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--errors ~pet
local _detalhes = _G._detalhes
local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
local gump = _detalhes.gump
local _
--lua locals
--local _string_len = string.len
local _math_floor = math.floor
local ipairs = ipairs
local pairs = pairs
local type = type
--api locals
local CreateFrame = CreateFrame
local GetTime = GetTime
local _GetSpellInfo = _detalhes.getspellinfo
local _GetCursorPosition = GetCursorPosition
local _unpack = unpack
local atributos = _detalhes.atributos
local sub_atributos = _detalhes.sub_atributos
local info = _detalhes.playerDetailWindow
local classe_icones = _G.CLASS_ICON_TCOORDS
local container3_bars_pointFunc
local SummaryWidgets = {}
local CurrentTab = "Summary"
local IconTexCoord = {5/64, 59/64, 5/64, 59/64}
local CONST_BAR_HEIGHT = 20
local CONST_TARGET_HEIGHT = 18
local PLAYER_DETAILS_WINDOW_WIDTH = 890
local PLAYER_DETAILS_WINDOW_HEIGHT = 574
local PLAYER_DETAILS_STATUSBAR_HEIGHT = 20
local PLAYER_DETAILS_STATUSBAR_ALPHA = 1
local containerSettings = {
spells = {
width = 419,
height = 290,
point = {"TOPLEFT", DetailsPlayerDetailsWindow, "TOPLEFT", 2, -76},
scrollHeight = 264,
},
targets = {
width = 418,
height = 150,
point = {"BOTTOMLEFT", DetailsPlayerDetailsWindow, "BOTTOMLEFT", 2, 6 + PLAYER_DETAILS_STATUSBAR_HEIGHT},
},
}
local spellInfoSettings = {
width = 430,
amount = 6,
}
_detalhes.player_details_tabs = {}
info.currentTabsInUse = {}
------------------------------------------------------------------------------------------------------------------------------
--self = instancia
--jogador = classe_damage ou classe_heal
function Details:GetBreakdownTabsInUse()
return info.currentTabsInUse
end
function Details:GetBreakdownTabByName(tabName, tablePool)
tablePool = tablePool or _detalhes.player_details_tabs
for index = 1, #tablePool do
local tab = tablePool[index]
if (tab.tabname == tabName) then
return tab, index
end
end
end
--return the combat being used to show the data in the opened breakdown window
function Details:GetCombatFromBreakdownWindow()
return info.instancia and info.instancia.showing
end
--return the window that requested to open the player breakdown window
function Details:GetActiveWindowFromBreakdownWindow()
return info.instancia
end
--return if the breakdown window is showing damage or heal
function Details:GetDisplayTypeFromBreakdownWindow()
return info.atributo, info.sub_atributo
end
--return the actor object in use by the breakdown window
function Details:GetPlayerObjectFromBreakdownWindow()
return info.jogador
end
function Details:GetBreakdownWindow()
return Details.playerDetailWindow
end
--english alias
--window object from Details:GetWindow(n) and playerObject from Details:GetPlayer(playerName, attribute)
function Details:OpenPlayerBreakdown (windowObject, playerObject)
windowObject:AbreJanelaInfo (playerObject)
end
function _detalhes:AbreJanelaInfo (jogador, from_att_change, refresh, ShiftKeyDown, ControlKeyDown)
--create the player list frame in the left side of the window
Details.PlayerBreakdown.CreatePlayerListFrame()
if (not _detalhes.row_singleclick_overwrite [self.atributo] or not _detalhes.row_singleclick_overwrite [self.atributo][self.sub_atributo]) then
_detalhes:FechaJanelaInfo()
return
elseif (type(_detalhes.row_singleclick_overwrite [self.atributo][self.sub_atributo]) == "function") then
if (from_att_change) then
_detalhes:FechaJanelaInfo()
return
end
return _detalhes.row_singleclick_overwrite [self.atributo][self.sub_atributo] (_, jogador, self, ShiftKeyDown, ControlKeyDown)
end
if (self.modo == _detalhes._detalhes_props["MODO_RAID"]) then
_detalhes:FechaJanelaInfo()
return
end
--_detalhes.info_jogador armazena o jogador que esta sendo mostrado na janela de detalhes
if (info.jogador and info.jogador == jogador and self and info.atributo and self.atributo == info.atributo and self.sub_atributo == info.sub_atributo and not refresh) then
_detalhes:FechaJanelaInfo() --se clicou na mesma barra ent�o fecha a janela de detalhes
return
elseif (not jogador) then
_detalhes:FechaJanelaInfo()
return
end
if (info.barras1) then
for index, barra in ipairs(info.barras1) do
barra.other_actor = nil
end
end
if (info.barras2) then
for index, barra in ipairs(info.barras2) do
barra.icone:SetTexture("")
barra.icone:SetTexCoord(0, 1, 0, 1)
end
end
--passar os par�metros para dentro da tabela da janela.
info.ativo = true --sinaliza o addon que a janela esta aberta
info.atributo = self.atributo --instancia.atributo -> grava o atributo (damage, heal, etc)
info.sub_atributo = self.sub_atributo --instancia.sub_atributo -> grava o sub atributo (damage done, dps, damage taken, etc)
info.jogador = jogador --de qual jogador (objeto classe_damage)
info.instancia = self --salva a refer�ncia da inst�ncia que pediu o info
info.target_text = Loc ["STRING_TARGETS"] .. ":"
info.target_member = "total"
info.target_persecond = false
info.mostrando = nil
local nome = info.jogador.nome --nome do jogador
local atributo_nome = sub_atributos[info.atributo].lista [info.sub_atributo] .. " " .. Loc ["STRING_ACTORFRAME_REPORTOF"] --// nome do atributo // precisa ser o sub atributo correto???
--removendo o nome da realm do jogador
if (nome:find("-")) then
nome = nome:gsub(("-.*"), "")
end
if (info.instancia.atributo == 1 and info.instancia.sub_atributo == 6) then --enemy
atributo_nome = sub_atributos [info.atributo].lista [1] .. " " .. Loc ["STRING_ACTORFRAME_REPORTOF"]
end
info.nome:SetText(nome)
info.atributo_nome:SetText(atributo_nome)
local serial = jogador.serial
local avatar
if (serial ~= "") then
avatar = NickTag:GetNicknameTable (serial)
end
if (avatar and avatar [1]) then
info.nome:SetText((not _detalhes.ignore_nicktag and avatar [1]) or nome)
end
if (avatar and avatar [2]) then
info.avatar:SetTexture(avatar [2])
info.avatar_bg:SetTexture(avatar [4])
if (avatar [5]) then
info.avatar_bg:SetTexCoord(unpack(avatar [5]))
end
if (avatar [6]) then
info.avatar_bg:SetVertexColor(unpack(avatar [6]))
end
info.avatar_nick:SetText(avatar [1] or nome)
info.avatar_attribute:SetText(atributo_nome)
info.avatar_attribute:SetPoint("CENTER", info.avatar_nick, "CENTER", 0, 14)
info.avatar:Show()
info.avatar_bg:Show()
info.avatar_bg:SetAlpha(.65)
info.avatar_nick:Show()
info.avatar_attribute:Show()
info.nome:Hide()
info.atributo_nome:Hide()
else
info.avatar:Hide()
info.avatar_bg:Hide()
info.avatar_nick:Hide()
info.avatar_attribute:Hide()
info.nome:Show()
info.atributo_nome:Show()
end
info.atributo_nome:SetPoint("CENTER", info.nome, "CENTER", 0, 14)
info.no_targets:Hide()
info.no_targets.text:Hide()
gump:TrocaBackgroundInfo (info)
gump:HidaAllBarrasInfo()
gump:HidaAllBarrasAlvo()
gump:HidaAllDetalheInfo()
gump:JI_AtualizaContainerBarras (-1)
local classe = jogador.classe
if (not classe) then
classe = "monster"
end
--info.classe_icone:SetTexture("Interface\\AddOns\\Details\\images\\"..classe:lower()) --top left
info.classe_icone:SetTexture("Interface\\AddOns\\Details\\images\\classes") --top left
info.SetClassIcon (jogador, classe)
if (_detalhes.player_details_window.skin == "WoWClassic") then
if (jogador.grupo and IsInRaid() and not avatar) then
for i = 1, GetNumGroupMembers() do
local playerName, realmName = UnitName ("raid" .. i)
if (realmName and realmName ~= "") then
playerName = playerName .. "-" .. realmName
end
if (playerName == jogador.nome) then
SetPortraitTexture (info.classe_icone, "raid" .. i)
info.classe_icone:SetTexCoord(0, 1, 0, 1)
break
end
end
end
end
--info:ShowTabs()
Details.FadeHandler.Fader(info, 0)
Details:UpdateBreakdownPlayerList()
--check which tab was selected and reopen that tab
-- if (info.selectedTab == "Summary") then
-- return jogador:MontaInfo()
-- else
--open tab
local tabsShown = {}
local tabsReplaced = {}
local tabReplacedAmount = 0
table.wipe(info.currentTabsInUse)
for index = 1, #_detalhes.player_details_tabs do
local tab = _detalhes.player_details_tabs[index]
tab.replaced = nil
tabsShown[#tabsShown+1] = tab
end
for index = 1, #tabsShown do
--get the tab
local tab = tabsShown[index]
if (tab.replaces) then
local attributeList = tab.replaces.attributes
if (attributeList[info.atributo]) then
if (attributeList[info.atributo][info.sub_atributo]) then
local tabReplaced, tabIndex = Details:GetBreakdownTabByName(tab.replaces.tabNameToReplace, tabsShown)
if (tabReplaced and tabIndex < index) then
tabReplaced:Hide()
tabReplaced.frame:Hide()
tinsert(tabsReplaced, tabReplaced)
tremove(tabsShown, tabIndex)
tinsert(tabsShown, tabIndex, tab)
if (tabReplaced.tabname == info.selectedTab) then
info.selectedTab = tab.tabname
end
tabReplaced.replaced = true
tabReplacedAmount = tabReplacedAmount + 1
end
end
end
end
end
local newTabsShown = {}
local tabAlreadyInUse = {}
for index = 1, #tabsShown do
if (not tabAlreadyInUse[tabsShown[index].tabname]) then
tabAlreadyInUse[tabsShown[index].tabname] = true
tinsert(newTabsShown, tabsShown[index])
end
end
tabsShown = newTabsShown
info.currentTabsInUse = newTabsShown
info:ShowTabs()
local shownTab
for index = 1, #tabsShown do
local tab = tabsShown[index]
if (tab:condition(info.jogador, info.atributo, info.sub_atributo)) then
if (info.selectedTab == tab.tabname) then
tabsShown[index]:Click()
tabsShown[index]:OnShowFunc()
shownTab = tabsShown[index]
end
end
end
if (shownTab) then
shownTab:Click()
end
end
-- for beta todo: info background need a major rewrite
function gump:TrocaBackgroundInfo()
info.bg3_sec_texture:Hide()
info.bg2_sec_texture:Hide()
info.apoio_icone_esquerdo:Show()
info.apoio_icone_direito:Show()
info.report_direita:Hide()
for i = 1, spellInfoSettings.amount do
info ["right_background" .. i]:Show()
end
if (info.atributo == 1) then --DANO
if (info.sub_atributo == 1 or info.sub_atributo == 2) then --damage done / dps
info.bg1_sec_texture:SetTexture("")
info.tipo = 1
if (info.sub_atributo == 2) then
info.targets:SetText(Loc ["STRING_TARGETS"] .. " " .. Loc ["STRING_ATTRIBUTE_DAMAGE_DPS"] .. ":")
info.target_persecond = true
else
info.targets:SetText(Loc ["STRING_TARGETS"] .. ":")
end
elseif (info.sub_atributo == 3) then --damage taken
--info.bg1_sec_texture:SetTexture([[Interface\AddOns\Details\images\info_window_damagetaken]])
info.bg1_sec_texture:SetColorTexture(.05, .05, .05, .4)
info.bg3_sec_texture:Show()
info.bg2_sec_texture:Show()
info.tipo = 2
for i = 1, spellInfoSettings.amount do
info ["right_background" .. i]:Hide()
end
info.targets:SetText(Loc ["STRING_TARGETS"] .. ":")
info.no_targets:Show()
info.no_targets.text:Show()
info.apoio_icone_esquerdo:Hide()
info.apoio_icone_direito:Hide()
info.report_direita:Show()
elseif (info.sub_atributo == 4) then --friendly fire
--info.bg1_sec_texture:SetTexture([[Interface\AddOns\Details\images\info_window_damagetaken]])
info.bg1_sec_texture:SetColorTexture(.05, .05, .05, .4)
info.bg3_sec_texture:Show()
info.bg2_sec_texture:Show()
info.tipo = 3
for i = 1, spellInfoSettings.amount do
info ["right_background" .. i]:Hide()
end
info.targets:SetText(Loc ["STRING_SPELLS"] .. ":")
info.apoio_icone_esquerdo:Hide()
info.apoio_icone_direito:Hide()
info.report_direita:Show()
elseif (info.sub_atributo == 6) then --enemies
--info.bg1_sec_texture:SetTexture([[Interface\AddOns\Details\images\info_window_damagetaken]])
info.bg1_sec_texture:SetColorTexture(.05, .05, .05, .4)
info.bg3_sec_texture:Show()
info.bg2_sec_texture:Show()
info.tipo = 3
for i = 1, spellInfoSettings.amount do
info ["right_background" .. i]:Hide()
end
info.targets:SetText(Loc ["STRING_DAMAGE_TAKEN_FROM"])
end
elseif (info.atributo == 2) then --HEALING
if (info.sub_atributo == 1 or info.sub_atributo == 2 or info.sub_atributo == 3) then --damage done / dps
info.bg1_sec_texture:SetTexture("")
info.tipo = 1
if (info.sub_atributo == 3) then
info.targets:SetText(Loc ["STRING_OVERHEALED"] .. ":")
info.target_member = "overheal"
info.target_text = Loc ["STRING_OVERHEALED"] .. ":"
elseif (info.sub_atributo == 2) then
info.targets:SetText(Loc ["STRING_TARGETS"] .. " " .. Loc ["STRING_ATTRIBUTE_HEAL_HPS"] .. ":")
info.target_persecond = true
else
info.targets:SetText(Loc ["STRING_TARGETS"] .. ":")
end
elseif (info.sub_atributo == 4) then --Healing taken
info.bg1_sec_texture:SetColorTexture(.05, .05, .05, .4)
info.bg3_sec_texture:Show()
info.bg2_sec_texture:Show()
info.tipo = 2
for i = 1, spellInfoSettings.amount do
info ["right_background" .. i]:Hide()
end
info.targets:SetText(Loc ["STRING_TARGETS"] .. ":")
info.no_targets:Show()
info.no_targets.text:Show()
info.apoio_icone_esquerdo:Hide()
info.apoio_icone_direito:Hide()
info.report_direita:Show()
end
elseif (info.atributo == 3) then --REGEN
info.bg1_sec_texture:SetTexture("")
info.tipo = 2
info.targets:SetText("Vindo de:")
elseif (info.atributo == 4) then --MISC
info.bg1_sec_texture:SetTexture("")
info.tipo = 2
info.targets:SetText(Loc ["STRING_TARGETS"] .. ":")
end
end
--self � qualquer coisa que chamar esta fun��o
------------------------------------------------------------------------------------------------------------------------------
-- � chamado pelo click no X e pelo reset do historico
function _detalhes:FechaJanelaInfo (fromEscape)
if (info.ativo) then --se a janela tiver aberta
--playerDetailWindow:Hide()
if (fromEscape) then
Details.FadeHandler.Fader(info, "in")
else
Details.FadeHandler.Fader(info, 1)
end
info.ativo = false --sinaliza o addon que a janela esta agora fechada
--_detalhes.info_jogador.detalhes = nil
info.jogador = nil
info.atributo = nil
info.sub_atributo = nil
info.instancia = nil
info.nome:SetText("")
info.atributo_nome:SetText("")
gump:JI_AtualizaContainerBarras (-1) --reseta o frame das barras
end
end
--esconde todas as barras das skills na janela de info
------------------------------------------------------------------------------------------------------------------------------
function gump:HidaAllBarrasInfo()
local barras = _detalhes.playerDetailWindow.barras1
for index = 1, #barras, 1 do
barras [index]:Hide()
barras [index].textura:SetStatusBarColor(1, 1, 1, 1)
barras [index].on_focus = false
end
end
--esconde todas as barras dos alvos do jogador
------------------------------------------------------------------------------------------------------------------------------
function gump:HidaAllBarrasAlvo()
local barras = _detalhes.playerDetailWindow.barras2
for index = 1, #barras, 1 do
barras [index]:Hide()
end
end
--esconde as 5 barras a direita na janela de info
------------------------------------------------------------------------------------------------------------------------------
function gump:HidaAllDetalheInfo()
for i = 1, spellInfoSettings.amount do
gump:HidaDetalheInfo (i)
end
for _, barra in ipairs(info.barras3) do
barra:Hide()
end
_detalhes.playerDetailWindow.spell_icone:SetTexture("")
end
--seta os scripts da janela de informa��es
local mouse_down_func = function(self, button)
if (button == "LeftButton") then
info:StartMoving()
info.isMoving = true
elseif (button == "RightButton" and not self.isMoving) then
_detalhes:FechaJanelaInfo()
end
end
local mouse_up_func = function(self, button)
if (info.isMoving) then
info:StopMovingOrSizing()
info.isMoving = false
end
end
------------------------------------------------------------------------------------------------------------------------------
local function seta_scripts (este_gump)
--Janela
este_gump:SetScript("OnMouseDown", mouse_down_func)
este_gump:SetScript("OnMouseUp", mouse_up_func)
este_gump.container_barras.gump:SetScript("OnMouseDown", mouse_down_func)
este_gump.container_barras.gump:SetScript("OnMouseUp", mouse_up_func)
este_gump.container_detalhes:SetScript("OnMouseDown", mouse_down_func)
este_gump.container_detalhes:SetScript("OnMouseUp", mouse_up_func)
este_gump.container_alvos.gump:SetScript("OnMouseDown", mouse_down_func)
este_gump.container_alvos.gump:SetScript("OnMouseUp", mouse_up_func)
--bot�o fechar
este_gump.close_button:SetScript("OnClick", function(self)
_detalhes:FechaJanelaInfo()
end)
end
------------------------------------------------------------------------------------------------------------------------------
function gump:HidaDetalheInfo (index)
local info = _detalhes.playerDetailWindow.grupos_detalhes [index]
info.nome:SetText("")
info.nome2:SetText("")
info.dano:SetText("")
info.dano_porcento:SetText("")
info.dano_media:SetText("")
info.dano_dps:SetText("")
info.bg:Hide()
end
--cria a barra de detalhes a direita da janela de informa��es
------------------------------------------------------------------------------------------------------------------------------
local detalhe_infobg_onenter = function(self)
Details.FadeHandler.Fader(self.overlay, "OUT")
Details.FadeHandler.Fader(self.reportar, "OUT")
end
local detalhe_infobg_onleave = function(self)
Details.FadeHandler.Fader(self.overlay, "IN")
Details.FadeHandler.Fader(self.reportar, "IN")
end
local detalhes_inforeport_onenter = function(self)
Details.FadeHandler.Fader(self:GetParent().overlay, "OUT")
Details.FadeHandler.Fader(self, "OUT")
end
local detalhes_inforeport_onleave = function(self)
Details.FadeHandler.Fader(self:GetParent().overlay, "IN")
Details.FadeHandler.Fader(self, "IN")
end
function gump:CriaDetalheInfo(index)
local spellInfoBlock = {}
spellInfoBlock.bg = CreateFrame("StatusBar", "DetailsPlayerDetailsWindow_DetalheInfoBG" .. index, _detalhes.playerDetailWindow.container_detalhes, "BackdropTemplate")
spellInfoBlock.bg:SetStatusBarTexture("Interface\\AddOns\\Details\\images\\bar_detalhes2")
spellInfoBlock.bg:SetStatusBarColor(1, 1, 1, .84)
spellInfoBlock.bg:SetMinMaxValues(0, 100)
spellInfoBlock.bg:SetValue(100)
spellInfoBlock.bg:SetSize(320, 47)
spellInfoBlock.nome = spellInfoBlock.bg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
spellInfoBlock.nome2 = spellInfoBlock.bg:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
spellInfoBlock.dano = spellInfoBlock.bg:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
spellInfoBlock.dano_porcento = spellInfoBlock.bg:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
spellInfoBlock.dano_media = spellInfoBlock.bg:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
spellInfoBlock.dano_dps = spellInfoBlock.bg:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
spellInfoBlock.middleStringUp = spellInfoBlock.bg:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
spellInfoBlock.middleStringDown = spellInfoBlock.bg:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
spellInfoBlock.bg.overlay = spellInfoBlock.bg:CreateTexture("DetailsPlayerDetailsWindow_DetalheInfoBG_Overlay" .. index, "ARTWORK")
spellInfoBlock.bg.overlay:SetTexture("Interface\\AddOns\\Details\\images\\overlay_detalhes")
spellInfoBlock.bg.overlay:SetWidth(341)
spellInfoBlock.bg.overlay:SetHeight(61)
spellInfoBlock.bg.overlay:SetPoint("TOPLEFT", spellInfoBlock.bg, "TOPLEFT", -7, 6)
Details.FadeHandler.Fader(spellInfoBlock.bg.overlay, 1)
spellInfoBlock.bg.reportar = gump:NewDetailsButton (spellInfoBlock.bg, nil, nil, _detalhes.Reportar, _detalhes.playerDetailWindow, 10+index, 16, 16,
"Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", nil, "DetailsJanelaInfoReport1")
spellInfoBlock.bg.reportar:SetPoint("BOTTOMLEFT", spellInfoBlock.bg.overlay, "BOTTOMRIGHT", -33, 10)
Details.FadeHandler.Fader(spellInfoBlock.bg.reportar, 1)
spellInfoBlock.bg:SetScript("OnEnter", detalhe_infobg_onenter)
spellInfoBlock.bg:SetScript("OnLeave", detalhe_infobg_onleave)
spellInfoBlock.bg.reportar:SetScript("OnEnter", detalhes_inforeport_onenter)
spellInfoBlock.bg.reportar:SetScript("OnLeave", detalhes_inforeport_onleave)
spellInfoBlock.bg_end = spellInfoBlock.bg:CreateTexture("DetailsPlayerDetailsWindow_DetalheInfoBG_bg_end" .. index, "BACKGROUND")
spellInfoBlock.bg_end:SetHeight(47)
spellInfoBlock.bg_end:SetTexture("Interface\\AddOns\\Details\\images\\bar_detalhes2_end")
_detalhes.playerDetailWindow.grupos_detalhes[index] = spellInfoBlock
end
function info:SetDetailInfoConfigs(texture, color, x, y)
for i = 1, spellInfoSettings.amount do
if (texture) then
info.grupos_detalhes[i].bg:SetStatusBarTexture(texture)
end
if (color) then
local texture = info.grupos_detalhes[i].bg:GetStatusBarTexture()
texture:SetVertexColor(unpack(color))
end
if (x or y) then
gump:SetaDetalheInfoAltura(i, x, y)
end
end
end
--determina qual a pocis�o que a barra de detalhes vai ocupar
------------------------------------------------------------------------------------------------------------------------------
function gump:SetaDetalheInfoAltura(index, xmod, ymod)
local spellInfoBlock = _detalhes.playerDetailWindow.grupos_detalhes[index]
--local janela = _detalhes.playerDetailWindow.container_detalhes
--local altura = {-10, -63, -118, -173, -228, -279}
--altura = altura[index]
local background
local yOffset = -74 - ((index-1) * 79.5)
if (index == 1) then
_detalhes.playerDetailWindow.right_background1:SetPoint("topleft", _detalhes.playerDetailWindow, "topleft", 357 + (xmod or 0), yOffset)
background = _detalhes.playerDetailWindow.right_background1
elseif (index == 2) then
_detalhes.playerDetailWindow.right_background2:SetPoint("topleft", _detalhes.playerDetailWindow, "topleft", 357 + (xmod or 0), yOffset)
background = _detalhes.playerDetailWindow.right_background2
elseif (index == 3) then
_detalhes.playerDetailWindow.right_background3:SetPoint("topleft", _detalhes.playerDetailWindow, "topleft", 357 + (xmod or 0), yOffset)
background = _detalhes.playerDetailWindow.right_background3
elseif (index == 4) then
_detalhes.playerDetailWindow.right_background4:SetPoint("topleft", _detalhes.playerDetailWindow, "topleft", 357 + (xmod or 0), yOffset)
background = _detalhes.playerDetailWindow.right_background4
elseif (index == 5) then
_detalhes.playerDetailWindow.right_background5:SetPoint("topleft", _detalhes.playerDetailWindow, "topleft", 357 + (xmod or 0), yOffset)
background = _detalhes.playerDetailWindow.right_background5
elseif (index == 6) then
_detalhes.playerDetailWindow.right_background6:SetPoint("topleft", _detalhes.playerDetailWindow, "topleft", 357 + (xmod or 0), yOffset)
background = _detalhes.playerDetailWindow.right_background6
end
background:SetHeight(75)
--3 textos da esquerda e direita
local yOffset = -3
local xOffset = 3
local right = -1
spellInfoBlock.nome:SetPoint("TOPLEFT", background, "TOPLEFT", xOffset, yOffset + (-2))
spellInfoBlock.dano:SetPoint("TOPLEFT", background, "TOPLEFT", xOffset, yOffset + (-24))
spellInfoBlock.dano_media:SetPoint("TOPLEFT", background, "TOPLEFT", xOffset, yOffset + (-44))
spellInfoBlock.nome2:SetPoint("TOPRIGHT", background, "TOPRIGHT", -xOffset + right, yOffset + (-2))
spellInfoBlock.dano_porcento:SetPoint("TOPRIGHT", background, "TOPRIGHT", -xOffset + right, yOffset + (-24))
spellInfoBlock.dano_dps:SetPoint("TOPRIGHT", background, "TOPRIGHT", -xOffset + right, yOffset + (-44))
spellInfoBlock.middleStringUp:SetPoint("center", background, "center", 0, 0)
spellInfoBlock.middleStringUp:SetPoint("top", background, "top", 0, -2)
spellInfoBlock.middleStringDown:SetPoint("center", background, "center", 0, 0)
spellInfoBlock.middleStringDown:SetPoint("bottom", background, "bottom", 0, 2)
spellInfoBlock.bg:SetPoint("TOPLEFT", background, "TOPLEFT", 1, -1)
spellInfoBlock.bg:SetHeight(background:GetHeight() - 2)
spellInfoBlock.bg:SetWidth(background:GetWidth())
spellInfoBlock.bg_end:SetPoint("LEFT", spellInfoBlock.bg, "LEFT", spellInfoBlock.bg:GetValue()*2.19, 0)
spellInfoBlock.bg_end:SetHeight(background:GetHeight()+2)
spellInfoBlock.bg_end:SetWidth(6)
spellInfoBlock.bg_end:SetAlpha(.75)
spellInfoBlock.bg.overlay:SetWidth(background:GetWidth() + 24)
spellInfoBlock.bg.overlay:SetHeight(background:GetHeight() + 16)
spellInfoBlock.bg:Hide()
end
--seta o conte�do da barra de detalhes
------------------------------------------------------------------------------------------------------------------------------
