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local PA, ACL, ACH = unpack(_G.ProjectAzilroka)
local AR = PA:NewModule('AuraReminder', 'AceEvent-3.0', 'AceTimer-3.0')
_G.AuraReminder, PA.AuraReminder = AR, AR
AR.Title, AR.Description, AR.Authors, AR.isEnabled = ACL['|cFF16C3F2Aura|r |cFFFFFFFFReminder|r'], ACL['Reminder for Buffs / Debuffs'], 'Azilroka', false
local _G = _G
local next, tonumber, tostring, select, format, strmatch, tinsert, wipe = next, tonumber, tostring, select, format, strmatch, tinsert, wipe
local GetSpellCooldown = GetSpellCooldown
local GetSpellInfo = GetSpellInfo
local IsSpellKnownOrOverridesKnown = IsSpellKnownOrOverridesKnown
local IsUsableSpell = IsUsableSpell
local IsInInstance = IsInInstance
local UnitAffectingCombat = UnitAffectingCombat
local UnitIsDeadOrGhost = UnitIsDeadOrGhost
local UnitLevel = UnitLevel
local UnitInVehicle = UnitInVehicle
local GetInventoryItemID = GetInventoryItemID
local GetWeaponEnchantInfo = GetWeaponEnchantInfo
local GetInventoryItemTexture = GetInventoryItemTexture
local PlaySoundFile = PlaySoundFile
local GetSpecialization = GetSpecialization
local GetSpecializationRole = GetSpecializationRole
local GetSpecializationInfo = GetSpecializationInfo
local GetItemInfoInstant = GetItemInfoInstant
local MAX_PLAYER_LEVEL = MAX_PLAYER_LEVEL
local UIParent, CreateFrame = UIParent, CreateFrame
AR.CreatedReminders = {}
local selectedFilter, selectedGroup, filters, spellList, filterTypeList, DefaultFilters = nil, PA.MyClass, {}, {}, {}
do
local function SpellIDPredicate(spellIDToFind, casterToFind, _, _, _, _, _, _, _, caster, _, _, spellID)
return (casterToFind and caster == casterToFind and spellIDToFind == spellID) or (spellIDToFind == spellID)
end
function AR:FindAuraBySpellID(spellID, unit, filter, caster)
return _G.AuraUtil.FindAura(SpellIDPredicate, unit, filter, spellID, caster);
end
end
function AR:FindPlayerAura(db, checkPersonal, filter)
if db then
for spellID, value in next, db do
if value == true then
return AR:FindAuraBySpellID(spellID, 'player', filter, checkPersonal and 'player')
end
end
end
end
function AR:IsSpellOnCooldown(id)
local start, duration = GetSpellCooldown(id)
if start > 0 and duration > 1.5 then
return true
end
end
function AR:IsSpellUsable(id)
local isUsable = IsUsableSpell(id)
if isUsable then
return true
end
end
function AR:UpdateColors(frame, id)
local isUsable, notEnoughMana = IsUsableSpell(id)
if isUsable then
frame.icon:SetVertexColor(1, 1, 1)
elseif notEnoughMana then
frame.icon:SetVertexColor(.5, .5, 1)
else
frame.icon:SetVertexColor(.4, .4, .4)
end
end
function AR:HasOffHandWeapon(itemID)
if not itemID then return end
local itemEquipLoc = select(4, GetItemInfoInstant(itemID))
return (itemEquipLoc == "INVTYPE_WEAPON" or itemEquipLoc == "INVTYPE_2HWEAPON" or itemEquipLoc == "INVTYPE_WEAPONOFFHAND")
end
function AR:FilterCheck(db, isReverse)
local _, instanceType = IsInInstance()
local roleCheck, treeCheck, combatCheck, instanceCheck, PVPCheck = true, true, true, true, true
if PA.Retail then
local spec = GetSpecialization()
if db.role and (db.role ~= 'ANY' and db.role ~= GetSpecializationRole(spec)) then
roleCheck = false
end
if not isReverse and db.tree and (db.tree ~= 'ANY' and db.tree ~= spec) then
treeCheck = false
end
if isReverse and db.talentTreeException and db.talentTreeException == spec then
treeCheck = false
end
end
if db.combat and not UnitAffectingCombat('player') then
combatCheck = false
end
if db.instance and (instanceType ~= 'party' and instanceType ~= 'raid') then
instanceCheck = false
end
if db.pvp and (instanceType ~= 'arena' and instanceType ~= 'pvp') then
PVPCheck = false
end
if (isReverse or roleCheck and treeCheck) and combatCheck and instanceCheck and PVPCheck then
return true
