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local PA = _G.ProjectAzilroka
local DO = PA:NewModule('DragonOverlay', 'AceEvent-3.0')
PA.DO, _G.DragonOverlay = DO, DO
local _G = _G
local pairs, tinsert, select, unpack = pairs, tinsert, select, unpack
local strfind = strfind
local UnitIsPlayer, UnitClass, UnitClassification = UnitIsPlayer, UnitClass, UnitClassification
DO.Title = PA.ACL['|cFF16C3F2Dragon|r |cFFFFFFFFOverlay|r']
DO.Description = PA.ACL['Provides an overlay on UnitFrames for Boss, Elite, Rare and RareElite']
DO.Authors = 'Azilroka Nihilistzsche'
DO.ImageCredits = 'Codeblake Kkthnxbye Narley Durandil'
DO.isEnabled = false
local MediaPath = 'Interface/AddOns/ProjectAzilroka/Media/DragonOverlay/'
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
DO.Textures = {
Azure = MediaPath..'Azure',
Chromatic = MediaPath..'Chromatic',
Crimson = MediaPath..'Crimson',
Golden = MediaPath..'Golden',
Jade = MediaPath..'Jade',
Onyx = MediaPath..'Onyx',
HeavenlyBlue = MediaPath..'HeavenlyBlue',
HeavenlyCrimson = MediaPath..'HeavenlyCrimson',
HeavenlyGolden = MediaPath..'HeavenlyGolden',
HeavenlyJade = MediaPath..'HeavenlyJade',
HeavenlyOnyx = MediaPath..'HeavenlyOnyx',
ClassicElite = MediaPath..'ClassicElite',
ClassicRareElite = MediaPath..'ClassicRareElite',
ClassicRare = MediaPath..'ClassicRare',
ClassicBoss = MediaPath..'ClassicBoss',
}
function DO:SetOverlay()
local Points
if UnitIsPlayer('target') and DO.db['ClassIcon'] then
DO.frame:SetSize(DO.db.IconSize, DO.db.IconSize)
DO.frame.Texture:SetTexture('Interface/WorldStateFrame/Icons-Classes')
DO.frame.Texture:SetTexCoord(unpack(CLASS_ICON_TCOORDS[select(2, UnitClass('target'))]))
Points = 'ClassIconPoints'
else
DO.frame:SetSize(DO.db.Width, DO.db.Height)
DO.frame.Texture:SetTexture(DO.Textures[DO.db[UnitClassification('target')]])
DO.frame.Texture:SetTexCoord(DO.db['FlipDragon'] and 1 or 0, DO.db['FlipDragon'] and 0 or 1, 0, 1)
Points = 'DragonPoints'
end
if _G[DO.db[Points]['relativeTo']] then
DO.frame:ClearAllPoints()
DO.frame:SetPoint(DO.db[Points]['point'], _G[DO.db[Points]['relativeTo']].Health, DO.db[Points]['relativePoint'], DO.db[Points]['xOffset'], DO.db[Points]['yOffset'])
DO.frame:SetParent(DO.db[Points]['relativeTo'])
DO.frame:SetFrameStrata(DO.db['Strata'])
DO.frame:SetFrameLevel(DO.db['Level'])
end
end
function DO:GetOptions()
local DragonOverlay = PA.ACH:Group(DO.Title, DO.Description, nil, nil, function(info) return DO.db[info[#info]] end)
PA.Options.args.DragonOverlay = DragonOverlay
DragonOverlay.args.Description = PA.ACH:Description(DO.Description, 0)
DragonOverlay.args.Enable = PA.ACH:Toggle(PA.ACL['Enable'], nil, 1, nil, nil, nil, nil, function(info, value) DO.db[info[#info]] = value if not DO.isEnabled then DO:Initialize() else _G.StaticPopup_Show('PROJECTAZILROKA_RL') end end)
DragonOverlay.args.General = PA.ACH:Group(PA.ACL['General'], nil, 2, nil, nil, function(info, value) DO.db[info[#info]] = value DO:SetOverlay() end)
DragonOverlay.args.General.inline = true
DragonOverlay.args.General.args.ClassIcon = PA.ACH:Toggle(PA.ACL['Class Icon'], nil, 1)
DragonOverlay.args.General.args.FlipDragon = PA.ACH:Toggle(PA.ACL['Flip Dragon'], nil, 2)
DragonOverlay.args.General.args.Strata = PA.ACH:Select(PA.ACL['Frame Strata'], nil, 3, { BACKGROUND = 'BACKGROUND', LOW = 'LOW', MEDIUM = 'MEDIUM', HIGH = 'HIGH', DIALOG = 'DIALOG', FULLSCREEN = 'FULLSCREEN', FULLSCREEN_DIALOG = 'FULLSCREEN_DIALOG', TOOLTIP = 'TOOLTIP' })
DragonOverlay.args.General.args.Level = PA.ACH:Range(PA.ACL['Frame Level'], nil, 4, { min = 0, max = 255, step = 1 })
DragonOverlay.args.General.args.IconSize = PA.ACH:Range(PA.ACL['Icon Size'], nil, 5, { min = 0, max = 256, step = 1 })
DragonOverlay.args.General.args.Width = PA.ACH:Range(PA.ACL['Width'], nil, 6, { min = 1, max = 256, step = 1 })
DragonOverlay.args.General.args.Height = PA.ACH:Range(PA.ACL['Height'], nil, 7, { min = 1, max = 256, step = 1 })
DragonOverlay.args.General.args.Dragons = PA.ACH:Group(PA.ACL['Dragons'], nil, -6)
