You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
589 lines
31 KiB
589 lines
31 KiB
|
|
|
|
---@alias plugintype
|
|
---| "SOLO"
|
|
---| "RAID"
|
|
---| "TOOLBAR"
|
|
---| "STATUSBAR"
|
|
|
|
---@alias detailsevent
|
|
---| "DETAILS_INSTANCE_OPEN"
|
|
---| "DETAILS_INSTANCE_CLOSE"
|
|
---| "DETAILS_INSTANCE_SIZECHANGED"
|
|
---| "DETAILS_INSTANCE_STARTRESIZE"
|
|
---| "DETAILS_INSTANCE_ENDRESIZE"
|
|
---| "DETAILS_INSTANCE_STARTSTRETCH"
|
|
---| "DETAILS_INSTANCE_ENDSTRETCH"
|
|
---| "DETAILS_INSTANCE_CHANGESEGMENT"
|
|
---| "DETAILS_INSTANCE_CHANGEATTRIBUTE"
|
|
---| "DETAILS_INSTANCE_CHANGEMODE"
|
|
---| "DETAILS_INSTANCE_NEWROW"
|
|
---| "DETAILS_OPTIONS_MODIFIED"
|
|
---| "DETAILS_DATA_RESET"
|
|
---| "DETAILS_DATA_SEGMENTREMOVED"
|
|
---| "COMBAT_ENCOUNTER_START"
|
|
---| "COMBAT_ENCOUNTER_END"
|
|
---| "COMBAT_PLAYER_ENTER"
|
|
---| "COMBAT_PLAYER_LEAVE"
|
|
---| "COMBAT_PLAYER_TIMESTARTED"
|
|
---| "COMBAT_BOSS_WIPE"
|
|
---| "COMBAT_BOSS_DEFEATED"
|
|
---| "COMBAT_BOSS_FOUND"
|
|
---| "COMBAT_INVALID"
|
|
---| "COMBAT_PREPOTION_UPDATED"
|
|
---| "COMBAT_CHARTTABLES_CREATING"
|
|
---| "COMBAT_CHARTTABLES_CREATED"
|
|
---| "COMBAT_ENCOUNTER_PHASE_CHANGED"
|
|
---| "COMBAT_ARENA_START"
|
|
---| "COMBAT_ARENA_END"
|
|
---| "COMBAT_MYTHICDUNGEON_START"
|
|
---| "COMBAT_MYTHICDUNGEON_END"
|
|
---| "GROUP_ONENTER"
|
|
---| "GROUP_ONLEAVE"
|
|
---| "ZONE_TYPE_CHANGED"
|
|
---| "REALM_CHANNEL_ENTER"
|
|
---| "REALM_CHANNEL_LEAVE"
|
|
---| "COMM_EVENT_RECEIVED"
|
|
---| "COMM_EVENT_SENT"
|
|
---| "UNIT_SPEC"
|
|
---| "UNIT_TALENTS"
|
|
---| "PLAYER_TARGET"
|
|
---| "DETAILS_PROFILE_APPLYED"
|
|
|
|
---@alias containertype number this container type is the number used to identify the actorcontainer type when using combat:GetContainer(containertype), can be 1, 2, 3, or 4.
|
|
|
|
---@alias actorclass string this is the class of the actor, can be "WARRIOR", "PALADIN", "HUNTER", "ROGUE", "PRIEST", "DEATHKNIGHT", "SHAMAN", "MAGE", "WARLOCK", "MONK", "DRUID", "DEMONHUNTER"
|
|
---@alias actorspec number this is the specID of the actor
|
|
---@alias uniquecombatid number a unique ID to point to a single combat, each character has its ID counter, use with Details:DoesCombatWithUIDExists(); Details:GetCombatByUID(); retrive with combat:GetCombatUID()
|
|
|
|
---@class petinfo : table
|
|
---@field key1 ownername
|
|
---@field key2 guid
|
|
---@field key3 unixtime
|
|
---@field key4 boolean
|
|
---@field key5 petname
|
|
---@field key6 guid
|
|
|
|
---@class details
|
|
---@field SpellTableMixin spelltablemixin
|
|
---@field GetInstance fun(self: details) : instance
|
|
---@field GetWindow fun(self: details) : instance this is an alias of GetInstance
|
|
---@field GetCombat fun(self: details) : combat
|
|
---@field GetSpellSchoolFormatedName fun(self: details, spellschool: spellschool) : string
|
|
---@field CommaValue fun(self: details, number: number) : string
|
|
---@field CreateEventListener fun(self: details) : table
|
|
|
|
---@class detailseventlistener : table
|
|
---@field RegisterEvent fun(self: detailseventlistener, event: detailsevent, callback: function)
|
|
---@field UnregisterEvent fun(self: detailseventlistener, event: detailsevent)
|
|
|
|
---@class deathtable : table
|
|
---@field key1 any[] what happened to the player before death
|
|
---@field key2 number unix time
|
|
---@field key3 string player name
|
|
---@field key4 string player class
|
|
---@field key5 number max health
|
|
---@field key6 string time of death as string
|
|
---@field dead boolean just a boolean to indicate this is a death table
|
|
---@field last_cooldown {key1: unixtime, key2: spellid}
|
|
---@field dead_at combattime
|
|
---@field spec specializationid
|
|
|
|
---@class customspellinfo : {name: string, isPassive: boolean, itemId: number, icon: string|number}
|
|
---@class customiteminfo: {itemId: number, isPassive: boolean}
|
|
---@class savedspelldata : {key1: number, key2: string, key3: number}
|
|
---@class alternatepowertable : {last: number, total: number}
|
|
|
|
---@class combat : table
|
|
---@field bIsClosed boolean if true the combat is closed (passed by the EndCombat() function)
|
|
---@field __destroyedBy string
|
|