function gump:SetaDetalheInfoTexto(index, data, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
local spellInfoBlock = _detalhes.playerDetailWindow.grupos_detalhes[index]
if (data) then
if (type(data) == "table") then
spellInfoBlock.bg:SetValue(data.p)
spellInfoBlock.bg:SetStatusBarColor(data.c[1], data.c[2], data.c[3], data.c[4] or 1)
else
local percentAmount = data
spellInfoBlock.bg:SetValue(percentAmount)
spellInfoBlock.bg:SetStatusBarColor(1, 1, 1, .5)
end
spellInfoBlock.bg_end:Show()
spellInfoBlock.bg_end:SetPoint("LEFT", spellInfoBlock.bg, "LEFT", (spellInfoBlock.bg:GetValue() * (spellInfoBlock.bg:GetWidth( ) / 100)) - 3, 0) -- 2.19
spellInfoBlock.bg:Show()
end
if (spellInfoBlock.IsPet) then
spellInfoBlock.bg.PetIcon:Hide()
spellInfoBlock.bg.PetText:Hide()
spellInfoBlock.bg.PetDps:Hide()
Details.FadeHandler.Fader(spellInfoBlock.bg.overlay, "IN")
spellInfoBlock.IsPet = false
end
if (arg1) then
spellInfoBlock.nome:SetText(arg1)
end
if (arg2) then
spellInfoBlock.dano:SetText(arg2)
end
if (arg3) then
spellInfoBlock.dano_porcento:SetText(arg3)
end
if (arg4) then
spellInfoBlock.dano_media:SetText(arg4)
end
if (arg5) then
spellInfoBlock.dano_dps:SetText(arg5)
end
if (arg6) then
spellInfoBlock.nome2:SetText(arg6)
end
if (arg7) then
spellInfoBlock.middleStringUp:SetText(arg7)
else
spellInfoBlock.middleStringUp:SetText("")
end
if (arg8) then
spellInfoBlock.middleStringDown:SetText(arg8)
else
spellInfoBlock.middleStringDown:SetText("")
end
spellInfoBlock.nome:Show()
spellInfoBlock.dano:Show()
spellInfoBlock.dano_porcento:Show()
spellInfoBlock.dano_media:Show()
spellInfoBlock.dano_dps:Show()
spellInfoBlock.nome2:Show()
spellInfoBlock.middleStringUp:Show()
spellInfoBlock.middleStringDown:Show()
end
--cria as 5 caixas de detalhes infos que ser�o usados
------------------------------------------------------------------------------------------------------------------------------
local function cria_barras_detalhes()
_detalhes.playerDetailWindow.grupos_detalhes = {}
for i = 1, spellInfoSettings.amount do
gump:CriaDetalheInfo (i)
gump:SetaDetalheInfoAltura(i)
end
end
--cria os textos em geral da janela info
------------------------------------------------------------------------------------------------------------------------------
local function cria_textos (este_gump, SWW)
este_gump.nome = este_gump:CreateFontString(nil, "OVERLAY", "QuestFont_Large")
este_gump.nome:SetPoint("TOPLEFT", este_gump, "TOPLEFT", 105, -54)
este_gump.atributo_nome = este_gump:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
este_gump.targets = SWW:CreateFontString(nil, "OVERLAY", "QuestFont_Large")
este_gump.targets:SetPoint("TOPLEFT", este_gump, "TOPLEFT", 24, -273)
este_gump.targets:SetText(Loc ["STRING_TARGETS"] .. ":")
este_gump.avatar = este_gump:CreateTexture(nil, "overlay")
este_gump.avatar_bg = este_gump:CreateTexture(nil, "overlay")
este_gump.avatar_attribute = este_gump:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
este_gump.avatar_nick = este_gump:CreateFontString(nil, "overlay", "QuestFont_Large")
este_gump.avatar:SetDrawLayer("overlay", 3)
este_gump.avatar_bg:SetDrawLayer("overlay", 2)
este_gump.avatar_nick:SetDrawLayer("overlay", 4)
este_gump.avatar:SetPoint("TOPLEFT", este_gump, "TOPLEFT", 60, -10)
este_gump.avatar_bg:SetPoint("TOPLEFT", este_gump, "TOPLEFT", 60, -12)
este_gump.avatar_bg:SetSize(275, 60)
este_gump.avatar_nick:SetPoint("TOPLEFT", este_gump, "TOPLEFT", 195, -54)
este_gump.avatar:Hide()
este_gump.avatar_bg:Hide()
este_gump.avatar_nick:Hide()
end
--esquerdo superior
local function cria_container_barras (este_gump, SWW)
local container_barras_window = CreateFrame("ScrollFrame", "Details_Info_ContainerBarrasScroll", SWW, "BackdropTemplate")
local container_barras = CreateFrame("Frame", "Details_Info_ContainerBarras", container_barras_window, "BackdropTemplate")
container_barras:SetAllPoints(container_barras_window)
container_barras:SetWidth(300)
container_barras:SetHeight(150)
container_barras:EnableMouse(true)
container_barras:SetMovable(true)
container_barras_window:SetWidth(300)
container_barras_window:SetHeight(145)
container_barras_window:SetScrollChild(container_barras)
container_barras_window:SetPoint("TOPLEFT", este_gump, "TOPLEFT", 21, -76)
container_barras_window:SetScript("OnSizeChanged", function(self)
container_barras:SetSize(self:GetSize())
end)
gump:NewScrollBar (container_barras_window, container_barras, 6, -17)
container_barras_window.slider:Altura (117)
container_barras_window.slider:cimaPoint (0, 1)
container_barras_window.slider:baixoPoint (0, -3)
container_barras_window.ultimo = 0
container_barras_window.gump = container_barras
--container_barras_window.slider = slider_gump
este_gump.container_barras = container_barras_window
end
function gump:JI_AtualizaContainerBarras (amt)
local container = _detalhes.playerDetailWindow.container_barras
if (amt >= 9 and container.ultimo ~= amt) then
local tamanho = (CONST_BAR_HEIGHT + 1) * amt
container.gump:SetHeight(tamanho)
container.slider:Update()
container.ultimo = amt
elseif (amt < 8 and container.slider.ativo) then
container.slider:Update (true)
container.gump:SetHeight(140)
container.scroll_ativo = false
container.ultimo = 0
end
end
function gump:JI_AtualizaContainerAlvos (amt)
local container = _detalhes.playerDetailWindow.container_alvos
if (amt >= 6 and container.ultimo ~= amt) then
local tamanho = (CONST_TARGET_HEIGHT + 1) * amt
container.gump:SetHeight(tamanho)
container.slider:Update()
container.ultimo = amt
elseif (amt <= 5 and container.slider.ativo) then
container.slider:Update (true)
container.gump:SetHeight(100)
container.scroll_ativo = false
container.ultimo = 0
end
end
--container direita
local function cria_container_detalhes (este_gump, SWW)
local container_detalhes = CreateFrame("Frame", "Details_Info_ContainerDetalhes", SWW, "BackdropTemplate")
container_detalhes:SetPoint("TOPRIGHT", este_gump, "TOPRIGHT", -74, -76)
container_detalhes:SetWidth(220)
container_detalhes:SetHeight(270)
container_detalhes:EnableMouse(true)
container_detalhes:SetResizable(false)
container_detalhes:SetMovable(true)
este_gump.container_detalhes = container_detalhes
end
--esquerdo inferior
local function cria_container_alvos (este_gump, SWW)
local container_alvos_window = CreateFrame("ScrollFrame", "Details_Info_ContainerAlvosScroll", SWW, "BackdropTemplate")
local container_alvos = CreateFrame("Frame", "Details_Info_ContainerAlvos", container_alvos_window, "BackdropTemplate")
container_alvos:SetAllPoints(container_alvos_window)
container_alvos:SetWidth(300)
container_alvos:SetHeight(100)
container_alvos:EnableMouse(true)
container_alvos:SetMovable(true)
container_alvos_window:SetWidth(300)
container_alvos_window:SetHeight(100)
container_alvos_window:SetScrollChild(container_alvos)
container_alvos_window:SetPoint("BOTTOMLEFT", este_gump, "BOTTOMLEFT", 20, 6) --56 default
container_alvos_window:SetScript("OnSizeChanged", function(self)
container_alvos:SetSize(self:GetSize())
end)
gump:NewScrollBar (container_alvos_window, container_alvos, 7, 4)
container_alvos_window.slider:Altura (88)
container_alvos_window.slider:cimaPoint (0, 1)
container_alvos_window.slider:baixoPoint (0, -3)
container_alvos_window.gump = container_alvos
este_gump.container_alvos = container_alvos_window
end
local default_icon_change = function(jogador, classe)
if (classe ~= "UNKNOW" and classe ~= "UNGROUPPLAYER") then
info.classe_icone:SetTexCoord(_detalhes.class_coords [classe][1], _detalhes.class_coords [classe][2], _detalhes.class_coords [classe][3], _detalhes.class_coords [classe][4])
if (jogador.enemy) then
if (_detalhes.faction_against == "Horde") then
info.nome:SetTextColor(1, 91/255, 91/255, 1)
else
info.nome:SetTextColor(151/255, 215/255, 1, 1)
end
else
info.classe_iconePlus:SetTexture()
info.nome:SetTextColor(1, 1, 1, 1)
end
else
if (jogador.enemy) then
if (_detalhes.class_coords [_detalhes.faction_against]) then
info.classe_icone:SetTexCoord(_unpack(_detalhes.class_coords [_detalhes.faction_against]))
if (_detalhes.faction_against == "Horde") then
info.nome:SetTextColor(1, 91/255, 91/255, 1)
else
info.nome:SetTextColor(151/255, 215/255, 1, 1)
end
else
info.nome:SetTextColor(1, 1, 1, 1)
end
else
info.classe_icone:SetTexCoord(_detalhes.class_coords ["MONSTER"][1], _detalhes.class_coords ["MONSTER"][2], _detalhes.class_coords ["MONSTER"][3], _detalhes.class_coords ["MONSTER"][4])
end
info.classe_iconePlus:SetTexture()
end
end
function _detalhes:InstallPDWSkin (skin_name, func)
if (not skin_name) then
return false -- sem nome
elseif (_detalhes.playerdetailwindow_skins [skin_name]) then
return false -- ja existe
end
_detalhes.playerdetailwindow_skins [skin_name] = func
return true
end
function _detalhes:ApplyPDWSkin (skin_name)
--already built
if (not DetailsPlayerDetailsWindow.Loaded) then
if (skin_name) then
_detalhes.player_details_window.skin = skin_name
end
return
end
--hide extra frames
local window = DetailsPlayerDetailsWindow
if (window.extra_frames) then
for framename, frame in pairs(window.extra_frames) do
frame:Hide()
end
end
--apply default first
local default_skin = _detalhes.playerdetailwindow_skins ["WoWClassic"]
pcall(default_skin.func)
--than do the change
if (not skin_name) then
skin_name = _detalhes.player_details_window.skin
end
local skin = _detalhes.playerdetailwindow_skins [skin_name]
if (skin) then
local successful, errortext = pcall(skin.func)
if (not successful) then
_detalhes:Msg("error occurred on skin call():", errortext)
local former_skin = _detalhes.playerdetailwindow_skins [_detalhes.player_details_window.skin]
pcall(former_skin.func)
else
_detalhes.player_details_window.skin = skin_name
end
else
_detalhes:Msg("skin not found.")
end
if (info and info:IsShown() and info.jogador and info.jogador.classe) then
info.SetClassIcon (info.jogador, info.jogador.classe)
end
_detalhes:ApplyRPSkin (skin_name)
end
function _detalhes:SetPlayerDetailsWindowTexture (texture)
DetailsPlayerDetailsWindow.bg1:SetTexture(texture)
end
function _detalhes:SetPDWBarConfig (texture)
local window = DetailsPlayerDetailsWindow
if (texture) then
_detalhes.player_details_window.bar_texture = texture
local texture = SharedMedia:Fetch ("statusbar", texture)
for _, bar in ipairs(window.barras1) do
bar.textura:SetStatusBarTexture(texture)
end
for _, bar in ipairs(window.barras2) do
bar.textura:SetStatusBarTexture(texture)
end
for _, bar in ipairs(window.barras3) do
bar.textura:SetStatusBarTexture(texture)
end
end
end
local default_skin = function()
local window = DetailsPlayerDetailsWindow
window.bg1:SetTexture([[Interface\AddOns\Details\images\info_window_background]])
window.bg1:SetSize(1024, 512)
window.bg1:SetAlpha(1)
window.bg1:SetVertexColor(1, 1, 1)
window:SetBackdrop(nil)
window:SetBackdropColor(1, 1, 1, 1)
window:SetBackdropBorderColor(1, 1, 1, 1)
window.bg_icone_bg:Show()
window.bg_icone:Show()
window.leftbars1_backgound:SetPoint("topleft", window.container_barras, "topleft", -3, 3)
window.leftbars1_backgound:SetPoint("bottomright", window.container_barras, "bottomright", 3, -3)
window.leftbars2_backgound:SetPoint("topleft", window.container_alvos, "topleft", -3, 23)
window.leftbars2_backgound:SetPoint("bottomright", window.container_alvos, "bottomright", 3, 0)
window.leftbars1_backgound:SetAlpha(1)
window.leftbars2_backgound:SetAlpha(1)
window.right_background1:SetAlpha(1)
window.right_background2:SetAlpha(1)
window.right_background3:SetAlpha(1)
window.right_background4:SetAlpha(1)
window.right_background5:SetAlpha(1)
window.close_button:GetNormalTexture():SetDesaturated(false)
window.title_string:ClearAllPoints()
window.title_string:SetPoint("center", window, "center")
window.title_string:SetPoint("top", window, "top", 0, -18)
window.title_string:SetParent(window)
window.title_string:SetTextColor(.890, .729, .015, 1)
window.classe_icone:SetParent(window)
window.classe_icone:SetPoint("TOPLEFT", window, "TOPLEFT", 4, 0)
window.classe_icone:SetWidth(64)
window.classe_icone:SetHeight(64)
window.classe_icone:SetDrawLayer("BACKGROUND", 1)
window.classe_icone:SetAlpha(1)
window.close_button:SetWidth(32)
window.close_button:SetHeight(32)
window.close_button:SetPoint("TOPRIGHT", window, "TOPRIGHT", 5, -8)
window.options_button:SetPoint("topright", window, "topright", -26, -16)
window.options_button:SetSize(16, 16)
window.avatar:SetParent(window)
_detalhes:SetPDWBarConfig ("Skyline")
--bar container
window.container_barras:SetSize(300, 145)
window.container_barras:SetPoint("TOPLEFT", window, "TOPLEFT", 20, -76)
--target container
window.container_alvos:SetPoint("BOTTOMLEFT", window, "BOTTOMLEFT", 20, 6)
window.container_alvos:SetSize(300, 100)
--icons
window.SetClassIcon = default_icon_change
window.apoio_icone_direito:SetBlendMode("BLEND")
window.apoio_icone_esquerdo:SetBlendMode("BLEND")
--texts
window.targets:SetPoint("TOPLEFT", window, "TOPLEFT", 24, -273)
window.nome:SetPoint("TOPLEFT", window, "TOPLEFT", 105, -54)
--report button
window.topleft_report:SetPoint("BOTTOMLEFT", window.container_barras, "TOPLEFT", 33, 3)
--no targets texture
window.no_targets:SetPoint("BOTTOMLEFT", window, "BOTTOMLEFT", 20, 6)
window.no_targets:SetSize(301, 100)
window.no_targets:SetAlpha(1)
--right panel textures
window.bg2_sec_texture:SetPoint("topleft", window.bg1_sec_texture, "topleft", 8, 0)
window.bg2_sec_texture:SetPoint("bottomright", window.bg1_sec_texture, "bottomright", -30, 0)
window.bg2_sec_texture:SetTexture([[Interface\Glues\CREDITS\Warlords\Shadowmoon_Color_jlo3]])
window.bg2_sec_texture:SetDesaturated(true)
window.bg2_sec_texture:SetAlpha(0.3)
window.bg3_sec_texture:SetPoint("topleft", window.bg2_sec_texture, "topleft", 0, 0)
window.bg3_sec_texture:SetPoint("bottomright", window.bg2_sec_texture, "bottomright", 0, 0)
window.bg3_sec_texture:SetTexture(0, 0, 0, 1)
--the 5 spell details blocks
for i, infoblock in ipairs(_detalhes.playerDetailWindow.grupos_detalhes) do
infoblock.bg:SetSize(219, 47) --219 original
end
local xLocation = {-85, -136, -191, -246, -301, -356}
local heightTable = {43, 48, 48, 48, 48, 48}
for i = 1, spellInfoSettings.amount do
window ["right_background" .. i]:SetPoint("topleft", window, "topleft", 357, xLocation [i]) --357 original
window ["right_background" .. i]:SetSize(220, heightTable [i]) --220
end
--info container
info:SetDetailInfoConfigs("Interface\\AddOns\\Details\\images\\bar_detalhes2", {1, 1, 1, 0.5}, 0, 0)
window.bg1_sec_texture:SetPoint("topleft", window.bg1, "topleft", 348, -86)
window.bg1_sec_texture:SetHeight(262)
window.bg1_sec_texture:SetWidth(264)
--container bars 3
local x_start = 61
local y_start = -10
local janela = window.container_detalhes
container3_bars_pointFunc = function(barra, index)
local y = (index-1) * 17
y = y*-1
barra:SetPoint("LEFT", janela, "LEFT", x_start, 0)
barra:SetPoint("RIGHT", janela, "RIGHT", 65, 0)
barra:SetPoint("TOP", janela, "TOP", 0, y+y_start)
end
for index, barra in ipairs(window.barras3) do
local y = (index-1) * 17
y = y*-1
barra:SetPoint("LEFT", janela, "LEFT", x_start, 0)
barra:SetPoint("RIGHT", janela, "RIGHT", 65, 0)
barra:SetPoint("TOP", janela, "TOP", 0, y+y_start)
end
--scrollbar
window.container_barras.cima:SetNormalTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Up")
window.container_barras.cima:SetPushedTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Down")
window.container_barras.cima:SetDisabledTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Disabled")
window.container_barras.cima:GetNormalTexture():ClearAllPoints()
window.container_barras.cima:GetPushedTexture():ClearAllPoints()
window.container_barras.cima:GetDisabledTexture():ClearAllPoints()
window.container_barras.cima:GetNormalTexture():SetPoint("center", window.container_barras.cima, "center", 0, 0)
window.container_barras.cima:GetPushedTexture():SetPoint("center", window.container_barras.cima, "center", 0, 0)
window.container_barras.cima:GetDisabledTexture():SetPoint("center", window.container_barras.cima, "center", 0, 0)
window.container_barras.cima:SetSize(29, 32)
window.container_barras.cima:SetBackdrop(nil)
window.container_barras.baixo:SetNormalTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Up")
window.container_barras.baixo:SetPushedTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Down")
window.container_barras.baixo:SetDisabledTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Disabled")
window.container_barras.baixo:GetNormalTexture():ClearAllPoints()
window.container_barras.baixo:GetPushedTexture():ClearAllPoints()
window.container_barras.baixo:GetDisabledTexture():ClearAllPoints()
window.container_barras.baixo:GetNormalTexture():SetPoint("center", window.container_barras.baixo, "center", 0, 0)
window.container_barras.baixo:GetPushedTexture():SetPoint("center", window.container_barras.baixo, "center", 0, 0)
window.container_barras.baixo:GetDisabledTexture():SetPoint("center", window.container_barras.baixo, "center", 0, 0)
window.container_barras.baixo:SetSize(29, 32)
window.container_barras.baixo:SetBackdrop(nil)
window.container_barras.slider:SetBackdrop(nil)
window.container_barras.slider:Altura (117)
window.container_barras.slider:cimaPoint (0, 1)
window.container_barras.slider:baixoPoint (0, -3)
window.container_barras.slider.thumb:SetTexture("Interface\\Buttons\\UI-ScrollBar-Knob")
window.container_barras.slider.thumb:SetTexCoord(0, 1, 0, 1)
window.container_barras.slider.thumb:SetSize(29, 30)
window.container_barras.slider.thumb:SetVertexColor(1, 1, 1, 1)
--
window.container_alvos.cima:SetNormalTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Up")
window.container_alvos.cima:SetPushedTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Down")
window.container_alvos.cima:SetDisabledTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Disabled")
window.container_alvos.cima:GetNormalTexture():ClearAllPoints()
window.container_alvos.cima:GetPushedTexture():ClearAllPoints()
window.container_alvos.cima:GetDisabledTexture():ClearAllPoints()
window.container_alvos.cima:GetNormalTexture():SetPoint("center", window.container_alvos.cima, "center", 0, 0)
window.container_alvos.cima:GetPushedTexture():SetPoint("center", window.container_alvos.cima, "center", 0, 0)
window.container_alvos.cima:GetDisabledTexture():SetPoint("center", window.container_alvos.cima, "center", 0, 0)
window.container_alvos.cima:SetSize(29, 32)
window.container_alvos.cima:SetBackdrop(nil)
window.container_alvos.baixo:SetNormalTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Up")
window.container_alvos.baixo:SetPushedTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Down")
window.container_alvos.baixo:SetDisabledTexture("Interface\\BUTTONS\\UI-ScrollBar-ScrollUpButton-Disabled")
window.container_alvos.baixo:GetNormalTexture():ClearAllPoints()
window.container_alvos.baixo:GetPushedTexture():ClearAllPoints()
window.container_alvos.baixo:GetDisabledTexture():ClearAllPoints()
window.container_alvos.baixo:GetNormalTexture():SetPoint("center", window.container_alvos.baixo, "center", 0, 0)
window.container_alvos.baixo:GetPushedTexture():SetPoint("center", window.container_alvos.baixo, "center", 0, 0)
window.container_alvos.baixo:GetDisabledTexture():SetPoint("center", window.container_alvos.baixo, "center", 0, 0)
window.container_alvos.baixo:SetSize(29, 32)
window.container_alvos.baixo:SetBackdrop(nil)
window.container_alvos.slider:SetBackdrop(nil)
window.container_alvos.slider:Altura (88)
window.container_alvos.slider:cimaPoint (0, 1)
window.container_alvos.slider:baixoPoint (0, -3)
window.container_alvos.slider.thumb:SetTexture("Interface\\Buttons\\UI-ScrollBar-Knob")
window.container_alvos.slider.thumb:SetTexCoord(0, 1, 0, 1)
window.container_alvos.slider.thumb:SetSize(29, 30)
window.container_alvos.slider.thumb:SetVertexColor(1, 1, 1, 1)
end
_detalhes:InstallPDWSkin ("WoWClassic", {func = default_skin, author = "Details! Team", version = "v1.0", desc = "Default skin."})
local elvui_skin = function()
local window = DetailsPlayerDetailsWindow
window.bg1:SetTexture([[Interface\AddOns\Details\images\background]], true)
window.bg1:SetAlpha(0.7)
window.bg1:SetVertexColor(0.27, 0.27, 0.27)
window.bg1:SetVertTile(true)
window.bg1:SetHorizTile(true)
window.bg1:SetSize(PLAYER_DETAILS_WINDOW_WIDTH, PLAYER_DETAILS_WINDOW_HEIGHT)
window:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]]})
window:SetBackdropColor(1, 1, 1, 0.3)
window:SetBackdropBorderColor(0, 0, 0, 1)
window.bg_icone_bg:Hide()
window.bg_icone:Hide()
local bgs_alpha = 0.6
window.leftbars1_backgound:SetPoint("topleft", window.container_barras, "topleft", -2, 3)
window.leftbars1_backgound:SetPoint("bottomright", window.container_barras, "bottomright", 3, -3)
window.leftbars2_backgound:SetPoint("topleft", window.container_alvos, "topleft", -2, 23)
window.leftbars2_backgound:SetPoint("bottomright", window.container_alvos, "bottomright", 4, 0)
window.leftbars1_backgound:SetAlpha(bgs_alpha)
window.leftbars2_backgound:SetAlpha(bgs_alpha)
window.right_background1:SetAlpha(bgs_alpha)
window.right_background2:SetAlpha(bgs_alpha)
window.right_background3:SetAlpha(bgs_alpha)
window.right_background4:SetAlpha(bgs_alpha)
window.right_background5:SetAlpha(bgs_alpha)
window.close_button:GetNormalTexture():SetDesaturated(true)
local titlebar = window.extra_frames ["ElvUITitleBar"]
if (not titlebar) then
titlebar = CreateFrame("frame", nil, window, "BackdropTemplate")
titlebar:SetPoint("topleft", window, "topleft", 2, -3)
titlebar:SetPoint("topright", window, "topright", -2, -3)
titlebar:SetHeight(20)
titlebar:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]], tileSize = 64, tile = true})
titlebar:SetBackdropColor(.5, .5, .5, 1)
titlebar:SetBackdropBorderColor(0, 0, 0, 1)
window.extra_frames ["ElvUITitleBar"] = titlebar
local name_bg_texture = window:CreateTexture(nil, "background")
name_bg_texture:SetTexture([[Interface\PetBattles\_PetBattleHorizTile]], true)
name_bg_texture:SetHorizTile(true)
name_bg_texture:SetTexCoord(0, 1, 126/256, 19/256)
name_bg_texture:SetPoint("topleft", window, "topleft", 2, -22)
--name_bg_texture:SetPoint("topright", window, "topright", -2, -22)
name_bg_texture:SetPoint("bottomright", window, "bottomright")
name_bg_texture:SetHeight(54)
name_bg_texture:SetVertexColor(0, 0, 0, 0.2)
window.extra_frames ["ElvUINameTexture"] = name_bg_texture
else
titlebar:Show()
window.extra_frames ["ElvUINameTexture"]:Show()
end
window.title_string:ClearAllPoints()
window.title_string:SetPoint("center", window, "center")
window.title_string:SetPoint("top", window, "top", 0, -7)
window.title_string:SetParent(titlebar)
window.title_string:SetTextColor(.8, .8, .8, 1)
window.classe_icone:SetParent(titlebar)
window.classe_icone:SetDrawLayer("overlay")
window.classe_icone:SetPoint("TOPLEFT", window, "TOPLEFT", 2, -25)
window.classe_icone:SetWidth(49)
window.classe_icone:SetHeight(49)
window.classe_icone:SetAlpha(1)
window.close_button:SetWidth(20)
window.close_button:SetHeight(20)
window.close_button:SetPoint("TOPRIGHT", window, "TOPRIGHT", 0, -3)
window.options_button:SetPoint("topright", window, "topright", -17, -7)
window.options_button:SetSize(12, 12)
window.avatar:SetParent(titlebar)
--bar container
window.container_barras:SetPoint(unpack(containerSettings.spells.point))
window.container_barras:SetSize(containerSettings.spells.width, containerSettings.spells.height)
--target container
window.container_alvos:SetPoint(unpack(containerSettings.targets.point))
window.container_alvos:SetSize(containerSettings.targets.width, containerSettings.targets.height)
--texts
window.targets:SetPoint("topleft", window.container_alvos, "topleft", 3, 18)
window.nome:SetPoint("TOPLEFT", window, "TOPLEFT", 105, -48)
--report button
window.topleft_report:SetPoint("BOTTOMLEFT", window.container_barras, "TOPLEFT", 43, 2)