DragonOverlay.args.General.args.Dragons.inline = true
DragonOverlay.args.General.args.Textures = PA.ACH:Group(PA.ACL['Preview'], nil, -5)
DragonOverlay.args.General.args.Textures.inline = true
for Option, Name in next, { ClassIconPoints = PA.ACL['Class Icon Points'], DragonPoints = PA.ACL['Dragon Points'] } do
DragonOverlay.args.General.args[Option] = PA.ACH:Group(Name, nil, nil, nil, function(info) return DO.db[Option][info[#info]] end, function(info, value) DO.db[Option][info[#info]] = value DO:SetOverlay() end)
DragonOverlay.args.General.args[Option].inline = true
DragonOverlay.args.General.args[Option].args.point = PA.ACH:Select(PA.ACL['Anchor Point'], nil, 1, PA.AllPoints)
DragonOverlay.args.General.args[Option].args.relativeTo = PA.ACH:Select(PA.ACL['Relative Frame'], nil, 2, {})
DragonOverlay.args.General.args[Option].args.relativePoint = PA.ACH:Select(PA.ACL['Relative Point'], nil, 3, PA.AllPoints)
DragonOverlay.args.General.args[Option].args.xOffset = PA.ACH:Range(PA.ACL['X Offset'], nil, 4, { min = -350, max = 350, step = 1 })
DragonOverlay.args.General.args[Option].args.yOffset = PA.ACH:Range(PA.ACL['Y Offset'], nil, 5, { min = -350, max = 350, step = 1 })
local UnitFrameParents = { oUF_PetBattleFrameHider }
if PA.Tukui then
tinsert(UnitFrameParents, _G.Tukui[1].PetHider)
end
if PA.ElvUI then
tinsert(UnitFrameParents, _G.ElvUF_Parent)
end
for _, Parent in next, UnitFrameParents do
for _, UnitFrame in next, {Parent:GetChildren()} do
if _G.SecureButton_GetUnit(UnitFrame) == 'target' then
DragonOverlay.args.General.args[Option].args.relativeTo.values[UnitFrame:GetName()] = UnitFrame:GetName()
end
end
end
end
DragonOverlay.args.General.args.ClassIconPoints.disabled = function() return (not DO.db.ClassIcon) end
local textures = {}
for texture in pairs(DO.Textures) do textures[texture] = texture:gsub('(%l)(%u%l)','%1 %2') end
for Option, Name in pairs({ elite = PA.ACL['Elite'], rare = PA.ACL['Rare'], rareelite = PA.ACL['Rare Elite'], worldboss = PA.ACL['World Boss'] }) do
DragonOverlay.args.General.args.Dragons.args[Option] = PA.ACH:Select(Name, nil, nil, textures)
DragonOverlay.args.General.args.Textures.args[Option] = PA.ACH:Execute(Name, nil, nil, nil, function() return DO.Textures[DO.db[Option]], strfind(DO.db[Option], 'Classic') and 32 or 128, 32 end)
end
DragonOverlay.args.AuthorHeader = PA.ACH:Header(PA.ACL['Authors:'], -4)
DragonOverlay.args.Authors = PA.ACH:Description(DO.Authors, -3, 'large')
DragonOverlay.args.CreditsHeader = PA.ACH:Header(PA.ACL['Image Credits:'], -2)
DragonOverlay.args.Credits = PA.ACH:Description(DO.ImageCredits, -1, 'large')
end
function DO:BuildProfile()
PA.Defaults.profile.DragonOverlay = {
Enable = true,
Strata = 'MEDIUM',
Level = 12,
IconSize = 32,
Width = 128,
Height = 64,
worldboss = 'Chromatic',
elite = 'HeavenlyGolden',
rare = 'Onyx',
rareelite = 'HeavenlyOnyx',
ClassIcon = false,
FlipDragon = false,
ClassIconPoints = {
point = 'CENTER',
relativeTo = 'oUF_Target',
relativePoint = 'TOP',
xOffset = 0,
yOffset = 5,
},
DragonPoints = {
point = 'CENTER',
relativeTo = 'oUF_Target',
relativePoint = 'TOP',
xOffset = 0,
yOffset = 5,
},
}
for _, Option in pairs({ 'ClassIconPoints', 'DragonPoints' }) do
if PA.Tukui then
PA.Defaults.profile.DragonOverlay[Option].relativeTo = 'oUF_TukuiTarget'
end
if PA.ElvUI then
PA.Defaults.profile.DragonOverlay[Option].relativeTo = 'ElvUF_Target'
end
if PA.NUI then
PA.Defaults.profile.DragonOverlay[Option].relativeTo = 'NihilistUF_Target'
end
if PA.AzilUI then
PA.Defaults.profile.DragonOverlay[Option].relativeTo = 'oUF_AzilUITarget'
end
end
end
function DO:UpdateSettings()
DO.db = PA.db.DragonOverlay
end
function DO:Initialize()
DO:UpdateSettings()
if DO.db.Enable ~= true then
return
end
DO.isEnabled = true
local frame = _G.CreateFrame("Frame", 'DragonOverlayFrame', _G.UIParent)
frame.Texture = frame:CreateTexture(nil, 'ARTWORK')
frame.Texture:SetAllPoints()
DO.frame = frame
DO:RegisterEvent('PLAYER_TARGET_CHANGED', 'SetOverlay')
end