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37 lines
1.2 KiB
37 lines
1.2 KiB
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-- Simplified Menu Display System
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-- This is a basic system for displaying a menu from a structure table.
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--
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-- See UIDropDownMenu.lua for the menuList details.
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--
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-- Args:
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-- menuList - menu table
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-- menuFrame - the UI frame to populate
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-- anchor - where to anchor the frame (e.g. CURSOR)
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-- x - x offset
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-- y - y offset
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-- displayMode - border type
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-- autoHideDelay - how long until the menu disappears
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--
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--
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-- ----------------------------------------------------------------------------
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-- Localized Lua globals.
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-- ----------------------------------------------------------------------------
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function BW_EasyMenu(menuList, menuFrame, anchor, x, y, displayMode, autoHideDelay )
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if ( displayMode == "MENU" ) then
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menuFrame.displayMode = displayMode;
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end
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BW_UIDropDownMenu_Initialize(menuFrame, BW_EasyMenu_Initialize, displayMode, nil, menuList)
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BW_ToggleDropDownMenu(1, nil, menuFrame, anchor, x, y, menuList, nil)
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end
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function BW_EasyMenu_Initialize( frame, level, menuList )
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for index = 1, #menuList do
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local value = menuList[index]
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if (value.text) then
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value.index = index;
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BW_UIDropDownMenu_AddButton(value, level)
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end
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end
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end
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