---@field amountCasts {[string]: table<string, number>}
|
|
---@field instance_type instancetype "raid" or "party" or "pvp" or "arena" or "none" or "scenario"
|
|
---@field end_time number
|
|
---@field start_time number
|
|
---@field combat_counter number
|
|
---@field is_trash boolean while in raid this is set to true if the combat isn't raid boss, in dungeon this is set to true if the combat isn't a boss or if the dungeon isn't a mythic+
|
|
---@field raid_roster table<string, string> [unitName] = unitGUID
|
|
---@field overall_added boolean is true when the combat got added into the overall combat
|
|
---@field is_mythic_dungeon_trash boolean
|
|
---@field is_mythic_dungeon_run_id number
|
|
---@field is_mythic_dungeon_segment boolean
|
|
---@field trinketProcs table<actorname, table<spellid, {cooldown: number, total: number}>>
|
|
---@field alternate_power table<actorname, alternatepowertable>
|
|
---@field totals {key1: table, key2: table, key3: table, key3: table}
|
|
---@field totals_grupo {key1: table, key2: table, key3: table, key3: table}
|
|
---@field __destroyed boolean
|
|
---@field PhaseData table
|
|
---@field is_boss table
|
|
---@field is_world_trash_combat boolean when true this combat is a regular combat done in the world, not in a dungeon, raid, battleground, arena, ...
|
|
---@field player_last_events table<string, table[]> record the latest events of each player, latter used to build the death log
|
|
---@field GetCombatUID fun(combat: combat) : uniquecombatid
|
|
---@field GetTimeData fun(combat: combat, dataName: string) : table
|
|
---@field GetPhases fun(combat: combat) : table
|
|
---@field GetCombatTime fun(combat) : number
|
|
---@field GetDeaths fun(combat) : table --get the table which contains the deaths of the combat
|
|
---@field GetStartTime fun(combat: combat) : number
|
|
---@field SetStartTime fun(combat: combat, time: number)
|
|
---@field GetEndTime fun(combat: combat) : number
|
|
---@field GetDifficulty fun(combat: combat) : number return the dungeon or raid difficulty for boss fights
|
|
---@field GetEncounterCleuID fun(combat: combat) : number return the encounterId for boss fights, this number is gotten from the ENCOUNTER_START event
|
|
---@field GetBossInfo fun(combat: combat) : table a table containing many informations about the boss fight
|
|
---@field SetEndTime fun(combat: combat, time: number)
|
|
---@field CopyDeathsFrom fun(combat1: combat, combat2: combat, bMythicPlus: boolean) copy the deaths from combat2 to combat1, use true on bMythicPlus if the combat is from a mythic plus run
|
|
---@field GetContainer fun(combat: combat, containerType: containertype) : actorcontainer get an actorcontainer, containerType can be 1 for damage, 2 heal, 3 resources, 4 utility
|
|
---@field GetSpellCastAmount fun(combat: combat, actorName: string, spellName: string) : number get the amount of times a spell was casted
|
|
---@field RemoveActorFromSpellCastTable fun(combat: combat, actorName: string)
|
|
---@field GetSpellCastTable fun(combat: combat, actorName: string|nil) : table
|
|
---@field GetSpellUptime fun(combat: combat, actorName: string, spellId: number, auraType: string|nil) : number get the uptime of a buff or debuff
|
|
---@field GetActor fun(combat: combat, containerType: number, playerName: string) : actor
|
|
---@field CreateAlternatePowerTable fun(combat: combat, actorName: string) : alternatepowertable
|
|
---@field GetCombatNumber fun(combat: combat) : number get a unique number representing the combatId, each combat has a unique number
|
|
---@field SetDate fun(combat: combat, startDate: string, endDate: string) set the start and end date of the combat, format: "H:M:S"
|
|
---@field GetDate fun(combat: combat) : string, string get the start and end date of the combat, format: "H:M:S"
|
|
---@field GetRoster fun(combat: combat) : table<string, string> get the roster of the combat, the table contains the names of the players in the combat
|
|
---@field InstanceType fun(combat: combat) : string get the instance type of the combat, can be "raid" or "party" or "pvp" or "arena" or "none"
|
|
---@field IsTrash fun(combat: combat) : boolean is true if the combat is a trash combat
|
|
|
|