else
return false
end
end
function AR:Reminder_Update()
if UnitIsDeadOrGhost('player') or (not PA.Classic and UnitInVehicle('player')) then return end
for _, button in next, AR.CreatedReminders do
button:Hide()
button:SetAlpha(1)
end
local Position = 1
for _, filter in next, {PA.MyClass, 'Global'} do
if AR.db.Filters then
for _, db in next, AR.db.Filters[filter] do
if db.enable and (not db.level or db.level and UnitLevel('player') > db.level) then
local Button = AR.CreatedReminders[Position]
if (not Button) or (Button:IsVisible()) then
Button = AR:CreateReminder(Position)
Position = Position + 1
end
AR:SetIconPosition(Button, db)
local filterCheck, reverseCheck = AR:FilterCheck(db), AR:FilterCheck(db, true)
if db.filterType == 'COOLDOWN' and db.cooldownSpellID and filterCheck then
local start, duration = GetSpellCooldown(db.cooldownSpellID)
if (duration and duration > 1.5) then
Button.cooldown:SetCooldown(start, duration)
end
Button.cooldown:SetShown((duration and duration > 0))
Button.icon:SetTexture(select(3, GetSpellInfo(db.cooldownSpellID)))
Button:SetShown((duration and duration == 0) or db.onCooldown)
AR:UpdateColors(Button, db.cooldownSpellID)
if (duration and duration > 1.5) and filterCheck and db.onCooldown then
Button:SetAlpha(db.cooldownAlpha or .5)
end
elseif (db.filterType == 'WEAPON' or (db.filterType == 'SPELL' and db.spellGroup and PA:CountTable(db.spellGroup) > 0)) and filterCheck then
if db.filterType == 'SPELL' then
local hasBuff, hasDebuff = AR:FindPlayerAura(db.spellGroup, db.personal), AR:FindPlayerAura(db.spellGroup, nil, 'HARMFUL')
local negate = AR:FindPlayerAura(db.negateGroup, db.personal)
local skip = false
if not (negate or hasBuff or hasDebuff) then
for buff, value in next, db.spellGroup do
if value then
local usable = IsUsableSpell(buff)
if db.strictFilter then
usable = usable and IsSpellKnownOrOverridesKnown(buff)
skip = not usable;
end
if usable and AR:IsSpellOnCooldown(buff) then
break
end
if usable or not db.strictFilter then
Button.icon:SetTexture(select(3, GetSpellInfo(buff)))
AR:UpdateColors(Button, buff)
break
end
end
end
Button:SetShown(not skip and (((not hasBuff) and (not hasDebuff)) and not db.reverseCheck) or (reverseCheck and db.reverseCheck and ((hasBuff or hasDebuff) or ((not hasBuff) and (not hasDebuff)))))
end
end
if db.filterType == 'WEAPON' then
local hasOffhandWeapon = AR:HasOffHandWeapon(GetInventoryItemID('player', 17))
local hasMainHandEnchant, _, _, hasOffHandEnchant = GetWeaponEnchantInfo()
if (not hasMainHandEnchant) then
Button.icon:SetTexture(GetInventoryItemTexture('player', 16))
elseif (hasOffhandWeapon and not hasOffHandEnchant) then
Button.icon:SetTexture(GetInventoryItemTexture('player', 17))
end
Button:SetShown(not (hasMainHandEnchant or hasOffHandEnchant))
Button.icon:SetVertexColor(1, 1, 1)
end
if Button:IsShown() and not db.disableSound then
AR:PlaySoundFile()
end
end
end
end
end
end
end
function AR:ResetSoundPlayback()
AR.IsPlaying = false
end
function AR:PlaySoundFile()
if AR.IsPlaying then return end
AR.IsPlaying = true
PlaySoundFile(PA.Libs.LSM:Fetch('sound', AR.db.Sound))
AR:ScheduleTimer('ResetSoundPlayback', 10)
end
function AR:SetIconPosition(button, db)
if not (button or db) then return end
local xOffset = db.xOffset or 0
local yOffset = db.yOffset or 200
local size = db.size or 40
button:ClearAllPoints()
button:SetPoint('CENTER', UIParent, 'CENTER', xOffset, yOffset)
button:SetSize(size, size)
end
function AR:CreateReminder(index)
local frame = CreateFrame('Frame', 'AuraReminder'..index, UIParent)
frame:Hide()
frame:SetClampedToScreen(true)
frame.icon = frame:CreateTexture(nil, 'OVERLAY')
frame.icon:SetTexCoord(PA:TexCoords())
frame.cooldown = CreateFrame('Cooldown', nil, frame, 'CooldownFrameTemplate')