--icons
window.apoio_icone_direito:SetBlendMode("ADD")
window.apoio_icone_esquerdo:SetBlendMode("ADD")
--no targets texture
window.no_targets:SetPoint("BOTTOMLEFT", window, "BOTTOMLEFT", 3, 6)
window.no_targets:SetSize(418, 150)
window.no_targets:SetAlpha(0.4)
--right panel textures
window.bg2_sec_texture:SetPoint("topleft", window.bg1_sec_texture, "topleft", 7, 0)
window.bg2_sec_texture:SetPoint("bottomright", window.bg1_sec_texture, "bottomright", -30, 0)
window.bg2_sec_texture:SetTexture([[Interface\Glues\CREDITS\Warlords\Shadowmoon_Color_jlo3]])
window.bg2_sec_texture:SetDesaturated(true)
window.bg2_sec_texture:SetAlpha(0)
window.bg3_sec_texture:SetPoint("topleft", window.bg2_sec_texture, "topleft", 0, 0)
window.bg3_sec_texture:SetPoint("bottomright", window.bg2_sec_texture, "bottomright", 0, 0)
window.bg3_sec_texture:SetTexture(0, 0, 0, 0.3)
--the 5 spell details blocks - not working
for i, infoblock in ipairs(_detalhes.playerDetailWindow.grupos_detalhes) do
infoblock.bg:SetSize(330, 47)
end
local xLocation = {-85, -136, -191, -246, -301}
local heightTable = {50, 50, 50, 50, 50, 48}
for i = 1, spellInfoSettings.amount do
window ["right_background" .. i]:SetPoint("topleft", window, "topleft", 351, xLocation [i])
window ["right_background" .. i]:SetSize(spellInfoSettings.width, heightTable [i])
end
--seta configs dos 5 blocos da direita
info:SetDetailInfoConfigs("Interface\\AddOns\\Details\\images\\bar_serenity", {1, 1, 1, 0.35}, -6 + 100, 0)
window.bg1_sec_texture:SetPoint("topleft", window.bg1, "topleft", 446, -86)
window.bg1_sec_texture:SetWidth(337)
window.bg1_sec_texture:SetHeight(362)
--container 3 bars
local x_start = 56
local y_start = -10
local janela = window.container_detalhes
container3_bars_pointFunc = function(barra, index)
local y = (index-1) * 17
y = y*-1
barra:SetPoint("LEFT", info.bg1_sec_texture, "LEFT", 0, 0)
barra:SetPoint("RIGHT", info.bg1_sec_texture, "RIGHT", 0, 0)
--barra:SetPoint("LEFT", janela, "LEFT", x_start, 0)
--barra:SetPoint("RIGHT", janela, "RIGHT", 62, 0)
barra:SetPoint("TOP", janela, "TOP", 0, y+y_start)
end
for index, barra in ipairs(window.barras3) do
local y = (index-1) * 17
y = y*-1
barra:SetPoint("LEFT", janela, "LEFT", x_start, 0)
barra:SetPoint("RIGHT", janela, "RIGHT", 62, 0)
barra:SetPoint("TOP", janela, "TOP", 0, y+y_start)
end
--scrollbar
do
--get textures
local normalTexture = window.container_barras.cima:GetNormalTexture()
local pushedTexture = window.container_barras.cima:GetPushedTexture()
local disabledTexture = window.container_barras.cima:GetDisabledTexture()
--set the new textures
normalTexture:SetTexture([[Interface\Buttons\Arrow-Up-Up]])
pushedTexture:SetTexture([[Interface\Buttons\Arrow-Up-Down]])
disabledTexture:SetTexture([[Interface\Buttons\Arrow-Up-Disabled]])
normalTexture:SetPoint("topleft", window.container_barras.cima, "topleft", 1, 0)
normalTexture:SetPoint("bottomright", window.container_barras.cima, "bottomright", 1, 0)
pushedTexture:SetPoint("topleft", window.container_barras.cima, "topleft", 1, 0)
pushedTexture:SetPoint("bottomright", window.container_barras.cima, "bottomright", 1, 0)
disabledTexture:SetPoint("topleft", window.container_barras.cima, "topleft", 1, 0)
disabledTexture:SetPoint("bottomright", window.container_barras.cima, "bottomright", 1, 0)
disabledTexture:SetAlpha(0.5)
window.container_barras.cima:SetSize(16, 16)
window.container_barras.cima:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]]})
window.container_barras.cima:SetBackdropColor(0, 0, 0, 0.3)
window.container_barras.cima:SetBackdropBorderColor(0, 0, 0, 1)
end
do
--get textures
local normalTexture = window.container_barras.baixo:GetNormalTexture()
local pushedTexture = window.container_barras.baixo:GetPushedTexture()
local disabledTexture = window.container_barras.baixo:GetDisabledTexture()
--set the new textures
normalTexture:SetTexture([[Interface\Buttons\Arrow-Down-Up]])
pushedTexture:SetTexture([[Interface\Buttons\Arrow-Down-Down]])
disabledTexture:SetTexture([[Interface\Buttons\Arrow-Down-Disabled]])
normalTexture:SetPoint("topleft", window.container_barras.baixo, "topleft", 1, -4)
normalTexture:SetPoint("bottomright", window.container_barras.baixo, "bottomright", 1, -4)
pushedTexture:SetPoint("topleft", window.container_barras.baixo, "topleft", 1, -4)
pushedTexture:SetPoint("bottomright", window.container_barras.baixo, "bottomright", 1, -4)
disabledTexture:SetPoint("topleft", window.container_barras.baixo, "topleft", 1, -4)
disabledTexture:SetPoint("bottomright", window.container_barras.baixo, "bottomright", 1, -4)
disabledTexture:SetAlpha(0.5)
window.container_barras.baixo:SetSize(16, 16)
window.container_barras.baixo:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]]})
window.container_barras.baixo:SetBackdropColor(0, 0, 0, 0.3)
window.container_barras.baixo:SetBackdropBorderColor(0, 0, 0, 1)
end
window.container_barras.slider:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]]})
window.container_barras.slider:SetBackdropColor(0, 0, 0, 0.35)
window.container_barras.slider:SetBackdropBorderColor(0, 0, 0, 1)
window.container_barras.slider:Altura (containerSettings.spells.scrollHeight)
window.container_barras.slider:cimaPoint (0, 13)
window.container_barras.slider:baixoPoint (0, -13)
window.container_barras.slider.thumb:SetTexture([[Interface\AddOns\Details\images\icons2]])
window.container_barras.slider.thumb:SetTexCoord(482/512, 492/512, 104/512, 120/512)
window.container_barras.slider.thumb:SetSize(12, 12)
window.container_barras.slider.thumb:SetVertexColor(0.6, 0.6, 0.6, 0.95)
--
do
local f = window.container_alvos
--get textures
local normalTexture = f.cima:GetNormalTexture()
local pushedTexture = f.cima:GetPushedTexture()
local disabledTexture = f.cima:GetDisabledTexture()
--set the new textures
normalTexture:SetTexture([[Interface\Buttons\Arrow-Up-Up]])
pushedTexture:SetTexture([[Interface\Buttons\Arrow-Up-Down]])
disabledTexture:SetTexture([[Interface\Buttons\Arrow-Up-Disabled]])
normalTexture:SetPoint("topleft", f.cima, "topleft", 1, 0)
normalTexture:SetPoint("bottomright", f.cima, "bottomright", 1, 0)
pushedTexture:SetPoint("topleft", f.cima, "topleft", 1, 0)
pushedTexture:SetPoint("bottomright", f.cima, "bottomright", 1, 0)
disabledTexture:SetPoint("topleft", f.cima, "topleft", 1, 0)
disabledTexture:SetPoint("bottomright", f.cima, "bottomright", 1, 0)
disabledTexture:SetAlpha(0.5)
f.cima:SetSize(16, 16)
f.cima:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]]})
f.cima:SetBackdropColor(0, 0, 0, 0.3)
f.cima:SetBackdropBorderColor(0, 0, 0, 1)
end
do
local f = window.container_alvos
--get textures
local normalTexture = f.baixo:GetNormalTexture()
local pushedTexture = f.baixo:GetPushedTexture()
local disabledTexture = f.baixo:GetDisabledTexture()
--set the new textures
normalTexture:SetTexture([[Interface\Buttons\Arrow-Down-Up]])
pushedTexture:SetTexture([[Interface\Buttons\Arrow-Down-Down]])
disabledTexture:SetTexture([[Interface\Buttons\Arrow-Down-Disabled]])
normalTexture:SetPoint("topleft", f.baixo, "topleft", 1, -4)
normalTexture:SetPoint("bottomright", f.baixo, "bottomright", 1, -4)
pushedTexture:SetPoint("topleft", f.baixo, "topleft", 1, -4)
pushedTexture:SetPoint("bottomright", f.baixo, "bottomright", 1, -4)
disabledTexture:SetPoint("topleft", f.baixo, "topleft", 1, -4)
disabledTexture:SetPoint("bottomright", f.baixo, "bottomright", 1, -4)
disabledTexture:SetAlpha(0.5)
f.baixo:SetSize(16, 16)
f.baixo:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]]})
f.baixo:SetBackdropColor(0, 0, 0, 0.3)
f.baixo:SetBackdropBorderColor(0, 0, 0, 1)
end
window.container_alvos.slider:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]]})
window.container_alvos.slider:SetBackdropColor(0, 0, 0, 0.35)
window.container_alvos.slider:SetBackdropBorderColor(0, 0, 0, 1)
window.container_alvos.slider:Altura (137)
window.container_alvos.slider:cimaPoint (0, 13)
window.container_alvos.slider:baixoPoint (0, -13)
window.container_alvos.slider.thumb:SetTexture([[Interface\AddOns\Details\images\icons2]])
window.container_alvos.slider.thumb:SetTexCoord(482/512, 492/512, 104/512, 120/512)
window.container_alvos.slider.thumb:SetSize(12, 12)
window.container_alvos.slider.thumb:SetVertexColor(0.6, 0.6, 0.6, 0.95)
--class icon
window.SetClassIcon = function(player, class)
if (player.spellicon) then
window.classe_icone:SetTexture(player.spellicon)
window.classe_icone:SetTexCoord(.1, .9, .1, .9)
elseif (player.spec) then
window.classe_icone:SetTexture([[Interface\AddOns\Details\images\spec_icons_normal_alpha]])
window.classe_icone:SetTexCoord(_unpack(_detalhes.class_specs_coords [player.spec]))
--esta_barra.icone_classe:SetVertexColor(1, 1, 1)
else
local coords = CLASS_ICON_TCOORDS [class]
if (coords) then
info.classe_icone:SetTexture([[Interface\Glues\CHARACTERCREATE\UI-CHARACTERCREATE-CLASSES]])
local l, r, t, b = unpack(coords)
info.classe_icone:SetTexCoord(l+0.01953125, r-0.01953125, t+0.01953125, b-0.01953125)
else
local c = _detalhes.class_coords ["MONSTER"]
info.classe_icone:SetTexture("Interface\\AddOns\\Details\\images\\classes")
info.classe_icone:SetTexCoord(c[1], c[2], c[3], c[4])
end
end
end
end
_detalhes:InstallPDWSkin ("ElvUI", {func = elvui_skin, author = "Details! Team", version = "v1.0", desc = "Skin compatible with ElvUI addon."})
--search key: ~create ~inicio ~start
function gump:CriaJanelaInfo()
--cria a janela em si
local este_gump = info
este_gump.Loaded = true
este_gump:SetFrameStrata("HIGH")
este_gump:SetToplevel(true)
este_gump.extra_frames = {}
--fehcar com o esc
tinsert(UISpecialFrames, este_gump:GetName())
--propriedades da janela
este_gump:SetPoint("CENTER", UIParent)
este_gump:SetWidth(PLAYER_DETAILS_WINDOW_WIDTH)
este_gump:SetHeight(PLAYER_DETAILS_WINDOW_HEIGHT)
este_gump:EnableMouse(true)
este_gump:SetResizable(false)
este_gump:SetMovable(true)
este_gump.SummaryWindowWidgets = CreateFrame("frame", "DetailsPlayerDetailsWindowSummaryWidgets", este_gump, "BackdropTemplate")
local SWW = este_gump.SummaryWindowWidgets
SWW:SetAllPoints()
tinsert(SummaryWidgets, SWW)
local scaleBar = Details.gump:CreateScaleBar (este_gump, Details.player_details_window)
este_gump:SetScale(Details.player_details_window.scale)
--classic:
--este_gump:SetWidth(590)
--este_gump:SetHeight(354)
--joga a janela para a global
_detalhes.playerDetailWindow = este_gump
--icone da classe no canto esquerdo superior
este_gump.classe_icone = este_gump:CreateTexture(nil, "BACKGROUND")
este_gump.classe_icone:SetPoint("TOPLEFT", este_gump, "TOPLEFT", 4, 0)
este_gump.classe_icone:SetWidth(64)
este_gump.classe_icone:SetHeight(64)
este_gump.classe_icone:SetDrawLayer("BACKGROUND", 1)
--complemento do icone
este_gump.classe_iconePlus = este_gump:CreateTexture(nil, "BACKGROUND")
este_gump.classe_iconePlus:SetPoint("TOPLEFT", este_gump, "TOPLEFT", 4, 0)
este_gump.classe_iconePlus:SetWidth(64)
este_gump.classe_iconePlus:SetHeight(64)
este_gump.classe_iconePlus:SetDrawLayer("BACKGROUND", 2)
--top left
este_gump.bg1 = este_gump:CreateTexture("DetailsPSWBackground", "BORDER")
este_gump.bg1:SetPoint("TOPLEFT", este_gump, "TOPLEFT", 0, 0)
este_gump.bg1:SetDrawLayer("BORDER", 1)
--bot�o de fechar
este_gump.close_button = CreateFrame("Button", nil, este_gump, "UIPanelCloseButton")
este_gump.close_button:SetWidth(32)
este_gump.close_button:SetHeight(32)
este_gump.close_button:SetPoint("TOPRIGHT", este_gump, "TOPRIGHT", 5, -8)
este_gump.close_button:SetText("X")
este_gump.close_button:SetFrameLevel(este_gump:GetFrameLevel()+5)
--�cone da magia selecionada para mais detalhes
este_gump.bg_icone_bg = este_gump:CreateTexture(nil, "ARTWORK")
este_gump.bg_icone_bg:SetPoint("TOPRIGHT", este_gump, "TOPRIGHT", -15, -12)
este_gump.bg_icone_bg:SetTexture("Interface\\AddOns\\Details\\images\\icone_bg_fundo")
este_gump.bg_icone_bg:SetDrawLayer("ARTWORK", -1)
este_gump.bg_icone_bg:Show()
este_gump.bg_icone = este_gump:CreateTexture(nil, "OVERLAY")
este_gump.bg_icone:SetPoint("TOPRIGHT", este_gump, "TOPRIGHT", -15, -12)
este_gump.bg_icone:SetTexture("Interface\\AddOns\\Details\\images\\icone_bg")
este_gump.bg_icone:Show()
--bot�o de op��es
local open_options = function()
_detalhes:OpenOptionsWindow (info.instancia, false, 6)
_detalhes:OpenOptionsWindow (info.instancia, false, 6)
end
este_gump.options_button = gump:CreateButton(este_gump, open_options, 16, 16, nil, nil, nil, [[Interface\Buttons\UI-OptionsButton]])
este_gump.options_button:SetPoint("topright", este_gump, "topright", -26, -16)
este_gump.options_button:SetAlpha(0.5)
este_gump.options_button.button:GetNormalTexture():SetDesaturated(true)
este_gump.options_button.tooltip = "Select Skin"
--desativando o bot�o de config
este_gump.options_button:Hide()
--titulo
gump:NewLabel(este_gump, este_gump, nil, "title_string", Loc ["STRING_PLAYER_DETAILS"], "GameFontHighlightLeft", 12, {227/255, 186/255, 4/255})
este_gump.title_string:SetPoint("center", este_gump, "center")
este_gump.title_string:SetPoint("top", este_gump, "top", 0, -18)
este_gump.spell_icone = este_gump:CreateTexture(nil, "ARTWORK")
este_gump.spell_icone:SetPoint("BOTTOMRIGHT", este_gump.bg_icone, "BOTTOMRIGHT", -19, 2)
este_gump.spell_icone:SetWidth(35)
este_gump.spell_icone:SetHeight(34)
este_gump.spell_icone:SetDrawLayer("ARTWORK", 0)
este_gump.spell_icone:Show()
este_gump.spell_icone:SetTexCoord(4/64, 60/64, 4/64, 60/64)
--coisinhas do lado do icone
este_gump.apoio_icone_esquerdo = este_gump:CreateTexture(nil, "ARTWORK")
este_gump.apoio_icone_direito = este_gump:CreateTexture(nil, "ARTWORK")
este_gump.apoio_icone_esquerdo:SetTexture("Interface\\PaperDollInfoFrame\\PaperDollSidebarTabs")
este_gump.apoio_icone_direito:SetTexture("Interface\\PaperDollInfoFrame\\PaperDollSidebarTabs")
local apoio_altura = 13/256
este_gump.apoio_icone_esquerdo:SetTexCoord(0, 1, 0, apoio_altura)
este_gump.apoio_icone_direito:SetTexCoord(0, 1, apoio_altura+(1/256), apoio_altura+apoio_altura)
este_gump.apoio_icone_esquerdo:SetPoint("bottomright", este_gump.bg_icone, "bottomleft", 42, 0)
este_gump.apoio_icone_direito:SetPoint("bottomleft", este_gump.bg_icone, "bottomright", -17, 0)
este_gump.apoio_icone_esquerdo:SetWidth(64)
este_gump.apoio_icone_esquerdo:SetHeight(13)
este_gump.apoio_icone_direito:SetWidth(64)
este_gump.apoio_icone_direito:SetHeight(13)
este_gump.topright_text1 = este_gump:CreateFontString(nil, "overlay", "GameFontNormal")
este_gump.topright_text1:SetPoint("bottomright", este_gump, "topright", -18 - (94 * (1-1)), -36)
este_gump.topright_text1:SetJustifyH("right")
_detalhes.gump:SetFontSize(este_gump.topright_text1, 10)
este_gump.topright_text2 = este_gump:CreateFontString(nil, "overlay", "GameFontNormal")
este_gump.topright_text2:SetPoint("bottomright", este_gump, "topright", -18 - (94 * (1-1)), -48)
este_gump.topright_text2:SetJustifyH("right")
_detalhes.gump:SetFontSize(este_gump.topright_text2, 10)
function este_gump:SetTopRightTexts (text1, text2, size, color, font)
if (text1) then
este_gump.topright_text1:SetText(text1)
else
este_gump.topright_text1:SetText("")
end
if (text2) then
este_gump.topright_text2:SetText(text2)
else
este_gump.topright_text2:SetText("")
end
if (size and type(size) == "number") then
_detalhes.gump:SetFontSize(este_gump.topright_text1, size)
_detalhes.gump:SetFontSize(este_gump.topright_text2, size)
end
if (color) then
_detalhes.gump:SetFontColor(este_gump.topright_text1, color)
_detalhes.gump:SetFontColor(este_gump.topright_text2, color)
end
if (font) then
_detalhes.gump:SetFontFace (este_gump.topright_text1, font)
_detalhes.gump:SetFontFace (este_gump.topright_text2, font)
end
end
-------------------------------------------------
local alpha_bgs = 1
-- backgrounds das 5 boxes do lado direito
local right_background_X = 457
local right_background_Y = {-85, -136, -191, -246, -301}
for i = 1, spellInfoSettings.amount do
local right_background1 = CreateFrame("frame", "DetailsPlayerDetailsWindow_right_background" .. i, SWW, "BackdropTemplate")
right_background1:EnableMouse(false)
right_background1:SetPoint("topleft", este_gump, "topleft", right_background_X, right_background_Y [i])
right_background1:SetSize(220, 43)
Details.gump:ApplyStandardBackdrop(right_background1)
este_gump ["right_background" .. i] = right_background1
end
-- fundos especiais de friendly fire e outros
este_gump.bg1_sec_texture = SWW:CreateTexture("DetailsPlayerDetailsWindow_BG1_SEC_Texture", "BORDER")
este_gump.bg1_sec_texture:SetDrawLayer("BORDER", 4)
este_gump.bg1_sec_texture:SetPoint("topleft", este_gump.bg1, "topleft", 450, -86)
este_gump.bg1_sec_texture:SetHeight(462)
este_gump.bg1_sec_texture:SetWidth(264)
este_gump.bg2_sec_texture = SWW:CreateTexture("DetailsPlayerDetailsWindow_BG2_SEC_Texture", "BORDER")
este_gump.bg2_sec_texture:SetDrawLayer("BORDER", 3)
este_gump.bg2_sec_texture:SetPoint("topleft", este_gump.bg1_sec_texture, "topleft", 8, 0)
este_gump.bg2_sec_texture:SetPoint("bottomright", este_gump.bg1_sec_texture, "bottomright", -30, 0)
este_gump.bg2_sec_texture:SetTexture([[Interface\Glues\CREDITS\Warlords\Shadowmoon_Color_jlo3]])
este_gump.bg2_sec_texture:SetDesaturated(true)
este_gump.bg2_sec_texture:SetAlpha(0.3)
este_gump.bg2_sec_texture:Hide()
este_gump.bg3_sec_texture = SWW:CreateTexture("DetailsPlayerDetailsWindow_BG3_SEC_Texture", "BORDER")
este_gump.bg3_sec_texture:SetDrawLayer("BORDER", 2)
este_gump.bg3_sec_texture:SetPoint("topleft", este_gump.bg2_sec_texture, "topleft", 0, 0)
este_gump.bg3_sec_texture:SetPoint("bottomright", este_gump.bg2_sec_texture, "bottomright", 0, 0)
--este_gump.bg3_sec_texture:SetColorTexture(0, 0, 0, 1)
este_gump.bg3_sec_texture:Hide()
este_gump.no_targets = SWW:CreateTexture("DetailsPlayerDetailsWindow_no_targets", "overlay")
este_gump.no_targets:SetPoint("BOTTOMLEFT", este_gump, "BOTTOMLEFT", 20, 6)
este_gump.no_targets:SetSize(301, 100)
este_gump.no_targets:SetTexture([[Interface\QUESTFRAME\UI-QUESTLOG-EMPTY-TOPLEFT]])
este_gump.no_targets:SetTexCoord(0.015625, 1, 0.01171875, 0.390625)
este_gump.no_targets:SetDesaturated(true)
este_gump.no_targets:SetAlpha(.7)
este_gump.no_targets.text = SWW:CreateFontString(nil, "overlay", "GameFontNormal")
este_gump.no_targets.text:SetPoint("center", este_gump.no_targets, "center")
este_gump.no_targets.text:SetText(Loc ["STRING_NO_TARGET_BOX"])
este_gump.no_targets.text:SetTextColor(1, 1, 1, .4)
este_gump.no_targets:Hide()
--cria os textos da janela
cria_textos (este_gump, SWW)
--cria o frama que vai abrigar as barras das habilidades
cria_container_barras (este_gump, SWW)
--cria o container que vai abrirgar as 5 barras de detalhes
cria_container_detalhes (este_gump, SWW)
--cria o container onde vai abrigar os alvos do jogador
cria_container_alvos (este_gump, SWW)
-- local leftbars1_backgound = SWW:CreateTexture(nil, "background")
-- leftbars1_backgound:SetTexture([[Interface\DialogFrame\UI-DialogBox-Background-Dark]])
-- leftbars1_backgound:SetSize(303, 149)
-- leftbars1_backgound:SetAlpha(alpha_bgs)
-- este_gump.leftbars1_backgound = leftbars1_backgound
local leftbars1_backgound = CreateFrame("frame", "DetailsPlayerDetailsWindow_Left_SpellsBackground", SWW, "BackdropTemplate")
leftbars1_backgound:EnableMouse(false)
leftbars1_backgound:SetSize(303, 149)
leftbars1_backgound:SetAlpha(alpha_bgs)
leftbars1_backgound:SetFrameLevel(SWW:GetFrameLevel())
Details.gump:ApplyStandardBackdrop(leftbars1_backgound)
este_gump.leftbars1_backgound = leftbars1_backgound
local leftbars2_backgound = CreateFrame("frame", "DetailsPlayerDetailsWindow_Left_TargetBackground", SWW, "BackdropTemplate")
leftbars2_backgound:EnableMouse(false)
leftbars2_backgound:SetSize(303, 122)
leftbars2_backgound:SetAlpha(alpha_bgs)
leftbars2_backgound:SetFrameLevel(SWW:GetFrameLevel())
Details.gump:ApplyStandardBackdrop(leftbars2_backgound)
este_gump.leftbars2_backgound = leftbars2_backgound
leftbars1_backgound:SetPoint("topleft", este_gump.container_barras, "topleft", -3, 3)
leftbars1_backgound:SetPoint("bottomright", este_gump.container_barras, "bottomright", 3, -3)
leftbars2_backgound:SetPoint("topleft", este_gump.container_alvos, "topleft", -3, 23)
leftbars2_backgound:SetPoint("bottomright", este_gump.container_alvos, "bottomright", 3, 0)
--cria as 5 barras de detalhes a direita da janela
cria_barras_detalhes()
--seta os scripts dos frames da janela
seta_scripts (este_gump)
--vai armazenar os objetos das barras de habilidade
este_gump.barras1 = {}
--vai armazenar os objetos das barras de alvos
este_gump.barras2 = {}
--vai armazenar os objetos das barras da caixa especial da direita
este_gump.barras3 = {}
este_gump.SetClassIcon = default_icon_change
--bot�o de reportar da caixa da esquerda, onde fica as barras principais
este_gump.report_esquerda = gump:NewDetailsButton (SWW, este_gump, nil, _detalhes.Reportar, este_gump, 1, 16, 16,
"Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", nil, "DetailsJanelaInfoReport2")
--este_gump.report_esquerda:SetPoint("BOTTOMLEFT", este_gump.container_barras, "TOPLEFT", 281, 3)
este_gump.report_esquerda:SetPoint("BOTTOMLEFT", este_gump.container_barras, "TOPLEFT", 33, 3)
este_gump.report_esquerda:SetFrameLevel(este_gump:GetFrameLevel()+2)
este_gump.topleft_report = este_gump.report_esquerda
--bot�o de reportar da caixa dos alvos
este_gump.report_alvos = gump:NewDetailsButton (SWW, este_gump, nil, _detalhes.Reportar, este_gump, 3, 16, 16,
"Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", nil, "DetailsJanelaInfoReport3")
este_gump.report_alvos:SetPoint("BOTTOMRIGHT", este_gump.container_alvos, "TOPRIGHT", -2, -1)
este_gump.report_alvos:SetFrameLevel(3) --solved inactive problem
--bot�o de reportar da caixa da direita, onde est�o os 5 quadrados
este_gump.report_direita = gump:NewDetailsButton (SWW, este_gump, nil, _detalhes.Reportar, este_gump, 2, 16, 16,
"Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", "Interface\\COMMON\\VOICECHAT-ON", nil, "DetailsJanelaInfoReport4")
este_gump.report_direita:SetPoint("TOPRIGHT", este_gump, "TOPRIGHT", -10, -70)
este_gump.report_direita:Show()
--statusbar
local statusBar = CreateFrame("frame", nil, este_gump, "BackdropTemplate")
statusBar:SetPoint("bottomleft", este_gump, "bottomleft")
statusBar:SetPoint("bottomright", este_gump, "bottomright")
statusBar:SetHeight(PLAYER_DETAILS_STATUSBAR_HEIGHT)
DetailsFramework:ApplyStandardBackdrop(statusBar)
statusBar:SetAlpha(PLAYER_DETAILS_STATUSBAR_ALPHA)
statusBar.Text = DetailsFramework:CreateLabel(statusBar)
statusBar.Text:SetPoint("left", 2, 0)
function este_gump:SetStatusbarText (text, fontSize, fontColor)
if (not text) then
este_gump:SetStatusbarText ("Details! Damage Meter | Use '/details stats' for statistics", 10, "gray")
return
end
statusBar.Text.text = text
statusBar.Text.fontsize = fontSize
statusBar.Text.fontcolor = fontColor
end
--set default text
este_gump:SetStatusbarText()
--apply default skin
_detalhes:ApplyPDWSkin()
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--tabs
local red = "FFFFAAAA"
local green = "FFAAFFAA"
--tabs:
--tab default
local iconTableSummary = {
texture = [[Interface\AddOns\Details\images\icons]],
coords = {238/512, 255/512, 0, 18/512},
width = 16,
height = 16,
}
_detalhes:CreatePlayerDetailsTab ("Summary", Loc ["STRING_SPELLS"], --[1] tab name [2] localized name
function(tabOBject, playerObject) --[3] condition
if (playerObject) then
return true
else
return false
end
end,
nil, --[4] fill function
function() --[5] onclick
for _, tab in ipairs(Details:GetBreakdownTabsInUse()) do
tab.frame:Hide()
end
end,
nil, --[6] oncreate
iconTableSummary --[7] icon table
)
--search key: ~avoidance --begining of avoidance tab
local avoidance_create = function(tab, frame)
--Percent Desc
local percent_desc = frame:CreateFontString(nil, "artwork", "GameFontNormal")
percent_desc:SetText("Percent values are comparisons with the previous try.")
