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162 lines
11 KiB
162 lines
11 KiB
if not WeakAuras.IsLibsOK() then return end
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if (GAME_LOCALE or GetLocale()) ~= "esES" then
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return
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end
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local L = WeakAuras.L
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-- WeakAuras/Templates
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--[[Translation missing --]]
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L["< 4 stacks"] = "< 4 stacks"
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--[[Translation missing --]]
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L["5 stacks"] = "5 stacks"
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L["Abilities"] = "Habilidades"
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L["Add Triggers"] = "Añadir activadores"
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L["Always Active"] = "Siempre activo"
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L["Always Show"] = "Mostrar siempre"
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L["Always show the aura, highlight it if debuffed."] = "Mostrar siempre el aura, resaltarla si hay perjuicios."
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L["Always show the aura, turns grey if on cooldown."] = "Siempre muestra el aura, se vuelve gris si está en tiempo de reutilización."
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L["Always show the aura, turns grey if the debuff not active."] = "Mostrar siempre el aura, se vuelve gris si el perjuicio no está activo."
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L["Always shows highlights if enchant missing."] = "Siempre se muestra resplandeciente si no hay encantamiento."
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L["Always shows the aura, grey if buff not active."] = "Muestra siempre el aura, se vuelve gris si el beneficio no está activo."
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L["Always shows the aura, highlight it if buffed."] = "Muestra siempre el aura, la resalta si el beneficio está activo."
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L["Always shows the aura, highlight when active, turns blue on insufficient resources."] = "Muestra siempre el aura, la resalta si está activa, se vuelve azul si no hay suficientes recursos."
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L["Always shows the aura, highlight while proc is active, blue on insufficient resources."] = "Siempre muestra el aura, resalta mientras el proc está activo, azul con recursos insuficientes."
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L["Always shows the aura, highlight while proc is active, blue when not usable."] = "Muestra siempre el aura, resaltada mientras el proc está activo, azul cuando no se puede usar."
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L["Always shows the aura, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "Muestra siempre el aura, resalta mientras el proc está activo, se vuelve rojo cuando está fuera de alcance, azul en caso de recursos insuficientes."
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L["Always shows the aura, turns blue on insufficient resources."] = "Siempre muestra el aura, se vuelve azul con recursos insuficientes."
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L["Always shows the aura, turns blue when not usable."] = "Siempre muestra el aura, se vuelve azul cuando no se puede utilizar."
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L["Always shows the aura, turns grey if on cooldown."] = "Siempre muestra el aura, se vuelve gris si está en cooldown."
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L["Always shows the aura, turns grey if the ability is not usable and red when out of range."] = "Muestra siempre el aura, se vuelve gris si la habilidad no es utilizable y roja cuando está fuera de alcance."
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L["Always shows the aura, turns grey if the ability is not usable."] = "Muestra siempre el aura, se vuelve gris si la habilidad no es utilizable."
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L["Always shows the aura, turns red when out of range, blue on insufficient resources."] = "Siempre muestra el aura, se vuelve roja cuando está fuera de alcance, azul en caso de recursos insuficientes."
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L["Always shows the aura, turns red when out of range."] = "Siempre muestra el aura, se vuelve roja cuando está fuera de alcance."
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L["Always shows the aura."] = "Siempre muestra el aura."
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L["Back"] = "Volver"
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--[[Translation missing --]]
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L["Basic Show On Cooldown"] = "Basic Show On Cooldown"
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--[[Translation missing --]]
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L["Basic Show On Ready"] = "Basic Show On Ready"
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L["Bloodlust/Heroism"] = "Ansia de sangre/Heroísmo"
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L["buff"] = "beneficio"
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L["Buffs"] = "Beneficios"
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L["Cancel"] = "Cancelar"
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L["Cast"] = "Castear"
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L["Charge and Buff Tracking"] = "Seguimiento de cargas y beneficios"
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L["Charge and Debuff Tracking"] = "Seguimiento de cargas y perjuicios"
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L["Charge and Duration Tracking"] = "Seguimiento de cargas y duración"
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L["Charge Tracking"] = "Seguimiento de cargas"
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L["cooldown"] = "cooldown"
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L["Cooldown Tracking"] = "Seguimiento de cooldown"
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L["Cooldowns"] = "Cooldowns"
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L["Create Auras"] = "Crear auras"
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L["debuff"] = "perjuicio"
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L["Debuffs"] = "Perjuicios"
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L["General"] = "General"
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L["Health"] = "Salud"
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L["Highlight while action is queued."] = "Resaltar mientras la acción está en cola."
