local PA = _G.ProjectAzilroka local DO = PA:NewModule('DragonOverlay', 'AceEvent-3.0') PA.DO, _G.DragonOverlay = DO, DO local _G = _G local pairs, tinsert, select, unpack = pairs, tinsert, select, unpack local strfind = strfind local UnitIsPlayer, UnitClass, UnitClassification = UnitIsPlayer, UnitClass, UnitClassification DO.Title = PA.ACL['|cFF16C3F2Dragon|r |cFFFFFFFFOverlay|r'] DO.Description = PA.ACL['Provides an overlay on UnitFrames for Boss, Elite, Rare and RareElite'] DO.Authors = 'Azilroka Nihilistzsche' DO.ImageCredits = 'Codeblake Kkthnxbye Narley Durandil' DO.isEnabled = false local MediaPath = 'Interface/AddOns/ProjectAzilroka/Media/DragonOverlay/' local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS DO.Textures = { Azure = MediaPath..'Azure', Chromatic = MediaPath..'Chromatic', Crimson = MediaPath..'Crimson', Golden = MediaPath..'Golden', Jade = MediaPath..'Jade', Onyx = MediaPath..'Onyx', HeavenlyBlue = MediaPath..'HeavenlyBlue', HeavenlyCrimson = MediaPath..'HeavenlyCrimson', HeavenlyGolden = MediaPath..'HeavenlyGolden', HeavenlyJade = MediaPath..'HeavenlyJade', HeavenlyOnyx = MediaPath..'HeavenlyOnyx', ClassicElite = MediaPath..'ClassicElite', ClassicRareElite = MediaPath..'ClassicRareElite', ClassicRare = MediaPath..'ClassicRare', ClassicBoss = MediaPath..'ClassicBoss', } function DO:SetOverlay() local Points if UnitIsPlayer('target') and DO.db['ClassIcon'] then DO.frame:SetSize(DO.db.IconSize, DO.db.IconSize) DO.frame.Texture:SetTexture('Interface/WorldStateFrame/Icons-Classes') DO.frame.Texture:SetTexCoord(unpack(CLASS_ICON_TCOORDS[select(2, UnitClass('target'))])) Points = 'ClassIconPoints' else DO.frame:SetSize(DO.db.Width, DO.db.Height) DO.frame.Texture:SetTexture(DO.Textures[DO.db[UnitClassification('target')]]) DO.frame.Texture:SetTexCoord(DO.db['FlipDragon'] and 1 or 0, DO.db['FlipDragon'] and 0 or 1, 0, 1) Points = 'DragonPoints' end if _G[DO.db[Points]['relativeTo']] then DO.frame:ClearAllPoints() DO.frame:SetPoint(DO.db[Points]['point'], _G[DO.db[Points]['relativeTo']].Health, DO.db[Points]['relativePoint'], DO.db[Points]['xOffset'], DO.db[Points]['yOffset']) DO.frame:SetParent(_G[DO.db[Points]['relativeTo']]) DO.frame:SetFrameStrata(DO.db['Strata']) DO.frame:SetFrameLevel(DO.db['Level']) end end function DO:GetOptions() local DragonOverlay = PA.ACH:Group(DO.Title, DO.Description, nil, nil, function(info) return DO.db[info[#info]] end) PA.Options.args.DragonOverlay = DragonOverlay DragonOverlay.args.Description = PA.ACH:Description(DO.Description, 0) DragonOverlay.args.Enable = PA.ACH:Toggle(PA.ACL['Enable'], nil, 1, nil, nil, nil, nil, function(info, value) DO.db[info[#info]] = value if not DO.isEnabled then DO:Initialize() else _G.StaticPopup_Show('PROJECTAZILROKA_RL') end end) DragonOverlay.args.General = PA.ACH:Group(PA.ACL['General'], nil, 2, nil, nil, function(info, value) DO.db[info[#info]] = value DO:SetOverlay() end) DragonOverlay.args.General.inline = true DragonOverlay.args.General.args.ClassIcon = PA.ACH:Toggle(PA.ACL['Class Icon'], nil, 1) DragonOverlay.args.General.args.FlipDragon = PA.ACH:Toggle(PA.ACL['Flip Dragon'], nil, 2) DragonOverlay.args.General.args.Strata = PA.ACH:Select(PA.ACL['Frame Strata'], nil, 3, { BACKGROUND = 'BACKGROUND', LOW = 'LOW', MEDIUM = 'MEDIUM', HIGH = 'HIGH', DIALOG = 'DIALOG', FULLSCREEN = 'FULLSCREEN', FULLSCREEN_DIALOG = 'FULLSCREEN_DIALOG', TOOLTIP = 'TOOLTIP' }) DragonOverlay.args.General.args.Level = PA.ACH:Range(PA.ACL['Frame Level'], nil, 4, { min = 0, max = 255, step = 1 }) DragonOverlay.args.General.args.IconSize = PA.ACH:Range(PA.ACL['Icon Size'], nil, 5, { min = 0, max = 256, step = 1 }) DragonOverlay.args.General.args.Width = PA.ACH:Range(PA.ACL['Width'], nil, 6, { min = 1, max = 256, step = 1 }) DragonOverlay.args.General.args.Height = PA.ACH:Range(PA.ACL['Height'], nil, 7, { min = 1, max = 256, step = 1 }) DragonOverlay.args.General.args.Dragons = PA.ACH:Group(PA.ACL['Dragons'], nil, -6) DragonOverlay.args.General.args.Dragons.inline = true DragonOverlay.args.General.args.Textures = PA.ACH:Group(PA.ACL['Preview'], nil, -5) DragonOverlay.args.General.args.Textures.inline = true for Option, Name in next, { ClassIconPoints = PA.ACL['Class Icon Points'], DragonPoints = PA.ACL['Dragon Points'] } do DragonOverlay.args.General.args[Option] = PA.ACH:Group(Name, nil, nil, nil, function(info) return DO.db[Option][info[#info]] end, function(info, value) DO.db[Option][info[#info]] = value DO:SetOverlay() end) DragonOverlay.args.General.args[Option].inline = true DragonOverlay.args.General.args[Option].args.point = PA.ACH:Select(PA.ACL['Anchor Point'], nil, 1, PA.AllPoints) DragonOverlay.args.General.args[Option].args.relativeTo = PA.ACH:Select(PA.ACL['Relative Frame'], nil, 2, {}) DragonOverlay.args.General.args[Option].args.relativePoint = PA.ACH:Select(PA.ACL['Relative Point'], nil, 3, PA.AllPoints) DragonOverlay.args.General.args[Option].args.xOffset = PA.ACH:Range(PA.ACL['X Offset'], nil, 4, { min = -350, max = 350, step = 1 }) DragonOverlay.args.General.args[Option].args.yOffset = PA.ACH:Range(PA.ACL['Y Offset'], nil, 5, { min = -350, max = 350, step = 1 }) local UnitFrameParents = { oUF_PetBattleFrameHider } if PA.Tukui then tinsert(UnitFrameParents, _G.Tukui[1].PetHider) end if PA.ElvUI then tinsert(UnitFrameParents, _G.ElvUFParent) end for _, Parent in next, UnitFrameParents do for _, UnitFrame in next, {Parent:GetChildren()} do if _G.SecureButton_GetUnit(UnitFrame) == 'target' then DragonOverlay.args.General.args[Option].args.relativeTo.values[UnitFrame:GetName()] = UnitFrame:GetName() end end end end DragonOverlay.args.General.args.ClassIconPoints.disabled = function() return (not DO.db.ClassIcon) end local textures = {} for texture in pairs(DO.Textures) do textures[texture] = texture:gsub('(%l)(%u%l)','%1 %2') end for Option, Name in pairs({ elite = PA.ACL['Elite'], rare = PA.ACL['Rare'], rareelite = PA.ACL['Rare Elite'], worldboss = PA.ACL['World Boss'] }) do DragonOverlay.args.General.args.Dragons.args[Option] = PA.ACH:Select(Name, nil, nil, textures) DragonOverlay.args.General.args.Textures.args[Option] = PA.ACH:Execute(Name, nil, nil, nil, function() return DO.Textures[DO.db[Option]], strfind(DO.db[Option], 'Classic') and 32 or 128, 32 end) end DragonOverlay.args.AuthorHeader = PA.ACH:Header(PA.ACL['Authors:'], -4) DragonOverlay.args.Authors = PA.ACH:Description(DO.Authors, -3, 'large') DragonOverlay.args.CreditsHeader = PA.ACH:Header(PA.ACL['Image Credits:'], -2) DragonOverlay.args.Credits = PA.ACH:Description(DO.ImageCredits, -1, 'large') end function DO:BuildProfile() PA.Defaults.profile.DragonOverlay = { Enable = true, Strata = 'MEDIUM', Level = 12, IconSize = 32, Width = 128, Height = 64, worldboss = 'Chromatic', elite = 'HeavenlyGolden', rare = 'Onyx', rareelite = 'HeavenlyOnyx', ClassIcon = false, FlipDragon = false, ClassIconPoints = { point = 'CENTER', relativeTo = 'oUF_Target', relativePoint = 'TOP', xOffset = 0, yOffset = 5, }, DragonPoints = { point = 'CENTER', relativeTo = 'oUF_Target', relativePoint = 'TOP', xOffset = 0, yOffset = 5, }, } for _, Option in pairs({ 'ClassIconPoints', 'DragonPoints' }) do if PA.Tukui then PA.Defaults.profile.DragonOverlay[Option].relativeTo = 'oUF_TukuiTarget' end if PA.ElvUI then PA.Defaults.profile.DragonOverlay[Option].relativeTo = 'ElvUF_Target' end if PA.NUI then PA.Defaults.profile.DragonOverlay[Option].relativeTo = 'NihilistUF_Target' end if PA.AzilUI then PA.Defaults.profile.DragonOverlay[Option].relativeTo = 'oUF_AzilUITarget' end end end function DO:UpdateSettings() DO.db = PA.db.DragonOverlay end function DO:Initialize() DO:UpdateSettings() if DO.db.Enable ~= true then return end DO.isEnabled = true local frame = _G.CreateFrame("Frame", 'DragonOverlayFrame', _G.UIParent) frame.Texture = frame:CreateTexture(nil, 'ARTWORK') frame.Texture:SetAllPoints() DO.frame = frame DO:RegisterEvent('PLAYER_TARGET_CHANGED', 'SetOverlay') end