percent_desc:SetPoint("bottomleft", frame, "bottomleft", 13, 13 + PLAYER_DETAILS_STATUSBAR_HEIGHT)
percent_desc:SetTextColor(.5, .5, .5, 1)
--SUMMARY
local summaryBox = CreateFrame("frame", nil, frame, "BackdropTemplate")
_detalhes.gump:ApplyStandardBackdrop(summaryBox)
summaryBox:SetPoint("topleft", frame, "topleft", 10, -15)
summaryBox:SetSize(200, 160)
local y = -5
local padding = 16
local summary_text = summaryBox:CreateFontString(nil, "artwork", "GameFontNormal")
summary_text:SetText("Summary")
summary_text :SetPoint("topleft", summaryBox, "topleft", 5, y)
y = y - padding
--total damage received
local damagereceived = summaryBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
damagereceived:SetPoint("topleft", summaryBox, "topleft", 15, y)
damagereceived:SetText("Total Damage Taken:") --localize-me
damagereceived:SetTextColor(.8, .8, .8, 1)
local damagereceived_amt = summaryBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
damagereceived_amt:SetPoint("left", damagereceived, "right", 2, 0)
damagereceived_amt:SetText("0")
tab.damagereceived = damagereceived_amt
y = y - padding
--per second
local damagepersecond = summaryBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
damagepersecond:SetPoint("topleft", summaryBox, "topleft", 20, y)
damagepersecond:SetText("Per Second:") --localize-me
local damagepersecond_amt = summaryBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
damagepersecond_amt:SetPoint("left", damagepersecond, "right", 2, 0)
damagepersecond_amt:SetText("0")
tab.damagepersecond = damagepersecond_amt
y = y - padding
--total absorbs
local absorbstotal = summaryBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
absorbstotal:SetPoint("topleft", summaryBox, "topleft", 15, y)
absorbstotal:SetText("Total Absorbs:") --localize-me
absorbstotal:SetTextColor(.8, .8, .8, 1)
local absorbstotal_amt = summaryBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
absorbstotal_amt:SetPoint("left", absorbstotal, "right", 2, 0)
absorbstotal_amt:SetText("0")
tab.absorbstotal = absorbstotal_amt
y = y - padding
--per second
local absorbstotalpersecond = summaryBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
absorbstotalpersecond:SetPoint("topleft", summaryBox, "topleft", 20, y)
absorbstotalpersecond:SetText("Per Second:") --localize-me
local absorbstotalpersecond_amt = summaryBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
absorbstotalpersecond_amt:SetPoint("left", absorbstotalpersecond, "right", 2, 0)
absorbstotalpersecond_amt:SetText("0")
tab.absorbstotalpersecond = absorbstotalpersecond_amt
--MELEE
y = -5
local meleeBox = CreateFrame("frame", nil, frame, "BackdropTemplate")
_detalhes.gump:ApplyStandardBackdrop(meleeBox)
meleeBox:SetPoint("topleft", summaryBox, "bottomleft", 0, -5)
meleeBox:SetSize(200, 160)
local melee_text = meleeBox:CreateFontString(nil, "artwork", "GameFontNormal")
melee_text:SetText("Melee")
melee_text :SetPoint("topleft", meleeBox, "topleft", 5, y)
y = y - padding
--dodge
local dodge = meleeBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
dodge:SetPoint("topleft", meleeBox, "topleft", 15, y)
dodge:SetText("Dodge:") --localize-me
dodge:SetTextColor(.8, .8, .8, 1)
local dodge_amt = meleeBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
dodge_amt:SetPoint("left", dodge, "right", 2, 0)
dodge_amt:SetText("0")
tab.dodge = dodge_amt
y = y - padding
local dodgepersecond = meleeBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
dodgepersecond:SetPoint("topleft", meleeBox, "topleft", 20, y)
dodgepersecond:SetText("Per Second:") --localize-me
local dodgepersecond_amt = meleeBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
dodgepersecond_amt:SetPoint("left", dodgepersecond, "right", 2, 0)
dodgepersecond_amt:SetText("0")
tab.dodgepersecond = dodgepersecond_amt
y = y - padding
-- parry
local parry = meleeBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
parry:SetPoint("topleft", meleeBox, "topleft", 15, y)
parry:SetText("Parry:") --localize-me
parry:SetTextColor(.8, .8, .8, 1)
local parry_amt = meleeBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
parry_amt:SetPoint("left", parry, "right", 2, 0)
parry_amt:SetText("0")
tab.parry = parry_amt
y = y - padding
local parrypersecond = meleeBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
parrypersecond:SetPoint("topleft", meleeBox, "topleft", 20, y)
parrypersecond:SetText("Per Second:") --localize-me
local parrypersecond_amt = meleeBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
parrypersecond_amt:SetPoint("left", parrypersecond, "right", 2, 0)
parrypersecond_amt:SetText("0")
tab.parrypersecond = parrypersecond_amt
y = y - padding
-- block
local block = meleeBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
block:SetPoint("topleft", meleeBox, "topleft", 15, y)
block:SetText("Block:") --localize-me
block:SetTextColor(.8, .8, .8, 1)
local block_amt = meleeBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
block_amt:SetPoint("left", block, "right", 2, 0)
block_amt:SetText("0")
tab.block = block_amt
y = y - padding
local blockpersecond = meleeBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
blockpersecond:SetPoint("topleft", meleeBox, "topleft", 20, y)
blockpersecond:SetText("Per Second:") --localize-me
local blockpersecond_amt = meleeBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
blockpersecond_amt:SetPoint("left", blockpersecond, "right", 2, 0)
blockpersecond_amt:SetText("0")
tab.blockpersecond = blockpersecond_amt
y = y - padding
local blockeddamage = meleeBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
blockeddamage:SetPoint("topleft", meleeBox, "topleft", 20, y)
blockeddamage:SetText("Damage Blocked:") --localize-me
local blockeddamage_amt = meleeBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
blockeddamage_amt:SetPoint("left", blockeddamage, "right", 2, 0)
blockeddamage_amt:SetText("0")
tab.blockeddamage_amt = blockeddamage_amt
--ABSORBS
y = -5
local absorbsBox = CreateFrame("frame", nil, frame, "BackdropTemplate")
_detalhes.gump:ApplyStandardBackdrop(absorbsBox)
absorbsBox:SetPoint("topleft", summaryBox, "topright", 10, 0)
absorbsBox:SetSize(200, 160)
local absorb_text = absorbsBox:CreateFontString(nil, "artwork", "GameFontNormal")
absorb_text:SetText("Absorb")
absorb_text :SetPoint("topleft", absorbsBox, "topleft", 5, y)
y = y - padding
--full absorbs
local fullsbsorbed = absorbsBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
fullsbsorbed:SetPoint("topleft", absorbsBox, "topleft", 20, y)
fullsbsorbed:SetText("Full Absorbs:") --localize-me
fullsbsorbed:SetTextColor(.8, .8, .8, 1)
local fullsbsorbed_amt = absorbsBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
fullsbsorbed_amt:SetPoint("left", fullsbsorbed, "right", 2, 0)
fullsbsorbed_amt:SetText("0")
tab.fullsbsorbed = fullsbsorbed_amt
y = y - padding
--partially absorbs
local partiallyabsorbed = absorbsBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
partiallyabsorbed:SetPoint("topleft", absorbsBox, "topleft", 20, y)
partiallyabsorbed:SetText("Partially Absorbed:") --localize-me
partiallyabsorbed:SetTextColor(.8, .8, .8, 1)
local partiallyabsorbed_amt = absorbsBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
partiallyabsorbed_amt:SetPoint("left", partiallyabsorbed, "right", 2, 0)
partiallyabsorbed_amt:SetText("0")
tab.partiallyabsorbed = partiallyabsorbed_amt
y = y - padding
--partially absorbs per second
local partiallyabsorbedpersecond = absorbsBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
partiallyabsorbedpersecond:SetPoint("topleft", absorbsBox, "topleft", 25, y)
partiallyabsorbedpersecond:SetText("Average:") --localize-me
local partiallyabsorbedpersecond_amt = absorbsBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
partiallyabsorbedpersecond_amt:SetPoint("left", partiallyabsorbedpersecond, "right", 2, 0)
partiallyabsorbedpersecond_amt:SetText("0")
tab.partiallyabsorbedpersecond = partiallyabsorbedpersecond_amt
y = y - padding
--no absorbs
local noabsorbs = absorbsBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
noabsorbs:SetPoint("topleft", absorbsBox, "topleft", 20, y)
noabsorbs:SetText("No Absorption:") --localize-me
noabsorbs:SetTextColor(.8, .8, .8, 1)
local noabsorbs_amt = absorbsBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
noabsorbs_amt:SetPoint("left", noabsorbs, "right", 2, 0)
noabsorbs_amt:SetText("0")
tab.noabsorbs = noabsorbs_amt
--HEALING
y = -5
local healingBox = CreateFrame("frame", nil, frame,"BackdropTemplate")
_detalhes.gump:ApplyStandardBackdrop(healingBox)
healingBox:SetPoint("topleft", absorbsBox, "bottomleft", 0, -5)
healingBox:SetSize(200, 160)
local healing_text = healingBox:CreateFontString(nil, "artwork", "GameFontNormal")
healing_text:SetText("Healing")
healing_text :SetPoint("topleft", healingBox, "topleft", 5, y)
y = y - padding
--self healing
local selfhealing = healingBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
selfhealing:SetPoint("topleft", healingBox, "topleft", 20, y)
selfhealing:SetText("Self Healing:") --localize-me
selfhealing:SetTextColor(.8, .8, .8, 1)
local selfhealing_amt = healingBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
selfhealing_amt:SetPoint("left", selfhealing, "right", 2, 0)
selfhealing_amt:SetText("0")
tab.selfhealing = selfhealing_amt
y = y - padding
--self healing per second
local selfhealingpersecond = healingBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
selfhealingpersecond:SetPoint("topleft", healingBox, "topleft", 25, y)
selfhealingpersecond:SetText("Per Second:") --localize-me
local selfhealingpersecond_amt = healingBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
selfhealingpersecond_amt:SetPoint("left", selfhealingpersecond, "right", 2, 0)
selfhealingpersecond_amt:SetText("0")
tab.selfhealingpersecond = selfhealingpersecond_amt
y = y - padding
for i = 1, 5 do
local healer = healingBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
healer:SetPoint("topleft", healingBox, "topleft", 20, y + ((i-1)*15)*-1)
healer:SetText("healer name:") --localize-me
healer:SetTextColor(.8, .8, .8, 1)
local healer_amt = healingBox:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
healer_amt:SetPoint("left", healer, "right", 2, 0)
healer_amt:SetText("0")
tab ["healer" .. i] = {healer, healer_amt}
end
--SPELLS
y = -5
local spellsBox = CreateFrame("frame", nil, frame,"BackdropTemplate")
_detalhes.gump:ApplyStandardBackdrop(spellsBox)
spellsBox:SetPoint("topleft", absorbsBox, "topright", 10, 0)
spellsBox:SetSize(346, 160 * 2 + 5)
local spells_text = spellsBox:CreateFontString(nil, "artwork", "GameFontNormal")
spells_text:SetText("Spells")
spells_text :SetPoint("topleft", spellsBox, "topleft", 5, y)
local frame_tooltip_onenter = function(self)
if (self.spellid) then
--self:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 512, edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", edgeSize = 8})
self:SetBackdropColor(.5, .5, .5, .5)
GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT")
_detalhes:GameTooltipSetSpellByID (self.spellid)
GameTooltip:Show()
end
end
local frame_tooltip_onleave = function(self)
if (self.spellid) then
self:SetBackdropColor(.5, .5, .5, .1)
GameTooltip:Hide()
end
end
y = y - padding
for i = 1, 40 do
local frame_tooltip = CreateFrame("frame", nil, spellsBox,"BackdropTemplate")
frame_tooltip:SetPoint("topleft", spellsBox, "topleft", 5, y + ((i-1)*17)*-1)
frame_tooltip:SetSize(spellsBox:GetWidth()-10, 16)
frame_tooltip:SetScript("OnEnter", frame_tooltip_onenter)
frame_tooltip:SetScript("OnLeave", frame_tooltip_onleave)
frame_tooltip:Hide()
frame_tooltip:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 512})
frame_tooltip:SetBackdropColor(.5, .5, .5, .1)
local icon = frame_tooltip:CreateTexture(nil, "artwork")
icon:SetSize(14, 14)
icon:SetPoint("left", frame_tooltip, "left")
local spell = frame_tooltip:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
spell:SetPoint("left", icon, "right", 2, 0)
spell:SetText("spell name:") --localize-me
spell:SetTextColor(.8, .8, .8, 1)
local spell_amt = frame_tooltip:CreateFontString(nil, "artwork", "GameFontHighlightSmall")
spell_amt:SetPoint("left", spell, "right", 2, 0)
spell_amt:SetText("0")
tab ["spell" .. i] = {spell, spell_amt, icon, frame_tooltip}
end
end
local getpercent = function(value, lastvalue, elapsed_time, inverse)
local ps = value / elapsed_time
local diff
if (lastvalue == 0) then
diff = "+0%"
else
if (ps >= lastvalue) then
local d = ps - lastvalue
d = d / lastvalue * 100
d = _math_floor(math.abs(d))
if (d > 999) then
d = "> 999"
end
if (inverse) then
diff = "|c" .. green .. "+" .. d .. "%|r"
else
diff = "|c" .. red .. "+" .. d .. "%|r"
end
else
local d = lastvalue - ps
d = d / max(ps, 0.001) * 100
d = _math_floor(math.abs(d))
if (d > 999) then
d = "> 999"
end
if (inverse) then
diff = "|c" .. red .. "-" .. d .. "%|r"
else
diff = "|c" .. green .. "-" .. d .. "%|r"
end
end
end
return ps, diff
end
local avoidance_fill = function(tab, player, combat)
local elapsed_time = combat:GetCombatTime()
local last_combat = combat.previous_combat
if (not last_combat or not last_combat [1]) then
last_combat = combat
end
local last_actor = last_combat (1, player.nome)
local n = player.nome
if (n:find("-")) then
n = n:gsub(("-.*"), "")
end
--damage taken
local playerdamage = combat (1, player.nome)
if (not playerdamage.avoidance) then
playerdamage.avoidance = _detalhes:CreateActorAvoidanceTable()
end
local damagetaken = playerdamage.damage_taken
local last_damage_received = 0
if (last_actor) then
last_damage_received = last_actor.damage_taken / last_combat:GetCombatTime()
end
tab.damagereceived:SetText(_detalhes:ToK2 (damagetaken))
local ps, diff = getpercent (damagetaken, last_damage_received, elapsed_time)
tab.damagepersecond:SetText(_detalhes:comma_value (_math_floor(ps)) .. " (" .. diff .. ")")
--absorbs
local totalabsorbs = playerdamage.avoidance.overall.ABSORB_AMT
local incomingtotal = damagetaken + totalabsorbs
local last_total_absorbs = 0
if (last_actor and last_actor.avoidance) then
last_total_absorbs = last_actor.avoidance.overall.ABSORB_AMT / last_combat:GetCombatTime()
end
tab.absorbstotal:SetText(_detalhes:ToK2 (totalabsorbs) .. " (" .. _math_floor(totalabsorbs / incomingtotal * 100) .. "%)")
local ps, diff = getpercent (totalabsorbs, last_total_absorbs, elapsed_time, true)
tab.absorbstotalpersecond:SetText(_detalhes:comma_value (_math_floor(ps)) .. " (" .. diff .. ")")
--dodge
local totaldodge = playerdamage.avoidance.overall.DODGE
tab.dodge:SetText(totaldodge)
local last_total_dodge = 0
if (last_actor and last_actor.avoidance) then
last_total_dodge = last_actor.avoidance.overall.DODGE / last_combat:GetCombatTime()
end
local ps, diff = getpercent (totaldodge, last_total_dodge, elapsed_time, true)
tab.dodgepersecond:SetText( string.format("%.2f", ps) .. " (" .. diff .. ")")
--parry
local totalparry = playerdamage.avoidance.overall.PARRY
tab.parry:SetText(totalparry)
local last_total_parry = 0
if (last_actor and last_actor.avoidance) then
last_total_parry = last_actor.avoidance.overall.PARRY / last_combat:GetCombatTime()
end
local ps, diff = getpercent (totalparry, last_total_parry, elapsed_time, true)
tab.parrypersecond:SetText(string.format("%.2f", ps) .. " (" .. diff .. ")")
--block
local totalblock = playerdamage.avoidance.overall.BLOCKED_HITS
tab.block:SetText(totalblock)
local last_total_block = 0
if (last_actor and last_actor.avoidance) then
last_total_block = last_actor.avoidance.overall.BLOCKED_HITS / last_combat:GetCombatTime()
end
local ps, diff = getpercent (totalblock, last_total_block, elapsed_time, true)
tab.blockpersecond:SetText(string.format("%.2f", ps) .. " (" .. diff .. ")")
tab.blockeddamage_amt:SetText(_detalhes:ToK2 (playerdamage.avoidance.overall.BLOCKED_AMT))
--absorb
local fullabsorb = playerdamage.avoidance.overall.FULL_ABSORBED
local halfabsorb = playerdamage.avoidance.overall.PARTIAL_ABSORBED
local halfabsorb_amt = playerdamage.avoidance.overall.PARTIAL_ABSORB_AMT
local noabsorb = playerdamage.avoidance.overall.FULL_HIT
tab.fullsbsorbed:SetText(fullabsorb)
tab.partiallyabsorbed:SetText(halfabsorb)
tab.noabsorbs:SetText(noabsorb)
if (halfabsorb_amt > 0) then
local average = halfabsorb_amt / halfabsorb --tenho o average
local last_average = 0
if (last_actor and last_actor.avoidance and last_actor.avoidance.overall.PARTIAL_ABSORBED > 0) then
last_average = last_actor.avoidance.overall.PARTIAL_ABSORB_AMT / last_actor.avoidance.overall.PARTIAL_ABSORBED
end
local ps, diff = getpercent (halfabsorb_amt, last_average, halfabsorb, true)
tab.partiallyabsorbedpersecond:SetText(_detalhes:comma_value (_math_floor(ps)) .. " (" .. diff .. ")")
else
tab.partiallyabsorbedpersecond:SetText("0.00 (0%)")
end
--healing
local actor_heal = combat (2, player.nome)
if (not actor_heal) then
tab.selfhealing:SetText("0")
tab.selfhealingpersecond:SetText("0 (0%)")
else
local last_actor_heal = last_combat (2, player.nome)
local este_alvo = actor_heal.targets [player.nome]
if (este_alvo) then
local heal_total = este_alvo
tab.selfhealing:SetText(_detalhes:ToK2 (heal_total))
if (last_actor_heal) then
local este_alvo = last_actor_heal.targets [player.nome]
if (este_alvo) then
local heal = este_alvo
local last_heal = heal / last_combat:GetCombatTime()
local ps, diff = getpercent (heal_total, last_heal, elapsed_time, true)
tab.selfhealingpersecond:SetText(_detalhes:comma_value (_math_floor(ps)) .. " (" .. diff .. ")")
else
tab.selfhealingpersecond:SetText("0 (0%)")
end
else
tab.selfhealingpersecond:SetText("0 (0%)")
end
else
tab.selfhealing:SetText("0")
tab.selfhealingpersecond:SetText("0 (0%)")
end
-- taken from healer
local heal_from = actor_heal.healing_from
local myReceivedHeal = {}
for actorName, _ in pairs(heal_from) do
local thisActor = combat (2, actorName)
local targets = thisActor.targets --targets is a container with target classes
local amount = targets [player.nome] or 0
myReceivedHeal [#myReceivedHeal+1] = {actorName, amount, thisActor.classe}
end
table.sort (myReceivedHeal, _detalhes.Sort2) --Sort2 sort by second index
for i = 1, 5 do
local label1, label2 = unpack(tab ["healer" .. i])
if (myReceivedHeal [i]) then
local name = myReceivedHeal [i][1]
name = _detalhes:GetOnlyName(name)
--name = _detalhes:RemoveOwnerName (name)
label1:SetText(name .. ":")
local class = myReceivedHeal [i][3]
if (class) then
local c = RAID_CLASS_COLORS [class]
if (c) then
label1:SetTextColor(c.r, c.g, c.b)
end
else
label1:SetTextColor(.8, .8, .8, 1)
end
local last_actor = last_combat (2, myReceivedHeal [i][1])
if (last_actor) then
local targets = last_actor.targets
local amount = targets [player.nome] or 0
if (amount) then
local last_heal = amount
local ps, diff = getpercent (myReceivedHeal[i][2], last_heal, 1, true)
label2:SetText( _detalhes:ToK2 (myReceivedHeal[i][2] or 0) .. " (" .. diff .. ")")
else
label2:SetText( _detalhes:ToK2 (myReceivedHeal[i][2] or 0))
end
else
label2:SetText( _detalhes:ToK2 (myReceivedHeal[i][2] or 0))
end
else
label1:SetText("-- -- -- --")
label1:SetTextColor(.8, .8, .8, 1)
label2:SetText("")
end
end
end
--Spells
--cooldowns
local index_used = 1
local misc_player = combat (4, player.nome)
local encounter_time = combat:GetCombatTime()
if (misc_player) then
if (misc_player.cooldowns_defensive_spells) then
local minha_tabela = misc_player.cooldowns_defensive_spells._ActorTable
local buffUpdateSpells = misc_player.buff_uptime_spells -- ._ActorTable
local cooldowns_usados = {}
for _spellid, _tabela in pairs(minha_tabela) do
cooldowns_usados [#cooldowns_usados+1] = {_spellid, _tabela.counter}
end
if (#cooldowns_usados > 0) then
table.sort (cooldowns_usados, _detalhes.Sort2)
for i = 1, #cooldowns_usados do
local esta_habilidade = cooldowns_usados[i]
local nome_magia, _, icone_magia = _GetSpellInfo(esta_habilidade[1])
local label1, label2, icon1, framebg = unpack(tab ["spell" .. index_used])
framebg.spellid = esta_habilidade[1]
framebg:Show()
--attempt to get the buff update
local spellInfo = buffUpdateSpells:GetSpell (framebg.spellid)
if (spellInfo) then
label2:SetText(esta_habilidade[2] .. " (" .. floor(spellInfo.uptime / encounter_time * 100) .. "% uptime)")
else
label2:SetText(esta_habilidade[2])
end
--update the line
label1:SetText(nome_magia .. ":")
icon1:SetTexture(icone_magia)
icon1:SetTexCoord(0.0625, 0.953125, 0.0625, 0.953125)
index_used = index_used + 1
end
end
end
end
local cooldownInfo = DetailsFramework.CooldownsInfo
--see cooldowns that other players used in this actor
for playerName, _ in pairs(combat.raid_roster) do
if (playerName ~= player.nome) then
local miscPlayer = combat (4, playerName)
if (miscPlayer) then
if (miscPlayer.cooldowns_defensive_spells) then
local cooldowns = miscPlayer.cooldowns_defensive_spells
for spellID, spellTable in cooldowns:ListActors() do
local targets = spellTable.targets
if (targets) then
for targetName, amountCasted in pairs(targets) do
if (targetName == player.nome) then
local spellName, _, spellIcon = _GetSpellInfo(spellID)
local label1, label2, icon1, framebg = unpack(tab ["spell" .. index_used])
framebg.spellid = spellID
framebg:Show()
--attempt to get the buff update
local info = cooldownInfo [spellID]
local cooldownDuration = info and info.duration or 0
if (cooldownDuration > 0) then
label2:SetText(amountCasted .. " (" .. "|cFFFFFF00" .. miscPlayer.nome .. "|r " .. floor(cooldownDuration / encounter_time * 100) .. "% uptime)")
else
label2:SetText(amountCasted)
end
--update the line
label1:SetText(spellName .. ":")
icon1:SetTexture(spellIcon)
icon1:SetTexCoord(0.0625, 0.953125, 0.0625, 0.953125)
index_used = index_used + 1
end
end
end
end
end
end
end
end
for i = index_used, 40 do
local label1, label2, icon1, framebg = unpack(tab ["spell" .. i])
framebg.spellid = nil
framebg:Hide()
label1:SetText("")
label2:SetText("")
icon1:SetTexture("")
end
--habilidade usada para interromper
--[[
--]]
end
local iconTableAvoidance = {
texture = [[Interface\AddOns\Details\images\icons]],
--coords = {363/512, 381/512, 0/512, 17/512},
coords = {384/512, 402/512, 19/512, 38/512},
width = 16,
height = 16,
}
_detalhes:CreatePlayerDetailsTab ("Avoidance", --[1] tab name
Loc ["STRING_INFO_TAB_AVOIDANCE"], --[2] localized name
function(tabOBject, playerObject) --[3] condition
if (playerObject.isTank) then
return true
else
return false
end
end,
avoidance_fill, --[4] fill function
nil, --[5] onclick
avoidance_create, --[6] oncreate
iconTableAvoidance --[7] icon
)
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--~auras
local auras_tab_create = function(tab, frame)
local DF = _detalhes.gump
local scroll_line_amount = 22
local scroll_line_height = 19
local scroll_width = 410
local scrollHeight = 445
local scroll_line_height = 19
local text_size = 10
local debuffScrollStartX = 445
local headerOffsetsBuffs = {
--buff label, uptime, applications, refreshes, wa
6, 190, 290, 336, 380
}
local headerOffsetsDebuffs = {
--debuff label, uptime, applications, refreshes, wa
426, 630, 729, 775, 820
}
local line_onenter = function(self)
GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT")
_detalhes:GameTooltipSetSpellByID (self.spellID)
GameTooltip:Show()
self:SetBackdropColor(1, 1, 1, .2)
end
local line_onleave = function(self)
GameTooltip:Hide()
self:SetBackdropColor(unpack(self.BackgroundColor))
end
local line_onclick = function(self)
end
--buff scroll
--icon - name - applications - refreshes - uptime
--
--local wa_button = function(self, mouseButton, spellID, auraType)
-- local spellName, _, spellIcon = GetSpellInfo(spellID)
-- _detalhes:OpenAuraPanel (spellID, spellName, spellIcon, nil, auraType == "BUFF" and 4 or 2, 1)
--end
local scroll_createline = function(self, index)
local line = CreateFrame("button", "$parentLine" .. index, self,"BackdropTemplate")
line:SetPoint("topleft", self, "topleft", 1, -((index-1)*(scroll_line_height+1)))
