-- ----- ============================ HEADER ============================ --- ======= LOCALIZE ======= -- Addon local addonName, addonTable = ... -- HeroDBC local DBC = HeroDBC.DBC -- HeroLib local HL = HeroLib local Cache = HeroCache local Utils = HL.Utils local Unit = HL.Unit local Player = Unit.Player local Target = Unit.Target local Pet = Unit.Pet local Spell = HL.Spell local MultiSpell = HL.MultiSpell local Item = HL.Item -- HeroRotation local HR = HeroRotation local AoEON = HR.AoEON local CDsON = HR.CDsON local Cast = HR.Cast -- Num/Bool Helper Functions local num = HR.Commons.Everyone.num local bool = HR.Commons.Everyone.bool -- Lua local pairs = pairs --- ============================ CONTENT ============================ --- ======= APL LOCALS ======= -- luacheck: max_line_length 9999 -- Define S/I for spell and item arrays local S = Spell.Monk.Windwalker local I = Item.Monk.Windwalker -- Create table to exclude above trinkets from On Use function local OnUseExcludes = { I.AlgetharPuzzleBox:ID(), I.Djaruun:ID(), I.EruptingSpearFragment:ID(), I.HornofValor:ID(), I.IrideusFragment:ID(), I.ManicGrieftorch:ID(), I.StormeatersBoon:ID(), } -- Rotation Var local Enemies5y local Enemies8y local EnemiesCount8y local BossFightRemains = 11111 local FightRemains = 11111 local XuenActive local VarXuenOnUse = false local VarHoldXuen = false local VarHoldSEF = false local VarSerenityBurst = false local VarBoKNeeded = false local VarTrinketType = (S.Serenity:IsAvailable()) and 1 or 2 local Stuns = { { S.LegSweep, "Cast Leg Sweep (Stun)", function () return true end }, { S.RingOfPeace, "Cast Ring Of Peace (Stun)", function () return true end }, { S.Paralysis, "Cast Paralysis (Stun)", function () return true end }, } local VarHoldTod = false local VarFoPPreChan = 0 -- Trinkets local equip = Player:GetEquipment() local trinket1 = equip[13] and Item(equip[13]) or Item(0) local trinket2 = equip[14] and Item(equip[14]) or Item(0) -- GUI Settings local Everyone = HR.Commons.Everyone local Monk = HR.Commons.Monk local Settings = { General = HR.GUISettings.General, Commons = HR.GUISettings.APL.Monk.Commons, Windwalker = HR.GUISettings.APL.Monk.Windwalker } HL:RegisterForEvent(function() VarFoPPreChan = 0 BossFightRemains = 11111 FightRemains = 11111 end, "PLAYER_REGEN_ENABLED") HL:RegisterForEvent(function() VarTrinketType = (S.Serenity:IsAvailable()) and 1 or 2 end, "SPELLS_CHANGED", "LEARNED_SPELL_IN_TAB") HL:RegisterForEvent(function() equip = Player:GetEquipment() trinket1 = equip[13] and Item(equip[13]) or Item(0) trinket2 = equip[14] and Item(equip[14]) or Item(0) end, "PLAYER_EQUIPMENT_CHANGED") local function EnergyTimeToMaxRounded() -- Round to the nearesth 10th to reduce prediction instability on very high regen rates return math.floor(Player:EnergyTimeToMaxPredicted() * 10 + 0.5) / 10 end local function EnergyPredictedRounded() -- Round to the nearesth int to reduce prediction instability on very high regen rates return math.floor(Player:EnergyPredicted() + 0.5) end local function ComboStrike(SpellObject) return (not Player:PrevGCD(1, SpellObject)) end local function MotCCounter() if not S.MarkoftheCrane:IsAvailable() then return 0; end local Count = 0 for _, CycleUnit in pairs(Enemies8y) do if CycleUnit:DebuffUp(S.MarkoftheCraneDebuff) then Count = Count + 1 end end return Count end local function SCKModifier() if not S.MarkoftheCrane:IsAvailable() then return 0; end local Count = MotCCounter() local Mod = 1 -- Below variable is derived from Mark of the Crane, but called cyclone_strikes in simc local CycloneStrikesPct = 0.18 if Count > 0 then Mod = Mod * (1 + (Count * CycloneStrikesPct)) end Mod = Mod * (1 + (0.1 * S.CraneVortex:TalentRank())) Mod = Mod * (1 + (0.3 * num(Player:BuffUp(S.KicksofFlowingMomentumBuff)))) Mod = Mod * (1 + (0.05 * S.FastFeet:TalentRank())) return Mod end local function SCKMax() if not S.MarkoftheCrane:IsAvailable() then return true; end local Count = MotCCounter() if (EnemiesCount8y == Count or Count >= 5) then return true; end return false end local function ToDTarget() if not (S.TouchofDeath:CooldownUp() or Player:BuffUp(S.HiddenMastersForbiddenTouchBuff)) then return nil end local BestUnit, BestConditionValue = nil, nil for _, CycleUnit in pairs(Enemies5y) do if (not CycleUnit:IsFacingBlacklisted()) and (not CycleUnit:IsUserCycleBlacklisted()) and (CycleUnit:AffectingCombat() or CycleUnit:IsDummy()) and (S.ImpTouchofDeath:IsAvailable() and CycleUnit:HealthPercentage() <= 15 or CycleUnit:Health() < Player:Health()) and ((not BestConditionValue) or Utils.CompareThis("max", CycleUnit:Health(), BestConditionValue)) then BestUnit, BestConditionValue = CycleUnit, CycleUnit:Health() end end return BestUnit end local function FoFTarget() local BestUnit, BestConditionValue = nil, nil for _, CycleUnit in pairs(Enemies8y) do if (not CycleUnit:IsFacingBlacklisted()) and (not CycleUnit:IsUserCycleBlacklisted()) and (CycleUnit:AffectingCombat() or CycleUnit:IsDummy()) and ((not BestConditionValue) or Utils.CompareThis("max", CycleUnit:TimeToDie(), BestConditionValue)) then BestUnit, BestConditionValue = CycleUnit, CycleUnit:TimeToDie() end end return BestUnit end local function EvaluateTargetIfFilterMarkoftheCrane100(TargetUnit) return TargetUnit:DebuffRemains(S.MarkoftheCraneDebuff) end local function EvaluateTargetIfFilterMarkoftheCrane101(TargetUnit) return TargetUnit:DebuffRemains(S.MarkoftheCraneDebuff) + (num(TargetUnit:DebuffUp(S.SkyreachExhaustionDebuff)) * 20) end local function EvaluateTargetIfFilterMarkoftheCrane102(TargetUnit) -- target_if=min:debuff.mark_of_the_crane.remains+spinning_crane_kick.max*target.time_to_die return TargetUnit:DebuffRemains(S.MarkoftheCraneDebuff) + num(SCKMax()) * TargetUnit:TimeToDie() end local function EvaluateTargetIfFilterFaeExposure(TargetUnit) -- target_if=min:debuff.fae_exposure_damage.remains return TargetUnit:DebuffRemains(S.FaeExposureDebuff) end local function EvaluateTargetIfFilterHP(TargetUnit) -- target_if=max:target.time_to_die return TargetUnit:TimeToDie() end local function EvaluateTargetIfFaelineStomp(TargetUnit) -- if=combo_strike&talent.faeline_harmony&debuff.fae_exposure_damage.remains<1 -- Note: combo_strike&talent.faeline_harmony handled prior to this function return TargetUnit:DebuffRemains(S.FaeExposureDebuff) end local function Precombat() -- flask -- food -- augmentation -- snapshot_stats -- summon_white_tiger_statue if S.SummonWhiteTigerStatue:IsCastable() and CDsON() then if Cast(S.SummonWhiteTigerStatue, Settings.Commons.GCDasOffGCD.SummonWhiteTigerStatue, nil, not Target:IsInRange(40)) then return "summon_white_tiger_statue precombat 2"; end end -- expel_harm,if=chicooldown%%120|cooldown<=60&variable.hold_xuen|!talent.invoke_xuen_the_white_tiger|fight_remains<10 if I.StormeatersBoon:IsEquippedAndReady() and (S.InvokeXuenTheWhiteTiger:CooldownRemains() > I.StormeatersBoon:CooldownRemains() % 120 or I.StormeatersBoon:CooldownRemains() <= 60 and VarHoldXuen or (not S.InvokeXuenTheWhiteTiger:IsAvailable()) or FightRemains < 10) then if Cast(I.StormeatersBoon, nil, Settings.Commons.DisplayStyle.Trinkets) then return "stormeaters_boon serenity_trinkets 14"; end end end -- djaruun_pillar_of_the_elder_flame,if=cooldown.fists_of_fury.remains<2&cooldown.invoke_xuen_the_white_tiger.remains>10|fight_remains<12 if Settings.Commons.Enabled.Items and I.Djaruun:IsEquippedAndReady() and (S.FistsofFury:CooldownRemains() < 2 and S.InvokeXuenTheWhiteTiger:CooldownRemains() > 10 or FightRemains < 12) then if Cast(I.Djaruun, nil, Settings.Commons.DisplayStyle.Items, not Target:IsInRange(100)) then return "djaruun_pillar_of_the_elder_flame serenity_trinkets 16"; end end if Settings.Commons.Enabled.Trinkets then -- ITEM_STAT_BUFF,if=buff.serenity.remains>10 -- ITEM_DMG_BUFF,if=cooldown.invoke_xuen_the_white_tiger.remains>cooldown%%120|cooldown<=60&variable.hold_xuen|!talent.invoke_xuen_the_white_tiger -- Note: Combining both of the above, as we can't/don't differentiate between stat and dmg buff trinkets local Trinket1ToUse, _, Trinket1Range = Player:GetUseableItems(OnUseExcludes, 13) if Trinket1ToUse and (Player:BuffRemains(S.SerenityBuff) > 10 or S.InvokeXuenTheWhiteTiger:CooldownRemains() > Trinket1ToUse:Cooldown() % 120 or Trinket1ToUse:Cooldown() <= 60 and VarHoldXuen or not S.InvokeXuenTheWhiteTiger:IsAvailable()) then if Cast(Trinket1ToUse, nil, Settings.Commons.DisplayStyle.Trinkets, not Target:IsInRange(Trinket1Range)) then return "Generic use_items for " .. Trinket1ToUse:Name() .. " (serenity_trinkets trinket1)"; end end local Trinket2ToUse, _, Trinket2Range = Player:GetUseableItems(OnUseExcludes, 14) if Trinket2ToUse and (Player:BuffRemains(S.SerenityBuff) > 10 or S.InvokeXuenTheWhiteTiger:CooldownRemains() > Trinket2ToUse:Cooldown() % 120 or Trinket2ToUse:Cooldown() <= 60 and VarHoldXuen or not S.InvokeXuenTheWhiteTiger:IsAvailable()) then if Cast(Trinket2ToUse, nil, Settings.Commons.DisplayStyle.Trinkets, not Target:IsInRange(Trinket2Range)) then return "Generic use_items for " .. Trinket2ToUse:Name() .. " (serenity_trinkets trinket2)"; end end end else if Settings.Commons.Enabled.Trinkets then -- algethar_puzzle_box,use_off_gcd=1,if=(pet.xuen_the_white_tiger.active|!talent.invoke_xuen_the_white_tiger)&!buff.storm_earth_and_fire.up|fight_remains<25 if I.AlgetharPuzzleBox:IsEquippedAndReady() and ((XuenActive or not S.InvokeXuenTheWhiteTiger:IsAvailable()) and Player:BuffDown(S.StormEarthAndFireBuff) or FightRemains < 25) then if Cast(I.AlgetharPuzzleBox, nil, Settings.Commons.DisplayStyle.Trinkets) then return "algethar_puzzle_box sef_trinkets 18"; end end -- erupting_spear_fragment,if=buff.serenity.up|(buff.invokers_delight.up&!talent.serenity) -- Note: Removed Serenity checks, as this section is