critical strike chance. When you are behind your target, Backstab critical strikes now also expose a flaw in their defenses, applying Find Weakness for 10 sec. improved_shadow_dance = { 90734, 393972, 2 }, -- Shadow Dance has 1 sec increased duration. improved_shadow_techniques = { 90736, 394023, 1 }, -- Shadow Techniques generates 3 additional Energy. improved_shuriken_storm = { 90710, 319951, 1 }, -- Shuriken Storm has an additional 15% chance to crit, and its critical strikes apply Find Weakness for 10 sec. inevitability = { 90708, 382512, 1 }, -- Backstab and Shadowstrike extend the duration of your Symbols of Death by 0.5 sec. invigorating_shadowdust = { 90706, 382523, 2 }, -- Vanish reduces the remaining cooldown of your other Rogue abilities by 15.0 sec. lingering_shadow = { 90731, 382524, 2 }, -- After Shadow Dance ends, Backstab deals an additional 50% damage as Shadow, fading by 2.8% per sec. master_of_shadows = { 90735, 196976, 1 }, -- Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance. night_terrors = { 90711, 277953, 1 }, -- Shuriken Storm reduces enemies' movement speed by 50% for 8 sec. perforated_veins = { 90707, 382518, 2 }, -- Shadowstrike increases the damage of your next Backstab by 20%. Max 5 stacks. planned_execution = { 90703, 382508, 2 }, -- Symbols of Death increases your critical strike chance by 5%. premeditation = { 90737, 343160, 1 }, -- After entering Stealth, your next Shadowstrike grants up to 10 sec of Slice and Dice, and generates 2 additional combo points if Slice and Dice is active. quick_decisions = { 90728, 382503, 1 }, -- Shadowstep's cooldown is reduced by 20%, and its maximum range is increased by 20%. relentless_strikes = { 90709, 58423 , 1 }, -- Your finishing moves generate 5 Energy per combo point spent. replicating_shadows = { 90717, 382506, 1 }, -- Rupture deals an additional 20% damage as Shadow and applies to 1 additional enemy within 8 yds. sap = { 90685, 6770 , 1 }, -- Incapacitates a target not in combat for 1 min. Only works on Humanoids, Beasts, Demons, and Dragonkin. Damage will revive the target. Limit 1. secret_stratagem = { 90722, 394320, 1 }, -- Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage. secret_technique = { 90715, 280719, 1 }, -- Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets. 1 point : 892 total damage 2 points: 1,784 total damage 3 points: 2,676 total damage 4 points: 3,568 total damage 5 points: 4,460 total damage 6 points: 5,352 total damage Cooldown is reduced by 1 sec for every combo point you spend. sepsis = { 90704, 385408, 1 }, -- Infect the target's blood, dealing 5,513 Nature damage over 10 sec and gaining 1 use of any Stealth ability. If the target survives its full duration, they suffer an additional 2,029 damage and you gain 1 additional use of any Stealth ability for 10 sec. Cooldown reduced by 30 sec if Sepsis does not last its full duration. Awards 1 combo point. shadow_blades = { 90726, 121471, 1 }, -- Draws upon surrounding shadows to empower your weapons, causing your combo point generating abilities to generate 1 additional combo point and deal 50% additional damage as Shadow for 20 sec. shadow_focus = { 90727, 108209, 1 }, -- Abilities cost 15% less Energy while Stealth or Shadow Dance is active. shadowed_finishers = { 90723, 382511, 2 }, -- Eviscerate and Black Powder deal an additional 20% damage as Shadow to targets with your Find Weakness active. shadowstep_2 = { 90729, 36554 , 1 }, -- Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec. If you already know Shadowstep, instead gain 1 additional charge of Shadowstep. shiv = { 90740, 5938 , 1 }, -- Attack with your off-hand, dealing 397 Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison. Awards 1 combo point. shot_in_the_dark = { 90698, 257505, 1 }, -- After entering Stealth or Shadow Dance, your next Cheap Shot is free. shrouded_in_darkness = { 90700, 382507, 1 }, -- Shroud of Concealment increases the movement speed of all party and raid members within its radius by 100%. shuriken_tornado = { 90716, 277925, 1 }, -- Focus intently, then release a Shuriken Storm every sec for the next 4 sec. silent_storm = { 90714, 385722, 1 }, -- Gaining Stealth, Vanish, or Shadow Dance