---@class actorcontainer : table contains two tables _ActorTable and _NameIndexTable, the _ActorTable contains the actors, the _NameIndexTable contains the index of the actors in the _ActorTable, making quick to reorder them without causing overhead
|
|
---@field need_refresh boolean when true the container is dirty and needs to be refreshed
|
|
---@field _ActorTable table array of actors
|
|
---@field _NameIndexTable table<string, number> [actorName] = actorIndex in the _ActorTable, actorcontainer:Remap() refreshes the _NameIndexTable
|
|
---@field GetActor fun(container: actorcontainer, actorName: string) get an actor by its name
|
|
---@field GetOrCreateActor fun(container: actorcontainer, actorSerial: guid, actorName: actorname, actorFlags: controlflags, bShouldCreateActor: boolean) get an actor by its name, if the actor doesn't exist it will be created
|
|
---@field GetSpellSource fun(container: actorcontainer, spellId: number) get the first actor found which casted the spell
|
|
---@field GetAmount fun(container: actorcontainer, actorName: string, key: string) get the amount of actor[key]
|
|
---@field GetTotal fun(container: actorcontainer, key: string) get the total amount of actor[key] for all actors
|
|
---@field GetTotalOnRaid fun(container: actorcontainer, key: string, combat: combat) get the total amount of actor[key] only for the actors which are in the raid
|
|
---@field GetActorTable fun(container: actorcontainer) get the table<actorIndex, actorObject> which contains the actors
|
|
---@field ListActors fun(container: actorcontainer) usage: for index, actorObject in container:ListActors() do
|
|
---@field RemoveActor fun(container: actorcontainer, actor: actor) remove an actor from the container
|
|
---@field GetType fun(container: actorcontainer) : number get the container type, 1 for damage, 2 for heal, 3 for energy, 4 for utility
|
|
---@field Remap fun(container: actorcontainer) refreshes the _NameIndexTable part of the container
|
|
---@field Cleanup fun(container: actorcontainer) remove all destroyed actors from the container
|
|
|
|
---@class spellcontainer : table
|
|
---@field _ActorTable table store [spellId] = spelltable
|
|
---@field GetSpell fun(container: spellcontainer, spellId: number) get a spell by its id, does not create if not found
|
|
---@field ListActors fun(container: spellcontainer) : any, any usage: for spellId, spelltable in container:ListActors() do
|
|
---@field ListSpells fun(container: spellcontainer) : any, any usage: for spellId, spelltable in container:ListActors() do
|
|
---@field HasTwoOrMoreSpells fun(container: spellcontainer) : boolean return true if the container has two or more spells
|
|
---@field GetOrCreateSpell fun(self: spellcontainer, spellId: number, bCanCreateSpellIfMissing: boolean|nil, cleuToken: string|nil) : spelltable
|
|
|
|
---@class friendlyfiretable : table
|
|
---@field total number total amount of friendly fire caused by the actor
|
|
---@field spells table<spellid, number> spellId = total
|
|
|
|
---@class spelltable : table
|
|
---@field uptime number
|
|
---@field total number
|
|
---@field spellschool number
|
|
---@field counter number amount of hits
|
|
---@field c_amt number critical hits by a damage or heal spell
|
|
---@field c_min number min damage or healing done by critical hits of the spell
|
|
---@field c_max number min damage or healing done by critical hits of the spell
|
|
---@field c_total number total damage or heal made by critical hits of the spell
|
|
---@field n_amt number normal hits by a damage or heal spell
|
|
---@field n_min number min damage or healing done by normal hits of the spell
|
|
---@field n_max number min damage or healing done by normal hits of the spell
|
|
---@field n_total number total damage or heal made by normal hits of the spell
|
|
---@field targets table<string, number> store the [target name] = total value
|
|
---@field targets_overheal table<string, number>
|
|
---@field targets_absorbs table<string, number>
|
|
---@field extra table store extra data
|
|
---@field id number --spellid
|
|
---@field is_shield boolean --true if the spell is a shield
|
|
---@field successful_casted number successful casted times (only for enemies)
|
|