only called if Serenity is not available if I.EruptingSpearFragment:IsEquippedAndReady() and (Player:BuffUp(S.InvokersDelightBuff)) then if Cast(I.EruptingSpearFragment, nil, Settings.Commons.DisplayStyle.Trinkets, not Target:IsInRange(40)) then return "erupting_spear_fragment sef_trinkets 20"; end end -- horn_of_valor,if=pet.xuen_the_white_tiger.active|!talent.invoke_xuen_the_white_tiger&buff.storm_earth_and_fire.up|fight_remains<30 if I.HornofValor:IsEquippedAndReady() and (XuenActive or (not S.InvokeXuenTheWhiteTiger:IsAvailable()) and Player:BuffUp(S.StormEarthAndFireBuff) or FightRemains < 30) then if Cast(I.HornofValor, nil, Settings.Commons.DisplayStyle.Trinkets) then return "horn_of_valor sef_trinkets 22"; end end -- irideus_fragment,if=(buff.invokers_delight.up&buff.serenity.up)|(buff.invokers_delight.up&!talent.serenity) if I.IrideusFragment:IsEquippedAndReady() and (Player:BuffUp(S.InvokersDelightBuff)) then if Cast(I.IrideusFragment, nil, Settings.Commons.DisplayStyle.Trinkets) then return "irideus_fragment sef_trinkets 24"; end end -- manic_grieftorch,use_off_gcd=1,if=!pet.xuen_the_white_tiger.active&!buff.storm_earth_and_fire.up&(trinket.1.cooldown.remains|trinket.2.cooldown.remains|!trinket.1.cooldown.duration|!trinket.2.cooldown.duration)|fight_remains<5 if I.ManicGrieftorch:IsEquippedAndReady() and ((not XuenActive) and Player:BuffDown(S.StormEarthAndFireBuff) and (trinket1:CooldownDown() or trinket2:CooldownDown() or (not trinket1:IsUsable()) or not trinket2:IsUsable()) or FightRemains < 5) then if Cast(I.ManicGrieftorch, nil, Settings.Commons.DisplayStyle.Trinkets) then return "manic_grieftorch sef_trinkets 26"; end end -- stormeaters_boon,if=cooldown.invoke_xuen_the_white_tiger.remains>cooldown%%120|cooldown<=60&variable.hold_xuen|!talent.invoke_xuen_the_white_tiger|fight_remains<10 if I.StormeatersBoon:IsEquippedAndReady() and (S.InvokeXuenTheWhiteTiger:CooldownRemains() > I.StormeatersBoon:CooldownRemains() % 120 or I.StormeatersBoon:CooldownRemains() <= 60 and VarHoldXuen or (not S.InvokeXuenTheWhiteTiger:IsAvailable()) or FightRemains < 10) then if Cast(I.StormeatersBoon, nil, Settings.Commons.DisplayStyle.Trinkets) then return "stormeaters_boon sef_trinkets 28"; end end end -- djaruun_pillar_of_the_elder_flame,if=cooldown.fists_of_fury.remains<2&cooldown.invoke_xuen_the_white_tiger.remains>10|fight_remains<12 if Settings.Commons.Enabled.Items and I.Djaruun:IsEquippedAndReady() and (S.FistsofFury:CooldownRemains() < 2 and S.InvokeXuenTheWhiteTiger:CooldownRemains() > 10 or FightRemains < 12) then if Cast(I.Djaruun, nil, Settings.Commons.DisplayStyle.Items, not Target:IsInRange(100)) then return "djaruun_pillar_of_the_elder_flame sef_trinkets 30"; end end if Settings.Commons.Enabled.Trinkets then -- ITEM_STAT_BUFF,if=cooldown.invoke_xuen_the_white_tiger.remains>cooldown%%120|cooldown<=60&variable.hold_xuen|cooldown<=60&buff.storm_earth_and_fire.remains>10|!talent.invoke_xuen_the_white_tiger -- ITEM_DMG_BUFF,if=cooldown.invoke_xuen_the_white_tiger.remains>cooldown%%120|cooldown<=60&variable.hold_xuen|!talent.invoke_xuen_the_white_tiger -- Note: Combining both of the above, as we can't/don't differentiate between stat and dmg buff trinkets local Trinket1ToUse, _, Trinket1Range = Player:GetUseableItems(OnUseExcludes, 13) if Trinket1ToUse and (S.InvokeXuenTheWhiteTiger:CooldownRemains() > Trinket1ToUse:Cooldown() % 120 or Trinket1ToUse:Cooldown() <= 60 and VarHoldXuen or (not S.InvokeXuenTheWhiteTiger:IsAvailable()) or Trinket1ToUse:Cooldown() <= 60 and Player:BuffRemains(S.StormEarthAndFireBuff) > 10) then if Cast(Trinket1ToUse, nil, Settings.Commons.DisplayStyle.Trinkets, Target:IsInRange(Trinket1Range)) then return "Generic use_items for " .. Trinket1ToUse:Name() .. " (sef_trinkets trinket1)"; end end local Trinket2ToUse, _, Trinket2Range = Player:GetUseableItems(OnUseExcludes, 14) if Trinket2ToUse and (S.InvokeXuenTheWhiteTiger:CooldownRemains() > Trinket2ToUse:Cooldown() % 120 or Trinket2ToUse:Cooldown() <= 60 and VarHoldXuen or (not S.InvokeXuenTheWhiteTiger:IsAvailable()) or Trinket2ToUse:Cooldown() <= 60 and Player:BuffRemains(S.StormEarthAndFireBuff) > 10) then if Cast(Trinket2ToUse, nil, Settings.Commons.DisplayStyle.Trinkets, Target:IsInRange(Trinket2Range)) then return "Generic use_items for " .. Trinket2ToUse:Name() .. " (sef_trinkets trinket2)"; end end end end end local function Opener() -- summon_white_tiger_statue if S.SummonWhiteTigerStatue:IsCastable() and CDsON() then if Cast(S.SummonWhiteTigerStatue, nil, nil, not Target:IsInRange(40)) then return "summon_white_tiger_statue opener 2"; end end -- expel_harm,if=talent.chi_burst.enabled&chi.max-chi>=3 if S.ExpelHarm:IsReady() and (S.ChiBurst:IsAvailable() and Player:ChiDeficit() >= 3) then if Cast(S.ExpelHarm, nil, nil, not Target:IsInMeleeRange(8)) then return "expel_harm opener 4"; end end -- tiger_palm,target_if=min:debuff.mark_of_the_crane.remains+(debuff.skyreach_exhaustion.up*20),if=combo_strike&chi.max-chi>=(2+buff.power_strikes.up) if S.TigerPalm:IsReady() and (ComboStrike(S.TigerPalm) and Player:ChiDeficit() >= (2 + num(Player:BuffUp(S.PowerStrikesBuff)))) then if Everyone.CastTargetIf(S.TigerPalm, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane101, nil, not Target:IsInMeleeRange(5)) then return "tiger_palm opener 6"; end end -- expel_harm,if=talent.chi_burst.enabled&chi=3 if S.ExpelHarm:IsReady() and (S.ChiBurst:IsAvailable() and Player:Chi() == 3) then if Cast(S.ExpelHarm, nil, nil, not Target:IsInMeleeRange(8)) then return "expel_harm opener 8"; end end -- chi_wave,if=chi.max-chi=2 if S.ChiWave:IsReady() and (Player:ChiDeficit() >= 2) then if Cast(S.ChiWave, nil, nil, not Target:IsInRange(40)) then return "chi_wave opener 10"; end end -- expel_harm if S.ExpelHarm:IsReady() then if Cast(S.ExpelHarm, nil, nil, not Target:IsInMeleeRange(8)) then return "expel_harm opener 12"; end end -- chi_burst,if=chi>1&chi.max-chi>=2 if S.ChiBurst:IsReady() and (Player:Chi() > 1 and Player:ChiDeficit() >= 2) then if Cast(S.ChiBurst, nil, nil, not Target:IsInRange(40)) then return "chi_burst opener 14"; end end end local function BDBSetup() -- bonedust_brew,if=spinning_crane_kick.max&chi>=4 if S.BonedustBrew:IsCastable() and (SCKMax() and Player:Chi() >= 4) then if Cast(S.BonedustBrew, nil, Settings.Commons.DisplayStyle.Signature, not Target:IsInRange(40)) then return "bonedust_brew bdb_setup 2"; end end -- tiger_palm,target_if=min:debuff.mark_of_the_crane.remains+(debuff.skyreach_exhaustion.up*20),if=combo_strike&chi.max-chi>=2&buff.storm_earth_and_fire.up if S.TigerPalm:IsReady() and (ComboStrike(S.TigerPalm) and Player:ChiDeficit() >= 2 and Player:BuffUp(S.StormEarthAndFireBuff)) then if Everyone.CastTargetIf(S.TigerPalm, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane101, nil, not Target:IsInMeleeRange(5)) then return "tiger_palm bdb_setup 4"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=combo_strike&!talent.whirling_dragon_punch&!spinning_crane_kick.max if S.BlackoutKick:IsReady() and (ComboStrike(S.BlackoutKick) and (not S.WhirlingDragonPunch:IsAvailable()) and not SCKMax()) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick bdb_setup 6"; end end -- rising_sun_kick,target_if=min:debuff.mark_of_the_crane.remains+spinning_crane_kick.max*target.time_to_die,if=combo_strike&chi>=5&talent.whirling_dragon_punch if S.RisingSunKick:IsReady() and (ComboStrike(S.RisingSunKick) and Player:Chi() >= 5 and S.WhirlingDragonPunch:IsAvailable()) then if Everyone.CastTargetIf(S.RisingSunKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane102, nil, not Target:IsInMeleeRange(5)) then return "rising_sun_kick bdb_setup 8"; end end -- rising_sun_kick,target_if=min:debuff.mark_of_the_crane.remains+spinning_crane_kick.max*target.time_to_die,if=combo_strike&active_enemies>=2&talent.whirling_dragon_punch if S.RisingSunKick:IsReady() and (ComboStrike(S.RisingSunKick) and EnemiesCount8y >= 2 and S.WhirlingDragonPunch:IsAvailable()) then if Everyone.CastTargetIf(S.RisingSunKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane102, nil, not Target:IsInMeleeRange(5)) then return "rising_sun_kick bdb_setup 10"; end end end local function CDSEF() -- summon_white_tiger_statue,if=!cooldown.invoke_xuen_the_white_tiger.remains|active_enemies>4|cooldown.invoke_xuen_the_white_tiger.remains>50|fight_remains<=30 if S.SummonWhiteTigerStatue:IsCastable() and (S.InvokeXuenTheWhiteTiger:CooldownUp() or EnemiesCount8y > 4 or S.InvokeXuenTheWhiteTiger:CooldownRemains() > 50 or FightRemains <= 30) then if Cast(S.SummonWhiteTigerStatue, nil, nil, not Target:IsInRange(40)) then return "summon_white_tiger_statue cd_sef 2"; end end -- invoke_external_buff,name=power_infusion,if=pet.xuen_the_white_tiger.active -- Note: Not handling external buffs. -- invoke_xuen_the_white_tiger,if=!variable.hold_xuen&talent.bonedust_brew&cooldown.bonedust_brew.remains<=5&(active_enemies<3&chi>=3|active_enemies>=3&chi>=2)|fight_remains<25 if S.InvokeXuenTheWhiteTiger:IsCastable() and ((not VarHoldXuen) and S.BonedustBrew:IsAvailable() and S.BonedustBrew:CooldownRemains() <= 5 and (EnemiesCount8y < 3 and Player:Chi() >= 3 or EnemiesCount8y >= 3 and Player:Chi() >= 2) or FightRemains < 25) then if Cast(S.InvokeXuenTheWhiteTiger, Settings.Windwalker.GCDasOffGCD.InvokeXuenTheWhiteTiger, nil, not Target:IsInRange(40)) then return "invoke_xuen_the_white_tiger cd_sef 4"; end end -- invoke_xuen_the_white_tiger,if=!variable.hold_xuen&!talent.bonedust_brew&(cooldown.rising_sun_kick.remains<2)&chi>=3 if S.InvokeXuenTheWhiteTiger:IsCastable() and ((not VarHoldXuen) and (not S.BonedustBrew:IsAvailable()) and S.RisingSunKick:CooldownRemains() < 2 and Player:Chi() >= 3) then if Cast(S.InvokeXuenTheWhiteTiger, Settings.Windwalker.GCDasOffGCD.InvokeXuenTheWhiteTiger, nil, not