You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
2100 lines
66 KiB
2100 lines
66 KiB
|
|
local Details = _G.Details
|
|
local addonName, Details222 = ...
|
|
local Loc = LibStub("AceLocale-3.0"):GetLocale( "Details" )
|
|
---@framework
|
|
local detailsFramework = DetailsFramework
|
|
local _
|
|
|
|
local UnitGUID = UnitGUID
|
|
local UnitGroupRolesAssigned = DetailsFramework.UnitGroupRolesAssigned
|
|
local GetNumGroupMembers = GetNumGroupMembers
|
|
local GetSpellInfo = Details222.GetSpellInfo
|
|
local select = select
|
|
local floor = floor
|
|
|
|
local CONST_INSPECT_ACHIEVEMENT_DISTANCE = 1 --Compare Achievements, 28 yards
|
|
local CONST_SPELLBOOK_GENERAL_TABID = 1
|
|
local CONST_SPELLBOOK_CLASSSPELLS_TABID = 2
|
|
|
|
local GetItemInfo = C_Item and C_Item.GetItemInfo or GetItemInfo
|
|
|
|
local storageDebug = false --remember to turn this to false!
|
|
|
|
function Details:UpdateGears()
|
|
Details:UpdateParser()
|
|
Details:UpdateControl()
|
|
Details:UpdateCombat()
|
|
end
|
|
|
|
---@alias raid_difficulty_eng_name_lowercase "normal" | "heroic" | "mythic" | "raidfinder"
|
|
|
|
--health and max heal cahces
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
|
|
function Details:SetDeathLogLimit(limitAmount)
|
|
if (limitAmount and type(limitAmount) == "number" and limitAmount >= 8) then
|
|
Details.deadlog_events = limitAmount
|
|
|
|
local combatObject = Details:GetCurrentCombat()
|
|
|
|
for playerName, eventTable in pairs(combatObject.player_last_events) do
|
|
if (limitAmount > #eventTable) then
|
|
for i = #eventTable + 1, limitAmount do
|
|
eventTable [i] = {}
|
|
end
|
|
else
|
|
eventTable.n = 1
|
|
for _, t in ipairs(eventTable) do
|
|
Details:Destroy(t)
|
|
end
|
|
end
|
|
end
|
|
|
|
Details:UpdateParserGears()
|
|
end
|
|
end
|
|
|
|
------------------------------------------------------------------------------------------------------------
|
|
|
|
function Details:TrackSpecsNow(bTrackEverything)
|
|
local specSpellList = Details.SpecSpellList
|
|
---@type combat
|
|
local currentCombat = Details:GetCurrentCombat()
|
|
|
|
if (not bTrackEverything) then
|
|
local damageContainer = currentCombat:GetContainer(DETAILS_ATTRIBUTE_DAMAGE) --DETAILS_ATTRIBUTE_DAMAGE is the integer 1, container 1 store DAMAGER data
|
|
for _, actor in damageContainer:ListActors() do
|
|
---@cast actor actor
|
|
if (actor:IsPlayer()) then
|
|
for spellId, spellTable in pairs(actor:GetSpellList()) do
|
|
if (specSpellList[spellTable.id]) then
|
|
actor:SetSpecId(specSpellList[spellTable.id])
|
|
Details.cached_specs[actor.serial] = actor.spec
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local healContainer = currentCombat:GetContainer(DETAILS_ATTRIBUTE_HEAL) --DETAILS_ATTRIBUTE_HEAL is the integer 2, container 2 store heal data
|
|
for _, actor in healContainer:ListActors() do
|
|
---@cast actor actor
|
|
if (actor:IsPlayer()) then
|
|
for spellId, spellTable in pairs(actor:GetSpellList()) do
|
|
if (specSpellList[spellTable.id]) then
|
|
actor:SetSpecId(specSpellList[spellTable.id])
|
|
Details.cached_specs[actor.serial] = actor.spec
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
else
|
|
---@type combat[]
|
|
local combatList = {}
|
|
---@type combat[]
|
|
local segmentsTable = Details:GetCombatSegments()
|
|
---@type combat
|
|
local combatOverall = Details:GetOverallCombat()
|
|
|
|
for _, combat in ipairs(segmentsTable) do
|
|
tinsert(combatList, combat)
|
|
end
|
|
|
|
tinsert(combatList, currentCombat)
|
|
tinsert(combatList, combatOverall)
|
|
|
|
for _, combatObject in ipairs(combatList) do
|
|
local damageContainer = combatObject:GetContainer(DETAILS_ATTRIBUTE_DAMAGE)
|
|
for _, actor in damageContainer:ListActors() do
|
|
---@cast actor actor
|
|
if (actor:IsPlayer()) then
|
|
for spellId, spellTable in pairs(actor:GetSpellList()) do
|
|
if (specSpellList[spellTable.id]) then
|
|
actor:SetSpecId(specSpellList[spellTable.id])
|
|
Details.cached_specs[actor.serial] = actor.spec
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local healContainer = combatObject:GetContainer(DETAILS_ATTRIBUTE_HEAL)
|
|
for _, actor in healContainer:ListActors() do
|
|
---@cast actor actor
|
|
if (actor:IsPlayer()) then
|
|
for spellId, spellTable in pairs(actor:GetSpellList()) do
|
|
if (specSpellList[spellTable.id]) then
|
|
actor:SetSpecId(specSpellList[spellTable.id])
|
|
Details.cached_specs[actor.serial] = actor.spec
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function Details:ResetSpecCache(forced)
|
|
local bIsInInstance = IsInInstance()
|
|
|
|
if (forced or (not bIsInInstance and not Details.in_group)) then
|
|
Details:Destroy(Details.cached_specs)
|
|
|
|
if (Details.track_specs) then
|
|
local playerSpec = DetailsFramework.GetSpecialization()
|
|
if (type(playerSpec) == "number") then
|
|
local specId = DetailsFramework.GetSpecializationInfo(playerSpec)
|
|
if (type(specId) == "number") then
|
|
local playerGuid = UnitGUID(Details.playername)
|
|
if (playerGuid) then
|
|
Details.cached_specs[playerGuid] = specId
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
elseif (Details.in_group and not bIsInInstance) then
|
|
Details:Destroy(Details.cached_specs)
|
|
|
|
if (Details.track_specs) then
|
|
if (IsInRaid()) then
|
|
---@type combat
|
|
local currentCombat = Details:GetCurrentCombat()
|
|
local damageContainer = currentCombat:GetContainer(DETAILS_ATTRIBUTE_DAMAGE)
|
|
local healContainer = currentCombat:GetContainer(DETAILS_ATTRIBUTE_HEAL)
|
|
local unitIdRaidCache = Details222.UnitIdCache.Raid
|
|
|
|
for i = 1, GetNumGroupMembers() do
|
|
local unitName = Details:GetFullName(unitIdRaidCache[i])
|
|
local actorObject = damageContainer:GetActor(unitName)
|
|
if (actorObject and actorObject.spec) then
|
|
Details.cached_specs[actorObject.serial] = actorObject.spec
|
|
else
|
|
actorObject = healContainer:GetActor(unitName)
|
|
if (actorObject and actorObject.spec) then
|
|
Details.cached_specs[actorObject.serial] = actorObject.spec
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
local specialserials = {
|
|
["3209-082F39F5"] = true, --quick
|
|
}
|
|
|
|
function Details:RefreshUpdater(intervalAmount)
|
|
local updateInterval = intervalAmount or Details.update_speed
|
|
|
|
if (Details.streamer_config.faster_updates) then
|
|
--force 60 updates per second
|
|
updateInterval = 0.016
|
|
end
|
|
|
|
if (Details.atualizador) then
|
|
--_detalhes:CancelTimer(_detalhes.atualizador)
|
|
Details.Schedules.Cancel(Details.atualizador)
|
|
end
|
|
|
|
local specialSerial = UnitGUID("player") and UnitGUID("player"):gsub("Player%-", "")
|
|
if (specialserials[specialSerial]) then return end
|
|
|
|
--_detalhes.atualizador = _detalhes:ScheduleRepeatingTimer("RefreshMainWindow", updateInterval, -1)
|
|
--_detalhes.atualizador = Details.Schedules.NewTicker(updateInterval, Details.RefreshMainWindow, Details, -1)
|
|
Details.atualizador = C_Timer.NewTicker(updateInterval, Details.RefreshAllMainWindowsTemp)
|
|
end
|
|
|
|
---set the amount of time between each update of all windows
|
|
---@param newInterval number?
|
|
---@param bNoSave boolean?