---@field g_amt number glacing hits
|
|
---@field g_dmg number
|
|
---@field r_amt number --resisted
|
|
---@field r_dmg number
|
|
---@field b_amt number --blocked
|
|
---@field b_dmg number
|
|
---@field a_amt number --absorved
|
|
---@field a_dmg number
|
|
---@field e_total number
|
|
---@field e_amt number
|
|
---@field e_lvl table<number, number>
|
|
---@field e_dmg table<number, number>
|
|
---@field e_heal table<number, number>
|
|
---@field isReflection boolean
|
|
---@field totalabsorb number healing absorbed
|
|
---@field absorbed number damage absorbed by shield | healing absorbed by buff or debuff
|
|
---@field overheal number
|
|
---@field totaldenied number
|
|
|
|
---@class targettable : {[string]: number}
|
|
|
|
---@class actor : table
|
|
---@field owner actor
|
|
---@field tipo number the container type
|
|
---@field ownerName string name of the owner of the pet, a pet without an owner is considered an orphan and be suitable for garbage collection
|
|
---@field pets table<number, string>
|
|
---@field arena_enemy boolean if true the actor is an enemy in an arena match
|
|
---@field dps_started boolean if true the actor started to do damage or healing
|
|
---@field start_time unixtime when this actor started to be tracked
|
|
---@field end_time number when this actor stopped to be tracked, end_time - start_time is the activity time of the actor
|
|
---@field displayName string actor name shown in the regular window
|
|
---@field pvp boolean indicates if the actor is a part of a pvp match
|
|
---@field flag_original number original actor flag from what was received in the combat log
|
|
---@field debuff_uptime_spells table
|
|
---@field buff_uptime_spells table
|
|
---@field spells spellcontainer
|
|
---@field aID number|string actorID is a realm-playername or npcID
|
|
---@field spellicon number|string
|
|
---@field cooldowns_defensive_spells table
|
|
---@field nome string name of the actor
|
|
---@field isTank boolean if true the player had the spec TANK during the combat
|
|
---@field serial string
|
|
---@field spec number
|
|
---@field grupo boolean
|
|
---@field fight_component boolean
|
|
---@field boss_fight_component boolean
|
|
---@field pvp_component boolean
|
|
---@field boss boolean
|
|
---@field last_event unixtime
|
|
---@field total_without_pet number
|
|
---@field total number
|
|
---@field total_extra number
|
|
---@field last_dps_realtime number
|
|
---@field targets targettable
|
|
---@field GetSpell fun(actor: actor, spellId: number) : spelltable
|
|
---@field BuildSpellTargetFromBreakdownSpellData fun(actor: actor, bkSpellData: spelltableadv) : table
|
|
---@field BuildSpellTargetFromSpellTable fun(actor: actor, spellTable: spelltable) : table
|
|
---@field raid_targets table<number, number>
|
|
---@field IsPlayer fun(actor: actor) : boolean return true if the actor is controlled by a player
|
|
---@field IsPetOrGuardian fun(actor: actor) : boolean return true if the actor is a pet or guardian
|
|
---@field IsGroupPlayer fun(actor: actor) : boolean return true if the actor is a player in the group (or was in the group during the combat)
|
|
---@field GetSpellContainer fun(actor: actor, containerType: "debuff"|"buff"|"spell"|"cooldowns"|"dispel") : spellcontainer
|
|
---@field Class fun(actor: actor) : string get the ingame class of the actor
|
|
---@field Spec fun(actor: actor) : string get the ingame spec of the actor
|
|
---@field Name fun(actor: actor) : string get the name of the actor
|
|
---@field Tempo fun(actor: actor) : number get the activity or effective time of the actor
|
|
---@field GetPets fun(actor: actor) : table<number, string> get a table with all pet names that belong to the player
|
|
---@field GetSpellList fun(actor: actor) : table<number, spelltable>
|
|
---@field GetSpellContainerNames fun(container: actorcontainer) : string[] get the table which contains the names of the spell containers
|
|
|
|
---@class actordamage : actor
|
|
---@field friendlyfire_total number
|
|
---@field friendlyfire table<actorname, friendlyfiretable>
|
|
---@field damage_taken number amount of damage the actor took during the segment
|
|