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L["Highlight while active, red when out of range."] = "Resaltar mientras está activa, rojo cuando está fuera de alcance."
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L["Highlight while active."] = "Resaltar mientras está activa."
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L["Highlight while buffed, red when out of range."] = "Resaltar cuando hay beneficio activo, rojo cuando esté fuera de rango."
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L["Highlight while buffed."] = "Resaltar cuando hay beneficio activo."
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L["Highlight while debuffed, red when out of range."] = "Resaltar cuando hay perjuicio activo, rojo cuando esté fuera de rango."
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L["Highlight while debuffed."] = "Resaltar cuando hay perjuicio activo."
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L["Highlight while spell is active."] = "Resaltar mientras el hechizo está activo."
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L["Hold CTRL to create multiple auras at once"] = "Mantén pulsado CTRL para crear varias auras a la vez"
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L["Keeps existing triggers intact"] = "Mantiene intactos los activadores existentes"
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--[[Translation missing --]]
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L["Max 3"] = "Max 3"
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--[[Translation missing --]]
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L["Max 4"] = "Max 4"
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L["Next"] = "Siguiente"
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L["Only show the aura if the target has the debuff."] = "Mostrar el aura solo si el objetivo tiene el perjuicio activo."
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L["Only show the aura when the item is on cooldown."] = "Mostrar el aura solo cuando el objeto está en reutilización."
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L["Only shows if the weapon is enchanted."] = "Mostrar solo si el arma está encantada."
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L["Only shows if the weapon is not enchanted."] = "Mostrar solo si el arma no está encantada."
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L["Only shows the aura if the target has the buff."] = "Muestra el aura solo si el objetivo tiene el beneficio activo."
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L["Only shows the aura when the ability is on cooldown."] = "Mostrar el aura solo cuando la habilidad está en reutilización."
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L["Only shows the aura when the ability is ready to use."] = "Mostrar el aura solo cuando la habilidad está lista para usar."
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--[[Translation missing --]]
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L["Other cooldown"] = "Other cooldown"
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L["Pet alive"] = "Mascota viva"
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L["Pet Behavior"] = "Comportamiento de mascota"
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--[[Translation missing --]]
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L["PvP Talents"] = "PvP Talents"
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L["Replace all existing triggers"] = "Sustituir todos los activadores existentes"
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L["Replace Triggers"] = "Sustituir activadores"
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L["Resources"] = "Recursos"
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--[[Translation missing --]]
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L["Resources and Shapeshift Form"] = "Resources and Shapeshift Form"
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--[[Translation missing --]]
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L["Rogue cooldown"] = "Rogue cooldown"
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--[[Translation missing --]]
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L["Runes"] = "Runes"
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--[[Translation missing --]]
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L["Shapeshift Form"] = "Shapeshift Form"
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--[[Translation missing --]]
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L["Show Always, Glow on Missing"] = "Show Always, Glow on Missing"
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--[[Translation missing --]]
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L["Show Charges and Check Usable"] = "Show Charges and Check Usable"
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--[[Translation missing --]]
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L["Show Charges with Proc Tracking"] = "Show Charges with Proc Tracking"
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--[[Translation missing --]]
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L["Show Charges with Range Tracking"] = "Show Charges with Range Tracking"
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--[[Translation missing --]]
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L["Show Charges with Usable Check"] = "Show Charges with Usable Check"
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--[[Translation missing --]]
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L["Show Cooldown and Action Queued"] = "Show Cooldown and Action Queued"
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L["Show Cooldown and Buff"] = "Mostrar tiempo de reutilización y beneficio"
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L["Show Cooldown and Buff and Check for Target"] = "Mostrar Tiempo de reutilización, Beneficio y Comprobar objetivo"
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L["Show Cooldown and Buff and Check Usable"] = "Mostrar Tiempo de reutilización, Beneficio y Comprobar utilizable"