|
|
function Details:SetWindowUpdateSpeed(newInterval, bNoSave)
|
|
if (not newInterval) then
|
|
newInterval = Details.update_speed
|
|
end
|
|
|
|
if (type(newInterval) ~= "number") then
|
|
newInterval = Details.update_speed or 0.3
|
|
end
|
|
|
|
if (not bNoSave) then
|
|
Details.update_speed = newInterval
|
|
end
|
|
|
|
Details:RefreshUpdater(newInterval)
|
|
end
|
|
|
|
function Details:SetUseAnimations(bEnableAnimations, bNoSave)
|
|
if (bEnableAnimations == nil) then
|
|
bEnableAnimations = Details.use_row_animations
|
|
end
|
|
|
|
if (not bNoSave) then
|
|
Details.use_row_animations = bEnableAnimations
|
|
end
|
|
|
|
Details.is_using_row_animations = bEnableAnimations
|
|
end
|
|
|
|
function Details:HavePerformanceProfileEnabled()
|
|
return Details.performance_profile_enabled
|
|
end
|
|
|
|
Details.PerformanceIcons = {
|
|
["RaidFinder"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, 1, 1, 1}},
|
|
["Raid15"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .8, 0, 1}},
|
|
["Raid30"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .8, 0, 1}},
|
|
["Mythic"] = {icon = [[Interface\PvPRankBadges\PvPRank15]], color = {1, .4, 0, 1}},
|
|
["Battleground15"] = {icon = [[Interface\PvPRankBadges\PvPRank07]], color = {1, 1, 1, 1}},
|
|
["Battleground40"] = {icon = [[Interface\PvPRankBadges\PvPRank07]], color = {1, 1, 1, 1}},
|
|
["Arena"] = {icon = [[Interface\PvPRankBadges\PvPRank12]], color = {1, 1, 1, 1}},
|
|
["Dungeon"] = {icon = [[Interface\PvPRankBadges\PvPRank01]], color = {1, 1, 1, 1}},
|
|
}
|
|
|
|
function Details:CheckForPerformanceProfile()
|
|
local performanceType = Details:GetPerformanceRaidType()
|
|
local profile = Details.performance_profiles[performanceType]
|
|
|
|
if (profile and profile.enabled) then
|
|
Details:SetWindowUpdateSpeed(profile.update_speed, true)
|
|
Details:SetUseAnimations(profile.use_row_animations, true)
|
|
Details:CaptureSet(profile.damage, "damage")
|
|
Details:CaptureSet(profile.heal, "heal")
|
|
Details:CaptureSet(profile.energy, "energy")
|
|
Details:CaptureSet(profile.miscdata, "miscdata")
|
|
Details:CaptureSet(profile.aura, "aura")
|
|
|
|
if (not Details.performance_profile_lastenabled or Details.performance_profile_lastenabled ~= performanceType) then
|
|
Details:InstanceAlert(Loc ["STRING_OPTIONS_PERFORMANCE_PROFILE_LOAD"] .. performanceType, {Details.PerformanceIcons [performanceType].icon, 14, 14, false, 0, 1, 0, 1, unpack(Details.PerformanceIcons [performanceType].color)} , 5, {Details.empty_function})
|
|
end
|
|
|
|
Details.performance_profile_enabled = performanceType
|
|
Details.performance_profile_lastenabled = performanceType
|
|
else
|
|
Details:SetWindowUpdateSpeed(Details.update_speed)
|
|
Details:SetUseAnimations(Details.use_row_animations)
|
|
Details:CaptureSet(Details.capture_real ["damage"], "damage")
|
|
Details:CaptureSet(Details.capture_real ["heal"], "heal")
|
|
Details:CaptureSet(Details.capture_real ["energy"], "energy")
|
|
Details:CaptureSet(Details.capture_real ["miscdata"], "miscdata")
|
|
Details:CaptureSet(Details.capture_real ["aura"], "aura")
|
|
Details.performance_profile_enabled = nil
|
|
end
|
|
|
|
end
|
|
|
|
function Details:GetPerformanceRaidType()
|
|
local name, instanceType, difficulty, difficultyName, maxPlayers = GetInstanceInfo()
|
|
|
|
if (instanceType == "none") then
|
|
return nil
|
|
end
|
|
|
|
if (instanceType == "pvp") then
|
|
if (maxPlayers == 40) then
|
|
return "Battleground40"
|
|
elseif (maxPlayers == 15) then
|
|
return "Battleground15"
|
|
else
|
|
return nil
|
|
end
|
|
end
|
|
|
|
if (instanceType == "arena") then
|
|
return "Arena"
|
|
end
|
|
|
|
if (instanceType == "raid") then
|
|
--mythic
|
|
if (difficulty == 15) then
|
|
return "Mythic"
|
|
end
|
|
|
|
--raid finder
|
|
if (difficulty == 7) then
|
|
return "RaidFinder"
|
|
end
|
|
|
|
--flex
|
|
if (difficulty == 14) then
|
|
if (GetNumGroupMembers() > 15) then
|
|
return "Raid30"
|
|
else
|
|
return "Raid15"
|
|
end
|
|
end
|
|
|
|
--normal heroic
|
|
if (maxPlayers == 10) then
|
|
return "Raid15"
|
|
elseif (maxPlayers == 25) then
|
|
return "Raid30"
|
|
end
|
|
end
|
|
|
|
if (instanceType == "party") then
|
|
return "Dungeon"
|
|
end
|
|
|
|
return nil
|
|
end
|
|
|
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--background tasks
|
|
|
|
local backgroundTasks = {}
|
|
local taskTimers = {
|
|
["LOW"] = 30,
|
|
["MEDIUM"] = 18,
|
|
["HIGH"] = 10,
|
|
}
|
|
|
|
function Details:RegisterBackgroundTask(name, func, priority, ...)
|
|
if true then return end
|
|
assert(type(self) == "table", "RegisterBackgroundTask 'self' must be a table.")
|
|
assert(type(name) == "string", "RegisterBackgroundTask param #1 must be a string.")
|
|
if (type(func) == "string") then
|
|
assert(type(self[func]) == "function", "RegisterBackgroundTask param #2 function not found on main object.")
|
|
else
|
|
assert(type(func) == "function", "RegisterBackgroundTask param #2 expect a function or function name.")
|
|
end
|
|
|
|
priority = priority or "LOW"
|
|
priority = string.upper(priority)
|
|
|
|
if (not taskTimers[priority]) then
|
|
priority = "LOW"
|
|
end
|
|
|
|
if (backgroundTasks[name]) then
|
|
backgroundTasks[name].func = func
|
|
backgroundTasks[name].priority = priority
|
|
backgroundTasks[name].args = {...}
|
|
backgroundTasks[name].args_amt = select("#", ...)
|
|
backgroundTasks[name].object = self
|
|
return
|
|
else
|
|
backgroundTasks[name] = {func = func, lastexec = time(), priority = priority, nextexec = time() + taskTimers [priority] * 60, args = {...}, args_amt = select("#", ...), object = self}
|
|
end
|
|
end
|
|
|
|
function Details:UnregisterBackgroundTask(name)
|
|
backgroundTasks[name] = nil
|
|
end
|
|
|
|
function Details:DoBackgroundTasks()
|
|
if (Details:GetZoneType() ~= "none" or Details:InGroup()) then
|
|
return
|
|
end
|
|
|
|
local t = time()
|
|
|
|
for taskName, taskTable in pairs(backgroundTasks) do
|
|
if (t > taskTable.nextexec) then
|
|
if (type(taskTable.func) == "string") then
|
|
taskTable.object[taskTable.func](taskTable.object, unpack(taskTable.args, 1, taskTable.args_amt))
|
|
else
|
|
taskTable.func(unpack(taskTable.args, 1, taskTable.args_amt))
|
|
end
|
|
|
|
taskTable.nextexec = math.random(30, 120) + t + (taskTimers[taskTable.priority] * 60)
|
|
end
|
|
end
|
|
end
|
|
|
|
Details.background_tasks_loop = Details:ScheduleRepeatingTimer("DoBackgroundTasks", 120)
|
|
|
|
------
|
|
local hasGroupMemberInCombat = function()
|
|
--iterate over party or raid members and check if any one of them are in combat, if any are return true
|
|
if (IsInRaid()) then
|
|
local amountOfPartyMembers = GetNumGroupMembers()
|
|
for i, unitId in ipairs(Details222.UnitIdCache.Raid) do
|
|
if (i <= amountOfPartyMembers) then
|
|
if (UnitAffectingCombat(unitId)) then
|
|
return true
|
|
end
|
|
else
|
|
break
|
|
end
|
|
end
|
|
else
|
|
local amountOfPartyMembers = GetNumGroupMembers() + 1
|
|
for i, unitId in ipairs(Details222.UnitIdCache.Party) do
|
|
if (i <= amountOfPartyMembers) then
|
|
if (UnitAffectingCombat(unitId)) then
|
|
return true
|
|
end
|
|
else
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
local checkForGroupCombat_Ticker = function()
|
|
local instanceName, isntanceType = GetInstanceInfo()
|
|
if (isntanceType ~= "none") then
|
|
if (Details222.parser_frame:GetScript("OnEvent") ~= Details222.Parser.OnParserEvent) then
|
|
Details222.parser_frame:SetScript("OnEvent", Details222.Parser.OnParserEvent)
|
|
end
|
|
Details222.Parser.EventFrame.ticker:Cancel()
|
|
Details222.Parser.EventFrame.ticker = nil
|
|
return
|
|
end
|
|
|
|
if (hasGroupMemberInCombat()) then
|
|
Details222.parser_frame:SetScript("OnEvent", Details222.Parser.OnParserEvent)
|
|
else
|
|
Details222.parser_frame:SetScript("OnEvent", Details222.Parser.OnParserEventOutOfCombat)
|
|
Details222.Parser.EventFrame.ticker:Cancel()
|
|
Details222.Parser.EventFrame.ticker = nil
|
|
end
|
|
end
|
|
|
|
--~parser
|
|
local bConsiderGroupMembers = true
|
|
Details222.Parser.Handler = {}
|
|
Details222.Parser.EventFrame = CreateFrame("frame")
|
|
Details222.Parser.EventFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
Details222.Parser.EventFrame:RegisterEvent("ZONE_CHANGED_NEW_AREA")
|
|
Details222.Parser.EventFrame:RegisterEvent("PLAYER_REGEN_ENABLED")
|
|
Details222.Parser.EventFrame:RegisterEvent("PLAYER_REGEN_DISABLED")
|
|
Details222.Parser.EventFrame:SetScript("OnEvent", function(self, event, ...)
