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local mod = DBM:NewMod(2446, "DBM-SanctumOfDomination", nil, 1193)
local L = mod:GetLocalizedStrings()
mod:SetRevision("20220830203003")
mod:SetCreatureID(175731)
mod:SetEncounterID(2436)
mod:SetUsedIcons(1, 2, 3)
mod:SetHotfixNoticeRev(20210815000000)--2021-08-15
mod:SetMinSyncRevision(20210718000000)
mod.respawnTime = 29
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_CAST_START 352589 352538 350732 352833 352660 356090 355352 350734",
"SPELL_AURA_APPLIED 352385 352394 350734 350496 350732",--350534
"SPELL_AURA_REMOVED 352385 352394 350496",--350534
"SPELL_PERIODIC_DAMAGE 350455",
"SPELL_PERIODIC_MISSED 350455",
-- "UNIT_DIED"
"CHAT_MSG_MONSTER_YELL",
"UNIT_SPELLCAST_SUCCEEDED boss1"
)
--[[
(ability.id = 352589 or ability.id = 352538 or ability.id = 350732 or ability.id = 352833 or ability.id = 352660 or ability.id = 356090 or ability.id = 355352 or ability.id = 350734) and type = "begincast"
or (ability.id = 352385 or ability.id = 350534) and (type = "applybuff" or type = "removebuff")
--]]
--TODO, do people really need a timer for purging protocol? it's based on bosses energy depletion rate (which is exactly 1 energy per second and visible on infoframe)
--In other words, infoframe energy tracker IS the timer, and his energy is constantly going up and down based on core strategy, timer would need aggressive updates from UNIT_POWER
local warnDisintegration = mod:NewTargetNoFilterAnnounce(352833, 3, nil, nil, 182908)
local warnThreatNeutralization = mod:NewTargetNoFilterAnnounce(350496, 2, nil, nil, 167180)
local warnFormSentry = mod:NewSpellAnnounce(352660, 2)
local warnObliterate = mod:NewCountAnnounce(355352, 2)
--Cores
local specWarnRadiantEnergy = mod:NewSpecialWarningMoveTo(350455, nil, nil, nil, 1, 2)
local specWarnMeltdown = mod:NewSpecialWarningRun(352589, nil, nil, nil, 4, 2)--Change to appropriate text and priority
--Guardian
local specWarnPurgingProtocol = mod:NewSpecialWarningCount(352538, nil, nil, nil, 2, 2)
local specWarnSunder = mod:NewSpecialWarningDefensive(350732, nil, nil, nil, 1, 2)
local specWarnSunderTaunt = mod:NewSpecialWarningTaunt(350732, nil, nil, nil, 1, 2)--Only used on normal/LFR, swaps for heroic and mythic are during Obliterate
local specWarnObliterate = mod:NewSpecialWarningTaunt(350734, nil, nil, nil, 1, 2)
local specWarnObliterateCount = mod:NewSpecialWarningCount(350734, false, nil, nil, 1, 2)
local specWarnDisintegration = mod:NewSpecialWarningDodgeCount(352833, nil, 182908, nil, 2, 2)
local yellDisintegration = mod:NewYell(352833)
local specWarnThreatNeutralization = mod:NewSpecialWarningMoveAway(350496, nil, 37859, nil, 1, 2)
local yellThreatNeutralization = mod:NewShortPosYell(350496, 37859)
local yellThreatNeutralizationFades = mod:NewIconFadesYell(350496, 37859)
local specWarnGTFO = mod:NewSpecialWarningGTFO(340324, nil, nil, nil, 1, 8)
local timerEliminationPatternCD = mod:NewCDCountTimer(31.6, 350735, 350732, "Tank|Healer", nil, 5, nil, DBM_COMMON_L.TANK_ICON)--Time between casts not known, but link reset kinda works