---@field damage_from table<string, boolean> store the name of the actors which damaged the actor, format: [actorName] = true
|
|
---@field totalabsorbed number amount of damage dealt by the actor by got absorbed by the target, this is a "ABSORB" type of miss but still counts as damage done
|
|
---@field augmentedSpellsContainer spellcontainer
|
|
|
|
---@class actorheal : actor
|
|
---@field healing_taken number amount of healing the actor took during the segment
|
|
---@field totalover number amount of healing that was overhealed
|
|
---@field totalabsorb number amount of healing that was absorbed
|
|
---@field heal_enemy_amt number amount of healing done to enemies this included enemy to enemy heals
|
|
---@field totaldenied number amount of healing that was denied by the target - from cleu event SPELL_HEAL_ABSORBED
|
|
---@field totalover_without_pet number amount of healing that was overhealed without the pet healing
|
|
---@field healing_from table<string, boolean> store the name of the actors which healed the actor, format: [actorName] = true
|
|
---@field heal_enemy table<number, number> store the amount of healing done by each spell that landed into an enemy, format: [spellId] = healing done
|
|
---@field targets_overheal table<string, number> [targetName] = overheal
|
|
---@field targets_absorbs table<string, number> [targetName] = absorbs
|
|
|
|
---@class actorresource : actor
|
|
---@field powertype number power type of the actor
|
|
---@field alternatepower number alternate power of the actor
|
|
|
|
---@class actorutility : actor
|
|
---@field cc_break number amount of times the actor broke a cc
|
|
---@field interrupt number amount of times the actor interrupted a spell
|
|
---@field ress number amount of times the actor ressed a player
|
|
---@field dead number amount of times the actor died
|
|
---@field cooldowns_defensive number amount of times the actor used a defensive cooldown
|
|
---@field buff_uptime number amount of time the actor had a buff
|
|
---@field debuff_uptime number amount of time the actor had a debuff
|
|
---@field cc_done number amount of times the actor applyed a crowdcontrol on a target
|
|
---@field cc_done_targets table<string, number> [targetName] = amount of times the actor cc'd the target
|
|
---@field cc_done_spells spellcontainer
|
|
---@field dispell number amount of times the actor dispelled a buff or debuff
|
|
---@field dispell_spells spellcontainer
|
|
---@field dispell_targets table<string, number> [targetName] = amount
|
|
---@field dispell_oque table<number, number> [spellId] = amount, amount of times the actor dispelled the spellId
|
|
|
|
--interrupt_targets interrupt_spells interrompeu_oque
|
|
--cc_break_targets cc_break_spells cc_break_oque
|
|
|
|
|
|
---@class segmentid : number
|
|
---@class instanceid : number
|
|
---@class attributeid : number
|
|
---@class modeid : number
|
|
|
|
---@class instance : table
|
|
---@field segmento segmentid
|
|
---@field showing combat
|
|
---@field meu_id instanceid
|
|
---@field is_interacting boolean
|
|
---@field modo modeid
|
|
---@field atributo attributeid
|
|
---@field sub_atributo attributeid
|
|
---@field ativa boolean
|
|
---@field freezed boolean
|
|
---@field sub_atributo_last table
|
|
---@field row_info table
|
|
---@field GetSize fun(instance: instance) : width, height
|
|
---@field GetInstanceGroup fun() : table
|
|
---@field GetCombat fun(instance: instance)
|
|
---@field ChangeIcon fun(instance: instance)
|
|
---@field CheckIntegrity fun(instance: instance)
|
|
---@field SetMode fun(instance: instance, mode: modeid)
|
|
---@field GetMode fun(instance: instance) : modeid
|
|
---@field IsInteracting fun(instance: instance) : boolean
|
|
---@field IsLowerInstance fun(instance: instance) : boolean
|
|
---@field IsEnabled fun(instance: instance) : boolean
|
|
---@field GetId fun(instance: instance) : instanceid
|
|
---@field GetSegmentId fun(instance: instance) : segmentid
|
|
---@field RefreshCombat fun(instance: instance)
|
|
---@field Freeze fun(instance: instance)
|
|
---@field UnFreeze fun(instance: instance)
|
|
---@field SetSegment fun(instance: instance, segment: segmentid, force: boolean|nil)
|
|
---@field GetDisplay fun(instance: instance) : attributeid, attributeid
|
|