|
|
do return end
|
|
local instanceName, isntanceType = GetInstanceInfo()
|
|
|
|
if (isntanceType == "pvp" or isntanceType == "arena") then
|
|
Details222.parser_frame:SetScript("OnEvent", Details222.Parser.OnParserEventPVP)
|
|
return
|
|
end
|
|
|
|
if (isntanceType ~= "none") then
|
|
if (Details222.parser_frame:GetScript("OnEvent") ~= Details222.Parser.OnParserEvent) then
|
|
Details222.parser_frame:SetScript("OnEvent", Details222.Parser.OnParserEvent)
|
|
end
|
|
return
|
|
end
|
|
|
|
if (event == "PLAYER_ENTERING_WORLD" or event == "ZONE_CHANGED_NEW_AREA") then
|
|
if (bConsiderGroupMembers) then
|
|
--check if any group member is in combat
|
|
if (hasGroupMemberInCombat()) then
|
|
Details222.parser_frame:SetScript("OnEvent", Details222.Parser.OnParserEvent)
|
|
--initiate a ticker to check if a unit in the group is still in combat
|
|
if (not Details222.Parser.EventFrame.ticker) then
|
|
Details222.Parser.EventFrame.ticker = C_Timer.NewTicker(1, checkForGroupCombat_Ticker)
|
|
end
|
|
else
|
|
Details222.parser_frame:SetScript("OnEvent", Details222.Parser.OnParserEventOutOfCombat)
|
|
end
|
|
else
|
|
--player is alone
|
|
if (InCombatLockdown()) then
|
|
Details222.parser_frame:SetScript("OnEvent", Details222.Parser.OnParserEvent)
|
|
else
|
|
Details222.parser_frame:SetScript("OnEvent", Details222.Parser.OnParserEventOutOfCombat)
|
|
end
|
|
end
|
|
|
|
elseif (event == "PLAYER_REGEN_DISABLED") then
|
|
Details222.parser_frame:SetScript("OnEvent", Details222.Parser.OnParserEvent)
|
|
|
|
elseif (event == "PLAYER_REGEN_ENABLED") then
|
|
if (bConsiderGroupMembers) then
|
|
--check if any group member is in combat
|
|
if (hasGroupMemberInCombat()) then
|
|
Details222.parser_frame:SetScript("OnEvent", Details222.Parser.OnParserEvent)
|
|
--initiate a ticker to check if a unit in the group is still in combat
|
|
if (not Details222.Parser.EventFrame.ticker) then
|
|
Details222.Parser.EventFrame.ticker = C_Timer.NewTicker(1, checkForGroupCombat_Ticker)
|
|
end
|
|
else
|
|
Details222.parser_frame:SetScript("OnEvent", Details222.Parser.OnParserEventOutOfCombat)
|
|
end
|
|
else
|
|
Details222.parser_frame:SetScript("OnEvent", Details222.Parser.OnParserEventOutOfCombat)
|
|
end
|
|
end
|
|
end)
|
|
|
|
--create a details listener which registers the combat enter event, create the function to receive the registerted event ad call the Details222.Parser.EventFrame:OnEvent with player_regen_disable
|
|
local detailsEnterInCombatListener = Details:CreateEventListener()
|
|
detailsEnterInCombatListener:RegisterEvent("COMBAT_PLAYER_ENTER") --COMBAT_PLAYER_ENTER from events.lua, this event is triggered when Details! enter in combat
|
|
function detailsEnterInCombatListener:OnEvent()
|
|
if (Details222.Parser.GetState() == "STATE_RESTRICTED") then
|
|
Details222.Parser.EventFrame:GetScript("OnEvent")(Details222.Parser.EventFrame, "PLAYER_REGEN_DISABLED")
|
|
end
|
|
end
|
|
|
|
function Details222.Parser.GetState()
|
|
local parserEngine = Details222.parser_frame:GetScript("OnEvent")
|
|
if (parserEngine == Details222.Parser.OnParserEvent) then
|
|
return "STATE_REGULAR"
|
|
elseif (parserEngine == Details222.Parser.OnParserEventPVP) then
|
|
return "STATE_PVP"
|
|
elseif (parserEngine == Details222.Parser.OnParserEventOutOfCombat) then
|
|
return "STATE_RESTRICTED"
|
|
end
|
|
end
|
|
|
|
|
|
|
|
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
--inspect stuff
|
|
|
|
Details.ilevel = {}
|
|
local ilvl_core = Details:CreateEventListener()
|
|
ilvl_core.amt_inspecting = 0
|
|
Details.ilevel.core = ilvl_core
|
|
|
|
ilvl_core:RegisterEvent("GROUP_ONENTER", "OnEnter")
|
|
ilvl_core:RegisterEvent("GROUP_ONLEAVE", "OnLeave")
|
|
ilvl_core:RegisterEvent("COMBAT_PLAYER_ENTER", "EnterCombat")
|
|
ilvl_core:RegisterEvent("COMBAT_PLAYER_LEAVE", "LeaveCombat")
|
|
ilvl_core:RegisterEvent("ZONE_TYPE_CHANGED", "ZoneChanged")
|
|
|
|
local inspecting = {}
|
|
ilvl_core.forced_inspects = {}
|
|
|
|
function ilvl_core:HasQueuedInspec(unitName)
|
|
local guid = UnitGUID(unitName)
|
|
if (guid) then
|
|
return ilvl_core.forced_inspects [guid]
|
|
end
|
|
end
|
|
|
|
local inspect_frame = CreateFrame("frame")
|
|
inspect_frame:RegisterEvent("INSPECT_READY")
|
|
|
|
local two_hand = {
|
|
["INVTYPE_2HWEAPON"] = true,
|
|
["INVTYPE_RANGED"] = true,
|
|
["INVTYPE_RANGEDRIGHT"] = true,
|
|
}
|
|
|
|
local MAX_INSPECT_AMOUNT = 1
|
|
local MIN_ILEVEL_TO_STORE = 50
|
|
local LOOP_TIME = 7
|
|
|
|
function Details:IlvlFromNetwork(unitName, realmName, coreVersion, unitGUID, itemLevel, talentsSelected, currentSpec)
|
|
if (Details.debug and false) then
|
|
local talents = "Invalid Talents"
|
|
if (type(talentsSelected) == "table") then
|
|
talents = ""
|
|
for i = 1, #talentsSelected do
|
|
talents = talents .. talentsSelected [i] .. ","
|
|
end
|
|
end
|
|
Details222.DebugMsg("Received PlayerInfo Data: " ..(unitName or "Invalid Player Name") .. " | " ..(itemLevel or "Invalid Item Level") .. " | " ..(currentSpec or "Invalid Spec") .. " | " .. talents .. " | " ..(unitGUID or "Invalid Serial"))
|
|
end
|
|
|
|
if (not unitName) then
|
|
return
|
|
end
|
|
|
|
--older versions of details wont send serial nor talents nor spec
|
|
if (not unitGUID or not itemLevel or not talentsSelected or not currentSpec) then
|
|
--if any data is invalid, abort
|
|
return
|
|
end
|
|
|
|
--won't inspect this actor
|
|
Details.trusted_characters[unitGUID] = true
|
|
|
|
if (type(unitGUID) ~= "string") then
|
|
return
|
|
end
|
|
|
|
--store the item level
|
|
if (type(itemLevel) == "number") then
|
|
Details.item_level_pool[unitGUID] = {name = unitName, ilvl = itemLevel, time = time()}
|
|
end
|
|
|
|
--store talents
|
|
if (type(talentsSelected) == "table") then
|
|
if (talentsSelected[1]) then
|
|
Details.cached_talents[unitGUID] = talentsSelected
|
|
end
|
|
|
|
elseif (type(talentsSelected) == "string" and talentsSelected ~= "") then
|
|
Details.cached_talents[unitGUID] = talentsSelected
|
|
end
|
|
|
|
--store the spec the player is playing
|
|
if (type(currentSpec) == "number") then
|
|
Details.cached_specs[unitGUID] = currentSpec
|
|
end
|
|
end
|
|
|
|
--test
|
|
--/run _detalhes.ilevel:CalcItemLevel("player", UnitGUID("player"), true)
|
|
--/run wipe(_detalhes.item_level_pool)
|
|
|
|
function ilvl_core:CalcItemLevel(unitid, guid, shout)
|
|
|
|
if (type(unitid) == "table") then
|
|
shout = unitid [3]
|
|
guid = unitid [2]
|
|
unitid = unitid [1]
|
|
end
|
|
|
|
--disable due to changes to CheckInteractDistance()
|
|
if (not InCombatLockdown() and unitid and UnitPlayerControlled(unitid) and CheckInteractDistance(unitid, CONST_INSPECT_ACHIEVEMENT_DISTANCE) and CanInspect(unitid)) then
|
|
|
|
--16 = all itens including main and off hand
|
|
local item_amount = 16
|
|
local item_level = 0
|
|
local failed = 0
|
|
|
|
for equip_id = 1, 17 do
|
|
if (equip_id ~= 4) then --shirt slot
|
|
local item = GetInventoryItemLink(unitid, equip_id)
|
|
if (item) then
|
|
local _, _, itemRarity, iLevel, _, _, _, _, equipSlot = GetItemInfo(item)
|
|
if (iLevel) then
|
|
item_level = item_level + iLevel
|
|
|
|
--16 = main hand 17 = off hand
|
|
-- if using a two-hand, ignore the off hand slot
|
|
if (equip_id == 16 and two_hand [equipSlot]) then
|
|
item_amount = 15
|
|
break
|
|
end
|
|
end
|
|
else
|
|
failed = failed + 1
|
|
if (failed > 2) then
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local average = item_level / item_amount
|
|
|
|
--register
|
|
if (average > 0) then
|
|
if (shout) then
|
|
Details:Msg(UnitName(unitid) .. " item level: " .. average)
|
|
end
|
|
|
|
if (average > MIN_ILEVEL_TO_STORE) then
|
|
local unitName = Details:GetFullName(unitid)
|
|
Details.item_level_pool [guid] = {name = unitName, ilvl = average, time = time()}
|
|
end
|
|
end
|
|
|
|
local spec
|
|
local talents = {}
|
|
|
|
if (not DetailsFramework.IsTimewalkWoW()) then
|
|
spec = GetInspectSpecialization(unitid)
|
|
if (spec and spec ~= 0) then
|
|
Details.cached_specs [guid] = spec
|
|
Details:SendEvent("UNIT_SPEC", nil, unitid, spec, guid)
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------------------------
|
|
|
|
for i = 1, 7 do
|
|
for o = 1, 3 do
|
|
--need to review this in classic
|
|
local talentID, name, texture, selected, available = GetTalentInfo(i, o, 1, true, unitid)
|
|
if (selected) then
|
|
tinsert(talents, talentID)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
if (talents [1]) then
|
|
Details.cached_talents [guid] = talents
|
|
Details:SendEvent("UNIT_TALENTS", nil, unitid, talents, guid)
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------------------------
|
|
|
|
if (ilvl_core.forced_inspects [guid]) then
|
|
if (type(ilvl_core.forced_inspects [guid].callback) == "function") then
|
|
local okey, errortext = pcall(ilvl_core.forced_inspects[guid].callback, guid, unitid, ilvl_core.forced_inspects[guid].param1, ilvl_core.forced_inspects[guid].param2)
|
|
if (not okey) then
|
|
Details:Msg("Error on QueryInspect callback: " .. errortext)
|
|
end
|
|
end
|
|
ilvl_core.forced_inspects [guid] = nil
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------------------------
|
|
|
|
end
|
|
end
|
|
|
|
Details.ilevel.CalcItemLevel = ilvl_core.CalcItemLevel
|
|
|
|
inspect_frame:SetScript("OnEvent", function(self, event, ...)
|
|
local guid = select(1, ...)
|
|
|
|
if (inspecting [guid]) then
|
|
local unitid, cancel_tread = inspecting [guid] [1], inspecting [guid] [2]
|
|
inspecting [guid] = nil
|
|
ilvl_core.amt_inspecting = ilvl_core.amt_inspecting - 1
|
|
|
|
ilvl_core:CancelTimer(cancel_tread)
|
|
|
|
--do inspect stuff
|
|
if (unitid) then
|
|
local t = {unitid, guid}
|
|
--ilvl_core:ScheduleTimer("CalcItemLevel", 0.5, t)
|
|
ilvl_core:ScheduleTimer("CalcItemLevel", 0.5, t)
|
|
ilvl_core:ScheduleTimer("CalcItemLevel", 2, t)
|
|
ilvl_core:ScheduleTimer("CalcItemLevel", 4, t)
|
|
ilvl_core:ScheduleTimer("CalcItemLevel", 8, t)
|
|
end
|
|
else
|
|
if (IsInRaid()) then
|
|
--get the unitID
|
|
local serial = ...