local timerDisintegrationCD = mod:NewCDCountTimer(34.6, 352833, 182908, nil, nil, 3)--Continues whether linked or not
local timerFormSentryCD = mod:NewCDTimer(72.6, 352660, nil, nil, nil, 1)--Time between casts not known, but link reset kinda works
local timerThreatNeutralizationCD = mod:NewCDCountTimer(11.4, 350496, 167180, nil, nil, 3, nil, nil, true)--Continues whether linked or not
--local berserkTimer = mod:NewBerserkTimer(600)
mod:AddRangeFrameOption(10, 350496)
mod:AddInfoFrameOption(352394, true)
mod:AddSetIconOption("SetIconOnThreat", 350496, true, false, {1, 2, 3})
mod:AddMiscLine(DBM_CORE_L.OPTION_CATEGORY_DROPDOWNS)
mod:AddDropdownOption("IconBehavior", {"TypeOne", "TypeTwo"}, "TypeOne", "misc")--TypeTwo is BW default
mod:GroupSpells(350732, 350735)
mod.vb.timerMode = 0
mod.vb.coreActive = false
mod.vb.beamCount = 0
mod.vb.protocolCount = 0
mod.vb.patternCount = 0
mod.vb.threatCount = 0
mod.vb.comboCount = 0
mod.vb.iconSetting = 1
local radiantEnergy = DBM:GetSpellInfo(352394)
local playerSafe = false
local playersSafe = {}
local threatTargets = {}
local difficultyName = "normal"
local allTimers = {
["mythic"] = {
[0] = {--Initial
--Threat Neutralization
[356090] = {8.5, 12.2, 21.8},
--Disintegration
[352833] = {15.4},
},
[1] = {--Post Link
--Threat Neutralization
[356090] = {0, 16.5, 29.2, 17},--Threat used immediately coming out of purging protocol
--Disintegration
[352833] = {5.8, 39},
},
},
["heroic"] = {
[0] = {--Initial
--Threat Neutralization
[356090] = {10.7, 12.2},
--Disintegration
[352833] = {15.4},
},
[1] = {--Post Link
--Threat Neutralization
[356090] = {0, 12.1, 12.1, 26.7, 12.1},
--Disintegration
[352833] = {5.8, 40.1},
},
},
["normal"] = {--LFR is same
[0] = {--Initial
--Threat Neutralization
[356090] = {10.4, 11, 23.2},
--Disintegration
[352833] = {15.4},
},
[1] = {--Post Link
--Threat Neutralization
[356090] = {4.5, 12.1, 23, 15.7, 12.1},
--Disintegration
[352833] = {18, 32.5},
},
},
}
local updateInfoFrame
do
local DBM, DBM_COMMON_L = DBM, DBM_COMMON_L
local UnitPower, UnitPowerMax, UnitName = UnitPower, UnitPowerMax, UnitName
local twipe = table.wipe
local lines, sortedLines = {}, {}
local function addLine(key, value)
-- sort by insertion order
lines[key] = value
sortedLines[#sortedLines + 1] = key
end
updateInfoFrame = function()
twipe(lines)
twipe(sortedLines)
--Boss Power
local currentPower, maxPower = UnitPower("boss1"), UnitPowerMax("boss1")
if maxPower and maxPower ~= 0 then
if currentPower / maxPower * 100 >= 1 then
addLine(UnitName("boss1"), currentPower)
end
end
--Player safety status
if mod.vb.coreActive then
addLine(radiantEnergy, DBM_COMMON_L.NOTSAFE)
for uId in DBM:GetGroupMembers() do
local unitName = DBM:GetUnitFullName(uId)
if not playersSafe[unitName] then
addLine(unitName, "")
end
end
end
return lines, sortedLines
end
end
--Ugly as hell, definitely a cleaner logical way of doing it but i'm not smart or patient enough these days
--Code logic is simple (even though it looks like shit). Prio melee before ranged in icon assignments.
--1 melee = star, 2 melee = star and circle. 3 melee is same as 3 ranged since at this point we just assign icons in table order.