causes your next Shuriken Storm to have 100% increased chance to critically strike. stiletto_staccato = { 90725, 382509, 1 }, -- Shadow Techniques now also reduces the remaining cooldown of Shadow Blades by 1.0 sec. swift_death = { 90701, 394309, 1 }, -- Symbols of Death has 5 sec reduced cooldown. the_first_dance = { 90735, 382505, 1 }, -- Activating Shadow Dance generates 4 combo points. the_rotten = { 90705, 382015, 1 }, -- After activating Symbols of Death, your next Shadowstrike or Backstab deals 50% increased damage, generates 4 additional combo points, and is guaranteed to critically strike. veiltouched = { 90713, 382017, 1 }, -- Your abilities deal 5% increased magic damage. weaponmaster = { 90738, 193537, 1 }, -- Shadowstrike and Backstab have a 15% chance to hit the target twice each time they deal damage. without_a_trace = { 90702, 382513, 1 }, -- Vanish has 1 additional charge. } ) -- PvP Talents spec:RegisterPvpTalents( { control_is_king = 5529, -- (354406) Cheap Shot grants Slice and Dice for 15 sec and Kidney Shot restores 10 Energy per combo point spent. dagger_in_the_dark = 846 , -- (198675) Each second while Stealth is active, nearby enemies within 10 yards take an additional 5% damage from your next Shadowstrike for 10 sec. Stacks up to 8 times. death_from_above = 3462, -- (269513) Finishing move that empowers your weapons with energy to performs a deadly attack. You leap into the air and Eviscerate your target on the way back down, with such force that it has a 10% stronger effect. dismantle = 5406, -- (207777) Disarm the enemy, preventing the use of any weapons or shield for 6 sec. distracting_mirage = 5411, -- (354661) Distract slows affected enemies by 30% and creates a Mirage that follows an enemy for 8 sec. Reactivate Distract to teleport to your Mirage's location. maneuverability = 3447, -- (197000) Sprint removes all root effects and suppresses all movement-slowing effects for 4 sec when used. shadowy_duel = 153 , -- (207736) You lock your target into a duel contained in the shadows, removing both of you from the eyes of onlookers for 5 sec. Allows access to Stealth-based abilities. silhouette = 856 , -- (197899) Shadowstep's cooldown is reduced by 67% when cast on a friendly target. smoke_bomb = 1209, -- (359053) Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud. thick_as_thieves = 5409, -- (221622) Tricks of the Trade now increases the friendly target's damage by 15% for 6 sec. thiefs_bargain = 146 , -- (354825) The cooldowns of Shadow Blades, Vanish, and Feint are reduced by 33%, but using one reduces your damage by 10% for 6 sec. veil_of_midnight = 136 , -- (198952) You remain enveloped by the shadows for 2 sec after Stealth or Vanish fades, increasing dodge chance by 100%. } ) -- Auras spec:RegisterAuras( { danse_macabre = { id = 393969, duration = function () return talent.subterfuge.enabled and 9 or 8 end, max_stack = 10 }, deeper_daggers = { id = 383405, duration = 8, max_stack = 1, copy = 341550 -- Conduit version. }, finality_black_powder = { id = 385948, duration = 30, max_stack = 1 }, finality_eviscerate = { id = 385949, duration = 30, max_stack = 1 }, finality_rupture = { id = 385951, duration = 30, max_stack = 1, }, flagellation = { id = 323654, duration = 12, max_stack = 30 }, flagellation_buff = { id = 384631, duration = 12, max_stack = 30 }, flagellation_persist = { id = 394758, duration = 12, max_stack = 30, copy = 345569, }, -- Talent: $?s200758[Gloomblade][Backstab] deals an additional $s1% damage as Shadow. -- https://wowhead.com/beta/spell=385960 lingering_shadow = { id = 385960, duration = 18, tick_time = 1, max_stack = 50 }, master_of_shadows = { id = 196980, duration = 3, max_stack = 1, }, premeditation = { id = 343173, duration = 3600, max_stack = 1, }, secret_technique = { duration = 1.3, max_stack = 1, generate = function( t ) local applied = action.secret_technique.lastCast local expires = applied + 1.3 if query_time < expires then t.name = t.name or GetSpellInfo( 280719 ) or "secret_technique" t.count = 1 t.applied = applied t.duration = 1.3 t.expires = expires t.caster = "player" return end t.name = t.name or GetSpellInfo( 280719 ) or "secret_technique" t.count = 0 t.applied = 