line:SetSize(scroll_width -2, scroll_line_height)
line:SetScript("OnEnter", line_onenter)
line:SetScript("OnLeave", line_onleave)
line:SetScript("OnClick", line_onclick)
line:SetBackdrop({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
line:SetBackdropColor(0, 0, 0, 0.2)
local icon = line:CreateTexture("$parentIcon", "overlay")
icon:SetSize(scroll_line_height -2 , scroll_line_height - 2)
local name = line:CreateFontString("$parentName", "overlay", "GameFontNormal")
local uptime = line:CreateFontString("$parentName", "overlay", "GameFontNormal")
local apply = line:CreateFontString("$parentName", "overlay", "GameFontNormal")
local refresh = line:CreateFontString("$parentName", "overlay", "GameFontNormal")
--local waButton = DF:CreateButton(line, wa_button, 18, 18)
--waButton:SetIcon ([[Interface\AddOns\WeakAuras\Media\Textures\icon]])
DF:SetFontSize(name, text_size)
DF:SetFontSize(uptime, text_size)
DF:SetFontSize(apply, text_size)
DF:SetFontSize(refresh, text_size)
icon:SetPoint("left", line, "left", 2, 0)
name:SetPoint("left", icon, "right", 2, 0)
uptime:SetPoint("left", line, "left", 186, 0)
apply:SetPoint("left", line, "left", 276, 0)
refresh:SetPoint("left", line, "left", 322, 0)
--waButton:SetPoint("left", line, "left", 372, 0)
line.Icon = icon
line.Name = name
line.Uptime = uptime
line.Apply = apply
line.Refresh = refresh
--line.WaButton = waButton
name:SetJustifyH("left")
uptime:SetJustifyH("left")
apply:SetJustifyH("center")
refresh:SetJustifyH("center")
apply:SetWidth(26)
refresh:SetWidth(26)
return line
end
local line_bg_color = {{1, 1, 1, .1}, {1, 1, 1, 0}}
local scroll_buff_refresh = function(self, data, offset, total_lines)
local haveWA = false --_G.WeakAuras
for i = 1, total_lines do
local index = i + offset
local aura = data [index]
if (aura) then
local line = self:GetLine (i)
line.spellID = aura.spellID
line.Icon:SetTexture(aura [1])
line.Icon:SetTexCoord(.1, .9, .1, .9)
line.Name:SetText(aura [2])
line.Uptime:SetText(DF:IntegerToTimer(aura [3]) .. " (|cFFBBAAAA" .. floor(aura [6]) .. "%|r)")
line.Apply:SetText(aura [4])
line.Refresh:SetText(aura [5])
--if (haveWA) then
-- line.WaButton:SetClickFunction(wa_button, aura.spellID, line.AuraType)
--else
-- line.WaButton:Disable()
--end
if (i%2 == 0) then
line:SetBackdropColor(unpack(line_bg_color [1]))
line.BackgroundColor = line_bg_color [1]
else
line:SetBackdropColor(unpack(line_bg_color [2]))
line.BackgroundColor = line_bg_color [2]
end
end
end
end
local create_titledesc_frame = function(anchorWidget, desc)
local f = CreateFrame("frame", nil, frame)
f:SetSize(40, 20)
f:SetPoint("center", anchorWidget, "center")
f:SetScript("OnEnter", function()
GameTooltip:SetOwner(f, "ANCHOR_TOPRIGHT")
GameTooltip:AddLine(desc)
GameTooltip:Show()
end)
f:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
return f
end
local buffLabel = DF:CreateLabel(frame, "Buff Name")
buffLabel:SetPoint(headerOffsetsBuffs[1], -10)
local uptimeLabel = DF:CreateLabel(frame, "Uptime")
uptimeLabel:SetPoint(headerOffsetsBuffs[2], -10)
local appliedLabel = DF:CreateLabel(frame, "A")
appliedLabel:SetPoint(headerOffsetsBuffs[3], -10)
create_titledesc_frame (appliedLabel.widget, "applications")
local refreshedLabel = DF:CreateLabel(frame, "R")
refreshedLabel:SetPoint(headerOffsetsBuffs[4], -10)
create_titledesc_frame (refreshedLabel.widget, "refreshes")
--local waLabel = DF:CreateLabel(frame, "WA")
--waLabel:SetPoint(headerOffsetsBuffs[5], -10)
--create_titledesc_frame (waLabel.widget, "create weak aura")
local buffScroll = DF:CreateScrollBox (frame, "$parentBuffUptimeScroll", scroll_buff_refresh, {}, scroll_width, scrollHeight, scroll_line_amount, scroll_line_height)
buffScroll:SetPoint("topleft", frame, "topleft", 5, -30)
for i = 1, scroll_line_amount do
local line = buffScroll:CreateLine (scroll_createline)
line.AuraType = "BUFF"
end
DF:ReskinSlider(buffScroll)
tab.BuffScroll = buffScroll
--debuff scroll
--icon - name - applications - refreshes - uptime
--
local debuffLabel = DF:CreateLabel(frame, "Debuff Name")
debuffLabel:SetPoint(headerOffsetsDebuffs[1], -10)
local uptimeLabel2 = DF:CreateLabel(frame, "Uptime")
uptimeLabel2:SetPoint(headerOffsetsDebuffs[2], -10)
local appliedLabel2 = DF:CreateLabel(frame, "A")
appliedLabel2:SetPoint(headerOffsetsDebuffs[3], -10)
create_titledesc_frame (appliedLabel2.widget, "applications")
local refreshedLabel2 = DF:CreateLabel(frame, "R")
refreshedLabel2:SetPoint(headerOffsetsDebuffs[4], -10)
create_titledesc_frame (refreshedLabel2.widget, "refreshes")
--local waLabel2 = DF:CreateLabel(frame, "WA")
--waLabel2:SetPoint(headerOffsetsDebuffs[5], -10)
--create_titledesc_frame (waLabel2.widget, "create weak aura")
local debuffScroll = DF:CreateScrollBox (frame, "$parentDebuffUptimeScroll", scroll_buff_refresh, {}, scroll_width, scrollHeight, scroll_line_amount, scroll_line_height)
debuffScroll:SetPoint("topleft", frame, "topleft", debuffScrollStartX, -30)
for i = 1, scroll_line_amount do
local line = debuffScroll:CreateLine (scroll_createline)
line.AuraType = "DEBUFF"
end
DF:ReskinSlider(debuffScroll)
tab.DebuffScroll = debuffScroll
end
local auras_tab_fill = function(tab, player, combat)
local miscActor = combat:GetActor(4, player:name())
local combatTime = combat:GetCombatTime()
do --buffs
local newAuraTable = {}
if (miscActor and miscActor.buff_uptime_spells) then
for spellID, spellObject in pairs(miscActor.buff_uptime_spells._ActorTable) do
local spellName, _, spellIcon = GetSpellInfo(spellID)
tinsert(newAuraTable, {spellIcon, spellName, spellObject.uptime, spellObject.appliedamt, spellObject.refreshamt, spellObject.uptime/combatTime*100, spellID = spellID})
end
end
table.sort (newAuraTable, _detalhes.Sort3)
tab.BuffScroll:SetData (newAuraTable)
tab.BuffScroll:Refresh()
end
do --debuffs
local newAuraTable = {}
if (miscActor and miscActor.debuff_uptime_spells) then
for spellID, spellObject in pairs(miscActor.debuff_uptime_spells._ActorTable) do
local spellName, _, spellIcon = GetSpellInfo(spellID)
tinsert(newAuraTable, {spellIcon, spellName, spellObject.uptime, spellObject.appliedamt, spellObject.refreshamt, spellObject.uptime/combatTime*100, spellID = spellID})
end
end
table.sort (newAuraTable, _detalhes.Sort3)
tab.DebuffScroll:SetData (newAuraTable)
tab.DebuffScroll:Refresh()
end
end
local iconTableAuras = {
texture = [[Interface\AddOns\Details\images\icons]],
coords = {257/512, 278/512, 0/512, 19/512},
width = 16,
height = 16,
}
_detalhes:CreatePlayerDetailsTab ("Auras", --[1] tab name
"Auras", --[2] localized name
function(tabOBject, playerObject) --[3] condition
return true
end,
auras_tab_fill, --[4] fill function
nil, --[5] onclick
auras_tab_create, --[6] oncreate
iconTableAuras --icon table
)
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--~compare
local target_texture = [[Interface\MINIMAP\TRACKING\Target]]
local empty_text = ""
local plus = red .. "-"
local minor = green .. "+"
local bar_color = {.5, .5, .5, .4} -- bar of the second and 3rd player
local bar_color_on_enter = {.9, .9, .9, .9}
local frame_backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]], tileSize = 64, tile = true}
local frame_backdrop_color = {0, 0, 0, 0.35}
local frame_backdrop_border_color = {0, 0, 0, 0}
local spell_compare_frame_width = {298, 225, 226}
local spell_compare_frame_height = 200
local target_compare_frame_height = 142
local xLocation = 2
local yLocation = -20
local targetBars = 9
local fill_compare_targets = function(self, player, other_players, target_pool)
local offset = FauxScrollFrame_GetOffset (self)
local frame2 = DetailsPlayerComparisonTarget2
local frame3 = DetailsPlayerComparisonTarget3
local total = player.total_without_pet
if (not target_pool [1]) then
for i = 1, targetBars do
local bar = self.bars [i]
local bar_2 = frame2.bars [i]
local bar_3 = frame3.bars [i]
bar [1]:SetTexture("")
bar [2].lefttext:SetText(empty_text)
bar [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar [2].righttext:SetText("")
bar [2].righttext2:SetText("")
bar [2]:SetValue(0)
bar [2]:SetBackdropColor(1, 1, 1, 0)
bar [3][4] = nil
bar_2 [1]:SetTexture("")
bar_2 [2].lefttext:SetText(empty_text)
bar_2 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_2 [2].righttext:SetText("")
bar_2 [2].righttext2:SetText("")
bar_2 [2]:SetValue(0)
bar_2 [2]:SetBackdropColor(1, 1, 1, 0)
bar_2 [3][4] = nil
bar_3 [1]:SetTexture("")
bar_3 [2].lefttext:SetText(empty_text)
bar_3 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_3 [2].righttext:SetText("")
bar_3 [2].righttext2:SetText("")
bar_3 [2]:SetValue(0)
bar_3 [2]:SetBackdropColor(1, 1, 1, 0)
bar_3 [3][4] = nil
end
return
end
local top = target_pool [1] [2]
--player 2
local player_2 = other_players [1]
local player_2_target_pool
local player_2_top
if (player_2) then
local player_2_target = player_2.targets
player_2_target_pool = {}
for target_name, amount in pairs(player_2_target) do
player_2_target_pool [#player_2_target_pool+1] = {target_name, amount}
end
table.sort (player_2_target_pool, _detalhes.Sort2)
if (player_2_target_pool [1]) then
player_2_top = player_2_target_pool [1] [2]
else
player_2_top = 0
end
--1 skill,
end
--player 3
local player_3 = other_players [2]
local player_3_target_pool
local player_3_top
if (player_3) then
local player_3_target = player_3.targets
player_3_target_pool = {}
for target_name, amount in pairs(player_3_target) do
player_3_target_pool [#player_3_target_pool+1] = {target_name, amount}
end
table.sort (player_3_target_pool, _detalhes.Sort2)
if (player_3_target_pool [1]) then
player_3_top = player_3_target_pool [1] [2]
else
player_3_top = 0
end
end
for i = 1, targetBars do
local bar = self.bars [i]
local bar_2 = frame2.bars [i]
local bar_3 = frame3.bars [i]
local index = i + offset
local data = target_pool [index]
if (data) then --[name] [total]
local target_name = data [1]
bar [1]:SetTexture(target_texture)
bar [1]:SetDesaturated(true)
bar [1]:SetAlpha(.7)
bar [2].lefttext:SetText(index .. ". " .. target_name)
bar [2].lefttext:SetTextColor(1, 1, 1, 1)
bar [2].righttext:SetText(_detalhes:ToK2Min (data [2])) -- .. " (" .. _math_floor(data [2] / total * 100) .. "%)"
bar [2]:SetValue(data [2] / top * 100)
--bar [2]:SetValue(100)
bar [3][1] = player.nome --name
bar [3][2] = target_name
bar [3][3] = data [2] --total
bar [3][4] = player
-- 2
if (player_2) then
local player_2_target_total
local player_2_target_index
for index, t in ipairs(player_2_target_pool) do
if (t[1] == target_name) then
player_2_target_total = t[2]
player_2_target_index = index
break
end
end
if (player_2_target_total) then
bar_2 [1]:SetTexture(target_texture)
bar_2 [1]:SetDesaturated(true)
bar_2 [1]:SetAlpha(.7)
bar_2 [2].lefttext:SetText(player_2_target_index .. ". " .. target_name)
bar_2 [2].lefttext:SetTextColor(1, 1, 1, 1)
if (data [2] > player_2_target_total) then
local diff = data [2] - player_2_target_total
local up = diff / player_2_target_total * 100
up = _math_floor(up)
if (up > 999) then
up = "" .. 999
end
bar_2 [2].righttext2:SetText(_detalhes:ToK2Min (player_2_target_total))
bar_2 [2].righttext:SetText(" |c" .. minor .. up .. "%|r")
else
local diff = player_2_target_total - data [2]
local down = diff / data [2] * 100
down = _math_floor(down)
if (down > 999) then
down = "" .. 999
end
bar_2 [2].righttext2:SetText(_detalhes:ToK2Min (player_2_target_total))
bar_2 [2].righttext:SetText(" |c" .. plus .. down .. "%|r")
end
--bar_2 [2]:SetValue(player_2_target_total / player_2_top * 100)
bar_2 [2]:SetValue(100)
bar_2 [3][1] = player_2.nome
bar_2 [3][2] = target_name
bar_2 [3][3] = player_2_target_total
bar_2 [3][4] = player_2
else
bar_2 [1]:SetTexture("")
bar_2 [2].lefttext:SetText(empty_text)
bar_2 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_2 [2].righttext:SetText("")
bar_2 [2].righttext2:SetText("")
bar_2 [2]:SetValue(0)
bar_2 [2]:SetBackdropColor(1, 1, 1, 0)
bar_2 [3][4] = nil
end
else
bar_2 [1]:SetTexture("")
bar_2 [2].lefttext:SetText(empty_text)
bar_2 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_2 [2].righttext:SetText("")
bar_2 [2].righttext2:SetText("")
bar_2 [2]:SetValue(0)
bar_2 [2]:SetBackdropColor(1, 1, 1, 0)
bar_2 [3][4] = nil
end
-- 3
if (player_3) then
local player_3_target_total
local player_3_target_index
for index, t in ipairs(player_3_target_pool) do
if (t[1] == target_name) then
player_3_target_total = t[2]
player_3_target_index = index
break
end
end
if (player_3_target_total) then
bar_3 [1]:SetTexture(target_texture)
bar_3 [1]:SetDesaturated(true)
bar_3 [1]:SetAlpha(.7)
bar_3 [2].lefttext:SetText(player_3_target_index .. ". " .. target_name)
bar_3 [2].lefttext:SetTextColor(1, 1, 1, 1)
if (data [2] > player_3_target_total) then
local diff = data [2] - player_3_target_total
local up = diff / player_3_target_total * 100
up = _math_floor(up)
if (up > 999) then
up = "" .. 999
end
bar_3 [2].righttext2:SetText(_detalhes:ToK2Min (player_3_target_total))
bar_3 [2].righttext:SetText(" |c" .. minor .. up .. "%|r")
else
local diff = player_3_target_total - data [2]
local down = diff / data [2] * 100
down = _math_floor(down)
if (down > 999) then
down = "" .. 999
end
bar_3 [2].righttext:SetText(_detalhes:ToK2Min (player_3_target_total))
bar_3 [2].righttext:SetText(" |c" .. plus .. down .. "%|r")
end
--bar_3 [2]:SetValue(player_3_target_total / player_3_top * 100)
bar_3 [2]:SetValue(100)
bar_3 [3][1] = player_3.nome
bar_3 [3][2] = target_name
bar_3 [3][3] = player_3_target_total
bar_3 [3][4] = player_3
else
bar_3 [1]:SetTexture("")
bar_3 [2].lefttext:SetText(empty_text)
bar_3 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_3 [2].righttext:SetText("")
bar_3 [2].righttext2:SetText("")
bar_3 [2]:SetValue(0)
bar_3 [2]:SetBackdropColor(1, 1, 1, 0)
bar_3 [3][4] = nil
end
else
bar_3 [1]:SetTexture("")
bar_3 [2].lefttext:SetText(empty_text)
bar_3 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_3 [2].righttext:SetText("")
bar_3 [2].righttext2:SetText("")
bar_3 [2]:SetValue(0)
bar_3 [2]:SetBackdropColor(1, 1, 1, 0)
bar_3 [3][4] = nil
end
else
bar [1]:SetTexture("")
bar [2].lefttext:SetText(empty_text)
bar [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar [2].righttext:SetText("")
bar [2].righttext2:SetText("")
bar [2]:SetValue(0)
bar [2]:SetBackdropColor(1, 1, 1, 0)
bar [3][4] = nil
bar_2 [1]:SetTexture("")
bar_2 [2].lefttext:SetText(empty_text)
bar_2 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_2 [2].righttext:SetText("")
bar_2 [2].righttext2:SetText("")
bar_2 [2]:SetValue(0)
bar_2 [2]:SetBackdropColor(1, 1, 1, 0)
bar_2 [3][4] = nil
bar_3 [1]:SetTexture("")
bar_3 [2].lefttext:SetText(empty_text)
bar_3 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_3 [2].righttext:SetText("")
bar_3 [2].righttext2:SetText("")
bar_3 [2]:SetValue(0)
bar_3 [2]:SetBackdropColor(1, 1, 1, 0)
bar_3 [3][4] = nil
end
end
end
local fill_compare_actors = function(self, player, other_players)
--main player skills
local spells_sorted = {}
for spellid, spelltable in pairs(player.spells._ActorTable) do
spells_sorted [#spells_sorted+1] = {spelltable, spelltable.total}
end
--main player pets
for petIndex, petName in ipairs(player:Pets()) do
local petActor = info.instancia.showing [player.tipo]:PegarCombatente (nil, petName)
if (petActor) then
for _spellid, _skill in pairs(petActor:GetActorSpells()) do
spells_sorted [#spells_sorted+1] = {_skill, _skill.total, petName}
end
end
end
table.sort (spells_sorted, _detalhes.Sort2)
self.player = player:Name()
local offset = FauxScrollFrame_GetOffset (self)
local total = player.total_without_pet
local top = spells_sorted [1] and spells_sorted [1] [2] or 0
local frame2 = DetailsPlayerComparisonBox2
local frame3 = DetailsPlayerComparisonBox3
local player_2_total
local player_2_spells_sorted
local player_2_top
local player_2_spell_info
if (other_players [1]) then
frame2.player = other_players [1]:Name()
player_2_total = other_players [1].total_without_pet
player_2_spells_sorted = {}
--player 2 spells
for spellid, spelltable in pairs(other_players [1].spells._ActorTable) do
player_2_spells_sorted [#player_2_spells_sorted+1] = {spelltable, spelltable.total}
end
--player 2 pets
for petIndex, petName in ipairs(other_players [1]:Pets()) do
local petActor = info.instancia.showing [player.tipo]:PegarCombatente (nil, petName)
if (petActor) then
for _spellid, _skill in pairs(petActor:GetActorSpells()) do
player_2_spells_sorted [#player_2_spells_sorted+1] = {_skill, _skill.total, petName}
end
end
end
table.sort (player_2_spells_sorted, _detalhes.Sort2)
player_2_top = (player_2_spells_sorted [1] and player_2_spells_sorted [1] [2]) or 0
--se n�o existir uma magia no jogador e o jogador tiver um pet, ele n�o vai encontrar um valor em [1] e dar
-- ~pet
player_2_spell_info = {}
for index, spelltable in ipairs(player_2_spells_sorted) do
player_2_spell_info [spelltable[1].id] = index
end
frame2.NoPLayersToShow:Hide()
frame3.NoPLayersToShow:Hide()
else
frame2.NoPLayersToShow:Show()
frame3.NoPLayersToShow:Show()
end
local player_3_total
local player_3_spells_sorted
local player_3_spell_info
local player_3_top
if (other_players [2]) then
frame3.player = other_players [2] and other_players [2]:Name()
player_3_total = other_players [2] and other_players [2].total_without_pet
player_3_spells_sorted = {}
player_3_spell_info = {}
if (other_players [2]) then
--player 3 spells
for spellid, spelltable in pairs(other_players [2].spells._ActorTable) do
player_3_spells_sorted [#player_3_spells_sorted+1] = {spelltable, spelltable.total}
end
--player 3 pets
for petIndex, petName in ipairs(other_players [2]:Pets()) do
local petActor = info.instancia.showing [player.tipo]:PegarCombatente (nil, petName)
if (petActor) then
for _spellid, _skill in pairs(petActor:GetActorSpells()) do
player_3_spells_sorted [#player_3_spells_sorted+1] = {_skill, _skill.total, petName}
end
end
end
table.sort (player_3_spells_sorted, _detalhes.Sort2)
player_3_top = player_3_spells_sorted [1] [2]
for index, spelltable in ipairs(player_3_spells_sorted) do
player_3_spell_info [spelltable[1].id] = index
end
end
end
for i = 1, 12 do
local bar = self.bars [i]
local index = i + offset
--main player spells
local data = spells_sorted [index]
if (data) then --if exists
--main player - seta no primeiro box
local spellid = data [1].id
local name, _, icon = _GetSpellInfo(spellid)
if (not name) then
--no spell found? - tbc problem
return
end
local petName = data [3]
bar [1]:SetTexture(icon) --bar[1] = spellicon bar[2] = statusbar
bar [1]:SetTexCoord(unpack(IconTexCoord)) --bar[1] = spellicon bar[2] = statusbar
bar [2]:SetBackdropColor(1, 1, 1, 0.1)
if (petName) then
bar [2].lefttext:SetText(index .. ". " .. name .. " (|cFFCCBBBB" .. petName:gsub(" <.*", "") .. "|r)")
else
bar [2].lefttext:SetText(index .. ". " .. name)
end
bar [2].lefttext:SetTextColor(1, 1, 1, 1)
bar [2].righttext:SetText(_detalhes:ToK2Min (data [2])) -- .. " (" .. _math_floor(data [2] / total * 100) .. "%)"
bar [2]:SetValue(data [2] / top * 100)
--bar [2]:SetValue(100)
bar [3][1] = data [1].counter --tooltip hits
bar [3][2] = data [2] / max(data [1].counter, 0.0001) --tooltip average
bar [3][3] = _math_floor(data [1].c_amt / max(data [1].counter, 0.0001) * 100) --tooltip critical
bar [3][4] = spellid
--player 2
local player_2 = other_players [1]
local spell = player_2 and player_2.spells._ActorTable [spellid]
if (not spell and petName and player_2) then
for _petIndex, _petName in ipairs(player_2:Pets()) do
if (_petName:gsub(" <.*", "") == petName:gsub(" <.*", "")) then
local petActor = info.instancia.showing [player.tipo]:PegarCombatente (nil, _petName)
spell = petActor and petActor.spells._ActorTable [spellid]
name = name .. " (|cFFCCBBBB" .. _petName:gsub(" <.*", "") .. "|r)"
end
end
end
local bar_2 = frame2 and frame2.bars [i]
-- ~compare
if (spell) then
bar_2 [1]:SetTexture(icon)
bar_2 [1]:SetTexCoord(unpack(IconTexCoord)) --bar[1] = spellicon bar[2] = statusbar
bar_2 [2].lefttext:SetText(player_2_spell_info [spellid] .. ". " .. name)
bar_2 [2].lefttext:SetTextColor(1, 1, 1, 1)
bar_2 [2]:SetStatusBarColor(unpack(bar_color))
bar_2 [2]:SetBackdropColor(1, 1, 1, 0.1)
if (spell.total == 0 and data [2] == 0) then
bar_2 [2].righttext2:SetText("0")
bar_2 [2].righttext:SetText("+0%")
elseif (data [2] > spell.total) then
if (spell.total > 0) then
local diff = data [2] - spell.total
local up = diff / spell.total * 100
up = _math_floor(up)
if (up > 999) then
up = "" .. 999
end
bar_2 [2].righttext2:SetText(_detalhes:ToK2Min (spell.total))
bar_2 [2].righttext:SetText(" |c" .. minor .. up .. "%|r")
else
bar_2 [2].righttext2:SetText("0")
bar_2 [2].righttext:SetText("+0%")
end
else
if (data [2] > 0) then
local diff = spell.total - data [2]
local down = diff / data [2] * 100
down = _math_floor(down)
if (down > 999) then
down = "" .. 999
end
bar_2 [2].righttext2:SetText(_detalhes:ToK2Min (spell.total))
bar_2 [2].righttext:SetText(" |c" .. plus .. down .. "%|r")
else
bar_2 [2].righttext2:SetText("0")
bar_2 [2].righttext:SetText("+0%")
end
end
bar_2 [2]:SetValue(spell.total / player_2_top * 100)
bar_2 [2]:SetValue(100)
bar_2 [3][1] = spell.counter --tooltip hits
bar_2 [3][2] = spell.total / spell.counter --tooltip average
bar_2 [3][3] = _math_floor(spell.c_amt / spell.counter * 100) --tooltip critical
bar_2 [2]:SetBackdropColor(1, 1, 1, 0)
else
bar_2 [1]:SetTexture("")
bar_2 [2].lefttext:SetText(empty_text)
bar_2 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_2 [2].righttext:SetText("")
bar_2 [2].righttext2:SetText("")
bar_2 [2]:SetValue(0)
bar_2 [2]:SetBackdropColor(1, 1, 1, 0)
end
--player 3
local bar_3 = frame3 and frame3.bars [i]
if (player_3_total) then
local player_3 = other_players [2]
local spell = player_3 and player_3.spells._ActorTable [spellid]
if (not spell and petName and player_3) then
for _petIndex, _petName in ipairs(player_3:Pets()) do
if (_petName:gsub(" <.*", "") == petName:gsub(" <.*", "")) then
local petActor = info.instancia.showing [player.tipo]:PegarCombatente (nil, _petName)
spell = petActor and petActor.spells._ActorTable [spellid]
local name, _, icon = _GetSpellInfo(spellid)
name = name .. " (|cFFCCBBBB" .. _petName:gsub(" <.*", "") .. "|r)"
end
end
end
if (spell) then
bar_3 [1]:SetTexture(icon)
bar_3 [1]:SetTexCoord(unpack(IconTexCoord)) --bar[1] = spellicon bar[2] = statusbar
bar_3 [2].lefttext:SetText(player_3_spell_info [spellid] .. ". " .. name)
bar_3 [2].lefttext:SetTextColor(1, 1, 1, 1)
bar_3 [2]:SetStatusBarColor(unpack(bar_color))
bar_3 [2]:SetBackdropColor(1, 1, 1, 0.1)
if (spell.total == 0 and data [2] == 0) then
bar_3 [2].righttext2:SetText("0")
bar_3 [2].righttext:SetText("+0%")
elseif (data [2] > spell.total) then
if (spell.total > 0) then
local diff = data [2] - spell.total
local up = diff / spell.total * 100
up = _math_floor(up)
if (up > 999) then
up = "" .. 999
end
bar_3 [2].righttext2:SetText(_detalhes:ToK2Min (spell.total))
bar_3 [2].righttext:SetText(" |c" .. minor .. up .. "%|r")
else
bar_3 [2].righttext2:SetText("0")
bar_3 [2].righttext:SetText("0%")
end
else
if (data [2] > 0) then
local diff = spell.total - data [2]
local down = diff / data [2] * 100
down = _math_floor(down)
if (down > 999) then
down = "" .. 999
end
bar_3 [2].righttext2:SetText(_detalhes:ToK2Min (spell.total))
bar_3 [2].righttext:SetText(" |c" .. plus .. down .. "%|r")
else
bar_3 [2].righttext:SetText("0")
bar_3 [2].righttext:SetText("+0%")
end
end
bar_3 [2]:SetValue(spell.total / player_3_top * 100)
bar_3 [2]:SetValue(100)
bar_3 [3][1] = spell.counter --tooltip hits
bar_3 [3][2] = spell.total / spell.counter --tooltip average
bar_3 [3][3] = _math_floor(spell.c_amt / spell.counter * 100) --tooltip critical
else
bar_3 [1]:SetTexture("")
bar_3 [2].lefttext:SetText(empty_text)
bar_3 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_3 [2].righttext:SetText("")
bar_3 [2].righttext2:SetText("")
bar_3 [2]:SetValue(0)
bar_3 [2]:SetBackdropColor(1, 1, 1, 0)