|
|
if (serial and type(serial) == "string") then
|
|
for i = 1, GetNumGroupMembers() do
|
|
if (UnitGUID("raid" .. i) == serial) then
|
|
ilvl_core:ScheduleTimer("CalcItemLevel", 2, {"raid" .. i, serial})
|
|
ilvl_core:ScheduleTimer("CalcItemLevel", 4, {"raid" .. i, serial})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
function ilvl_core:InspectTimeOut(guid)
|
|
inspecting [guid] = nil
|
|
ilvl_core.amt_inspecting = ilvl_core.amt_inspecting - 1
|
|
end
|
|
|
|
function ilvl_core:ReGetItemLevel(t)
|
|
local unitid, guid, is_forced, try_number = unpack(t)
|
|
return ilvl_core:GetItemLevel(unitid, guid, is_forced, try_number)
|
|
end
|
|
|
|
function ilvl_core:GetItemLevel(unitid, guid, is_forced, try_number)
|
|
|
|
--disable for timewalk wow ~timewalk
|
|
if (DetailsFramework.IsTimewalkWoW()) then
|
|
return
|
|
end
|
|
|
|
--ddouble check
|
|
if (not is_forced and(UnitAffectingCombat("player") or InCombatLockdown())) then
|
|
return
|
|
end
|
|
|
|
if (InCombatLockdown() or not unitid or not CanInspect(unitid) or not UnitPlayerControlled(unitid) or not CheckInteractDistance(unitid, CONST_INSPECT_ACHIEVEMENT_DISTANCE)) then
|
|
if (is_forced) then
|
|
try_number = try_number or 0
|
|
if (try_number > 18) then
|
|
return
|
|
else
|
|
try_number = try_number + 1
|
|
end
|
|
ilvl_core:ScheduleTimer("ReGetItemLevel", 3, {unitid, guid, is_forced, try_number})
|
|
end
|
|
return
|
|
end
|
|
|
|
inspecting [guid] = {unitid, ilvl_core:ScheduleTimer("InspectTimeOut", 12, guid)}
|
|
ilvl_core.amt_inspecting = ilvl_core.amt_inspecting + 1
|
|
|
|
--NotifyInspect(unitid)
|
|
end
|
|
|
|
local NotifyInspectHook = function(unitid) --not in use
|
|
local unit = unitid:gsub("%d+", "")
|
|
|
|
if ((IsInRaid() or IsInGroup()) and(Details:GetZoneType() == "raid" or Details:GetZoneType() == "party")) then
|
|
local guid = UnitGUID(unitid)
|
|
local name = Details:GetFullName(unitid)
|
|
if (guid and name and not inspecting [guid]) then
|
|
for i = 1, GetNumGroupMembers() do
|
|
if (name == Details:GetFullName(unit .. i)) then
|
|
unitid = unit .. i
|
|
break
|
|
end
|
|
end
|
|
|
|
inspecting [guid] = {unitid, ilvl_core:ScheduleTimer("InspectTimeOut", 12, guid)}
|
|
ilvl_core.amt_inspecting = ilvl_core.amt_inspecting + 1
|
|
end
|
|
end
|
|
end
|
|
--hooksecurefunc("NotifyInspect", NotifyInspectHook)
|
|
|
|
function ilvl_core:Reset()
|
|
ilvl_core.raid_id = 1
|
|
ilvl_core.amt_inspecting = 0
|
|
|
|
for guid, t in pairs(inspecting) do
|
|
ilvl_core:CancelTimer(t[2])
|
|
inspecting [guid] = nil
|
|
end
|
|
end
|
|
|
|
function ilvl_core:QueryInspect(unitName, callback, param1)
|
|
--disable for timewalk wow ~timewalk
|
|
if (DetailsFramework.IsTimewalkWoW()) then
|
|
return
|
|
end
|
|
|
|
local unitid
|
|
|
|
if (IsInRaid()) then
|
|
for i = 1, GetNumGroupMembers() do
|
|
if (Details:GetFullName("raid" .. i, "none") == unitName) then
|
|
unitid = "raid" .. i
|
|
break
|
|
end
|
|
end
|
|
elseif (IsInGroup()) then
|
|
for i = 1, GetNumGroupMembers()-1 do
|
|
if (Details:GetFullName("party" .. i, "none") == unitName) then
|
|
unitid = "party" .. i
|
|
break
|
|
end
|
|
end
|
|
else
|
|
unitid = unitName
|
|
end
|
|
|
|
if (not unitid) then
|
|
return false
|
|
end
|
|
|
|
local guid = UnitGUID(unitid)
|
|
if (not guid) then
|
|
return false
|
|
elseif (ilvl_core.forced_inspects [guid]) then
|
|
return true
|
|
end
|
|
|
|
if (inspecting [guid]) then
|
|
return true
|
|
end
|
|
|
|
ilvl_core.forced_inspects [guid] = {callback = callback, param1 = param1}
|
|
ilvl_core:GetItemLevel(unitid, guid, true)
|
|
|
|
if (ilvl_core.clear_queued_list) then
|
|
ilvl_core:CancelTimer(ilvl_core.clear_queued_list)
|
|
end
|
|
ilvl_core.clear_queued_list = ilvl_core:ScheduleTimer("ClearQueryInspectQueue", 60)
|
|
|
|
return true
|
|
end
|
|
|
|
function ilvl_core:ClearQueryInspectQueue()
|
|
Details:Destroy(ilvl_core.forced_inspects)
|
|
ilvl_core.clear_queued_list = nil
|
|
end
|
|
|
|
function ilvl_core:Loop()
|
|
--disable for timewalk wow ~timewalk
|
|
if (DetailsFramework.IsTimewalkWoW()) then
|
|
return
|
|
end
|
|
|
|
if (ilvl_core.amt_inspecting >= MAX_INSPECT_AMOUNT) then
|
|
return
|
|
end
|
|
|
|
local members_amt = GetNumGroupMembers()
|
|
if (ilvl_core.raid_id > members_amt) then
|
|
ilvl_core.raid_id = 1
|
|
end
|
|
|
|
local unitid
|
|
if (IsInRaid()) then
|
|
unitid = "raid" .. ilvl_core.raid_id
|
|
elseif (IsInGroup()) then
|
|
unitid = "party" .. ilvl_core.raid_id
|
|
else
|
|
return
|
|
end
|
|
|
|
local guid = UnitGUID(unitid)
|
|
if (not guid) then
|
|
ilvl_core.raid_id = ilvl_core.raid_id + 1
|
|
return
|
|
end
|
|
|
|
--if already inspecting or the actor is in the list of trusted actors
|
|
if (inspecting [guid] or Details.trusted_characters [guid]) then
|
|
return
|
|
end
|
|
|
|
local ilvl_table = Details.ilevel:GetIlvl(guid)
|
|
if (ilvl_table and ilvl_table.time + 3600 > time()) then
|
|
ilvl_core.raid_id = ilvl_core.raid_id + 1
|
|
return
|
|
end
|
|
|
|
ilvl_core:GetItemLevel(unitid, guid)
|
|
ilvl_core.raid_id = ilvl_core.raid_id + 1
|
|
end
|
|
|
|
function ilvl_core:EnterCombat()
|
|
if (ilvl_core.loop_process) then
|
|
ilvl_core:CancelTimer(ilvl_core.loop_process)
|
|
ilvl_core.loop_process = nil
|
|
end
|
|
end
|
|
|
|
local can_start_loop = function()
|
|
--disable for timewalk wow ~timewalk
|
|
if (DetailsFramework.IsTimewalkWoW()) then
|
|
return false
|
|
end
|
|
|
|
if ((Details:GetZoneType() ~= "raid" and Details:GetZoneType() ~= "party") or ilvl_core.loop_process or Details.in_combat or not Details.track_item_level) then
|
|
return false
|
|
end
|
|
return true
|
|
end
|
|
|
|
function ilvl_core:LeaveCombat()
|
|
if (can_start_loop()) then
|
|
ilvl_core:Reset()
|
|
ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer("Loop", LOOP_TIME)
|
|
end
|
|
end
|
|
|
|
function ilvl_core:ZoneChanged(zone_type)
|
|
if (can_start_loop()) then
|
|
ilvl_core:Reset()
|
|
ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer("Loop", LOOP_TIME)
|
|
end
|
|
end
|
|
|
|
function ilvl_core:OnEnter()
|
|
Details:SendCharacterData()
|
|
|
|
if (can_start_loop()) then
|
|
ilvl_core:Reset()
|
|
ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer("Loop", LOOP_TIME)
|
|
end
|
|
end
|
|
|
|
function ilvl_core:OnLeave()
|
|
if (ilvl_core.loop_process) then
|
|
ilvl_core:CancelTimer(ilvl_core.loop_process)
|
|
ilvl_core.loop_process = nil
|
|
end
|
|
end
|
|
|
|
--ilvl API
|
|
function Details.ilevel:IsTrackerEnabled()
|
|
return Details.track_item_level
|
|
end
|
|
function Details.ilevel:TrackItemLevel(bool)
|
|
if (type(bool) == "boolean") then
|
|
if (bool) then
|
|
Details.track_item_level = true
|
|
if (can_start_loop()) then
|
|
ilvl_core:Reset()
|
|
ilvl_core.loop_process = ilvl_core:ScheduleRepeatingTimer("Loop", LOOP_TIME)
|
|
end
|
|
else
|
|
Details.track_item_level = false
|
|
if (ilvl_core.loop_process) then
|
|
ilvl_core:CancelTimer(ilvl_core.loop_process)
|
|
ilvl_core.loop_process = nil
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function Details.ilevel:GetPool()
|
|
return Details.item_level_pool
|
|
end
|
|
|
|
function Details:GetItemLevelFromGuid(guid)
|
|
return Details.item_level_pool[guid] and Details.item_level_pool[guid].ilvl or 0
|
|
end
|
|
|
|
function Details.ilevel:GetIlvl(guid)
|
|
return Details.item_level_pool[guid]
|
|
end
|
|
|
|
function Details.ilevel:GetInOrder()
|
|
local order = {}
|
|
|
|
for guid, t in pairs(Details.item_level_pool) do
|
|
order[#order+1] = {t.name, t.ilvl or 0, t.time}
|
|
end
|
|
|
|
table.sort(order, Details.Sort2)
|
|
|
|
return order
|
|
end
|
|
|
|
function Details.ilevel:ClearIlvl(guid)
|
|
Details.item_level_pool[guid] = nil
|
|
end
|
|
|
|
function Details:GetTalents(guid)
|
|
return Details.cached_talents [guid]
|
|
end
|
|
|
|
function Details:GetSpecFromSerial(guid)
|
|
return Details.cached_specs [guid]
|
|
end
|
|
|
|
--------------------------------------------------------------------------------------------------------------------------------------------
|
|
--compress data
|
|
|
|
-- ~compress ~zip ~export ~import ~deflate ~serialize
|
|
function Details:CompressData(data, dataType)
|
|
local LibDeflate = LibStub:GetLibrary("LibDeflate")
|
|
local LibAceSerializer = LibStub:GetLibrary("AceSerializer-3.0")
|
|
|
|
--check if there isn't funtions in the data to export
|
|
local dataCopied = DetailsFramework.table.copytocompress({}, data)
|
|
|
|
if (LibDeflate and LibAceSerializer) then
|
|
local dataSerialized = LibAceSerializer:Serialize(dataCopied)
|
|
if (dataSerialized) then
|
|
local dataCompressed = LibDeflate:CompressDeflate(dataSerialized, {level = 9})
|
|
if (dataCompressed) then
|
|
if (dataType == "print") then
|
|
local dataEncoded = LibDeflate:EncodeForPrint(dataCompressed)
|
|
return dataEncoded
|
|
|
|
elseif (dataType == "comm") then
|
|
local dataEncoded = LibDeflate:EncodeForWoWAddonChannel(dataCompressed)
|
|
return dataEncoded
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function Details:DecompressData(data, dataType)
|
|
local LibDeflate = LibStub:GetLibrary("LibDeflate")
|
|
local LibAceSerializer = LibStub:GetLibrary("AceSerializer-3.0")
|
|
|
|
if (LibDeflate and LibAceSerializer) then
|
|
|
|
local dataCompressed
|
|
|
|
if (dataType == "print") then
|
|
|
|
data = DetailsFramework:Trim(data)
|
|
|
|
dataCompressed = LibDeflate:DecodeForPrint(data)
|
|
if (not dataCompressed) then
|
|
Details:Msg("couldn't decode the data.")