Target:IsInRange(40)) then return "invoke_xuen_the_white_tiger cd_sef 6"; end end -- storm_earth_and_fire,if=talent.bonedust_brew&(fight_remains<30&cooldown.bonedust_brew.remains<4&chi>=4|buff.bonedust_brew.up|!spinning_crane_kick.max&active_enemies>=3&cooldown.bonedust_brew.remains<=2&chi>=2)&(pet.xuen_the_white_tiger.active|cooldown.invoke_xuen_the_white_tiger.remains>cooldown.storm_earth_and_fire.full_recharge_time) if S.StormEarthAndFire:IsCastable() and (S.BonedustBrew:IsAvailable() and (FightRemains < 30 and S.BonedustBrew:CooldownRemains() < 4 and Player:Chi() >= 4 or Player:BuffUp(S.BonedustBrewBuff) or (not SCKMax()) and EnemiesCount8y >= 3 and S.BonedustBrew:CooldownRemains() <= 2 and Player:Chi() >= 2) and (XuenActive or S.InvokeXuenTheWhiteTiger:CooldownRemains() > S.StormEarthAndFire:FullRechargeTime())) then if Cast(S.StormEarthAndFire, Settings.Windwalker.OffGCDasOffGCD.StormEarthAndFire) then return "storm_earth_and_fire cd_sef 8"; end end -- bonedust_brew,if=(!buff.bonedust_brew.up&buff.storm_earth_and_fire.up&buff.storm_earth_and_fire.remains<11&spinning_crane_kick.max)|(!buff.bonedust_brew.up&fight_remains<30&fight_remains>10&spinning_crane_kick.max&chi>=4)|fight_remains<10|(!debuff.skyreach_exhaustion.up&active_enemies>=4&spinning_crane_kick.modifier>=2)|(pet.xuen_the_white_tiger.active&spinning_crane_kick.max&active_enemies>=4) if S.BonedustBrew:IsCastable() and ((Player:BuffDown(S.BonedustBrewBuff) and Player:BuffUp(S.StormEarthAndFireBuff) and Player:BuffRemains(S.StormEarthAndFireBuff) < 11 and SCKMax()) or (Player:BuffDown(S.BonedustBrewBuff) and FightRemains < 30 and FightRemains > 10 and SCKMax() and Player:Chi() >= 4) or FightRemains < 10 or (Target:DebuffDown(S.SkyreachExhaustionDebuff) and EnemiesCount8y >= 4 and SCKModifier() >= 2) or (XuenActive and SCKMax() and EnemiesCount8y >= 4)) then if Cast(S.BonedustBrew, nil, Settings.Commons.DisplayStyle.Signature, not Target:IsInRange(40)) then return "bonedust_brew cd_sef 10"; end end -- call_action_list,name=bdb_setup,if=!buff.bonedust_brew.up&talent.bonedust_brew&cooldown.bonedust_brew.remains<=2&(fight_remains>60&(cooldown.storm_earth_and_fire.charges>0|cooldown.storm_earth_and_fire.remains>10)&(pet.xuen_the_white_tiger.active|cooldown.invoke_xuen_the_white_tiger.remains>10|variable.hold_xuen)|((pet.xuen_the_white_tiger.active|cooldown.invoke_xuen_the_white_tiger.remains>13)&(cooldown.storm_earth_and_fire.charges>0|cooldown.storm_earth_and_fire.remains>13|buff.storm_earth_and_fire.up))) if (Player:BuffDown(S.BonedustBrewBuff) and S.BonedustBrew:IsAvailable() and S.BonedustBrew:CooldownRemains() <= 2 and (FightRemains > 60 and (S.StormEarthAndFire:Charges() > 0 or S.StormEarthAndFire:CooldownRemains() > 10) and (XuenActive or S.InvokeXuenTheWhiteTiger:CooldownRemains() > 10 or VarHoldXuen) or ((XuenActive or S.InvokeXuenTheWhiteTiger:CooldownRemains() > 13) and (S.StormEarthAndFire:Charges() > 0 or S.StormEarthAndFire:CooldownRemains() > 13 or Player:BuffUp(S.StormEarthAndFireBuff))))) then local ShouldReturn = BDBSetup(); if ShouldReturn then return ShouldReturn; end end -- storm_earth_and_fire,if=fight_remains<20|(cooldown.storm_earth_and_fire.charges=2&cooldown.invoke_xuen_the_white_tiger.remains>cooldown.storm_earth_and_fire.full_recharge_time)&cooldown.fists_of_fury.remains<=9&chi>=2&cooldown.whirling_dragon_punch.remains<=12 if S.StormEarthAndFire:IsCastable() and (FightRemains < 20 or (S.StormEarthAndFire:Charges() == 2 and S.InvokeXuenTheWhiteTiger:CooldownRemains() > S.StormEarthAndFire:FullRechargeTime()) and S.FistsofFury:CooldownRemains() <= 9 and Player:Chi() >= 2 and S.WhirlingDragonPunch:CooldownRemains() <= 12) then if Cast(S.StormEarthAndFire, Settings.Windwalker.OffGCDasOffGCD.StormEarthAndFire) then return "storm_earth_and_fire cd_sef 12"; end end -- Touch of Death handling local DungeonRoute = Player:IsInParty() and not Player:IsInRaid() local ToDTar = nil if AoEON() then -- ToDTarget() checks all targets within Enemies5y to see which are valid targets for ToD and returns the one with the highest HP. ToDTar = ToDTarget() else if S.TouchofDeath:IsReady() then ToDTar = Target end end if ToDTar then -- touch_of_death,target_if=max:target.health,if=fight_style.dungeonroute&!buff.serenity.up&(combo_strike&target.healthtarget.time_to_die) if DungeonRoute and Player:BuffDown(S.SerenityBuff) and ComboStrike(S.TouchofDeath) and ToDTar:Health() < Player:Health() or Player:BuffRemains(S.HiddenMastersForbiddenTouchBuff) < 2 or Player:BuffRemains(S.HiddenMastersForbiddenTouchBuff) > ToDTar:TimeToDie() then if ToDTar:GUID() == Target:GUID() then if Cast(S.TouchofDeath, Settings.Windwalker.GCDasOffGCD.TouchOfDeath, nil, not Target:IsInMeleeRange(5)) then return "touch_of_death cd_sef main-target 14"; end else if HR.CastLeftNameplate(ToDTar, S.TouchofDeath) then return "touch_of_death cd_sef off-target 14"; end end end end if ToDTar and ComboStrike(S.TouchofDeath) then if DungeonRoute then -- touch_of_death,cycle_targets=1,if=fight_style.dungeonroute&combo_strike&(target.time_to_die>60|debuff.bonedust_brew_debuff.up|fight_remains<10) if ToDTar:TimeToDie() > 60 or ToDTar:DebuffUp(S.BonedustBrewDebuff) or FightRemains < 10 then if ToDTar:GUID() == Target:GUID() then if Cast(S.TouchofDeath, Settings.Windwalker.GCDasOffGCD.TouchOfDeath, nil, not Target:IsInMeleeRange(5)) then return "touch_of_death cd_sef main-target 16"; end else if HR.CastLeftNameplate(ToDTar, S.TouchofDeath) then return "touch_of_death cd_sef off-target 16"; end end end else -- touch_of_death,cycle_targets=1,if=!fight_style.dungeonroute&combo_strike if ToDTar:GUID() == Target:GUID() then if Cast(S.TouchofDeath, Settings.Windwalker.GCDasOffGCD.TouchOfDeath, nil, not Target:IsInMeleeRange(5)) then return "touch_of_death cd_sef main-target 18"; end else if HR.CastLeftNameplate(ToDTar, S.TouchofDeath) then return "touch_of_death cd_sef off-target 18"; end end end end -- With Xuen: touch_of_karma,target_if=max:target.time_to_die,if=fight_remains>90|pet.xuen_the_white_tiger.active|variable.hold_xuen|fight_remains<16 -- Without Xuen: touch_of_karma,if=fight_remains>159|variable.hold_xuen if S.TouchofKarma:IsCastable() and (not Settings.Windwalker.IgnoreToK) and ((S.InvokeXuenTheWhiteTiger:IsAvailable() and (FightRemains > 90 or XuenActive or VarHoldXuen or FightRemains < 16)) or ((not S.InvokeXuenTheWhiteTiger:IsAvailable()) and (FightRemains > 159 or VarHoldXuen))) then if Cast(S.TouchofKarma, Settings.Windwalker.GCDasOffGCD.TouchOfKarma, nil, not Target:IsInRange(20)) then return "touch_of_karma cd_sef 16"; end end -- ancestral_call,if=cooldown.invoke_xuen_the_white_tiger.remains>30|variable.hold_xuen|fight_remains<20 if S.AncestralCall:IsCastable() and (S.InvokeXuenTheWhiteTiger:CooldownRemains() > 30 or VarHoldXuen or FightRemains < 20) then if Cast(S.AncestralCall, Settings.Commons.OffGCDasOffGCD.Racials) then return "ancestral_call cd_sef 18"; end end -- blood_fury,if=cooldown.invoke_xuen_the_white_tiger.remains>30|variable.hold_xuen|fight_remains<20 if S.BloodFury:IsCastable() and (S.InvokeXuenTheWhiteTiger:CooldownRemains() > 30 or VarHoldXuen or FightRemains < 20) then if Cast(S.BloodFury, Settings.Commons.OffGCDasOffGCD.Racials) then return "blood_fury cd_sef 20"; end end -- fireblood,if=cooldown.invoke_xuen_the_white_tiger.remains>30|variable.hold_xuen|fight_remains<10 if S.Fireblood:IsCastable() and (S.InvokeXuenTheWhiteTiger:CooldownRemains() > 30 or VarHoldXuen or FightRemains < 10) then if Cast(S.Fireblood, Settings.Commons.OffGCDasOffGCD.Racials) then return "fireblood cd_sef 22"; end end -- berserking,if=cooldown.invoke_xuen_the_white_tiger.remains>30|variable.hold_xuen|fight_remains<15 if S.Berserking:IsCastable() and (S.InvokeXuenTheWhiteTiger:CooldownRemains() > 30 or VarHoldXuen or FightRemains < 15) then if Cast(S.Berserking, Settings.Commons.OffGCDasOffGCD.Racials) then return "berserking cd_sef 24"; end end -- bag_of_tricks,if=buff.storm_earth_and_fire.down if S.BagofTricks:IsCastable() and (Player:BuffDown(S.StormEarthAndFireBuff)) then if Cast(S.BagofTricks, Settings.Commons.OffGCDasOffGCD.Racials) then return "bag_of_tricks cd_sef 26"; end end -- lights_judgment if S.LightsJudgment:IsCastable() then if Cast(S.LightsJudgment, Settings.Commons.OffGCDasOffGCD.Racials) then return "lights_judgment cd_sef 28"; end end end local function CDSerenity() -- summon_white_tiger_statue,if=!cooldown.invoke_xuen_the_white_tiger.remains|active_enemies>4|cooldown.invoke_xuen_the_white_tiger.remains>50|fight_remains<=30 if S.SummonWhiteTigerStatue:IsCastable() and (S.InvokeXuenTheWhiteTiger:CooldownUp() or EnemiesCount8y > 4 or S.InvokeXuenTheWhiteTiger:CooldownRemains() > 50 or FightRemains <= 30) then if Cast(S.SummonWhiteTigerStatue, Settings.Commons.GCDasOffGCD.SummonWhiteTigerStatue, nil, not Target:IsInRange(40)) then return "summon_white_tiger_statue cd_serenity 2"; end end -- invoke_external_buff,name=power_infusion,if=pet.xuen_the_white_tiger.active -- Note: Not handling external buffs. -- invoke_xuen_the_white_tiger,if=!variable.hold_xuen&talent.bonedust_brew&cooldown.bonedust_brew.remains<=5|fight_remains<25 if S.InvokeXuenTheWhiteTiger:IsCastable() and ((not VarHoldXuen) and S.BonedustBrew:IsAvailable() and S.BonedustBrew:CooldownRemains() <= 5 or FightRemains < 25) then if Cast(S.InvokeXuenTheWhiteTiger, Settings.Windwalker.GCDasOffGCD.InvokeXuenTheWhiteTiger, nil, not Target:IsInRange(40)) then return "invoke_xuen_the_white_tiger cd_serenity 4"; end end -- invoke_xuen_the_white_tiger,if=!variable.hold_xuen&!talent.bonedust_brew&(cooldown.rising_sun_kick.remains<2)|fight_remains<25 if S.InvokeXuenTheWhiteTiger:IsCastable() and ((not VarHoldXuen) and (not