--Ranged will get icons 2 and 3 or just 3 after melee got theirs obviously
local isMelee = {[1] = false,[2] = false,[3] = false,}
local playerName = UnitName("player")
local function showthreat(self)
local nameOne, nameTwo, nameThree = nil, nil, nil
local meleeCount = 0
local setIcon = self.Options.SetIconOnThreat
for i = 1, #threatTargets do
local name = threatTargets[i]
local uId = DBM:GetRaidUnitId(name)
if not uId then return end--Prevent errors if person leaves group
--Identify number of melee and assign them numbers
if self:IsMeleeDps(uId) then--Melee
meleeCount = meleeCount + 1
isMelee[i] = true
else
isMelee[i] = false
end
--Now cache names to numbers
if i == 1 then
nameOne = name
elseif i == 2 then
nameTwo = name
else
nameThree = name
end
end
--Now deal with every possible scenario
--All melee or all ranged, Or user wants icons to match bigwigs. results same, use CLEU/table insert order
if self.vb.iconSetting == 2 or meleeCount == 3 or meleeCount == 0 then
if setIcon then
self:SetIcon(nameOne, 1)
end
if playerName == nameOne then
specWarnThreatNeutralization:Show()
specWarnThreatNeutralization:Play("runout")
yellThreatNeutralization:Yell(1, 1)
yellThreatNeutralizationFades:Countdown(350496, nil, 1)
if self.Options.RangeFrame then
DBM.RangeCheck:Show(10)
end
end
if setIcon then
self:SetIcon(nameTwo, 2)
end
if playerName == nameTwo then
specWarnThreatNeutralization:Show()
specWarnThreatNeutralization:Play("runout")
yellThreatNeutralization:Yell(2, 2)
yellThreatNeutralizationFades:Countdown(350496, nil, 2)
if self.Options.RangeFrame then
DBM.RangeCheck:Show(10)
end
end
if setIcon then
self:SetIcon(nameThree, 3)
end
if playerName == nameThree then
specWarnThreatNeutralization:Show()
specWarnThreatNeutralization:Play("runout")
yellThreatNeutralization:Yell(3, 3)
yellThreatNeutralizationFades:Countdown(350496, nil, 3)
if self.Options.RangeFrame then
DBM.RangeCheck:Show(10)
end
end
elseif meleeCount == 2 then--2 melee, 1 ranged
local meleeicon = 0--In this set we have only 1 ranged which means up to 2 melee
if isMelee[1] then
meleeicon = meleeicon + 1
if setIcon then
self:SetIcon(nameOne, meleeicon)
end
if playerName == nameOne then
specWarnThreatNeutralization:Show()
specWarnThreatNeutralization:Play("runout")
yellThreatNeutralization:Yell(meleeicon, meleeicon)
yellThreatNeutralizationFades:Countdown(350496, nil, meleeicon)
if self.Options.RangeFrame then
DBM.RangeCheck:Show(10)
end
end
else--Ranged (only one, so icon always 3)
if setIcon then
self:SetIcon(nameOne, 3)
end
if playerName == nameOne then
specWarnThreatNeutralization:Show()
specWarnThreatNeutralization:Play("runout")
yellThreatNeutralization:Yell(3, 3)
yellThreatNeutralizationFades:Countdown(350496, nil, 3)
if self.Options.RangeFrame then
DBM.RangeCheck:Show(10)
end
end
end
if isMelee[2] then
meleeicon = meleeicon + 1
if setIcon then
self:SetIcon(nameTwo, meleeicon)
end
if playerName == nameTwo then
specWarnThreatNeutralization:Show()
specWarnThreatNeutralization:Play("runout")
yellThreatNeutralization:Yell(meleeicon, meleeicon)
yellThreatNeutralizationFades:Countdown(350496, nil, meleeicon)
if self.Options.RangeFrame then
DBM.RangeCheck:Show(10)
end
end
else--Ranged (only one, so icon always 3)
if setIcon then
self:SetIcon(nameTwo, 3)
end
if playerName == nameTwo then
specWarnThreatNeutralization:Show()
specWarnThreatNeutralization:Play("runout")
yellThreatNeutralization:Yell(3, 3)
yellThreatNeutralizationFades:Countdown(350496, nil, 3)
if self.Options.RangeFrame then
DBM.RangeCheck:Show(10)
end
end
end
if isMelee[3] then
meleeicon = meleeicon + 1
if setIcon then
self:SetIcon(nameThree, meleeicon)
end
if playerName == nameThree then
specWarnThreatNeutralization:Show()
specWarnThreatNeutralization:Play("runout")