|
|
return false
|
|
end
|
|
|
|
elseif (dataType == "comm") then
|
|
dataCompressed = LibDeflate:DecodeForWoWAddonChannel(data)
|
|
if (not dataCompressed) then
|
|
Details:Msg("couldn't decode the data.")
|
|
return false
|
|
end
|
|
end
|
|
local dataSerialized = LibDeflate:DecompressDeflate(dataCompressed)
|
|
|
|
if (not dataSerialized) then
|
|
Details:Msg("couldn't uncompress the data.")
|
|
return false
|
|
end
|
|
|
|
local okay, data = LibAceSerializer:Deserialize(dataSerialized)
|
|
if (not okay) then
|
|
Details:Msg("couldn't unserialize the data.")
|
|
return false
|
|
end
|
|
|
|
return data
|
|
end
|
|
end
|
|
|
|
Details.specToRole = {
|
|
--DRUID
|
|
[102] = "DAMAGER", --BALANCE
|
|
[103] = "DAMAGER", --FERAL DRUID
|
|
[105] = "HEALER", --RESTORATION
|
|
|
|
--HUNTER
|
|
[253] = "DAMAGER", --BM
|
|
[254] = "DAMAGER", --MM
|
|
[255] = "DAMAGER", --SURVIVOR
|
|
|
|
--MAGE
|
|
[62] = "DAMAGER", --ARCANE
|
|
[64] = "DAMAGER", --FROST
|
|
[63] = "DAMAGER", ---FIRE
|
|
|
|
--PALADIN
|
|
[70] = "DAMAGER", --RET
|
|
[65] = "HEALER", --HOLY
|
|
[66] = "TANK", --PROT
|
|
|
|
--PRIEST
|
|
[257] = "HEALER", --HOLY
|
|
[256] = "HEALER", --DISC
|
|
[258] = "DAMAGER", --SHADOW
|
|
|
|
--ROGUE
|
|
[259] = "DAMAGER", --ASSASSINATION
|
|
[260] = "DAMAGER", --COMBAT
|
|
[261] = "DAMAGER", --SUB
|
|
|
|
--SHAMAN
|
|
[262] = "DAMAGER", --ELEMENTAL
|
|
[263] = "DAMAGER", --ENHAN
|
|
[264] = "HEALER", --RESTO
|
|
|
|
--WARLOCK
|
|
[265] = "DAMAGER", --AFF
|
|
[266] = "DAMAGER", --DESTRO
|
|
[267] = "DAMAGER", --DEMO
|
|
|
|
--WARRIOR
|
|
[71] = "DAMAGER", --ARMS
|
|
[72] = "DAMAGER", --FURY
|
|
[73] = "TANK", --PROT
|
|
|
|
--DK
|
|
[250] = "TANK", --Blood
|
|
[251] = "DAMAGER", --Frost
|
|
[252] = "DAMAGER", --Unholy
|
|
|
|
--MONK
|
|
[268] = "TANK", -- Brewmaster Monk
|
|
[269] = "DAMAGER", -- Windwalker Monk
|
|
[270] = "HEALER", -- Mistweaver Monk
|
|
|
|
--DH
|
|
[577] = "DAMAGER", -- Havoc Demon Hunter
|
|
[581] = "TANK", -- Vengeance Demon Hunter
|
|
|
|
--EVOKER
|
|
[1467] = "DAMAGER", --Devastation Evoker
|
|
[1468] = "HEALER", --Preservation Evoker
|
|
[1473] = "DAMAGER", --Augmentation Evoker
|
|
}
|
|
|
|
--oldschool talent tree
|
|
if (DetailsFramework.IsWotLKWow() or DetailsFramework.IsCataWow()) then
|
|
local talentWatchClassic = CreateFrame("frame")
|
|
talentWatchClassic:RegisterEvent("CHARACTER_POINTS_CHANGED")
|
|
talentWatchClassic:RegisterEvent("SPELLS_CHANGED")
|
|
talentWatchClassic:RegisterEvent("PLAYER_ENTERING_WORLD")
|
|
talentWatchClassic:RegisterEvent("GROUP_ROSTER_UPDATE")
|
|
|
|
talentWatchClassic.cooldown = 0
|
|
|
|
C_Timer.NewTicker(600, function()
|
|
Details:GetOldSchoolTalentInformation()
|
|
end)
|
|
|
|
talentWatchClassic:SetScript("OnEvent", function(self, event, ...)
|
|
if (talentWatchClassic.delayedUpdate and not talentWatchClassic.delayedUpdate:IsCancelled()) then
|
|
return
|
|
else
|
|
talentWatchClassic.delayedUpdate = C_Timer.NewTimer(5, Details.GetOldSchoolTalentInformation)
|
|
end
|
|
end)
|
|
|
|
function Details.GetOldSchoolTalentInformation()
|
|
--cancel any schedule
|
|
if (talentWatchClassic.delayedUpdate and not talentWatchClassic.delayedUpdate:IsCancelled()) then
|
|
talentWatchClassic.delayedUpdate:Cancel()
|
|
end
|
|
talentWatchClassic.delayedUpdate = nil
|
|
|
|
--amount of tabs existing
|
|
local numTabs = GetNumTalentTabs() or 3
|
|
|
|
--store the background textures for each tab
|
|
local pointsPerSpec = {}
|
|
local talentsSelected = {}
|
|
|
|
for i = 1,(MAX_TALENT_TABS or 3) do
|
|
if (i <= numTabs) then
|
|
--tab information
|
|
local id, name, description, iconTexture, pointsSpent, fileName = GetTalentTabInfo(i)
|
|
|
|
if (name) then
|
|
tinsert(pointsPerSpec, {name, pointsSpent, fileName})
|
|
end
|
|
|
|
--talents information
|
|
local numTalents = GetNumTalents(i) or 20
|
|
local MAX_NUM_TALENTS = MAX_NUM_TALENTS or 20
|
|
|
|
for talentIndex = 1, MAX_NUM_TALENTS do
|
|
if (talentIndex <= numTalents) then
|
|
local name, iconTexture, tier, column, rank, maxRank, isExceptional, available = GetTalentInfo(i, talentIndex)
|
|
if (name and rank and type(rank) == "number") then
|
|
--send the specID instead of the specName
|
|
local specID = Details.textureToSpec [fileName]
|
|
tinsert(talentsSelected, {iconTexture, rank, tier, column, i, specID, maxRank})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local MIN_SPECS = 4
|
|
|
|
--put the spec with more talent point to the top
|
|
table.sort(pointsPerSpec, function(t1, t2) return t1[2] > t2[2] end)
|
|
|
|
--get the spec with more points spent
|
|
local spec = pointsPerSpec[1]
|
|
if (spec and spec[2] >= MIN_SPECS) then
|
|
local specTexture = spec[3]
|
|
|
|
--add the spec into the spec cache
|
|
Details.playerClassicSpec = {}
|
|
Details.playerClassicSpec.specs = Details.GetClassicSpecByTalentTexture(specTexture)
|
|
Details.playerClassicSpec.talents = talentsSelected
|
|
|
|
--cache the player specId
|
|
Details.cached_specs [UnitGUID("player")] = Details.playerClassicSpec.specs
|
|
--cache the player talents
|
|
Details.cached_talents [UnitGUID("player")] = talentsSelected
|
|
|
|
local role = Details:GetRoleFromSpec(Details.playerClassicSpec.specs, UnitGUID("player"))
|
|
|
|
if (Details.playerClassicSpec.specs == 103) then
|
|
if (role == "TANK") then
|
|
Details.playerClassicSpec.specs = 104
|
|
Details.cached_specs [UnitGUID("player")] = Details.playerClassicSpec.specs
|
|
end
|
|
end
|
|
|
|
Details.cached_roles[UnitGUID("player")] = role
|
|
|
|
--gear status
|
|
local item_amount = 16
|
|
local item_level = 0
|
|
local failed = 0
|
|
|
|
local two_hand = {
|
|
["INVTYPE_2HWEAPON"] = true,
|
|
["INVTYPE_RANGED"] = true,
|
|
["INVTYPE_RANGEDRIGHT"] = true,
|
|
}
|
|
|
|
for equip_id = 1, 17 do
|
|
if (equip_id ~= 4) then --shirt slot, trinkets
|
|
local item = GetInventoryItemLink("player", equip_id)
|
|
if (item) then
|
|
local _, _, itemRarity, iLevel, _, _, _, _, equipSlot = GetItemInfo(item)
|
|
if (iLevel) then
|
|
item_level = item_level + iLevel
|
|
|
|
--16 = main hand 17 = off hand
|
|
-- if using a two-hand, ignore the off hand slot
|
|
if (equip_id == 16 and two_hand [equipSlot]) then
|
|
item_amount = 15
|
|
break
|
|
end
|
|
end
|
|
else
|
|
failed = failed + 1
|
|
if (failed > 2) then
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local itemLevel = floor(item_level / item_amount)
|
|
local dataToShare = {role or "NONE", Details.playerClassicSpec.specs or 0, itemLevel or 0, talentsSelected, UnitGUID("player")}
|
|
--local serialized = _detalhes:Serialize(dataToShare)
|
|
local compressedData = Details:CompressData(dataToShare, "comm")
|
|
|
|
if (IsInRaid()) then
|
|
Details:SendRaidData(DETAILS_PREFIX_TBC_DATA, compressedData)
|
|
if (Details.debug) then
|
|
Details:Msg("(debug) sent talents data to Raid")
|
|
end
|
|
|
|
elseif (IsInGroup()) then
|
|
Details:SendPartyData(DETAILS_PREFIX_TBC_DATA, compressedData)
|
|
if (Details.debug) then
|
|
Details:Msg("(debug) sent talents data to Party")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function Details:GetRoleFromSpec(specId, unitGUID)
|
|
if (specId == 103) then --feral druid
|
|
local talents = Details.cached_talents [unitGUID]
|
|
if (talents) then
|
|
local tankTalents = 0
|
|
for i = 1, #talents do
|
|
local iconTexture, rank, tier, column = unpack(talents [i])
|
|
if (tier == 2) then
|
|
if (column == 1 and rank == 5) then
|
|
tankTalents = tankTalents + 5
|
|
end
|
|