frame.cooldown:SetAllPoints(frame.icon)
PA:SetTemplate(frame)
PA:SetInside(frame.icon)
tinsert(AR.CreatedReminders, frame)
return frame
end
function AR:UpdateFilterGroup(group)
for option, optionTable in next, PA.Options.args.AuraReminder.args.filterGroup.args[group].args do
if strmatch(option, "^AR") then
optionTable.hidden = true
end
end
if AR.db.Filters[selectedGroup][selectedFilter] and AR.db.Filters[selectedGroup][selectedFilter][group] then
local i = 1
for spell in next, AR.db.Filters[selectedGroup][selectedFilter][group] do
if spell and GetSpellInfo(spell) then
local name = format('AR%s', i + 2)
local optionName = PA.Options.args.AuraReminder.args.filterGroup.args[group].args[name]
if not optionName then
PA.Options.args.AuraReminder.args.filterGroup.args[group].args[name] = { type = 'toggle', width = 'double' }
optionName = PA.Options.args.AuraReminder.args.filterGroup.args[group].args[name]
end
optionName.name = function() return format('%s (%s)', GetSpellInfo(spell), spell) end
optionName.get = function() return spell and AR.db.Filters[selectedGroup][selectedFilter][group][spell] end
optionName.set = function(_, value) AR.db.Filters[selectedGroup][selectedFilter][group][spell] = value end
optionName.hidden = false
i = i + 1
end
end
end
end
function AR:CleanDB()
-- Cleanup DB
for _, filter in next, {PA.MyClass, 'Global'} do
if AR.db.Filters and AR.db.Filters[filter] then
for _, db in next, AR.db.Filters[filter] do
if db.role == 'ANY' then db.role = nil end
if db.tree == 'ANY' then db.tree = nil end
if db.talentTreeException == 'NONE' then db.talentTreeException = nil end
if (db.level and db.level == 0) then db.level = nil end
if not db.combat then db.combat = nil end
if not db.instance then db.instance = nil end
if not db.pvp then db.pvp = nil end
if not db.onCooldown then db.onCooldown = nil end
if not db.disableSound then db.disableSound = nil end
end
end
end
end
local addGroupTemplate = { name = '', template = ''}
function AR:GetOptions()
local AuraReminder = ACH:Group(AR.Title, nil, nil, 'tree', function(info) return AR.db[info[#info]] end, function(info, value) AR.db[info[#info]] = value end)
PA.Options.args.AuraReminder = AuraReminder
AuraReminder.args.Description = ACH:Description(AR.Description, 0)
AuraReminder.args.Enable = ACH:Toggle(ACL['Enable'], nil, 1, nil, nil, nil, nil, function(info, value) AR.db[info[#info]] = value if (not AR.isEnabled) then AR:Initialize() else _G.StaticPopup_Show('PROJECTAZILROKA_RL') end end)
AuraReminder.args.Sound = ACH:SharedMediaSound(ACL['Sound'], ACL['Sound that will play when you have a warning icon displayed.'], 2)
AuraReminder.args.selectGroup = ACH:Select(ACL['Select Group'], nil, 3, { Class = 'Class', Global = 'Global'}, nil, nil, function() return selectedGroup == 'Global' and selectedGroup or 'Class' end, function(_, value) selectedGroup = value == 'Class' and PA.MyClass or value end)
AuraReminder.args.selectFilter = ACH:Select(ACL['Select Filter'], nil, 4, function() wipe(filters) for filter in next, AR.db.Filters[selectedGroup] do filters[filter] = filter end if not next(filters) then filters[''] = ACL['None'] end return filters end, nil, nil, function() return selectedFilter ~= '' and selectedFilter or '' end, function(_, value) selectedFilter = value ~= '' and value or nil AR:UpdateFilterGroup('spellGroup') AR:UpdateFilterGroup('negateGroup') end)
AuraReminder.args.filterControl = ACH:Group(ACL['Filter Control'], nil, 5)
AuraReminder.args.filterControl.inline = true
AuraReminder.args.filterControl.args.addFilter = ACH:Input(ACL['New Filter Name'], nil, 1, nil, nil, function() return addGroupTemplate.name end, function(_, value) if AR.db.Filters[selectedGroup][value] then return end addGroupTemplate.name = value end)