0 t.duration = 1.3 t.expires = 0 t.caster = "nobody" end, }, -- Talent: Combo point generating abilities generate $s2 additional combo point and deal $s1% additional damage as Shadow. -- https://wowhead.com/beta/spell=121471 shadow_blades = { id = 121471, duration = 20, max_stack = 1 }, shot_in_the_dark = { id = 257506, duration = 3600, max_stack = 1, }, -- Talent: Releasing a Shuriken Storm every sec. -- https://wowhead.com/beta/spell=277925 shuriken_tornado = { id = 277925, duration = 4, max_stack = 1 }, silent_storm = { id = 385727, duration = 3600, max_stack = 1 }, subterfuge = { id = 115192, duration = 3, max_stack = 1, }, symbols_of_death_crit = { id = 227151, duration = 10, max_stack = 1, copy = "symbols_of_death_autocrit" }, -- Talent: Your next Shadowstrike or $?s200758[Gloomblade][Backstab] deals $s3% increased damage, generates $s1 additional combo points, and is guaranteed to critically strike. -- https://wowhead.com/beta/spell=394203 the_rotten = { id = 394203, duration = 30, max_stack = 1, copy = 341134 }, -- Azerite Powers blade_in_the_shadows = { id = 279754, duration = 60, max_stack = 10, }, nights_vengeance = { id = 273424, duration = 8, max_stack = 1, }, perforate = { id = 277720, duration = 12, max_stack = 1 }, replicating_shadows = { id = 286131, duration = 1, max_stack = 50 }, the_first_dance = { id = 278981, duration = function () return buff.shadow_dance.duration end, max_stack = 1, }, -- Conduit perforated_veins = { id = 341572, duration = 12, max_stack = 3 }, -- Legendaries (Shadowlands) deathly_shadows = { id = 341202, duration = 15, max_stack = 1, }, master_assassins_mark = { id = 340094, duration = 4, max_stack = 1 }, } ) local true_stealth_change = 0 local emu_stealth_change = 0 spec:RegisterEvent( "UPDATE_STEALTH", function () true_stealth_change = GetTime() end ) local last_mh = 0 local last_oh = 0 local last_shadow_techniques = 0 local swings_since_sht = 0 local danse_ends = 0 local danse_macabre_actual = {} spec:RegisterCombatLogEvent( function( _, subtype, _, sourceGUID, sourceName, _, _, destGUID, destName, destFlags, _, spellID, spellName, _, amount, interrupt, a, b, c, d, offhand, multistrike ) if not sourceGUID == state.GUID then return end if subtype == "SPELL_ENERGIZE" and spellID == 196911 then last_shadow_techniques = GetTime() swings_since_sht = 0 elseif subtype:sub( 1, 5 ) == "SWING" and not multistrike then if subtype == "SWING_MISSED" then offhand = spellName end local now = GetTime() if now > last_shadow_techniques + 3 then swings_since_sht = swings_since_sht + 1 end if offhand then last_mh = GetTime() else last_mh = GetTime() end end if state.talent.danse_macabre.enabled and subtype == "SPELL_CAST_SUCCESS" then if spellID == 185313 then -- Start fresh with each Shadow Dance. wipe( danse_macabre_actual ) danse_ends = GetTime() + 8 elseif danse_ends > GetTime() then local ability = class.abilities[ spellID ] if ability then danse_macabre_actual[ ability.key ] = true end end end end ) local sht = {} spec:RegisterStateTable( "time_to_sht", setmetatable( {}, { __index = function( t, k ) local n = tonumber( k ) n = n - ( n % 1 ) if not n or n > 5 then return 3600 end if n <= swings_since_sht then return 0 end local mh_speed = swings.mainhand_speed local mh_next = ( swings.mainhand > now - 3 ) and ( swings.mainhand + mh_speed ) or now + ( mh_speed * 0.5 ) local oh_speed = swings.offhand_speed local oh_next = ( swings.offhand > now - 3 ) and ( swings.offhand + oh_speed ) or now table.wipe( sht ) if mh_speed and mh_speed > 0 then for i = 1, 4 do insert( sht, mh_next + ( i * mh_speed ) ) end end if oh_speed and oh_speed > 0 then for i = 1, 4 do insert( sht, oh_next + ( i * oh_speed ) ) end end local i = 1 while( sht[i] ) do if sht[i] < last_shadow_techniques + 3 then table.remove( sht, i ) else i = i + 1 end end if #sht > 0 and n - swings_since_sht < #sht then table.sort( sht ) return max( 0, sht[ n - swings_since_sht ] - query_time ) else return 3600 end end } ) ) spec:RegisterStateTable( "time_to_sht_plus", setmetatable( {}, { __index = function( t, k ) local n = tonumber( k ) n = n - ( n % 1 ) if not n or n > 5 then return 3600 end local val = time_to_sht[k] -- Time of next attack instead. if val == 