if (column == 3 and rank == 5) then
|
|
tankTalents = tankTalents + 5
|
|
end
|
|
|
|
if (tankTalents >= 10) then
|
|
return "TANK"
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return Details.specToRole [specId] or "NONE"
|
|
end
|
|
|
|
Details.validSpecIds = {
|
|
[250] = true,
|
|
[252] = true,
|
|
[251] = true,
|
|
[102] = true,
|
|
[103] = true,
|
|
[104] = true,
|
|
[105] = true,
|
|
[253] = true,
|
|
[254] = true,
|
|
[255] = true,
|
|
[62] = true,
|
|
[63] = true,
|
|
[64] = true,
|
|
[70] = true,
|
|
[65] = true,
|
|
[66] = true,
|
|
[257] = true,
|
|
[256] = true,
|
|
[258] = true,
|
|
[259] = true,
|
|
[260] = true,
|
|
[261] = true,
|
|
[262] = true,
|
|
[263] = true,
|
|
[264] = true,
|
|
[265] = true,
|
|
[266] = true,
|
|
[267] = true,
|
|
[71] = true,
|
|
[72] = true,
|
|
[73] = true,
|
|
}
|
|
|
|
Details.textureToSpec = {
|
|
|
|
DruidBalance = 102,
|
|
DruidFeralCombat = 103,
|
|
DruidRestoration = 105,
|
|
|
|
HunterBeastMastery = 253,
|
|
HunterMarksmanship = 254,
|
|
HunterSurvival = 255,
|
|
|
|
MageArcane = 62,
|
|
MageFrost = 64,
|
|
MageFire = 63,
|
|
|
|
PaladinCombat = 70,
|
|
PaladinHoly = 65,
|
|
PaladinProtection = 66,
|
|
|
|
PriestHoly = 257,
|
|
PriestDiscipline = 256,
|
|
PriestShadow = 258,
|
|
|
|
RogueAssassination = 259,
|
|
RogueCombat = 260,
|
|
RogueSubtlety = 261,
|
|
|
|
ShamanElementalCombat = 262,
|
|
ShamanEnhancement = 263,
|
|
ShamanRestoration = 264,
|
|
|
|
WarlockCurses = 265, --affliction
|
|
WarlockSummoning = 266, --demo
|
|
WarlockDestruction = 267, --destruction
|
|
|
|
--WarriorArm = 71,
|
|
WarriorArms = 71,
|
|
WarriorFury = 72,
|
|
WarriorProtection = 73,
|
|
|
|
DeathKnightBlood = 250,
|
|
DeathKnightFrost = 251,
|
|
DeathKnightUnholy = 252,
|
|
}
|
|
|
|
|
|
Details.specToTexture = {
|
|
[102] = "DruidBalance",
|
|
[103] = "DruidFeralCombat",
|
|
[105] = "DruidRestoration",
|
|
|
|
[253] = "HunterBeastMastery",
|
|
[254] = "HunterMarksmanship",
|
|
[255] = "HunterSurvival",
|
|
|
|
[62] = "MageArcane",
|
|
[64] = "MageFrost",
|
|
[63] = "MageFire",
|
|
|
|
[70] = "PaladinCombat",
|
|
[65] = "PaladinHoly",
|
|
[66] = "PaladinProtection",
|
|
|
|
[257] = "PriestHoly",
|
|
[256] = "PriestDiscipline",
|
|
[258] = "PriestShadow",
|
|
|
|
[259] = "RogueAssassination",
|
|
[260] = "RogueCombat",
|
|
[261] = "RogueSubtlety",
|
|
|
|
[262] = "ShamanElementalCombat",
|
|
[263] = "ShamanEnhancement",
|
|
[264] = "ShamanRestoration",
|
|
|
|
[265] = "WarlockCurses",
|
|
[266] = "WarlockDestruction",
|
|
[267] = "WarlockSummoning",
|
|
|
|
--[71] = "WarriorArm",
|
|
[71] = "WarriorArms",
|
|
[72] = "WarriorFury",
|
|
[73] = "WarriorProtection",
|
|
|
|
[250] = "DeathKnightBlood",
|
|
[251] = "DeathKnightFrost",
|
|
[252] = "DeathKnightUnholy",
|
|
}
|
|
|
|
function Details.IsValidSpecId(specId)
|
|
return Details.validSpecIds [specId]
|
|
end
|
|
|
|
function Details.GetClassicSpecByTalentTexture(talentTexture)
|
|
return Details.textureToSpec [talentTexture] or nil
|
|
end
|
|
end
|
|
|
|
|
|
--dragonflight talents, return {[spellId] = true}
|
|
function Details.GetDragonflightTalentsAsHashTable()
|
|
local allTalents = {}
|
|
local configId = C_ClassTalents.GetActiveConfigID()
|
|
if (not configId) then
|
|
return allTalents
|
|
end
|
|
|
|
local configInfo = C_Traits.GetConfigInfo(configId)
|
|
|
|
for treeIndex, treeId in ipairs(configInfo.treeIDs) do
|
|
local treeNodes = C_Traits.GetTreeNodes(treeId)
|
|
|
|
for nodeIdIndex, treeNodeID in ipairs(treeNodes) do
|
|
local traitNodeInfo = C_Traits.GetNodeInfo(configId, treeNodeID)
|
|
|
|
if (traitNodeInfo) then
|
|
local activeEntry = traitNodeInfo.activeEntry
|
|
if (activeEntry) then
|
|
local entryId = activeEntry.entryID
|
|
local rank = activeEntry.rank
|
|
if (rank > 0) then
|
|
--get the entry info
|
|
local traitEntryInfo = C_Traits.GetEntryInfo(configId, entryId)
|
|
local definitionId = traitEntryInfo.definitionID
|
|
|
|
--definition info
|
|
local traitDefinitionInfo = C_Traits.GetDefinitionInfo(definitionId)
|
|
local spellId = traitDefinitionInfo.overriddenSpellID or traitDefinitionInfo.spellID
|
|
local spellName, _, spellTexture = GetSpellInfo(spellId)
|
|
if (spellName) then
|
|
allTalents[spellId] = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
return allTalents
|
|
end
|
|
|
|
|
|
--called from inside the function Details.GenerateSpecSpellList()
|
|
local getSpellList = function(specIndex, completeListOfSpells, sharedSpellsBetweenSpecs, specNames)
|
|
|
|
local specId, specName, _, specIconTexture = GetSpecializationInfo(specIndex)
|
|
completeListOfSpells[specId] = {}
|
|
specNames[specId] = specName
|
|
|
|
--get spells from talents
|
|
local configId = C_ClassTalents.GetActiveConfigID()
|
|
if (not configId) then
|
|
return completeListOfSpells
|
|
end
|
|
|
|
local configInfo = C_Traits.GetConfigInfo(configId)
|
|
--get the spells from the SPEC from talents
|
|
for treeIndex, treeId in ipairs(configInfo.treeIDs) do
|
|
local treeNodes = C_Traits.GetTreeNodes(treeId)
|
|
for nodeIdIndex, treeNodeID in ipairs(treeNodes) do
|
|
local traitNodeInfo = C_Traits.GetNodeInfo(configId, treeNodeID)
|
|
if (traitNodeInfo and traitNodeInfo.posX > 9000) then
|
|
local entryIds = traitNodeInfo.entryIDs
|
|
for i = 1, #entryIds do
|
|
local entryId = entryIds[i] --number
|
|
local traitEntryInfo = C_Traits.GetEntryInfo(configId, entryId)
|
|
local borderTypes = Enum.TraitNodeEntryType
|
|
if (traitEntryInfo.type == borderTypes.SpendSquare) then
|
|
local definitionId = traitEntryInfo.definitionID
|
|
local traitDefinitionInfo = C_Traits.GetDefinitionInfo(definitionId)
|
|
local spellId = traitDefinitionInfo.overriddenSpellID or traitDefinitionInfo.spellID
|
|
local spellName, _, spellTexture = GetSpellInfo(spellId)
|
|
if (spellName) then
|
|
completeListOfSpells[specId][spellId] = specId
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--get spells of the SPEC from the spell book
|
|
for i = 1, GetNumSpellTabs() do
|
|
local tabName, tabTexture, offset, numSpells, isGuild, offspecId = GetSpellTabInfo(i)
|
|
if (tabTexture == specIconTexture) then
|
|
offset = offset + 1
|
|
local tabEnd = offset + numSpells
|
|
for entryOffset = offset, tabEnd - 1 do
|
|
local spellType, spellId = GetSpellBookItemInfo(entryOffset, "player")
|
|
if (spellId) then
|
|
if (spellType == "SPELL") then
|
|
spellId = C_SpellBook.GetOverrideSpell(spellId)
|
|
local spellName = GetSpellInfo(spellId)
|
|
local isPassive = IsPassiveSpell(entryOffset, "player")
|
|
if (spellName and not isPassive) then
|
|
completeListOfSpells[specId][spellId] = specId
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--get shared spells from the spell book
|
|
local tabName, tabTexture, offset, numSpells, isGuild, offspecId = GetSpellTabInfo(CONST_SPELLBOOK_CLASSSPELLS_TABID)
|
|
offset = offset + 1
|
|
local tabEnd = offset + numSpells
|
|
for entryOffset = offset, tabEnd - 1 do
|
|
local spellType, spellId = GetSpellBookItemInfo(entryOffset, "player")
|
|
if (spellId) then
|
|
if (spellType == "SPELL") then
|
|
spellId = C_SpellBook.GetOverrideSpell(spellId)
|
|
local spellName = GetSpellInfo(spellId)
|
|
local isPassive = IsPassiveSpell(entryOffset, "player")
|
|
if (spellName and not isPassive) then
|
|
sharedSpellsBetweenSpecs[spellId] = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local classNameLoc = UnitClass("player")
|
|
print(specName .. " " .. classNameLoc .. " spells recorded.")