end
else
bar_3 [1]:SetTexture("")
bar_3 [2].lefttext:SetText(empty_text)
bar_3 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_3 [2].righttext:SetText("")
bar_3 [2].righttext2:SetText("")
bar_3 [2]:SetValue(0)
bar_3 [2]:SetBackdropColor(1, 1, 1, 0)
end
else
bar [1]:SetTexture("")
bar [2].lefttext:SetText(empty_text)
bar [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar [2].righttext:SetText("")
bar [2]:SetValue(0)
bar [2]:SetBackdropColor(1, 1, 1, 0)
local bar_2 = frame2.bars [i]
bar_2 [1]:SetTexture("")
bar_2 [2].lefttext:SetText(empty_text)
bar_2 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_2 [2].righttext:SetText("")
bar_2 [2].righttext2:SetText("")
bar_2 [2]:SetValue(0)
bar_2 [2]:SetBackdropColor(1, 1, 1, 0)
local bar_3 = frame3.bars [i]
bar_3 [1]:SetTexture("")
bar_3 [2].lefttext:SetText(empty_text)
bar_3 [2].lefttext:SetTextColor(.5, .5, .5, 1)
bar_3 [2].righttext:SetText("")
bar_3 [2].righttext2:SetText("")
bar_3 [2]:SetValue(0)
bar_3 [2]:SetBackdropColor(1, 1, 1, 0)
end
end
for index, spelltable in ipairs(spells_sorted) do
end
end
local refresh_comparison_box = function(self)
--atualiza a scroll
fill_compare_actors (self, self.tab.player, self.tab.players)
FauxScrollFrame_Update (self, self.tab.spells_amt, 12, 15)
self:Show()
end
local refresh_target_box = function(self)
--player 1 targets
local my_targets = self.tab.player.targets
local target_pool = {}
for target_name, amount in pairs(my_targets) do
target_pool [#target_pool+1] = {target_name, amount}
end
table.sort (target_pool, _detalhes.Sort2)
FauxScrollFrame_Update (self, #target_pool, targetBars, 14)
self:Show()
fill_compare_targets (self, self.tab.player, self.tab.players, target_pool)
end
local compare_fill = function(tab, player, combat)
local players_to_compare = tab.players
local defaultPlayerName = _detalhes:GetOnlyName(player:Name())
DetailsPlayerComparisonBox1.name_label:SetText(defaultPlayerName)
local label2 = _G ["DetailsPlayerComparisonBox2"].name_label
local label3 = _G ["DetailsPlayerComparisonBox3"].name_label
local label2_percent = _G ["DetailsPlayerComparisonBox2"].name_label_percent
local label3_percent = _G ["DetailsPlayerComparisonBox3"].name_label_percent
if (players_to_compare [1]) then
local playerName = _detalhes:GetOnlyName(players_to_compare [1]:Name())
label2:SetText(playerName)
label2_percent:SetText(defaultPlayerName .. " %")
else
label2:SetText("")
label2_percent:SetText("")
end
if (players_to_compare [2]) then
local playerName = _detalhes:GetOnlyName(players_to_compare [2]:Name())
label3:SetText(playerName)
label3_percent:SetText(defaultPlayerName .. " %")
else
label3:SetText("")
label3_percent:SetText("")
end
refresh_comparison_box (DetailsPlayerComparisonBox1)
refresh_target_box (DetailsPlayerComparisonTarget1)
end
local on_enter_target = function(self)
local frame1 = DetailsPlayerComparisonTarget1
local frame2 = DetailsPlayerComparisonTarget2
local frame3 = DetailsPlayerComparisonTarget3
local bar1 = frame1.bars [self.index]
local bar2 = frame2.bars [self.index]
local bar3 = frame3.bars [self.index]
local player_1 = bar1 [3] [4]
if (not player_1) then
return
end
local player_2 = bar2 [3] [4]
local player_3 = bar3 [3] [4]
local target_name = bar1 [3] [2]
frame1.tooltip:SetPoint("bottomleft", bar1[2], "topleft", -18, 5)
frame2.tooltip:SetPoint("bottomleft", bar2[2], "topleft", -18, 5)
frame3.tooltip:SetPoint("bottomleft", bar3[2], "topleft", -18, 5)
local actor1_total = bar1 [3] [3]
local actor2_total = bar1 [3] [3]
local actor3_total = bar1 [3] [3]
-- player 1
local player_1_skills = {}
for spellid, spell in pairs(player_1.spells._ActorTable) do
for name, amount in pairs(spell.targets) do
if (name == target_name) then
player_1_skills [#player_1_skills+1] = {spellid, amount}
end
end
end
table.sort (player_1_skills, _detalhes.Sort2)
-- ~pet
local player_1_top = player_1_skills [1] and player_1_skills [1][2] or 0
bar1 [2]:SetStatusBarColor(1, 1, 1, 1)
-- player 2
local player_2_skills = {}
local player_2_top
if (player_2) then
for spellid, spell in pairs(player_2.spells._ActorTable) do
for name, amount in pairs(spell.targets) do
if (name == target_name) then
player_2_skills [#player_2_skills+1] = {spellid, amount}
end
end
end
table.sort (player_2_skills, _detalhes.Sort2)
player_2_top = player_2_skills [1] and player_2_skills [1][2] or 0
bar2 [2]:SetStatusBarColor(unpack(bar_color_on_enter))
end
-- player 3
local player_3_skills = {}
local player_3_top
if (player_3) then
for spellid, spell in pairs(player_3.spells._ActorTable) do
for name, amount in pairs(spell.targets) do
if (name == target_name) then
player_3_skills [#player_3_skills+1] = {spellid, amount}
end
end
end
table.sort (player_3_skills, _detalhes.Sort2)
player_3_top = player_3_skills [1] and player_3_skills [1][2] or 0
bar3 [2]:SetStatusBarColor(unpack(bar_color_on_enter))
end
-- build tooltip
frame1.tooltip:Reset()
frame2.tooltip:Reset()
frame3.tooltip:Reset()
frame1.tooltip:Show()
frame2.tooltip:Show()
frame3.tooltip:Show()
local frame2_gotresults = false
local frame3_gotresults = false
for index, spell in ipairs(player_1_skills) do
local bar = frame1.tooltip.bars [index]
if (not bar) then
bar = frame1.tooltip:CreateBar()
end
local name, _, icon = _GetSpellInfo(spell[1])
bar [1]:SetTexture(icon)
bar [1]:SetTexCoord(unpack(IconTexCoord)) --bar[1] = spellicon bar[2] = statusbar
bar [2].lefttext:SetText(index .. ". " .. name)
bar [2].righttext:SetText(_detalhes:ToK2Min (spell [2]))
bar [2]:SetValue(spell [2]/player_1_top*100)
--bar [2]:SetValue(100)
bar [2].bg:Show()
if (player_2) then
local player_2_skill
local found_skill = false
for this_index, this_spell in ipairs(player_2_skills) do
if (spell [1] == this_spell[1]) then
local bar = frame2.tooltip.bars [index]
if (not bar) then
bar = frame2.tooltip:CreateBar (index)
end
bar [1]:SetTexture(icon)
bar [1]:SetTexCoord(unpack(IconTexCoord)) --bar[1] = spellicon bar[2] = statusbar
bar [2].lefttext:SetText(this_index .. ". " .. name)
bar [2].bg:Show()
if (spell [2] > this_spell [2]) then
local diff = spell [2] - this_spell [2]
local up = diff / this_spell [2] * 100
up = _math_floor(up)
if (up > 999) then
up = "" .. 999
end
bar [2].righttext2:SetText(_detalhes:ToK2Min (this_spell [2]))
bar [2].righttext:SetText(" |c" .. minor .. up .. "%|r")
else
local diff = this_spell [2] - spell [2]
local down = diff / spell [2] * 100
down = _math_floor(down)
if (down > 999) then
down = "" .. 999
end
bar [2].righttext2:SetText(_detalhes:ToK2Min (this_spell [2]))
bar [2].righttext:SetText(" |c" .. plus .. down .. "%|r")
end
--bar [2]:SetValue(this_spell [2]/player_2_top*100)
bar [2]:SetValue(100)
found_skill = true
frame2_gotresults = true
break
end
end
if (not found_skill) then
local bar = frame2.tooltip.bars [index]
if (not bar) then
bar = frame2.tooltip:CreateBar (index)
end
bar [1]:SetTexture("")
bar [2].lefttext:SetText("")
bar [2].righttext:SetText("")
bar [2].righttext2:SetText("")
bar [2].bg:Hide()
end
end
if (player_3) then
local player_3_skill
local found_skill = false
for this_index, this_spell in ipairs(player_3_skills) do
if (spell [1] == this_spell[1]) then
local bar = frame3.tooltip.bars [index]
if (not bar) then
bar = frame3.tooltip:CreateBar (index)
end
bar [1]:SetTexture(icon)
bar [1]:SetTexCoord(unpack(IconTexCoord)) --bar[1] = spellicon bar[2] = statusbar
bar [2].lefttext:SetText(this_index .. ". " .. name)
bar [2].bg:Show()
if (spell [2] > this_spell [2]) then
local diff = spell [2] - this_spell [2]
local up = diff / this_spell [2] * 100
up = _math_floor(up)
if (up > 999) then
up = "" .. 999
end
bar [2].righttext:SetText(_detalhes:ToK2Min (this_spell [2]) .. " |c" .. minor .. up .. "%|r")
else
local diff = this_spell [2] - spell [2]
local down = diff / spell [2] * 100
down = _math_floor(down)
if (down > 999) then
down = "" .. 999
end
bar [2].righttext2:SetText(_detalhes:ToK2Min (this_spell [2]))
bar [2].righttext:SetText(" |c" .. plus .. down .. "%|r")
end
--bar [2]:SetValue(this_spell [2]/player_3_top*100)
bar [2]:SetValue(100)
found_skill = true
frame3_gotresults = true
break
end
end
if (not found_skill) then
local bar = frame3.tooltip.bars [index]
if (not bar) then
bar = frame3.tooltip:CreateBar (index)
end
bar [1]:SetTexture("")
bar [2].lefttext:SetText("")
bar [2].righttext:SetText("")
bar [2].righttext2:SetText("")
bar [2].bg:Hide()
end
end
end
frame1.tooltip:SetHeight( (#player_1_skills*15) + 2)
frame2.tooltip:SetHeight( (#player_1_skills*15) + 2)
frame3.tooltip:SetHeight( (#player_1_skills*15) + 2)
if (not frame2_gotresults) then
frame2.tooltip:Hide()
end
if (not frame3_gotresults) then
frame3.tooltip:Hide()
end
end
local on_leave_target = function(self)
local frame1 = DetailsPlayerComparisonTarget1
local frame2 = DetailsPlayerComparisonTarget2
local frame3 = DetailsPlayerComparisonTarget3
local bar1 = frame1.bars [self.index]
local bar2 = frame2.bars [self.index]
local bar3 = frame3.bars [self.index]
bar1[2]:SetStatusBarColor(.5, .5, .5, 1)
bar1[2].icon:SetTexCoord(0, 1, 0, 1)
bar2[2]:SetStatusBarColor(unpack(bar_color))
bar2[2].icon:SetTexCoord(0, 1, 0, 1)
bar3[2]:SetStatusBarColor(unpack(bar_color))
bar3[2].icon:SetTexCoord(0, 1, 0, 1)
frame1.tooltip:Hide()
frame2.tooltip:Hide()
frame3.tooltip:Hide()
end
local on_enter = function(self)
local frame1 = DetailsPlayerComparisonBox1
local frame2 = DetailsPlayerComparisonBox2
local frame3 = DetailsPlayerComparisonBox3
local bar1 = frame1.bars [self.index]
local bar2 = frame2.bars [self.index]
local bar3 = frame3.bars [self.index]
frame1.tooltip:SetPoint("bottomleft", bar1[2], "topleft", -18, 5)
frame2.tooltip:SetPoint("bottomleft", bar2[2], "topleft", -18, 5)
frame3.tooltip:SetPoint("bottomleft", bar3[2], "topleft", -18, 5)
local spellid = bar1[3][4]
local player1 = frame1.player
local player2 = frame2.player
local player3 = frame3.player
local hits = bar1[3][1]
local average = bar1[3][2]
local critical = bar1[3][3]
local player1_misc = info.instancia.showing (4, player1)
local player2_misc = info.instancia.showing (4, player2)
local player3_misc = info.instancia.showing (4, player3)
local player1_uptime
local player1_casts
local COMPARE_FIRSTPLAYER_PERCENT = "100%"
local COMPARE_UNKNOWNDATA = "-"
if (bar1[2].righttext:GetText()) then
bar1[2]:SetStatusBarColor(1, 1, 1, 1)
bar1[2].icon:SetTexCoord(.1, .9, .1, .9)
frame1.tooltip.hits_label3:SetText(hits)
frame1.tooltip.average_label3:SetText(_detalhes:ToK2Min (average))
frame1.tooltip.crit_label3:SetText(critical .. "%")
--2 = far left text (percent comparison)
--3 = total in numbers
_detalhes.gump:SetFontColor(frame1.tooltip.hits_label2, "gray")
_detalhes.gump:SetFontColor(frame1.tooltip.average_label2, "gray")
_detalhes.gump:SetFontColor(frame1.tooltip.crit_label2, "gray")
_detalhes.gump:SetFontColor(frame1.tooltip.casts_label2, "gray")
_detalhes.gump:SetFontColor(frame1.tooltip.uptime_label2, "gray")
frame1.tooltip.hits_label2:SetText(COMPARE_FIRSTPLAYER_PERCENT)
frame1.tooltip.average_label2:SetText(COMPARE_FIRSTPLAYER_PERCENT)
frame1.tooltip.crit_label2:SetText(COMPARE_FIRSTPLAYER_PERCENT)
if (player1_misc) then
--uptime
local spell = player1_misc.debuff_uptime_spells and player1_misc.debuff_uptime_spells._ActorTable and player1_misc.debuff_uptime_spells._ActorTable [spellid]
if (spell) then
local minutos, segundos = _math_floor(spell.uptime/60), _math_floor(spell.uptime%60)
player1_uptime = spell.uptime
frame1.tooltip.uptime_label3:SetText(minutos .. "m" .. segundos .. "s")
frame1.tooltip.uptime_label2:SetText(COMPARE_FIRSTPLAYER_PERCENT)
_detalhes.gump:SetFontColor(frame1.tooltip.uptime_label2, "gray")
_detalhes.gump:SetFontColor(frame1.tooltip.uptime_label3, "white")
else
frame1.tooltip.uptime_label3:SetText(COMPARE_UNKNOWNDATA)
frame1.tooltip.uptime_label2:SetText(COMPARE_UNKNOWNDATA)
_detalhes.gump:SetFontColor(frame1.tooltip.uptime_label2, "gray")
_detalhes.gump:SetFontColor(frame1.tooltip.uptime_label3, "gray")
end
--total casts
local amt_casts = player1_misc.spell_cast and player1_misc.spell_cast [spellid]
if (amt_casts) then
frame1.tooltip.casts_label3:SetText(amt_casts)
frame1.tooltip.casts_label2:SetText(COMPARE_FIRSTPLAYER_PERCENT)
_detalhes.gump:SetFontColor(frame1.tooltip.casts_label3, "white")
player1_casts = amt_casts
else
local spellname = GetSpellInfo(spellid)
local extra_search_found
for casted_spellid, amount in pairs(player1_misc.spell_cast or {}) do
local casted_spellname = GetSpellInfo(casted_spellid)
if (casted_spellname == spellname) then
frame1.tooltip.casts_label3:SetText(amount)
frame1.tooltip.casts_label2:SetText(COMPARE_FIRSTPLAYER_PERCENT)
_detalhes.gump:SetFontColor(frame1.tooltip.casts_label3, "white")
player1_casts = amount
extra_search_found = true
break
end
end
if (not extra_search_found) then
frame1.tooltip.casts_label3:SetText("?")
frame1.tooltip.casts_label2:SetText("?")
_detalhes.gump:SetFontColor(frame1.tooltip.casts_label3, "silver")
_detalhes.gump:SetFontColor(frame1.tooltip.casts_label2, "silver")
end
end
else
frame1.tooltip.uptime_label3:SetText(COMPARE_UNKNOWNDATA)
frame1.tooltip.uptime_label2:SetText(COMPARE_UNKNOWNDATA)
_detalhes.gump:SetFontColor(frame1.tooltip.uptime_label2, "gray")
_detalhes.gump:SetFontColor(frame1.tooltip.uptime_label3, "gray")
frame1.tooltip.casts_label3:SetText("?")
frame1.tooltip.casts_label2:SetText("?")
_detalhes.gump:SetFontColor(frame1.tooltip.casts_label3, "gray")
_detalhes.gump:SetFontColor(frame1.tooltip.casts_label2, "gray")
end
frame1.tooltip:Show()
end
if (bar2[2].righttext:GetText()) then
bar2 [2]:SetStatusBarColor(unpack(bar_color_on_enter))
bar2[2].icon:SetTexCoord(.1, .9, .1, .9)
-- hits
if (hits > bar2[3][1]) then
local diff = hits - bar2[3][1]
local up = diff / bar2[3][1] * 100
up = _math_floor(up)
if (up > 999) then
up = "" .. 999
end
frame2.tooltip.hits_label3:SetText(bar2[3][1])
frame2.tooltip.hits_label2:SetText(" |c" .. minor .. up .. "%|r")
else
local diff = bar2[3][1] - hits
local down = diff / hits * 100
down = _math_floor(down)
if (down > 999) then
down = "" .. 999
end
frame2.tooltip.hits_label3:SetText(bar2[3][1])
frame2.tooltip.hits_label2:SetText(" |c" .. plus .. down .. "%|r")
end
--average
if (average > bar2[3][2]) then
local diff = average - bar2[3][2]
local up = diff / bar2[3][2] * 100
up = _math_floor(up)
if (up > 999) then
up = "" .. 999
end
frame2.tooltip.average_label3:SetText(_detalhes:ToK2Min (bar2[3][2]))
frame2.tooltip.average_label2:SetText(" |c" .. minor .. up .. "%|r")
else
local diff = bar2[3][2] - average
local down = diff / average * 100
down = _math_floor(down)
if (down > 999) then
down = "" .. 999
end
frame2.tooltip.average_label3:SetText(_detalhes:ToK2Min (bar2[3][2]))
frame2.tooltip.average_label2:SetText(" |c" .. plus .. down .. "%|r")
end
--criticals
if (critical > bar2[3][3]) then
--[[
local percent = abs((bar2[3][3] / critical * 100) -100)
percent = _math_floor(percent)
if (percent > 999) then
up = "" .. 999
end
frame2.tooltip.crit_label3:SetText(bar2[3][3] .. "%")
frame2.tooltip.crit_label2:SetText(" |c" .. minor .. percent .. "%|r")
--]]
local diff = critical - bar2[3][3]
diff = diff / bar2[3][3] * 100
diff = _math_floor(diff)
if (diff > 999) then
diff = "" .. 999
end
frame2.tooltip.crit_label3:SetText(bar2[3][3] .. "%")
frame2.tooltip.crit_label2:SetText(" |c" .. minor .. diff .. "%|r")
else
local diff = bar2[3][3] - critical
local down = diff / math.max(critical, 0.1) * 100
--bar2[3][3] = 62 critical = 53 diff = 9
--print(diff, bar2[3][3], critical)
--print(math.max(critical * 100, 0.1))
down = _math_floor(down)
if (down > 999) then
down = "" .. 999
end
frame2.tooltip.crit_label3:SetText(bar2[3][3] .. "%")
frame2.tooltip.crit_label2:SetText(" |c" .. plus .. down .. "%|r")
end
--update and total casts
if (player2_misc) then
--uptime
local spell = player2_misc.debuff_uptime_spells and player2_misc.debuff_uptime_spells._ActorTable and player2_misc.debuff_uptime_spells._ActorTable [spellid]
if (spell and spell.uptime) then
local minutos, segundos = _math_floor(spell.uptime/60), _math_floor(spell.uptime%60)
if (not player1_uptime) then
frame2.tooltip.uptime_label3:SetText(minutos .. "m" .. segundos .. "s")
frame2.tooltip.uptime_label2:SetText("0%|r")
elseif (player1_uptime > spell.uptime) then
local diff = player1_uptime - spell.uptime
local up = diff / spell.uptime * 100
up = _math_floor(up)
if (up > 999) then
up = "" .. 999
end
frame2.tooltip.uptime_label3:SetText(minutos .. "m" .. segundos .. "s")
frame2.tooltip.uptime_label2:SetText("|c" .. minor .. up .. "%|r")
else
local diff = spell.uptime - player1_uptime
local down = diff / player1_uptime * 100
down = _math_floor(down)
if (down > 999) then
down = "" .. 999
end
frame2.tooltip.uptime_label3:SetText(minutos .. "m" .. segundos .. "s")
frame2.tooltip.uptime_label2:SetText("|c" .. plus .. down .. "%|r")
end
_detalhes.gump:SetFontColor(frame2.tooltip.uptime_label3, "white")
_detalhes.gump:SetFontColor(frame2.tooltip.uptime_label2, "white")
else
frame2.tooltip.uptime_label3:SetText(COMPARE_UNKNOWNDATA)
frame2.tooltip.uptime_label2:SetText(COMPARE_UNKNOWNDATA)
_detalhes.gump:SetFontColor(frame2.tooltip.uptime_label3, "gray")
_detalhes.gump:SetFontColor(frame2.tooltip.uptime_label2, "gray")
end
--total casts
local amt_casts = player2_misc.spell_cast and player2_misc.spell_cast [spellid]
if (not amt_casts) then
local spellname = GetSpellInfo(spellid)
for casted_spellid, amount in pairs(player2_misc.spell_cast or {}) do
local casted_spellname = GetSpellInfo(casted_spellid)
if (casted_spellname == spellname) then
amt_casts = amount
break
end
end
end
if (amt_casts) then
if (not player1_casts) then
frame2.tooltip.casts_label3:SetText(amt_casts)
frame2.tooltip.casts_label2:SetText(COMPARE_UNKNOWNDATA)
elseif (player1_casts > amt_casts) then
local diff = player1_casts - amt_casts
local up = diff / amt_casts * 100
up = _math_floor(up)
if (up > 999) then
up = "" .. 999
end
frame2.tooltip.casts_label3:SetText(amt_casts)
frame2.tooltip.casts_label2:SetText("|c" .. minor .. up .. "%|r")
else
local diff = amt_casts - player1_casts
local down = diff / player1_casts * 100
down = _math_floor(down)
if (down > 999) then
down = "" .. 999
end
frame2.tooltip.casts_label3:SetText(amt_casts)
frame2.tooltip.casts_label2:SetText("|c" .. plus .. down .. "%|r")
end
_detalhes.gump:SetFontColor(frame2.tooltip.casts_label3, "white")
_detalhes.gump:SetFontColor(frame2.tooltip.casts_label2, "white")
else
frame2.tooltip.casts_label2:SetText("?")
frame2.tooltip.casts_label3:SetText("?")
_detalhes.gump:SetFontColor(frame2.tooltip.casts_label3, "gray")
_detalhes.gump:SetFontColor(frame2.tooltip.casts_label2, "gray")
end
else
frame2.tooltip.casts_label2:SetText(COMPARE_UNKNOWNDATA)
frame2.tooltip.casts_label2:SetText(COMPARE_UNKNOWNDATA)
frame2.tooltip.uptime_label3:SetText(COMPARE_UNKNOWNDATA)
frame2.tooltip.uptime_label2:SetText(COMPARE_UNKNOWNDATA)
end
frame2.tooltip:Show()
end
---------------------------------------------------
if (bar3[2].righttext:GetText()) then
bar3 [2]:SetStatusBarColor(unpack(bar_color_on_enter))
bar3[2].icon:SetTexCoord(.1, .9, .1, .9)
--hits
if (hits > bar3[3][1]) then
local diff = hits - bar3[3][1]
local up = diff / bar3[3][1] * 100
up = _math_floor(up)
if (up > 999) then
up = "" .. 999
end
frame3.tooltip.hits_label3:SetText(bar3[3][1])
frame3.tooltip.hits_label2:SetText(" |c" .. minor .. up .. "%|r")
else
local diff = bar3[3][1] - hits
local down = diff / hits * 100
down = _math_floor(down)
if (down > 999) then
down = "" .. 999
end
frame3.tooltip.hits_label3:SetText(bar3[3][1])
frame3.tooltip.hits_label2:SetText(" |c" .. plus .. down .. "%|r")
end
--average
if (average > bar3[3][2]) then
local diff = average - bar3[3][2]
local up = diff / bar3[3][2] * 100
up = _math_floor(up)
if (up > 999) then
up = "" .. 999
end
frame3.tooltip.average_label3:SetText(_detalhes:ToK2Min (bar3[3][2]))
frame3.tooltip.average_label2:SetText(" |c" .. minor .. up .. "%|r")
else
local diff = bar3[3][2] - average
local down = diff / average * 100
down = _math_floor(down)
if (down > 999) then
down = "" .. 999
end
frame3.tooltip.average_label3:SetText(_detalhes:ToK2Min (bar3[3][2]))
frame3.tooltip.average_label2:SetText(" |c" .. plus .. down .. "%|r")
end
--critical
if (critical > bar3[3][3]) then
--[[
local percent = abs((bar3[3][3] / critical * 100) -100)
--local diff = critical - bar3[3][3]
--local up = diff / bar3[3][3] * 100
percent = _math_floor(percent)
if (percent > 999) then
percent = "" .. 999
end
frame3.tooltip.crit_label3:SetText(bar3[3][3] .. "%")
frame3.tooltip.crit_label2:SetText(" |c" .. minor .. percent .. "%|r")
--]]
local diff = critical - bar3[3][3]
diff = diff / bar3[3][3] * 100
diff = _math_floor(diff)
if (diff > 999) then
diff = "" .. 999
end
frame3.tooltip.crit_label3:SetText(bar3[3][3] .. "%")
frame3.tooltip.crit_label2:SetText(" |c" .. minor .. diff .. "%|r")
else
local diff = bar3[3][3] - critical
local down = diff / math.max(critical, 0.1) * 100
down = _math_floor(down)
if (down > 999) then
down = "" .. 999
end
frame3.tooltip.crit_label3:SetText(bar3[3][3] .. "%")
frame3.tooltip.crit_label2:SetText(" |c" .. plus .. down .. "%|r")
end
--uptime and casts
if (player3_misc) then
--uptime
local spell = player3_misc.debuff_uptime_spells and player3_misc.debuff_uptime_spells._ActorTable and player3_misc.debuff_uptime_spells._ActorTable [spellid]
if (spell and spell.uptime) then
local minutos, segundos = _math_floor(spell.uptime/60), _math_floor(spell.uptime%60)
if (not player1_uptime) then
frame3.tooltip.uptime_label3:SetText(minutos .. "m" .. segundos .. "s")
frame3.tooltip.uptime_label2:SetText("0%|r")
elseif (player1_uptime > spell.uptime) then
local diff = player1_uptime - spell.uptime
local up = diff / spell.uptime * 100
up = _math_floor(up)
if (up > 999) then
up = "" .. 999
end
frame3.tooltip.uptime_label3:SetText(minutos .. "m" .. segundos .. "s")
frame3.tooltip.uptime_label2:SetText("|c" .. minor .. up .. "%|r")
else
local diff = spell.uptime - player1_uptime
local down = diff / player1_uptime * 100
down = _math_floor(down)
if (down > 999) then
down = "" .. 999
end
frame3.tooltip.uptime_label3:SetText(minutos .. "m" .. segundos .. "s")
frame3.tooltip.uptime_label2:SetText("|c" .. plus .. down .. "%|r")
end
_detalhes.gump:SetFontColor(frame3.tooltip.uptime_label3, "white")
_detalhes.gump:SetFontColor(frame3.tooltip.uptime_label2, "white")
else
frame3.tooltip.uptime_label3:SetText(COMPARE_UNKNOWNDATA)
frame3.tooltip.uptime_label2:SetText(COMPARE_UNKNOWNDATA)
_detalhes.gump:SetFontColor(frame3.tooltip.uptime_label3, "gray")
_detalhes.gump:SetFontColor(frame3.tooltip.uptime_label2, "gray")
end
--total casts
local amt_casts = player3_misc.spell_cast and player3_misc.spell_cast [spellid]
if (not amt_casts) then
local spellname = GetSpellInfo(spellid)
for casted_spellid, amount in pairs(player3_misc.spell_cast or {}) do
local casted_spellname = GetSpellInfo(casted_spellid)
if (casted_spellname == spellname) then
amt_casts = amount
break
end
end
end
if (amt_casts) then
if (not player1_casts) then
frame3.tooltip.casts_label2:SetText(amt_casts)
elseif (player1_casts > amt_casts) then
local diff = player1_casts - amt_casts
local up = diff / amt_casts * 100
up = _math_floor(up)
if (up > 999) then
up = "" .. 999
end
frame3.tooltip.casts_label3:SetText(amt_casts)
frame3.tooltip.casts_label2:SetText(" |c" .. minor .. up .. "%|r")
else
local diff = amt_casts - player1_casts
local down = diff / player1_casts * 100
down = _math_floor(down)
if (down > 999) then
down = "" .. 999
end
frame3.tooltip.casts_label3:SetText(amt_casts)
frame3.tooltip.casts_label2:SetText(" |c" .. plus .. down .. "%|r")
end
_detalhes.gump:SetFontColor(frame3.tooltip.casts_label3, "white")
_detalhes.gump:SetFontColor(frame3.tooltip.casts_label2, "white")
else
frame3.tooltip.casts_label2:SetText("?")
frame3.tooltip.casts_label3:SetText("?")