yellThreatNeutralization:Yell(meleeicon, meleeicon)
yellThreatNeutralizationFades:Countdown(350496, nil, meleeicon)
if self.Options.RangeFrame then
DBM.RangeCheck:Show(10)
end
end
else--Ranged (only one, so icon always 3)
if setIcon then
self:SetIcon(nameThree, 3)
end
if playerName == nameThree then
specWarnThreatNeutralization:Show()
specWarnThreatNeutralization:Play("runout")
yellThreatNeutralization:Yell(3, 3)
yellThreatNeutralizationFades:Countdown(350496, nil, 3)
if self.Options.RangeFrame then
DBM.RangeCheck:Show(10)
end
end
end
elseif meleeCount == 1 then
local rangedIcon = 1--In this set we have 1 melee which means up to 2 ranged, icon starts at 1 instead of 0 because of melee reservation
if isMelee[1] then--Melee will always be icon 1 in this scenario
if setIcon then
self:SetIcon(nameOne, 1)
end
if playerName == nameOne then
specWarnThreatNeutralization:Show()
specWarnThreatNeutralization:Play("runout")
yellThreatNeutralization:Yell(1, 1)
yellThreatNeutralizationFades:Countdown(350496, nil, 1)
if self.Options.RangeFrame then
DBM.RangeCheck:Show(10)
end
end
else
rangedIcon = rangedIcon + 1
if setIcon then
self:SetIcon(nameOne, rangedIcon)
end
if playerName == nameOne then
specWarnThreatNeutralization:Show()
specWarnThreatNeutralization:Play("runout")
yellThreatNeutralization:Yell(rangedIcon, rangedIcon)
yellThreatNeutralizationFades:Countdown(350496, nil, rangedIcon)
if self.Options.RangeFrame then
DBM.RangeCheck:Show(10)
end
end
end
if isMelee[2] then--Melee will always be icon 1 in this scenario
if setIcon then
self:SetIcon(nameTwo, 1)
end
if playerName == nameTwo then
specWarnThreatNeutralization:Show()
specWarnThreatNeutralization:Play("runout")
yellThreatNeutralization:Yell(1, 1)
yellThreatNeutralizationFades:Countdown(350496, nil, 1)
if self.Options.RangeFrame then
DBM.RangeCheck:Show(10)
end
end
else
rangedIcon = rangedIcon + 1
if setIcon then
self:SetIcon(nameTwo, rangedIcon)
end
if playerName == nameTwo then
specWarnThreatNeutralization:Show()
specWarnThreatNeutralization:Play("runout")
yellThreatNeutralization:Yell(rangedIcon, rangedIcon)
yellThreatNeutralizationFades:Countdown(350496, nil, rangedIcon)
if self.Options.RangeFrame then
DBM.RangeCheck:Show(10)
end
end
end
if isMelee[3] then--Melee will always be icon 1 in this scenario
if setIcon then
self:SetIcon(nameThree, 1)
end
if playerName == nameThree then
specWarnThreatNeutralization:Show()
specWarnThreatNeutralization:Play("runout")
yellThreatNeutralization:Yell(1, 1)
yellThreatNeutralizationFades:Countdown(350496, nil, 1)
if self.Options.RangeFrame then
DBM.RangeCheck:Show(10)
end
end
else
rangedIcon = rangedIcon + 1
if setIcon then
self:SetIcon(nameThree, rangedIcon)
end
if playerName == nameThree then
specWarnThreatNeutralization:Show()
specWarnThreatNeutralization:Play("runout")
yellThreatNeutralization:Yell(rangedIcon, rangedIcon)
yellThreatNeutralizationFades:Countdown(350496, nil, rangedIcon)
if self.Options.RangeFrame then
DBM.RangeCheck:Show(10)
end
end
end
end
warnThreatNeutralization:Show(table.concat(threatTargets, "<, >"))
end
function mod:OnCombatStart(delay)
playerSafe = false
self.vb.timerMode = 0
self.vb.beamCount = 0
self.vb.protocolCount = 0
self.vb.threatCount = 0
self.vb.patternCount = 0--which pattern SET it is
self.vb.comboCount = 0--Which cast within the pattern set
self.vb.iconSetting = self.Options.IconBehavior == "TypeOne" and 1 or 2
timerFormSentryCD:Start(3.6-delay, 1)--Same in all
timerDisintegrationCD:Start(15.4-delay, 1)--Same in all
timerEliminationPatternCD:Start(25.3-delay, 1)--Same in all
if self:IsMythic() then
difficultyName = "mythic"
timerThreatNeutralizationCD:Start(8, 1)
else
timerThreatNeutralizationCD:Start(10.4, 1)
if self:IsHeroic() then
difficultyName = "heroic"