0 then local last = swings.mainhand local speed = swings.mainhand_speed local swing = 3600 if last > 0 and speed > 0 then swing = last + ( ceil( ( query_time - last ) / speed ) * speed ) - query_time end last = swings.offhand speed = swings.offhand_speed if last > 0 and speed > 0 then swing = min( swing, last + ( ceil( ( query_time - last ) / speed ) * speed ) - query_time ) end return swing end return val end, } ) ) spec:RegisterStateExpr( "bleeds", function () return ( debuff.garrote.up and 1 or 0 ) + ( debuff.rupture.up and 1 or 0 ) end ) spec:RegisterStateExpr( "cp_max_spend", function () return combo_points.max end ) spec:RegisterStateExpr( "effective_combo_points", function () local c = combo_points.current or 0 if not talent.echoing_reprimand.enabled and not covenant.kyrian then return c end if c < 2 or c > 5 then return c end if buff[ "echoing_reprimand_" .. c ].up then return 7 end return c end ) -- Legendary from Legion, shows up in APL still. spec:RegisterGear( "cinidaria_the_symbiote", 133976 ) spec:RegisterGear( "denial_of_the_halfgiants", 137100 ) local function comboSpender( amt, resource ) if resource == "combo_points" then if amt > 0 then gain( 6 * amt, "energy" ) end if talent.alacrity.enabled and amt >= 5 then addStack( "alacrity" ) end if talent.secret_technique.enabled then cooldown.secret_technique.expires = max( 0, cooldown.secret_technique.expires - amt ) end reduceCooldown( "shadow_dance", amt * ( talent.enveloping_shadows.enabled and 1.5 or 1 ) ) if legendary.obedience.enabled and buff.flagellation_buff.up then reduceCooldown( "flagellation", amt ) end end end spec:RegisterHook( "spend", comboSpender ) -- spec:RegisterHook( "spendResources", comboSpender ) spec:RegisterStateExpr( "mantle_duration", function () return legendary.mark_of_the_master_assassin.enabled and 4 or 0 end ) spec:RegisterStateExpr( "master_assassin_remains", function () if not legendary.mark_of_the_master_assassin.enabled then return 0 end if stealthed.mantle then return cooldown.global_cooldown.remains + 4 elseif buff.master_assassins_mark.up then return buff.master_assassins_mark.remains end return 0 end ) -- We need to break stealth when we start combat from an ability. spec:RegisterHook( "runHandler", function( ability ) local a = class.abilities[ ability ] if stealthed.mantle and ( not a or a.startsCombat ) then if talent.subterfuge.enabled then applyBuff( "subterfuge" ) end if legendary.mark_of_the_master_assassin.enabled then applyBuff( "master_assassins_mark" ) end if buff.stealth.up then setCooldown( "stealth", 2 ) end removeBuff( "stealth" ) removeBuff( "vanish" ) removeBuff( "shadowmeld" ) end if buff.shadow_dance.up and talent.danse_macabre.enabled and not danse_macabre_tracker[ a.key ] then danse_macabre_tracker[ a.key ] = true addStack( "danse_macabre" ) end if buff.cold_blood.up and ( not a or a.startsCombat ) then removeBuff( "cold_blood" ) end class.abilities.apply_poison = class.abilities[ action.apply_poison_actual.next_poison ] end ) local ExpireSepsis = setfenv( function () applyBuff( "sepsis_buff" ) if legendary.toxic_onslaught.enabled then applyBuff( "adrenaline_rush", 10 ) applyDebuff( "target", "vendetta", 10 ) end end, state ) spec:RegisterStateTable( "danse_macabre_tracker", setmetatable( {}, { __index = function( t, k ) return false end, } ) ) spec:RegisterStateExpr( "used_for_danse", function() if not talent.danse_macabre.enabled or buff.shadow_dance.down then return false end return danse_macabre_tracker[ this_action ] end ) spec:RegisterHook( "reset_precast", function( amt, resource ) if talent.danse_macabre.enabled then wipe( danse_macabre_tracker ) if buff.shadow_dance.up then for k in pairs( danse_macabre_actual ) do danse_macabre_tracker[ k ] = true end end end if debuff.sepsis.up then state:QueueAuraExpiration( "sepsis", ExpireSepsis, debuff.sepsis.expires ) end if buff.shuriken_tornado.up then local moment = buff.shuriken_tornado.expires while( moment > query_time ) do state:QueueAuraEvent( "shuriken_tornado", class.abilities.shuriken_storm.handler, moment, "AURA_PERIODIC" ) moment = moment - 1 end end class.abilities.apply_poison = class.abilities[ action.apply_poison_actual.next_poison ] if buff.cold_blood.up