_detalhes.gump:SetFontColor(frame3.tooltip.casts_label3, "gray")
_detalhes.gump:SetFontColor(frame3.tooltip.casts_label2, "gray")
end
else
frame3.tooltip.casts_label3:SetText(COMPARE_UNKNOWNDATA)
frame3.tooltip.casts_label2:SetText(COMPARE_UNKNOWNDATA)
frame3.tooltip.uptime_label3:SetText(COMPARE_UNKNOWNDATA)
frame3.tooltip.uptime_label2:SetText(COMPARE_UNKNOWNDATA)
end
frame3.tooltip:Show()
end
end
local on_leave = function(self)
local frame1 = DetailsPlayerComparisonBox1
local frame2 = DetailsPlayerComparisonBox2
local frame3 = DetailsPlayerComparisonBox3
local bar1 = frame1.bars [self.index]
local bar2 = frame2.bars [self.index]
local bar3 = frame3.bars [self.index]
bar1[2]:SetStatusBarColor(.5, .5, .5, 1)
bar1[2].icon:SetTexCoord(0, 1, 0, 1)
bar2[2]:SetStatusBarColor(unpack(bar_color))
bar2[2].icon:SetTexCoord(0, 1, 0, 1)
bar3[2]:SetStatusBarColor(unpack(bar_color))
bar3[2].icon:SetTexCoord(0, 1, 0, 1)
frame1.tooltip:Hide()
frame2.tooltip:Hide()
frame3.tooltip:Hide()
end
local compare_create = function(tab, frame)
local create_bar = function(name, parent, index, main, is_target)
local y = ((index-1) * -15) - 7
local spellicon = parent:CreateTexture(nil, "overlay")
spellicon:SetSize(14, 14)
spellicon:SetPoint("topleft", parent, "topleft", 4, y)
spellicon:SetTexture([[Interface\InventoryItems\WoWUnknownItem01]])
local bar = CreateFrame("StatusBar", name, parent,"BackdropTemplate")
bar.index = index
bar:SetPoint("topleft", spellicon, "topright", 0, 0)
bar:SetPoint("topright", parent, "topright", -4, y)
bar:SetStatusBarTexture([[Interface\AddOns\Details\images\bar_serenity]])
bar:SetStatusBarColor(.5, .5, .5, 1)
bar:SetAlpha(ALPHA_BLEND_AMOUNT)
bar:SetBackdrop({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
bar:SetBackdropColor(1, 1, 1, 0.1)
bar:SetMinMaxValues(0, 100)
bar:SetValue(100)
bar:SetHeight(14)
bar.icon = spellicon
if (is_target) then
bar:SetScript("OnEnter", on_enter_target)
bar:SetScript("OnLeave", on_leave_target)
else
bar:SetScript("OnEnter", on_enter)
bar:SetScript("OnLeave", on_leave)
end
bar.lefttext = bar:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
local _, size, flags = bar.lefttext:GetFont()
local font = SharedMedia:Fetch ("font", "Arial Narrow")
bar.lefttext:SetFont(font, 11)
bar.lefttext:SetPoint("left", bar, "left", 4, 0)
bar.lefttext:SetJustifyH("left")
bar.lefttext:SetTextColor(1, 1, 1, 1)
bar.lefttext:SetNonSpaceWrap (true)
bar.lefttext:SetWordWrap (false)
if (main) then
bar.lefttext:SetWidth(180)
else
bar.lefttext:SetWidth(110)
end
bar.righttext = bar:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
local _, size, flags = bar.righttext:GetFont()
local font = SharedMedia:Fetch ("font", "Arial Narrow")
bar.righttext:SetFont(font, 11)
bar.righttext:SetPoint("right", bar, "right", -2, 0)
bar.righttext:SetJustifyH("right")
bar.righttext:SetTextColor(1, 1, 1, 1)
bar.righttext2 = bar:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
local _, size, flags = bar.righttext2:GetFont()
local font = SharedMedia:Fetch ("font", "Arial Narrow")
bar.righttext2:SetFont(font, 11)
bar.righttext2:SetPoint("right", bar, "right", -42, 0)
bar.righttext2:SetJustifyH("right")
bar.righttext2:SetTextColor(1, 1, 1, 1)
tinsert(parent.bars, {spellicon, bar, {0, 0, 0}})
end
local create_tooltip = function(name)
local tooltip = CreateFrame("frame", name, UIParent,"BackdropTemplate")
_detalhes.gump:CreateBorder (tooltip)
tooltip:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]], tileSize = 64, tile = true})
tooltip:SetBackdropColor(0, 0, 0, 1)
tooltip:SetBackdropBorderColor(0, 0, 0, 1)
tooltip:SetSize(275, 77)
tooltip:SetFrameStrata("tooltip")
local y = -3
local x_start = 2
local background = tooltip:CreateTexture(nil, "border")
background:SetTexture([[Interface\SPELLBOOK\Spellbook-Page-1]])
background:SetTexCoord(.6, 0.1, 0, 0.64453125)
background:SetVertexColor(0, 0, 0, 0.2)
background:SetPoint("topleft", tooltip, "topleft", 0, 0)
background:SetPoint("bottomright", tooltip, "bottomright", 0, 0)
tooltip.casts_label = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.casts_label:SetPoint("topleft", tooltip, "topleft", x_start, -2 + (y*0))
tooltip.casts_label:SetText("Total Casts:")
tooltip.casts_label:SetJustifyH("left")
tooltip.casts_label2 = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.casts_label2:SetPoint("topright", tooltip, "topright", -x_start, -2 + (y*0))
tooltip.casts_label2:SetText("0")
tooltip.casts_label2:SetJustifyH("right")
tooltip.casts_label3 = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.casts_label3:SetPoint("topright", tooltip, "topright", -x_start - 46, -2 + (y*0))
tooltip.casts_label3:SetText("0")
tooltip.casts_label3:SetJustifyH("right")
tooltip.hits_label = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.hits_label:SetPoint("topleft", tooltip, "topleft", x_start, -14 + (y*1))
tooltip.hits_label:SetText("Total Hits:")
tooltip.hits_label:SetJustifyH("left")
tooltip.hits_label2 = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.hits_label2:SetPoint("topright", tooltip, "topright", -x_start, -14 + (y*1))
tooltip.hits_label2:SetText("0")
tooltip.hits_label2:SetJustifyH("right")
tooltip.hits_label3 = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.hits_label3:SetPoint("topright", tooltip, "topright", -x_start - 46, -14 + (y*1))
tooltip.hits_label3:SetText("0")
tooltip.hits_label3:SetJustifyH("right")
tooltip.average_label = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.average_label:SetPoint("topleft", tooltip, "topleft", x_start, -26 + (y*2))
tooltip.average_label:SetText("Average:")
tooltip.average_label:SetJustifyH("left")
tooltip.average_label2 = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.average_label2:SetPoint("topright", tooltip, "topright", -x_start, -26 + (y*2))
tooltip.average_label2:SetText("0")
tooltip.average_label2:SetJustifyH("right")
tooltip.average_label3 = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.average_label3:SetPoint("topright", tooltip, "topright", -x_start - 46, -26 + (y*2))
tooltip.average_label3:SetText("0")
tooltip.average_label3:SetJustifyH("right")
tooltip.crit_label = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.crit_label:SetPoint("topleft", tooltip, "topleft", x_start, -38 + (y*3))
tooltip.crit_label:SetText("Critical:")
tooltip.crit_label:SetJustifyH("left")
tooltip.crit_label2 = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.crit_label2:SetPoint("topright", tooltip, "topright", -x_start, -38 + (y*3))
tooltip.crit_label2:SetText("0")
tooltip.crit_label2:SetJustifyH("right")
tooltip.crit_label3 = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.crit_label3:SetPoint("topright", tooltip, "topright", -x_start - 46, -38 + (y*3))
tooltip.crit_label3:SetText("0")
tooltip.crit_label3:SetJustifyH("right")
tooltip.uptime_label = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.uptime_label:SetPoint("topleft", tooltip, "topleft", x_start, -50 + (y*4))
tooltip.uptime_label:SetText("Uptime:")
tooltip.uptime_label:SetJustifyH("left")
tooltip.uptime_label2 = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.uptime_label2:SetPoint("topright", tooltip, "topright", -x_start, -50 + (y*4))
tooltip.uptime_label2:SetText("0")
tooltip.uptime_label2:SetJustifyH("right")
tooltip.uptime_label3 = tooltip:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
tooltip.uptime_label3:SetPoint("topright", tooltip, "topright", -x_start - 46, -50 + (y*4))
tooltip.uptime_label3:SetText("0")
tooltip.uptime_label3:SetJustifyH("right")
local bg_color = {0.5, 0.5, 0.5}
local bg_texture = [[Interface\AddOns\Details\images\bar_background]]
local bg_alpha = 1
local bg_height = 12
local colors = {{26/255, 26/255, 26/255}, {19/255, 19/255, 19/255}, {26/255, 26/255, 26/255}, {34/255, 39/255, 42/255}, {42/255, 51/255, 60/255}}
for i = 1, 5 do
local bg_line1 = tooltip:CreateTexture(nil, "artwork")
bg_line1:SetTexture(bg_texture)
bg_line1:SetPoint("topleft", tooltip, "topleft", 0, -2 + (((i-1) * 12) * -1) + (y * (i-1)) + 2)
bg_line1:SetPoint("topright", tooltip, "topright", -0, -2 + (((i-1) * 12) * -1) + (y * (i-1)) + 2)
bg_line1:SetHeight(bg_height + 4)
bg_line1:SetAlpha(bg_alpha)
bg_line1:SetVertexColor(unpack(colors[i]))
end
return tooltip
end
local create_tooltip_target = function(name)
local tooltip = CreateFrame("frame", name, UIParent,"BackdropTemplate")
tooltip:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\AddOns\Details\images\background]], tileSize = 64, tile = true})
tooltip:SetBackdropColor(0, 0, 0, 1)
tooltip:SetBackdropBorderColor(0, 0, 0, 1)
tooltip:SetSize(175, 67)
tooltip:SetFrameStrata("tooltip")
tooltip.bars = {}
_detalhes.gump:CreateBorder (tooltip)
function tooltip:Reset()
for index, bar in ipairs(tooltip.bars) do
bar [1]:SetTexture("")
bar [2].lefttext:SetText("")
bar [2].righttext:SetText("")
bar [2].righttext2:SetText("")
bar [2]:SetValue(0)
bar [2].bg:Hide()
end
end
local bars_colors = {{19/255, 19/255, 19/255}, {26/255, 26/255, 26/255}}
function tooltip:CreateBar (index)
if (index) then
if (index > #tooltip.bars+1) then
for i = #tooltip.bars+1, index-1 do
tooltip:CreateBar()
end
end
end
local index = #tooltip.bars + 1
local y = ((index-1) * -15) - 2
local parent = tooltip
local spellicon = parent:CreateTexture(nil, "overlay")
spellicon:SetSize(14, 14)
spellicon:SetPoint("topleft", parent, "topleft", 1, y)
spellicon:SetTexture([[Interface\InventoryItems\WoWUnknownItem01]])
local bar = CreateFrame("StatusBar", name .. "Bar" .. index, parent, "BackdropTemplate")
bar.index = index
bar:SetPoint("topleft", spellicon, "topright", 0, 0)
bar:SetPoint("topright", parent, "topright", -1, y)
bar:SetStatusBarTexture([[Interface\AddOns\Details\images\bar_serenity]])
bar:SetStatusBarColor(unpack(bar_color))
bar:SetMinMaxValues(0, 100)
bar:SetValue(0)
bar:SetHeight(14)
bar.icon = spellicon
bar.lefttext = bar:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
local _, size, flags = bar.lefttext:GetFont()
local font = SharedMedia:Fetch ("font", "Arial Narrow")
bar.lefttext:SetFont(font, 11)
bar.lefttext:SetPoint("left", bar, "left", 2, 0)
bar.lefttext:SetJustifyH("left")
bar.lefttext:SetTextColor(1, 1, 1, 1)
bar.lefttext:SetNonSpaceWrap (true)
bar.lefttext:SetWordWrap (false)
if (name:find("1")) then
bar.lefttext:SetWidth(110)
else
bar.lefttext:SetWidth(80)
end
bar.righttext = bar:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
local _, size, flags = bar.righttext:GetFont()
local font = SharedMedia:Fetch ("font", "Arial Narrow")
bar.righttext:SetFont(font, 11)
bar.righttext:SetPoint("right", bar, "right", -2, 0)
bar.righttext:SetJustifyH("right")
bar.righttext:SetTextColor(1, 1, 1, 1)
bar.righttext2 = bar:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
local _, size, flags = bar.righttext2:GetFont()
local font = SharedMedia:Fetch ("font", "Arial Narrow")
bar.righttext2:SetFont(font, 11)
bar.righttext2:SetPoint("right", bar, "right", -46, 0)
bar.righttext2:SetJustifyH("right")
bar.righttext2:SetTextColor(1, 1, 1, 1)
local bg_line1 = bar:CreateTexture(nil, "artwork")
bg_line1:SetTexture([[Interface\AddOns\Details\images\bar_background]])
bg_line1:SetAllPoints()
bg_line1:SetAlpha(0.7)
if (index % 2 == 0) then
bg_line1:SetVertexColor(_unpack(bars_colors [2]))
else
bg_line1:SetVertexColor(_unpack(bars_colors [2]))
end
bar.bg = bg_line1
local object = {spellicon, bar}
tinsert(tooltip.bars, object)
return object
end
local background = tooltip:CreateTexture(nil, "artwork")
background:SetTexture([[Interface\SPELLBOOK\Spellbook-Page-1]])
background:SetTexCoord(.6, 0.1, 0, 0.64453125)
background:SetVertexColor(0, 0, 0, 0.6)
background:SetPoint("topleft", tooltip, "topleft", 2, -4)
background:SetPoint("bottomright", tooltip, "bottomright", -4, 2)
return tooltip
end
local frame1 = CreateFrame("scrollframe", "DetailsPlayerComparisonBox1", frame, "FauxScrollFrameTemplate,BackdropTemplate")
frame1:SetScript("OnVerticalScroll", function(self, offset) FauxScrollFrame_OnVerticalScroll (self, offset, 14, refresh_comparison_box) end)
frame1:SetSize(spell_compare_frame_width[1], spell_compare_frame_height)
frame1:SetPoint("topleft", frame, "topleft", xLocation, yLocation)
_detalhes.gump:ReskinSlider(frame1)
frame1:SetBackdrop(frame_backdrop)
frame1:SetBackdropColor(unpack(frame_backdrop_color))
frame1:SetBackdropBorderColor(unpack(frame_backdrop_border_color))
--override backdrop settings and use the framework defaults
Details.gump:ApplyStandardBackdrop(frame1)
frame1.bars = {}
frame1.tab = tab
frame1.tooltip = create_tooltip ("DetailsPlayerComparisonBox1Tooltip")
frame1.tooltip:SetWidth(spell_compare_frame_width[1])
local playername1 = frame1:CreateFontString(nil, "overlay", "GameFontNormal")
playername1:SetPoint("bottomleft", frame1, "topleft", 2, 0)
playername1:SetText("Player 1")
frame1.name_label = playername1
--criar as barras do frame1
for i = 1, 12 do
create_bar ("DetailsPlayerComparisonBox1Bar"..i, frame1, i, true)
end
--cria o box dos targets
local target1 = CreateFrame("scrollframe", "DetailsPlayerComparisonTarget1", frame, "FauxScrollFrameTemplate,BackdropTemplate")
target1:SetScript("OnVerticalScroll", function(self, offset) FauxScrollFrame_OnVerticalScroll (self, offset, 14, refresh_target_box) end)
target1:SetSize(spell_compare_frame_width[1], target_compare_frame_height)
target1:SetPoint("topleft", frame1, "bottomleft", 0, -10)
_detalhes.gump:ReskinSlider(target1)
target1:SetBackdrop(frame_backdrop)
target1:SetBackdropColor(unpack(frame_backdrop_color))
target1:SetBackdropBorderColor(unpack(frame_backdrop_border_color))
target1.bars = {}
target1.tab = tab
target1.tooltip = create_tooltip_target ("DetailsPlayerComparisonTarget1Tooltip")
target1.tooltip:SetWidth(spell_compare_frame_width[1])
--override backdrop settings and use the framework defaults
Details.gump:ApplyStandardBackdrop(target1)
--criar as barras do target1
for i = 1, targetBars do
create_bar ("DetailsPlayerComparisonTarget1Bar"..i, target1, i, true, true)
end
--------------------------------------------
local frame2 = CreateFrame("frame", "DetailsPlayerComparisonBox2", frame,"BackdropTemplate")
local frame3 = CreateFrame("frame", "DetailsPlayerComparisonBox3", frame,"BackdropTemplate")
frame2:SetPoint("topleft", frame1, "topright", 27, 0)
frame2:SetSize(spell_compare_frame_width[2], spell_compare_frame_height)
frame2:SetBackdrop(frame_backdrop)
frame2:SetBackdropColor(unpack(frame_backdrop_color))
frame2:SetBackdropBorderColor(unpack(frame_backdrop_border_color))
--override backdrop settings and use the framework defaults
Details.gump:ApplyStandardBackdrop(frame2)
frame2.bars = {}
frame2.tooltip = create_tooltip ("DetailsPlayerComparisonBox2Tooltip")
frame2.tooltip:SetWidth(spell_compare_frame_width[2])
local playername2 = frame2:CreateFontString(nil, "overlay", "GameFontNormal")
playername2:SetPoint("bottomleft", frame2, "topleft", 2, 0)
playername2:SetText("Player 2")
frame2.name_label = playername2
local playername2_percent = frame2:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
playername2_percent:SetPoint("bottomright", frame2, "topright", -2, 0)
playername2_percent:SetText("Player 1 %")
playername2_percent:SetTextColor(.6, .6, .6)
local noPLayersToShow = frame2:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
noPLayersToShow:SetPoint("center")
noPLayersToShow:SetText("There's no more players to compare (with the same class/spec)")
noPLayersToShow:SetSize(spell_compare_frame_width[2] - 10, spell_compare_frame_height)
noPLayersToShow:SetJustifyH("center")
noPLayersToShow:SetJustifyV ("center")
_detalhes.gump:SetFontSize(noPLayersToShow, 14)
_detalhes.gump:SetFontColor(noPLayersToShow, "gray")
frame2.NoPLayersToShow = noPLayersToShow
frame2.name_label_percent = playername2_percent
--criar as barras do frame2
for i = 1, 12 do
create_bar ("DetailsPlayerComparisonBox2Bar"..i, frame2, i)
end
--cria o box dos targets
local target2 = CreateFrame("frame", "DetailsPlayerComparisonTarget2", frame,"BackdropTemplate")
target2:SetSize(spell_compare_frame_width[2], target_compare_frame_height)
target2:SetPoint("topleft", frame2, "bottomleft", 0, -10)
target2:SetBackdrop(frame_backdrop)
target2:SetBackdropColor(unpack(frame_backdrop_color))
target2:SetBackdropBorderColor(unpack(frame_backdrop_border_color))
target2.bars = {}
target2.tooltip = create_tooltip_target ("DetailsPlayerComparisonTarget2Tooltip")
target2.tooltip:SetWidth(spell_compare_frame_width[2])
--override backdrop settings and use the framework defaults
Details.gump:ApplyStandardBackdrop(target2)
--criar as barras do target2
for i = 1, targetBars do
create_bar ("DetailsPlayerComparisonTarget2Bar"..i, target2, i, nil, true)
end
-----------------------------------------------------------------------
frame3:SetPoint("topleft", frame2, "topright", 5, 0)
frame3:SetSize(spell_compare_frame_width[3], spell_compare_frame_height)
frame3:SetBackdrop(frame_backdrop)
frame3:SetBackdropColor(unpack(frame_backdrop_color))
frame3:SetBackdropBorderColor(unpack(frame_backdrop_border_color))
--override backdrop settings and use the framework defaults
Details.gump:ApplyStandardBackdrop(frame3)
frame3.bars = {}
frame3.tooltip = create_tooltip ("DetailsPlayerComparisonBox3Tooltip")
frame3.tooltip:SetWidth(spell_compare_frame_width[3])
local playername3 = frame3:CreateFontString(nil, "overlay", "GameFontNormal")
playername3:SetPoint("bottomleft", frame3, "topleft", 2, 0)
playername3:SetText("Player 3")
frame3.name_label = playername3
local playername3_percent = frame3:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
playername3_percent:SetPoint("bottomright", frame3, "topright", -2, 0)
playername3_percent:SetText("Player 1 %")
playername3_percent:SetTextColor(.6, .6, .6)
frame3.name_label_percent = playername3_percent
local noPLayersToShow = frame3:CreateFontString(nil, "overlay", "GameFontHighlightSmall")
noPLayersToShow:SetPoint("center")
noPLayersToShow:SetText("There's no more players to compare (with the same class/spec)")
noPLayersToShow:SetSize(spell_compare_frame_width[2] - 10, spell_compare_frame_height)
noPLayersToShow:SetJustifyH("center")
noPLayersToShow:SetJustifyV ("center")
_detalhes.gump:SetFontSize(noPLayersToShow, 14)
_detalhes.gump:SetFontColor(noPLayersToShow, "gray")
frame3.NoPLayersToShow = noPLayersToShow
--criar as barras do frame3
for i = 1, 12 do
create_bar ("DetailsPlayerComparisonBox3Bar"..i, frame3, i)
end
--cria o box dos targets
local target3 = CreateFrame("frame", "DetailsPlayerComparisonTarget3", frame,"BackdropTemplate")
target3:SetSize(spell_compare_frame_width[3], target_compare_frame_height)
target3:SetPoint("topleft", frame3, "bottomleft", 0, -10)
target3:SetBackdrop(frame_backdrop)
target3:SetBackdropColor(unpack(frame_backdrop_color))
target3:SetBackdropBorderColor(unpack(frame_backdrop_border_color))
target3.bars = {}
target3.tooltip = create_tooltip_target ("DetailsPlayerComparisonTarget3Tooltip")
target3.tooltip:SetWidth(spell_compare_frame_width[3])
--override backdrop settings and use the framework defaults
Details.gump:ApplyStandardBackdrop(target3)
--criar as barras do target1
for i = 1, targetBars do
create_bar ("DetailsPlayerComparisonTarget3Bar"..i, target3, i, nil, true)
end
end
-- ~compare
local iconTableCompare = {
texture = [[Interface\AddOns\Details\images\icons]],
--coords = {363/512, 381/512, 0/512, 17/512},
coords = {383/512, 403/512, 0/512, 15/512},
width = 16,
height = 14,
}
_detalhes:CreatePlayerDetailsTab ("Compare", --[1] tab name
Loc ["STRING_INFO_TAB_COMPARISON"], --[2] localized name
function(tabOBject, playerObject) --[3] condition
if (info.atributo > 2) then
return false
end
local same_class = {}
local class = playerObject.classe
local my_spells = {}
local my_spells_total = 0
--build my spell list
for spellid, _ in pairs(playerObject.spells._ActorTable) do
my_spells [spellid] = true
my_spells_total = my_spells_total + 1
end
tabOBject.players = {}
tabOBject.player = playerObject
tabOBject.spells_amt = my_spells_total
if (not info.instancia.showing) then
return false
end
for index, actor in ipairs(info.instancia.showing [info.atributo]._ActorTable) do
if (actor.classe == class and actor ~= playerObject) then
local same_spells = 0
for spellid, _ in pairs(actor.spells._ActorTable) do
if (my_spells [spellid]) then
same_spells = same_spells + 1
end
end
local match_percentage = same_spells / max(my_spells_total, 0.000001) * 100
if (match_percentage > 30) then
tinsert(tabOBject.players, actor)
end
end
end
if (#tabOBject.players > 0) then
--tutorial flash
local blink = _detalhes:GetTutorialCVar("DETAILS_INFO_TUTORIAL2") or 0
if (type(blink) == "number" and blink < 10) then
if (not tabOBject.FlashAnimation) then
local flashAnimation = tabOBject:CreateTexture(nil, "overlay")
flashAnimation:SetPoint("topleft", tabOBject.widget, "topleft", 1, -1)
flashAnimation:SetPoint("bottomright", tabOBject.widget, "bottomright", -1, 1)
flashAnimation:SetColorTexture(1, 1, 1)
local flashHub = DetailsFramework:CreateAnimationHub (flashAnimation, function() flashAnimation:Show() end, function() flashAnimation:Hide() end)
DetailsFramework:CreateAnimation(flashHub, "alpha", 1, 1, 0, 0.3)
DetailsFramework:CreateAnimation(flashHub, "alpha", 2, 1, 0.45, 0)
flashHub:SetLooping ("REPEAT")
tabOBject.FlashAnimation = flashHub
end
_detalhes:SetTutorialCVar ("DETAILS_INFO_TUTORIAL2", blink+1)
tabOBject.FlashAnimation:Play()
end
return true
end
--return false
return true --debug?
end,
compare_fill, --[4] fill function
nil, --[5] onclick
compare_create, --[6] oncreate
iconTableCompare --icon table
)
-- ~compare ~newcompare
-- ~compare
-- ~tab ~tabs
function este_gump:ShowTabs()
local tabsShown = 0
local secondRowIndex = 1
local breakLine = 6 --th tab it'll start the second line
local tablePool = Details:GetBreakdownTabsInUse()
for index = 1, #tablePool do
local tab = tablePool[index]
if (tab:condition(info.jogador, info.atributo, info.sub_atributo) and not tab.replaced) then
--test if can show the tutorial for the comparison tab
if (tab.tabname == "Compare") then
--_detalhes:SetTutorialCVar ("DETAILS_INFO_TUTORIAL1", false)
if (not _detalhes:GetTutorialCVar("DETAILS_INFO_TUTORIAL1")) then
_detalhes:SetTutorialCVar ("DETAILS_INFO_TUTORIAL1", true)
local alert = CreateFrame("frame", "DetailsInfoPopUp1", info, "DetailsHelpBoxTemplate")
alert.ArrowUP:Show()
alert.ArrowGlowUP:Show()
alert.Text:SetText(Loc ["STRING_INFO_TUTORIAL_COMPARISON1"])
alert:SetPoint("bottom", tab.widget or tab, "top", 5, 28)
alert:Show()
end
end
tab:Show()
tabsShown = tabsShown + 1
tab:ClearAllPoints()
--get the button width
local buttonTemplate = gump:GetTemplate("button", "DETAILS_TAB_BUTTON_TEMPLATE")
local buttonWidth = buttonTemplate.width + 1
--pixelutil might not be compatible with classic wow
if (PixelUtil) then
PixelUtil.SetSize(tab, buttonTemplate.width, buttonTemplate.height)
if (tabsShown >= breakLine) then --next row of icons
PixelUtil.SetPoint(tab, "bottomright", info, "topright", -514 + (buttonWidth * (secondRowIndex)), -50)
secondRowIndex = secondRowIndex + 1
else
PixelUtil.SetPoint(tab, "bottomright", info, "topright", -514 + (buttonWidth * tabsShown), -72)
end
else
tab:SetSize(buttonTemplate.width, buttonTemplate.height)
if (tabsShown >= breakLine) then --next row of icons
tab:SetPoint("bottomright", info, "topright", -514 + (buttonWidth * (secondRowIndex)), -50)
secondRowIndex = secondRowIndex + 1
else
tab:SetPoint("bottomright", info, "topright", -514 + (buttonWidth * tabsShown), -72)
end
end
tab:SetAlpha(0.8)
else
tab.frame:Hide()
tab:Hide()
end
end
if (tabsShown < 2) then
tablePool[1]:SetPoint("BOTTOMLEFT", info.container_barras, "TOPLEFT", 490 - (94 * (1-0)), 1)
end
--selected by default
tablePool[1]:Click()
end
este_gump:SetScript("OnHide", function(self)
_detalhes:FechaJanelaInfo()
for _, tab in ipairs(_detalhes.player_details_tabs) do
tab:Hide()
tab.frame:Hide()
end
end)
--DetailsInfoWindowTab1Text:SetText("Avoidance")
este_gump.tipo = 1 --tipo da janela // 1 = janela normal
return este_gump
end
info.selectedTab = "Summary"
function _detalhes:CreatePlayerDetailsTab (tabname, localized_name, condition, fillfunction, onclick, oncreate, iconSettings, replace)
if (not tabname) then
tabname = "unnamed"
end
--create a button for the tab
local newTabButton = gump:CreateButton(info, onclick, 20, 20, nil, nil, nil, nil, nil, "DetailsPlayerBreakdownWindowTab" .. tabname)
newTabButton:SetTemplate("DETAILS_TAB_BUTTON_TEMPLATE")
if (tabname == "Summary") then
newTabButton:SetTemplate("DETAILS_TAB_BUTTONSELECTED_TEMPLATE")
end
newTabButton:SetText(localized_name)
newTabButton:SetFrameStrata("HIGH")
newTabButton:SetFrameLevel(info:GetFrameLevel()+1)
newTabButton:Hide()
newTabButton.condition = condition
newTabButton.tabname = tabname
newTabButton.localized_name = localized_name
newTabButton.onclick = onclick
newTabButton.fillfunction = fillfunction
newTabButton.last_actor = {}
newTabButton.frame = CreateFrame("frame", "DetailsPDWTabFrame" .. tabname, UIParent,"BackdropTemplate")
newTabButton.frame:SetParent(info)
newTabButton.frame:SetFrameStrata("HIGH")
newTabButton.frame:SetFrameLevel(info:GetFrameLevel()+5)
newTabButton.frame:EnableMouse(true)
if (iconSettings) then
local texture = iconSettings.texture
local coords = iconSettings.coords
local width = iconSettings.width
local height = iconSettings.height
local overlay, textdistance, leftpadding, textheight, short_method --nil
newTabButton:SetIcon (texture, width, height, "overlay", coords, overlay, textdistance, leftpadding, textheight, short_method)
if (iconSettings.desaturated) then
newTabButton.icon:SetDesaturated(true)
end
end
if (newTabButton.fillfunction) then
newTabButton.frame:SetScript("OnShow", function()
if (newTabButton.last_actor == info.jogador) then
return
end
newTabButton.last_actor = info.jogador
newTabButton:fillfunction (info.jogador, info.instancia.showing)
end)
end
if (oncreate) then
oncreate (newTabButton, newTabButton.frame)
end
newTabButton.frame:SetBackdrop({
edgeFile = [[Interface\Buttons\WHITE8X8]],
edgeSize = 1,
bgFile = [[Interface\AddOns\Details\images\background]],
tileSize = 64,
tile = true,
insets = {left = 0, right = 0, top = 0, bottom = 0}}
)
newTabButton.frame:SetBackdropColor(0, 0, 0, 0.3)
newTabButton.frame:SetBackdropBorderColor(.3, .3, .3, 0)
newTabButton.frame:SetPoint("TOPLEFT", info.container_barras, "TOPLEFT", 0, 2)
newTabButton.frame:SetPoint("bottomright", info, "bottomright", -3, 3)
newTabButton.frame:SetSize(569, 274)
newTabButton.frame:Hide()
newTabButton.replaces = replace
_detalhes.player_details_tabs [#_detalhes.player_details_tabs+1] = newTabButton
if (not onclick) then
--hide all tabs
newTabButton.OnShowFunc = function(self)
self = self.MyObject or self
for _, tab in ipairs(Details:GetBreakdownTabsInUse()) do
tab.frame:Hide()
tab:SetTemplate("DETAILS_TAB_BUTTON_TEMPLATE")
end
self:SetTemplate("DETAILS_TAB_BUTTONSELECTED_TEMPLATE")
self.frame:Show()
info.selectedTab = self.tabname
end
newTabButton:SetScript("OnClick", newTabButton.OnShowFunc)
else
--custom
newTabButton.OnShowFunc = function(self)
self = self.MyObject or self
for _, tab in ipairs(Details:GetBreakdownTabsInUse()) do
tab.frame:Hide()
tab:SetTemplate("DETAILS_TAB_BUTTON_TEMPLATE")
end
self:SetTemplate("DETAILS_TAB_BUTTONSELECTED_TEMPLATE")
info.selectedTab = self.tabname
--run onclick func
local result, errorText = pcall(self.onclick)
if (not result) then
print(errorText)
end
end
newTabButton:SetScript("OnClick", newTabButton.OnShowFunc)
end
newTabButton:SetScript("PostClick", function(self)
CurrentTab = self.tabname or self.MyObject.tabname
if (CurrentTab ~= "Summary") then
for _, widget in ipairs(SummaryWidgets) do
widget:Hide()
end
else
for _, widget in ipairs(SummaryWidgets) do
widget:Show()
end
end
end)
return newTabButton, newTabButton.frame
end
function _detalhes.playerDetailWindow:monta_relatorio (botao)
local atributo = info.atributo
local sub_atributo = info.sub_atributo
local player = info.jogador
local instancia = info.instancia
local amt = _detalhes.report_lines
if (not player) then
_detalhes:Msg("Player not found.")