else
difficultyName = "normal"
end
end
--Infoframe setup (might not be needed)
for uId in DBM:GetGroupMembers() do
if DBM:UnitDebuff(uId, 352394) then
local unitName = DBM:GetUnitFullName(uId)
playersSafe[unitName] = true
end
end
if DBM:UnitAura("boss1", 352385) then
self.vb.coreActive = true
else
self.vb.coreActive = false
end
if self.Options.InfoFrame then
DBM.InfoFrame:SetHeader(radiantEnergy)
DBM.InfoFrame:Show(8, "function", updateInfoFrame, false, false)
end
if UnitIsGroupLeader("player") then
self:SendSync("IconMethod", self.vb.iconSetting)
end
end
function mod:OnCombatEnd()
if self.Options.InfoFrame then
DBM.InfoFrame:Hide()
end
if self.Options.RangeFrame then
DBM.RangeCheck:Hide()
end
end
function mod:OnTimerRecovery()
if self:IsMythic() then
difficultyName = "mythic"
elseif self:IsHeroic() then
difficultyName = "heroic"
else
difficultyName = "normal"
end
if DBM:UnitDebuff("player", 352394) then
playerSafe = true
end
for uId in DBM:GetGroupMembers() do
if DBM:UnitDebuff(uId, 352394) then
local unitName = DBM:GetUnitFullName(uId)
playersSafe[unitName] = true
end
end
end
function mod:SPELL_CAST_START(args)
local spellId = args.spellId
if spellId == 352589 then
specWarnMeltdown:Show()
specWarnMeltdown:Play("justrun")
elseif spellId == 352538 then
self.vb.protocolCount = self.vb.protocolCount + 1
specWarnPurgingProtocol:Show(self.vb.protocolCount)
specWarnPurgingProtocol:Play("aesoon")
if self.vb.timerMode == 0 then
self.vb.timerMode = 1
end
if self.vb.protocolCount == 1 then
--Reset everything but tank combo (and protocol obviously), tank combo we continue counting forward for CD, plus only 1 in each cycle
self.vb.beamCount = 0
self.vb.threatCount = 0
--We allow Threat to keep going on purpose, because it will likely be recast before next link
timerDisintegrationCD:Stop()
timerEliminationPatternCD:Stop()
timerFormSentryCD:Stop()
if self:IsFated() then
self:AffixEvent(0)
end
end
elseif spellId == 350732 then
self.vb.comboCount = self.vb.comboCount + 1
if self:IsTanking("player", "boss1", nil, true) then
specWarnSunder:Show()
specWarnSunder:Play("defensive")
end
elseif spellId == 352833 then
self.vb.beamCount = self.vb.beamCount + 1
specWarnDisintegration:Show(self.vb.beamCount)
specWarnDisintegration:Play("farfromline")
local timer = allTimers[difficultyName][self.vb.timerMode][spellId][self.vb.beamCount+1]
if timer then
timerDisintegrationCD:Start(timer, self.vb.beamCount+1)
end
elseif spellId == 352660 then
warnFormSentry:Show()
elseif spellId == 356090 then
self.vb.threatCount = self.vb.threatCount + 1
isMelee = {[1] = false,[2] = false,[3] = false,}
table.wipe(threatTargets)
timerThreatNeutralizationCD:Stop()
local timer = allTimers[difficultyName][self.vb.timerMode][spellId][self.vb.threatCount+1]
if timer then
timerThreatNeutralizationCD:Start(timer, self.vb.threatCount+1)
end
elseif spellId == 355352 or spellId == 350734 then--Mythic, Heroic
self.vb.comboCount = self.vb.comboCount + 1
local castCount = (self.vb.comboCount == 2) and 1 or 2
if self.Options.SpecWarn355352count then
specWarnObliterateCount:Show(castCount)
else
warnObliterate:Show(castCount)
end
end
end
function mod:SPELL_AURA_APPLIED(args)
local spellId = args.spellId
if spellId == 352385 then--Energizing Link
self.vb.coreActive = true
self.vb.protocolCount = 0
if not playerSafe then
specWarnRadiantEnergy:Show(radiantEnergy)
specWarnRadiantEnergy:Play("findshelter")
end
timerDisintegrationCD:Stop()
timerFormSentryCD:Stop()
timerEliminationPatternCD:Stop()
timerDisintegrationCD:Start(self:IsEasy() and 18 or 5.8)
timerFormSentryCD:Start(self:IsEasy() and 10.7 or 18)
timerEliminationPatternCD:Start(28.2, self.vb.patternCount+1)
if self:IsFated() then