|
|
return completeListOfSpells, sharedSpellsBetweenSpecs, specNames
|
|
end
|
|
|
|
function Details.GenerateSpecSpellList()
|
|
local dumpSpellTable = 1
|
|
|
|
local specId, specName, _, specIconTexture = GetSpecializationInfo(GetSpecialization())
|
|
local classNameLoc, className, classId = UnitClass("player")
|
|
|
|
local completeListOfSpells = {}
|
|
local sharedSpellsBetweenSpecs = {}
|
|
local specNames = {}
|
|
|
|
local amountSpecs = C_SpecializationInfo.GetNumSpecializationsForClassID(classId)
|
|
|
|
local totalTimeToWait = 0
|
|
DetailsFramework.Schedules.NewTimer(0, function() SetSpecialization(1) end)
|
|
DetailsFramework.Schedules.NewTimer(6, getSpellList, 1, completeListOfSpells, sharedSpellsBetweenSpecs, specNames)
|
|
totalTimeToWait = 7
|
|
DetailsFramework.Schedules.NewTimer(7, function() SetSpecialization(2) end)
|
|
DetailsFramework.Schedules.NewTimer(13, getSpellList, 2, completeListOfSpells, sharedSpellsBetweenSpecs, specNames)
|
|
totalTimeToWait = 14
|
|
|
|
if (amountSpecs >= 3) then
|
|
DetailsFramework.Schedules.NewTimer(14, function() SetSpecialization(3) end)
|
|
DetailsFramework.Schedules.NewTimer(20, getSpellList, 3, completeListOfSpells, sharedSpellsBetweenSpecs, specNames)
|
|
totalTimeToWait = 21
|
|
end
|
|
|
|
if (amountSpecs >= 4) then
|
|
DetailsFramework.Schedules.NewTimer(21, function() SetSpecialization(4) end)
|
|
DetailsFramework.Schedules.NewTimer(28, getSpellList, 4, completeListOfSpells, sharedSpellsBetweenSpecs, specNames)
|
|
totalTimeToWait = 29
|
|
end
|
|
|
|
print("Total Time to Wait:", totalTimeToWait)
|
|
DetailsFramework.Schedules.NewTimer(totalTimeToWait, function()
|
|
if (dumpSpellTable) then
|
|
local parsedSpells = {}
|
|
local sharedSpells = sharedSpellsBetweenSpecs
|
|
|
|
for specId, spellTable in pairs(completeListOfSpells) do
|
|
parsedSpells[specId] = {}
|
|
|
|
--create a list of spells which is in use in the other spec talent tree
|
|
local spellsInUse = {}
|
|
for specId2, spellTable2 in pairs(completeListOfSpells) do
|
|
if (specId2 ~= specId) then
|
|
for spellId in pairs(spellTable2) do
|
|
spellsInUse[spellId] = true
|
|
end
|
|
end
|
|
end
|
|
for spellId in pairs(sharedSpells) do
|
|
spellsInUse[spellId] = true
|
|
end
|
|
|
|
--build the list of spells for this spec
|
|
for spellId in pairs(spellTable) do
|
|
if (not spellsInUse[spellId]) then
|
|
parsedSpells[specId][spellId] = true
|
|
end
|
|
end
|
|
end
|
|
|
|
local result = ""
|
|
for specId, spellsTable in pairs(parsedSpells) do
|
|
local specName = specNames[specId]
|
|
result = result .. "\n--" .. specName .. " " .. classNameLoc .. ":\n"
|
|
for spellId in pairs(spellsTable) do
|
|
local spellName = GetSpellInfo(spellId)
|
|
result = result .. "[" .. spellId .. "] = " .. specId .. ", --" .. spellName .. "\n"
|
|
end
|
|
end
|
|
|
|
Details:Dump({result})
|
|
end
|
|
end)
|
|
end
|
|
|
|
function Details.GenerateRacialSpellList()
|
|
local racialsSpells = "|n"
|
|
local locClassName, unitClass = UnitClass("player")
|
|
local locPlayerRace, playerRace, playerRaceId = UnitRace("player")
|
|
--get general spells from the spell book
|
|
local tabName, tabTexture, offset, numSpells, isGuild, offspecId = GetSpellTabInfo(CONST_SPELLBOOK_GENERAL_TABID)
|
|
offset = offset + 1
|
|
local tabEnd = offset + numSpells
|
|
for entryOffset = offset, tabEnd - 1 do
|
|
local spellType, spellId = GetSpellBookItemInfo(entryOffset, "player")
|
|
if (spellId) then
|
|
local spell = Spell:CreateFromSpellID(spellId)
|
|
local subSpellName = spell:GetSpellSubtext()
|
|
if (subSpellName == "Racial") then
|
|
spellId = C_SpellBook.GetOverrideSpell(spellId)
|
|
local spellName = GetSpellInfo(spellId)
|
|
local isPassive = IsPassiveSpell(entryOffset, "player")
|
|
if (spellName and not isPassive) then
|
|
local cooldownTime = floor(GetSpellBaseCooldown(spellId) / 1000)
|
|
racialsSpells = racialsSpells .. "[" .. spellId .. "] = {cooldown = " .. cooldownTime .. ", duration = 0, specs = {}, talent = false, charges = 1, raceid = " .. playerRaceId .. ", race = \"".. playerRace .."\", class = \"\", type = 9}, --" .. spellName .. "(" .. playerRace .. ")|n"
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
racialsSpells = racialsSpells .. "|n"
|
|
dumpt(racialsSpells)
|
|
end
|
|
|
|
--fill the passed table with spells from talents and spellbook, affect only the active spec
|
|
function Details.FillTableWithPlayerSpells(completeListOfSpells)
|
|
local GetItemStats = C_Item.GetItemStats
|
|
local GetSpellInfo = GetSpellInfo or function(spellID)
|
|
if not spellID then return nil end
|
|
|
|
local spellInfo = C_Spell.GetSpellInfo(spellID)
|
|
if spellInfo then
|
|
return spellInfo.name, nil, spellInfo.iconID, spellInfo.castTime, spellInfo.minRange,
|
|
spellInfo.maxRange, spellInfo.spellID, spellInfo.originalIconID
|
|
end
|
|
end
|
|
local GetSpellTabInfo = GetSpellTabInfo or (function(tabLine)
|
|
if not tabLine then return nil end
|
|
local skillLine = C_SpellBook.GetSpellBookSkillLineInfo(tabLine)
|
|
if skillLine then
|
|
return skillLine.name, skillLine.iconID, skillLine.itemIndexOffset,
|
|
skillLine.numSpellBookItems, skillLine.isGuild, skillLine.specID
|
|
end
|
|
end)
|
|
|
|
local GetSpellBookItemInfo = C_SpellBook and C_SpellBook.GetSpellBookItemType or GetSpellBookItemInfo
|
|
local IsPassiveSpell = C_SpellBook and C_SpellBook.IsSpellBookItemPassive or IsPassiveSpell
|
|
local GetNumSpellTabs = C_SpellBook and C_SpellBook.GetNumSpellBookSkillLines or GetNumSpellTabs
|
|
local spellBookPlayerEnum = Enum.SpellBookSpellBank and Enum.SpellBookSpellBank.Player or "player"
|
|
local HasPetSpells = C_SpellBook and C_SpellBook.HasPetSpells or HasPetSpells
|
|
local GetOverrideSpell = C_Spell and C_Spell.GetOverrideSpell or C_SpellBook.GetOverrideSpell
|
|
local GetSpellBookItemName = C_SpellBook and C_SpellBook.GetSpellBookItemName or GetSpellBookItemName
|
|
local spellBookPetEnum = Enum.SpellBookSpellBank and Enum.SpellBookSpellBank.Pet or "pet"
|
|
|
|
local GetSpellCharges = GetSpellCharges or function(spellId)
|
|
local chargesInfo = C_Spell.GetSpellCharges(spellId)
|
|
if (chargesInfo) then
|
|
return chargesInfo.currentCharges, chargesInfo.maxCharges, chargesInfo.cooldownStartTime, chargesInfo.cooldownDuration, chargesInfo.chargeModRate
|
|
end
|
|
end
|
|
|
|
local specId, specName, _, specIconTexture = GetSpecializationInfo(GetSpecialization())
|
|
local locPlayerRace, playerRace, playerRaceId = UnitRace("player")
|
|
local generalIndex = Enum.SpellBookSkillLineIndex and Enum.SpellBookSkillLineIndex.General or CONST_SPELLBOOK_GENERAL_TABID
|
|
local tabName, tabTexture, offset, numSpells, isGuild, offspecId = GetSpellTabInfo(generalIndex) --CONST_SPELLBOOK_GENERAL_TABID
|
|
|
|
if (not offset) then
|
|
return completeListOfSpells
|
|
end
|
|
|
|
offset = offset + 1
|
|
|
|
--get spells from the Spec spellbook
|
|
for i = 1, GetNumSpellTabs() do --called "lines" in new v11 api
|
|
local tabName, tabTexture, offset, numSpells, isGuild, offspecId = GetSpellTabInfo(i)
|
|
--print(tabName)
|
|
--if (tabTexture == specIconTexture) then
|
|
offset = offset + 1
|
|
local tabEnd = offset + numSpells
|
|
for entryOffset = offset, tabEnd - 1 do
|
|
local spellType, spellId = GetSpellBookItemInfo(entryOffset, spellBookPlayerEnum)
|
|
if (spellId) then
|
|
--print(GetSpellInfo(spellId))
|
|
if (spellType == "SPELL" or spellType == 1) then
|
|
--print(tabName, tabTexture == specIconTexture, offset, tabEnd,spellType, spellId)
|
|
spellId = GetOverrideSpell(spellId)
|
|
local spellName = GetSpellInfo(spellId)
|
|
local bIsPassive = IsPassiveSpell(entryOffset, spellBookPlayerEnum)
|
|
if (spellName and not bIsPassive) then
|
|
completeListOfSpells[spellId] = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
--end
|
|
end
|
|
|
|
--get class shared spells from the spell book
|
|
local tabName, tabTexture, offset, numSpells, isGuild, offspecId = GetSpellTabInfo(CONST_SPELLBOOK_CLASSSPELLS_TABID)
|
|
offset = offset + 1
|
|
local tabEnd = offset + numSpells
|
|
for entryOffset = offset, tabEnd - 1 do
|
|
local spellType, spellId = GetSpellBookItemInfo(entryOffset, spellBookPlayerEnum)
|
|
if (spellId) then
|
|
if (spellType == "SPELL" or spellType == 1) then
|
|
spellId = GetOverrideSpell(spellId)
|
|
local spellName = GetSpellInfo(spellId)
|
|
local bIsPassive = IsPassiveSpell(entryOffset, spellBookPlayerEnum)
|
|
|
|
if (spellName and not bIsPassive) then
|
|
completeListOfSpells[spellId] = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local getNumPetSpells = function()
|
|
--'HasPetSpells' contradicts the name and return the amount of pet spells available instead of a boolean
|
|
return HasPetSpells()
|
|
end
|
|
|
|
--get pet spells from the pet spellbook
|
|
local numPetSpells = getNumPetSpells()
|
|
if (numPetSpells) then
|
|
for i = 1, numPetSpells do
|
|
local spellName, _, unmaskedSpellId = GetSpellBookItemName(i, spellBookPetEnum)
|
|
if (unmaskedSpellId) then
|
|
unmaskedSpellId = GetOverrideSpell(unmaskedSpellId)
|
|
local bIsPassive = IsPassiveSpell(i, spellBookPetEnum)
|
|
if (spellName and not bIsPassive) then
|
|
completeListOfSpells[unmaskedSpellId] = true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
--dumpt(completeListOfSpells)
|
|
return completeListOfSpells
|
|
end
|
|
|
|
function Details.SavePlayTimeOnClass()
|
|
local className = select(2, UnitClass("player"))
|
|
if (className) then
|
|
--played time by expansion
|
|
local expansionLevel = GetExpansionLevel()
|
|
|
|
local expansionTable = Details.class_time_played[expansionLevel]
|
|
if (not expansionTable) then
|
|
expansionTable = {}
|
|
Details.class_time_played[expansionLevel] = expansionTable
|
|
end
|
|
|
|
local playedTime = expansionTable[className] or 0
|
|
expansionTable[className] = playedTime + GetTime() - Details.GetStartupTime()
|
|
end
|
|
end
|
|
|
|
function Details.GetPlayTimeOnClass()
|
|
local className = select(2, UnitClass("player"))
|
|
if (className) then
|
|
--played time by expansion
|
|
local expansionLevel = GetExpansionLevel()
|
|
|
|
local expansionTable = Details.class_time_played[expansionLevel]
|
|
if (not expansionTable) then
|
|
expansionTable = {}
|
|
Details.class_time_played[expansionLevel] = expansionTable
|
|
end
|
|
|
|
local playedTime = expansionTable[className]
|
|
if (playedTime) then
|
|
playedTime = playedTime +(GetTime() - Details.GetStartupTime())
|
|
return playedTime
|
|
end
|
|
end
|
|
return 0
|
|
end
|
|
|
|
function Details.GetPlayTimeOnClassString()
|
|
local playedTime = Details.GetPlayTimeOnClass()
|
|
local days = floor(playedTime / 86400) .. " days"
|
|
playedTime = playedTime % 86400
|
|
local hours = floor(playedTime / 3600) .. " hours"
|
|
playedTime = playedTime % 3600
|
|
local minutes = floor(playedTime / 60) .. " minutes"
|
|
|
|
local expansionLevel = GetExpansionLevel()
|
|
local expansionName = _G["EXPANSION_NAME" .. GetExpansionLevel()]
|
|
|
|
return "|cffffff00Time played this class(" .. expansionName .. "): " .. days .. " " .. hours .. " " .. minutes
|
|
end
|
|
|
|
hooksecurefunc("ChatFrame_DisplayTimePlayed", function()
|
|
if (Details.played_class_time) then
|
|
C_Timer.After(0, function()
|
|
local expansionName = _G["EXPANSION_NAME" .. GetExpansionLevel()]
|
|
for fontString in ChatFrame1.fontStringPool:EnumerateActive() do
|
|
if (fontString:GetText() and fontString:GetText():find(expansionName)) then
|
|
return
|
|
end
|
|
end
|
|
|
|
local levelText = TIME_PLAYED_LEVEL and TIME_PLAYED_LEVEL:gsub("%%s", "") or ""
|
|
for fontString in ChatFrame1.fontStringPool:EnumerateActive() do
|
|
if (fontString:GetText() and fontString:GetText():find(levelText)) then
|
|
print(Details.GetPlayTimeOnClassString() .. " \ncommand: /details playedclass")
|
|
break
|
|
end
|
|
end
|
|
end)
|
|
end
|
|
end)
|
|
|
|
--game freeze prevention, there are people calling UpdateAddOnMemoryUsage() making the game client on the end user to freeze, this is bad, really bad.