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--[[Translation missing --]]
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L["Show Cooldown and Check for Target"] = "Show Cooldown and Check for Target"
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--[[Translation missing --]]
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L["Show Cooldown and Check for Target & Proc Tracking"] = "Show Cooldown and Check for Target & Proc Tracking"
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--[[Translation missing --]]
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L["Show Cooldown and Check Usable"] = "Show Cooldown and Check Usable"
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--[[Translation missing --]]
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L["Show Cooldown and Check Usable & Target"] = "Show Cooldown and Check Usable & Target"
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--[[Translation missing --]]
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L["Show Cooldown and Check Usable, Proc Tracking"] = "Show Cooldown and Check Usable, Proc Tracking"
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--[[Translation missing --]]
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L["Show Cooldown and Check Usable, Target & Proc Tracking"] = "Show Cooldown and Check Usable, Target & Proc Tracking"
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L["Show Cooldown and Debuff"] = "Mostrar Tiempo de reutilización y Perjuicio"
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L["Show Cooldown and Debuff and Check for Target"] = "Mostrar Tiempo de reutilización, Perjuicio y Comprobar objetivo"
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--[[Translation missing --]]
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L["Show Cooldown and Duration"] = "Show Cooldown and Duration"
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--[[Translation missing --]]
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L["Show Cooldown and Duration and Check for Target"] = "Show Cooldown and Duration and Check for Target"
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--[[Translation missing --]]
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L["Show Cooldown and Duration and Check Usable"] = "Show Cooldown and Duration and Check Usable"
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--[[Translation missing --]]
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L["Show Cooldown and Proc Tracking"] = "Show Cooldown and Proc Tracking"
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--[[Translation missing --]]
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L["Show Cooldown and Totem Information"] = "Show Cooldown and Totem Information"
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--[[Translation missing --]]
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L["Show if Enchant Missing"] = "Show if Enchant Missing"
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--[[Translation missing --]]
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L["Show on Ready"] = "Show on Ready"
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L["Show Only if Buffed"] = "Mostrar solo si hay Beneficio activo"
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L["Show Only if Debuffed"] = "Mostrar solo si hay Perjuicio activo"
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--[[Translation missing --]]
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L["Show Only if Enchanted"] = "Show Only if Enchanted"
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--[[Translation missing --]]
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L["Show Only if on Cooldown"] = "Show Only if on Cooldown"
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--[[Translation missing --]]
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L["Show Totem and Charge Information"] = "Show Totem and Charge Information"
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--[[Translation missing --]]
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L["Stance"] = "Stance"
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--[[Translation missing --]]
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L["Track the charge and proc, highlight while proc is active, turns red when out of range, blue on insufficient resources."] = "Track the charge and proc, highlight while proc is active, turns red when out of range, blue on insufficient resources."
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L["Tracks the charge and the buff, highlight while the buff is active, blue on insufficient resources."] = "Realiza un seguimiento de la carga y el beneficio, resaltar cuando el beneficio está activo, azul si no hay recursos suficientes."
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L["Tracks the charge and the debuff, highlight while the debuff is active, blue on insufficient resources."] = "Realiza un seguimiento de la carga y el perjuicio, resaltar cuando el perjuicio está activo, azul si no hay recursos suficientes."
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--[[Translation missing --]]
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L["Tracks the charge and the duration of spell, highlight while the spell is active, blue on insufficient resources."] = "Tracks the charge and the duration of spell, highlight while the spell is active, blue on insufficient resources."
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--[[Translation missing --]]
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L["Unknown Item"] = "Unknown Item"
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--[[Translation missing --]]
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L["Unknown Spell"] = "Unknown Spell"
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--[[Translation missing --]]
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L["Warrior cooldown"] = "Warrior cooldown"
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