S.BonedustBrew:IsAvailable()) and S.RisingSunKick:CooldownRemains() < 2 or FightRemains < 25) then if Cast(S.InvokeXuenTheWhiteTiger, Settings.Windwalker.GCDasOffGCD.InvokeXuenTheWhiteTiger, nil, not Target:IsInRange(40)) then return "invoke_xuen_the_white_tiger cd_serenity 6"; end end -- bonedust_brew,if=!buff.bonedust_brew.up&(cooldown.serenity.up|cooldown.serenity.remains>15|fight_remains<30&fight_remains>10)|fight_remains<10 if S.BonedustBrew:IsCastable() and (Player:BuffDown(S.BonedustBrewBuff) and (S.Serenity:CooldownUp() or S.Serenity:CooldownRemains() > 15 or FightRemains < 30 and FightRemains > 10) or FightRemains < 10) then if Cast(S.BonedustBrew, nil, Settings.Commons.DisplayStyle.Signature, not Target:IsInRange(40)) then return "bonedust_brew cd_serenity 8"; end end -- serenity,if=pet.xuen_the_white_tiger.active&target.time_to_die>15|!talent.invoke_xuen_the_white_tiger|fight_remains<15 if S.Serenity:IsCastable() and (XuenActive and Target:TimeToDie() > 15 or (not S.InvokeXuenTheWhiteTiger:IsAvailable()) or FightRemains < 15) then if Cast(S.Serenity, Settings.Windwalker.OffGCDasOffGCD.Serenity) then return "serenity cd_serenity 10"; end end -- Touch of Death handling local DungeonRoute = Player:IsInParty() and not Player:IsInRaid() local ToDTar = nil if AoEON() then -- ToDTarget() checks all targets within Enemies5y to see which are valid targets for ToD and returns the one with the highest HP. ToDTar = ToDTarget() else if S.TouchofDeath:IsReady() then ToDTar = Target end end if ToDTar then -- touch_of_death,target_if=max:target.health,if=fight_style.dungeonroute&!buff.serenity.up&(combo_strike&target.healthtarget.time_to_die) if DungeonRoute and Player:BuffDown(S.SerenityBuff) and ComboStrike(S.TouchofDeath) and ToDTar:Health() < Player:Health() or Player:BuffRemains(S.HiddenMastersForbiddenTouchBuff) < 2 or Player:BuffRemains(S.HiddenMastersForbiddenTouchBuff) > ToDTar:TimeToDie() then if ToDTar:GUID() == Target:GUID() then if Cast(S.TouchofDeath, Settings.Windwalker.GCDasOffGCD.TouchOfDeath, nil, not Target:IsInMeleeRange(5)) then return "touch_of_death cd_sef main-target 14"; end else if HR.CastLeftNameplate(ToDTar, S.TouchofDeath) then return "touch_of_death cd_sef off-target 14"; end end end end if ToDTar and ComboStrike(S.TouchofDeath) then if DungeonRoute then -- touch_of_death,cycle_targets=1,if=fight_style.dungeonroute&combo_strike&(target.time_to_die>60|debuff.bonedust_brew_debuff.up|fight_remains<10)&!buff.serenity.up if (ToDTar:TimeToDie() > 60 or ToDTar:DebuffUp(S.BonedustBrewDebuff) or FightRemains < 10) and Player:BuffDown(S.SerenityBuff) then if ToDTar:GUID() == Target:GUID() then if Cast(S.TouchofDeath, Settings.Windwalker.GCDasOffGCD.TouchOfDeath, nil, not Target:IsInMeleeRange(5)) then return "touch_of_death cd_sef main-target 16"; end else if HR.CastLeftNameplate(ToDTar, S.TouchofDeath) then return "touch_of_death cd_sef off-target 16"; end end end else -- touch_of_death,cycle_targets=1,if=!fight_style.dungeonroute&combo_strike&!buff.serenity.up if Player:BuffDown(S.SerenityBuff) then if ToDTar:GUID() == Target:GUID() then if Cast(S.TouchofDeath, Settings.Windwalker.GCDasOffGCD.TouchOfDeath, nil, not Target:IsInMeleeRange(5)) then return "touch_of_death cd_sef main-target 18"; end else if HR.CastLeftNameplate(ToDTar, S.TouchofDeath) then return "touch_of_death cd_sef off-target 18"; end end end end end -- touch_of_karma,if=fight_remains>90|fight_remains<10 if (not Settings.Windwalker.IgnoreToK) and S.TouchofKarma:IsCastable() and (FightRemains > 90 or FightRemains < 10) then if Cast(S.TouchofKarma, Settings.Windwalker.GCDasOffGCD.TouchOfKarma) then return "touch_of_karma cd_serenity 14"; end end if (Player:BuffUp(S.SerenityBuff) or FightRemains < 20) then -- ancestral_call,if=buff.serenity.up|fight_remains<20 if S.AncestralCall:IsCastable() then if Cast(S.AncestralCall, Settings.Commons.OffGCDasOffGCD.Racials) then return "ancestral_call cd_serenity 16"; end end -- blood_fury,if=buff.serenity.up|fight_remains<20 if S.BloodFury:IsCastable() then if Cast(S.BloodFury, Settings.Commons.OffGCDasOffGCD.Racials) then return "blood_fury cd_serenity 18"; end end -- fireblood,if=buff.serenity.up|fight_remains<20 if S.Fireblood:IsCastable() then if Cast(S.Fireblood, Settings.Commons.OffGCDasOffGCD.Racials) then return "fireblood cd_serenity 20"; end end -- berserking,if=buff.serenity.up|fight_remains<20 if S.Berserking:IsCastable() then if Cast(S.Berserking, Settings.Commons.OffGCDasOffGCD.Racials) then return "berserking cd_serenity 22"; end end -- bag_of_tricks,if=buff.serenity.up|fight_remains<20 if S.BagofTricks:IsCastable() then if Cast(S.BagofTricks, Settings.Commons.OffGCDasOffGCD.Racials) then return "bag_of_tricks cd_serenity 24"; end end end -- lights_judgment if S.LightsJudgment:IsCastable() then if Cast(S.LightsJudgment, Settings.Commons.OffGCDasOffGCD.Racials) then return "lights_judgment cd_serenity 26"; end end end local function HeavyAoe() -- spinning_crane_kick,if=combo_strike&buff.dance_of_chiji.up&spinning_crane_kick.max if S.SpinningCraneKick:IsReady() and (ComboStrike(S.SpinningCraneKick) and Player:BuffUp(S.DanceofChijiBuff) and SCKMax()) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick heavy_aoe 2"; end end -- strike_of_the_windlord,if=talent.thunderfist if S.StrikeoftheWindlord:IsReady() and (S.Thunderfist:IsAvailable()) then if Cast(S.StrikeoftheWindlord, nil, nil, not Target:IsInMeleeRange(5)) then return "strike_of_the_windlord heavy_aoe 4"; end end -- whirling_dragon_punch,if=active_enemies>8 if S.WhirlingDragonPunch:IsReady() and (EnemiesCount8y > 8) then if Cast(S.WhirlingDragonPunch, nil, nil, not Target:IsInMeleeRange(5)) then return "whirling_dragon_punch heavy_aoe 6"; end end -- fists_of_fury if S.FistsofFury:IsReady() then if Cast(S.FistsofFury, nil, nil, not Target:IsInMeleeRange(8)) then return "fists_of_fury heavy_aoe 8"; end end -- spinning_crane_kick,if=buff.bonedust_brew.up&combo_strike&spinning_crane_kick.max if S.SpinningCraneKick:IsReady() and (Player:BuffUp(S.BonedustBrewBuff) and ComboStrike(S.SpinningCraneKick) and SCKMax()) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick heavy_aoe 10"; end end -- rising_sun_kick,if=min:debuff.mark_of_the_crane.remains,if=buff.bonedust_brew.up&buff.pressure_point.up&set_bonus.tier30_2pc if S.RisingSunKick:IsReady() and (Player:BuffUp(S.BonedustBrewBuff) and Player:BuffUp(S.PressurePointBuff) and Player:HasTier(30, 2)) then if Everyone.CastTargetIf(S.RisingSunKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "rising_sun_kick heavy_aoe 11"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=buff.teachings_of_the_monastery.stack=3&talent.shadowboxing_treads if S.BlackoutKick:IsReady() and (Player:BuffStack(S.TeachingsoftheMonasteryBuff) == 3 and S.ShadowboxingTreads:IsAvailable()) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick heavy_aoe 12"; end end -- whirling_dragon_punch,if=active_enemies>=5 if S.WhirlingDragonPunch:IsReady() and (EnemiesCount8y >= 5) then if Cast(S.WhirlingDragonPunch, nil, nil, not Target:IsInMeleeRange(5)) then return "whirling_dragon_punch heavy_aoe 14"; end end -- rising_sun_kick,if=min:debuff.mark_of_the_crane.remains,if=buff.pressure_point.up&set_bonus.tier30_2pc if S.RisingSunKick:IsReady() and (Player:BuffUp(S.PressurePointBuff) and Player:HasTier(30, 2)) then if Everyone.CastTargetIf(S.RisingSunKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "rising_sun_kick heavy_aoe 16"; end end -- spinning_crane_kick,if=min:debuff.mark_of_the_crane.remains,if=combo_strike&cooldown.fists_of_fury.remains<5&buff.chi_energy.stack>10 -- spinning_crane_kick,target_if=min:debuff.mark_of_the_crane.remains,if=combo_strike&(cooldown.fists_of_fury.remains>3|chi>4)&spinning_crane_kick.max -- Note: Combining the above 2 lines if S.SpinningCraneKick:IsReady() and (ComboStrike(S.SpinningCraneKick) and (S.FistsofFury:CooldownRemains() < 5 and Player:BuffStack(S.ChiEnergyBuff) > 10 or (S.FistsofFury:CooldownRemains() > 3 or Player:Chi() > 4) and SCKMax())) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick heavy_aoe 18"; end end -- rushing_jade_wind,if=!buff.rushing_jade_wind.up if S.RushingJadeWind:IsReady() and (Player:BuffDown(S.RushingJadeWindBuff)) then if Cast(S.RushingJadeWind, nil, nil, not Target:IsInMeleeRange(8)) then return "rushing_jade_wind heavy_aoe 20"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=buff.teachings_of_the_monastery.stack=3 if S.BlackoutKick:IsReady() and (Player:BuffStack(S.TeachingsoftheMonasteryBuff) == 3) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick heavy_aoe 26"; end end -- strike_of_the_windlord if S.StrikeoftheWindlord:IsReady() then if Cast(S.StrikeoftheWindlord, nil, nil, not Target:IsInMeleeRange(5)) then return "strike_of_the_windlord heavy_aoe 28"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=talent.shadowboxing_treads&combo_strike&!spinning_crane_kick.max if S.BlackoutKick:IsReady() and (S.ShadowboxingTreads:IsAvailable() and ComboStrike(S.BlackoutKick) and not SCKMax()) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick heavy_aoe 30"; end end -- chi_burst,if=chi.max-chi>=1&active_enemies=1&raid_event.adds.in>20|chi.max-chi>=2 if S.ChiBurst:IsReady() and (Player:ChiDeficit() >= 1 and EnemiesCount8y == 1 or Player:ChiDeficit() >= 2) then if Cast(S.ChiBurst, nil, nil, not Target:IsInRange(40)) then return "chi_burst heavy_aoe 32"; end end end local function Aoe() -- spinning_crane_kick,if=combo_strike&buff.dance_of_chiji.up&spinning_crane_kick.max if S.SpinningCraneKick:IsReady() and (ComboStrike(S.SpinningCraneKick) and Player:BuffUp(S.DanceofChijiBuff) and SCKMax()) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick aoe 2"; end end -- strike_of_the_windlord,if=talent.thunderfist