AuraReminder.args.filterControl.args.addFilterTemplate = ACH:Select(ACL['New Filter Type'], nil, 2, function() wipe(filterTypeList) filterTypeList.SPELL = ACL['Spell'] if selectedGroup ~= 'Global' then filterTypeList.WEAPON = ACL['Weapon'] filterTypeList.COOLDOWN = ACL['Cooldown'] end return filterTypeList end, nil, nil, function() return addGroupTemplate.template end, function(_, value) if AR.db.Filters[selectedGroup][value] then return end addGroupTemplate.template = value end)
AuraReminder.args.filterControl.args.addFilterButton = ACH:Execute(ACL['Add Filter'], nil, 3, function() AR.db.Filters[selectedGroup][addGroupTemplate.name] = { enable = true, size = 50, filterType = addGroupTemplate.template } if addGroupTemplate.template == 'COOLDOWN' then AR.db.Filters[selectedGroup][addGroupTemplate.name].cooldownAlpha = .5 else AR.db.Filters[selectedGroup][addGroupTemplate.name].spellGroup, AR.db.Filters[selectedGroup][addGroupTemplate.name].negateGroup = {}, {} end selectedFilter = addGroupTemplate.name addGroupTemplate.name, addGroupTemplate.template = '', '' end, nil, nil, nil, nil, nil, nil, function() return addGroupTemplate.name == '' or addGroupTemplate.template == '' end)
AuraReminder.args.filterControl.args.deleteGroup = ACH:Select(ACL['Remove Filter'], nil, 5, function() wipe(filters) for filter in next, AR.db.Filters[selectedGroup] do filters[filter] = filter end if not next(filters) then filters[''] = ACL['None'] end return filters end, function(_, value) return ACL['Remove Filter']..' - '..value end, nil, function() return '' end, function(_, value) selectedFilter = nil if DefaultFilters[selectedGroup][value] then AR.db.Filters[selectedGroup][value].enable = false else AR.db.Filters[selectedGroup][value] = nil end end)
AuraReminder.args.filterGroup = ACH:Group(function() return selectedFilter end, nil, 8, nil, function(info) return AR.db.Filters[selectedGroup][selectedFilter][info[#info]] end, function(info, value) AR.db.Filters[selectedGroup][selectedFilter][info[#info]] = value end, nil, function() return not selectedFilter end)
AuraReminder.args.filterGroup.inline = true
AuraReminder.args.filterGroup.args.enable = ACH:Toggle(ACL['Enable'], nil, 1)
AuraReminder.args.filterGroup.args.filterType = ACH:Select(ACL['Filter Type'], ACL['Change this if you want the Reminder module to check for weapon enchants, setting this will cause it to ignore any spells listed.'], 2, function() wipe(filterTypeList) filterTypeList.SPELL = ACL['Spell'] if selectedGroup ~= 'Global' then filterTypeList.WEAPON, filterTypeList.COOLDOWN = ACL['Weapon'], ACL['Cooldown'] end return filterTypeList end)
AuraReminder.args.filterGroup.args.xOffset = ACH:Range(ACL['X Offset'], nil, 3, { min = -(PA.ScreenWidth / 2), max = (PA.ScreenWidth / 2), step = 1 })
AuraReminder.args.filterGroup.args.yOffset = ACH:Range(ACL['Y Offset'], nil, 4, { min = -(PA.ScreenHeight / 2), max = (PA.ScreenHeight / 2), step = 1 })
AuraReminder.args.filterGroup.args.size = ACH:Range(ACL['Size'], nil, 5, { min = 8, max = 128, step = 1 })
AuraReminder.args.filterGroup.args.conditions = ACH:MultiSelect(ACL['Conditions'], nil, 10, { instance = ACL['Inside Raid/Party'], pvp = ACL['Inside BG/Arena'], combat = ACL['Combat'] }, nil, nil, function(_, key) return AR.db.Filters[selectedGroup][selectedFilter][key] end, function(_, key, value) AR.db.Filters[selectedGroup][selectedFilter][key] = value end)
AuraReminder.args.filterGroup.args.filterConditions = ACH:Group(ACL['Filter Conditions'], nil, 11)
AuraReminder.args.filterGroup.args.filterConditions.inline = true
AuraReminder.args.filterGroup.args.filterConditions.args.level = ACH:Range(ACL['Level Requirement'], ACL['Level requirement for the icon to be able to display. 0 for disabled.'], 4, { min = 0, max = MAX_PLAYER_LEVEL, step = 1 })