---@field ResetWindow fun(instance: instance, resetType: number|nil, segmentId: segmentid|nil)
|
|
---@field RefreshData fun(instance: instance, force: boolean|nil)
|
|
---@field RefreshWindow fun(instance: instance, force: boolean|nil)
|
|
|
|
---@class trinketdata : table
|
|
---@field itemName string
|
|
---@field spellName string
|
|
---@field lastActivation number
|
|
---@field lastPlayerName string
|
|
---@field totalCooldownTime number
|
|
---@field activations number
|
|
---@field lastCombatId number
|
|
---@field minTime number
|
|
---@field maxTime number
|
|
---@field averageTime number
|
|
|
|
---@class tabframe : frame this is the tab frame object for the breakdown window
|
|
|
|
---@class breakdownwindow : frame
|
|
---@field shownPluginObject table
|
|
---@field BreakdownSideMenuFrame frame frame attached to the left or right side of the breakdown window
|
|
---@field BreakdownPluginSelectionFrame frame frame which has buttons to select a plugin to show in the breakdown window
|
|
---@field BreakdownTabsFrame frame where the tab buttons are located (parent frame)
|
|
---@field RegisteredPluginButtons button[] table which contains plugins buttons that are registered to the breakdown window
|
|
---@field RefreshPlayerScroll fun() refresh the player scroll frame (shown in the left side of the breakdown window)
|
|
---@field RegisterPluginButton fun(button: button, pluginObject: table, pluginAbsolutename: string) register a plugin button to the breakdown window
|
|
---@field GetShownPluginObject fun() : table get the plugin object that is currently shown in the breakdown window
|
|
|
|
---@class breakdownscrolldata : table
|
|
---@field totalValue number total done by the actor
|
|
---@field combatTime number
|
|
---@field [spelltableadv] spelltableadv indexed part of the table
|
|
|
|
---@class headercolumndatasaved : {enabled: boolean, width: number, align: string}
|
|
|
|
---@class breakdownexpandbutton : button
|
|
---@field texture texture
|
|
|
|
---@class breakdownspellscrollframe : df_scrollboxmixin, scrollframe
|
|
---@field Header df_headerframe
|
|
---@field RefreshMe fun(scrollFrame: breakdownspellscrollframe, data: table|nil)
|
|
---@field SortKey string
|
|
---@field SortOrder string
|
|
|
|
---@class breakdowntargetscrollframe : df_scrollboxmixin, scrollframe
|
|
---@field Header df_headerframe
|
|
---@field RefreshMe fun(scrollFrame: breakdowntargetscrollframe, data: table|nil)
|
|
|
|
---@class breakdowngenericscrollframe : df_scrollboxmixin, scrollframe
|
|
---@field Header df_headerframe
|
|
---@field RefreshMe fun(scrollFrame: breakdowngenericscrollframe, data: table|nil)
|
|
|
|
---@class breakdownphasescrollframe : df_scrollboxmixin, scrollframe
|
|
---@field Header df_headerframe
|
|
---@field RefreshMe fun(scrollFrame: breakdownphasescrollframe, data: table|nil)
|
|
|
|
---@class breakdownphasebar : button, df_headerfunctions
|
|
---@field index number
|
|
---@field Icon texture
|
|
---@field InLineTexts fontstring[]
|
|
---@field statusBar breakdownspellbarstatusbar
|
|
|
|
---@class breakdowngenericbar : button, df_headerfunctions
|
|
---@field index number
|
|
---@field rank number
|
|
---@field name string
|
|
---@field percent number
|
|
---@field amount number
|
|
---@field total number
|
|
---@field actorName string
|
|
---@field Icon texture
|
|
---@field InLineTexts fontstring[]
|
|
---@field statusBar breakdownspellbarstatusbar
|
|
---@field bIsFromLeftScroll boolean
|
|
---@field bIsFromRightScroll boolean
|
|
|
|
---@class breakdowntargetbar : button, df_headerfunctions
|
|
---@field index number
|
|
---@field rank number
|
|
---@field name string
|
|
---@field percent number
|
|
---@field amount number
|
|
---@field total number
|
|
---@field actorName string
|
|
---@field bkTargetData breakdowntargettable
|
|
---@field Icon texture
|
|
---@field InLineTexts fontstring[]
|
|
---@field statusBar breakdownspellbarstatusbar
|
|
|
|
---@class breakdownspellbar : button, df_headerfunctions
|
|
---@field index number
|
|
---@field rank number
|
|
---@field spellId number
|
|
---@field name string
|
|
---@field combatTime number
|
|
---@field perSecond number
|
|
---@field percent number
|
|