if S.StrikeoftheWindlord:IsReady() and (S.Thunderfist:IsAvailable()) then if Cast(S.StrikeoftheWindlord, nil, nil, not Target:IsInMeleeRange(5)) then return "strike_of_the_windlord aoe 4"; end end -- fists_of_fury,target_if=max:target.time_to_die if S.FistsofFury:IsReady() then if Everyone.CastTargetIf(S.FistsofFury, Enemies8y, "max", EvaluateTargetIfFilterHP, nil, not Target:IsInMeleeRange(8)) then return "fists_of_fury aoe 6"; end end -- spinning_crane_kick,if=buff.bonedust_brew.up&combo_strike&spinning_crane_kick.max if S.SpinningCraneKick:IsReady() and (Player:BuffUp(S.BonedustBrewBuff) and ComboStrike(S.SpinningCraneKick) and SCKMax()) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick aoe 8"; end end -- rising_sun_kick,target_if=min:debuff.mark_of_the_crane.remains+spinning_crane_kick.max*target.time_to_die,if=!buff.bonedust_brew.up&buff.pressure_point.up&cooldown.fists_of_fury.remains>5 if S.RisingSunKick:IsReady() and (Player:BuffDown(S.BonedustBrewBuff) and Player:BuffUp(S.PressurePointBuff) and S.FistsofFury:CooldownRemains() > 5) then if Everyone.CastTargetIf(S.RisingSunKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane102, nil, not Target:IsInMeleeRange(5)) then return "rising_sun_kick aoe 10"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=buff.teachings_of_the_monastery.stack=3&talent.shadowboxing_treads if S.BlackoutKick:IsReady() and (Player:BuffStack(S.TeachingsoftheMonasteryBuff) == 3 and S.ShadowboxingTreads:IsAvailable()) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick aoe 12"; end end -- spinning_crane_kick,if=combo_strike&cooldown.fists_of_fury.remains>3&buff.chi_energy.stack>10 if S.SpinningCraneKick:IsReady() and (ComboStrike(S.SpinningCraneKick) and S.FistsofFury:CooldownRemains() > 3 and Player:BuffStack(S.ChiEnergyBuff) > 10) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick aoe 14"; end end -- spinning_crane_kick,if=combo_strike&(cooldown.fists_of_fury.remains>3|chi>4)&spinning_crane_kick.max if S.SpinningCraneKick:IsReady() and (ComboStrike(S.SpinningCraneKick) and (S.FistsofFury:CooldownRemains() > 3 or Player:Chi() > 4) and SCKMax()) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick aoe 16"; end end -- whirling_dragon_punch if S.WhirlingDragonPunch:IsReady() then if Cast(S.WhirlingDragonPunch, nil, nil, not Target:IsInMeleeRange(5)) then return "whirling_dragon_punch aoe 18"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=buff.teachings_of_the_monastery.stack=3 if S.BlackoutKick:IsReady() and (Player:BuffStack(S.TeachingsoftheMonasteryBuff) == 3) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick aoe 20"; end end -- rushing_jade_wind,if=!buff.rushing_jade_wind.up if S.RushingJadeWind:IsReady() and (Player:BuffDown(S.RushingJadeWindBuff)) then if Cast(S.RushingJadeWind, nil, nil, not Target:IsInMeleeRange(8)) then return "rushing_jade_wind aoe 22"; end end -- strike_of_the_windlord if S.StrikeoftheWindlord:IsReady() then if Cast(S.StrikeoftheWindlord, nil, nil, not Target:IsInMeleeRange(5)) then return "strike_of_the_windlord aoe 24"; end end -- spinning_crane_kick,if=combo_strike&(cooldown.fists_of_fury.remains>3|chi>4) if S.SpinningCraneKick:IsReady() and (ComboStrike(S.SpinningCraneKick) and (S.FistsofFury:CooldownRemains() > 3 or Player:Chi() > 4)) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick aoe 26"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=combo_strike if S.BlackoutKick:IsReady() and (ComboStrike(S.BlackoutKick)) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick aoe 28"; end end end local function Cleave() -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=buff.teachings_of_the_monastery.stack=3&talent.shadowboxing_treads if S.BlackoutKick:IsReady() and (Player:BuffStack(S.TeachingsoftheMonasteryBuff) == 3 and S.ShadowboxingTreads:IsAvailable()) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick cleave 2"; end end -- spinning_crane_kick,if=combo_strike&buff.dance_of_chiji.up if S.SpinningCraneKick:IsReady() and (ComboStrike(S.SpinningCraneKick) and Player:BuffUp(S.DanceofChijiBuff)) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick cleave 4"; end end -- strike_of_the_windlord,if=talent.thunderfist if S.StrikeoftheWindlord:IsReady() and (S.Thunderfist:IsAvailable()) then if Cast(S.StrikeoftheWindlord, nil, nil, not Target:IsInMeleeRange(5)) then return "strike_of_the_windlord cleave 6"; end end -- fists_of_fury,target_if=max:target.time_to_die if S.FistsofFury:IsReady() then if Everyone.CastTargetIf(S.FistsofFury, Enemies8y, "max", EvaluateTargetIfFilterHP, nil, not Target:IsInMeleeRange(8)) then return "fists_of_fury cleave 8"; end end -- spinning_crane_kick,if=buff.bonedust_brew.up&combo_strike if S.SpinningCraneKick:IsReady() and (Player:BuffUp(S.BonedustBrewBuff) and ComboStrike(S.SpinningCraneKick)) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick cleave 10"; end end -- rising_sun_kick,target_if=min:debuff.mark_of_the_crane.remains+spinning_crane_kick.max*target.time_to_die,if=!buff.bonedust_brew.up&buff.pressure_point.up if S.RisingSunKick:IsReady() and (Player:BuffDown(S.BonedustBrewBuff) and Player:BuffUp(S.PressurePointBuff)) then if Everyone.CastTargetIf(S.RisingSunKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane102, nil, not Target:IsInMeleeRange(5)) then return "rising_sun_kick cleave 12"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=buff.teachings_of_the_monastery.stack=2 if S.BlackoutKick:IsReady() and (Player:BuffStack(S.TeachingsoftheMonasteryBuff) == 2) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick cleave 14"; end end -- strike_of_the_windlord if S.StrikeoftheWindlord:IsReady() then if Cast(S.StrikeoftheWindlord, nil, nil, not Target:IsInMeleeRange(5)) then return "strike_of_the_windlord cleave 16"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=buff.teachings_of_the_monastery.up&(talent.shadowboxing_treads|cooldown.rising_sun_kick.remains>1) if S.BlackoutKick:IsReady() and (Player:BuffUp(S.TeachingsoftheMonasteryBuff) and (S.ShadowboxingTreads:IsAvailable() or S.RisingSunKick:CooldownRemains() > 1)) then if Cast(S.BlackoutKick, nil, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick cleave 18"; end end -- whirling_dragon_punch if S.WhirlingDragonPunch:IsReady() then if Cast(S.WhirlingDragonPunch, nil, nil, not Target:IsInMeleeRange(5)) then return "whirling_dragon_punch cleave 20"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=buff.teachings_of_the_monastery.stack=3 if S.BlackoutKick:IsReady() and (Player:BuffStack(S.TeachingsoftheMonasteryBuff) == 3) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick cleave 22"; end end -- spinning_crane_kick,if=min:debuff.mark_of_the_crane.remains,if=combo_strike&cooldown.fists_of_fury.remains<3&buff.chi_energy.stack>15 if S.SpinningCraneKick:IsReady() and (ComboStrike(S.SpinningCraneKick) and S.FistsofFury:CooldownRemains() < 3 and Player:BuffStack(S.ChiEnergyBuff) > 15) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick cleave 24"; end end -- rising_sun_kick,target_if=min:debuff.mark_of_the_crane.remains+spinning_crane_kick.max*target.time_to_die,if=cooldown.fists_of_fury.remains>4&chi>3 if S.RisingSunKick:IsReady() and (S.FistsofFury:CooldownRemains() > 4 and Player:Chi() > 3) then if Everyone.CastTargetIf(S.RisingSunKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane102, nil, not Target:IsInMeleeRange(5)) then return "rising_sun_kick cleave 26"; end end -- spinning_crane_kick,if=min:debuff.mark_of_the_crane.remains,if=combo_strike&cooldown.rising_sun_kick.remains&cooldown.fists_of_fury.remains&chi>4&((talent.storm_earth_and_fire&!talent.bonedust_brew)|(talent.serenity)) if S.SpinningCraneKick:IsReady() and (ComboStrike(S.SpinningCraneKick) and S.RisingSunKick:CooldownDown() and S.FistsofFury:CooldownDown() and Player:Chi() > 4 and ((S.StormEarthAndFire:IsAvailable() and not S.BonedustBrew:IsAvailable()) or S.Serenity:IsAvailable())) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick cleave 28"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=combo_strike&cooldown.fists_of_fury.remains if S.BlackoutKick:IsReady() and (ComboStrike(S.BlackoutKick) and S.FistsofFury:CooldownDown()) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick cleave 30"; end end -- rushing_jade_wind,if=!buff.rushing_jade_wind.up if S.RushingJadeWind:IsReady() and (Player:BuffDown(S.RushingJadeWindBuff)) then if Cast(S.RushingJadeWind, nil, nil, not Target:IsInMeleeRange(8)) then return "rushing_jade_wind cleave 32"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=combo_strike&talent.shadowboxing_treads&!spinning_crane_kick.max if S.BlackoutKick:IsReady() and (ComboStrike(S.BlackoutKick) and S.ShadowboxingTreads:IsAvailable() and not SCKMax()) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick cleave 34"; end end -- spinning_crane_kick,if=min:debuff.mark_of_the_crane.remains,if=(combo_strike&chi>5&talent.storm_earth_and_fire|combo_strike&chi>4&talent.serenity) if S.SpinningCraneKick:IsReady() and (ComboStrike(S.SpinningCraneKick) and (Player:Chi() > 5 and S.StormEarthAndFire:IsAvailable() or Player:Chi() > 4 and S.Serenity:IsAvailable())) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick cleave 36"; end end end local function STCleave() -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=buff.teachings_of_the_monastery.stack=3&talent.shadowboxing_treads if S.BlackoutKick:IsReady() and (Player:BuffStack(S.TeachingsoftheMonasteryBuff) == 3 and S.ShadowboxingTreads:IsAvailable()) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick st_cleave 2"; end end -- strike_of_the_windlord,if=talent.thunderfist if S.StrikeoftheWindlord:IsReady() and (S.Thunderfist:IsAvailable()) then if Cast(S.StrikeoftheWindlord, nil, nil, not