then setCooldown( "cold_blood", action.cold_blood.cooldown ) end end ) spec:RegisterUnitEvent( "UNIT_POWER_FREQUENT", "player", nil, function( event, unit, powerType ) if powerType == "COMBO_POINTS" then Hekili:ForceUpdate( powerType, true ) end end ) spec:RegisterCycle( function () if this_action == "marked_for_death" then if cycle_enemies == 1 or active_dot.marked_for_death >= cycle_enemies then return end -- As far as we can tell, MfD is on everything we care about, so we don't cycle. if debuff.marked_for_death.up then return "cycle" end -- If current target already has MfD, cycle. if target.time_to_die > 3 + Hekili:GetLowestTTD() and active_dot.marked_for_death == 0 then return "cycle" end -- If our target isn't lowest TTD, and we don't have to worry that the lowest TTD target is already MfD'd, cycle. end end ) spec:RegisterGear( "insignia_of_ravenholdt", 137049 ) spec:RegisterGear( "mantle_of_the_master_assassin", 144236 ) spec:RegisterAura( "master_assassins_initiative", { id = 235027, duration = 5 } ) spec:RegisterStateExpr( "mantle_duration", function() if stealthed.mantle then return cooldown.global_cooldown.remains + buff.master_assassins_initiative.duration elseif buff.master_assassins_initiative.up then return buff.master_assassins_initiative.remains end return 0 end ) spec:RegisterGear( "shadow_satyrs_walk", 137032 ) spec:RegisterStateExpr( "ssw_refund_offset", function() return target.distance end ) spec:RegisterGear( "soul_of_the_shadowblade", 150936 ) spec:RegisterGear( "the_dreadlords_deceit", 137021 ) spec:RegisterAura( "the_dreadlords_deceit", { id = 228224, duration = 3600, max_stack = 20, copy = 208693 } ) spec:RegisterGear( "the_first_of_the_dead", 151818 ) spec:RegisterAura( "the_first_of_the_dead", { id = 248210, duration = 2 } ) spec:RegisterGear( "will_of_valeera", 137069 ) spec:RegisterAura( "will_of_valeera", { id = 208403, duration = 5 } ) -- Tier Sets spec:RegisterGear( "tier21", 152163, 152165, 152161, 152160, 152162, 152164 ) spec:RegisterGear( "tier20", 147172, 147174, 147170, 147169, 147171, 147173 ) spec:RegisterGear( "tier19", 138332, 138338, 138371, 138326, 138329, 138335 ) -- Tier 30 spec:RegisterGear( "tier30", 202500, 202498, 202497, 202496, 202495 ) -- Shadow Dance is in RogueAssassination.lua, so the 2pc bonus is handled there. -- DF Tier Set spec:RegisterGear( "tier29", 200369, 200371, 200372, 200373, 200374 ) spec:RegisterAuras( { honed_blades = { id = 394894, duration = 15, max_stack = 7 -- ??? }, masterful_finish = { id = 395003, duration = 3, max_stack = 1 } }) -- Abilities spec:RegisterAbilities( { -- Stab the target, causing 632 Physical damage. Damage increased by 20% when you are behind your target, and critical strikes apply Find Weakness for 10 sec. Awards 1 combo point. backstab = { id = 53, cast = 0, cooldown = 0, gcd = "totem", school = "physical", spend = function () return 35 * ( ( talent.shadow_focus.enabled and ( buff.shadow_dance.up or buff.stealth.up ) ) and 0.8 or 1 ) end, spendType = "energy", startsCombat = true, notalent = "gloomblade", handler = function () removeBuff( "honed_blades" ) applyDebuff( "target", "shadows_grasp", 8 ) if azerite.perforate.enabled and buff.perforate.up then -- We'll assume we're attacking from behind if we've already put up Perforate once. addStack( "perforate" ) gainChargeTime( "shadow_blades", 0.5 ) end gain( ( buff.shadow_blades.up and 2 or 1 ) + ( buff.the_rotten.up and 4 or 0 ), "combo_points" ) removeBuff( "the_rotten" ) removeBuff( "symbols_of_death_crit" ) removeBuff( "perforated_veins" ) end, }, -- Talent: Finishing move that launches explosive Black Powder at all nearby enemies dealing Physical damage. Deals reduced damage beyond 8 targets. All nearby targets with your Find Weakness suffer an additional 20% damage as Shadow. 