---@field amountCasts number
|
|
---@field average number
|
|
---@field castAverage number
|
|
---@field onMouseUpTime number GetTime() of when the spellbar got OnMouseUp event
|
|
---@field cursorPosX number mouse position when the spellbar got OnMouseDown event
|
|
---@field cursorPosY number mouse position when the spellbar got OnMouseDown event
|
|
---@field spellTable spelltable
|
|
---@field bkSpellData spelltableadv
|
|
---@field statusBar breakdownspellbarstatusbar
|
|
---@field expandButton breakdownexpandbutton
|
|
---@field spellIconFrame frame
|
|
---@field spellIcon texture
|
|
---@field targetsSquareFrame breakdowntargetframe
|
|
---@field targetsSquareTexture texture
|
|
---@field overlayTexture texture
|
|
---@field bIsExpandedSpell boolean
|
|
---@field ExpandedChildren breakdownspellbar[] store the spellbars which are expanded from this spellbar (spellbars shown when the expand button is pressed)
|
|
---@field InLineTexts fontstring[]
|
|
|
|
---@class breakdownspellbarstatusbar : statusbar
|
|
---@field backgroundTexture texture
|
|
---@field overlayTexture texture
|
|
---@field highlightTexture texture
|
|
|
|
---spelltableadv is similar to spelltable but allow custom members, methods and any modification isn't save to saved variables
|
|
---@class spelltableadv : spelltable, spelltablemixin
|
|
---@field expanded boolean if is true the show the nested spells
|
|
---@field spellTables spelltable[]
|
|
---@field nestedData bknesteddata[]
|
|
---@field bCanExpand boolean
|
|
---@field expandedIndex number
|
|
---@field bIsExpanded boolean
|
|
---@field statusBarValue number
|
|
---@field npcId npcid
|
|
---@field actorName string --when showing an actor header, this is the actor name
|
|
---@field bIsActorHeader boolean if this is true, the spellbar is an actor header, which is a bar with the actor name with the actor spells nested
|
|
---@field actorIcon textureid|texturepath
|
|
|
|
---@class bknesteddata : {spellId: number, spellTable: spelltable, actorName: string, value: number, bIsActorHeader: boolean} fills .nestedData table in spelltableadv, used to store the nested spells data, 'value' is set when the breakdown sort the values by the selected header
|
|
|
|
---@class breakdowntargetframe : frame
|
|
---@field spellId number
|
|
---@field bkSpellData spelltableadv
|
|
---@field spellTable spelltable
|
|
---@field texture texture
|
|
---@field bIsMainLine boolean
|
|
|
|
---@class breakdowntargettablelist : breakdowntargettable[]
|
|
---@field totalValue number
|
|
---@field totalValueOverheal number
|
|
---@field combatTime number
|
|
|
|
---@class breakdowntargettable : table
|
|
---@field name string
|
|
---@field total number
|
|
---@field overheal number|nil
|
|
---@field absorbed number|nil
|
|
---@field statusBarValue number
|
|
|
|
---@class breakdownspelldatalist : spelltableadv[]
|
|
---@field totalValue number
|
|
---@field combatTime number
|
|
|
|
---@class breakdownspellstab : tabframe
|
|
---@field SpellScrollFrame breakdownspellscrollframe
|
|
---@field SpellBlockFrame breakdownspellblockframe
|
|
|
|
---@class breakdownspellblockframe : frame container for the spellblocks in the breakdown window
|
|
---@field SpellBlocks breakdownspellblock[] array of spellblocks
|
|
---@field blocksInUse number number of blocks currently in use
|
|
---@field UpdateBlocks fun(self: breakdownspellblockframe) update the blocks
|
|
---@field ClearBlocks fun(self: breakdownspellblockframe) clear all blocks
|
|
---@field GetBlock fun(self: breakdownspellblockframe, index: number) : breakdownspellblock return the block at the index
|
|
---@field GetBlocksInUse fun(self: breakdownspellblockframe) : number return the number of blocks currently in use
|
|
---@field GetBlocksAmount fun(self: breakdownspellblockframe) : number return the total blocks created
|
|
---@field ShowEmptyBlock fun(self: breakdownspellblockframe, index: number) show the empty block
|
|
|
|
---@class breakdownspellblock : statusbar breakdownspellblock object which is created inside the breakdownspellblockframe
|
|
---@field Lines breakdownspellblockline[]
|
|
---@field reportButton button
|
|
---@field overlay texture
|
|
---@field statusBarTexture texture
|