Target:IsInMeleeRange(5)) then return "strike_of_the_windlord st_cleave 4"; end end -- fists_of_fury,target_if=max:target.time_to_die if S.FistsofFury:IsReady() then if Everyone.CastTargetIf(S.FistsofFury, Enemies8y, "max", EvaluateTargetIfFilterHP, nil, not Target:IsInMeleeRange(8)) then return "fists_of_fury st_cleave 6"; end end -- rising_sun_kick,target_if=min:debuff.mark_of_the_crane.remains+spinning_crane_kick.max*target.time_to_die,if=buff.kicks_of_flowing_momentum.up|buff.pressure_point.up if S.RisingSunKick:IsReady() and (Player:BuffUp(S.KicksofFlowingMomentumBuff) or Player:BuffUp(S.PressurePointBuff)) then if Everyone.CastTargetIf(S.RisingSunKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane102, nil, not Target:IsInMeleeRange(5)) then return "rising_sun_kick st_cleave 8"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=buff.teachings_of_the_monastery.stack=2 if S.BlackoutKick:IsReady() and (Player:BuffStack(S.TeachingsoftheMonasteryBuff) == 2) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick st_cleave 10"; end end -- spinning_crane_kick,if=combo_strike&buff.dance_of_chiji.up if S.SpinningCraneKick:IsReady() and (ComboStrike(S.SpinningCraneKick) and Player:BuffUp(S.DanceofChijiBuff)) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick st_cleave 12"; end end -- strike_of_the_windlord if S.StrikeoftheWindlord:IsReady() then if Cast(S.StrikeoftheWindlord, nil, nil, not Target:IsInMeleeRange(5)) then return "strike_of_the_windlord st_cleave 14"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=buff.teachings_of_the_monastery.up&(talent.shadowboxing_treads|cooldown.rising_sun_kick.remains>1) if S.BlackoutKick:IsReady() and (Player:BuffUp(S.TeachingsoftheMonasteryBuff) and (S.ShadowboxingTreads:IsAvailable() or S.RisingSunKick:CooldownRemains() > 1)) then if Cast(S.BlackoutKick, nil, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick st_cleave 16"; end end -- whirling_dragon_punch if S.WhirlingDragonPunch:IsReady() then if Cast(S.WhirlingDragonPunch, nil, nil, not Target:IsInMeleeRange(5)) then return "whirling_dragon_punch st_cleave 18"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=buff.teachings_of_the_monastery.stack=3 if S.BlackoutKick:IsReady() and (Player:BuffStack(S.TeachingsoftheMonasteryBuff) == 3) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick st_cleave 20"; end end -- rising_sun_kick,target_if=min:debuff.mark_of_the_crane.remains+spinning_crane_kick.max*target.time_to_die,if=!talent.shadowboxing_treads&cooldown.fists_of_fury.remains>4&talent.xuens_battlegear if S.RisingSunKick:IsReady() and ((not S.ShadowboxingTreads:IsAvailable()) and S.FistsofFury:CooldownRemains() > 4 and S.XuensBattlegear:IsAvailable()) then if Everyone.CastTargetIf(S.RisingSunKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane102, nil, not Target:IsInMeleeRange(5)) then return "rising_sun_kick st_cleave 22"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=combo_strike&cooldown.rising_sun_kick.remains&cooldown.fists_of_fury.remains&(!buff.bonedust_brew.up|spinning_crane_kick.modifier<1.5) if S.BlackoutKick:IsReady() and (ComboStrike(S.BlackoutKick) and S.RisingSunKick:CooldownDown() and S.FistsofFury:CooldownDown() and (Player:BuffDown(S.BonedustBrewBuff) or SCKModifier() < 1.5)) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick st_cleave 26"; end end -- rushing_jade_wind,if=!buff.rushing_jade_wind.up if S.RushingJadeWind:IsReady() and (Player:BuffDown(S.RushingJadeWindBuff)) then if Cast(S.RushingJadeWind, nil, nil, not Target:IsInMeleeRange(8)) then return "rushing_jade_wind st_cleave 28"; end end -- spinning_crane_kick,if=buff.bonedust_brew.up&combo_strike&spinning_crane_kick.modifier>=2.7 if S.SpinningCraneKick:IsReady() and (Player:BuffUp(S.BonedustBrewBuff) and ComboStrike(S.SpinningCraneKick) and SCKModifier() >= 2.7) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick st_cleave 30"; end end -- rising_sun_kick,target_if=min:debuff.mark_of_the_crane.remains+spinning_crane_kick.max*target.time_to_die if S.RisingSunKick:IsReady() then if Everyone.CastTargetIf(S.RisingSunKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane102, nil, not Target:IsInMeleeRange(5)) then return "rising_sun_kick st_cleave 32"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=combo_strike if S.BlackoutKick:IsReady() and (ComboStrike(S.BlackoutKick)) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick st_cleave 38"; end end -- spinning_crane_kick,if=min:debuff.mark_of_the_crane.remains,if=(combo_strike&chi>5&talent.storm_earth_and_fire|combo_strike&chi>4&talent.serenity) if S.SpinningCraneKick:IsReady() and (ComboStrike(S.SpinningCraneKick) and (Player:Chi() > 5 and S.StormEarthAndFire:IsAvailable() or Player:Chi() > 4 and S.Serenity:IsAvailable())) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick st_cleave 40"; end end end local function ST() -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=buff.teachings_of_the_monastery.stack=3 if S.BlackoutKick:IsReady() and (Player:BuffStack(S.TeachingsoftheMonasteryBuff) == 3) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick st 2"; end end -- strike_of_the_windlord,if=talent.thunderfist if S.StrikeoftheWindlord:IsReady() and (S.Thunderfist:IsAvailable()) then if Cast(S.StrikeoftheWindlord, nil, nil, not Target:IsInMeleeRange(5)) then return "strike_of_the_windlord st 4"; end end -- rising_sun_kick,target_if=min:debuff.mark_of_the_crane.remains,if=buff.kicks_of_flowing_momentum.up|buff.pressure_point.up if S.RisingSunKick:IsReady() and (Player:BuffUp(S.KicksofFlowingMomentumBuff) or Player:BuffUp(S.PressurePointBuff)) then if Everyone.CastTargetIf(S.RisingSunKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "rising_sun_kick st 6"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=buff.teachings_of_the_monastery.stack=2 if S.BlackoutKick:IsReady() and (Player:BuffStack(S.TeachingsoftheMonasteryBuff) == 2) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick st 8"; end end -- strike_of_the_windlord if S.StrikeoftheWindlord:IsReady() then if Cast(S.StrikeoftheWindlord, nil, nil, not Target:IsInMeleeRange(5)) then return "strike_of_the_windlord st 10"; end end -- rising_sun_kick,target_if=min:debuff.mark_of_the_crane.remains,if=cooldown.fists_of_fury.remains>4&talent.xuens_battlegear if S.RisingSunKick:IsReady() and (S.FistsofFury:CooldownRemains() > 4 and S.XuensBattlegear:IsAvailable()) then if Everyone.CastTargetIf(S.RisingSunKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "rising_sun_kick st 12"; end end -- fists_of_fury if S.FistsofFury:IsReady() then if Cast(S.FistsofFury, nil, nil, not Target:IsInMeleeRange(8)) then return "fists_of_fury st 14"; end end -- spinning_crane_kick,if=combo_strike&buff.dance_of_chiji.up if S.SpinningCraneKick:IsReady() and (ComboStrike(S.SpinningCraneKick) and Player:BuffUp(S.DanceofChijiBuff)) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick st 16"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=buff.teachings_of_the_monastery.up&cooldown.rising_sun_kick.remains>1 if S.BlackoutKick:IsReady() and (Player:BuffUp(S.TeachingsoftheMonasteryBuff) and S.RisingSunKick:CooldownRemains() > 1) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick st 18"; end end -- spinning_crane_kick,if=buff.bonedust_brew.up&combo_strike&spinning_crane_kick.modifier>=2.7 if S.SpinningCraneKick:IsReady() and (Player:BuffUp(S.BonedustBrewBuff) and ComboStrike(S.SpinningCraneKick) and SCKModifier() >= 2.7) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick st 20"; end end -- rising_sun_kick,target_if=min:debuff.mark_of_the_crane.remains if S.RisingSunKick:IsReady() then if Everyone.CastTargetIf(S.RisingSunKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "rising_sun_kick st 20"; end end -- whirling_dragon_punch if S.WhirlingDragonPunch:IsReady() then if Cast(S.WhirlingDragonPunch, nil, nil, not Target:IsInMeleeRange(5)) then return "whirling_dragon_punch st 22"; end end -- rushing_jade_wind,if=!buff.rushing_jade_wind.up if S.RushingJadeWind:IsReady() and (Player:BuffDown(S.RushingJadeWindBuff)) then if Cast(S.RushingJadeWind, nil, nil, not Target:IsInMeleeRange(8)) then return "rushing_jade_wind st 24"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=combo_strike if S.BlackoutKick:IsReady() and (ComboStrike(S.BlackoutKick)) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick st 26"; end end end local function Fallthru() -- crackling_jade_lightning,if=buff.the_emperors_capacitor.stack>19&energy.time_to_max>execute_time-1&cooldown.rising_sun_kick.remains>execute_time|buff.the_emperors_capacitor.stack>14&(cooldown.serenity.remains<5&talent.serenity|fight_remains<5) if S.CracklingJadeLightning:IsReady() and (Player:BuffStack(S.TheEmperorsCapacitorBuff) > 19 and EnergyTimeToMaxRounded() > S.CracklingJadeLightning:ExecuteTime() - 1 and S.RisingSunKick:CooldownRemains() > S.CracklingJadeLightning:ExecuteTime() or Player:BuffStack(S.TheEmperorsCapacitorBuff) > 14 and (S.Serenity:CooldownRemains() < 5 and S.Serenity:IsAvailable() or FightRemains < 5)) then if Cast(S.CracklingJadeLightning, nil, nil, not Target:IsSpellInRange(S.CracklingJadeLightning)) then return "crackling_jade_lightning fallthru 2"; end end -- faeline_stomp,if=combo_strike if S.FaelineStomp:IsCastable() and (ComboStrike(S.FaelineStomp)) then if Cast(S.FaelineStomp, nil, nil, not Target:IsInRange(30)) then return "faeline_stomp fallthru 4"; end end -- tiger_palm,target_if=min:debuff.mark_of_the_crane.remains+(debuff.skyreach_exhaustion.up*20),if=combo_strike&chi.max-chi>=(2+buff.power_strikes.up)&buff.storm_earth_and_fire.down if S.TigerPalm:IsReady() and (ComboStrike(S.TigerPalm) and Player:ChiDeficit() >= (2 + num(Player:BuffUp(S.PowerStrikesBuff))) and