1 point : 135 damage 2 points: 271 damage 3 points: 406 damage 4 points: 541 damage 5 points: 676 damage 6 points: 812 damage black_powder = { id = 319175, cast = 0, cooldown = 0, gcd = "totem", school = "physical", spend = function () return 35 * ( ( talent.shadow_focus.enabled and ( buff.shadow_dance.up or buff.stealth.up ) ) and 0.8 or 1 ) end, spendType = "energy", talent = "black_powder", startsCombat = true, usable = function () return combo_points.current > 0, "requires combo_points" end, handler = function () removeBuff( "masterful_finish" ) if talent.alacrity.enabled and effective_combo_points > 4 then addStack( "alacrity" ) end removeBuff( "echoing_reprimand_" .. combo_points.current ) if buff.finality_black_powder.up then removeBuff( "finality_black_powder" ) elseif talent.finality.enabled then applyBuff( "finality_black_powder" ) end if set_bonus.tier29_2pc > 0 then applyBuff( "honed_blades", nil, effective_combo_points ) end spend( combo_points.current, "combo_points" ) if talent.deeper_daggers.enabled or conduit.deeper_daggers.enabled then applyBuff( "deeper_daggers" ) end end, }, -- Stuns the target for 4 sec. Awards 1 combo point. cheap_shot = { id = 1833, cast = 0, cooldown = 0, gcd = "totem", school = "physical", spend = function () if buff.shot_in_the_dark.up then return 0 end return 40 * ( ( talent.shadow_focus.enabled and ( buff.shadow_dance.up or buff.stealth.up ) ) and 0.8 or 1 ) * ( 1 + conduit.rushed_setup.mod * 0.01 ) end, spendType = "energy", startsCombat = true, nodebuff = "cheap_shot", cycle = function () if talent.prey_on_the_weak.enabled then return "prey_on_the_weak" end end, usable = function () if boss then return false, "cheap_shot assumed unusable in boss fights" end return stealthed.all, "not stealthed" end, handler = function () applyDebuff( "target", "find_weakness" ) if talent.prey_on_the_weak.enabled then applyDebuff( "target", "prey_on_the_weak" ) end if talent.subterfuge.enabled then applyBuff( "subterfuge" ) end applyDebuff( "target", "cheap_shot" ) removeBuff( "shot_in_the_dark" ) if buff.sepsis_buff.up then removeBuff( "sepsis_buff" ) end gain( buff.shadow_blades.up and 2 or 1, "combo_points" ) removeBuff( "symbols_of_death_crit" ) end, }, -- Finishing move that disembowels the target, causing damage per combo point. Targets with Find Weakness suffer an additional 20% damage as Shadow. 1 point : 273 damage 2 points: 546 damage 3 points: 818 damage 4 points: 1,091 damage 5 points: 1,363 damage 6 points: 1,636 damage eviscerate = { id = 196819, cast = 0, cooldown = 0, gcd = "totem", school = "physical", spend = function () return 35 * ( ( talent.shadow_focus.enabled and ( buff.shadow_dance.up or buff.stealth.up ) ) and 0.8 or 1 ) end, spendType = "energy", startsCombat = true, usable = function () return combo_points.current > 0 end, handler = function () removeBuff( "masterful_finish" ) if talent.alacrity.enabled and combo_points.current > 4 then addStack( "alacrity" ) end removeBuff( "nights_vengeance" ) if buff.finality_eviscerate.up then removeBuff( "finality_eviscerate" ) elseif talent.finality.enabled then applyBuff( "finality_eviscerate" ) end if set_bonus.tier29_2pc > 0 then applyBuff( "honed_blades", nil, effective_combo_points ) end removeBuff( "echoing_reprimand_" .. combo_points.current ) spend( combo_points.current, "combo_points" ) if talent.deeper_daggers.enabled or conduit.deeper_daggers.enabled then applyBuff( "deeper_daggers" ) end end, }, flagellation = { id = function() return talent.flagellation.enabled and 384631 or 323654 end, cast = 0, cooldown = 90, gcd = "spell", spend = 0, spendType = "energy", startsCombat = true, texture = 3565724, toggle = "essences", indicator = function () if settings.cycle and args.cycle_targets == 1 and active_enemies > 1 and target.time_to_die < longest_ttd then return "cycle" end end, handler = function () applyBuff( talent.flagellation.enabled and "flagellation_buff" or "flagellation" ) applyDebuff( "target", "flagellation" ) end, copy = { 384631, 323654 } }, -- Talent: Punctures your target with your shadow-infused blade for 760 Shadow damage, bypassing armor. Critical strikes apply Find Weakness for 10 sec. Awards 1 combo point. gloomblade = { id = 200758, cast = 0, cooldown = 0, gcd = "totem", school = "shadow", spend = function () return 35 * ( ( talent.shadow_focus.enabled and ( buff.shadow_dance.up or buff.stealth.up ) ) and 0.8 or 1 ) end, spendType = "energy", talent = "gloomblade", startsCombat = true, handler = function () applyDebuff( "target", "shadows_grasp", 8 ) if buff.stealth.up then removeBuff( "stealth" ) end gain( ( buff.shadow_blades.up