AuraReminder.args.filterGroup.args.filterConditions.args.personal = ACH:Toggle(ACL['Personal Buffs'], ACL['Only check if the buff is coming from you.'], 5, nil, nil, nil, nil, nil, nil, function() return AR.db.Filters[selectedGroup][selectedFilter].filterType ~= 'SPELL' end)
AuraReminder.args.filterGroup.args.filterConditions.args.reverseCheck = ACH:Toggle(ACL['Reverse Check'], ACL['Instead of hiding the frame when you have the buff, show the frame when you have the buff.'], 6, nil, nil, nil, nil, nil, nil, function() return AR.db.Filters[selectedGroup][selectedFilter].filterType ~= 'SPELL' end)
AuraReminder.args.filterGroup.args.filterConditions.args.strictFilter = ACH:Toggle(ACL['Strict Filter'], ACL['This ensures you can only see spells that you actually know. You may want to uncheck this option if you are trying to monitor a spell that is not directly clickable out of your spellbook.'], 7, nil, nil, nil, nil, nil, nil, function() return AR.db.Filters[selectedGroup][selectedFilter].filterType == 'COOLDOWN' end)
AuraReminder.args.filterGroup.args.filterConditions.args.disableSound = ACH:Toggle(ACL['Disable Sound'], nil, 8, nil, nil, nil, nil, nil, nil, function() return AR.db.Filters[selectedGroup][selectedFilter].filterType == 'COOLDOWN' end)
AuraReminder.args.filterGroup.args.cooldownConditions = ACH:Group(ACL['Cooldown Conditions'], nil, 12, nil, nil, nil, nil, function() return AR.db.Filters[selectedGroup][selectedFilter].filterType ~= 'COOLDOWN' or selectedGroup == 'Global' end)
AuraReminder.args.filterGroup.args.cooldownConditions.inline = true
AuraReminder.args.filterGroup.args.cooldownConditions.args.description = ACH:Description(function() local spellID = AR.db.Filters[selectedGroup][selectedFilter].cooldownSpellID if not spellID or spellID == '' then return end return format('%s (%s)', GetSpellInfo(spellID), spellID) end, 0, 'medium', nil, nil, nil, nil, nil, function() return AR.db.Filters[selectedGroup][selectedFilter].cooldownSpellID == '' end)
AuraReminder.args.filterGroup.args.cooldownConditions.args.cooldownSpellID = ACH:Input(ACL['Spell ID'], nil, 1, nil, nil, function(info) return tostring(AR.db.Filters[selectedGroup][selectedFilter][info[#info]] or '') end, function(info, value) value = tonumber(value) if not value then return end AR.db.Filters[selectedGroup][selectedFilter][info[#info]] = value end)
AuraReminder.args.filterGroup.args.cooldownConditions.args.onCooldown = ACH:Toggle(ACL['Show On Cooldown'], nil, 2)
AuraReminder.args.filterGroup.args.cooldownConditions.args.cooldownAlpha = ACH:Range(ACL['Cooldown Alpha'], nil, 3, { min = 0, max = 1, step = .1 }, nil, nil, nil, nil, function() return not AR.db.Filters[selectedGroup][selectedFilter].onCooldown end)
local function AddSpellSet(info, value) value = tonumber(value) if not value then return end AR.db.Filters[selectedGroup][selectedFilter][info[#info-1]] = AR.db.Filters[selectedGroup][selectedFilter][info[#info-1]] or {} AR.db.Filters[selectedGroup][selectedFilter][info[#info-1]][value] = true AR:UpdateFilterGroup(info[#info-1]) end
local function RemoveFilterSet(info, value) AR.db.Filters[selectedGroup][selectedFilter][info[#info-1]][value] = nil AR:UpdateFilterGroup(info[#info-1]) end
local function RemoveFilterValues(info) wipe(spellList) if AR.db.Filters[selectedGroup][selectedFilter][info[#info-1]] then for spellID in next, AR.db.Filters[selectedGroup][selectedFilter][info[#info-1]] do local name = GetSpellInfo(spellID) spellList[spellID] = name and format('%s (%s)', name, spellID) or spellID end end return spellList end
AuraReminder.args.filterGroup.args.spellGroup = ACH:Group(ACL['Spells'], nil, 13, nil, function() AR:UpdateFilterGroup('spellGroup') return '' end, nil, nil, function() return AR.db.Filters[selectedGroup][selectedFilter].filterType ~= 'SPELL' end)