--Not as good as form sentry in accuracy of timer, but better for start accuracy to avoid starting on pull form sentry
self:AffixEvent(1, 2)
end
elseif spellId == 352394 then
playersSafe[args.destName] = true
if args:IsPlayer() then
playerSafe = true
end
elseif spellId == 350734 then
local uId = DBM:GetRaidUnitId(args.destName)
if self:IsTanking(uId) and not args:IsPlayer() then
specWarnObliterate:Show(args.destName)
specWarnObliterate:Play("tauntboss")
end
elseif spellId == 350732 then
local uId = DBM:GetRaidUnitId(args.destName)
if self:IsTanking(uId) and not args:IsPlayer() and self.vb.comboCount == 2 then--Obviously normal/LFR
specWarnSunderTaunt:Show(args.destName)
specWarnSunderTaunt:Play("tauntboss")
end
elseif spellId == 350496 then
threatTargets[#threatTargets+1] = args.destName
self:Unschedule(showthreat)
if #threatTargets == 3 then
showthreat(self)
else
self:Schedule(0.5, showthreat, self)
end
elseif spellId == 350534 then--Purging Protocol Activating
timerEliminationPatternCD:Stop()--Still probably not most accurate way of doing it, but probably most reliable one given most strategies
end
end
--mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED
function mod:SPELL_AURA_REMOVED(args)
local spellId = args.spellId
if spellId == 352385 then--Energizing Link
self.vb.coreActive = false
elseif spellId == 352394 then
playersSafe[args.destName] = nil
if args:IsPlayer() then
playerSafe = false
end
elseif spellId == 350496 then
if self.Options.SetIconOnThreat then
self:SetIcon(args.destName, 0)
end
if args:IsPlayer() then
yellThreatNeutralizationFades:Cancel()
if self.Options.RangeFrame then
DBM.RangeCheck:Hide()
end
end
-- elseif spellId == 350534 then--Purging Protocol disabling
end
end
--"<1155.70 23:16:13> [CHAT_MSG_MONSTER_YELL] Dissection!#Guardian of the First Ones###Champssh##0#0##0#282#nil#0#false#false#false#false", -- [14127]
--"<25.44 22:36:58> [CHAT_MSG_MONSTER_YELL] Dismantle.#Guardian of the First Ones###Tadorz##0#0##0#1980#nil#0#false#false#false#false", -- [305]
function mod:CHAT_MSG_MONSTER_YELL(msg, _, _, _, targetName)
if msg == L.Dissection or msg:find(L.Dissection) or msg == L.Dismantle or msg:find(L.Dismantle) then
self:SendSync("Dissection", targetName)
end
end
do
--Delayed function just to make absolute sure RL sync overrides user settings after OnCombatStart functions run
local function UpdateIcons(self, setting)
self.vb.iconSetting = setting
end
function mod:OnSync(msg, target, sender)
if not self:IsInCombat() then return end
if msg == "Dissection" and sender then
local targetName = DBM:GetUnitFullName(target) or target
if targetName then
warnDisintegration:Show(targetName)--Everyone needs to dodge it so everyone gets special warning. this is just informative message
if targetName == UnitName("player") then
yellDisintegration:Yell()
end
end
elseif msg == "IconMethod" then
self:Schedule(3, UpdateIcons, self, target)
end
end
end
function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId, spellName)
if spellId == 350455 and destGUID == UnitGUID("player") and not playerSafe and self:AntiSpam(2, 3) then
specWarnGTFO:Show(spellName)
specWarnGTFO:Play("watchfeet")
end
end
mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE
--"<34.94 22:37:08> [UNIT_SPELLCAST_SUCCEEDED] Guardian of the First Ones(Shazzw) -Elimination Pattern- [[boss1:Cast-3-2012-2450-6508-350735-0021A819F4:350735]]", -- [464]
--"<34.95 22:37:08> [UNIT_SPELLCAST_START] Guardian of the First Ones(Shazzw) - Sunder - 2s [[boss1:Cast-3-2012-2450-6508-350732-00222819F4:350732]]", -- [465]
function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, spellId)
if spellId == 350735 then--Elimination Pattern
self.vb.patternCount = self.vb.patternCount + 1
timerEliminationPatternCD:Start(nil, self.vb.patternCount+1)
end
end