and 2 or 1 ) + ( buff.the_rotten.up and 4 or 0 ), "combo_points" ) removeBuff( "the_rotten" ) removeBuff( "symbols_of_death_crit" ) end, }, -- Talent: Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets. 1 point : 692 total damage 2 points: 1,383 total damage 3 points: 2,075 total damage 4 points: 2,767 total damage 5 points: 3,458 total damage 6 points: 4,150 total damage Cooldown is reduced by 1 sec for every combo point you spend. secret_technique = { id = 280719, cast = 0, cooldown = function () return 45 - min( talent.deeper_stratagem.enabled and 6 or 5, combo_points.current ) end, gcd = "totem", school = "physical", spend = function () return 30 * ( ( talent.shadow_focus.enabled and ( buff.shadow_dance.up or buff.stealth.up ) ) and 0.8 or 1 ) end, spendType = "energy", talent = "secret_technique", startsCombat = true, usable = function () return combo_points.current > 0, "requires combo_points" end, handler = function () applyBuff( "secret_technique" ) -- fake buff for APL logic. if talent.alacrity.enabled and combo_points.current > 4 then addStack( "alacrity" ) end removeBuff( "echoing_reprimand_" .. combo_points.current ) spend( min( talent.deeper_stratagem.enabled and 6 or 5, combo_points.current ), "combo_points" ) end, }, -- Talent: Draws upon surrounding shadows to empower your weapons, causing your combo point generating abilities to generate 1 additional combo point and deal 50% additional damage as Shadow for 20 sec. shadow_blades = { id = 121471, cast = 0, cooldown = function () return ( essence.vision_of_perfection.enabled and 0.87 or 1 ) * 180 end, gcd = "off", school = "physical", talent = "shadow_blades", startsCombat = false, toggle = "cooldowns", handler = function () applyBuff( "shadow_blades" ) end, }, -- Strike the target, dealing 1,118 Physical damage. While Stealthed, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage. Awards 3 combo points. shadowstrike = { id = 185438, cast = 0, cooldown = 0, gcd = "totem", school = "physical", spend = function () return ( azerite.blade_in_the_shadows.enabled and 38 or 40 ) * ( ( talent.shadow_focus.enabled and ( buff.shadow_dance.up or buff.stealth.up ) ) and 0.8 or 1 ) end, spendType = "energy", startsCombat = true, cycle = function () return talent.find_weakness.enabled and "find_weakness" or nil end, usable = function () return stealthed.all or buff.sepsis_buff.up, "requires stealth or sepsis_buff" end, handler = function () gain( ( buff.shadow_blades.up and 3 or 2 ) + ( buff.the_rotten.up and 4 or 0 ) + ( buff.premeditation.up and buff.slice_and_dice.up and 2 or 0 ), "combo_points" ) removeBuff( "honed_blades" ) removeBuff( "symbols_of_death_crit" ) removeBuff( "the_rotten" ) if azerite.blade_in_the_shadows.enabled then addStack( "blade_in_the_shadows" ) end if buff.premeditation.up then if buff.slice_and_dice.up then if buff.slice_and_dice.remains < 10 then buff.slice_and_dice.expires = query_time + 10 end else applyBuff( "slice_and_dice", 10 ) end removeBuff( "premeditation" ) end if conduit.perforated_veins.enabled then addStack( "perforated_veins" ) end removeBuff( "sepsis_buff" ) applyDebuff( "target", "find_weakness" ) end, }, -- Talent: Attack with your off-hand, dealing 386 Physical damage, dispelling all enrage effects and applying a concentrated form of your Crippling Poison, reducing movement speed by 70% for 5 sec. Awards 1 combo point. shiv = { id = 5938, cast = 0, charges = function() if talent.lightweight_shiv.enabled then return 2 end end, cooldown = 25, recharge = function() if talent.lightweight_shiv.enabled then return 25 end end, gcd = "totem", school = "physical", spend = function () return ( talent.tiny_toxic_blade.enabled or legendary.tiny_toxic_blade.enabled ) and 0 or 20 end, spendType = "energy", talent = "shiv", startsCombat = true, cp_gain = function () return 1 + ( buff.shadow_blades.up and 1 or 0 ) + ( buff.broadside.up and 1 or 0 ) end, handler = function () gain( action.shiv.cp_gain, "combo_points" ) removeDebuff( "target", "dispellable_enrage" ) if talent.improved_shiv.enabled then applyDebuff( "target", "shiv" ) end end, }, -- Sprays shurikens at all enemies within 13 yards, dealing 369 Physical damage. Deals reduced damage