AuraReminder.args.filterGroup.args.spellGroup.inline = true
AuraReminder.args.filterGroup.args.spellGroup.args.AddSpell = ACH:Input(ACL['New ID'], nil, 0, nil, nil, nil, AddSpellSet)
AuraReminder.args.filterGroup.args.spellGroup.args.RemoveSpell = ACH:Select(ACL['Remove ID'], nil, 1, RemoveFilterValues, nil, nil, function() return '' end, RemoveFilterSet)
AuraReminder.args.filterGroup.args.spellGroup.args.spacer = ACH:Spacer(2)
AuraReminder.args.filterGroup.args.negateGroup = ACH:Group(ACL['Negate Spells'], nil, 14, nil, function() AR:UpdateFilterGroup('negateGroup') return '' end, nil, nil, function() return AR.db.Filters[selectedGroup][selectedFilter].filterType ~= 'SPELL' end)
AuraReminder.args.filterGroup.args.negateGroup.inline = true
AuraReminder.args.filterGroup.args.negateGroup.args.AddSpell = ACH:Input(ACL['New ID'], nil, 0, nil, nil, nil, AddSpellSet)
AuraReminder.args.filterGroup.args.negateGroup.args.RemoveSpell = ACH:Select(ACL['Remove ID'], nil, 1, RemoveFilterValues, nil, nil, function() return '' end, RemoveFilterSet)
AuraReminder.args.filterGroup.args.negateGroup.args.spacer = ACH:Spacer(2)
PA.Options.args.AuraReminder.args.AuthorHeader = ACH:Header(ACL['Authors:'], -2)
PA.Options.args.AuraReminder.args.Authors = ACH:Description(AR.Authors, -1, 'large')
if PA.Retail then
local optionGroup = PA.Options.args.AuraReminder.args.filterGroup.args.filterConditions.args
local Specializations, _ = { ['ANY'] = ACL['Any'] }
for i = 1, 4 do _, Specializations[tostring(i)] = GetSpecializationInfo(i) end
optionGroup.role = ACH:Select(ACL['Role'], ACL['You must be a certain role for the icon to appear.'], 1, { TANK = ACL['Tank'], DAMAGER = ACL['Damage'], HEALER = ACL['Healer'], ANY = ACL['Any'] }, nil, nil, function(info) return AR.db.Filters[selectedGroup][selectedFilter][info[#info]] or 'ANY' end, nil, nil, function() return selectedGroup == 'Global' end)
optionGroup.tree = ACH:Select(ACL['Talent Tree'], ACL['You must be using a certain talent tree for the icon to show.'], 2, Specializations, nil, nil, function() return tostring(AR.db.Filters[PA.MyClass][selectedFilter].tree or 'ANY') end, function(_, value) if value == 'ANY' then AR.db.Filters[PA.MyClass][selectedFilter].tree = 'ANY' else AR.db.Filters[PA.MyClass][selectedFilter].tree = tonumber(value) end end, nil, function() return selectedGroup == 'Global' or AR.db.Filters[PA.MyClass][selectedFilter].reverseCheck end)
optionGroup.talentTreeException = ACH:Select(ACL['Tree Exception'], ACL['Set a talent tree to not follow the reverse check.'], 2, CopyTable(Specializations), nil, nil, function() return tostring(AR.db.Filters[PA.MyClass][selectedFilter]['talentTreeException'] or 'NONE') end, function(_, value) if value == 'NONE' then AR.db.Filters[PA.MyClass][selectedFilter].talentTreeException = nil else AR.db.Filters[PA.MyClass][selectedFilter]['talentTreeException'] = tonumber(value) end; end, nil, function() return selectedGroup == 'Global' or not AR.db.Filters[PA.MyClass][selectedFilter].reverseCheck end)
optionGroup.talentTreeException.values.NONE = ACL['None']
end
end
function AR:BuildProfile()
PA.Defaults.profile.AuraReminder = {
Enable = true,
Sound = 'Warning',
Filters = { Global = {} },
}
for k in next, LOCALIZED_CLASS_NAMES_MALE do PA.Defaults.profile.AuraReminder.Filters[k] = {} end
DefaultFilters = CopyTable(PA.Defaults.profile.AuraReminder.Filters)
end
function AR:UpdateSettings()
AR.db = PA.db.AuraReminder
end
function AR:Initialize()
if AR.db.Enable ~= true then
return
end
AR.isEnabled = true
AR:ScheduleRepeatingTimer('Reminder_Update', .5)
AR:CleanDB()
AR:RegisterEvent("PLAYER_LOGOUT", 'CleanDB')
end