return
end
local report_lines
if (botao == 1) then --bot�o da esquerda
if (atributo == 1 and sub_atributo == 4) then --friendly fire
report_lines = {"Details!: " .. player.nome .. " " .. Loc ["STRING_ATTRIBUTE_DAMAGE_FRIENDLYFIRE"] .. ":"}
elseif (atributo == 1 and sub_atributo == 3) then --damage taken
report_lines = {"Details!: " .. player.nome .. " " .. Loc ["STRING_ATTRIBUTE_DAMAGE_TAKEN"] .. ":"}
else
-- report_lines = {"Details! " .. Loc ["STRING_ACTORFRAME_SPELLSOF"] .. " " .. player.nome .. " (" .. _detalhes.sub_atributos [atributo].lista [sub_atributo] .. ")"}
report_lines = {"Details!: " .. player.nome .. " - " .. _detalhes.sub_atributos [atributo].lista [sub_atributo] .. ""}
end
for index, barra in ipairs(info.barras1) do
if (barra:IsShown()) then
local spellid = barra.show
if (atributo == 1 and sub_atributo == 4) then --friendly fire
report_lines [#report_lines+1] = barra.lineText1:GetText() .. ": " .. barra.lineText4:GetText()
elseif (type(spellid) == "number" and spellid > 10) then
local link = GetSpellLink(spellid)
report_lines [#report_lines+1] = index .. ". " .. link .. ": " .. barra.lineText4:GetText()
else
local spellname = barra.lineText1:GetText():gsub((".*%."), "")
spellname = spellname:gsub("|c%x%x%x%x%x%x%x%x", "")
spellname = spellname:gsub("|r", "")
report_lines [#report_lines+1] = index .. ". " .. spellname .. ": " .. barra.lineText4:GetText()
end
end
if (index == amt) then
break
end
end
elseif (botao == 3) then --bot�o dos alvos
if (atributo == 1 and sub_atributo == 3) then
print(Loc ["STRING_ACTORFRAME_NOTHING"])
return
end
report_lines = {"Details! " .. Loc ["STRING_ACTORFRAME_REPORTTARGETS"] .. " " .. _detalhes.sub_atributos [1].lista [1] .. " " .. Loc ["STRING_ACTORFRAME_REPORTOF"] .. " " .. player.nome}
for index, barra in ipairs(info.barras2) do
if (barra:IsShown()) then
report_lines [#report_lines+1] = barra.lineText1:GetText().." -> ".. barra.lineText4:GetText()
end
if (index == amt) then
break
end
end
elseif (botao == 2) then --bot�o da direita
--diferentes tipos de amostragem na caixa da direita
--dano --damage done --dps --heal
if ((atributo == 1 and (sub_atributo == 1 or sub_atributo == 2)) or (atributo == 2)) then
if (not player.detalhes) then
print(Loc ["STRING_ACTORFRAME_NOTHING"])
return
end
local nome = _GetSpellInfo(player.detalhes)
report_lines = {"Details! " .. Loc ["STRING_ACTORFRAME_REPORTTO"] .. " " .. _detalhes.sub_atributos [atributo].lista [sub_atributo] .. " " .. Loc ["STRING_ACTORFRAME_REPORTOF"] .. " " .. player.nome,
Loc ["STRING_ACTORFRAME_SPELLDETAILS"] .. ": " .. nome}
for i = 1, 5 do
--pega os dados dos quadrados --Aqui mostra o resumo de todos os quadrados...
local caixa = info.grupos_detalhes [i]
if (caixa.bg:IsShown()) then
local linha = ""
local nome2 = caixa.nome2:GetText() --golpes
if (nome2 and nome2 ~= "") then
if (i == 1) then
linha = linha..nome2.." / "
else
linha = linha..caixa.nome:GetText().." "..nome2.." / "
end
end
local dano = caixa.dano:GetText() --dano
if (dano and dano ~= "") then
linha = linha..dano.." / "
end
local media = caixa.dano_media:GetText() --media
if (media and media ~= "") then
linha = linha..media.." / "
end
local dano_dps = caixa.dano_dps:GetText()
if (dano_dps and dano_dps ~= "") then
linha = linha..dano_dps.." / "
end
local dano_porcento = caixa.dano_porcento:GetText()
if (dano_porcento and dano_porcento ~= "") then
linha = linha..dano_porcento.." "
end
report_lines [#report_lines+1] = linha
end
if (i == amt) then
break
end
end
--dano --damage tanken (mostra as magias que o alvo usou)
elseif ( (atributo == 1 and sub_atributo == 3) or atributo == 3) then
if (player.detalhes) then
report_lines = {"Details! " .. Loc ["STRING_ACTORFRAME_REPORTTO"] .. " " .. _detalhes.sub_atributos [1].lista [1] .. " " .. Loc ["STRING_ACTORFRAME_REPORTOF"] .. " " .. player.detalhes.. " " .. Loc ["STRING_ACTORFRAME_REPORTAT"] .. " " .. player.nome}
for index, barra in ipairs(info.barras3) do
if (barra:IsShown()) then
report_lines [#report_lines+1] = barra.lineText1:GetText().." ....... ".. barra.lineText4:GetText()
end
if (index == amt) then
break
end
end
else
report_lines = {}
end
end
elseif (botao >= 11) then --primeira caixa dos detalhes
botao = botao - 10
local nome
if (type(spellid) == "string") then
--is a pet
else
nome = _GetSpellInfo(player.detalhes)
local spelllink = GetSpellLink(player.detalhes)
if (spelllink) then
nome = spelllink
end
end
if (not nome) then
nome = ""
end
report_lines = {"Details! " .. Loc ["STRING_ACTORFRAME_REPORTTO"] .. " " .. _detalhes.sub_atributos [atributo].lista [sub_atributo].. " " .. Loc ["STRING_ACTORFRAME_REPORTOF"] .. " " .. player.nome,
Loc ["STRING_ACTORFRAME_SPELLDETAILS"] .. ": " .. nome}
local caixa = info.grupos_detalhes [botao]
local linha = ""
local nome2 = caixa.nome2:GetText() --golpes
if (nome2 and nome2 ~= "") then
if (i == 1) then
linha = linha..nome2.." / "
else
linha = linha..caixa.nome:GetText().." "..nome2.." / "
end
end
local dano = caixa.dano:GetText() --dano
if (dano and dano ~= "") then
linha = linha..dano.." / "
end
local media = caixa.dano_media:GetText() --media
if (media and media ~= "") then
linha = linha..media.." / "
end
local dano_dps = caixa.dano_dps:GetText()
if (dano_dps and dano_dps ~= "") then
linha = linha..dano_dps.." / "
end
local dano_porcento = caixa.dano_porcento:GetText()
if (dano_porcento and dano_porcento ~= "") then
linha = linha..dano_porcento.." "
end
--remove a cor da school
linha = linha:gsub("|c%x?%x?%x?%x?%x?%x?%x?%x?", "")
linha = linha:gsub("|r", "")
report_lines [#report_lines+1] = linha
end
--local report_lines = {"Details! Relatorio para ".._detalhes.sub_atributos [self.atributo].lista [self.sub_atributo]}
--pega o conte�do da janela da direita
return instancia:envia_relatorio (report_lines)
end
local row_backdrop = {bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
insets = {left = 0, right = 0, top = 0, bottom = 0}}
local row_backdrop_onleave = {bgFile = "", edgeFile = "", tile = true, tileSize = 16, edgeSize = 32,
insets = {left = 1, right = 1, top = 0, bottom = 1}}
local row_on_enter = function(self)
if (info.fading_in or info.faded) then
return
end
self.mouse_over = true
for index, block in pairs(_detalhes.playerDetailWindow.grupos_detalhes) do
detalhe_infobg_onleave (block.bg)
end
--aumenta o tamanho da barra
self:SetHeight(CONST_BAR_HEIGHT + 1)
--poe a barra com alfa 1 ao inv�s de 0.9
self:SetAlpha(1)
--troca a cor da barra enquanto o mouse estiver em cima dela
self:SetBackdrop(row_backdrop)
self:SetBackdropColor(0.8, 0.8, 0.8, 0.3)
if (self.isAlvo) then --monta o tooltip do alvo
--talvez devesse escurecer a janela no fundo... pois o tooltip � transparente e pode confundir
GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT")
if (self.spellid == "enemies") then --damage taken enemies
if (not self.minha_tabela or not self.minha_tabela:MontaTooltipDamageTaken (self, self._index, info.instancia)) then -- > poderia ser aprimerado para uma tailcall
return
end
GameTooltip:Show()
self:SetHeight(CONST_TARGET_HEIGHT + 1)
return
end
if (not self.minha_tabela or not self.minha_tabela:MontaTooltipAlvos (self, self._index, info.instancia)) then -- > poderia ser aprimerado para uma tailcall
return
end
elseif (self.isMain) then
if (IsShiftKeyDown()) then
if (type(self.show) == "number") then
GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT")
GameTooltip:AddLine(Loc ["ABILITY_ID"] .. ": " .. self.show)
GameTooltip:Show()
end
end
if (self.show == 98021) then
GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT")
GameTooltip:AddLine(Loc ["STRING_SPIRIT_LINK_TOTEM_DESC"])
GameTooltip:Show()
end
--da zoom no icone
self.icone:SetWidth(CONST_BAR_HEIGHT + 2)
self.icone:SetHeight(CONST_BAR_HEIGHT + 2)
--poe a alfa do icone em 1.0
self.icone:SetAlpha(1)
--mostrar temporariamente o conteudo da barra nas caixas de detalhes
if (not info.mostrando) then --n�o esta mostrando nada na direita
info.mostrando = self --agora o mostrando � igual a esta barra
info.mostrando_mouse_over = true --o conteudo da direta esta sendo mostrado pq o mouse esta passando por cima do bagulho e n�o pq foi clicado
info.showing = self._index --diz o index da barra que esta sendo mostrado na direita
info.jogador.detalhes = self.show --minha tabela = jogador = jogador.detales = spellid ou nome que esta sendo mostrado na direita
info.jogador:MontaDetalhes (self.show, self, info.instancia) --passa a spellid ou nome e a barra
end
end
end
local row_on_leave = function(self)
if (self.fading_in or self.faded or not self:IsShown() or self.hidden) then
return
end
self.mouse_over = false
--diminui o tamanho da barra
self:SetHeight(CONST_BAR_HEIGHT)
--volta com o alfa antigo da barra que era de 0.9
self:SetAlpha(0.9)
--volto o background ao normal
self:SetBackdrop(row_backdrop_onleave)
self:SetBackdropBorderColor(0, 0, 0, 0)
self:SetBackdropColor(0, 0, 0, 0)
GameTooltip:Hide()
GameCooltip:Hide()
if (self.isMain) then
--retira o zoom no icone
self.icone:SetWidth(CONST_BAR_HEIGHT)
self.icone:SetHeight(CONST_BAR_HEIGHT)
--volta com a alfa antiga da barra
self.icone:SetAlpha(1)
--remover o conte�do que estava sendo mostrado na direita
if (info.mostrando_mouse_over) then
info.mostrando = nil
info.mostrando_mouse_over = false
info.showing = nil
info.jogador.detalhes = nil
gump:HidaAllDetalheInfo()
end
elseif (self.isAlvo) then
self:SetHeight(CONST_TARGET_HEIGHT)
end
end
local row_on_mousedown = function(self, button)
if (self.fading_in) then
return
end
self.mouse_down = GetTime()
local x, y = _GetCursorPosition()
self.x = _math_floor(x)
self.y = _math_floor(y)
if (button == "RightButton" and not info.isMoving) then
_detalhes:FechaJanelaInfo()
elseif (not info.isMoving and button == "LeftButton" and not self.isDetalhe) then
info:StartMoving()
info.isMoving = true
end
end
local row_on_mouseup = function(self, button)
if (self.fading_in) then
return
end
if (info.isMoving and button == "LeftButton" and not self.isDetalhe) then
info:StopMovingOrSizing()
info.isMoving = false
end
local x, y = _GetCursorPosition()
x = _math_floor(x)
y = _math_floor(y)
if ((self.mouse_down+0.4 > GetTime() and (x == self.x and y == self.y)) or (x == self.x and y == self.y)) then
--setar os textos
if (self.isMain) then --se n�o for uma barra de alvo
local barra_antiga = info.mostrando
if (barra_antiga and not info.mostrando_mouse_over) then
barra_antiga.textura:SetStatusBarColor(1, 1, 1, 1) --volta a textura normal
barra_antiga.on_focus = false --n�o esta mais no foco
--clicou na mesma barra
if (barra_antiga == self) then -->
info.mostrando_mouse_over = true
return
--clicou em outra barra
else --clicou em outra barra e trocou o foco
barra_antiga:SetAlpha(.9) --volta a alfa antiga
info.mostrando = self
info.showing = i
info.jogador.detalhes = self.show
info.jogador:MontaDetalhes (self.show, self)
self:SetAlpha(1)
self.textura:SetStatusBarColor(129/255, 125/255, 69/255, 1)
self.on_focus = true
return
end
end
--nao tinha barras pressionadas
info.mostrando_mouse_over = false
self:SetAlpha(1)
self.textura:SetStatusBarColor(129/255, 125/255, 69/255, 1)
self.on_focus = true
end
end
end
local function SetBarraScripts (esta_barra, instancia, i)
esta_barra._index = i
esta_barra:SetScript("OnEnter", row_on_enter)
esta_barra:SetScript("OnLeave", row_on_leave)
esta_barra:SetScript("OnMouseDown", row_on_mousedown)
esta_barra:SetScript("OnMouseUp", row_on_mouseup)
end
local function CriaTexturaBarra(newLine)
newLine.textura = CreateFrame("StatusBar", nil, newLine, "BackdropTemplate")
newLine.textura:SetFrameLevel(newLine:GetFrameLevel()-1)
newLine.textura:SetAllPoints(newLine)
newLine.textura:SetAlpha(0.5)
newLine.textura:Show()
local textureObject = newLine.textura:CreateTexture(nil, "artwork")
local texturePath = SharedMedia:Fetch("statusbar", _detalhes.player_details_window.bar_texture)
textureObject:SetTexture(texturePath)
newLine.textura:SetStatusBarTexture(textureObject)
newLine.textura:SetStatusBarColor(.5, .5, .5, 1)
--newLine.textura:SetColorFill(.5, .5, .5, 1) --(r, g, b, a) --only in 10.0?
newLine.textura:SetMinMaxValues(0, 100)
local backgroundTexture = newLine.textura:CreateTexture(nil, "background")
backgroundTexture:SetAllPoints()
backgroundTexture:SetColorTexture(.5, .5, .5, 0.18)
newLine.textura.bg = backgroundTexture
if (newLine.targets) then
newLine.targets:SetParent(newLine.textura)
newLine.targets:SetFrameLevel(newLine.textura:GetFrameLevel()+2)
end
--create the left text
newLine.lineText1 = newLine:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
newLine.lineText1:SetPoint("LEFT", newLine.icone, "RIGHT", 2, 0)
newLine.lineText1:SetJustifyH("LEFT")
newLine.lineText1:SetTextColor(1,1,1,1)
newLine.lineText1:SetNonSpaceWrap(true)
newLine.lineText1:SetWordWrap(false)
--create the rigth text
newLine.lineText4 = newLine:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
if (newLine.targets) then
newLine.lineText4:SetPoint("RIGHT", newLine.targets, "LEFT", -2, 0)
else
newLine.lineText4:SetPoint("RIGHT", newLine, "RIGHT", -2, 0)
end
newLine.lineText4:SetJustifyH("RIGHT")
newLine.lineText4:SetTextColor(1,1,1,1)
end
local miniframe_func_on_enter = function(self)
local barra = self:GetParent()
if (barra.show and type(barra.show) == "number") then
local spellname = _GetSpellInfo(barra.show)
if (spellname) then
GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT")
_detalhes:GameTooltipSetSpellByID (barra.show)
GameTooltip:Show()
end
end
barra:GetScript("OnEnter")(barra)
end
local miniframe_func_on_leave = function(self)
GameTooltip:Hide()
self:GetParent():GetScript("OnLeave")(self:GetParent())
end
local target_on_enter = function(self)
local barra = self:GetParent():GetParent()
if (barra.show and type(barra.show) == "number") then
local actor = barra.other_actor or info.jogador
local spell = actor.spells and actor.spells:PegaHabilidade (barra.show)
if (spell) then
local ActorTargetsSortTable = {}
local ActorTargetsContainer
local total = 0
if (spell.isReflection) then
ActorTargetsContainer = spell.extra
else
local attribute, sub_attribute = info.instancia:GetDisplay()
if (attribute == 1 or attribute == 3) then
ActorTargetsContainer = spell.targets
else
if (sub_attribute == 3) then --overheal
ActorTargetsContainer = spell.targets_overheal
elseif (sub_attribute == 6) then --absorbs
ActorTargetsContainer = spell.targets_absorbs
else
ActorTargetsContainer = spell.targets
end
end
end
--add and sort
for target_name, amount in pairs(ActorTargetsContainer) do
--print(target_name, amount)
ActorTargetsSortTable [#ActorTargetsSortTable+1] = {target_name, amount or 0}
total = total + (amount or 0)
end
table.sort (ActorTargetsSortTable, _detalhes.Sort2)
local spellname = _GetSpellInfo(barra.show)
GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT")
GameTooltip:AddLine(barra.index .. ". " .. spellname)
GameTooltip:AddLine(info.target_text)
GameTooltip:AddLine(" ")
--get time type
local meu_tempo
if (_detalhes.time_type == 1 or not actor.grupo) then
meu_tempo = actor:Tempo()
elseif (_detalhes.time_type == 2) then
meu_tempo = info.instancia.showing:GetCombatTime()
end
local SelectedToKFunction = _detalhes.ToKFunctions [_detalhes.ps_abbreviation]
if (spell.isReflection) then
_detalhes:FormatCooltipForSpells()
GameCooltip:SetOwner(self, "bottomright", "top", 4, -2)
_detalhes:AddTooltipSpellHeaderText ("Spells Reflected", {1, 0.9, 0.0, 1}, 1, select(3, _GetSpellInfo(spell.id)), 0.1, 0.9, 0.1, 0.9) --localize-me
_detalhes:AddTooltipHeaderStatusbar (1, 1, 1, 0.4)
GameCooltip:AddIcon(select(3, _GetSpellInfo(spell.id)), 1, 1, 16, 16, .1, .9, .1, .9)
_detalhes:AddTooltipHeaderStatusbar (1, 1, 1, 0.5)
local topDamage = ActorTargetsSortTable[1] and ActorTargetsSortTable[1][2]
for index, target in ipairs(ActorTargetsSortTable) do
if (target [2] > 0) then
local spellId = target[1]
local damageDone = target[2]
local spellName, _, spellIcon = _GetSpellInfo(spellId)
GameCooltip:AddLine(spellName, SelectedToKFunction (_, damageDone) .. " (" .. floor(damageDone / topDamage * 100) .. "%)")
GameCooltip:AddIcon(spellIcon, 1, 1, 16, 16, .1, .9, .1, .9)
_detalhes:AddTooltipBackgroundStatusbar (false, damageDone / topDamage * 100)
end
end
GameCooltip:Show()
self.texture:SetAlpha(1)
self:SetAlpha(1)
barra:GetScript("OnEnter")(barra)
return
else
for index, target in ipairs(ActorTargetsSortTable) do
if (target [2] > 0) then
local class = _detalhes:GetClass(target [1])
if (class and _detalhes.class_coords [class]) then
local cords = _detalhes.class_coords [class]
if (info.target_persecond) then
GameTooltip:AddDoubleLine (index .. ". |TInterface\\AddOns\\Details\\images\\classes_small_alpha:14:14:0:0:128:128:"..cords[1]*128 ..":"..cords[2]*128 ..":"..cords[3]*128 ..":"..cords[4]*128 .."|t " .. target [1], _detalhes:comma_value ( _math_floor(target [2] / meu_tempo) ), 1, 1, 1, 1, 1, 1)
else
GameTooltip:AddDoubleLine (index .. ". |TInterface\\AddOns\\Details\\images\\classes_small_alpha:14:14:0:0:128:128:"..cords[1]*128 ..":"..cords[2]*128 ..":"..cords[3]*128 ..":"..cords[4]*128 .."|t " .. target [1], SelectedToKFunction (_, target [2]), 1, 1, 1, 1, 1, 1)
end
else
if (info.target_persecond) then
GameTooltip:AddDoubleLine (index .. ". " .. target [1], _detalhes:comma_value ( _math_floor(target [2] / meu_tempo)), 1, 1, 1, 1, 1, 1)
else
GameTooltip:AddDoubleLine (index .. ". " .. target [1], SelectedToKFunction (_, target [2]), 1, 1, 1, 1, 1, 1)
end
end
end
end
end
GameTooltip:Show()
else
GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT")
GameTooltip:AddLine(barra.index .. ". " .. barra.show)
GameTooltip:AddLine(info.target_text)
GameTooltip:AddLine(Loc ["STRING_NO_TARGET"], 1, 1, 1)
GameTooltip:AddLine(Loc ["STRING_MORE_INFO"], 1, 1, 1)
GameTooltip:Show()
end
else
GameTooltip:SetOwner(self, "ANCHOR_TOPRIGHT")
GameTooltip:AddLine(barra.index .. ". " .. barra.show)
GameTooltip:AddLine(info.target_text)
GameTooltip:AddLine(Loc ["STRING_NO_TARGET"], 1, 1, 1)
GameTooltip:AddLine(Loc ["STRING_MORE_INFO"], 1, 1, 1)
GameTooltip:Show()
end
self.texture:SetAlpha(1)
self:SetAlpha(1)
barra:GetScript("OnEnter")(barra)
end
local target_on_leave = function(self)
GameTooltip:Hide()
GameCooltip:Hide()
self:GetParent():GetParent():GetScript("OnLeave")(self:GetParent():GetParent())
self.texture:SetAlpha(.7)
self:SetAlpha(.7)
end
function gump:CriaNovaBarraInfo1 (instancia, index)
if (_detalhes.playerDetailWindow.barras1[index]) then
return
end
local parentFrame = info.container_barras.gump
local newLine = CreateFrame("Button", "Details_infobox1_bar_" .. index, parentFrame, "BackdropTemplate")
newLine:SetHeight(CONST_BAR_HEIGHT)
newLine.index = index
local y = (index-1) * (CONST_BAR_HEIGHT + 1)
y = y * -1
newLine:SetPoint("LEFT", parentFrame, "LEFT", CONST_BAR_HEIGHT, 0)
newLine:SetPoint("RIGHT", parentFrame, "RIGHT")
newLine:SetPoint("TOP", parentFrame, "TOP", 0, y)
newLine:SetFrameLevel(parentFrame:GetFrameLevel() + 1)
newLine:SetAlpha(1)
newLine:EnableMouse(true)
newLine:RegisterForClicks("LeftButtonDown","RightButtonUp")
newLine.isMain = true
--create a square frame which is placed at the right side of the line to show which targets for damaged by the spell
newLine.targets = CreateFrame("frame", "$parentTargets", newLine, "BackdropTemplate")
newLine.targets:SetPoint("right", newLine, "right", 0, 0)
newLine.targets:SetSize(CONST_BAR_HEIGHT-1, CONST_BAR_HEIGHT-1)
newLine.targets:SetAlpha(.7)
newLine.targets:SetScript("OnEnter", target_on_enter)
newLine.targets:SetScript("OnLeave", target_on_leave)
newLine.targets.texture = newLine.targets:CreateTexture(nil, "overlay")
newLine.targets.texture:SetTexture([[Interface\MINIMAP\TRACKING\Target]])
newLine.targets.texture:SetAllPoints()
newLine.targets.texture:SetDesaturated(true)
newLine.targets.texture:SetAlpha(1)
--create the icon to show the spell icon
newLine.icone = newLine:CreateTexture(nil, "OVERLAY")
newLine.icone:SetWidth(CONST_BAR_HEIGHT-2)
newLine.icone:SetHeight(CONST_BAR_HEIGHT-2)
newLine.icone:SetPoint("RIGHT", newLine, "LEFT", 0, 0)
newLine.icone:SetAlpha(1)
--frame which will show the spell tooltip
newLine.miniframe = CreateFrame("frame", nil, newLine, "BackdropTemplate")
newLine.miniframe:SetSize(CONST_BAR_HEIGHT * 2, CONST_BAR_HEIGHT-2)
newLine.miniframe:SetPoint("right", newLine, "left", CONST_BAR_HEIGHT, 0)
newLine.miniframe:SetScript("OnEnter", miniframe_func_on_enter)
newLine.miniframe:SetScript("OnLeave", miniframe_func_on_leave)
CriaTexturaBarra(newLine)
SetBarraScripts (newLine, instancia, index)
info.barras1[index] = newLine
newLine.textura:SetStatusBarColor(1, 1, 1, 1)
newLine.on_focus = false
return newLine
end
function gump:CriaNovaBarraInfo2(instancia, index)
if (_detalhes.playerDetailWindow.barras2 [index]) then
print("erro a barra "..index.." ja existe na janela de detalhes...")
return
end
local janela = info.container_alvos.gump
local esta_barra = CreateFrame("Button", "Details_infobox2_bar_"..index, info.container_alvos.gump, "BackdropTemplate")
esta_barra:SetHeight(CONST_TARGET_HEIGHT)
local y = (index-1) * (CONST_TARGET_HEIGHT + 1)
y = y*-1 --baixo
esta_barra:SetPoint("LEFT", janela, "LEFT", CONST_TARGET_HEIGHT, 0)
esta_barra:SetPoint("RIGHT", janela, "RIGHT", 0, 0)
esta_barra:SetPoint("TOP", janela, "TOP", 0, y)
esta_barra:SetFrameLevel(janela:GetFrameLevel() + 1)
esta_barra:EnableMouse(true)
esta_barra:RegisterForClicks ("LeftButtonDown","RightButtonUp")
--icone
esta_barra.icone = esta_barra:CreateTexture(nil, "OVERLAY")
esta_barra.icone:SetWidth(CONST_TARGET_HEIGHT)
esta_barra.icone:SetHeight(CONST_TARGET_HEIGHT)
esta_barra.icone:SetPoint("RIGHT", esta_barra, "LEFT", 0, 0)
CriaTexturaBarra(esta_barra)
esta_barra:SetAlpha(ALPHA_BLEND_AMOUNT)
esta_barra.icone:SetAlpha(1)
esta_barra.isAlvo = true
SetBarraScripts(esta_barra, instancia, index)
info.barras2 [index] = esta_barra --barra adicionada
return esta_barra
end
local x_start = 61
local y_start = -10
function gump:CriaNovaBarraInfo3 (instancia, index)
if (_detalhes.playerDetailWindow.barras3 [index]) then
print("erro a barra "..index.." ja existe na janela de detalhes...")
return
end
local janela = info.container_detalhes
local esta_barra = CreateFrame("Button", "Details_infobox3_bar_"..index, janela, "BackdropTemplate")
esta_barra:SetHeight(16)
local y = (index-1) * 17
y = y*-1
--esta_barra:SetPoint("LEFT", janela, "LEFT", x_start, 0)
--esta_barra:SetPoint("RIGHT", janela, "RIGHT", 65, 0)
--esta_barra:SetPoint("TOP", janela, "TOP", 0, y+y_start)
container3_bars_pointFunc (esta_barra, index)
esta_barra:EnableMouse(true)
CriaTexturaBarra(esta_barra)
--icone
esta_barra.icone = esta_barra:CreateTexture(nil, "OVERLAY")
esta_barra.icone:SetWidth(14)
esta_barra.icone:SetHeight(14)
esta_barra.icone:SetPoint("RIGHT", esta_barra.textura, "LEFT", 18, 0)
esta_barra:SetAlpha(0.9)
esta_barra.icone:SetAlpha(1)
esta_barra.isDetalhe = true
SetBarraScripts (esta_barra, instancia, index)
info.barras3 [index] = esta_barra --barra adicionada
return esta_barra
end