|
---@field sparkTexture texture
|
|
---@field gradientTexture texture
|
|
---@field backgroundTexture texture
|
|
---@field GetLine fun(self: breakdownspellblock, index: number) : breakdownspellblockline
|
|
---@field GetLines fun(self: breakdownspellblock) : breakdownspellblockline, breakdownspellblockline, breakdownspellblockline
|
|
---@field SetColor fun(self: breakdownspellblock, r: any, g: number|nil, b: number|nil, a: number|nil)
|
|
|
|
---@class breakdownspellblockline : frame a line inside a breakdownspellblock, there's 3 of them in each breakdownspellblock
|
|
---@field leftText fontstring
|
|
---@field centerText fontstring
|
|
---@field rightText fontstring
|
|
|
|
---@class breakdownspelltab
|
|
---@field selectedSpellBar breakdownspellbar
|
|
---@field TabFrame breakdownspellstab
|
|
---@field mainAttribute number
|
|
---@field subAttribute number
|
|
---@field TargetScrollFrame breakdowntargetscrollframe
|
|
---@field PhaseScrollFrame breakdownphasescrollframe
|
|
---@field GenericScrollFrameLeft breakdowngenericscrollframe
|
|
---@field GenericScrollFrameRight breakdowngenericscrollframe
|
|
---@field SpellContainerFrame df_framecontainer
|
|
---@field BlocksContainerFrame df_framecontainer
|
|
---@field TargetsContainerFrame df_framecontainer
|
|
---@field PhaseContainerFrame df_framecontainer
|
|
---@field GenericContainerFrameLeft df_framecontainer
|
|
---@field GenericContainerFrameRight df_framecontainer
|
|
---@field GetActor fun() : actor
|
|
---@field GetCombat fun() : combat
|
|
---@field GetInstance fun() : instance
|
|
---@field GetSpellScrollFrame fun() : breakdownspellscrollframe
|
|
---@field GetSpellBlockFrame fun() : breakdownspellblockframe
|
|
---@field GetTargetScrollFrame fun() : breakdowntargetscrollframe
|
|
---@field GetSpellScrollContainer fun() : df_framecontainer
|
|
---@field GetSpellBlockContainer fun() : df_framecontainer
|
|
---@field GetTargetScrollContainer fun() : df_framecontainer
|
|
---@field OnProfileChange fun()
|
|
---@field UpdateHeadersSettings fun(containerType: string)
|
|
---@field BuildHeaderTable fun(containerType: string) : {name: string, width: number, text: string, align: string}[]
|
|
---@field SelectSpellBar fun(spellBar: breakdownspellbar)
|
|
---@field UnSelectSpellBar fun()
|
|
---@field GetSelectedSpellBar fun() : breakdownspellbar
|
|
---@field HasSelectedSpellBar fun() : boolean
|
|
---@field OnShownTab fun()
|
|
---@field OnCreateTabCallback fun(tabButton: button, tabFrame: frame)
|
|
---@field CreateSpellBlock fun(spellBlockContainer: breakdownspellblockframe, index: number) : breakdownspellblock
|
|
---@field CreateSpellBlockContainer fun(tabFrame: tabframe) : breakdownspellblockframe
|
|
---@field UpdateShownSpellBlock fun()
|
|
---@field CreateTargetContainer fun(tabFrame: tabframe) : breakdowntargetscrollframe
|
|
---@field CreateGenericContainers fun(tabFrame: tabframe) : breakdowngenericscrollframe, breakdowngenericscrollframe
|
|
---@field CreateSpellScrollContainer fun(tabFrame: tabframe) : breakdownspellscrollframe
|
|
---@field CreateTargetBar fun(self: breakdowntargetscrollframe, index: number) : breakdowntargetbar
|
|
---@field CreateSpellBar fun(self: breakdownspellscrollframe, index: number) : breakdownspellbar
|
|
|
|
---@class timemachine : table
|
|
---@field Ticker fun() runs each second and check if actors are performing damage and healing actions, if the actor isn't, stop the activity time of that actor
|
|
---@field Start fun() start the time machine, called once from the start.lua
|
|
---@field Cleanup fun() check for actors with __destroyed flag and remove them from the time machine
|
|
---@field Restart fun() reset all data inside the time machine
|
|
---@field AddActor fun(actor: actor) add the actor to the time machine
|
|
---@field RemoveActor fun(actor: actor) remove the actor from the time machine
|
|
---@field StopTime fun(actor: actor) stop the time of the actor
|
|
---@field SetOrGetPauseState fun(actor: actor, bPause: boolean|nil) : boolean|nil set or get the pause state of the actor, if bPause is nil, then it will return the current pause state
|
|
|
|
---@class details222 : table
|
|
---@field TimeMachine timemachine
|
|
|
|
|