|
|
--Details! replace the function call with one that do the same thing, but warns the player if the function freezes the client too many times.
|
|
--this feature is disabled by default, to enable it, type /run Details.check_stuttering = true and reload the game
|
|
local stutterCounter = 0
|
|
local bigStutterCounter = 0
|
|
local UpdateAddOnMemoryUsage_Original = _G.UpdateAddOnMemoryUsage
|
|
Details.UpdateAddOnMemoryUsage_Original = _G.UpdateAddOnMemoryUsage
|
|
|
|
Details.UpdateAddOnMemoryUsage_Custom = function()
|
|
local currentTime = debugprofilestop()
|
|
UpdateAddOnMemoryUsage_Original()
|
|
local deltaTime = debugprofilestop() - currentTime
|
|
|
|
if (deltaTime > 16) then
|
|
local callStack = debugstack(2, 0, 4)
|
|
--ignore if is coming from the micro menu tooltip
|
|
if (callStack:find("MainMenuBarPerformanceBarFrame_OnEnter")) then
|
|
return
|
|
end
|
|
|
|
if (deltaTime >= 500) then
|
|
bigStutterCounter = bigStutterCounter + 1
|
|
if (bigStutterCounter >= 6) then
|
|
Details:Msg("an addon made your game freeze for more than a half second, use '/details perf' to know more.")
|
|
bigStutterCounter = -10000 --make this msg appear only once
|
|
end
|
|
end
|
|
|
|
stutterCounter = stutterCounter + 1
|
|
local stutterDegree = 0
|
|
if (stutterCounter > 60) then
|
|
if (deltaTime < 48) then
|
|
Details:Msg("some addon may be causing small framerate stuttering, use '/details perf' to know more.")
|
|
stutterDegree = 1
|
|
|
|
elseif (deltaTime <= 100) then
|
|
Details:Msg("some addon may be causing framerate drops, use '/details perf' to know more.")
|
|
stutterDegree = 2
|
|
|
|
else
|
|
Details:Msg("some addon might be causing performance issues, use '/details perf' to know more.")
|
|
stutterDegree = 3
|
|
end
|
|
|
|
stutterCounter = -10000 --make this msg appear only once
|
|
end
|
|
|
|
Details.performanceData = {
|
|
deltaTime = deltaTime,
|
|
callStack = callStack,
|
|
culpritFunc = "_G.UpdateAddOnMemoryUsage()",
|
|
culpritDesc = "Calculates memory usage of addons",
|
|
}
|
|
end
|
|
end
|
|
|
|
Details.performanceData = {
|
|
deltaTime = 0,
|
|
callStack = "",
|
|
culpritFunc = "",
|
|
culpritDesc = "",
|
|
}
|
|
|
|
function Details:HandleRogueCombatSpecIconByGameVersion()
|
|
local _, _, _, patchVersion = GetBuildInfo()
|
|
if (patchVersion >= 70000) then --Legion
|
|
--rogue combat is a rogue outlaw
|
|
local rogueCombatCoords = Details.class_specs_coords[260]
|
|
rogueCombatCoords[1] = 0
|
|
rogueCombatCoords[2] = 64 / 512
|
|
rogueCombatCoords[3] = 384 / 512
|
|
rogueCombatCoords[4] = 448 / 512
|
|
|
|
--new versions of the game has a different icon for assassination
|
|
local rogueAssassinationCoords = Details.class_specs_coords[259]
|
|
rogueAssassinationCoords[1] = 64 / 512
|
|
rogueAssassinationCoords[2] = 128 / 512
|
|
rogueAssassinationCoords[3] = 384 / 512
|
|
rogueAssassinationCoords[4] = 448 / 512
|
|
end
|
|
end
|
|
|
|
function CopyText(text) --[[GLOBAL]]
|
|
if (not Details.CopyTextField) then
|
|
Details.CopyTextField = CreateFrame("Frame", "DetailsCopyText", UIParent, "BackdropTemplate")
|
|
Details.CopyTextField:SetHeight(14)
|
|
Details.CopyTextField:SetWidth(120)
|
|
Details.CopyTextField:SetPoint("center", UIParent, "center")
|
|
Details.CopyTextField:SetBackdrop(backdrop)
|
|
|
|
DetailsFramework:ApplyStandardBackdrop(Details.CopyTextField)
|
|
|
|
tinsert(UISpecialFrames, "DetailsCopyText")
|
|
|
|
Details.CopyTextField.textField = CreateFrame("editbox", nil, Details.CopyTextField, "BackdropTemplate")
|
|
Details.CopyTextField.textField:SetPoint("topleft", Details.CopyTextField, "topleft")
|
|
Details.CopyTextField.textField:SetAutoFocus(false)
|
|
Details.CopyTextField.textField:SetFontObject("GameFontHighlightSmall")
|
|
Details.CopyTextField.textField:SetAllPoints()
|
|
Details.CopyTextField.textField:EnableMouse(true)
|
|
|
|
Details.CopyTextField.textField:SetScript("OnEnterPressed", function()
|
|
Details.CopyTextField.textField:ClearFocus()
|
|
Details.CopyTextField:Hide()
|
|
end)
|
|
|
|
Details.CopyTextField.textField:SetScript("OnEscapePressed", function()
|
|
Details.CopyTextField.textField:ClearFocus()
|
|
Details.CopyTextField:Hide()
|
|
end)
|
|
|
|
Details.CopyTextField.textField:SetScript("OnChar", function()
|
|
Details.CopyTextField.textField:ClearFocus()
|
|
Details.CopyTextField:Hide()
|
|
end)
|
|
end
|
|
|
|
C_Timer.After(0.1, function()
|
|
Details.CopyTextField:Show()
|
|
Details.CopyTextField.textField:SetFocus()
|
|
Details.CopyTextField.textField:SetText(text)
|
|
Details.CopyTextField.textField:HighlightText()
|
|
end)
|
|
end
|
|
|
|
|
|
-------------------------------------------------------------------------
|
|
--> cache maintenance
|
|
|
|
function Details222.Cache.DoMaintenance()
|
|
local currentTime = time()
|
|
local delay = (86400 * 2) --2 days
|
|
|
|
if (currentTime > Details.latest_spell_pool_access + delay) then
|
|
local spellIdPoolBackup = DetailsFramework.table.copy({}, Details.spell_pool)
|
|
|
|
Details:Destroy(Details.spell_pool)
|
|
|
|
--preserve ignored spells spellId
|
|
for spellId in pairs(Details.spellid_ignored) do
|
|
Details.spell_pool[spellId] = spellIdPoolBackup[spellId]
|
|
end
|
|
|
|
Details.latest_spell_pool_access = currentTime
|
|
Details:Destroy(spellIdPoolBackup)
|
|
end
|
|
|
|
if (currentTime > Details.latest_npcid_pool_access + delay) then
|
|
local npcIdPoolBackup = DetailsFramework.table.copy({}, Details.npcid_pool)
|
|
|
|
Details:Destroy(Details.npcid_pool)
|
|
|
|
--preserve ignored npcs npcId
|
|
for npcId in pairs(Details.npcid_ignored) do
|
|
Details.npcid_pool[npcId] = npcIdPoolBackup[npcId]
|
|
end
|
|
Details.latest_npcid_pool_access = currentTime
|
|
Details:Destroy(npcIdPoolBackup)
|
|
end
|
|
|
|
if (currentTime > Details.latest_encounter_spell_pool_access + delay) then
|
|
Details:Destroy(Details.encounter_spell_pool)
|
|
Details.latest_encounter_spell_pool_access = currentTime
|
|
end
|
|
|
|
if (Details.boss_mods_timers and Details.boss_mods_timers.latest_boss_mods_access) then
|
|
if (currentTime > Details.boss_mods_timers.latest_boss_mods_access + delay) then
|
|
Details:Destroy(Details.boss_mods_timers.encounter_timers_bw)
|
|
Details:Destroy(Details.boss_mods_timers.encounter_timers_dbm)
|
|
Details.boss_mods_timers.latest_boss_mods_access = currentTime
|
|
end
|
|
end
|
|
|
|
--latest_shield_spellid_cache_access
|
|
--shield_spellid_cache
|
|
end
|