You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

265 lines
6.3 KiB

--[[
This file is part of 'Masque', an add-on for World of Warcraft. For bug reports,
suggestions and license information, please visit https://github.com/SFX-WoW/Masque.
* File...: Core\Regions\SpellAlert.lua
* Author.: StormFX
'SpellAlert' Region
]]
local _, Core = ...
----------------------------------------
-- Lua API
---
local error, type = error, type
----------------------------------------
-- WoW API
---
local ActionButton_HideOverlayGlow, C_Timer_After = _G.ActionButton_HideOverlayGlow, _G.C_Timer.After
----------------------------------------
-- Internal
---
-- @ Core\Utility
local GetScale, GetSize, GetTexCoords = Core.GetScale, Core.GetSize, Core.GetTexCoords
-- @ Core\Regions\Frame
local SkinFrame = Core.SkinFrame
----------------------------------------
-- Locals
---
local Alerts = {
Square = {
Glow = [[Interface\SpellActivationOverlay\IconAlert]],
Ants = [[Interface\SpellActivationOverlay\IconAlertAnts]],
},
Circle = {
Glow = [[Interface\AddOns\Masque\Textures\SpellAlert\IconAlert-Circle]],
Ants = [[Interface\AddOns\Masque\Textures\SpellAlert\IconAlertAnts-Circle]],
},
}
----------------------------------------
-- Overlay
---
-- Skins legacy spell alerts.
local function SkinOverlay(Region, Button, Skin)
local Shape = Button.__MSQ_Shape
if Region.__MSQ_Shape ~= Shape then
local Base = Alerts.Square
local Paths = (Shape and Alerts[Shape]) or Base
local Ants = (Skin and Skin.Ants) or Paths.Ants or Base.Ants
local Glow = (Skin and Skin.Glow) or Paths.Glow or Base.Glow
Region.innerGlow:SetTexture(Glow)
Region.innerGlowOver:SetTexture(Glow)
Region.outerGlow:SetTexture(Glow)
Region.outerGlowOver:SetTexture(Glow)
Region.spark:SetTexture(Glow)
Region.ants:SetTexture(Ants)
Region.__MSQ_Shape = Shape
end
end
----------------------------------------
-- SpellAlert
---
-- Skins modern spell alerts.
local function SkinSpellAlert(Region, Button, Skin, xScale, yScale)
local Start_Flipbook = Region.ProcStartFlipbook
local Loop_Flipbook = Region.ProcLoopFlipbook
if Skin then
-- [ Alert Frame ]
-- Get the skin size relative to scaling.
local Skin_Width, Skin_Height = GetSize(Skin.Width, Skin.Height, xScale, yScale, Button)
-- Set the frame size relative to the button.
Skin_Width = Skin_Width * 1.4
Skin_Height = Skin_Height * 1.4
Region:SetSize(Skin_Width, Skin_Height)
-- [ Start Animation ]
local Start_Skin = Skin.Start
local Start_Texture = Start_Skin and Start_Skin.Texture
-- Custom
if Start_Texture then
Start_Flipbook:SetTexture(Start_Texture)
Start_Flipbook:SetTexCoord(GetTexCoords(Start_Skin.TexCoords))
-- Default
else
Start_Flipbook:SetAtlas("UI-HUD-ActionBar-Proc-Start-Flipbook")
end
-- Set the start texture size, relative to the button size.
local Scale_Width, Scale_Height = Button:GetSize()
local Width = 160 * (Skin_Width / (Scale_Width * 1.4))
local Height = 160 * (Skin_Height / (Scale_Height * 1.4))
Start_Flipbook:SetSize(Width, Height)
-- [ Loop Animation ]
local Loop_Skin = Skin.Loop
local Loop_Texture = Loop_Skin and Loop_Skin.Texture
-- Custom
if Loop_Texture then
Loop_Flipbook:SetTexture(Loop_Texture)
Loop_Flipbook:SetTexCoord(GetTexCoords(Loop_Skin.TexCoords))
-- Default
else
Loop_Flipbook:SetAtlas("UI-HUD-ActionBar-Proc-Loop-Flipbook")
end
-- Default
else
local Width, Height = Button:GetSize()
Region:SetSize(Width * 1.4, Height * 1.4)
Start_Flipbook:SetAtlas("UI-HUD-ActionBar-Proc-Start-Flipbook")
Loop_Flipbook:SetAtlas("UI-HUD-ActionBar-Proc-Loop-Flipbook")
-- Defaults to 150 x 150, causing visual scaling-up on transition.
Start_Flipbook:SetSize(160, 160)
end
Region.__MSQ_Skin = Skin or true
Region.__MSQ_Scale = Button.__MSQ_Scale
end
----------------------------------------
-- Update/Hook
---
-- Hook to update spell alerts.
local function UpdateSpellAlert(Button)
local Region = Button.SpellActivationAlert or Button.overlay
if not Region then return end
local Skin = Button.__MSQ_Skin
Skin = Skin and Skin.SpellAlert
local Flash = Region.ProcStartAnim
-- New Style
if Flash then
local Scale = Button.__MSQ_Scale
local Active = Region.__MSQ_Skin
-- Update the skin if necessary.
if not Active or (Active ~= Skin) or (Scale ~= Region.__MSQ_Scale) then
SkinSpellAlert(Region, Button, Skin, GetScale(Button))
end
local Option = Core.db.profile.Effects.SpellAlert
-- Disable spell alerts completely.
if Option == 0 then
ActionButton_HideOverlayGlow(Button)
return
-- Hide the circular flash of the starting animation.
elseif Option == 2 then
if Flash:IsPlaying() then
Region:SetAlpha(0)
end
C_Timer_After(0.26, function()
Region:SetAlpha(1)
end)
end
-- Still used by LibActionButton-1.0.
elseif Region.spark then
local Skin = Button.__MSQ_Skin
SkinOverlay(Region, Button, Skin and Skin.SpellAlert)
end
end
-- @ FrameXML\ActionButton.lua
_G.hooksecurefunc("ActionButton_ShowOverlayGlow", UpdateSpellAlert)
----------------------------------------
-- Core
---
Core.UpdateSpellAlert = UpdateSpellAlert
----------------------------------------
-- API
---
local API = Core.API
-- API wrapper for the UpdateSpellAlert function.
function API:UpdateSpellAlert(Button)
if type(Button) ~= "table" then
return
end
UpdateSpellAlert(Button)
end
----------------------------------------
-- Deprecated
---
-- Adds or overwrites a spell alert texture set.
function API:AddSpellAlert(Shape, Glow, Ants)
if type(Shape) ~= "string" then
if Core.Debug then
error("Bad argument to API method 'AddSpellAlert'. 'Shape' must be a string.", 2)
end
return
end
local Paths = Alerts[Shape] or {}
if type(Glow) == "string" then
Paths.Glow = Glow
end
if type(Ants) == "string" then
Paths.Ants = Ants
end
Alerts[Shape] = Paths
end
-- Returns a spell alert texture set.
function API:GetSpellAlert(Shape)
if type(Shape) ~= "string" then
if Core.Debug then
error("Bad argument to API method 'GetSpellAlert'. 'Shape' must be a string.", 2)
end
return
end
local Paths = Alerts[Shape]
if Paths then
return Paths.Glow, Paths.Ants
end
end