beyond 8 targets. Critical strikes with Shuriken Storm apply Find Weakness for 10 sec. Awards 1 combo point per target hit. shuriken_storm = { id = 197835, cast = 0, cooldown = 0, gcd = "totem", school = "physical", spend = function () return 35 * ( ( talent.shadow_focus.enabled and ( buff.shadow_dance.up or buff.stealth.up ) ) and 0.8 or 1 ) end, spendType = "energy", startsCombat = true, handler = function () removeBuff( "honed_blades" ) removeBuff( "symbols_of_death_crit" ) if buff.silent_storm.up then applyDebuff( "target", "find_weakness" ) active_dot.find_weakness = active_enemies removeBuff( "silent_storm" ) end gain( active_enemies + ( buff.shadow_blades.up and 1 or 0 ), "combo_points" ) end, }, -- Talent: Focus intently, then release a Shuriken Storm every sec for the next 4 sec. shuriken_tornado = { id = 277925, cast = 0, cooldown = 60, gcd = "totem", school = "physical", spend = function () return 60 * ( ( talent.shadow_focus.enabled and ( buff.shadow_dance.up or buff.stealth.up ) ) and 0.8 or 1 ) end, spendType = "energy", talent = "shuriken_tornado", startsCombat = true, handler = function () applyBuff( "shuriken_tornado" ) local moment = buff.shuriken_tornado.expires while( moment > query_time ) do state:QueueAuraEvent( "shuriken_tornado", class.abilities.shuriken_storm.handler, moment, "AURA_PERIODIC" ) moment = moment - 1 end end, }, -- Throws a shuriken at an enemy target for 230 Physical damage. Awards 1 combo point. shuriken_toss = { id = 114014, cast = 0, cooldown = 0, gcd = "totem", school = "physical", spend = function () return 40 * ( ( talent.shadow_focus.enabled and ( buff.shadow_dance.up or buff.stealth.up ) ) and 0.8 or 1 ) end, spendType = "energy", startsCombat = true, handler = function () gain( active_enemies + ( buff.shadow_blades.up and 1 or 0 ), "combo_points" ) removeBuff( "symbols_of_death_crit" ) end, }, -- Invoke ancient symbols of power, generating 40 Energy and increasing damage done by 10% for 10 sec. symbols_of_death = { id = 212283, cast = 0, charges = 1, cooldown = 30, recharge = 30, gcd = "off", school = "physical", startsCombat = false, handler = function () applyBuff( "symbols_of_death" ) -- applyBuff( "symbols_of_death_crit" ) if legendary.the_rotten.enabled then applyBuff( "the_rotten" ) end end, } } ) spec:RegisterOptions( { enabled = true, aoe = 2, nameplates = true, nameplateRange = 8, damage = true, damageExpiration = 6, potion = "phantom_fire", package = "Subtlety", } ) spec:RegisterSetting( "mfd_points", 3, { name = "|T236340:0|t Marked for Death Combo Points", desc = "The addon will only recommend |T236364:0|t Marked for Death when you have the specified number of combo points or fewer.", type = "range", min = 0, max = 5, step = 1, width = "full" } ) spec:RegisterSetting( "priority_rotation", false, { name = "Use Priority Rotation (Funnel Damage)", desc = "If checked, the default priority will recommend building combo points with |T1375677:0|t Shuriken Storm and spending on single-target finishers.", type = "toggle", width = "full" }) spec:RegisterStateExpr( "priority_rotation", function () return settings.priority_rotation end ) spec:RegisterVariable( "priority_rotation", function () return settings.priority_rotation end) spec:RegisterSetting( "solo_vanish", true, { name = "Allow |T132331:0|t Vanish when Solo", desc = "If unchecked, the addon will not recommend |T132331:0|t Vanish when you are alone (to avoid resetting combat).", type = "toggle", width = "full" } ) spec:RegisterSetting( "allow_shadowmeld", nil, { name = "Allow |T132089:0|t Shadowmeld", desc = "If checked, |T132089:0|t Shadowmeld can be recommended for Night Elves when its conditions are met. Your stealth-based abilities can be used in Shadowmeld, even if your action bar does not change. " .. "Shadowmeld can only be recommended in boss fights or when you are in a group (to avoid resetting combat).", type = "toggle", width = "full", get = function () return not Hekili.DB.profile.specs[ 261 ].abilities.shadowmeld.disabled end, set = function ( _, val ) Hekili.DB.profile.specs[ 261 ].abilities.shadowmeld.disabled = not val end, } ) spec:RegisterPack( "Subtlety", 20230603, 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