Player:BuffDown(S.StormEarthAndFireBuff)) then if Everyone.CastTargetIf(S.TigerPalm, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane101, nil, not Target:IsInMeleeRange(5)) then return "tiger_palm fallthru 6"; end end -- expel_harm,if=chi.max-chi>=1&active_enemies>2 if S.ExpelHarm:IsReady() and (Player:ChiDeficit() >= 1 and EnemiesCount8y > 2) then if Cast(S.ExpelHarm, nil, nil, not Target:IsInMeleeRange(8)) then return "expel_harm fallthru 8"; end end -- chi_burst,if=chi.max-chi>=1&active_enemies=1&raid_event.adds.in>20|chi.max-chi>=2&active_enemies>=2 if S.ChiBurst:IsCastable() and (Player:ChiDeficit() >= 1 and EnemiesCount8y == 1 or Player:ChiDeficit() >= 2 and EnemiesCount8y >= 2) then if Cast(S.ChiBurst, nil, nil, not Target:IsInRange(40)) then return "chi_burst fallthru 10"; end end -- chi_wave if S.ChiWave:IsCastable() then if Cast(S.ChiWave, nil, nil, not Target:IsInRange(40)) then return "chi_wave fallthru 12"; end end -- expel_harm,if=chi.max-chi>=1 if S.ExpelHarm:IsReady() and (Player:ChiDeficit() >= 1) then if Cast(S.ExpelHarm, nil, nil, not Target:IsInMeleeRange(8)) then return "expel_harm fallthru 14"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=combo_strike&active_enemies>=5 if S.BlackoutKick:IsReady() and (ComboStrike(S.BlackoutKick) and EnemiesCount8y >= 5) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick fallthru 15"; end end -- spinning_crane_kick,if=combo_strike&buff.chi_energy.stack>30-5*active_enemies&buff.storm_earth_and_fire.down&(cooldown.rising_sun_kick.remains>2&cooldown.fists_of_fury.remains>2|cooldown.rising_sun_kick.remains<3&cooldown.fists_of_fury.remains>3&chi>3|cooldown.rising_sun_kick.remains>3&cooldown.fists_of_fury.remains<3&chi>4|chi.max-chi<=1&energy.time_to_max<2)|buff.chi_energy.stack>10&fight_remains<7 if S.SpinningCraneKick:IsReady() and (ComboStrike(S.SpinningCraneKick) and Player:BuffStack(S.ChiEnergyBuff) > 30 - 5 * EnemiesCount8y and Player:BuffDown(S.StormEarthAndFireBuff) and (S.RisingSunKick:CooldownRemains() > 2 and S.FistsofFury:CooldownRemains() > 2 or S.RisingSunKick:CooldownRemains() < 3 and S.FistsofFury:CooldownRemains() > 3 and Player:Chi() > 3 or S.RisingSunKick:CooldownRemains() > 3 and S.FistsofFury:CooldownRemains() < 3 and Player:Chi() > 4 or Player:ChiDeficit() <= 1 and EnergyTimeToMaxRounded() < 2) or Player:BuffStack(S.ChiEnergyBuff) > 10 and FightRemains < 7) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick fallthru 16"; end end -- arcane_torrent,if=chi.max-chi>=1 if S.ArcaneTorrent:IsCastable() and (Player:ChiDeficit() >= 1) then if Cast(S.ArcaneTorrent, Settings.Commons.OffGCDasOffGCD.Racials) then return "arcane_torrent fallthru 18"; end end -- flying_serpent_kick,interrupt=1 if S.FlyingSerpentKick:IsCastable() and not Settings.Windwalker.IgnoreFSK then if Cast(S.FlyingSerpentKick, nil, nil, not Target:IsInRange(30)) then return "flying_serpent_kick fallthru 20"; end end -- tiger_palm if S.TigerPalm:IsReady() then if Cast(S.TigerPalm, nil, nil, not Target:IsInMeleeRange(5)) then return "tiger_palm fallthru 22"; end end end local function Serenity() -- fists_of_fury,if=buff.serenity.remains<1 if S.FistsofFury:IsReady() and (Player:BuffRemains(S.SerenityBuff) < 1) then if Cast(S.FistsofFury, nil, nil, not Target:IsInMeleeRange(8)) then return "fists_of_fury serenity 4"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=combo_strike&buff.teachings_of_the_monastery.stack=3&buff.teachings_of_the_monastery.remains<1 if S.BlackoutKick:IsReady() and (ComboStrike(S.BlackoutKick) and Player:BuffStack(S.TeachingsoftheMonasteryBuff) == 3 and Player:BuffRemains(S.TeachingsoftheMonasteryBuff) < 1) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick serenity 6"; end end -- rising_sun_kick,target_if=min:debuff.mark_of_the_crane.remains+spinning_crane_kick.max*target.time_to_die,if=active_enemies=4&buff.pressure_point.up&!talent.bonedust_brew -- rising_sun_kick,target_if=min:debuff.mark_of_the_crane.remains+spinning_crane_kick.max*target.time_to_die,if=active_enemies=1 -- rising_sun_kick,target_if=min:debuff.mark_of_the_crane.remains+spinning_crane_kick.max*target.time_to_die,if=active_enemies<=3&buff.pressure_point.up -- Note: Combining all into one line. if S.RisingSunKick:IsReady() and ((EnemiesCount8y == 4 and Player:BuffUp(S.PressurePointBuff) and not S.BonedustBrew:IsAvailable()) or EnemiesCount8y == 1 or (EnemiesCount8y <= 3 and Player:BuffUp(S.PressurePointBuff))) then if Everyone.CastTargetIf(S.RisingSunKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane102, nil, not Target:IsInMeleeRange(5)) then return "rising_sun_kick serenity 8"; end end -- fists_of_fury,target_if=max:target.time_to_die,if=buff.invokers_delight.up&active_enemies<3&talent.Jade_Ignition,interrupt=1 -- fists_of_fury,target_if=max:target.time_to_die,if=buff.invokers_delight.up&active_enemies>4,interrupt=1 -- fists_of_fury,target_if=max:target.time_to_die,if=buff.bloodlust.up,interrupt=1 -- Note: Combining all into one line. if S.FistsofFury:IsReady() and ((Player:BuffUp(S.InvokersDelightBuff) and (EnemiesCount8y < 3 and S.JadeIgnition:IsAvailable() or EnemiesCount8y > 4)) or Player:BloodlustUp()) then if Everyone.CastTargetIf(S.FistsofFury, Enemies8y, "max", EvaluateTargetIfFilterHP, nil, not Target:IsInMeleeRange(8)) then return "fists_of_fury serenity 10"; end end -- fists_of_fury,if=active_enemies=2 if S.FistsofFury:IsReady() and (EnemiesCount8y == 2) then if Cast(S.FistsofFury, nil, nil, not Target:IsInMeleeRange(8)) then return "fists_of_fury serenity 12"; end end -- fists_of_fury_cancel,target_if=max:target.time_to_die local FoFTar = FoFTarget() if FoFTar then if FoFTar:GUID() == Target:GUID() then if HR.CastQueue(S.FistsofFury, S.StopFoF) then return "fists_of_fury one_gcd serenity 14"; end else if HR.CastLeftNameplate(FoFTar, S.FistsofFury) then return "fists_of_fury one_gcd off-target serenity 14"; end end end -- strike_of_the_windlord,if=talent.thunderfist if S.StrikeoftheWindlord:IsReady() and (S.Thunderfist:IsAvailable()) then if Cast(S.StrikeoftheWindlord, nil, nil, not Target:IsInMeleeRange(9)) then return "strike_of_the_windlord serenity 2"; end end -- spinning_crane_kick,if=combo_strike&buff.dance_of_chiji.up&active_enemies>=2 if S.SpinningCraneKick:IsReady() and (ComboStrike(S.SpinningCraneKick) and Player:BuffUp(S.DanceofChijiBuff) and EnemiesCount8y >= 2) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick serenity 14"; end end -- rising_sun_kick,target_if=min:debuff.mark_of_the_crane.remains+spinning_crane_kick.max*target.time_to_die,if=active_enemies=4&buff.pressure_point.up if S.RisingSunKick:IsReady() and (EnemiesCount8y == 4 and Player:BuffUp(S.PressurePointBuff)) then if Everyone.CastTargetIf(S.RisingSunKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane102, nil, not Target:IsInMeleeRange(5)) then return "rising_sun_kick serenity 16"; end end -- spinning_crane_kick,if=combo_strike&active_enemies>=3&spinning_crane_kick.max if S.SpinningCraneKick:IsReady() and (ComboStrike(S.SpinningCraneKick) and EnemiesCount8y >= 3 and SCKMax()) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick serenity 20"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=combo_strike&active_enemies>1&active_enemies<4&buff.teachings_of_the_monastery.stack=2 if S.BlackoutKick:IsReady() and (ComboStrike(S.BlackoutKick) and EnemiesCount8y > 1 and EnemiesCount8y < 4 and Player:BuffStack(S.TeachingsoftheMonasteryBuff) == 2) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick serenity 18"; end end -- rushing_jade_wind,if=!buff.rushing_jade_wind.up&active_enemies>=5 if S.RushingJadeWind:IsReady() and (Player:BuffDown(S.RushingJadeWindBuff) and EnemiesCount8y >= 5) then if Cast(S.RushingJadeWind, nil, nil, not Target:IsInMeleeRange(8)) then return "rushing_jade_wind serenity 22"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=talent.shadowboxing_treads&active_enemies>=3&combo_strike if S.BlackoutKick:IsReady() and (S.ShadowboxingTreads:IsAvailable() and EnemiesCount8y >= 3 and ComboStrike(S.BlackoutKick)) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick serenity 24"; end end -- spinning_crane_kick,if=combo_strike&(active_enemies>3|active_enemies>2&spinning_crane_kick.modifier>=2.3) if S.SpinningCraneKick:IsReady() and (ComboStrike(S.SpinningCraneKick) and (EnemiesCount8y > 3 or EnemiesCount8y > 2 and SCKModifier() >= 2.3)) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick serenity 26"; end end -- strike_of_the_windlord,if=active_enemies>=3 if S.StrikeoftheWindlord:IsReady() and (EnemiesCount8y >= 3) then if Cast(S.StrikeoftheWindlord, nil, nil, not Target:IsInMeleeRange(9)) then return "strike_of_the_windlord serenity 28"; end end -- rising_sun_kick,target_if=min:debuff.mark_of_the_crane.remains+spinning_crane_kick.max*target.time_to_die,if=active_enemies=2&cooldown.fists_of_fury.remains>5 if S.RisingSunKick:IsReady() and (EnemiesCount8y == 2 and S.FistsofFury:CooldownRemains() > 5) then if Everyone.CastTargetIf(S.RisingSunKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane102, nil, not Target:IsInMeleeRange(5)) then return "rising_sun_kick serenity 30"; end end -- blackout_kick,target_if=min:debuff.mark_of_the_crane.remains,if=active_enemies=2&cooldown.fists_of_fury.remains>5&talent.shadowboxing_treads&buff.teachings_of_the_monastery.stack=1&combo_strike if S.BlackoutKick:IsReady() and (ComboStrike(S.BlackoutKick) and EnemiesCount8y == 2 and S.FistsofFury:CooldownRemains() > 5 and S.ShadowboxingTreads:IsAvailable() and Player:BuffStack(S.TeachingsoftheMonasteryBuff) == 1) then if Everyone.CastTargetIf(S.BlackoutKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane100, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick serenity 32"; end end -- spinning_crane_kick,if=combo_strike&active_enemies>1 if S.SpinningCraneKick:IsReady() and (ComboStrike(S.SpinningCraneKick) and EnemiesCount8y > 1) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick serenity 34"; end end -- whirling_dragon_punch,if=active_enemies>1 if S.WhirlingDragonPunch:IsReady() and (EnemiesCount8y > 1) then if Cast(S.WhirlingDragonPunch, nil, nil, not Target:IsInMeleeRange(5)) then return "whirling_dragon_punch serenity 36"; end end -- rushing_jade_wind,if=!buff.rushing_jade_wind.up&active_enemies>=3 if S.RushingJadeWind:IsReady() and (Player:BuffDown(S.RushingJadeWindBuff) and EnemiesCount8y >= 3) then if Cast(S.RushingJadeWind, nil, nil, not Target:IsInMeleeRange(8)) then return "rushing_jade_wind serenity 38"; end end -- rising_sun_kick,target_if=min:debuff.mark_of_the_crane.remains+spinning_crane_kick.max*target.time_to_die if S.RisingSunKick:IsReady() then if Everyone.CastTargetIf(S.RisingSunKick, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane102, nil, not Target:IsInMeleeRange(5)) then return "rising_sun_kick serenity 40"; end end -- spinning_crane_kick,if=combo_strike&buff.dance_of_chiji.up if S.SpinningCraneKick:IsReady() and (ComboStrike(S.SpinningCraneKick) and Player:BuffUp(S.DanceofChijiBuff)) then if Cast(S.SpinningCraneKick, nil, nil, not Target:IsInMeleeRange(8)) then return "spinning_crane_kick serenity 42"; end end -- blackout_kick,if=combo_strike if S.BlackoutKick:IsReady() and (ComboStrike(S.BlackoutKick)) then if Cast(S.BlackoutKick, nil, nil, not Target:IsInMeleeRange(5)) then return "blackout_kick serenity 44"; end end -- whirling_dragon_punch if S.WhirlingDragonPunch:IsReady() then if Cast(S.WhirlingDragonPunch, nil, nil, not Target:IsInMeleeRange(5)) then return "whirling_dragon_punch serenity 46"; end end -- tiger_palm,target_if=min:debuff.mark_of_the_crane.remains,if=talent.teachings_of_the_monastery&buff.teachings_of_the_monastery.stack<3 if S.TigerPalm:IsReady() and (S.TeachingsoftheMonastery:IsAvailable() and Player:BuffStack(S.TeachingsoftheMonasteryBuff) < 3) then if Cast(S.TigerPalm, nil, nil, not Target:IsInMeleeRange(5)) then return "tiger_palm serenity 48"; end end end -- APL Main local function APL() Enemies5y = Player:GetEnemiesInMeleeRange(5) -- Multiple Abilities Enemies8y = Player:GetEnemiesInMeleeRange(8) -- Multiple Abilities if AoEON() then EnemiesCount8y = #Enemies8y -- AOE Toogle else EnemiesCount8y = 1 end if Everyone.TargetIsValid() or Player:AffectingCombat() then -- Calculate fight_remains BossFightRemains = HL.BossFightRemains(nil, true) FightRemains = BossFightRemains if FightRemains == 11111 then FightRemains = HL.FightRemains(Enemies8y, false) end end if Everyone.TargetIsValid() or Player:AffectingCombat() then XuenActive = S.InvokeXuenTheWhiteTiger:TimeSinceLastCast() <= 24 end if Everyone.TargetIsValid() then -- Out of Combat if not Player:AffectingCombat() then local ShouldReturn = Precombat(); if ShouldReturn then return ShouldReturn; end end -- auto_attack -- roll,if=movement.distance>5 -- flying_serpent_kick,if=movement.distance>5 -- Note: Not handling movement abilities -- Manually added: Force landing from FSK if (not Settings.Windwalker.IgnoreFSK) and Player:PrevGCD(1, S.FlyingSerpentKick) then if Cast(S.FlyingSerpentKickLand) then return "flying_serpent_kick land"; end end -- spear_hand_strike,if=target.debuff.casting.react local ShouldReturn = Everyone.Interrupt(5, S.SpearHandStrike, Settings.Commons.OffGCDasOffGCD.SpearHandStrike, Stuns); if ShouldReturn then return ShouldReturn; end -- Manually added: fortifying_brew if S.FortifyingBrew:IsReady() and Settings.Windwalker.ShowFortifyingBrewCD and Player:HealthPercentage() <= Settings.Windwalker.FortifyingBrewHP then if Cast(S.FortifyingBrew, Settings.Windwalker.GCDasOffGCD.FortifyingBrew, nil, not Target:IsSpellInRange(S.FortifyingBrew)) then return "fortifying_brew main 2"; end end -- variable,name=hold_xuen,op=set,value=!talent.invoke_xuen_the_white_tiger|cooldown.invoke_xuen_the_white_tiger.remains>fight_remains|fight_remains-cooldown.invoke_xuen_the_white_tiger.remains<120&((talent.serenity&fight_remains>cooldown.serenity.remains&cooldown.serenity.remains>10)|(cooldown.storm_earth_and_fire.full_recharge_time15)|(cooldown.storm_earth_and_fire.charges=0&cooldown.storm_earth_and_fire.remains FightRemains or FightRemains - S.InvokeXuenTheWhiteTiger:CooldownRemains() < 120 and ((S.Serenity:IsAvailable() and FightRemains > S.Serenity:CooldownRemains() and S.Serenity:CooldownRemains() > 10) or (S.StormEarthAndFire:FullRechargeTime() < FightRemains and S.StormEarthAndFire:FullRechargeTime() > 15) or (S.StormEarthAndFire:Charges() == 0 and S.StormEarthAndFire:CooldownRemains() < FightRemains))) -- potion handling if Settings.Commons.Enabled.Potions then local PotionSelected = Everyone.PotionSelected() if PotionSelected and PotionSelected:IsReady() then if S.InvokeXuenTheWhiteTiger:IsAvailable() then -- potion,if=(buff.serenity.up|buff.storm_earth_and_fire.up)&pet.xuen_the_white_tiger.active|fight_remains<=60 if (Player:BuffUp(S.SerenityBuff) or Player:BuffUp(S.StormEarthAndFireBuff)) and XuenActive or FightRemains <= 60 then if Cast(PotionSelected, nil, Settings.Commons.DisplayStyle.Potions) then return "potion with xuen main 4"; end end else -- potion,if=(buff.serenity.up|buff.storm_earth_and_fire.up)&fight_remains<=60 if (Player:BuffUp(S.SerenityBuff) or Player:BuffUp(S.StormEarthAndFireBuff)) or FightRemains <= 60 then if Cast(PotionSelected, nil, Settings.Commons.DisplayStyle.Potions) then return "potion without xuen main 6"; end end end end end -- With Xuen: call_action_list,name=opener,if=time<4&chi<5&!pet.xuen_the_white_tiger.active&!talent.serenity -- Without Xuen: call_action_list,name=opener,if=time<4&chi<5&!talent.serenity if (HL.CombatTime() < 4 and Player:Chi() < 5 and (not S.Serenity:IsAvailable()) and ((not XuenActive) or not S.InvokeXuenTheWhiteTiger:IsAvailable())) then local ShouldReturn = Opener(); if ShouldReturn then return ShouldReturn; end end -- faeline_stomp,target_if=min:debuff.fae_exposure_damage.remains,if=combo_strike&talent.faeline_harmony&debuff.fae_exposure_damage.remains<1 if S.FaelineStomp:IsReady() and (ComboStrike(S.FaelineStomp) and S.FaelineHarmony:IsAvailable()) then if Everyone.CastTargetIf(S.FaelineStomp, Enemies8y, "min", EvaluateTargetIfFilterFaeExposure, EvaluateTargetIfFaelineStomp, not Target:IsInRange(30)) then return "faeline_stomp main 8"; end end -- tiger_palm,target_if=min:debuff.mark_of_the_crane.remains+(debuff.skyreach_exhaustion.up*20),if=!buff.serenity.up&buff.teachings_of_the_monastery.stack<3&combo_strike&chi.max-chi>=(2+buff.power_strikes.up)&(!talent.invoke_xuen_the_white_tiger&!talent.serenity|(!talent.skyreach|time>5|pet.xuen_the_white_tiger.active)) if S.TigerPalm:IsReady() and (Player:BuffDown(S.SerenityBuff) and Player:BuffStack(S.TeachingsoftheMonasteryBuff) < 3 and ComboStrike(S.TigerPalm) and Player:ChiDeficit() >= (2 + num(Player:BuffUp(S.PowerStrikesBuff))) and ((not S.InvokeXuenTheWhiteTiger:IsAvailable()) and (not S.Serenity:IsAvailable()) or ((not S.Skyreach:IsAvailable()) or HL.CombatTime() > 5 or XuenActive))) then if Everyone.CastTargetIf(S.TigerPalm, Enemies5y, "min", EvaluateTargetIfFilterMarkoftheCrane101, nil, not Target:IsInMeleeRange(5)) then return "tiger_palm main 10"; end end -- chi_burst,if=talent.faeline_stomp&cooldown.faeline_stomp.remains&(chi.max-chi>=1&active_enemies=1|chi.max-chi>=2&active_enemies>=2)&!talent.faeline_harmony if S.ChiBurst:IsCastable() and (S.FaelineStomp:IsAvailable() and S.FaelineStomp:CooldownDown() and (Player:ChiDeficit() >= 1 and EnemiesCount8y == 1 or Player:ChiDeficit() >= 2 and EnemiesCount8y >= 2) and not S.FaelineHarmony:IsAvailable()) then if Cast(S.ChiBurst, nil, nil, not Target:IsInRange(40)) then return "chi_burst main 12"; end end -- call_action_list,name=trinkets if (Settings.Commons.Enabled.Trinkets or Settings.Commons.Enabled.Items) then local ShouldReturn = Trinkets(); if ShouldReturn then return ShouldReturn; end end -- call_action_list,name=cd_sef,if=!talent.serenity if (CDsON() and not S.Serenity:IsAvailable()) then local ShouldReturn = CDSEF(); if ShouldReturn then return ShouldReturn; end end -- call_action_list,name=cd_serenity,if=talent.serenity if (CDsON() and S.Serenity:IsAvailable()) then local ShouldReturn = CDSerenity(); if ShouldReturn then return ShouldReturn; end end -- call_action_list,name=serenity,if=buff.serenity.up if Player:BuffUp(S.SerenityBuff) then local ShouldReturn = Serenity(); if ShouldReturn then return ShouldReturn; end end -- call_action_list,name=heavy_aoe,if=active_enemies>4 if (EnemiesCount8y > 4) then local ShouldReturn = HeavyAoe(); if ShouldReturn then return ShouldReturn; end end -- call_action_list,name=aoe,if=active_enemies=4 if (EnemiesCount8y == 4) then local ShouldReturn = Aoe(); if ShouldReturn then return ShouldReturn; end end -- call_action_list,name=cleave,if=active_enemies=3 if (EnemiesCount8y == 3) then local ShouldReturn = Cleave(); if ShouldReturn then return ShouldReturn; end end -- call_action_list,name=st_cleave,if=active_enemies=2 if (EnemiesCount8y == 2) then local ShouldReturn = STCleave(); if ShouldReturn then return ShouldReturn; end end -- call_action_list,name=st,if=active_enemies=1 if (EnemiesCount8y == 1) then local ShouldReturn = ST(); if ShouldReturn then return ShouldReturn; end end -- call_action_list,name=fallthru if (true) then local ShouldReturn = Fallthru(); if ShouldReturn then return ShouldReturn; end end -- Manually added Pool filler if Cast(S.PoolEnergy) then return "Pool Energy"; end end end local function Init() HR.Print("Windwalker Monk rotation is currently a work in progress, but has been updated for patch 10.0.") end HR.SetAPL(269, APL, Init)